Chat Rates if TF2's 2007 Dev Commentary STILL Holds Up

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  • čas přidán 8. 07. 2024
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Komentáře • 673

  • @DEWILL
    @DEWILL Před 15 dny +2602

    At last, after several years of using dev commentaries for his video outros, shounic finally decided to make a tier list of them

  • @kangdide
    @kangdide Před 15 dny +1980

    6:46 Gabe was so happy he got an A that he didn't even want to speak, complete loss of words

    • @HOURHAK
      @HOURHAK Před 15 dny +104

      he truly thanked and had fun

    • @genzo454
      @genzo454 Před 15 dny +25

      ​@@HOURHAK Thanks Gabe, and have fun :)

    • @ChesterManfred
      @ChesterManfred Před 15 dny +7

      He welcomes us to TF2, talks about how much he wanted to see it flourish, and wished us fun

    • @AlexanderPrussak
      @AlexanderPrussak Před 15 dny +8

      only video without dev commentary gag is the one about dev commentary 0:

    • @charliedulol
      @charliedulol Před 14 dny +3

      i though the video was the commentary

  • @SmoothTeeVee
    @SmoothTeeVee Před 15 dny +527

    1:22 Hydro is like the best looking map of the original 6, what the heck guys.

    • @dogolionnovelder4951
      @dogolionnovelder4951 Před 15 dny +136

      shounic audience and uncle dane's audience are the same people

    • @energeticyellow1637
      @energeticyellow1637 Před 15 dny

      Tasteless zoomers

    • @percher4824
      @percher4824 Před 15 dny +128

      It's a failure to recognize the artistry instead of the design. People were likely confused.

    • @Benjamin-ey9jg
      @Benjamin-ey9jg Před 15 dny +73

      @@percher4824 100%. Hydro is awful, but it’s very pretty.

    • @genoteh9706
      @genoteh9706 Před 15 dny

      nuh uh

  • @misteral9045
    @misteral9045 Před 15 dny +252

    After 19 years of playvelopment, it was 93-99% worth the wait.

  • @vorpalweapon4814
    @vorpalweapon4814 Před 15 dny +824

    I am surprised chat reacted so poorly to the art direction of Hydro, I think it is a very well executed map in regards to the map's cold, tranquil and somewhat sterile power facility aesthetic.

    • @TKsh1
      @TKsh1 Před 15 dny +163

      Probably because art direction tends to equal map design for most people. And let's be honest, Hydro is poorly designed and explained.

    • @CMDRJakob
      @CMDRJakob Před 15 dny +124

      The art style is good. People probably voted thinking it was about the design.
      The intro video does enough to explain what it is, I don't get why people get confused, it's fun.

    • @jas-c3610
      @jas-c3610 Před 15 dny +28

      ​@@TKsh1 I played a lot of Hydro after ban wave and biggest problem of Hydro is that it's critically bugged. You can stuck on previous point if you not went to spawn, especially if you lose. Sense of direction is quite debatable IMO. I don't find it too hard to navigate(At least it's not Reconer that feels too linear and lacking of flanks).

    • @BeaglzRok1
      @BeaglzRok1 Před 15 dny +34

      @@TKsh1 Hydro also isn't helped by the fact that matchmaking will randomly break what spawns you get. If it were remade into a massive free-for-all map with a ton of control points instead of twenty consecutive games of 2cp to get 1 of the best-2-out-of-3 game wins, it might have gone over better.

    • @AmelpsXett
      @AmelpsXett Před 15 dny +19

      the community is a herd

  • @zeldalink78
    @zeldalink78 Před 15 dny +76

    spy's paper masks being the most highly rated aspect of the game both caught me off guard and is totally agreeable

  • @Micha-Hil
    @Micha-Hil Před 15 dny +457

    Now that the bots are gone Shounic has to pass the time by going... back in time

  • @totallybread8974
    @totallybread8974 Před 15 dny +836

    It's crazy how difference in hate between random crits and hydro's aesthetics is only 6%

    • @mid-boss6461
      @mid-boss6461 Před 15 dny +46

      What can I say, worst class in the game. Glad it got deleted.

    • @somekinnn
      @somekinnn Před 15 dny +68

      I mean, there's a difference between bad rating and very bad rating, which hydro aesthetics was only rated that in bad tier, whilst random crits was rated 6% more in very bad, an entire tier above.

    • @IC-23
      @IC-23 Před 15 dny +48

      People that don't like hydro are subhuman and can't recognize real beauty.

    • @frenchgucho
      @frenchgucho Před 15 dny +7

      Even crazier that the disparity between sniper and medic is so big. IMO having a medic is just as impactful as having a competent sniper on the enemy team.

    • @friendofp.24
      @friendofp.24 Před 15 dny +8

      Hydro looks really good. It plays terrible but its pretty to look at.

