Voxel everything with Cinema 4D Scene Nodes

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  • čas přidán 14. 08. 2023
  • A tutorial on how to voxelize everything with Cinema 4D Scene Nodes.
    You can download the scene files here:
    5698024877226.gumroad.com/l/o...
  • Krátké a kreslené filmy

Komentáře • 58

  • @scenenodestips
    @scenenodestips Před 9 měsíci +2

    Great work! Really appreciate you sharing your Scene Nodes experiments/discoveries with the broader community.

  • @PhotoshopRoom
    @PhotoshopRoom Před 9 měsíci +2

    So PRO! Thx for scene nodes tutorial. You best man!

  • @ericliss9600
    @ericliss9600 Před 5 měsíci +2

    I love this tutorial. I added a UI element called "Voxel Gap" that subtracts from the voxel size.
    Cheers!

  • @MotionAndDesign
    @MotionAndDesign Před 9 měsíci

    Wow, such a great tutorial!

  • @subframestudio
    @subframestudio Před 9 měsíci +1

    Great stuff buddy!

  • @stracknl
    @stracknl Před 8 měsíci

    Thank you! 🙌🙌

  • @pzdmc4d
    @pzdmc4d Před 9 měsíci

    really cool

  • @user-ic4lk3bi5b
    @user-ic4lk3bi5b Před 9 měsíci +2

    Cool example! Did you know that you can directly connect a float (or integer) value to a vector? That will convert the float x to a vector (x, x, x). And you can also directly connect a vector to a matrix when you only want to translate.

    • @realruckli
      @realruckli  Před 9 měsíci

      glad you like it. And thanks fo the tips!

  • @kastinante6883
    @kastinante6883 Před 16 dny

    great

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Před 9 měsíci

    I am your subscriber!ery interesting!

  • @dermotfaloon_streetmonkey
    @dermotfaloon_streetmonkey Před 9 měsíci

    Great technique - Does the effect work with render-instance or do you need multi-instance?

    • @realruckli
      @realruckli  Před 9 měsíci

      Yes it should also work with render instances. But i never had a special use where i have to switch to render instances

  • @QLapsus
    @QLapsus Před 8 měsíci

    Hey Dominik ! Really great tut :)
    Will it possible to have several type of geometry instead of one simple cube ? Following your example, different types of LEGO ?

    • @realruckli
      @realruckli  Před 8 měsíci

      Hi QLapsus, of cours, you can plug in every geometry you like. You also can build object switching mechanism with a switch node and a modulo- or hash-node. But because every voxel has the same size, the different objects should also have the same size.

    • @QLapsus
      @QLapsus Před 8 měsíci

      Thanks for your reply :) @@realruckli
      That's indeed what I thought, you can't plug any object with a different size, like a 2x4 or a 1x3 LEGO... sad
      I guess it will be a much more complex setup

    • @realruckli
      @realruckli  Před 8 měsíci +1

      Yep, definitly doable but way more complex

    • @realruckli
      @realruckli  Před 8 měsíci

      I now made a setup with different bricks (1x1, 2x2 and 2x3). Not super fast but with some additional settings :) . You can download it via gumroad

    • @QLapsus
      @QLapsus Před 8 měsíci

      Dope ! I will go check it out

  • @volodymyrbosyi6253
    @volodymyrbosyi6253 Před 7 měsíci

    Thank you for sharing! Is it possible to apply different fields to this voxels just like to the clones?

    • @realruckli
      @realruckli  Před 7 měsíci

      Yes of course, see the my reply to the comment from @taunttd. You can download the example files on gumroad. Cheers

  • @illunz
    @illunz Před 6 měsíci

    Really Cool stuff. I'm wondering if you could get geomtry out of this that retains the colors or is that even possible?

    • @realruckli
      @realruckli  Před 6 měsíci +1

      Do you mean all cubes as single geometry? When you convert the Object Group Capsule the color should remain as display color for each cube

    • @illunz
      @illunz Před 6 měsíci

      @@realruckli I have used current state and export on the capsule. It gets the geometry but the colors/uv/texture is lost. It is very interesting. I'm wonder if some geometry node should be used to construct those parts? The instanced objects default color is used no matter how I try to make this editable. Maybe a hull extract like the fracture effect would work.

    • @illunz
      @illunz Před 6 měsíci

      @@realruckli Oh, sorry I get an intance object after I convert. Then that object convert again to clones of the orignal object and not the original clones. Thus the colors are lost. If there is away to get this to work and still use the good ol covert to current state tricks from the past then this would become a game changer!

    • @realruckli
      @realruckli  Před 6 měsíci

      @@illunz You have to switch the Instance Mode of the Object Group Capsule to "Instance", than you get geometry instead of instances when you convert it. Is it that what you are loking for?

    • @illunz
      @illunz Před 6 měsíci

      I will try that once I get to my workstation. Thanks for the tip! I will let you know how it goes!

