*I just tested it on UE 5.2.1 and it works fine.* ๐ฎ๐ฌ๐๐๐ฎ๐ฅ ๐ญ๐ข๐ฉ&๐๐ข๐ฑ - czcams.com/video/Cj_zCsur7R8/video.htmlsi=S90UcKHPrd1QMscv Next Part ๐๐๐๐03 - ๐๐บ๐ฝ๐ผ๐ฟ๐&๐๐ ๐ฝ๐ผ๐ฟ๐ ๐ ๐ ๐ถ๐ป ๐ ๐ฎ๐ฟ๐๐ฒ๐น๐ผ๐๐ ๐๐ฒ๐๐ถ๐ด๐ป๐ฒ๐ฟ: czcams.com/video/HFnzrPKJl8E/video.html Previous Part ๐๐๐๐01 - ๐ ๐ถ๐ ๐ฎ๐บ๐ผ ๐๐ผ ๐ ๐ฒ๐๐ฎ๐ต๐๐บ๐ฎ๐ป ๐ถ๐ป ๐ฑ๐บ๐ถ๐ป๐: czcams.com/video/oi674e0a4pM/video.html
Yes 15:36 issues which almost everyone is facing, its better to start over again and make sure to follow thoroughly! it helped me I was exporting the wrong ME Body, should have selected the original body (7:43 )
or you can just find the V1.0 metahuman body different types uploaded by some other youtubers, as the body types never changed, unreal just decided to cut them apart wich is a bit of a dick move, but the original files are still easy to find
Hey, I am loving your tutorials! They are so handy for my project to refer to for techniques and settings when doing my own stuff. Could you possibly in the future do a quick video on how you add MH facial animation to a sequence? Thanks!!
Thanks for your comment and support. I don't prefer manual rigging for face(as well as body) so I usually just use facial livelink with mobile. I will upload it someday :)
spendid! The nice thing about this pipeline is that you only have to do it once in Blender, and then you only have to export the animation data from Unreal Engine. glad you followed well!
I didnโt bring it back to unreal, pose and anim were done in originally unreal. You may need to check part1.2.3 or watch recent tutorial which will make it simple and easier.
At minute 15:33, in the Blender software, when I enter the FBX file into the software and perform the mentioned steps and select the Metahuman and animation data and press press Ctrl+L to link the animation to joined Metahuman, the avatar disappears. Please guide me on how to solve this problem?
it happens because of scale. You should check this out. czcams.com/video/Cj_zCsur7R8/video.htmlsi=BrGzkeiWlHccUPGi Also you can check my recent videos which are easier ways to do import Metahuman to MD.
thanks. :) some of my subscribers had same experience. it may cause because of gpu setting. i recommend to search 'gpu setting for unreal engine'. (also some said baking worked in different version of ue as well).
Hey dude, that's amazing, but i have a problem , in bake sequence T pose and A pose my unreal engine has been freezed. don't crash and out to desktop just freezed please help me , my gpu 3080ti , 64gb ddr4 , i7 12000H
Good morning(itโs morning in Seoul) . Baking sequence isnโt heavy thing actually. Have you checked that youโve got enough disk space? computer spec is almost same as mine. I had similar issue when I've got no disk space! let me know :)
@@lucaskarimi i've just checked UE5.1, UE5.2 and Baking sequence with ControlRig works well. I guess it may be your computer or window setting issue. (normally freezing issue is from disk space and lack of memory) it have to be worked in any UE version beacuse it's built in basic function in UE.
Hi ! I have some issues at 4:44 , i can't find my .avt extension and my poses are uasset extensions not ".pose", can you tell me what i did wrong ? Thanks and sorry i'm a newbie ^^
4:44 is the result of this tutorial. follow whole tutorials(part 1,2,3) then you will be able to register your MH as avatar and poses in Marvelous Designer. it seems tricky but when you get used to it, it will be worth :-)
sorry but did you attach the head of the metahuman to its own body in blender? i dont see you putting the head on a custom body, i just see you attaching the same head to its original body? whats the point?
thanks for your comment. main purpose of this tutorial was for exporting metahuman to marvelous designer(now it's been eaiser thou), not custom mh body in blender.
Well done tutorial in 3 parts! I would like to ask you just one question, why don't you convert the Metahuman FaceMesh with FBX Converter before being imported into Blender?
Cheers SirGraph! reason why I don't use FBX Converter! is because I never used it before(I don't know what they do actaully). if you've got better idea for improving this pipeline, please leave comment :)
hello universe. I don't get what you mean. it's just press E to rotate then clicking and drag to rotate. pls leave a comment if it's not what you meant.
Once again, an amazing tutorial! Everything went without problem until I tried to link the walking animation data to my rig. Everything works well except that the hands and fingers get completely distorted. It looks like the bones of the fingers/hands get pulled to the origin of the mesh. (Maybe those bones get downscaled ??) Have you run into this disformed hand problem before?
I had a similar problem myself, but I made this tutorial to make sure it didn't happen. If you followed the tutorial 100% exactly, it shouldn't have happened. There are a few things you can check. Make sure that the origin of the metahuman you combined in Blender is exactly front and centre.(then import animation data) When simulating the animation in Blender, make sure you select [root.Body] then proceed. (If you select the body or head and shoe mesh and animate it, the mesh will look weird. if you sort this out, please leave comment then other people will be helped by you :)
hi bro i am just facing issue on looping everyaimation i bring frame bar same as u do on 99 and everything same but when i play animation i just plays till 99 and stops, dont repeat any loop, please need your kind help
do you mean looping in level Sequence in Unreal Engine? If so, check out 05:28 (Level Sequence), then look for the Record button, and on the far right is the Loop button.
Hello, Total Noob here. 15:58,, when I link animations, my whole Mesh disappears. I don't know what I did wrong. I tried to go back and follow the tutorial from scratch but when I get to that point, I cannot follow anymore. I can't link any animation without the mesh disappearing all together...I am using Unreal Engine 5.2.1 with the new 5.2 metahumans, not sure if there is more data than your version.
hello universe. You should *first check that only root.Body is selected.* If you have a sub-mesh inside root.Body, such as m_tal_unw_body, that is also selected, you will get an error. The only way to be sure is to unfold root.Body, make sure only root.Body is selected, and then select the imported animation root and connect it. *( watch **16:23** - **16:32** )* *Let me know if you've solved it*
@@___quirk___ I feel like there is something I am doing wrong on my end. I expanded the root.Body as it is on 16:23. I make sure that I hit the root.Body (with orange stick figure on the left) FIRST, then I click root (with the orange stick figure on the left ---the one with the animation that I just imported) I place my cursor back on the editor and hit CTRL+L, link animation. the result is just a blank editor section. Everything goes away...when I go to Action Editor, I can see all animations that I tried to link but nothing shows up on the editor section when I am cycling through them. (THANK YOU SO MUCH FOR TAKING THE TIME TO HELPING ME BY THE WAY. This has been the BEST metahuman to marvelous designer tutorial so far)
โ@@Luckymich77 thank for saying that. it's very touching. Try this one. After you link animation then click root.body and press 'F' key(cursor on viewport) to focus. (MH may be too small on viewport) if you can see animations in action editor, it must be shown in any mode.
@@Luckymich77 I've just tested ue5.2.1 and it works just fine. When you import animation data from Blender and then link the animation, our metahuman is scaled down to match the bones, so you have to select the metahuman and press F to focus it to see it properly. hope it works for you. czcams.com/video/DTHUUR2Z8RM/video.html follow this link and check that it's your issue.
at 6:07 your animation is running smooth without jerk but when Im putting the exact timeline, its jerking. how do I match first frame and last frame to make the animation smooth? :))))
hello. It's simply because you used a looping animation, normally when you select the walk animation in Mixamo, the animation will repeat smoothly. If you play it infinitely in a LevelSequence, it may appear to lag and stutter.(probably depend on pc spec) To check if the animation is looping, simply increase the length of the animation by 2-3 times to see if it repeats naturally.
@@___quirk___ hello, thankyou for quick response ๐โจ had one more doubt at 14:00 when Im testing the movement ..my flipflops (MH's footwear) are glued to the ground not moving along with the legs. What could be the reason? how can I fix it :/
I have gotten to the part where am linking the animations and the T_pose works fine but when trying to link the PoseBaseA it goes into A pose but much of the fingers/parts of hand do not come down. It seems my A pose somehow have 2 sets of hand bones (one set in A pose and another set up in Tpose). I have tried to re-export pose from UE5 but still get the same result. Any idea where I may have gone wrong?
I had a similar experience while working on this before. I honestly don't remember what the problem was, but it was something that happened in blender. I think it was caused by the metahuman moving around from the centre, but I'm not sure, I just made a new file to fix it. However, if you follow the tutorial 100% exactly, you shouldn't run into the problem, because I've been through same problem, so I made this tutorial while double-checking that the problem doesn't happen. There are a few things you can check. 1. you can check if your metahuman's origin is in the right place in blender. Something may have changed during the process of importing and combining the MetaHuman. 2. make sure that the settings for the T-pose and the animations you want to apply match. My recommendation is to start everything over, as much of a hassle as it is, because it can be quite complicated to determine at what stage you went wrong (sorry, I didn't give a clean answer). If you do manage to solve it, it would be great if you could leave a comment on how you did it so that others can benefit.
@@___quirk___ I'm thinking maybe it has something to do with going into edit mode on accident while having rig selected rather than pose mode to test everything was linked. I saw rig jump a bit but new to rigging so will just start over with tutorial. Thank you for sharing this workflow!
I have the exact same problem, I followed the steps exactly over and over again, I'm still missing something and can't figure it out. It seems like the problem comes from the Animation Data .fbx file since when I import it into Blender you can clearly see there's this extra set of hand bones in a sort of "close to but not exactly" A position. Thanks for the tutorial anyways but @tehwayniac if you found a solution I'd be happy to have feedback
Awesome tutorial Quirk! It's exactly what I need, but for some reason, after doing the animation exports from UE to Blender, the animations keep importing with these strange "stretches" on the hands, almost as if the animation data won't properly register movement from the initial Metahuman pose to where it was moved (T, BaseA, and A). Any thoughts on how I can fix this?
Thanks for your support. I think that may happen when meshes and anim data donโt match.(it adds extra bones)Bake anim with your Metahuman again, after you import your anim in ue.
I am again stuck at Linking animations (15:55 ), I followed every part of the video. Can you please please do a shorter video on connecting these animations in blender. the last part basically. Really want to make my MH walk with clothes on ๐ค like after T pose something is wrong
hello. It's just the same as the video. It's about importing the animation data and linking the animation to the combined metahuman. let me know more information.
@@___quirk___ I found there is a bug in blender. In edit mode sometimes alt + p doesn't work. You should keep switching between object mode and edit mode until it works
@@___quirk___ i just had this same problem with this tutorial. And this is how I solved it. I am not so confident in blender and these kind of things are still obscure for me
hi, is confused, i created that poses,then i import to fbx of that pose in MD and no show head, and my pose T only body, when i open pose A only body, no make the animation to pose A. i am lost
when you export MH from blender, make sure you select body&head. or just make it easier, select body and head then press CTRL + J to join two meshes. then they'll be perfectly 1 mesh.