  • @pedrogomes5796
    @pedrogomes5796 Před 15 dny +84

    Next video will be "chat rates localisation files updates"

  • @DragoDuckwave
    @DragoDuckwave Před 15 dny +429

    Bro who tf hates on hydros aesthetics?? 😭😭 man after that im not sure if i trust the viewers opinion on the commentary

    • @artifactU
      @artifactU Před 15 dny +51

      i think its due to the fact that not many care about hydro & the lack of a fifth "neutral" option on the poll

    • @ruzgar1372
      @ruzgar1372 Před 15 dny +28

      Hydro is the best TF2 map aesthetic and i will die on that hill

    • @artifactU
      @artifactU Před 15 dny

      @@ruzgar1372 my favourate map asthetically is swiftwater

    • @vxpdx
      @vxpdx Před 15 dny +2

      They have to be trolling

    • @ruzgar1372
      @ruzgar1372 Před 15 dny +4

      @@artifactU It's a pretty standard Alpine theme. Many maps run it, simple but really good.

  • @benjaminzarkhin1293
    @benjaminzarkhin1293 Před 15 dny +38

    That outro felt ominously final. I hope reaching the end of the commentary node doesn't mean this channel is over.

  • @TheDuckyDino
    @TheDuckyDino Před 15 dny +110

    I find it funny how everything is ranked based on the topic and not the actual commentary

    • @nacicomi
      @nacicomi Před 14 dny +9

      Yeah, like what's the point?
      I get that the commentaries arn't that exciteing but isn't that the point of the meme?
      Rateing a very standard and unexciteing feature.

    • @masterowl123
      @masterowl123 Před 5 dny

      @@nacicomi that's not what they were rating

  • @soupcan
    @soupcan Před 15 dny +21

    audio cues responding to things gives positive negative and informative feedback that is crucial for new players to learn what does what, what's good to do and what's bad when it happens. maybe after many hours it becomes white noise, but imo it's a super underrated factor and hearing people thank you for overheals and teleports mustve made a lot of people feel rewarded
    edit: its also a very good detail, and if it weren't for these we wouldnt hear our mercs speak nearly as much. this includes domination voice lines and sucg

    • @nacicomi
      @nacicomi Před 14 dny +5

      As a medic main.
      The thank you-s are the reason I'm willing to go through the hell that is playing medic.
      "Good job" and "cheer" voicelines also work.

    • @soupcan
      @soupcan Před 14 dny +3

      @@nacicomi yea, even without people actually going z+2 you get a thanks which is great

    • @Gna-rn7zx
      @Gna-rn7zx Před 14 dny +2

      I'm glad it's not too automated .. that was an issue I had with L4D, they built this system for the characters to have these conversations, which sounds neat, but it basically means me and the other player are just listening in on a conversation.
      I like TF2's dialog menus and how they let you have an explicit conversation with someone. They really help the social aspect of the game.

    • @tbotalpha8133
      @tbotalpha8133 Před 14 dny +3

      @@nacicomi Hearing Heavy yell "THANK YOU DOKTOR" makes my brain release dopamine.

  • @ruzgar1372
    @ruzgar1372 Před 15 dny +80

    1:21 I call horseshit. Hydro (and powerhouse) is among one of the most original map art styles in TF2 and is heavily underrated.

  • @arrowtongue
    @arrowtongue Před 15 dny +220

    Hydro's visual design hate is absolutely unwarranted. It's one of the first maps in the game and I think it might still be the single best one at capturing the 60s aesthetic, to me it's so representative of the original identity of TF2's world, almost a pure crystalized form of its aesthetic untainted by 15 years of additions to it, exactly as VALVe saw fit for it in 2007, aided by the fact it sort of fell out of time unlike maps like 2fort or Granary which still see use. The variety in colors, warm orange rocky walls, to cold and sharp hallways fitting of a power plant, it feels serene in a way most other maps can't quite capture.

    • @ryanthegoose9456
      @ryanthegoose9456 Před 15 dny +3

      say VALVE or valve not VALVe please, just because their logo says VALVe doesent mean thats what the company is called

    • @desertdesk
      @desertdesk Před 15 dny +9

      @@ryanthegoose9456VALVe hurts my eyes a tiny bit (so does GLaDOS)

    • @arrowtongue
      @arrowtongue Před 15 dny +8

      @@ryanthegoose9456 regardless of what's correct or not is that really a big deal? I pretty much use the three pronunciations interchangeably

    • @ryanthegoose9456
      @ryanthegoose9456 Před 15 dny +1

      @@arrowtongue hurts me eyes when i read it (also these are spellings not pronunciations) (if you prouncounce these diffently not counting yelling VALVE then ur wierd)

    • @TheCluelesshobo
      @TheCluelesshobo Před 15 dny +14

      ​@@ryanthegoose9456Don't read then. Simple

  • @Scyzzles
    @Scyzzles Před 15 dny +166

    I wish 79% of modern game devs had the sense to integrate important information into the game world in an immersive way instead of lazily going "lol just add another icon to the hud"

    • @lpsp442
      @lpsp442 Před 15 dny +41

      Many of them do, but the corporate structure of modern game companies is basically evil. Some awful parody of a human being will be in a managerial role breathing down your neck to "efficiencise" your designs or some other bad-sounding made-up buzz word. From their perspective, HUD elements make more "sense" because they (as non-players who don't understand a thing about the game) can tell better from them in a static screenshot than they can from trying to learn how to read the scene.
      Video games weren't always this way, but EA's horrible behavior is now the gold standard in the "competitive" triple-A industry.

