Damage Examples in Diablo 4

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  • čas přidán 24. 07. 2024
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Komentáře • 266

  • @Raxxanterax
    @Raxxanterax  Před rokem +90

    Damage Doc: tinyurl.com/4exf9jua
    Tomorrow is the day!

  • @ulbulb8218
    @ulbulb8218 Před rokem +146

    In the end you said crowd control instead of crit. That's what you get for shortening crit chance to cc.. :)

    • @rob2435
      @rob2435 Před rokem +3

      Dork

    • @Malacite
      @Malacite Před rokem +3

      Which is why in The Division we reference it as CHC and CHD (though I think that has caught on to Diablo and other RPGs as well now) :)

    • @Breyzipp
      @Breyzipp Před rokem +9

      @@Malacite That sounds like bad cholesterol diseases. 😅 I’m old school, I prefer terms like AOE, DOT, CC, DD and crit chance is just called “crit” 😊

    • @HighPleasure
      @HighPleasure Před rokem +1

      It was dubbed crit stuff by Rax

    • @al470ex12
      @al470ex12 Před rokem +3

      He meant it, he needs to maintain that 17 damage rep.

  • @Obsolete386
    @Obsolete386 Před rokem +97

    Instructions unclear: I now have strength on every piece of armor as Sorc

    • @spoonherr
      @spoonherr Před rokem +7

      This made me laugh more then it should have

    • @AstroRunner25
      @AstroRunner25 Před rokem +1

      Lmao I was thinking the same thing!

    • @JTDuong15
      @JTDuong15 Před rokem +5

      We all joke but some poor soul will do this and we'll have to clear a challenge rift with that build

    • @Neonmirrorblack
      @Neonmirrorblack Před rokem +1

      LOL. Amazing.

    • @danrothman6129
      @danrothman6129 Před rokem

      @@spoonherr Is he trying to get overpower damage? Cause all classes get a base 3% proc without some skill to raise it...

  • @The_Worst_Human
    @The_Worst_Human Před rokem +4

    I just started watching your videos right before the Diablo for lunch and you have the best format of any contact creator. Giving the viewers the option to get the info they want and move on at the beginning is such an amazing quality of life I can’t thank you enough.

  • @frobro7
    @frobro7 Před rokem +19

    This video was honestly way more helpful than all the other videos on this topic

  • @lepakage2
    @lepakage2 Před rokem +11

    You continue to be a man of the people and understand what people actually want. Thanks for being a genuine dude with genuine content - much appreciated!

  • @harrogaming7830
    @harrogaming7830 Před rokem +56

    Bro is like a 17 damage Druid with his paint and calc skills but excels to an S tier with his content and knowledge

    • @allasar
      @allasar Před rokem +3

      The tools do not make the craftsman.

    • @v02max75
      @v02max75 Před rokem +3

      Paint and calculator. But it gets the job done

    • @gabbonoo
      @gabbonoo Před rokem +1

      cultured tools for a man of character.

    • @harrogaming7830
      @harrogaming7830 Před rokem +3

      It’s not the tool that matters, it’s how you use it 😏

  • @SEBTECHDIY
    @SEBTECHDIY Před rokem +11

    Raxx you're the man! Watching all your tips before launch tomorrow!!

  • @AstroRunner25
    @AstroRunner25 Před rokem

    Thanks for the vid man, helps a ton! *instantly opens Maxroll guides*

  • @YoruEatSoulz
    @YoruEatSoulz Před rokem +1

    Thanks for the explanation! I was under the impression that damage to and damage with were separate buckets.
    It’ll be interesting to see how it all works out. Tomorrow 🙏🏻

  • @randalfgraybeard1880
    @randalfgraybeard1880 Před rokem +1

    Dude this is a great video. Totally changes how I’m looking at skills and items

  • @hopsar8799
    @hopsar8799 Před rokem

    Had to sub, cause this is like the 5th video about Diablo that I've learned a lot from you. Now I gotta hunt for different gear to up my damage numbers, though lol very informative!