์๋ ๊ฐ์ด๋๋ฅผ ๋ฐ๋ผํด๋ณด์ธ์. ํด๋ผ์ด์ธํธ ํ๋ก์ ํธ ๋ง๋ฐ์ง๋ผ ์ ๊น ์ฌ๋์๊ฐ์ ์ฌ๋ฆฌ๋๊ฑฐ๋ผ ๋ฒ์ญ์ ๋ชปํด๋๋ ธ์ต๋๋ค. I think you should try this. Double click - animation sequence. Click - Skeleton Tree(left top) Click - option icon(next to search bar) Check- [Show Retargeting Options] Select - [spine_01] to [thigh_twistCor_02_r_dyn] except root(leave as 'Animation'), pelvis(leave as 'Animation Relative') Mouse R.click - Recursively Set Translation Retargeting Skeleton Note Select all but [root] and [pelvis] and change to [Recursively Set Translation Retargeting Skeleton] and you should see that [Translation Retargeting] has changed to [Skeleton]. Then save and try playing the animation again.
i've just checked 5.3 metahuman and it is just same as previous version. this pipeline still works. [seperated body,legs, feet, head] is because metahuman is wearing clothes and we use metahuman with 'no clothes' and that will work. :) anyway, thx for letting me know!
*I just tested it on UE 5.2.1 and it works fine.*
๐ฎ๐ฌ๐๐๐ฎ๐ฅ ๐ญ๐ข๐ฉ&๐๐ข๐ฑ - czcams.com/video/Cj_zCsur7R8/video.htmlsi=S90UcKHPrd1QMscv
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๐๐๐๐03 - ๐๐บ๐ฝ๐ผ๐ฟ๐&๐๐ ๐ฝ๐ผ๐ฟ๐ ๐ ๐ ๐ถ๐ป ๐ ๐ฎ๐ฟ๐๐ฒ๐น๐ผ๐๐ ๐๐ฒ๐๐ถ๐ด๐ป๐ฒ๐ฟ: czcams.com/video/HFnzrPKJl8E/video.html
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๐๐๐๐01 - ๐ ๐ถ๐ ๐ฎ๐บ๐ผ ๐๐ผ ๐ ๐ฒ๐๐ฎ๐ต๐๐บ๐ฎ๐ป ๐ถ๐ป ๐ฑ๐บ๐ถ๐ป๐: czcams.com/video/oi674e0a4pM/video.html
Yes 15:36 issues which almost everyone is facing, its better to start over again and make sure to follow thoroughly! it helped me I was exporting the wrong ME Body, should have selected the original body (7:43 )
or you can just find the V1.0 metahuman body different types uploaded by some other youtubers, as the body types never changed, unreal just decided to cut them apart wich is a bit of a dick move, but the original files are still easy to find
@@imaginalex5850 thanks mate!
This worked! thank you
Hey, I am loving your tutorials! They are so handy for my project to refer to for techniques and settings when doing my own stuff. Could you possibly in the future do a quick video on how you add MH facial animation to a sequence? Thanks!!
Thanks for your comment and support. I don't prefer manual rigging for face(as well as body) so I usually just use facial livelink with mobile. I will upload it someday :)
you are a marvelous designer!!!๏ผ๏ผ
Perfect. I'm liking this pipleline
spendid! The nice thing about this pipeline is that you only have to do it once in Blender, and then you only have to export the animation data from Unreal Engine.
glad you followed well!
I SWEAR UR A GOD
bless you.
I use this part to importe body and face animation on Blender and it work well!
Thanks a lot!
Cheers LyLuLeCreative!
Let's be creative together yai.
THANK YOU SO SO , MUCH!!!!!!
์๋ ํ์ธ์.. ์์ ์ด๋ณด์ธ๋ฐ 1ํธ์ ์ด๋ฝ๊ฒ ๋ฐ๋ผํ์ต๋๋ค. ๊ทธ๋ฐ๋ฐ ๋ธ๋ ๋์์ ํฌ์ฆ ์ ๋๋ฉ์ด์ ์ ๋งํฌํ๋ฉด ๋ชจ๋ธ์ด ํ๋ฉด์์ ์ฌ๋ผ์ง๋๋ฐ ์๊ทธ๋ด๊น์?
์๋ ํ์ธ์.
์ด๋ณด์ ๋ถ๋ค์ ํ๊ฒ์ผ๋ก ๋ง๋ ๊ฒ์ด ์๋๊ธฐ๋ ํ๊ณ ๋ง์ด๋ํ ๋ด์ฉ๋ค์ ๋นผ๋ค๋ณด๋ ์ค๋ช ์ด ์ถฉ๋ถํ์ง ๋ชปํ ๋ถ๋ถ์ด ์์๋๋ด ๋๋ค.
czcams.com/video/DTHUUR2Z8RM/video.html
์์์ 44์ด๋ถํฐ ํ์ธํด๋ณด์๋ฉด ์บ๋ฆญํฐ๊ฐ ํ๋ฉด์์ ์ฌ๋ผ์ง๊ณ ์ ๊ฐ root.Body๊ฐ ์ ํ๋ ์ํ์ ๋จ์ถํค F(ํฌ์ปค์ค)๋ฅผ ๋๋ฅด๋ฉด ํ๋ฉด์์ ๋ชจ๋ธ์ด ์๊ฒจ๋๋ ๊ฒ์ ๋ณด์ค ์ ์์ผ์ค ๊ฒ๋๋ค.
(๋ฉํํด๋จผ์ ์ ๋๋ฉ์ด์ ์ค์ผ์ผ์ด 0.01์ธ๊ฐ๋ก ์ธํ ๋์ด์์ด ๋ฉ์๊ฐ ๊ทธ ์ค์ผ์ผ๋ก ์ ์ฉ์ด ๋์ด ์์์ ธ์ ์ฌ๋ผ์ง๋ ๊ฒ์ฒ๋ผ ๋ณด์ด๊ฒ ๋ฉ๋๋ค. )
๋์์ด ๋์์ผ๋ฉด ์ข๊ฒ ์ต๋๋ค.
๊ฐ์ฌํฉ๋๋ค.
@@___quirk___ 100์ค Importํ๋ ํด๊ฒฐ์ ๋์์ต๋๋ค. ๊ทธ๋ฐ๋ฐ Mavelous์์ Importํ๋ ์ ์ ํํ๊ฒ ๋์ง ์๋ค์..
ํ๋ ~ ๊ณ์ ๊ดด๋กญํ์ ์ฃ์กํฉ๋๋ค^^:: ์.. ์ ๋ง ๋ง์ง๋ง ๊น์ง ๋คํ๋ค๊ณ ์๊ฐํ๋๋ฐ ๋ฌธ์ ๊ฐ ์์ต๋๋คใ ใ ์ฒดํ์ ๋ณํ์ง ์๋๋ก ํ๊ณ ์ธ๋ฆฌ์ผ์์ ์์ ์ต์คํฌํธ๋ก ์ ๋๋ฉ์ด์ ๋ฐ์ดํฐ๋ฅผ ๋ด๋ณด๋ด๊ธฐ๋ฅผ ํ๋๋ฐ์. ์ด๊ฒ ๋ธ๋๋์์ ์ ๋๋ฉ์ด์ ์ ์ ์ฉํ๋ฉด ์ฒดํ์ด ๊ณจ๋ฐ์ด ๋ฒ์ด์ ธ์ ์ ์ฉ์ด ๋์๋๋ผ๊ตฌ์ ใ ใ ์ด๊ฑธ ๋ชจ๋ฅด๊ณ ๋๊น์ง ์งํํ๋ค๊ฐ ๋ง๋ธ๋ฌ์ค์์ ์์ ์ ๋ค ๋ง์น๊ณ ์ธ๋ฆฌ์ผ๋ก ๊ฐ์ ธ์ค๋๊น ์์น๊ฐ ์๋ง์์ ๋ญ๊ฐ ์๋ชป๋์ง ๊ณ์ ์ฐพ์๋ณด๋ ์ด ๋ถ๋ถ์ธ๊ฑฐ ๊ฐ์ต๋๋ค ใ ใ ํน์ ์ธ๋ฆฌ์ผ์์ ์ฒดํ๋ณํ์์ด ์ ์ ์ฉ์ด ๋์๋๋ฐ ์ด๊ฒ ๋ธ๋๋์์ ๊ฐ์ ธ์์๋ ์ ๊ทธ๋ฐ์ง ๋ฌธ์ ๋ฅผ ํด๊ฒฐํ ์ ์๋ ๋ฐฉ๋ฒ์ ํน์ ์๊ณ ๊ณ์ ๊ฐ์? ใ ใ ๋คํ๋ค๊ณ ์๊ฐํ๋๋ฐ ๋ง์ง๋ง์ ์ ๋ง ๋๋ฌด ํ๋๋ค์ ใ ใ ใ ใ ใ
Thank you soooo much!!! I got only one frame with broken arn at the end of PP. But I hope it won't be distract next steps
hello universe. 05:56 sometimes if you don't add extra anim, it could have default pose at the end of the frame.
Great โฆ๐๐ป๐๐ป๐๐ป
cheers!
Great tutorial.
Great subscriber!
in your last video, you had an avatar with pose animation, but how did you make it return to its usual pose?
I didnโt bring it back to unreal, pose and anim were done in originally unreal. You may need to check part1.2.3 or watch recent tutorial which will make it simple and easier.
At minute 15:33, in the Blender software, when I enter the FBX file into the software and perform the mentioned steps and select the Metahuman and animation data and press press Ctrl+L to link the animation to joined Metahuman, the avatar disappears. Please guide me on how to solve this problem?
it happens because of scale. You should check this out. czcams.com/video/Cj_zCsur7R8/video.htmlsi=BrGzkeiWlHccUPGi
Also you can check my recent videos which are easier ways to do import Metahuman to MD.
โ@@___quirk___Thank you very much๐คฉ๐น
์๋ ํ์ธ์! ์ ๊ฐ ํ์ํ ์์ ๊ทธ๋๋ก์ ํ์ดํ๋ผ์ธ์ ์์์ผ๋ก ๋ง๋ค์ด์ฃผ์ ์ ๋๋ฌด ๊ฐ์ฌํฉ๋๋ค!
์์ ์ ๊ทธ๋๋ก ๋ฐ๋ผํ๋ค๊ฐ ๋ช ๊ฐ์ง ๋ฌธ์ ๊ฐ ์๊ฒจ์ ์ง๋ฌธ๋๋ฆฝ๋๋ค.
1. Part1 ์์์ 8:50~ ๋ฉํํด๋จผ์๊ฒ ์ ๋๋ฉ์ด์ ์ ์ ์ฉํ์ ๋, ๋ฉํํด๋จผ์ ํฌ๊ธฐ๊ฐ ๋์ด๋จ๋ฆฐ ๊ฒ์ฒ๋ผ ๊ธธ์ด์ ธ์ ์ ์ฉ๋ฉ๋๋ค. "Retarget Source Asset", "Preview Mesh"๋ฅผ ์ ์ ์ฉํด๋ด๋ ๋ฌธ์ ๊ฐ ํด๊ฒฐ๋์ง ์๋ค์...
2. Part02 ์์์ 15:11~ ์ ๋๋ฉ์ด์ ์ฐ๊ฒฐํ๊ธฐ์์ ๊ฐ ํฌ์ฆ๋ค๊ณผ ์ฐ๊ฒฐํ์๋ root.Body์ ์ค์ผ์ผ์ด 0.010 ํฌ๊ธฐ๋ก ๋ถ๋ฌ์์ง๋๋ค. ์ด๋์ ์๋ชปํ๋์ง ์ ๋ชจ๋ฅด๊ฒ ๋ค์..
์์ ์ ๋ฌธ์ ๊ฐ ์๊ฒจ๋ ๋ค๋ฅธ ๋ถ๊ป ์ฌ์ญค๋ณผ ๊ณณ์ด ์์ด์ ํ๋๊ป ์ง๋ฌธ๋๋ฆฝ๋๋ค.. ๊ฐ๋ฅํ์๋ค๋ฉด ๋ต๋ณ ๋ถํ๋๋ฆฌ๊ฒ ์ต๋๋ค!