    • @MasterChaoko
      @MasterChaoko Před 14 dny +9

      ​@@lpsp442I take issue with the overly reductive "bad because capitalism" take. Capitalism probably does make games bad... but almost all games are made under capitalism, so how *do* the glorious few standouts manage to rise above adversity?
      In the case of TF2, you just need to give a scrappy, uniquely talented team of modders 9 continuous years of unconditional resources and totally unchecked creative control. It's quite the unrealistic standard -- the games industry *never* worked like this. Other studios had to make do with considerably less and they still (sometimes) managed to produce great visual designs!
      So, what's the true difference-maker? Why do games look so much more cluttered now? I chalk it up to team sizes: if your game designer, UI designer and programmer are the same person, they can dig down really deep into the weeds and experiment with really wild ideas. Splitting those roles up may be necessary to achieving games at the scale of (for example) Baldur's Gate III... but doing so necessarily redelegates the responsibility for "steering the ship" away from the intuitive individual and into the hands of the inflexible collective. It takes a truly skilled (and lucky) team to make up for this inherent procedural inflexibility and most software teams just... aren't completely up to the challenge.

    • @lpsp442
      @lpsp442 Před 14 dny +5

      ​@@MasterChaoko I also take issue with overly blunt "Capitalism bad" takes, which is why I don't make them. I had no intent to talk about it, but for what it's worth its flaws did pave the way for cronyism and corporatist monopolies that plague all industries today.
      Hence the reason why """scrappy, uniquely talented teams of 9 guys""" that used to be ubiquitous have died out and team sizes are now oceanic in their nauseating bloated scale. It suits the content-maximising interests of the top crust and enables their further monopolising, and if the games are terrible from all but the most mindless pigfeed perspective then that's too bad.
      The worst part about it is that this is a system which performs an ideological and phisophical houdini, by both posing as some sort of destined force ala social darwinism ("this is just the winning combination, don't get mad") while also paving over everything with a sickening and hollow veneer of woke crap. The worst bits of left-wing nu-religion welded to the right wing's propensity to apologise for atrocity. And it's in charge wherever you look today. People are sick and want better rulers.

    • @MasterChaoko
      @MasterChaoko Před 13 dny +5

      ... "nu-religion", "apologize for atrocity", "better rulers?". I'm honestly afraid to reply to this guy but I just gotta say that what I'm saying has nothing to do with that crackpot mumbo-jumbo.

    • @lpsp442
      @lpsp442 Před 13 dny

      @@MasterChaoko You're an un-serious person and I'm happy to no longer speak with you about anything of substance.

  • @linkly9272
    @linkly9272 Před 15 dny +31

    Medic got 60% of the popular vote, but unfortunately pyro won in the electoral college.

  • @LeUnoriginal
    @LeUnoriginal Před 15 dny +49

    I think a strong medic/patient relationship is a little counterproductive. Similar to how the devs didn't expect sniper players to be quickscope machines, medic is a lot more effective when you're aren't trying to keep somebody at 150%. For example: choosing to overheal some flankers when they have crit heals before tending to the frontliner that just retreated back to you. An efficient medic is almost detached from their teammates.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 15 dny +9

      Crit heals were a mexhanic that got added after tf2's launch iirc. That or they existed but got buffed to be more significant. Might be conflating the old random crit system and the newer crit system.

    • @hellsredeemer
      @hellsredeemer Před 15 dny +2

      ​@Underqualified_Gunman iirc they were changed to be active on spawn, before you had to wait 10-15 seconds AFTER they spawndd to receive crit heals as well as no damage

    • @maskofthedragon
      @maskofthedragon Před 15 dny +8

      The "strong medic/patient relationship" is also one-sided as Hell, the Medic's teammates treat him like an NPC with no feelings 99% of time

    • @yohaneshoukan1960
      @yohaneshoukan1960 Před 14 dny +2

      As a medic main, it really depends. Spreading heals is important during prefights/stalemates/rolls, but in the middle of a push you often need to identify a pocket (or two) who receives a majority of the heals so that they have enough health to make plays even in the face of oncoming damage, which I think is what the devs were thinking of in this commentary. The relationship is temporary, but strong nonetheless.

  • @maskofthedragon
    @maskofthedragon Před 15 dny +28

    0:46
    "If we just give him a meter, he won't just quickscope everything to death" - Clueless

    • @qbob3530
      @qbob3530 Před 12 dny +2

      "Tell me that you suck at the game without saying that you suck at the game"

  • @potassium7705
    @potassium7705 Před 15 dny +15

    I hadn't seen the Deadlock UI before this video. I'm in awe of how horribly cluttered and overstimulating it is.

    • @nacicomi
      @nacicomi Před 14 dny +2

      Like said in the video, it is in alpha so it'll hopefuly, fingers crossed, praying to god, be improved

  • @fdert
    @fdert Před 15 dny +183

    The pyro's flames being visually hard to discern is interesting, didn't know that was intentional.

    • @Schtoples
      @Schtoples Před 15 dny +64

      They used to be much worse and pretty much straight blind you if you were looking at a pyro who was firing them at you. It makes a lot of sense but it was pretty unfun to play against.

