I just started watching your videos right before the Diablo for lunch and you have the best format of any contact creator. Giving the viewers the option to get the info they want and move on at the beginning is such an amazing quality of life I can’t thank you enough.
You continue to be a man of the people and understand what people actually want. Thanks for being a genuine dude with genuine content - much appreciated!
Thanks for the explanation! I was under the impression that damage to and damage with were separate buckets. It’ll be interesting to see how it all works out. Tomorrow 🙏🏻
Had to sub, cause this is like the 5th video about Diablo that I've learned a lot from you. Now I gotta hunt for different gear to up my damage numbers, though lol very informative!
I have seriously watched everyone’s video on how the damage works and none of them could tell me exactly what I needed to do to make my build no function with these buckets or whatever they weren’t clear about what was in each bucket and what would be important, but you did everything in one video mad props likes subscribed now so peace
If anyone is still struggling with this, the *most basic, most critical* point is that just adding up percentages makes a lower number than when compounding (sequentially multiplying) them out. Even if they're the same percentage number. e.g (remembering that multiplying something by 100% outside of videogame parlance just means multiplying it by 1, so subtract 100 from all these numbers if your brain starts to hurt) 100 * 150% = 150 100 * 110% * 110% * 110% * 110% * 110% = 161.051 Noticeable even with a few small increments. But spectacular in larger doses. e.g Path of Exile sized multipliers: 100 * 300% = 300 100 * 140% * 140% * 140% * 140% * 140% = 537.824 Which *kind* of explains why some specs that don't do a massive amount of extra crit damage and don't get near permanent uptime on vulnerable seem to have some truly ludicrous multipliers on their base damage. Maybe. =) But also, when these specs do get access to vulnerable, even for a brief moment, that is not going to be very balanced if that brief window is enough to kill most of the stuff.
Thank you Rax! You are amazing. Indeed that was very very helpful. I keep wondering what would you do different if you develop the multipliers and how they work with each other.
Thanks, now I understand better why my blood Overpower build was doing tons sometimes and when I changed items it reduce a ton when I thought I was adding dmg.
Hi Rax, It's me... Rusty! I'm one of the many guide watchers and appreciators of your work. I pick today (d4 launch day) to say "Thanks, Man!" for all the stuff... from your Music recommendations to your (nearly) fool-proof build guides. I'll be watching and keeping my fool mouth shut per usual during d4, but I'm out here loving your work and I bet I'm not alone. (typo corrected)
Finally a Good video i’m changing my items to that seems way better and i Have less damage and i couldnt figure it out why. This video was very useful to what stats are the most important for gearing thanks!
Hi Raxx, tnx for the valuable info. My biggest problem is knowing when I higher lv weapon is actually an upgrade vs a my current weapon that has for example, +3% intelligence. The green up arrow only seems to confuse me. How can I calculate if a higher lv piece of gear is actually better?
Thanks for the video Raxx. I’ve been playing diablo a long time, didn’t know I needed this video lol 100% thought I already knew what you were about to say but I was wrong. I’m often wrong which is why I clicked your video in the first place. 🙏🏼
Question: When you haven't finished the storylines of act 1, can you enter the "higher" acts ? Would be interesting to know if you can get legendary aspects from the later dungeons or a mount right at the start
Rod said dev video that you can only unlock the mount by the main storyline. You should be around lv 30 when you unlock it, if you do play along. Let's say you keep levelling inside the same dungeon, farming asap, you might reach lv 100 without being able to unlock the mount. For the acts parts, I do not know and do not want to guess and be wrong.
Is AS better for summoner necro than any other build/class?? Since minions attacking almost all the time during fight, or i should "skip" AS on a Snecro too??
5:34 when you say"putting it ina separate multiplier" what do you mean? That i shal put the 20% in whatever bucket i have less value, because it will help most? 😊
So then is something like the Druids passive natures reach pretty useless later on? Does that skill also just add into the Damage from/vs bucket? Because with item scaling the passive bonus starts looking reeeeeal paltry if that is how it functions.