์๋ ํ์ธ์.
1. ๋ฉํํด๋จผ์ด ์ฟ๊ฐ๋ฝ์ฒ๋ผ ๋์ด๋๋ ๊ฒฝ์ฐ๊ฐ ์์ฃ . ๋ณดํต์ ๋ฉํํด๋จผ ๋ผ์ ๋ฆฌํ๊ฒํ ์ด์์ธ ๊ฒฝ์ฐ๊ฐ ๋๋ถ๋ถ์ ๋๋ค. ์๋ง @RandyKadarman ์ด ์ง๋ฌธํ ๊ฒ๊ณผ ๋์ผํ ์ด์์ผ ๊ฒ์ผ๋ก ์์๋๋๋ฐ์. [Part01]์ ๋๊ธ์์ Randy์ ์ง๋ฌธ์ ์ ๊ฐ ๋จ๊ธด ๋๊ธ์ ์ฐธ๊ณ ํด๋ณด์ธ์. (ํต์ฌ์ ๋ฃจํธ์ ํ ๋น์ค๋ฅผ ์ ์ธํ ๋๋จธ์ง๋ฅผ '๋ฆฌํ๊ฒํ ์ค์ผ๋ ํค'์ผ๋ก ๋ณ๊ฒฝํ๋ ์์ ์ ๋๋ค.)
2. ๋ฉํํด๋จผ์ ๋ธ๋ ๋๋ก ๋ด๋ณด๋ด ์์ ์ ํ๋ฉด ์ค์ผ์ผ์ด 0.01๋ก ๋ถ๋ฌ์ ์ง๋ ๊ฒ์ด ์ ์์ ๋๋ค. ํํธ2์ ์ฒ์ ์์ ์ ์๊ฐํด๋ณด์๋ฉด ๊ฐ์ ธ์จ ๋ฉํํด๋จผ์ ๋ฉ์๋ค์ clear parent ํด์ฃผ์์ ๋ ๋ฉ์๊ฐ ์ปค์ง๋ ๊ฒ์ ํ์ธํ ์ ์์ต๋๋ค. ํํ ๋ฆฌ์ผ ๊ทธ๋๋ก ๋ฐ๋ผ๊ฐ์๋ฉด ๋ฉ๋๋ค. (czcams.com/video/DTHUUR2Z8RM/video.html )
ํด๊ฒฐ ํ์๊ณ ๋๊ธ ๋จ๊ฒจ์ฃผ์๋ฉด ๋ค๋ฅธ๋ถ๋ค๊ป๋ ๋์์ด ๋ ๊ฒ ๊ฐ์ต๋๋ค.
๊ฐ์ฌํฉ๋๋ค.
great tutorial! but i'm stuck while baking the pose the engine freeze over there, any solution?
thanks. :)
some of my subscribers had same experience. it may cause because of gpu setting. i recommend to search 'gpu setting for unreal engine'. (also some said baking worked in different version of ue as well).
์๋ ํ์ธ์ ์ข์ ์์ ๊ฐ์ฌํฉ๋๋ค. ํํธ1์ ์ ๋ฐ๋ผํ๊ณ 2๋ฅผ ์งํํ๋๋ฐ ์ฌ๋ฌ๋ฒ ์๋๋ฅผ ํด๋ ํฌ์ฆ๋ฅผ ๋ณ๊ฒฝํ๊ณ ์ ์ฅํ๋ ๊ณผ์ ์์ ๊ณ์ ๋ฉ์ถค ํ์์ด ์ผ์ด๋๋ค์. ์๋ ๋๊ธ์์๋ ๊ทธ๋ฌํ ์ด์๊ฐ ์๋๊ฑฐ ๊ฐ์๋ฐ ์ฉ๋๋ ๋๋ํ๊ณ ์ฌ์๋ ๋์์ง ์์๋ฐ ... ํน์ ๋ค๋ฅธ ํด๊ฒฐ ๋ฐฉ๋ฒ์ ์ฐพ์ผ์ จ๋์? ์๋ ค์ฃผ์ ๋ค๋ฉด ๋๋ฌด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค.
์๋ ํ์ธ์~ ์ธ์ ๋ ์ข์ ์์ ๊ฐ์ฌํฉ๋๋ค:) ํด๋น ์์ part1์์๋ถํฐ ์ฐจ๊ทผํ ๋ฐ๋ผํด๋ณด๋๋ฐ ๋งค๋ฒ ์ค๋ฅ๊ฐ ๋ ๋ช๊ฐ์ง ์ฌ์ญ๊ณ ์ ํฉ๋๋ค!
1.[ part 1 9:37] ์ ๋๋ฉ์ด์ ์ ์ฉ ํ ์๋ฐํ๊ฐ ์ ๋ฐ๋ฅ์ ๋ถ์ด์์ผ๋ ์์์ ๋ฐ๋ผ "retarget source asset"์ "your metahuman body"๋ก ์ฒดํฌ ์ ๋น์จ์ด ๊ฐ์๊ธฐ ์ง๋ฆฌ๋ชฝ๋ ํด์ง๋๋ค...
: ์ผ๋จ ์ค์ผ๋ ํค ์ธ๋ค์ผ์ด ์๋ "metahuman body"๋ก ์ฒดํฌํด์ ์ ์ฅ ํ ์งํ
2. [ part 2 04.:16] ๋งค๋ฒ ์ด๊ณณ์์ ์ค๋ฅ๊ฐ ๋๋๋ฐ ํคํ๋ ์ ์ถ๊ฐํ ํฌ์ฆ๋ค์ด ์์์ฒ๋ผ ํ ์ค์ณ๊ฐ ์๋ ๋ฐ๋๊ฐ ๋ณด์ด๋ ์ธ๋ค์ผ์ด ์๋ ํ๋จ์ ๋ ๋ ๋งํฌ๊ฐ ๋ฐํ ์ค์ผ๋ ํค ์ด๋ฏธ์ง๋ก ๋ณด์ ๋๋ค..
: ์ด๋ค ๋ถ๋ถ์์ ์ค๋ฅ๊ฐ ๋์ง ๋ชจ๋ฅด๊ฒ ์ด์ ๋๊ธ๋ก ๋จ๊ฒจ๋ด ๋๋ค!
์๋ ํ์ธ์.
1. ํด๋น ๋ฐฉ์์ ์ ๊ฐ ์ด๊ฒ์ ๊ฒ ํ ์คํธํด๋ณด๋ค๊ฐ ๋ฐ๊ฒฌํ ๋ฐฉ์์ด๋ผ ๋ฉํํด๋จผ์ ํผ๋ฒํฌ์ธํธ๋ฅผ ์ปจํธ๋กคํ๋ ์ ํํ ๋ฐฉ์์ ์๋๋๋ค. ์ ๊ฒฝํ์ผ๋ก๋ ์ฌ์ฑ ๋ฐ๋๋ฅผ ์ผ์ ๋ ๊ทธ๋ฐ ํ์์ด ๋ํ๋๊ธด ํ๋๋ฐ ์์ค์์ ์ ๋จ์ฑ ๋ฐ๋๋ฅผ ์ฐ๋ ๊ด์ฐฎ์์ง๊ธด ํ์์ต๋๋ค.
์ด๊ฒ์ ๋ทฐํฌํธ์์ ๊ฐ๋จํ๊ฒ z๊ฐ์ ์์ ํด์ ์ปจํธ๋กค์ด ๊ฐ๋ฅํ ๋ถ๋ถ์ด๋ ์๋์๋ฉด ์๋์ผ๋ก ๋ด๋ฆฌ๋ ๊ฒ์ ์ถ์ฒ๋๋ฆฝ๋๋ค.
2. ์ ๋๋ฉ์ด์ ์ํ์ค ์๋์๋ ๋ฌธ์ ๊ฐ ์๋๋ฐ ์ธ๋ค์ผ ์ค๋ฅ๋๋ ๋ถ๋ถ์ ์ธ๋ฆฌ์ผ ํน์ ์ปดํจํฐ ํน์ ์ผ์์ ์ค๋ฅ์ด์ง ์์๊น ์์ํฉ๋๋ค. ์ด ๋ถ๋ถ์ ์ ๋ ์ ๋ชจ๋ฅด๊ฒ ์ต๋๋ค.(๊ป๋ค ์ผ๋ณด์ฌ์ด? ;>)
@@___quirk___์๋ ค์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค~ ํ๋ฒ ๋ค์ ์๋ํด๋ณด๊ฒ ์ต๋๋ค:))
oh my
God!
์๋ ํ์ธ์. ์๋ ์ด์์ ๊ดํด ๋ํด์ ๋ง์๋๋ฆฌ๋ฉด ์ ํฌ์ฆ๋ณ๊ฒฝ ๋ถ๋ถ์ ๋ชปํด์ ๋๊ธฐ๊ณ ๋ค์ ๋ถ๋ถ์ ์งํํ๋ ๊ณผ์ ์์๋ ์ ๋๋ฉ์ด์ ์ํ์ค ์ ์ฅ์ ํ๋ฉด ๋ ๋ฉ์ถ๋ค์... ์ด ๊ธฐ๋ฅ ์์ฒด๊ฐ ์ค๋ฅ๊ฐ ์๋ ๊ฑด์ง... ์ ํํ ํ์ฌ ์ฌ์ฉํ๋ ๋ฒ์ ์ด ์ด๋ป๊ฒ ๋์๋์? ๊ฐ์ ๋ฒ์ ผ์ ๋ค์ด๋ฐ์์ ์ฌ์ฉํด๋ณด๊ฒ ์ต๋๋ค
์๋ ํ์ธ์.
์ด ํ์ดํ๋ผ์ธ์ 5.03 / 5.11 / 5.2.1์์ ํ ์คํธ ๋์ด์๊ณ ๋ฐ๋น ์ 5.3์ ์์ง ํ ์คํธ๋ฅผ ๋ชปํด๋ดค์ง๋ง ๊ฑฐ์ ๋ชจ๋ ๋ฒ์ ์์ ์ฌ์ฉํ๊ณ ์์ต๋๋ค. (์์์ 5.1.1 ๋ฒ์ ์ ๋๋ค.)
์ด ํ์ดํ๋ผ์ธ์์ ์ฌ์ฉ๋๋ ์์ ๋ค์ ์์์ alembic์ผ๋ก ๊ฐ์ง๊ณ ์ค๋ ์์ ์ ์ ์ธํ๊ณ ๋ UE, Blender, MD ๋ชจ๋ ํค๋นํ ์ฐ์ฐ์ด ์ด๋ฃจ์ด์ง๋ ์์ ๋ ์๋๋ฟ๋๋ฌ(๋ฌผ๋ก ์ธ๋ฆฌ์ผ์์ฒด๊ฐ ๋ฉ๋ชจ๋ฆฌ๋ฅผ ๋ง์ด ์ฐ๊ธฐ๋ ํฉ๋๋ค.) ์ด ์์ ์ ์ธ๋ฆฌ์ผ์์ ์บ๋ฆญํฐ๋ฅผ ๋ฆฌ๊น ํ ๋ ์ฌ์ฉํ๋ ๊ฐ์ฅ ๊ธฐ๋ณธ์ ์ธ ๋ฐฉ์(๋ญ ํน๋ณํ ๊ฒ์ ์์ต๋๋ค.)์ด๋ผ์ ์ธ๋ฆฌ์ผ์์ ์๊ตฌ๋๋ PC์ฌ์์ด๋ผ๋ฉด ์ฌ์์ ๋ฌธ์ ๋ ์๋์ง ์์๊น ์๊ฐ๋๊ธด ํ๋ค์.