  • @squidly6179
    @squidly6179 Před rokem +1

    I have seriously watched everyone’s video on how the damage works and none of them could tell me exactly what I needed to do to make my build no function with these buckets or whatever they weren’t clear about what was in each bucket and what would be important, but you did everything in one video mad props likes subscribed now so peace

  • @Kanner111
    @Kanner111 Před rokem +2

    If anyone is still struggling with this, the *most basic, most critical* point is that just adding up percentages makes a lower number than when compounding (sequentially multiplying) them out. Even if they're the same percentage number.
    e.g (remembering that multiplying something by 100% outside of videogame parlance just means multiplying it by 1, so subtract 100 from all these numbers if your brain starts to hurt)
    100 * 150% = 150
    100 * 110% * 110% * 110% * 110% * 110% = 161.051
    Noticeable even with a few small increments. But spectacular in larger doses. e.g Path of Exile sized multipliers:
    100 * 300% = 300
    100 * 140% * 140% * 140% * 140% * 140% = 537.824
    Which *kind* of explains why some specs that don't do a massive amount of extra crit damage and don't get near permanent uptime on vulnerable seem to have some truly ludicrous multipliers on their base damage. Maybe. =)
    But also, when these specs do get access to vulnerable, even for a brief moment, that is not going to be very balanced if that brief window is enough to kill most of the stuff.

  • @charalamposkallimanis9609

    Thank you Rax! You are amazing. Indeed that was very very helpful. I keep wondering what would you do different if you develop the multipliers and how they work with each other.

  • @backgroundsoundmusic3078

    Thank you heaps bro, another amazing video! Can't wait to hit hardcore tomorrow

  • @SSenaida
    @SSenaida Před rokem

    Thank you, thank you, thank you for putting this video out! It was extremely helpful helpful!!

  • @allenzhang373
    @allenzhang373 Před rokem

    Thanks. This is super important. It helps to make decisions about which improvement to take.

  • @juanc.carreras3845
    @juanc.carreras3845 Před rokem

    Thanks, now I understand better why my blood Overpower build was doing tons sometimes and when I changed items it reduce a ton when I thought I was adding dmg.

  • @RustyPranger
    @RustyPranger Před rokem

    Hi Rax, It's me... Rusty! I'm one of the many guide watchers and appreciators of your work. I pick today (d4 launch day) to say "Thanks, Man!" for all the stuff... from your Music recommendations to your (nearly) fool-proof build guides. I'll be watching and keeping my fool mouth shut per usual during d4, but I'm out here loving your work and I bet I'm not alone.
    (typo corrected)

  • @Cobb
    @Cobb Před rokem +1

    Thanks best explanation so far and easy to remember.

  • @bobbyazemelogep8144
    @bobbyazemelogep8144 Před rokem +1

    Finally a Good video i’m changing my items to that seems way better and i Have less damage and i couldnt figure it out why. This video was very useful to what stats are the most important for gearing thanks!

  • @yerpyerp
    @yerpyerp Před rokem +1

    Very helpful. Thanks Raxx. Miss opportunity to draw actual buckets in ms paint tho.

  • @andreappelgryn8022
    @andreappelgryn8022 Před rokem +3

    Hi Raxx, tnx for the valuable info. My biggest problem is knowing when I higher lv weapon is actually an upgrade vs a my current weapon that has for example, +3% intelligence. The green up arrow only seems to confuse me. How can I calculate if a higher lv piece of gear is actually better?

  • @oozzkansas1163
    @oozzkansas1163 Před rokem

    the last one is always the best one thanks raxx 👌

  • @chuckza
    @chuckza Před rokem

    thx raxx keep up the amazing work

  • @classicklyjus1025
    @classicklyjus1025 Před rokem

    Thanks for the video Raxx. I’ve been playing diablo a long time, didn’t know I needed this video lol 100% thought I already knew what you were about to say but I was wrong. I’m often wrong which is why I clicked your video in the first place. 🙏🏼

  • @DualDier
    @DualDier Před rokem

    Great video! Can you explain the red line at the top where it says your character sheet will lie to you?