    • @leithaziz2716
      @leithaziz2716 Před 15 dny +46

      @@Schtoples Well, it was worse than that. Pyro's flames were inconsistent at hitting enemies. Outside of pubstomping, Pyro was a broken class functionally. He might not be anything extraordinary today, but those buffs from Jungle Inferno were necessary to make him a normal character.

    • @8Kazuja8
      @8Kazuja8 Před 15 dny +35

      @@leithaziz2716 Pyro didn't even have air blast on the initial orange box release. The class' history of being scuffed and kind of bad goes back much further than Jungle Inferno.

    • @GleebieDeebie
      @GleebieDeebie Před 15 dny +9

      They were pretty wrong about Pyro being the best short range class though lol, Pyro gets absolutely shredded by Heavies

    • @realdragon
      @realdragon Před 15 dny +2

      I sometimes loose pyro in flames so good job I guess

  • @DangerDurians
    @DangerDurians Před 15 dny +23

    Something amazing is that all the mercs have instantly recognizable headshots,
    Like, just a glance at a friendly spy makes it easy to tell who they are disguised as

  • @mmmapplesauce1673
    @mmmapplesauce1673 Před 15 dny +20

    Wish we’d get the same dev-to-user commentary like these in more games.

  • @salsamancer
    @salsamancer Před 15 dny +8

    Recently i chanced on the Team Fortress 2 box product page on Amazon and i was reading all the comments from 2012 and before. It was quite a trip, probably would make for a fun video

  • @aceattorneyhdclips
    @aceattorneyhdclips Před 15 dny +125

    A neat idea, but I don't really think asking a CZcams audience to give their thoughts via poll is particularly useful data. Certain decisions may well be taken for granted, and the average player has no experience whatsoever in the game design process. I'm not trying to be elitist - totally fine to ask a wider audience their thoughts - but everything has their limitations. All the results could have been predicted by just imagining what Reddit's current zeitgeist of TF2 is. This is especially confounded by the limitations of the polling method (4 discreet options with live community feedback) but that's unavoidable given your selected medium.
    Not a bad video by any means; it's still well-presented and an interesting idea, but I don't think I've gained any new insight from this personally.

    • @artifactU
      @artifactU Před 15 dny +19

      @@aceattorneyhdclips its not really supposed to be useful data i dont think

    • @aceattorneyhdclips
      @aceattorneyhdclips Před 15 dny +45

      @@artifactU The video's premise is to propose the question "Do the original concepts from 2007['s TF2] still hold up?" The video then does not answer this analytically and instead just has polling data from a livestream's chat rate how they feel about the commentaries. If the data isn't supposed to be useful, then what is the point in proposing the question? I highly doubt the start of the video is a complete non sequitur from the rest of it. In that sense, I feel the video has failed to deliver the much more interesting concept of the video.
      Video games are never designed by committee. Why, then, would you ever want to analyze game design by committee?

    • @dacheesebroker1105
      @dacheesebroker1105 Před 15 dny +16

      @@aceattorneyhdclips 6:27 "Obviously, you can't take this data too seriously"

    • @flyerboy991
      @flyerboy991 Před 15 dny +39

      "All the results could have been predicted by just imagining what Reddit's current zeitgeist of TF2 is"
      Yeah, pretty much this. Is it really ANY surprise that the nodes on random crits and sniper were at the bottom of the tier list?

    • @aceattorneyhdclips
      @aceattorneyhdclips Před 15 dny +12

      @@dacheesebroker1105 My contention isn't with the accuracy or precision of the data, rather it's that the data is fundamentally inappropriate: it, in my view, cannot actually even be attempted to answer the proposed question. It's a disconnect. In that sense, I don't think it's a matter of taking the data seriously/unseriously more than it is disagreeing with the base method of data collection itself.
      But what you probably mean is I have a stick up my arse and am taking this entertaining content too seriously. Fair enough and touché. I just wanted to voice that, though the video was well made, it wasn't what I had come to expect from Shounic's otherwise insightful videos and wanted to give constructive feedback. To be completely blunt, I thought this video's thumbnail and title were much more interesting than the contents.

  • @alejandrocoy5405
    @alejandrocoy5405 Před 14 dny +4

    "Spy game design is outdated"
    "Medic is engaging to play and rewarding"
    Ah yes, that explains the 4 spies 0 medics i always encounter while playing

  • @amandacartagena4721
    @amandacartagena4721 Před 15 dny +49

    cant shake off the feeling that a lot of the audiences perspective on the commentary is skewed, specially on Hydro and on Sniper
    as for the Random Crits, the real reason why theyre bad should be because they encourage rolling, i think it would be better if it instead helped the "underdog" team more than rewarding the one thats already winning
    just opinions tho

    • @Jasiuc330
      @Jasiuc330 Před 15 dny +11

      Well, that's why it would be funny to revert it that the more damage you do, the less chance is for one.
      Or just delete crit ramp-up thing and leave them at their base to make it truly random for all

    • @vyor8837
      @vyor8837 Před 15 dny +7

      ​@@Jasiuc330 or just remove it entirely

    • @Jasiuc330
      @Jasiuc330 Před 15 dny +14

      @@vyor8837 hell nah, even if not perfect I have soft spot for them

    • @vyor8837
      @vyor8837 Před 15 dny

      @@Jasiuc330 why

    • @yoloc4th
      @yoloc4th Před 15 dny +12

      ​@@vyor8837theyre fun and goofy im sorry that you don't liek randomness in a non competitive and instead a casual experience, its like complaining about items in smash, sure they are random and some being op but do you really think that items should be removed because comp players fucking despise items?