์ ์ฅ๊ณต๊ฐ ๋ถ์กฑ, ๋์ ๋ฉ๋ชจ๋ฆฌ ์ฌ์ฉ์จ/ GPU๊ฐ ํ๋ก ์ฐจ์๊ฑฐ๋ ํ๋ ๊ฒ์ ์ ์ธํ๊ณ ๋ ๋๋ถ๋ถ ๋งค๋๋ฝ๊ฒ ์์ ์ด ์ด๋ฃจ์ด์ง๊ณ ์์ต๋๋ค.
๋จ์ง ํ๋ก์ ํธ์ ์ค๋ฅ์ผ ์ ์๊ฑฐ๋(๊ทธ์ ๊ฐ๋ฒผ์ด ํฌ์ฆ ๋ณ๊ฒฝ์ด ์๋๋ ๊ฒฝ์ฐ๋ฉด backend์์ ์์ฒญ๋ ์ฐ์ฐ์ด ๋๊ณ ์์ ์ ์์ต๋๋ค. ์์ ๊ด๋ฆฌ์์์ ๋ฉ๋ชจ๋ฆฌ๋ gpu, cpu ์ฌ์ฉ๋์ ์ฒดํฌํด๋ณด์ธ์.)
์ฌ์์ ๋ฌธ์ ์ผ ์๋ ์์ต๋๋ค.
๋์ผ ๋ฒ์ ์์ ํ๋ก์ ํธ๋ฅผ ๋ค์ ๋ง๋ค์ด์ ์์ ํด๋ณด๊ฑฐ๋
๋ค๋ฅธ ๋ฒ์ ์์ ํ ์คํธ๋ฅผ ํด๋ณด๊ฑฐ๋
์ปดํจํฐ๋ฅผ ๊ป๋ค ์ผ๋ณด์๊ฑฐ๋(๊ฐ๋ ์ด ๋ฐฉ๋ฒ์ด ์ต์ ์ผ ๋๊ฐ ์์ต๋๋ค. ^^)
@@___quirk___ ์ฐ์ ์ฑ์์๋ ๋ต๋ณ์ ํด์ฃผ์ ์ ๋๋ฌด ๊ฐ์ฌ๋๋ฆฝ๋๋ค. backend๋ฅผ ํ์ธํด๋ดค๋๋ฐ ๋ค๋ฅธํ๋ก๊ทธ๋จ์ด ๋์๊ฐ๋๊ฒ์ ์์์ต๋๋ค. ๋ง์ํด ์ฃผ์ ๋ถ๋ถ๋ค์ ํ๋ํ๋ ์๋ํด๋ณด๊ฒ ์ต๋๋ค. ์์๊ณผ ๊ด๋ จํ ๋์๋๋ ์์์ ์ฌ๋ ค์ฃผ์ ์ ๋๋ฌด ๋์์ด ๋๊ณ ์์ต๋๋ค. ์์ผ๋ก๋ ์์ํฉ๋๋ค. ๊ฐ์ฌํฉ๋๋ค.
๋ค ์ ๋ ํํ ๋ฆฌ์ผ ์์์ ๋ณด๋ค๊ฐ ์ด์ ์์ด ๋งํ๋ ๋ถ๋ถ์ด ์๊ธฐ๋ฉด ๋ฉ๋ถ์ด ์ค๋ ๊ฒฝ์ฐ๊ฐ ๋ง์์ด์ ๋ง์์ ์ดํดํ๊ธฐ์ ์ต๋ํ ๋ต๋ณ์ ์ฐพ์ ๋๋ฆฌ๋ ค๊ณ ํ์ง๋ง ๋๊ตฐ ๋๊ณ ๋๊ตฐ ์๋๋ ๊ฒฝ์ฐ๋ ๊ฒฐ๊ตญ ํ๋ํ๋ ๊น๋ณด๋ฉฐ ๋ด ์ํฉ์ ์์ธ์ ์ฐพ์๋ด๋ ๋ฐฉ๋ฒ ๋ง๊ณ ๋ ๋ต์ด ์๋๋ผ๊ณ ์. 3D๊ฐ ์๋ ๊ณ ๋ ค์ฌํญ์ด ๋ง๋ค๋ณด๋ ์ด๋ฐ ๊ฒฝ์ฐ๊ฐ ๋๋ฌผ์ง ์๊ฒ ์ผ์ด๋๋ ๊ฒ ๊ฐ์ต๋๋ค.
๋ถ๋ ์ ํด๊ฒฐ ํ์๊ธฐ๋ฅผ! @@user-metell
Hey dude, that's amazing, but i have a problem , in bake sequence T pose and A pose my unreal engine has been freezed. don't crash and out to desktop just freezed please help me , my gpu 3080ti , 64gb ddr4 , i7 12000H
Good morning(itโs morning in Seoul) . Baking sequence isnโt heavy thing actually. Have you checked that youโve got enough disk space?
computer spec is almost same as mine. I had similar issue when I've got no disk space!
let me know :)
@@___quirk___ i create this project in Drive C and my disk space is 90GB free ,
And now move my project in drive d and not fixed , my ue is 5.2 and now install ue5.0.3 i hope worked
@@lucaskarimi i've just checked UE5.1, UE5.2 and Baking sequence with ControlRig works well. I guess it may be your computer or window setting issue. (normally freezing issue is from disk space and lack of memory)
it have to be worked in any UE version beacuse it's built in basic function in UE.
@@lucaskarimi that's plenty! The cause is probably somewhere else.
Hi ! I have some issues at 4:44 , i can't find my .avt extension and my poses are uasset extensions not ".pose", can you tell me what i did wrong ? Thanks and sorry i'm a newbie ^^
4:44 is the result of this tutorial. follow whole tutorials(part 1,2,3) then you will be able to register your MH as avatar and poses in Marvelous Designer. it seems tricky but when you get used to it, it will be worth :-)
For iPhone livelink users no need to combine. Donโt take record the mesh record the livelink data itself and put it in sequencer
hello, Can I import combined MetaHuman animations in this way into Marvelous Designer? if so, it will be much easier.
sorry but did you attach the head of the metahuman to its own body in blender? i dont see you putting the head on a custom body, i just see you attaching the same head to its original body? whats the point?
thanks for your comment.
main purpose of this tutorial was for exporting metahuman to marvelous designer(now it's been eaiser thou), not custom mh body in blender.
Well done tutorial in 3 parts!
I would like to ask you just one question, why don't you convert the Metahuman FaceMesh with FBX Converter before being imported into Blender?
Cheers SirGraph!
reason why I don't use FBX Converter! is because I never used it before(I don't know what they do actaully).
if you've got better idea for improving this pipeline, please leave comment :)
After baking the 3 poses I only see the hands and feet, (f_tal_unw_body)
when I open the 3 animation sequences in ue5.3
i haven't tried it in ue5.3 but it seems not right. tried it 5.2 or 5.1 then check out same thing happens first.
it works now!@@___quirk___
How are you snapping your rotations for your poses? Having a terrible time with getting them dialed in. Thanks.
hello universe. I don't get what you mean. it's just press E to rotate then clicking and drag to rotate. pls leave a comment if it's not what you meant.
Once again, an amazing tutorial! Everything went without problem until I tried to link the walking animation data to my rig. Everything works well except that the hands and fingers get completely distorted. It looks like the bones of the fingers/hands get pulled to the origin of the mesh. (Maybe those bones get downscaled ??)
Have you run into this disformed hand problem before?
I had a similar problem myself, but I made this tutorial to make sure it didn't happen. If you followed the tutorial 100% exactly, it shouldn't have happened.
There are a few things you can check.
Make sure that the origin of the metahuman you combined in Blender is exactly front and centre.(then import animation data)
When simulating the animation in Blender, make sure you select [root.Body] then proceed. (If you select the body or head and shoe mesh and animate it, the mesh will look weird.
if you sort this out, please leave comment then other people will be helped by you :)
hi bro i am just facing issue on looping everyaimation
i bring frame bar same as u do on 99 and everything same but when i play animation i just plays till 99 and stops, dont repeat any loop, please need your kind help
do you mean looping in level Sequence in Unreal Engine? If so, check out 05:28 (Level Sequence), then look for the Record button, and on the far right is the Loop button.
As u can see on 6:02
I do same but when I click on play button it stops on 99 frame and don't repeat as loop
yes. again, find loop button. on 6:02 you can find loop button where end of play button to the right. @@HassanAli-tv6fc
Ok let me check bro 2nd thing I am also facing some more issues will ask u
And thanks alloottttt bro u are a life saver โค๏ธ
Hi quirk
Bro at 16:03 I do same the hands and fingers becomes messy
Did u know the reason? Waiting for your kind help bro
Hello, Total Noob here. 15:58,, when I link animations, my whole Mesh disappears. I don't know what I did wrong. I tried to go back and follow the tutorial from scratch but when I get to that point, I cannot follow anymore. I can't link any animation without the mesh disappearing all together...I am using Unreal Engine 5.2.1 with the new 5.2 metahumans, not sure if there is more data than your version.
hello universe.
You should *first check that only root.Body is selected.* If you have a sub-mesh inside root.Body, such as m_tal_unw_body, that is also selected, you will get an error. The only way to be sure is to unfold root.Body, make sure only root.Body is selected, and then select the imported animation root and connect it. *( watch **16:23** - **16:32** )*
*Let me know if you've solved it*
@@___quirk___ I feel like there is something I am doing wrong on my end. I expanded the root.Body as it is on 16:23. I make sure that I hit the root.Body (with orange stick figure on the left) FIRST, then I click root (with the orange stick figure on the left ---the one with the animation that I just imported) I place my cursor back on the editor and hit CTRL+L, link animation. the result is just a blank editor section. Everything goes away...when I go to Action Editor, I can see all animations that I tried to link but nothing shows up on the editor section when I am cycling through them. (THANK YOU SO MUCH FOR TAKING THE TIME TO HELPING ME BY THE WAY. This has been the BEST metahuman to marvelous designer tutorial so far)
โ@@Luckymich77 thank for saying that. it's very touching.
Try this one. After you link animation then click root.body and press 'F' key(cursor on viewport) to focus. (MH may be too small on viewport) if you can see animations in action editor, it must be shown in any mode.
@@___quirk___ No luck. I even created new animation poses from unreal under frame 1 of 1 but no luck. Is it a UE 5.2.1 issue you think?
@@Luckymich77 I've just tested ue5.2.1 and it works just fine.
When you import animation data from Blender and then link the animation, our metahuman is scaled down to match the bones, so you have to select the metahuman and press F to focus it to see it properly. hope it works for you.
czcams.com/video/DTHUUR2Z8RM/video.html
follow this link and check that it's your issue.
์๋ ํ์ธ์! ์ข์ ์์ ๊ฐ์ฌํฉ๋๋ค.
ํน์ ์ฌ์ฉํ์ ๋ฉํํด๋จผ์ ์ฌ์ด์ฆ๋ ์ธ๋ฆฌ์ผ์์ ๊ธฐ๋ณธ์ ์ผ๋ก ์์ฑ๋ ์๋ฐํ ์ฌ์ด์ฆ ๊ทธ๋๋ก ์ฌ์ฉํ์ ๊ฑด๊ฐ์?
์ธ๋ฆฌ์ผ ์๋ฐํ๋ฅผ ๋ด๋ณด๋ธ ๋ค ๋ง๋ธ๋ฌ์ค๋ก ๋ถ๋ฌ์ค๋ ์ฌ์ด์ฆ๊ฐ ์์ฒญ๋๊ฒ ์์์ ธ์์ ใ ใ
์๋ ํ์ธ์. ๋ฐ๊ฐ์ด ํ๊ตญ๋ถ์ด์๊ตฐ์.