Would "Damage to elites" be in the top X% damage, or in the bottom +% damage bucket? For example, Necromancer paragon nodes saying "16% damage to elites". I don't see damage vs elites in the necromancer column of the google sheet. This video was super helpful & has made me completely rethink my paragon boards & nodes.
You are doing Inarius' work my friend. Honestly I think I actually prefer this, and for one very simple reason - Diablo 3. D3's damage numbers were completely out of control, well into the trillions which was just absurd (reminds me I didn't finish my altar, damn. Oh well.) This is all very clearly intentional on the devs' part to keep the numbers much more manageable and open up design space for future ideas. I wonder if they'll ever nerf the 2H Weapon bonus for legendary powers, because that could be problematic down the road and it really pushes Barb into the stratosphere compared to the other classes except maybe Rogue. *EDIT: It is worth considering that you absolutely need to factor in Vulnerable uptime - if you're not in a group where it's constantly being applied or you can only apply it yourself say every 10-15 seconds or what have you, in those specific cases the additive may actually be better if it has more consistent uptime.
I have a stupid question: Based off of the item affixes, how can you tell which affix will be categorized by the game as a) [x] % damage b) [+] % damage
I'm new to diablo, so once I imprint an aspect that is saved to the codex of powers on a piece of gear, can I then re-imprint that aspect on another piece of gear once I get something better?
The further down the skill tree you can get your vulnerable the better, start with flay, then later you can get it from pressure point or from the passive that gives vulnerable from weapon mastery skills
"Ancestral" level guide. Thanks a lot for this, can't wait to get stuck in and get my sorc to God tier. One question: how is imprinting different from the codex of Power?
Your comment was 10 days ago, but if you haven't found out. If you imprint from the codex it is always the minimum roll for the range. E.g. x20-40% damage it will always be 20% If an aspect is on a legendary it can roll anywhere in that range. Therefore, always be looking for legendaries that have your wanted aspect and has a high roll. Remove it and put on the legendary you want. However, the drawback is it can only be imprinted once because when you remove an aspect it becomes a "consumable item" with 1 use. So save your max rolled modifiers for later game gear if possible.
How about the item affix that gives bonus to ultimate skill damage? Some ultimates do not deal direct damage, such as Wrath of the Berserker. Does ultimate skill damage buff affix give damage bonus during Wrath of the Berserker or that affix bonus only applies to ultimates that consists of attacks?
I gotta question for necro mains. Is mememto Mori applying? Because I still only get a 5% on crit with warriors sacrificed, the 60% bonus ain't showing on sheet. Edit I have all minions sacrificed
Love the content. You're underrated as a content creator, and deserve all of the recent success. Looking forward to more content in the days and weeks to come.
Raxx can you explain how the maths work within a bucket please? For intanse if you have two items, one with crit dmg against volnurable and one crit dmg against frozen and then two items with voln dmg.Also something not in relation to the damage madness, are all legendary powers aspects that you can extract? Many 🙏
@ Rax, if I have 189 strength vs 58.5% core damage on my 2h weapon, which one is better? I’m currently running vul, Crit, close, core on all my weapons for barb
close damage and core damage are both in the same bucket. So its good that you have them diversified between main stat, vuln, crit, and the big bucket which includes core and close. From what I understand you get 1% damage per 10 main stats, so 18% from your core stat which is it's own bucket as well.
6:31 where and how do you get the x 6 ? You say 500 plus one so it's times 6. Where does it comes from? I mean how do you get to x 6 from 30% additive and 500 additive ? That 500 additive was in percentage too?
Thanks Raxx. I felt so dumb, I had to rewind the video a few times but I finally get it now and its makes total sense. I feel like knowing this is going to be a huge benefit to making gear choices from even lvl 1
It seems like Maxroll has the skill damage multiplied and in the "additive bucket". Under Weapon Damage: "DMG_base=skill%*DMG_weapon". Then under Damage Bonuses: you see the line "Core/Basic/Trap/Brawling etc. Skill Damage" as one of the additive sources. And then "DMG = DMG_base*(1+sum over additive sources)". With skill damage already within DMG_base it's applied twice?