  • @milliondollarmistake
    @milliondollarmistake Před 15 dny +11

    Hydro has one of the best aesthetics from the original map pool, chat is on some crazy shit

  • @justuspickle
    @justuspickle Před 14 dny +4

    the lack of cheeky commentary quotes at the end kinda messed me up for a second

  • @brendanwalsh3354
    @brendanwalsh3354 Před 15 dny +52

    Weird video from you, shounic. I'm not sure that the numbers you got from chat mean anything.
    The interesting question here is: does the developer's commentary from 2007 still describe the game in 2024? Your chat doesn't answer that, it seems like they're just rating features of the game.

    • @kerzid
      @kerzid Před 15 dny +23

      yeah this is such a strange barely cohesive, barely productive video

    • @desertdesk
      @desertdesk Před 15 dny +7

      @@kerzidit’s fun

    • @GoblinSquid
      @GoblinSquid Před 15 dny +3

      @@desertdesk iT's FuN

    • @The_Mister_E
      @The_Mister_E Před 15 dny +22

      It's because the poll prompt was "what do you think about this" instead of "how true is this nowadays".
      I brought it up to him, but we were at the halfway point and he didn't want to retread ground so he just kept going.

    • @desertdesk
      @desertdesk Před 15 dny +7

      @@GoblinSquid thank you for the insightful response. I’m just pointing out that not every video has to be productive to be enjoyable

  • @nono-oz4gv
    @nono-oz4gv Před 15 dny +10

    if they made it to where you could only hs after 25 or 50 percent of the charge meter was charged it would be so much better. that's just one idea though.

    • @TheTdw2000
      @TheTdw2000 Před 15 dny +7

      Or make his base damage 40 instead so you can still do 120 on a quickscope but to oneshot anyone you need to commit to zooming in.

    • @explosion6768
      @explosion6768 Před 14 dny

      @@TheTdw2000That’s a good idea, so the skilled players will get high damage from 180 headshots. But not too much damage to instant kill and to actually give the enemy a chance.

  • @purplehaze2358
    @purplehaze2358 Před 15 dny +10

    It was only a matter of time before Shounic made a video about the developer commentary given how often he's spliced it in his outros.

  • @sadpee7710
    @sadpee7710 Před 14 dny +2

    infamous track about class recognition and silhouettes? why infamous. i thought it was considered highly

    • @Gna-rn7zx
      @Gna-rn7zx Před 14 dny

      Yeah I think he meant famous (or was being sarcastic)

  • @foogily_googilyson
    @foogily_googilyson Před 15 dny +2

    y'know im wondering just how impactful the killcam really is, would be neat to see a test on that

  • @noima13
    @noima13 Před 15 dny +3

    I think this video says more about the players of TF2 than the commentaries themselves 🤔

  • @WillieDangerously
    @WillieDangerously Před 15 dny +44

    Why did they think letting spy scream "WE MUST STOP THE BOMB!" automatically while you're in the enemy blue backlines was a good idea?

    • @mcxMakerx
      @mcxMakerx Před 15 dny +11

      It doesn't do it when you're disguised does it? I'm curious because I always thought that when disguised it only plays the sound for you.

    • @WillieDangerously
      @WillieDangerously Před 15 dny +14

      @mcxMakerx not while you're disguised, but that comes into play when you might undisguise so the spawning teamate outlines doesnt give you away.
      It does play for everyone, and notice how often your teamates will have automatic shouts regarding the objective, getting kills/dominations, or cheers/jeers.

    • @TheTdw2000
      @TheTdw2000 Před 15 dny

      That and letting Spy say voicelines for destroying buildings while cloaked and disguised. I literally tracked down a Spy once because his Demo disguise said "KA-BOOM" while he was cloaked and his sapper just destroyed a building.

    • @TheDoc_K
      @TheDoc_K Před 14 dny

      but Spy doesn't do that when he's disguised, or invisible?

    • @skipmanghondarg
      @skipmanghondarg Před 14 dny +2

      he just wants to stop the bomb so badly

  • @tibsky
    @tibsky Před 15 dny +8

    aint watched this yet, but my prediction is going to be: "rare high moments"

  • @monabuu
    @monabuu Před 15 dny +3

    "Idk, probably an A, or something..." - Shounic role playing as my professor lol

  • @The_Mister_E
    @The_Mister_E Před 15 dny +21

    IIRC we didn't particularly like the "response rules" node because it explicitly mentions callouts for when the characters reload, which they obviously don't do.
    Also THERE I AM GARY THERE I AM

  • @elka19215
    @elka19215 Před 15 dny +8

    SHOUNIC IM GOING TO eat you because i had gone through developer commentary 1 hour ago

  • @mendyshelios0451
    @mendyshelios0451 Před 15 dny +7

    Hydro is not T H A T bad, it just got its bad status due to confusing design (also cp_steel) that is not common in MP fps games.
    It does need some redesign, yes, and make it a little bit smaller, but if executed well. I would bet it could be popular as dustbowl or Badwater...