๋ฉํํด๋จผ์ ์ฌ์ด์ฆ๋ ๊ธฐ๋ณธ๊ฐ ๊ทธ๋๋ก ์ฌ์ฉํฉ๋๋ค. ์์์ ์์ธํ ๋ณด์๋ฉด ๋ธ๋ ๋์์ ๋ฉํํด๋จผ์ ๋ด๋ณด๋ด๊ฑฐ๋ ๋ง๋ธ๋ฌ์ค๋์์ด๋์์ ๋ฉํํด๋จผ์ ๊ฐ์ ธ์ฌ ๋ ์ํฌํธ or ์ต์คํฌํธ ๊ฐ์ ์ ํํ ์ค์ ํด์ฃผ์ด์ผ ํฉ๋๋ค.(๋ณดํต ์๊ฒ๋์ค๊ฑฐ๋ ํฌ๊ฒ ๋์ค๋ ์ด์์ ๊ฒฝ์ฐ md์์ ๋ฉํํด๋จผ์ ๊ฐ์ ธ์ฌ ๋ unit scale๊ฐ์ด ๋ง์ง ์๋ ๊ฒฝ์ฐ ์ ๋๋ค. CM or Metre)
in 4:38
how do you import the mesh into MD ?????
This is just skipping a step, to do this you need to go through the steps in the part2 tutorial.
์๋ ํ์ธ์. ๋จผ์ ์ข์ ํํ ๋ฆฌ์ผ ์ฌ๋ ค์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค! 8:35 ์ ๋๋ฉ์ด์ ๋ด๋ณด๋ด๋ ๋ถ๋ถ์์ ๋๋ฌด ๋ง์ ์ปค๋ธ ๋ฐ์ดํฐ๊ฐ ์์ฑ๋์ด ์์ด ํ์ผ์ด ๋ฌด๊ฑฐ์์ง๋๋ค.. ์ด๋ค ๋ถ๋ถ์์ ์๋ชป๋๊ฑธ๊น์ ใ ใ
์๋ ํ์ธ์. ๋ฌด์์ด ๋ง์ ์ปค๋ธ ๋ฐ์ดํฐ๋ฅผ ์์ฑ ์์ผฐ๋์ง ์ง์ ๋ค์ฌ๋ค๋ณด์ง ์๊ณ ์๋ ์ฌ์ค ์ ๋ชจ๋ฅด๊ฒ ์ต๋๋ค.
๋ค๋ง ์ ๋๋ฉ์ด์ ์ํ์ค, ๋ฒ ์ดํน ๋ฑ ๋จ๊ณ์์ ๋ฌธ์ ๊ฐ ์์๋ค๋ฉด ์ด ๋ฐฉ์์ ๋จ์ง ์ ๋๋ฉ์ด์ ์ fbx๋ก ๋ด๋ณด๋ด๋ ๋ฐฉ์์ ๋๋ค. ๊ฐ์ฅ ๊ฐ๋จํ ์ ๋๋ฉ์ด์ ์ํ์ค๋ก ํ ์คํธํด๋ณด๋ฉด์ ์ด๋ค ๋ถ๋ถ์์ ์ด์๊ฐ ๋ฐ์ํ๋์ง ์ฐพ์๋ณด๋ ๊ฒ์ด ์ข์ ๊ฒ ๊ฐ์์.
๋ฉํํด๋จผ์ ๋ธ๋ ๋๊ฐ ์๋ ๋ง๋ธ๋ฌ์ค๋ ํด๋ก๋ก ๋ณด๋ด๋ ๊ฒ์ด ๋ชฉ์ ์ด์๋ผ๋ฉด ๊ฐ์ ๋ ์ํฌํ๋ก์ฐ ํํ ๋ฆฌ์ผ์ ์ฐธ๊ณ ํด๋ณด์ธ์. :)
๋ต๋ณ์ด ๋ฆ์ด ์ฃ์กํฉ๋๋ค ์ข์ ๋ต๋ณ ๊ฐ์ฌ๋๋ฆฝ๋๋ค ๐ฅน
at 6:07 your animation is running smooth without jerk but when Im putting the exact timeline, its jerking. how do I match first frame and last frame to make the animation smooth? :))))
hello. It's simply because you used a looping animation, normally when you select the walk animation in Mixamo, the animation will repeat smoothly.
If you play it infinitely in a LevelSequence, it may appear to lag and stutter.(probably depend on pc spec)
To check if the animation is looping, simply increase the length of the animation by 2-3 times to see if it repeats naturally.
@@___quirk___ hello, thankyou for quick response ๐โจ had one more doubt at 14:00 when Im testing the movement ..my flipflops (MH's footwear) are glued to the ground not moving along with the legs. What could be the reason? how can I fix it :/
13:33 When you do [Set Parent] select with [Automatic Weights] for FlipFlops. then it will work.
1ํธ์ ๋ฐ๋ผํด ๋ณด์์ต๋๋ค. ์๊ฐ์ ์ค๋ ๊ฑธ๋ ธ์ง๋ง ์ฑ๊ณตํ์ต๋๋ค. ํ๋ฒ๋ ์ฐ์ตํด๋ณด๊ฒ ์ต๋๋ค. ๊ทธ๋ฐ๋ฐ ํฌํฐ๋ง ์ ์ ๋ง๋คํน์ ์ด๋์ ๊ตฌํ ์ ์์ต๋๊น?
์ฑ๊ณตํ์ จ๋ค๋ ๋คํ์ ๋๋ค.
ํฌํฐ๋ง ์ ์ ๋ง๋คํน์ '๋ฉํํด๋จผ'์ด๋ผ๋ ์ธ๋ฆฌ์ผ์์ง ํ๋ก๊ทธ๋จ๋ด์ ์๋ ์บ๋ฆญํฐ ํฌ๋ ์์ดํฐ ์ ๋๋ค. ์์์ ๋ฉํํด๋จผ์ ์์ฑํ ๋ ์์์ ํ์๋ฅผ ์ ๊ฑฐํ๋ฉด ํฌํฐ๋ง ์ ์ ๋ง๋คํน์ด ๋ฉ๋๋ค.
@@___quirk___ ์ด๊ฒ๋ ์ด๋ฝ๊ฒ ์ฐพ์ ํด๊ฒฐํ์ต๋๋ค. ๊ทธ๋ฐ๋ฐ ์ท์ ์ ํ๋ ๊ฒ์ด ์์ ์ด๋ค์..
@@์ง์ค์คํ ๋ฆฌ ์ฌ๋ฌ ์ํํธ์จ์ด๋ฅผ ์๋ค๊ฐ๋ค ํด์ผํด์ ์ด๋ณด๋ถ๋ค์๊ฒ๋ ์ง์ ์ฅ๋ฒฝ์ด ๋์ ์ ์๋๋ฐ ๊ฑฐ์ ์ ๋ถ ํด๊ฒฐํ์ จ๋ค๋ ๋๋จํ์ญ๋๋ค.
๋ง๋ธ๋ฌ์ค๋์์ด๋์์ ์ท ์ ํ๋ ๋ฐฉ๋ฒ์ ํฌ์ฆA์ ์๋ฐํ๋ฅผ ๋ถ๋ฌ์ ์ท์ ์ ํ์ฃผ์ ์ผ ํ๋๋ฐ์. ์ง์ ์ ์ํ์๋ ๊ฒ์ด ์๋์๋ฉด ํด๋ก์์ ์คํ ์ด์์ ๋ค์ด๋ฐ์ ์ฌ์ฉํ์ค ์ ์๋ ๋ฐฉ๋ฒ์ด ์์ต๋๋ค.
๊ผญ ์ํ๋ ๊ฒฐ๊ณผ๋ฌผ ๋ง๋์ค ์ ์์ผ์ค๊ฒ๋๋ค.
@@___quirk___ ๋ธ๋ ๋๋ ์ฒ์์ด๊ณ , ์ธ๋ฆฌ์ผ๋ ์ฒ์์ด๊ณ , ๋ง๋ธ๋ ์ฒ์์ด๋ผ ์ฌ์ด ์์ ์ด ์๋๋ค์..์ธ๋ฆฌ์ผ์ ์ด์ฉํด ์ปจํ ํธ๋ฅผ ์ ์ํ๋ ค๋ฉด ๋ง๋ธ๋ฌ์ค ๋์์ด๋ ์ฌ์ฉ๋ฐฉ๋ฒ ์ตํ๋ ๊ฒ์ด ๋งค์ฐ ์ค์ํ๊ฒ ๋ค์.. ์ข์ ์ํฌํ๋ก์ฐ ์๊ฐํด์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. fbx๋ก๋ ์ ๋๋ก ๋ถ๋ ค์ง์ง ์์ OBJ๋ก PoseBase A๋ฅผ ๋ง๋ค์ด ๋ค์ด์ค๋ ์ ๋๋ก ๋ค์ด์์ต๋๋ค. ์ด์ ์ ใ ์ ๋๊บผ ๋ค์ด ๋ฐ์๊ฒ์ ํผํ ํด๋ณด๋ ค๊ณ ํ๋ ์ด๊ฒ๋ ์ฝ์ง ์๋ค์...๋ ํ์ฐธ ๊ฑธ๋ฆด๊ฒ ๊ฐ์ต๋๋ค. ๋ง๋ธ๋ฌ์ค ๊ธฐ๋ณธ ์ฌ์ฉ๋ฒ ๋ฐฐ์ฐ๋ ค๋ฉด์..
ํ์ฌํผ ๊ฐ์ฌํฉ๋๋ค.
@@์ง์ค์คํ ๋ฆฌ ๋ชจ๋ ๊ฒ์ด ์ฒ์ ๋ค๋ค๋ณด์๋ ๊ฒ์ด์๋ผ๋ฉด ์ ๋ง ์ ๋ฐ๋ผ์ค์ จ์ต๋๋ค. ๋ฉ์ง์ญ๋๋ค. ์ต๊ทผ ์์์์ alembic ํฌ๋งท์ผ๋ก ์บ๋ฆญํฐ๋ฅผ ๋ด๋ณด๋ด๊ณ ๊ฐ์ ธ์ค๋ ๋ฐฉ๋ฒ๋ ์๊ฐํด๋์์ผ๋ ํ์ธํด๋ณด์ธ์.
๋ค์ด๋ก๋ํ๋ ์์์ ํผํ ํ์ค ๋ ์์ ํ์ ์์ ํจํด๋ค์ particle distance(ํํฐํด ๋์คํด์ค)๋ฅผ 20์ ๋๋ก ๋ํ๋๊ณ ํผํ ๋ฐ ์์ ํ์๋ ๊ฒ์ ๋๋ค. (๋ณดํต ๋ค์ด๋ก๋๋๋ ์์ ํจํด๋ค์ ํํฐํด ๋์คํด์ค๊ฐ 10์ดํ๋ก ์ธํ ๋๋ ๊ฒฝ์ฐ๋ค์ด ์์ด ์์ ํ ๋ ์ปดํจํฐ ์ฌ์์ด ๋์ง ์์ผ๋ฉด ๊ต์ฅํ ๋๋ฆฝ๋๋ค. )
์ํ์๋ ์์ ์ ๋ค ํ์ ๋ค ํํฐํด ๋์คํด์ค๋ฅผ ์ํ์๋๋งํผ ๋ค์ ๋ฎ์ถฐ์ฃผ์๋ฉด ์กฐ๊ธ ๋ ๋น ๋ฅธ ์์ ์ด ๊ฐ๋ฅํฉ๋๋ค.
๊ฐ์ฌํฉ๋๋ค.