Love the content and please keep it coming. But in terms of easy-to-see, can you make your CyberpowerPC and NordVPN advertisements partially opaque? Hard to see everything on the screen in your "Let me explain" videos sometimes. Or pop them across the top where the paint toolbar is so it doesn't block your hard work.
basically crit and vul are better because they are more rare. So, an increase of +30% in them generates a lot better ratio from your current baseline than +30% in the giant bucket full of items. It is all about finding the percentage that makes the better ratio from current value. Or more simply put, find the +% that generates the most x% from your current baseline.
Pretty much, you want to have as much Vulnerable application on your gear and roll it wherever you can, crit is a huge plus to this, but without vulnerable application you will def fall behind trying to reach late game.
Main stat per class gives damage, so int for necro and sorc, dex for rogue, str for barb and willpower for druid. Its all at a rate of 10% per 100 stat points.
Can you make a video about what seasons mean exacatly? this whole topic has me really confused and I dont understand the long term rewards you get from participating in seasonal content.
Seasonal content=Permanent cosmetics(assuming you got the battle pass and play the season in the season realm) Characters from season at the end of the season move to eternal realm and you start a new seasonal character with the start of the new season.Your eternal char is not lost and you can play with him anytime you want.
@@EckoUntitl so basically I have to create a new character every few months if I want to play the most up to date content? And also, can characters that I made before the season started benefit from it in any way? If i want to get an item for one of my older characters will that not be possible at all?
@@warnado5007 For the new content yeah you have to create a new char,you cant pull items from different realm(you can look at it like a different server) and characters you made before won't benefit simply because they will be in eternal realm. While im not a huge fan of seasonal model and i always played and loved games where you build your character over time i will make exception for this one because it's not overly complicated like PoE and the fact that every season they will rebalance classes so i get to try a different build and style.
@@EckoUntitl I hope the leveling wont be a pain every time tbh. Sounds like it would get really old really fast. But as you said yourself, at least theyre going to mess with the classes every time to change things up. Thanks a lot!
another game with same problem playing in division 1/2 for years, and that thing, multiplicative vs additive dmg, was there too. and thing is it's never transparent what dmg in what categore, you alwayse need some guide too know it. I don't understand why... anyway thank for the info
Essentially, you'd want the discrepancy between your buckets to always be as minimal as possible. If say you do 1.9x from Vuln and only 1.2x from Additives, then another 20% should go to some additive rather than vuln if given the choice. Also have to take into account the frequency of application. If you can apply perma-vuln, but CC only 50% of the time, then have to adjust this as well into an equation of choosing Vuln vs CC.
I'd assume that's considering your character can reliably proc vulnerable, right? Not taking into the account fact that "+" damage 100% of the time would be better than "x" damage 20% of the time, right? Also, do we know how AS works with channeling skills? Calc is underrated, btw after typing 1.5* and pressing "=" works as power😁
If thorns cannot crit, does that essentially mean that thorns is tremendously nerfed compared to any other damage type? I had thought they nerfed thorns between the OB and Slam because they realized how insanely high it could stack, but understanding how damage buckets stack I'm wondering if it was completely unwarranted to nerf thorns.
my maxroll is rigged, there arent any highlighted text or icons, I mouse over things and dont pop up anything i.e. an aspect... The equipment tab, the first thing in every guide does not appear also. Paragon boards are invisible aswell... Currently using chrome on a windows 10 system. Already cleared cache/cookies, it doesnt work.. Incognito tab also has the same flaws... HELP
So should I avoid the additive bucket ????? I need an example of like how much I should take in each I’m still confused I’ve been watching these vids so much on danage
Don't take additive if you can take a multiplicative. I think additive will be more effective in certain circumstances like raid bosses due to raid bosses not having ailments immunities like while frozen, but in general there is greater damage potential when you diversify your damage sources.
Its not that you should avoid additive damage increases, in fact you can't, there's only 5 buckets (each color i believe is additive with like colors) you're going to have overlap somewhere. Its about realizing that stacking one bucket will run in to diminishing returns that won't compete with adding a new bucket in the long run. If you've already got some grey bucket mods, adding reliable vulnerability or x% damage will be a bigger boost than another grey mod. Scaling and investment also needs to be taken in to account, for instance at low level more +%dmg might be better than adding the crit dmg bucket because your crit chance will be so shit and unreliable that even the diminished returns of putting more in the other bucket is still better.