  • @Clipsfromthabong
    @Clipsfromthabong Před rokem +1

    Question: When you haven't finished the storylines of act 1, can you enter the "higher" acts ? Would be interesting to know if you can get legendary aspects from the later dungeons or a mount right at the start

    • @user-cg8lt5lt2g
      @user-cg8lt5lt2g Před rokem

      Rod said dev video that you can only unlock the mount by the main storyline. You should be around lv 30 when you unlock it, if you do play along. Let's say you keep levelling inside the same dungeon, farming asap, you might reach lv 100 without being able to unlock the mount.
      For the acts parts, I do not know and do not want to guess and be wrong.

  • @GHEYSTUFF
    @GHEYSTUFF Před 9 měsíci

    My favorite D4 CZcams person!
    It’s the hoodie, I relate to Raxx cus he has similarities in appearance to me haha

  • @dangozdzik200
    @dangozdzik200 Před rokem

    Is AS better for summoner necro than any other build/class?? Since minions attacking almost all the time during fight, or i should "skip" AS on a Snecro too??

  • @iohu2990aspx
    @iohu2990aspx Před rokem

    5:34 when you say"putting it ina separate multiplier" what do you mean? That i shal put the 20% in whatever bucket i have less value, because it will help most? 😊

  • @chrismoore1372
    @chrismoore1372 Před rokem

    So then is something like the Druids passive natures reach pretty useless later on? Does that skill also just add into the Damage from/vs bucket? Because with item scaling the passive bonus starts looking reeeeeal paltry if that is how it functions.

  • @xxVVAST3Dxx
    @xxVVAST3Dxx Před rokem +1

    Thanks Rax! More videos with mspaint please!

  • @CidCidCid
    @CidCidCid Před rokem

    Thank you!!! Math is taught by doing problems, appreciate the way you did this.

  • @Sanderl1985
    @Sanderl1985 Před rokem

    Does that translate to your attack power? So will the attackpower be higher if you add the dmg to another bucket than the additive?

  • @mog6959
    @mog6959 Před rokem

    Great Video.
    I think you wanted to say "Critical Chance" @7:51

  • @littlehorn941
    @littlehorn941 Před rokem +2

    Would "Damage to elites" be in the top X% damage, or in the bottom +% damage bucket? For example, Necromancer paragon nodes saying "16% damage to elites". I don't see damage vs elites in the necromancer column of the google sheet. This video was super helpful & has made me completely rethink my paragon boards & nodes.

    • @CidCidCid
      @CidCidCid Před rokem

      Damage to / versus / with / when is all in the additive bucket.

  • @Malacite
    @Malacite Před rokem +5

    You are doing Inarius' work my friend.
    Honestly I think I actually prefer this, and for one very simple reason - Diablo 3.
    D3's damage numbers were completely out of control, well into the trillions which was just absurd (reminds me I didn't finish my altar, damn. Oh well.)
    This is all very clearly intentional on the devs' part to keep the numbers much more manageable and open up design space for future ideas.
    I wonder if they'll ever nerf the 2H Weapon bonus for legendary powers, because that could be problematic down the road and it really pushes Barb into the stratosphere compared to the other classes except maybe Rogue.
    *EDIT: It is worth considering that you absolutely need to factor in Vulnerable uptime - if you're not in a group where it's constantly being applied or you can only apply it yourself say every 10-15 seconds or what have you, in those specific cases the additive may actually be better if it has more consistent uptime.

  • @BurbleB
    @BurbleB Před rokem +2

    I have a stupid question:
    Based off of the item affixes, how can you tell which affix will be categorized by the game as
    a) [x] % damage
    b) [+] % damage

  • @motokid6008
    @motokid6008 Před rokem

    What's the "bucket" term referring to exactly? Ive only ever heard of this as dips in a line graph.

  • @Assclapicuss
    @Assclapicuss Před rokem

    I'm new to diablo, so once I imprint an aspect that is saved to the codex of powers on a piece of gear, can I then re-imprint that aspect on another piece of gear once I get something better?

  • @Tonedriver
    @Tonedriver Před rokem +2

    So could it be said that all ideal item rolls include a standard of at least Vulnerable?

  • @mr.blackpitts6850
    @mr.blackpitts6850 Před rokem +3

    Interesting. This might finally settle the debate for me for which generator to use on my bleed build barbarian (flay with vuln vs ls with bleed).