    • @jas-c3610
      @jas-c3610 Před 15 dny +1

      @@mendyshelios0451 I think Steel got it's redemption after Fishbus has begun to update the map(Yes, they keeps making updates for it and publish them in workshop).

  • @VirtualGab
    @VirtualGab Před 15 dny +3

    1:49 how do you make the captions report what they actually say rather than “soldier hurt a bit”?

  • @coughfee1416
    @coughfee1416 Před 15 dny +5

    So this where the cut short clips come from

  • @CoolSs
    @CoolSs Před 15 dny +6

    The Hydro slander is proof that people has no taste.

  • @r.g.thesecond
    @r.g.thesecond Před 15 dny +4

    I love how nothing official has come out of Deadlock but everyone, EVERYONE has agreed it is a thing that's coming and what it is and how it plays like.

    • @crabot
      @crabot Před 15 dny +1

      What does that even mean

    • @r.g.thesecond
      @r.g.thesecond Před 15 dny

      @@crabot There is very little about the game is what I'm saying.

    • @crabot
      @crabot Před 15 dny +3

      @@r.g.thesecond there is a closed alpha with easy access though

    • @r.g.thesecond
      @r.g.thesecond Před 15 dny

      @@crabot do YOU have access to it 👀

    • @crabot
      @crabot Před 15 dny +2

      @@r.g.thesecond yes

  • @nickenchugger
    @nickenchugger Před 15 dny +4

    Conclusion: hating on sniper is currently trendy

  • @HOTD108_
    @HOTD108_ Před 15 dny +6

    How do you access the developer commentary in TF2? I've been playing since 2010 and never knew the game had commentary.

    • @Valwick
      @Valwick Před 15 dny +9

      If you’re using the default HUD then it’s on the bottom of the main menu, just hover over the buttons and you should be able to find it.

    • @TheTdw2000
      @TheTdw2000 Před 15 dny

      You click the button that brings up the developer commentary.
      I really can't explain it more simply than that.

  • @JokaBoka
    @JokaBoka Před 14 dny +4

    I love random crits, seriously, don't beat me

  • @someuser4166
    @someuser4166 Před 14 dny +3

    Sure it isn't fun to get killed by random crits but I don't really mind it that much and it's satisfying when you get one so I'm for random crits.

    • @explosion6768
      @explosion6768 Před 14 dny

      I’m not for random Critz but I agree with the first part.

  • @tiler4418
    @tiler4418 Před 13 dny +1

    0:38 I would find answering this poll frustrating, because I believe that multiple answers can actually contribute to the prompt.

  • @fewny2691
    @fewny2691 Před 15 dny +3

    guys can we be honest? TC_Hydro is a beautiful map. It has similar pitfalls to early TF2 maps, but is otherwise extremely fun. I wish the game had more Territory Control maps, because I think the potential of the gamemode is unfulfilled

  • @G4BR13L_
    @G4BR13L_ Před 15 dny +12

    For me there's nothing bad in TF2, not even random crits, i genuinely love this game, a masterpiece that a school friend showed me in 2012. Many games came after and none got close to this game. I'm still amazed by so many little mechanics were put in the game, that most players don't even know they exist, like the spy being able to make the disguise weapon reload. Truly a Masterpiece!

  • @kerzid
    @kerzid Před 15 dny +17

    Is it just me or does this video feel rushed, strangely paced and barely cohesive? I suppose I expected this to be more than vague interpretations of unreliable data from stream polls.
    EDIT: nevermind its not just me

    • @shounic
      @shounic  Před 15 dny +12

      what do you think should've been done differently? not that the video is perfect but it's not very cohesive because it's chatters rating stuff so it's inherently random and scattershot

    • @HayoPotato
      @HayoPotato Před 15 dny +4

      @@shounic I think the title should of been named differently. This wasn't quite a dive in on the dev commentary but more of popularity of these mechanics by your chat. And while I'd say most of your chatters are tf2 players, they also can be a bit bias. (the recent bot crisis has put sniper in a bad light, tf2 fans who like to parrot the most popular opinion). Still an interesting video but maybe another go is needed.

    • @wiktordykas5513
      @wiktordykas5513 Před 15 dny +3

      ​@@shounicI thought this video would be about you showing if the commentary lines up with gameplay and is it still accurate but it just ended up being "CZcams chat makes a tier list of their favorite elements of tf2"

    • @shounic
      @shounic  Před 15 dny +5

      fair enough, i rewrote the title to be clearer

    • @kerzid
      @kerzid Před 14 dny +1

      @@shounic all four of these replies basically summarized it for me. it's the title luring you into something insightful but it ended up just being a fun lil thing with you engaging with your audience. the expectation just made it feel a lot worse than it should because you usually make analysis that brings something to the table. it made the viewing experience just a slow confusing realization of "oh this is not that video". the new title solves this though so i have no further complaints

  • @Bd-qs5bn
    @Bd-qs5bn Před 15 dny +1

    after 4 years, i hope it was worth the wait

  • @malfolin
    @malfolin Před 15 dny +1

    Weavers: fans of verticality.
    Players in game: never look up.