Soo Crit Dmg is multiplicative? E.g. Case: I have 200% crit damage against vulnerable and 200% crit damage against CC I hit a Vuln + CC'ed enemy for 100 and it crits. I will do 100 * 2 * 2 = 400 damage?
What I find concerning is that damage over time and overpower will scale poorly. This is an issue because entire builds / subspecs of classes rely entirely on those. I know Barb has a key passive that lets their bleeds fully benefit from crit chance & crit damage.
Yeah, this is my concern as well. Crit + vuln builds are just starting from a better position than any build that doesn't include those things. That being said, d3s solution of everything being multiplicative has its own problems. Builds that can integrate as many damage sources as possible would more likely excel.
Damage Doc: tinyurl.com/4exf9jua
Tomorrow is the day!
This is the way!
So ready?
what's tomorrow...?
My body is ready.!
Let's gooooooo! So ready
In the end you said crowd control instead of crit. That's what you get for shortening crit chance to cc.. :)
Dork
Which is why in The Division we reference it as CHC and CHD (though I think that has caught on to Diablo and other RPGs as well now) :)
@@Malacite That sounds like bad cholesterol diseases. 😅 I’m old school, I prefer terms like AOE, DOT, CC, DD and crit chance is just called “crit” 😊
It was dubbed crit stuff by Rax
He meant it, he needs to maintain that 17 damage rep.
Instructions unclear: I now have strength on every piece of armor as Sorc
This made me laugh more then it should have
Lmao I was thinking the same thing!
We all joke but some poor soul will do this and we'll have to clear a challenge rift with that build
LOL. Amazing.
@@spoonherr Is he trying to get overpower damage? Cause all classes get a base 3% proc without some skill to raise it...
I just started watching your videos right before the Diablo for lunch and you have the best format of any contact creator. Giving the viewers the option to get the info they want and move on at the beginning is such an amazing quality of life I can’t thank you enough.
This video was honestly way more helpful than all the other videos on this topic
That's the Raxx special.
You continue to be a man of the people and understand what people actually want. Thanks for being a genuine dude with genuine content - much appreciated!
Bro is like a 17 damage Druid with his paint and calc skills but excels to an S tier with his content and knowledge
The tools do not make the craftsman.
Paint and calculator. But it gets the job done
cultured tools for a man of character.
It’s not the tool that matters, it’s how you use it 😏
Raxx you're the man! Watching all your tips before launch tomorrow!!
Thanks for the vid man, helps a ton! *instantly opens Maxroll guides*
Thanks for the explanation! I was under the impression that damage to and damage with were separate buckets.
It’ll be interesting to see how it all works out. Tomorrow 🙏🏻
Dude this is a great video. Totally changes how I’m looking at skills and items
Had to sub, cause this is like the 5th video about Diablo that I've learned a lot from you. Now I gotta hunt for different gear to up my damage numbers, though lol very informative!
I have seriously watched everyone’s video on how the damage works and none of them could tell me exactly what I needed to do to make my build no function with these buckets or whatever they weren’t clear about what was in each bucket and what would be important, but you did everything in one video mad props likes subscribed now so peace
If anyone is still struggling with this, the *most basic, most critical* point is that just adding up percentages makes a lower number than when compounding (sequentially multiplying) them out. Even if they're the same percentage number.
e.g (remembering that multiplying something by 100% outside of videogame parlance just means multiplying it by 1, so subtract 100 from all these numbers if your brain starts to hurt)
100 * 150% = 150
100 * 110% * 110% * 110% * 110% * 110% = 161.051
Noticeable even with a few small increments. But spectacular in larger doses. e.g Path of Exile sized multipliers:
100 * 300% = 300
100 * 140% * 140% * 140% * 140% * 140% = 537.824
Which *kind* of explains why some specs that don't do a massive amount of extra crit damage and don't get near permanent uptime on vulnerable seem to have some truly ludicrous multipliers on their base damage. Maybe. =)
But also, when these specs do get access to vulnerable, even for a brief moment, that is not going to be very balanced if that brief window is enough to kill most of the stuff.