    • @Terracronz
      @Terracronz Před rokem +1

      The further down the skill tree you can get your vulnerable the better, start with flay, then later you can get it from pressure point or from the passive that gives vulnerable from weapon mastery skills

    • @mr.blackpitts6850
      @mr.blackpitts6850 Před rokem

      @Terracronz Both? Both. Both is good.

  • @1step2many35
    @1step2many35 Před rokem +1

    That fish will be in my nightmares. Thanks Raxx

  • @reingp
    @reingp Před rokem

    Does attack speed work the same for spells?
    Like, there's no cast speed in D4, only attack speed?

  • @nvm6869
    @nvm6869 Před rokem +1

    "Ancestral" level guide. Thanks a lot for this, can't wait to get stuck in and get my sorc to God tier. One question: how is imprinting different from the codex of Power?

    • @brianadams2613
      @brianadams2613 Před rokem

      Your comment was 10 days ago, but if you haven't found out.
      If you imprint from the codex it is always the minimum roll for the range. E.g. x20-40% damage it will always be 20%
      If an aspect is on a legendary it can roll anywhere in that range.
      Therefore, always be looking for legendaries that have your wanted aspect and has a high roll. Remove it and put on the legendary you want. However, the drawback is it can only be imprinted once because when you remove an aspect it becomes a "consumable item" with 1 use. So save your max rolled modifiers for later game gear if possible.

  • @sakkiebasson2052
    @sakkiebasson2052 Před rokem +1

    Can you do the same style video, but for defensives? Especially for the hc chare

  • @buffwarriors
    @buffwarriors Před rokem

    How about the item affix that gives bonus to ultimate skill damage? Some ultimates do not deal direct damage, such as Wrath of the Berserker. Does ultimate skill damage buff affix give damage bonus during Wrath of the Berserker or that affix bonus only applies to ultimates that consists of attacks?

    • @vectorfox4782
      @vectorfox4782 Před rokem

      Stacking Ultimate Damage + Cooldown would make your Call of the Ancients very Op

  • @Blair584
    @Blair584 Před rokem

    I gotta question for necro mains. Is mememto Mori applying? Because I still only get a 5% on crit with warriors sacrificed, the 60% bonus ain't showing on sheet.
    Edit I have all minions sacrificed

  • @HalobravoJJGaming
    @HalobravoJJGaming Před rokem +1

    Super excited for tomorrow! I know you will be blasting but don't blast so hard that you end up dying on us!

  • @waristheanswer90
    @waristheanswer90 Před rokem

    Every content creator has made this video except me... Well certainly saved the best for last ;) Thank you much

  • @shabbaranks6832
    @shabbaranks6832 Před 9 měsíci

    best explanation. ty

  • @davidsteward878
    @davidsteward878 Před rokem +12

    Love the content. You're underrated as a content creator, and deserve all of the recent success.
    Looking forward to more content in the days and weeks to come.

    • @charalamposkallimanis9609
      @charalamposkallimanis9609 Před rokem

      True. I believe the same. He talks simply and I can understand him. Everytime I see a video of Rax is like new knowledge is gained.

  • @GG-wi7ev
    @GG-wi7ev Před rokem

    Raxx can you explain how the maths work within a bucket please? For intanse if you have two items, one with crit dmg against volnurable and one crit dmg against frozen and then two items with voln dmg.Also something not in relation to the damage madness, are all legendary powers aspects that you can extract? Many 🙏

  • @TacoTco
    @TacoTco Před rokem

    Can anyone please tell me why paragon calculator for diablo 3 was taken off maxroll website?

  • @michaelsinclair604
    @michaelsinclair604 Před rokem

    does attack speed affect core skills (e.g. druid's lightning strike), or only basic attacks?

    • @vectorfox4782
      @vectorfox4782 Před rokem

      It seems to apply for all skills. This was tested various times and it was the reason the Hydra on the Wizard was putting out insane DPS in D3.

  • @_Ignition
    @_Ignition Před rokem

    Is it still a 1:10 for crit chance to crit damage multiplier

  • @shadowKL
    @shadowKL Před rokem

    @ Rax, if I have 189 strength vs 58.5% core damage on my 2h weapon, which one is better? I’m currently running vul, Crit, close, core on all my weapons for barb

    • @yugen
      @yugen Před rokem

      close damage and core damage are both in the same bucket. So its good that you have them diversified between main stat, vuln, crit, and the big bucket which includes core and close. From what I understand you get 1% damage per 10 main stats, so 18% from your core stat which is it's own bucket as well.