  • @CoolSs
    @CoolSs Před 15 dny +2

    Chat is wrong about random crits.

  • @R-BGamingUK
    @R-BGamingUK Před 15 dny +1

    I was there for the steam, amazing

  • @teepawt735
    @teepawt735 Před 15 dny +3

    I was just listening to the commentary an hour ago. What a coincidence!

  • @co5micwaffle742
    @co5micwaffle742 Před 14 dny

    Shounic finally did it. He talked about every single dev commentary. There's none left.

  • @Pasakoye
    @Pasakoye Před 15 dny +3

    Random crits and likely normal crits should never have been 3x damage.
    2x would be fine and closer to mini crits.

  • @Dave01Rhodes
    @Dave01Rhodes Před 15 dny +2

    4:02 Ahh, the good old times before unusual effects.

  • @lev7509
    @lev7509 Před 14 dny

    The final Gabe clip being just the trailing silence makes it like the whole video was the commentary ^^

  • @ThePizzaDevourer
    @ThePizzaDevourer Před 12 dny +1

    It amazes me how it was very clear even 17 years ago how important visual clarity was, and now every modern game seems to not care about it in the slightest

  • @TheADHDGamer420
    @TheADHDGamer420 Před 6 dny +1

    4:25 “medic x patient” could be interpreted as something else

  • @BodhiF
    @BodhiF Před 15 dny +2

    “Rare high moment.”

  • @bucket6079
    @bucket6079 Před 15 dny +1

    you made this video really quickly? what the hell?

  • @BucketCrust
    @BucketCrust Před 15 dny +76

    Of course people bitch about getting HIT by random crits. That's like asking car crash victims if they think cars were a good idea.

    • @Labyrinth6000
      @Labyrinth6000 Před 15 dny +6

      They sure like them when they’re the ones getting the crit kill.

    • @maxomega3
      @maxomega3 Před 15 dny +85

      love the pseudo implication that people crashing the cars into the victims would rate cars highly

    • @killernazrat
      @killernazrat Před 15 dny +13

      @@maxomega3 Extra points

    • @realdragon
      @realdragon Před 15 dny +15

      UPDATE: now weapons don't deal damage because people complained about dying

    • @vorpalweapon4814
      @vorpalweapon4814 Před 15 dny +5

      r/fuckcars origin story

  • @sotetephoenix4163
    @sotetephoenix4163 Před 15 dny +2

    early to a shounic video🔥🔥🔥🔥🔥🔥

  • @dmitrikulkevicius9161
    @dmitrikulkevicius9161 Před 15 dny +6

    Valve should add a vote option to disable random crits on the current server.

  • @bestestbread
    @bestestbread Před 15 dny +5

    Shounic, I hate to say it, but your community has got some pretty poor opinions.

  • @thatgamingkiwi1630
    @thatgamingkiwi1630 Před 15 dny

    After 9 long years in development we hope it was worth the wait.

  • @artifactU
    @artifactU Před 15 dny +153

    This does not change the fact that in Australia there are 48 million Kangaroos and in Uruguay there are 3,457,380 inhabitants. So if the Kangaroos decide to invade Uruguay, each Uruguayan will have to fight 14 kangaroos.

    • @TOASTEngineer
      @TOASTEngineer Před 15 dny +19

      That's counting women, children, and the infirm, though. You want a count of able-bodied military age males to really understand the kangaroo's odds.

    • @06NinjaKid06
      @06NinjaKid06 Před 15 dny

      exactly

    • @diegodankquixote-wry3242
      @diegodankquixote-wry3242 Před 15 dny +7

      What does and Doesn't count as a kangaroo? There is a spectrum between kangaroos to wallabies which has alot more shades of grey then you would think. A person could easily destory 14 wallabies.

    • @rogierd4387
      @rogierd4387 Před 15 dny +4

      @@TOASTEngineer Yes, but you must also take in account the elderly kangaroo population, and if its practical to let joeys and non-able-bodied kangaroos fight.

    • @artifactU
      @artifactU Před 15 dny

      @@diegodankquixote-wry3242 its a copypasta i wouldnt take it to seriously

  • @anothernormalperson069
    @anothernormalperson069 Před 15 dny +1

    Question:
    Why do spy disguises dont have face expressions?
    If its technically just changing spy's model to the enemy team, shouldnt their face mimic spy's expressions?

  • @irgendwer3610
    @irgendwer3610 Před 15 dny +1

    so this is the end for the channel, all dev dialogue used

  • @Gavlavyus_Rumi
    @Gavlavyus_Rumi Před 14 dny +3

    You didn't add that a woman developer's part got rated pretty high just sake of voiced by her :D

  • @clok1111
    @clok1111 Před 14 dny

    idea: event on the 100 player server for class wars if its possible

  • @XanTheDragon
    @XanTheDragon Před 14 dny

    i love what got the high ratings, its really funny to me

  • @genghisdingus
    @genghisdingus Před 15 dny +1

    Why does spy's cigarette clip through his disguise masks? Is that a newer oversight or has that been in the game since launch?