Thank you Rax! You are amazing. Indeed that was very very helpful. I keep wondering what would you do different if you develop the multipliers and how they work with each other.
Thank you heaps bro, another amazing video! Can't wait to hit hardcore tomorrow
Thank you, thank you, thank you for putting this video out! It was extremely helpful helpful!!
Thanks. This is super important. It helps to make decisions about which improvement to take.
Thanks, now I understand better why my blood Overpower build was doing tons sometimes and when I changed items it reduce a ton when I thought I was adding dmg.
Hi Rax, It's me... Rusty! I'm one of the many guide watchers and appreciators of your work. I pick today (d4 launch day) to say "Thanks, Man!" for all the stuff... from your Music recommendations to your (nearly) fool-proof build guides. I'll be watching and keeping my fool mouth shut per usual during d4, but I'm out here loving your work and I bet I'm not alone.
(typo corrected)
Thanks best explanation so far and easy to remember.
Finally a Good video i’m changing my items to that seems way better and i Have less damage and i couldnt figure it out why. This video was very useful to what stats are the most important for gearing thanks!
Very helpful. Thanks Raxx. Miss opportunity to draw actual buckets in ms paint tho.
Hi Raxx, tnx for the valuable info. My biggest problem is knowing when I higher lv weapon is actually an upgrade vs a my current weapon that has for example, +3% intelligence. The green up arrow only seems to confuse me. How can I calculate if a higher lv piece of gear is actually better?
the last one is always the best one thanks raxx 👌
thx raxx keep up the amazing work
Thanks for the video Raxx. I’ve been playing diablo a long time, didn’t know I needed this video lol 100% thought I already knew what you were about to say but I was wrong. I’m often wrong which is why I clicked your video in the first place. 🙏🏼
Great video! Can you explain the red line at the top where it says your character sheet will lie to you?
Question: When you haven't finished the storylines of act 1, can you enter the "higher" acts ? Would be interesting to know if you can get legendary aspects from the later dungeons or a mount right at the start
Rod said dev video that you can only unlock the mount by the main storyline. You should be around lv 30 when you unlock it, if you do play along. Let's say you keep levelling inside the same dungeon, farming asap, you might reach lv 100 without being able to unlock the mount.
For the acts parts, I do not know and do not want to guess and be wrong.
My favorite D4 CZcams person!
It’s the hoodie, I relate to Raxx cus he has similarities in appearance to me haha
Is AS better for summoner necro than any other build/class?? Since minions attacking almost all the time during fight, or i should "skip" AS on a Snecro too??
5:34 when you say"putting it ina separate multiplier" what do you mean? That i shal put the 20% in whatever bucket i have less value, because it will help most? 😊
So then is something like the Druids passive natures reach pretty useless later on? Does that skill also just add into the Damage from/vs bucket? Because with item scaling the passive bonus starts looking reeeeeal paltry if that is how it functions.
Thanks Rax! More videos with mspaint please!
Thank you!!! Math is taught by doing problems, appreciate the way you did this.
Does that translate to your attack power? So will the attackpower be higher if you add the dmg to another bucket than the additive?
Great Video.
I think you wanted to say "Critical Chance" @7:51
Would "Damage to elites" be in the top X% damage, or in the bottom +% damage bucket? For example, Necromancer paragon nodes saying "16% damage to elites". I don't see damage vs elites in the necromancer column of the google sheet. This video was super helpful & has made me completely rethink my paragon boards & nodes.
Damage to / versus / with / when is all in the additive bucket.
You are doing Inarius' work my friend.
Honestly I think I actually prefer this, and for one very simple reason - Diablo 3.
D3's damage numbers were completely out of control, well into the trillions which was just absurd (reminds me I didn't finish my altar, damn. Oh well.)
This is all very clearly intentional on the devs' part to keep the numbers much more manageable and open up design space for future ideas.
I wonder if they'll ever nerf the 2H Weapon bonus for legendary powers, because that could be problematic down the road and it really pushes Barb into the stratosphere compared to the other classes except maybe Rogue.