Hi bro!... Is there any way to combine head, body and shoes inside UE? because I never use blender. or is it possible to bind them in maya?
there's a way without using blender actaully. but it only works on 5.11
I have gotten to the part where am linking the animations and the T_pose works fine but when trying to link the PoseBaseA it goes into A pose but much of the fingers/parts of hand do not come down. It seems my A pose somehow have 2 sets of hand bones (one set in A pose and another set up in Tpose). I have tried to re-export pose from UE5 but still get the same result. Any idea where I may have gone wrong?
I had a similar experience while working on this before. I honestly don't remember what the problem was, but it was something that happened in blender.
I think it was caused by the metahuman moving around from the centre, but I'm not sure, I just made a new file to fix it.
However, if you follow the tutorial 100% exactly, you shouldn't run into the problem, because I've been through same problem, so I made this tutorial while double-checking that the problem doesn't happen.
There are a few things you can check.
1. you can check if your metahuman's origin is in the right place in blender. Something may have changed during the process of importing and combining the MetaHuman.
2. make sure that the settings for the T-pose and the animations you want to apply match.
My recommendation is to start everything over, as much of a hassle as it is, because it can be quite complicated to determine at what stage you went wrong (sorry, I didn't give a clean answer).
If you do manage to solve it, it would be great if you could leave a comment on how you did it so that others can benefit.
@@___quirk___ I'm thinking maybe it has something to do with going into edit mode on accident while having rig selected rather than pose mode to test everything was linked. I saw rig jump a bit but new to rigging so will just start over with tutorial. Thank you for sharing this workflow!
I have the exact same problem, I followed the steps exactly over and over again, I'm still missing something and can't figure it out. It seems like the problem comes from the Animation Data .fbx file since when I import it into Blender you can clearly see there's this extra set of hand bones in a sort of "close to but not exactly" A position. Thanks for the tutorial anyways but @tehwayniac if you found a solution I'd be happy to have feedback
์๋ ํ์ธ์^^ ์ด์ ๋ง์ํด์ฃผ์ ๊ฒ์ ํ ๋๋ก ๋ฐค์ ์ด๊ฒ์ ๊ฒ ํด๋ณธ ๊ฒฐ๊ณผ ๊ฒฐ๊ตญ ๋ฒ์ ์ 5.0.3์ผ๋ก ์ค์นํ์ ๋ ์ ๋๋ฉ์ด์ ์ํ์ค๊ฐ ์๋๋๋ ๊ฒ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ๋๋ฌด ํ๋ค๊ฒ ์ฐพ์๋ค์ ใ ใ ๋๋ถ์ ๊ทธ ์ดํ์ ์์ ์ ์ ์งํํ๋๋ฐ ~ ์ ๋๋ฉ์ด์ ์ฐ๊ฒฐ ๊ณผ์ ์์ ๋ง์ง๋ง ์บฃ์ํฌ๋์์ ์ฐ๊ฒฐํ ๋ ์ ๋ฐ์ ์์น๊ฐ ๋ง๋คํน์์ ๋ฒ์ด๋์ ์๋ฆฌ ์ก๊ฒ ๋๋๋ฐ ์ด๋ป๊ฒ ํด๊ฒฐ ํ๋ฉด ์ข์๊น์? ์ฌ๋ฆฌํผ๋ก ํ๋๋ฐ ์์ชฝ์ ๋ฐ๋ฑ์ ์ ๋๋ก ์์นํ๋๋ฐ ๋ฐ๋ฅ๋ถ๋ถ์ด ๋ง๋คํน์ ๋ฐ๋ผ์ค์ง ์๊ณ ๋ฐ๋ฅ์ ๋ถ์ด์ ๋์ด ๋์ด๋๊ฒ ๋ณด์ ๋๋ค. ๋๋จธ์ง ํฐํฌ์ฆ, Aํฌ์ฆ์์๋ ๋ฌธ์ ๊ฐ ์์์ด์. ๊ทธ๋ฆฌ๊ณ ์ธ๋ฆฌ์ผ์์ ์์์ ํ๋ ์ดํ์๋๋ ์ ๋ฐ๋ผ ์๋๋ฐ ... ๋ต๋ณ์ ์ฃผ์๋ฉด ๋๋ฌด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. ๊ท์ฐฎ๊ฒ ํด๋๋ ค ์ฃ์กํด์ ~
์๋ ํ์ธ์. ๊ท์ฐฎ์ง ์์ง๋ง ๊ฒฝํํด๋ณด์ง ์์ ์ด์๋ค์ด์ฌ์ ๋ช ์พํ ๋ต๋ณ์ ๋๋ฆฌ์ง ๋ชปํด๋๋ฆฌ๋ ๊ฒ์ด ์์ฝ๋ค์.
์ผ๋จ ์์ํ์ง๋ง 5.0.3์์๋ ์๋์ด ๋๋ฉด ์ ๋๋ฉ์ด์ ์ํ์ค๋ฅผ ๋ค๋ฅธ ๋ฒ์ ์ผ๋ก ์ฎ๊ฒจ์๋ ์๋๋๋์ง ํ๋ฒ ํ์ธํด๋ณด์๋ฉด ์ข์ง ์์๊น ์๊ฐํด๋ด ๋๋ค. ํ๋ก๊ทธ๋จ ์ด์ ์ผ์๋ ์์ผ๋.
์ ๋ฐ์ ๋ฉํํด๋จผ์ ๊ธฐ๋ณธ ์ ๋ฐ์ธ๊ฐ์? ์ด ์ด์๋ ์ ๊ฐ ํ๋ฒ๋ ๊ฒช์ด๋ณด์ง๋ฅผ ๋ชปํด์ ๋ญ๋ผ ๋ต๋ณ ๋๋ฆฌ๊ธฐ๊ฐ ์ ๋งคํ๋ค์. Tํฌ์ฆ๋ Aํฌ์ฆ๋ฅผ ๋ง๋ค ๋์ฒ๋ผ ๋ ๋ฒจ์ํ์ค์์ ๋ฉํํด๋จผ์ ๋ค๋ฆฌ์ชฝ ๋ฆญ์ ์์ง์ด๋ฉด์ ๊ธฐ๋ณธ์ ์ผ๋ก ์ ๋๋ฉ์ด์ ์ ๋ฌธ์ ์ธ์ง ์ ๋ฐ์ ๋ฌธ์ ์ธ์ง ํ๋ฒ ํ์ธํด๋ณด์๋ฉด ์ข์ ๊ฒ ๊ฐ์ต๋๋ค. ๋ง์ฝ ๋ฐ๋ก ์ธํ ํ์ ์ ๋ฐ์ด๋ผ๋ฉด weight๊ฐ transfer์์ ์ด์๊ฐ ์๋ ๊ฒ์ด ์๋๊น ์ถ๋ค์.
๋ต๋ณ ์ฃผ์ ์ ๋๋ฌด ๊ฐ์ฌ๋๋ฆฝ๋๋ค. ์ ๊ฐ ์ธ๋ฆฌ์ผ์ ์์ด๋ณด๋ผ ใ ใ ์ ๋๋ฉ์ด์ ์ํ์ค๋ฅผ ๋ค๋ฅธ ๋ฒ์ ผ์ผ๋ก ์ด๋ป๊ฒ ์ฎ๊ธฐ๋์ง ์ฐพ์๋ดค๋๋ฐ ๊ทธ๋ฐ ์์์ด ์๋ค์ ๋๋ฌด ๊ธฐ์ด๋ผ ๊ทธ๋ฐ๊ฐ๋ด์ ใ ใ ์ด๊ฑธ ํ๋ฉด์ ์ธ๋ฆฌ์ผ ๊ธฐ์ด ๊ฐ์ข๋ ๊ฐ์ด ๋ฃ๊ณ ์๊ธด ํ๋ฐ ๊ทธ๋ฐ ๋ด์ฉ์ด ์์ด์. ์๋ ค์ฃผ์๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค.
๊ทธ๋ฆฌ๊ณ ์ ๋ฐ์ ๋ฉํํด๋จผ์ ๊ธฐ๋ณธ ์ ๋ฐ์ด๊ณ ๋ ๋ฒจ์ํ์ค์์ ๋ค๋ฆฌ์ชฝ ๋ฆญ์ ์์ง์์๋ ์ ๋ฐ์ด ์ ๋ฐ๋ผ์ค๊ธด ํฉ๋๋ค.
์ฐ์ ์๋ ค์ฃผ์ ๋๋ก ์ ๋๋ฉ์ด์ ์ํ์ค๋ฅผ ๋ค๋ฅธ ๋ฒ์ ผ์ ์ค์นํด์ ๊ทธ๊ณณ์ผ๋ก ์ฎ๊ธด ๋ค์์ ๋ค์ ๋ธ๋๋๋ก ๊ฐ์ ธ๊ฐ๋ ๊ฑธ ํ๋ฒ ํด๋ณด๊ฒ ์ต๋๋ค.
์ ๊ทธ๋ฆฌ๊ณ ์ถ๊ฐ๋ก ๊ถ๊ธํ๊ฒ ์๋๋ฐ, ํํธ1์์ ๋ฏน์ฌ๋ชจ์์ ๊ฐ์ ธ์จ ๋์์ ์ ์ฉ์ํจ ์๋ฐํ๋ฅผ ํํธ2์์ ๊ทธ๋๋ก ์ฌ์ฉํ์ ๊ฑด๊ฐ์? ์๋๋ฉด ๊ทธ๊ฑด ํํธ1์์ ๋๋ฌ๊ณ , ํํธ2 ์์์์ ์ฒ์ ๋ถ๋ฌ์จ ์๋ฐํ๋ ๋ฉํํด๋จผ์์ ๋ฐ๋ก ๊ฐ์ ธ์จ ๊ธฐ๋ณธ์ผ๋ก ์์ํ์ ๊ฑด๊ฐ์? ์ ๊ฐ ์ดํดํ๊ธฐ๋ก๋ ๋ฏน์ฌ๋ชจ ๋์์ ์ ์ฉ์ํค๋ฉด ํฌ์ฆ๊ฐ ๊ธฐ๋ณธ ํฌ์ฆ๊ฐ ์๋๋ผ ์ ํ๋จ์ผ๋ก๋ ๋ฉํํด๋จผ์ ๊ธฐ๋ณธ์ํ์์ ์์ํ๊ฑฐ๋ ์ ~ ๊ทธ๋์ ํ๋ฉด์ ์๋ฐํ๋ฅผ 2๊ฐ๋ฅผ ๋ถ๋ฌ์จ ์ํ์์ ์งํ์ ํด์ ๋ฌธ์ ๊ฐ ์๊ธด๊ฑด์ง... ๋ต๋ตํ๋ค์ ใ ใ
๋ฌผ์ด๋ณผ๋ฐ๋ ์๊ณ ๋๋ฌด ๋ต๋ตํ๋ฐ ๋ต๋ณ ํ๋ฒ ๋ ๊ฐ์ฌ๋๋ฆฝ๋๋ค.
@@user-metell ์ปจํ ์ธ ๋ธ๋ผ์ฐ์ ์์ ์ ๋๋ฉ์ด์ ์ํ์ค๋ฅผ ๋ง์ฐ์ค ์ฐํด๋ฆญํ๋ฉด show in explorer ๋ฅผ ๋๋ฌ์ ํด๋นํ์ผ์ ๊ฒฝ๋ก๋ฅผ ํ์ธํ์๊ณ ๋ณต์ฌํด์ ์ํ๋ ํ๋ก์ ํธ Contents ํด๋ ๋ด์ ๋ถ์ฌ๋ฃ๊ธฐ ํ์๋ฉด ๋ฉ๋๋ค.(๊ทธ ํ๋ก์ ํธ ์์ ๋์ผํ ๋ฉํํด๋จผ์ด ๋ค์ด์์ด์ผํฉ๋๋ค.)