  • @gianlucafaberi2254
    @gianlucafaberi2254 Před dnem

    great tut.. is it possible to use fields in order to play with mograph? like the example in the intro when the voxels falls down?

    • @realruckli
      @realruckli  Před dnem

      Yes, you could place it under a Fracture or Voronoi Fracture Object (reomve the source point inside the Voronoi Fracture). Make sure on the Object Group Capsule the Instance Mode is set to "Instance". And you have to recolor it via a Plain Effector (use Field-Colors and drag the Vertex Color Tag in to the Fields)

    • @gianlucafaberi2254
      @gianlucafaberi2254 Před dnem

      @@realruckli thanks a lot for your quick answer

  • @taunttd
    @taunttd Před 7 měsíci

    Amazing!! Thanks for the tutorials! How would I get effectors to work on it?

    • @realruckli
      @realruckli  Před 7 měsíci

      You can pipe it through a plain effector node and add a field node. Long time a go i tried this, but should work i gues

    • @taunttd
      @taunttd Před 7 měsíci

      Thanks for the reply! Unfortunately I had no luck with it. Model keeps disappearing. I figured I could toss them all under a Fracture generator and add effectors that way but also no luck. I'll keep playing with it! Amazing stuff man.

    • @realruckli
      @realruckli  Před 7 měsíci

      I tried it. There ar two ways, one with nodes and one by using ah classic effector directly on the capsule. Downside of the second solution, it just works when the capsule is set to normal instances, so not the best solution fo a huge amount of clones. You can download both examples on gumroad. Hope that helps

    • @taunttd
      @taunttd Před 7 měsíci +1

      Yo I'm speechless...honestly starstruck. Thanks a ton man! Honestly! @@realruckli

  • @khalilmaknoun
    @khalilmaknoun Před 7 měsíci

    great tutorial ,could please make a second part how to apply mograph effectors on it

    • @realruckli
      @realruckli  Před 7 měsíci

      I will not make a second part, but there is already an example file for this on my gumroad :) . Its actually pretty easy.

  • @user-tt4hj7pl2y
    @user-tt4hj7pl2y Před 27 dny

    Sooo cool! But how to get the user color data in cotane render?

    • @realruckli
      @realruckli  Před 27 dny

      I dont know, depending other comments, i think there is no option yet with octane, sadly

    • @user-tt4hj7pl2y
      @user-tt4hj7pl2y Před 27 dny

      @@realruckli Sad, thx for answering LOL

  • @Willopo100
    @Willopo100 Před 4 měsíci +1

    be cool if you morph between two objects

    • @realruckli
      @realruckli  Před 4 měsíci +1

      Defenitly doable, maybe i‘ll give it a try in the future :)

  • @Willopo100
    @Willopo100 Před 4 měsíci

    is it possible to animate this with fields. for example a simple linear field to reveal the voxels.

    • @realruckli
      @realruckli  Před 4 měsíci +1

      Yes you can use the efector node together with the field node. I think there is an explanation for that in the documentation of those nodes

    • @realruckli
      @realruckli  Před 4 měsíci +1

      I forgot, i made already a example file for that, you can download it on gumroad :)

  • @justinsehorn
    @justinsehorn Před 7 měsíci

    Any idea why my Volume Mesher disappears once dropped into the Connect that's a child of the Voxelizer?

    • @realruckli
      @realruckli  Před 7 měsíci

      Hmm not sure. Maybe try to cache your volume/pyro sim or even bake your Volume Mesher as alembic

  • @redphotoallan
    @redphotoallan Před 15 dny

    is possible to voxel a group of objects at once?

    • @realruckli
      @realruckli  Před 14 dny

      Yes, connect them first with a connect object.

  • @yeahmitch
    @yeahmitch Před 3 měsíci

    I can't seem to figure out how to get this working with Octane. Any ideas?

    • @realruckli
      @realruckli  Před 3 měsíci

      Hi mitch. Im not a Octane guy anymore. Other octane users said there is no solution to get the object color in to Octane, at least for now.

  • @gyuinbyun430
    @gyuinbyun430 Před 3 měsíci

    Hello!
    I'm also using version 2023.2.0.
    But I can't find the first object group I created when I search for it.
    Can you tell me why? Has the name changed?

    • @realruckli
      @realruckli  Před 3 měsíci

      I think the name didnt change. Should still called object group

  • @Willopo100
    @Willopo100 Před 4 měsíci

    how u get this to show up in octane

    • @realruckli
      @realruckli  Před 4 měsíci +1

      I think there is no way to get the colors to octane for now. Other octane users already tried with no luck

    • @laui130
      @laui130 Před 4 měsíci

      @@realruckli could it work with redshift? i mean to work with a redshift material so i can add reflection and emission to the the material.

    • @realruckli
      @realruckli  Před 4 měsíci

      Yes of course, i explain it at Min 22:30

  • @buchanori
    @buchanori Před 8 měsíci +1

    Great work! Really appreciate you sharing your Scene Nodes experiments/discoveries with the broader community.