  • @naamt
    @naamt Před rokem

    Actually unreal that noone did a show and tell as you did.

  • @kurtdha
    @kurtdha Před rokem

    What about "overpower damage"? Anybody know where this is listed? Thanks.

  • @matrixmodulator
    @matrixmodulator Před rokem

    6:31 where and how do you get the x 6 ? You say 500 plus one so it's times 6. Where does it comes from? I mean how do you get to x 6 from 30% additive and 500 additive ? That 500 additive was in percentage too?

  • @HyperSpin07
    @HyperSpin07 Před rokem

    What bucket is % all damage in? You said it’s godly, so i assume it’s not part of the additive bucket, thanks

  • @dasgnampf4156
    @dasgnampf4156 Před rokem

    yet another godly Bob Raxx painting right there

  • @Retalin_
    @Retalin_ Před rokem +1

    Thanks Raxx. I felt so dumb, I had to rewind the video a few times but I finally get it now and its makes total sense. I feel like knowing this is going to be a huge benefit to making gear choices from even lvl 1

  • @FinioVega
    @FinioVega Před 11 měsíci

    the most important detail left out. how do legendary nodes scale and how do legendary aspects with an "x" scale??????

  • @chucksaber8332
    @chucksaber8332 Před rokem

    It seems like Maxroll has the skill damage multiplied and in the "additive bucket". Under Weapon Damage: "DMG_base=skill%*DMG_weapon". Then under Damage Bonuses: you see the line "Core/Basic/Trap/Brawling etc. Skill Damage" as one of the additive sources. And then "DMG = DMG_base*(1+sum over additive sources)". With skill damage already within DMG_base it's applied twice?

  • @waffels4you
    @waffels4you Před rokem

    Love the content and please keep it coming. But in terms of easy-to-see, can you make your CyberpowerPC and NordVPN advertisements partially opaque? Hard to see everything on the screen in your "Let me explain" videos sometimes. Or pop them across the top where the paint toolbar is so it doesn't block your hard work.

  • @EpicCultureClash
    @EpicCultureClash Před rokem

    Thank you !

  • @BeenuZz
    @BeenuZz Před rokem +1

    basically crit and vul are better because they are more rare. So, an increase of +30% in them generates a lot better ratio from your current baseline than +30% in the giant bucket full of items. It is all about finding the percentage that makes the better ratio from current value. Or more simply put, find the +% that generates the most x% from your current baseline.

    • @joseruiz4075
      @joseruiz4075 Před rokem

      Pretty much, you want to have as much Vulnerable application on your gear and roll it wherever you can, crit is a huge plus to this, but without vulnerable application you will def fall behind trying to reach late game.

  • @tabin00
    @tabin00 Před rokem

    Question - if we assume in this example you have 25% in each bucket shouldn't you multiply 0,25 not 1,25 (which would be 125%)?

    • @GodleyBeast
      @GodleyBeast Před rokem +1

      1.25 is essentially 1 being the original value, and multiplying that by and additional 25%. So 25% 5 times is 1.25^5

  • @414malmal412
    @414malmal412 Před rokem

    I might have missed it in the video but is it JUST str that is its own separate damage multiplier or any main stat?

    • @tommo3190
      @tommo3190 Před rokem +4

      Main stat per class gives damage, so int for necro and sorc, dex for rogue, str for barb and willpower for druid. Its all at a rate of 10% per 100 stat points.

    • @414malmal412
      @414malmal412 Před rokem

      @@tommo3190 Thank you

  • @eskkttranjo
    @eskkttranjo Před rokem

    can i ask if sorc only get 2 enchantment slots for the entire game? does it increase to 3 as you level up to level 50 or 4 slots in level 70?

    • @HighPleasure
      @HighPleasure Před rokem +1

      only 2

    • @eskkttranjo
      @eskkttranjo Před rokem

      @@HighPleasure thanks I was kinda hoping it'll increase as we level up

  • @cih
    @cih Před rokem

    You can type 1.25^5 in google search to calculate power

  • @warnado5007
    @warnado5007 Před rokem +2

    Can you make a video about what seasons mean exacatly? this whole topic has me really confused and I dont understand the long term rewards you get from participating in seasonal content.