*EDIT: It is worth considering that you absolutely need to factor in Vulnerable uptime - if you're not in a group where it's constantly being applied or you can only apply it yourself say every 10-15 seconds or what have you, in those specific cases the additive may actually be better if it has more consistent uptime.
I have a stupid question:
Based off of the item affixes, how can you tell which affix will be categorized by the game as
a) [x] % damage
b) [+] % damage
What's the "bucket" term referring to exactly? Ive only ever heard of this as dips in a line graph.
I'm new to diablo, so once I imprint an aspect that is saved to the codex of powers on a piece of gear, can I then re-imprint that aspect on another piece of gear once I get something better?
So could it be said that all ideal item rolls include a standard of at least Vulnerable?
Interesting. This might finally settle the debate for me for which generator to use on my bleed build barbarian (flay with vuln vs ls with bleed).
The further down the skill tree you can get your vulnerable the better, start with flay, then later you can get it from pressure point or from the passive that gives vulnerable from weapon mastery skills
@Terracronz Both? Both. Both is good.
That fish will be in my nightmares. Thanks Raxx
Does attack speed work the same for spells?
Like, there's no cast speed in D4, only attack speed?
"Ancestral" level guide. Thanks a lot for this, can't wait to get stuck in and get my sorc to God tier. One question: how is imprinting different from the codex of Power?
Your comment was 10 days ago, but if you haven't found out.
If you imprint from the codex it is always the minimum roll for the range. E.g. x20-40% damage it will always be 20%
If an aspect is on a legendary it can roll anywhere in that range.
Therefore, always be looking for legendaries that have your wanted aspect and has a high roll. Remove it and put on the legendary you want. However, the drawback is it can only be imprinted once because when you remove an aspect it becomes a "consumable item" with 1 use. So save your max rolled modifiers for later game gear if possible.
Can you do the same style video, but for defensives? Especially for the hc chare
Yeah!
How about the item affix that gives bonus to ultimate skill damage? Some ultimates do not deal direct damage, such as Wrath of the Berserker. Does ultimate skill damage buff affix give damage bonus during Wrath of the Berserker or that affix bonus only applies to ultimates that consists of attacks?
Stacking Ultimate Damage + Cooldown would make your Call of the Ancients very Op
I gotta question for necro mains. Is mememto Mori applying? Because I still only get a 5% on crit with warriors sacrificed, the 60% bonus ain't showing on sheet.
Edit I have all minions sacrificed
Super excited for tomorrow! I know you will be blasting but don't blast so hard that you end up dying on us!
Every content creator has made this video except me... Well certainly saved the best for last ;) Thank you much
best explanation. ty
Love the content. You're underrated as a content creator, and deserve all of the recent success.
Looking forward to more content in the days and weeks to come.
True. I believe the same. He talks simply and I can understand him. Everytime I see a video of Rax is like new knowledge is gained.
Raxx can you explain how the maths work within a bucket please? For intanse if you have two items, one with crit dmg against volnurable and one crit dmg against frozen and then two items with voln dmg.Also something not in relation to the damage madness, are all legendary powers aspects that you can extract? Many 🙏
Can anyone please tell me why paragon calculator for diablo 3 was taken off maxroll website?
does attack speed affect core skills (e.g. druid's lightning strike), or only basic attacks?
It seems to apply for all skills. This was tested various times and it was the reason the Hydra on the Wizard was putting out insane DPS in D3.
Is it still a 1:10 for crit chance to crit damage multiplier
@ Rax, if I have 189 strength vs 58.5% core damage on my 2h weapon, which one is better? I’m currently running vul, Crit, close, core on all my weapons for barb
close damage and core damage are both in the same bucket. So its good that you have them diversified between main stat, vuln, crit, and the big bucket which includes core and close. From what I understand you get 1% damage per 10 main stats, so 18% from your core stat which is it's own bucket as well.
Actually unreal that noone did a show and tell as you did.
What about "overpower damage"? Anybody know where this is listed? Thanks.