์ ๋ฐ์ชฝ์ ์ ๊ฐ ๋ต๋ณ ๋๋ฆด ์ ์๋๊ฒ ์๋ค์.(์ ๋ฐ ์ค์ผ๋ ํค์๋ ๋์ผํ ์ ๋๋ฉ์ด์ ์ ์ ์ฉํ์ ๊ฑด ์๋์์ฃ ? ๋ชจ๋ ์ ๋๋ฉ์ด์ ์ ๋ฐ๋์๋ง ์ ์ฉํด์ผํฉ๋๋ค.) ๊ทผ๋ฐ ์๋ ์ชผ๋ฆฌ๋ ์ฝ๊ฐ ๋๋๋๋ ๊ฑฐ๋ฆฌ๊ธด ํฉ๋๋ค. ๊ทธ์น๋ง ๋ฐ๋ฅ์ ๋ถ์ด ์๊ฑฐ๋ ๋ค๋ฅด๊ฒ ์์ง์ด๋๊ฑด ์ข ์ดํด๊ฐ ๋์ง ์์ต๋๋ค.
@@___quirk___์๋๋๋ค ์ด์ ๋๋ก ๋ต๋ณํด ์ฃผ์ ๊ฒ ๋ง์ผ๋ก๋ ๋๋ฌด ๋์์ด ๋์์ต๋๋ค. ๋ง์ํด์ฃผ์ ๊ฒ์ ํ ๋๋ก ์ด์ฌํด ํด๋ณผ๊ฒ์ !!! ๊ทธ๋๋ ์๋๋ฉด ์ด๋ํ๋ก ๋ฐ๊ฟ์ ํด๋ด์ผ ๊ฒ ์ต๋๋ค. ์ํผ ์ด๊ฒ์ ๊ฒ ํด๋ณผ๊ฒ์ ๋๋ฌด ๊ฐ์ฌ๋๋ฆฝ๋๋ค^^
@@___quirk___ ์ฟฝ๋ ์ ๋๋ฉ์ด์ ์ํ์ค ๊ตฝ๊ธฐ ์๋๋ ํ์ ๊ด๋ จํด์ ๋๋ฆ๋๋ก ๋ฐฉ๋ฒ์ ์ฐพ์์ต๋๋ค!! ใ ๋์คํ๋ ์ด๋ชจ๋๊ด๋ฆฌ์์ GPU ์ ํ์ฌํญ์ ์๋์ ํ์ด ์๋ 'NVIDIA GPU๋ง ํด๋น'์ผ๋ก ๋ณ๊ฒฝํ๊ณ , ๋ฏน์ฌ๋ชจ์์ ๋ค์ด๋ฐ์ ๋ ํคํ๋ ์์ ํ์ none์ด ์๋ 'Uniform'์ผ๋ก ํ๋๊น 5.1.1๋ฒ์ ๊ณผ 5.3๋ฒ์ ์์ ์ ๋์ผ์ด์ ์ํ์ค ๊ตฝ๊ธฐ๊ฐ ์คํ๋์์ด์!!! ์ด์ ๋ ๋ชจ๋ฅด๊ฒ ์ต๋๋ค ใ ใ ํน์ ๋ค๋ฅธ๋ถ๋ค๊ป ๋์์ด ๋ ๊น ํด์ ๋จ๊ฒจ๋ก๋๋ค^^
Awesome tutorial Quirk! It's exactly what I need, but for some reason, after doing the animation exports from UE to Blender, the animations keep importing with these strange "stretches" on the hands, almost as if the animation data won't properly register movement from the initial Metahuman pose to where it was moved (T, BaseA, and A). Any thoughts on how I can fix this?
Thanks for your support.
I think that may happen when meshes and anim data donโt match.(it adds extra bones)Bake anim with your Metahuman again, after you import your anim in ue.
์๋ ํ์ธ์ ์ข์ ๊ฐ์ ์ ๋ณด๋ฉฐ ๋ฐ๋ผํ๊ณ ์์ต๋๋ค. ์์ ํ๋ฉด์ ์ฝ๊ฐ์ ๋ฌธ์ ๊ฐ ์๋๋ฐ ์ธ๋ฆฌ์ผ ์์ง์์ ์บ๋ฆญํฐ๋ฅผ fbx ๋ก ๋ฝ์์ ๋ธ๋๋๋ก ์ํฌํธ ํ ๋ T์ ํฌ์ฆ์ ๊ฑท๋ ์์ง์ ์ด๋ฐ์ ์๋ชจ์์ด ๋ง์ด ๋คํ๋ ค์ ๋์ค๋ค์ T์ ํฌ์ฆ๋ ํ๋ ์์ด ์ง๋๋ ๋คํ๋ฆฐ ์ํ๋ก ์ง์๋๊ณ ๊ฑท๋ ์์ง์์ผ๋๋ ์ด๋ฐ 2ํ๋ ์ ์ ๋ ๋คํ๋ฆฌ๊ณ ๋ค์ ์๋ชจ์์ผ๋ก ๋์์ค๋๋ผ๊ตฌ์ ํน์ ์ด๋ถ๋ถ ํด๊ฒฐ ๋ฐฉ๋ฒ์ด ์์๊น์? ์ข์ ๊ฐ์ ๋ด์ฉ ๋๋ถ์ ๋ง์ด ๋ฐฐ์ ๊ฐ๋๋ค ๊ฐ์ฌํฉ๋๋ค.
์๋ ํ์ธ์. ์์์ด ๋์์ด ๋์ จ๋ค๋ ๊ฐ์ฌํฉ๋๋ค. ์ ์ ๊ฒฝ์ฐ ์๊ฐ๋ฝ์ด ์ด์ง ๋ฉ์ํด์ง๋ค๋์ง ์๊ฐ๋ฝ์ด ๋์ด๋ ํ๊ณณ์ ๋ชจ์ธ๋ค๋์ง ํ๋ ์ด์๊ฐ ์์์ต๋๋ค. ์์งํ ๋ง์ ๋๋ฆฌ๋ฉด ์ ํํ ์์ธ์ ๋ชฐ๋ผ ์ ํํ ํด๊ฒฐ ๋ฐฉ๋ฒ์ ์ ์ํด๋๋ฆด ์๋ ์์ง๋ง ๋ณดํต ๋ธ๋ ๋์์ ์์ ์ค์ ๋ฉํํด๋จผ์ origin์ด ๋ณ๊ฒฝ๋์๊ฑฐ๋ ์ผ๋ถ ์์ ๋จ๊ณ์์ ๋์น ๋ถ๋ถ๋ค์ด ์์ ์ ์์ต๋๋ค.
๋ณดํต ์ ํํ ๋จ๊ณ๋ฅผ ๊ฑฐ์ณ ๋ค์ ์ ์ํ์ ๊ฒฝ์ฐ์๋ ํด๋น ์ด์๊ฐ ํด๊ฒฐ๋์์์ต๋๋ค.
ํน์ ์์ธ๊ณผ ํด๊ฒฐ ๋ฐฉ๋ฒ์ ์ฐพ์ผ์ จ๋ค๋ฉด ๋๊ธ์ ๊ณต์ ํด์ฃผ์๋ฉด ๋ค๋ฅธ ๊ตฌ๋ ์๋๋ค๊ป๋ ํฐ ๋์์ด ๋ ๊ฒ ๊ฐ์ต๋๋ค.
๊ฐ์ฌํฉ๋๋ค. ์๋ฆ๋ค์ด ํ๋ฃจ ๋ณด๋ด์ธ์. :)
@@___quirk___ ์ ๋ถ๋ถ์ด ๋คํ๋ฆฌ๋ ๋ถ๋ถ๋๋ฌธ์ ์ฌ๋ฌ ๋ฐฉ๋ฒ์ ์๋ํด๋ดค๋๋ฐ ๊ฐ์ฅ ํจ๊ณผ์ ์ด์๋๊ฑด ๋คํ๋ฆฌ๋ ํน์ ์ ๋๋ฉ์ด์ ์ด๋ ํฌ์ฆ๋ฅผ ๋ฆฌ ์ํฌํธ ์์ผ์ ์ฐ๊ฒฐ์์ผ์ฃผ๊ฑฐ๋ ํฌ์ฆ๋ชจ๋์์ ๋ผ๋ ์ ์ฒด๋ฅผ ์ ํํ์ ๋คํ๋ฆฐ ๋ถ๋ถ์ด ๋ฐ์ํ 1ํ๋ ์๋ง์ ์ง์์ฃผ๋ฉด ์ ์์ ์ผ๋ก ๋์์ค๋๋ผ๊ตฌ์ ! ์์์ ๋๊น์ง ์ ์์ฒญํ์ต๋๋ค ๊ฐ์ฌํฉ๋๋ค. ํ๊ฐ์ง ์ฌ์ญค๋ณด๊ณ ์ถ์๊ฒ ์๋๋ฐ ๋ณด์ฌ์ฃผ์ ํํ ๋ฆฌ์ผ์ ๊ทธ๋๋ก ๋ฐ๋ผ์ ์งํํ๋๋ฐ ๋ง๋ธ๋ฌ์ค์์ ALEMBIC ์ผ๋ก ๋ฝ๊ณ ์ธ๋ฆฌ์ผ์ ์ท์ ๋ฃ์์๋ ์๋ฒฝํ๊ฒ ๋งค์นญ์ด ๋์ง์๊ณ ๊ณ์ ํ์ด์ง๋๋ผ๊ตฌ์ skin offset๋ ์กฐ์ ํด๋ณด๊ณ ๋๊ป ์ค์ ๋ ํด๋ดค๋๋ฐ ๊ฐ์ ์ํฉ์ด ๊ณ์ ๋ฐ์๋์ด์ ํน์ ์ท ์๋ฎฌ๋ ์ด์ ์ด ์ธ๋ฆฌ์ผ ๋ฉํํด๋จผ ์์ง์๊ณผ ์๋ฒฝํ๊ฒ ๋ง์ถ๋ ๋ฐฉ๋ฒ์ด ์์๊น์?
์ข์ ์ฃผ๋ง ๋ณด๋ด์ธ์!
@@jaeyounlee7733 ์๋ ํ์ธ์. ์ ํด๊ฒฐํ์ จ๋ค๋ ๋คํ์ด๋ค์. ํด๊ฒฐํ์ ๊ฒฝํ์ ๊ณต์ ํด์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค.
์. ์ธ๋ฆฌ์ผ์์ ๋ฉํํด๋จผ ์ ๋๋ฉ์ด์ ์ ๊ทธ๋๋ก ๊ฐ์ ธ์ค๋ ๋ฐฉ์์ด๋ผ ์ ๋๋ก ์๋ํด์ผ ๋๋ ๊ฒ์ด ๋ง๊ธด ํฉ๋๋ค. ๋ ๋๋ง์ ํด์ ์์ํ์ ์ถ๋ ฅํด๋ ๋์ผํ ํ์์ด ๋ฐ์ํ๋์? ์ฒ์๋ถํฐ ํ์ด์ง๋์ ์๋๋ฉด ์ค๊ฐ์ค๊ฐ ๋งค์นญ์ด ๋์ง ์๋ ๊ตฌ๊ฐ์ด ์๋์?