    • @EckoUntitl
      @EckoUntitl Před rokem +1

      Seasonal content=Permanent cosmetics(assuming you got the battle pass and play the season in the season realm)
      Characters from season at the end of the season move to eternal realm and you start a new seasonal character with the start of the new season.Your eternal char is not lost and you can play with him anytime you want.

    • @warnado5007
      @warnado5007 Před rokem

      ​@@EckoUntitl so basically I have to create a new character every few months if I want to play the most up to date content?
      And also, can characters that I made before the season started benefit from it in any way? If i want to get an item for one of my older characters will that not be possible at all?

    • @EckoUntitl
      @EckoUntitl Před rokem +1

      @@warnado5007 For the new content yeah you have to create a new char,you cant pull items from different realm(you can look at it like a different server) and characters you made before won't benefit simply because they will be in eternal realm. While im not a huge fan of seasonal model and i always played and loved games where you build your character over time i will make exception for this one because it's not overly complicated like PoE and the fact that every season they will rebalance classes so i get to try a different build and style.

    • @warnado5007
      @warnado5007 Před rokem +1

      @@EckoUntitl I hope the leveling wont be a pain every time tbh. Sounds like it would get really old really fast. But as you said yourself, at least theyre going to mess with the classes every time to change things up.
      Thanks a lot!

  • @Collins311
    @Collins311 Před rokem

    how viable is overpowering stacking?

  • @Arousal69
    @Arousal69 Před rokem

    another game with same problem
    playing in division 1/2 for years, and that thing, multiplicative vs additive dmg, was there too. and thing is it's never transparent what dmg in what categore, you alwayse need some guide too know it. I don't understand why...
    anyway thank for the info

  • @abovewater6918
    @abovewater6918 Před rokem

    Don't worry, I appreciate the "caveman" explanation. I like the paint program and calculator usage

  • @Skyzzalone
    @Skyzzalone Před rokem

    thank you

  • @Eitrii
    @Eitrii Před rokem +1

    You know it's about to go down when the paint shows up

  • @vohbovohborian28
    @vohbovohborian28 Před rokem

    Just to be absolutely clear: attack speed does NOT in fact increase the rate at which DOTs tick ?

  • @user-ks6rw4bf2g
    @user-ks6rw4bf2g Před rokem

    Could you clarify if "Damage VS" and "Damage With" are different or same buckets, please?

  • @DoublebrutalCS2
    @DoublebrutalCS2 Před rokem

    Good video.

  • @Balovante
    @Balovante Před rokem

    Isn't vulnerability damage also additive within its own bucket

  • @Plankton_GS44
    @Plankton_GS44 Před rokem +6

    Essentially, you'd want the discrepancy between your buckets to always be as minimal as possible.
    If say you do 1.9x from Vuln and only 1.2x from Additives, then another 20% should go to some additive rather than vuln if given the choice.
    Also have to take into account the frequency of application. If you can apply perma-vuln, but CC only 50% of the time, then have to adjust this as well into an equation of choosing Vuln vs CC.

    • @vraxialidv9362
      @vraxialidv9362 Před rokem

      Is c.c crowd control or crit which do you mean here

    • @Plankton_GS44
      @Plankton_GS44 Před rokem

      @@vraxialidv9362 It means crowd control but you know what, might as well be both as each is their own bucket.

  • @maciejbrzezinka958
    @maciejbrzezinka958 Před rokem

    I'd assume that's considering your character can reliably proc vulnerable, right? Not taking into the account fact that "+" damage 100% of the time would be better than "x" damage 20% of the time, right? Also, do we know how AS works with channeling skills? Calc is underrated, btw after typing 1.5* and pressing "=" works as power😁

  • @kevinking596
    @kevinking596 Před rokem

    This just makes me want to understand overpower now

  • @zerashy
    @zerashy Před rokem

    What about damage received?

  • @stt0mat0
    @stt0mat0 Před rokem

    is "5.0% Nature Magic Skill Damage" in paragon, better than "5.0% Damage to Poisoned Enemies"?