6:31 where and how do you get the x 6 ? You say 500 plus one so it's times 6. Where does it comes from? I mean how do you get to x 6 from 30% additive and 500 additive ? That 500 additive was in percentage too?
What bucket is % all damage in? You said it’s godly, so i assume it’s not part of the additive bucket, thanks
yet another godly Bob Raxx painting right there
Thanks Raxx. I felt so dumb, I had to rewind the video a few times but I finally get it now and its makes total sense. I feel like knowing this is going to be a huge benefit to making gear choices from even lvl 1
the most important detail left out. how do legendary nodes scale and how do legendary aspects with an "x" scale??????
It seems like Maxroll has the skill damage multiplied and in the "additive bucket". Under Weapon Damage: "DMG_base=skill%*DMG_weapon". Then under Damage Bonuses: you see the line "Core/Basic/Trap/Brawling etc. Skill Damage" as one of the additive sources. And then "DMG = DMG_base*(1+sum over additive sources)". With skill damage already within DMG_base it's applied twice?
report on maxroll
Love the content and please keep it coming. But in terms of easy-to-see, can you make your CyberpowerPC and NordVPN advertisements partially opaque? Hard to see everything on the screen in your "Let me explain" videos sometimes. Or pop them across the top where the paint toolbar is so it doesn't block your hard work.
Thank you !
basically crit and vul are better because they are more rare. So, an increase of +30% in them generates a lot better ratio from your current baseline than +30% in the giant bucket full of items. It is all about finding the percentage that makes the better ratio from current value. Or more simply put, find the +% that generates the most x% from your current baseline.
Pretty much, you want to have as much Vulnerable application on your gear and roll it wherever you can, crit is a huge plus to this, but without vulnerable application you will def fall behind trying to reach late game.
Question - if we assume in this example you have 25% in each bucket shouldn't you multiply 0,25 not 1,25 (which would be 125%)?
1.25 is essentially 1 being the original value, and multiplying that by and additional 25%. So 25% 5 times is 1.25^5
I might have missed it in the video but is it JUST str that is its own separate damage multiplier or any main stat?
Main stat per class gives damage, so int for necro and sorc, dex for rogue, str for barb and willpower for druid. Its all at a rate of 10% per 100 stat points.
@@tommo3190 Thank you
can i ask if sorc only get 2 enchantment slots for the entire game? does it increase to 3 as you level up to level 50 or 4 slots in level 70?
only 2
@@HighPleasure thanks I was kinda hoping it'll increase as we level up
You can type 1.25^5 in google search to calculate power
Can you make a video about what seasons mean exacatly? this whole topic has me really confused and I dont understand the long term rewards you get from participating in seasonal content.
Seasonal content=Permanent cosmetics(assuming you got the battle pass and play the season in the season realm)
Characters from season at the end of the season move to eternal realm and you start a new seasonal character with the start of the new season.Your eternal char is not lost and you can play with him anytime you want.
@@EckoUntitl so basically I have to create a new character every few months if I want to play the most up to date content?
And also, can characters that I made before the season started benefit from it in any way? If i want to get an item for one of my older characters will that not be possible at all?
@@warnado5007 For the new content yeah you have to create a new char,you cant pull items from different realm(you can look at it like a different server) and characters you made before won't benefit simply because they will be in eternal realm. While im not a huge fan of seasonal model and i always played and loved games where you build your character over time i will make exception for this one because it's not overly complicated like PoE and the fact that every season they will rebalance classes so i get to try a different build and style.
@@EckoUntitl I hope the leveling wont be a pain every time tbh. Sounds like it would get really old really fast. But as you said yourself, at least theyre going to mess with the classes every time to change things up.
Thanks a lot!
how viable is overpowering stacking?
another game with same problem
playing in division 1/2 for years, and that thing, multiplicative vs additive dmg, was there too. and thing is it's never transparent what dmg in what categore, you alwayse need some guide too know it. I don't understand why...
anyway thank for the info
Don't worry, I appreciate the "caveman" explanation. I like the paint program and calculator usage
thank you
You know it's about to go down when the paint shows up
Just to be absolutely clear: attack speed does NOT in fact increase the rate at which DOTs tick ?