  • @Gna-rn7zx
    @Gna-rn7zx Před 14 dny

    4:07 love the shade

  • @recurvestickerdragon
    @recurvestickerdragon Před 15 dny +1

    okay, but imagine if spies teammates also saw him as his disguised class and team, so that they can react to him organically and sell the bit better, and maybe even let him take 1% friendly fire damage for accurate blood and animations

    • @nathankurtz8045
      @nathankurtz8045 Před 15 dny +2

      even with 1% damage it'd lead to a lot of team kills, with knockback into hazards and just dealing enough damage. a spy can't easily prove they're on your team by switching back either, since the enemy spy can also disguise as your spy, so the hostile ally would have to notice in the midst of combat they're no longer able to deal damage to you.
      sounds a lot more confusing and frustrating for everyone involved

  • @oliver8848
    @oliver8848 Před 14 dny +1

    I firmly believe that most people don't form opinions until its trendy to form them, which is reflected in the data here. Until a few years ago nobody ever cared about sniper but now that various well known personalities complained about it, all of a sudden everyone thinks the same way.

    • @explosion6768
      @explosion6768 Před 14 dny

      Maybe, but Sniper is literally the most annoying class in the game to me. A good sniper can shutdown an entire pub and a spy, 180 headshots should not be a thing.

    • @Arakus99
      @Arakus99 Před 5 dny

      I think the bots had more to do with the sniper discourse tbh

  • @Believe086
    @Believe086 Před 15 dny

    Shounic Why Do You Send My A Good Tf2 A vid Midnight?,now you make me want to play Tf2 again,I like it and screw you :/

  • @AnArmyOfFish
    @AnArmyOfFish Před 14 dny

    What the heck - how is there no commentary outro
    I guess because the whole video was about the commentary? Iunno I just like them

  • @1lomi901
    @1lomi901 Před 15 dny

    I must say I was curious about which one had the most Very Good + Good (top 3 of the list I mean)

  • @SamOliver4
    @SamOliver4 Před 14 dny

    you should've saved the speechless Gabe ending for your last ever TF2 video, whenever that happens, lol (hopefully not soon...)

  • @grapeman807
    @grapeman807 Před 15 dny +3

    His favourite class is the spy.

  • @ldezzer3950
    @ldezzer3950 Před 12 dny

    With random crits, its more of an issue with sample size.
    Random crits are a great way to break the ties, in a game where a properly built team can stall and control the game pretty hard.
    If something, its the guaranteed crits that were ALWAYS a mistake - Phlog, Skullcutter Demoknight, Kritzkrieg, kunai trickstab spies, and ofc, the entire class called 'sniper'
    Edit: forgot the pre-nerf Ambassador - rest in pepperonis gunspy meta

  • @Scout-Fanfiction
    @Scout-Fanfiction Před 15 dny +2

    Random fall damage seems unnecessary. I ponder which (if any, and how much) modern gamers' sensibilities influenced the ratings.

  • @kolerder
    @kolerder Před 15 dny +2

    Sentry gun is better designed than Soldier, Scout and Pyro

  • @Zanytiger6
    @Zanytiger6 Před 14 dny

    Could someone hypothetically make their own dev commentary? Like mod existing commentary or for new maps?

  • @veikko_5235
    @veikko_5235 Před 15 dny +3

    >medic is engaging to play

    • @jas-c3610
      @jas-c3610 Před 15 dny

      @@veikko_5235 yet more engaging then engi IMO.
      (Somehow played it more then any other classes in couple of months and got PTSD from destroyed buildings+hatred towards people of France and Bostonians)

    • @veikko_5235
      @veikko_5235 Před 15 dny

      @@jas-c3610 At least PTSD is engaging right?

  • @mrstudent9125
    @mrstudent9125 Před 15 dny +1

    Experiment idea: what if every weapon was at its strongest state in history?

  • @glden_I
    @glden_I Před 14 dny

    I searched tf2 medic and this popped out somewhere in the search

  • @jeffcarroll1990shock
    @jeffcarroll1990shock Před 7 dny

    Recently, I've been contemplating the secondary replacement items and there are effects on the game. The Jarate and Bonk! Atomic Punch Just to name a few... But then I wondered what would happen if you gave every class. One of these weapons. and how it would change the game.

  • @HerraHissi
    @HerraHissi Před 15 dny

    Hold the left mouse button to start commentary, keep holding it and move the mouse away from the bubble... you did the thing.

  • @biigoo2296
    @biigoo2296 Před 15 dny +1

    The red Silence

  • @leonardo9259
    @leonardo9259 Před 15 dny +2

    Chat wrong about their dislikes, as always

  • @pancakeoverlord1886
    @pancakeoverlord1886 Před 14 dny

    5:52 SUMMONING ALL PM SLEEPER AGENT. IS THAT THE BLACK SILENT?

  • @yocats9974
    @yocats9974 Před 15 dny

    No Gabe quote at the end? This is shounic's last video isn't it? D:

  • @Josukegaming
    @Josukegaming Před 15 dny

    Interesting video! Not sure why people are being critical, this is interesting to see what the community views as the best executed and still best ideas that Valve had when designing TF2

    • @qbob3530
      @qbob3530 Před 12 dny +1

      > community
      You mean "vocal minority"?