  • @DarthRane113
    @DarthRane113 Před rokem

    Soooo wouldnt the real take away be whichever "bucket" has the least amount of pooints in you want to add more to that one where uou can.

  • @IamShanee
    @IamShanee Před rokem

    Did I miss the link to the doc? am I blind or if anyone has it mind linkin?

  • @Vormehk
    @Vormehk Před rokem

    If thorns cannot crit, does that essentially mean that thorns is tremendously nerfed compared to any other damage type? I had thought they nerfed thorns between the OB and Slam because they realized how insanely high it could stack, but understanding how damage buckets stack I'm wondering if it was completely unwarranted to nerf thorns.

  • @antoniopaz6104
    @antoniopaz6104 Před rokem

    That "C.C" on the second line of Paint should be "Crit", right?

  • @LukDeRiff
    @LukDeRiff Před rokem +1

    Raxx you are right 3 is bigger than two but 17 is much bigger than 3 so Druid it is.

  • @fzaoo
    @fzaoo Před rokem

    my maxroll is rigged, there arent any highlighted text or icons, I mouse over things and dont pop up anything i.e. an aspect... The equipment tab, the first thing in every guide does not appear also. Paragon boards are invisible aswell... Currently using chrome on a windows 10 system. Already cleared cache/cookies, it doesnt work.. Incognito tab also has the same flaws... HELP

    • @vectorfox4782
      @vectorfox4782 Před rokem

      Maxroll is horrible. Better build guides elsewhere

  • @cm8neyy63
    @cm8neyy63 Před rokem +1

    So should I avoid the additive bucket ????? I need an example of like how much I should take in each I’m still confused I’ve been watching these vids so much on danage

    • @MasterJohnam
      @MasterJohnam Před rokem

      Don't take additive if you can take a multiplicative.
      I think additive will be more effective in certain circumstances like raid bosses due to raid bosses not having ailments immunities like while frozen, but in general there is greater damage potential when you diversify your damage sources.

    • @Sarean1001
      @Sarean1001 Před rokem +3

      Its not that you should avoid additive damage increases, in fact you can't, there's only 5 buckets (each color i believe is additive with like colors) you're going to have overlap somewhere. Its about realizing that stacking one bucket will run in to diminishing returns that won't compete with adding a new bucket in the long run. If you've already got some grey bucket mods, adding reliable vulnerability or x% damage will be a bigger boost than another grey mod. Scaling and investment also needs to be taken in to account, for instance at low level more +%dmg might be better than adding the crit dmg bucket because your crit chance will be so shit and unreliable that even the diminished returns of putting more in the other bucket is still better.

    • @cm8neyy63
      @cm8neyy63 Před rokem

      @@Sarean1001 thanks

    • @cm8neyy63
      @cm8neyy63 Před rokem

      @@Sarean1001 if I got more questions would you mind me asking ?

    • @cm8neyy63
      @cm8neyy63 Před rokem

      @@Sarean1001 I’m new to Diablo and looking forward to getting into it

  • @CidCidCid
    @CidCidCid Před rokem +1

    Why is it 1.6 and not 1.3 in the second example?

  • @Hsing615
    @Hsing615 Před rokem

    Soo Crit Dmg is multiplicative? E.g.
    Case: I have 200% crit damage against vulnerable and 200% crit damage against CC
    I hit a Vuln + CC'ed enemy for 100 and it crits. I will do 100 * 2 * 2 = 400 damage?

  • @dpyt-mythpo
    @dpyt-mythpo Před rokem

    this is great but the right bottom corner equation being covered by the timer is not great.

  • @catom960
    @catom960 Před rokem +1

    What I find concerning is that damage over time and overpower will scale poorly. This is an issue because entire builds / subspecs of classes rely entirely on those. I know Barb has a key passive that lets their bleeds fully benefit from crit chance & crit damage.

    • @Draenal
      @Draenal Před rokem

      Yeah, this is my concern as well. Crit + vuln builds are just starting from a better position than any build that doesn't include those things.
      That being said, d3s solution of everything being multiplicative has its own problems. Builds that can integrate as many damage sources as possible would more likely excel.