Could you clarify if "Damage VS" and "Damage With" are different or same buckets, please?
Same bucket. Its additive with each other.
@@MrMrTravman Thanks.
Good video.
Isn't vulnerability damage also additive within its own bucket
Essentially, you'd want the discrepancy between your buckets to always be as minimal as possible.
If say you do 1.9x from Vuln and only 1.2x from Additives, then another 20% should go to some additive rather than vuln if given the choice.
Also have to take into account the frequency of application. If you can apply perma-vuln, but CC only 50% of the time, then have to adjust this as well into an equation of choosing Vuln vs CC.
Is c.c crowd control or crit which do you mean here
@@vraxialidv9362 It means crowd control but you know what, might as well be both as each is their own bucket.
I'd assume that's considering your character can reliably proc vulnerable, right? Not taking into the account fact that "+" damage 100% of the time would be better than "x" damage 20% of the time, right? Also, do we know how AS works with channeling skills? Calc is underrated, btw after typing 1.5* and pressing "=" works as power😁
This just makes me want to understand overpower now
What about damage received?
is "5.0% Nature Magic Skill Damage" in paragon, better than "5.0% Damage to Poisoned Enemies"?
Soooo wouldnt the real take away be whichever "bucket" has the least amount of pooints in you want to add more to that one where uou can.
Did I miss the link to the doc? am I blind or if anyone has it mind linkin?
tinyurl.com/4exf9jua
If thorns cannot crit, does that essentially mean that thorns is tremendously nerfed compared to any other damage type? I had thought they nerfed thorns between the OB and Slam because they realized how insanely high it could stack, but understanding how damage buckets stack I'm wondering if it was completely unwarranted to nerf thorns.
That "C.C" on the second line of Paint should be "Crit", right?
Raxx you are right 3 is bigger than two but 17 is much bigger than 3 so Druid it is.
my maxroll is rigged, there arent any highlighted text or icons, I mouse over things and dont pop up anything i.e. an aspect... The equipment tab, the first thing in every guide does not appear also. Paragon boards are invisible aswell... Currently using chrome on a windows 10 system. Already cleared cache/cookies, it doesnt work.. Incognito tab also has the same flaws... HELP
Maxroll is horrible. Better build guides elsewhere
So should I avoid the additive bucket ????? I need an example of like how much I should take in each I’m still confused I’ve been watching these vids so much on danage
Don't take additive if you can take a multiplicative.
I think additive will be more effective in certain circumstances like raid bosses due to raid bosses not having ailments immunities like while frozen, but in general there is greater damage potential when you diversify your damage sources.
Its not that you should avoid additive damage increases, in fact you can't, there's only 5 buckets (each color i believe is additive with like colors) you're going to have overlap somewhere. Its about realizing that stacking one bucket will run in to diminishing returns that won't compete with adding a new bucket in the long run. If you've already got some grey bucket mods, adding reliable vulnerability or x% damage will be a bigger boost than another grey mod. Scaling and investment also needs to be taken in to account, for instance at low level more +%dmg might be better than adding the crit dmg bucket because your crit chance will be so shit and unreliable that even the diminished returns of putting more in the other bucket is still better.
@@Sarean1001 thanks
@@Sarean1001 if I got more questions would you mind me asking ?
@@Sarean1001 I’m new to Diablo and looking forward to getting into it
Why is it 1.6 and not 1.3 in the second example?
Soo Crit Dmg is multiplicative? E.g.
Case: I have 200% crit damage against vulnerable and 200% crit damage against CC
I hit a Vuln + CC'ed enemy for 100 and it crits. I will do 100 * 2 * 2 = 400 damage?
this is great but the right bottom corner equation being covered by the timer is not great.
What I find concerning is that damage over time and overpower will scale poorly. This is an issue because entire builds / subspecs of classes rely entirely on those. I know Barb has a key passive that lets their bleeds fully benefit from crit chance & crit damage.
Yeah, this is my concern as well. Crit + vuln builds are just starting from a better position than any build that doesn't include those things.
That being said, d3s solution of everything being multiplicative has its own problems. Builds that can integrate as many damage sources as possible would more likely excel.