@@___quirk___ ๋ง๋ธ๋ฌ์ค ์์์๋ ๋ ๋๋ง์ ํด๋ ์์์ด ์๋ฒฝํ๊ฒ ๋ง์ ๋จ์ด์ง๋๋ฐ ์ธ๋ฆฌ์ผ๋ก ๋์ด๊ฐ์๋ (ALMEBIC IMPORT) ์ฒซ ์์ํ๋ ์์ ์๋ฒฝํ๊ฒ ๋ง๋๋ฐ ์์์ด ์์๋๋ฉด ์ ๋ค๋ก ๋ชธ์ด ํ์ด์ง๋๋ผ๊ตฌ์....์์ ๋ง์ถ๋ฉด ๋ค์ชฝ์ด ๋น๊ณ ๋ค์ชฝ์ ๋ง์ถ๋ฉด ์์ชฝ์ด ๋งจ์ด์ด ๋์ค๋ ์ํ์ ๋๋ค...
@@jaeyounlee7733 ๋ณดํต ์ด๋ฐ์ผ์ด ๋ฐ์ํ๋ฉด ๋ฉ๋ถ์ด ์ค์ฃ .
์ ๊ฐ ์ง์ ๋ณด์ง ์์๊ธฐ ๋๋ฌธ์ ๋ช ํํ ํด๊ฒฐ์ฑ ์ ๋๋ฆด ์๋ ์๊ฒ ์ง๋ง
๋ช๊ฐ์ง๋ฅผ ์ฒดํฌํด๋ณด๋ฉด ๋์์ด ๋ ๊ฒ ๊ฐ์ต๋๋ค.
1. ๊ฐ์ ธ์จ ์์๊ณผ ๋ฉํํด๋จผ์ ์์น๊ฐ์ ์ ํํ ๋์ผํ๊ฒ ์ธํ ํ์๋๊ฐ
2. ์์์ ์ค์ผ์ผ ๊ฐ์ด ๋ณ๊ฒฝ๋์ง ์์๋๊ฐ
3. ์ธ๋ฆฌ์ผ์์ง, ๋ธ๋ ๋, ๋ง๋ธ๋ฌ์ค ๋์์ด๋์ ์ ๋๋ฉ์ด์ ์ ๋ชจ๋ ๋์ผํ ํ๋ ์ ๋ ์ดํธ๋ก ์ธํ ํ๊ณ ์งํํ์๋๊ฐ(์: 30FPS, 24FPS, etc).
์ด๊ฒ์ผ๋ก ํด๊ฒฐ์ด ๋์ง ์๋๋ค๋ฉด ์ ๊ฐ ๊ฒช์๋ ์ ์ฌํ ์ฌ๋ก์ ํด๊ฒฐ ๋ฐฉ๋ฒ์ด ์๊ธฐ๋ ํ๋ฐ ๋ค์์ฃผ๋ถํฐ ํํ ๋ฆฌ์ผ ์์ ์ ์์ ์ง์ค์ ํ ์ ์์ ๊ฒ ๊ฐ์ ์ ์์ ํด๋ณด๋๋ก ํ๊ฒ ์ต๋๋ค.
I am again stuck at Linking animations (15:55 ), I followed every part of the video. Can you please please do a shorter video on connecting these animations in blender. the last part basically. Really want to make my MH walk with clothes on ๐ค like after T pose something is wrong
hello. It's just the same as the video.
It's about importing the animation data and linking the animation to the combined metahuman. let me know more information.
totally stuck at 12:03 , cannot clear parent in edit mode. pressing alt + p doesn't do anything. gg ;(
hello universe. place your mouse cursor on viewport then press alt + p to clear parent
@@___quirk___ I found there is a bug in blender. In edit mode sometimes alt + p doesn't work. You should keep switching between object mode and edit mode until it works
really? i've never met this bug before. thanks for letting us know! @@DrizztLoFish
@@___quirk___ i just had this same problem with this tutorial. And this is how I solved it. I am not so confident in blender and these kind of things are still obscure for me
this will help blender beginners of our subscribers! thanks for sharing your experience! @@DrizztLoFish
hi, is confused, i created that poses,then i import to fbx of that pose in MD and no show head, and my pose T only body, when i open pose A only body, no make the animation to pose A. i am lost
when you export MH from blender, make sure you select body&head.
or just make it easier, select body and head then press CTRL + J to join two meshes. then they'll be perfectly 1 mesh.
@@___quirk___ thanks, i use maya, then blender is confused... i understand you now, thanks
great! @@andresca1985
15:59 the metahuman disappears when I link my animation data
Nevermind! Found the unlisted tutorial haha, so good!!
select MH then press F (focus) on viewport then MH will say hi@@TRABITY
@@___quirk___ Yeah i found the unlisted tutorial! it works
lucky boy you found that treasure @@TRABITY
@@___quirk___ โค
ํ๋ ~ ์๋ ์ด์์ ๊ด๋ จํ์ฌ ์ ๋ฐ์ ์ผ๋จ ์ด๋ํ๋ก ๋ฐ๊พธ๋๊น ์บฃ์ํฌ ๋์์์๋ ์ ๋ฐ์ด ์๋ฐํ ์์น์ ์ ๋ฐ๋ผ์์ต๋๋ค. ์ด๊ฑธ ํด๊ฒฐํ๋ ๋ ๋ค๋ฅธ ๋ฌธ์ ๊ฐ ์๊ฒผ์ด์ ใ ใ ์บฃ์ํฌ ๋์์์ ๊ฐ์๊ธฐ ์๊ฐ๋ฝ์ด ๋์ด๋ ๊ฒ ์ฒ๋ผ ๋ณด์ฌ์ง๋๋ค. ๋ค๋ฅธ ํฌ์ฆ๋ฅผ ๋ถ๋ฌ์์๋๋ ๋ฌธ์ ๊ฐ ์์์ต๋๋ค. ์ด๊ฑด ์ด๋ป๊ฒ ํด๊ฒฐ์ ํด์ผ ํ ๊น์? ใ ใ ์๋ ค์ฃผ์ ๋ค๋ฉด ๋๋ฌด ๊ฐ์ฌํ ๊ฒ ๊ฐ์ต๋๋ค.
์๋ ๊ฐ์ด๋๋ฅผ ๋ฐ๋ผํด๋ณด์ธ์. ํด๋ผ์ด์ธํธ ํ๋ก์ ํธ ๋ง๋ฐ์ง๋ผ ์ ๊น ์ฌ๋์๊ฐ์ ์ฌ๋ฆฌ๋๊ฑฐ๋ผ ๋ฒ์ญ์ ๋ชปํด๋๋ ธ์ต๋๋ค.
I think you should try this.
Double click - animation sequence.
Click - Skeleton Tree(left top)
Click - option icon(next to search bar)
Check- [Show Retargeting Options]
Select - [spine_01] to [thigh_twistCor_02_r_dyn]
except root(leave as 'Animation'), pelvis(leave as 'Animation Relative')
Mouse R.click - Recursively Set Translation Retargeting Skeleton
Note
Select all but [root] and [pelvis] and change to [Recursively Set Translation Retargeting Skeleton] and you should see that [Translation Retargeting] has changed to [Skeleton].
Then save and try playing the animation again.
๋ธ๋๋์์ ์ด ์์ ์ ํ๋๊ฒ ๋ง๋์? ํํธ2์์ ๊ฑฐ์ ๋ง์ง๋ง ๋ถ๋ถ ๋ธ๋๋์์ ์บฃ์ํฌ์ ๋๋ฅผ ๋ถ๋ฌ์์๋ ์๊ฐ๋ฝ์ด ๋์ด๋๊ฑฐ๊ฑฐ๋ ์.ใ กใ ์๊ฐ๋์ค๋ ์๋ ค์ฃผ์๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. ์ ๊ฐ ๋ธ๋๋๋ ์๋ชฐ๋ผ์์.ใ ใ ๋ฐ์์ ์์ค์ ๋ต๋ณ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค
์๊ฐ๋ ๋ ๋ฌ์๋๋ฆฌ๋๊ฑด๋ฐ์ ๋ญ. ์ ์ธ๋ฆฌ์ผ์ด์ผ๊ธฐ์์ต๋๋ค. ์ ํน์ part1๋ฒ ์์ ์ ๋ค ํ์ ๋ค์ ํํธ2์์ ๋ฉํํด๋จผ์๋ค๊ฐ ๋ค์ ๊ทธ ์ ๋๋ฉ์ด์ ์ ๋ถ๋ฌ์์ ๋ฒ ์ดํน์ ํ์ ์ ๋๋ฉ์ด์ ์ํ์ค๋ฅผ ๊ฐ์ ธ์ค์ ๊ฒ ๋ง์๊น์? ๊ทธ๋ฆฌ๊ณ ๊ทธ ์ ๋๋ฉ์ด์ ๋ฐ์ดํฐ๋ฅผ ๋ธ๋ ๋๋ก ๋ด๋ณด๋ธ๊ฑด์ง ํ๋ฒ ํ์ธํด๋ณด์ธ์. ์ด๋ฐ์ ๋ง๋ ๋ฉํํด๋จผ anim sq๋ ๋ณด๊ธฐ์ ๊ฐ์๋ณด์ฌ๋ ๊ธฐ๋ณธ MH ํ๋ฆฌ๋ทฐ๋ฉ์๋ฅผ ์ฐ๊ณ ์์ด์ ๋ธ๋ ๋๋ก ๊ฐ์ ธ์์ ๋ ๋งค์นญ์ด ์๋ ์๋ ์์ต๋๋ค. ๊ทธ๋์ ๋ด๋ณด๋ด๋ ๋ฉํํด๋จผ์ ๋ฐ๋์ ์๋กญ๊ฒ ์ ๋๋ฉ์ด์ ์ ๋ฒ ์ดํน ํด์ค์ผํฉ๋๋ค. @@user-metell
@@___quirk___๊ณ์ ์ฌ์ญค๋ณด๋๊ฒ ์ฃ์กํ๋๋ฐ ๊ทธ๋ ๊ฒ ๋ง์ํด์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค ใ ใ ๋ค ์ฌ๋ฌ๋ฒ ํ์ธํด ๋ดค๋๋ฐ ๋ง์ต๋๋ค. ๋ค๋ฅธ ํฌ์ฆ๋ค์ ๋ฌธ์ ๊ฐ ์๋๋ฐ ์ ๋๋ฉ์ด์ ๋ฐ์ดํฐ๋ง ์์ด ๊ทธ๋ ๊ฒ ๋๋ค์ ใ ใ ํน์๋ ๋์น๊ฒ ์์๊น๋ด ์ฌ๋ฌ๋ฒ ์๋ก ๋ฐ๋ผํ๊ณ ํด๋ดค๋๋ฐ ์๋๋ค์ ใ ใ ์ ๋๋ฌด ๋ต๋ตํฉ๋๋ค ใ ใ ์ ๊ฐ ํท๊ฐ๋ฆด๊น๋ด ํ๋๊ณผ ์ ์ฅ ๊ฒฝ๋ก๋ ๊ฑฐ์ ๊ฐ๊ฒ ์ด๋ฆ๋ ๊ฐ๊ฒ ํ๊ฑฐ๋ ์...์ผ๋จ ์น ๋ค ์ง์ฐ๊ณ ๋ค์ ํ๋ฒ ๋ ์ฒ์๋ถํฐ ํด๋ณผ๊ฒ์ ๊ทธ๋๋ ์๋๋ฉด ๋ค์ ์ฌ์ญค๋ณด๊ฒ ์ต๋๋ค.
โ โโ @@___quirk___ํ๋ ์ ๊ฐ ์ธ๋ฆฌ์ผ์ด ์ด๋ณด๋ผ์ ์ ํํ ์ดํด๋ฅผ ํ๊ฑด์ง ๋ชฐ๋ผ์ ํ๋ฒ๋์ฌ์ญค๋ณด๊ณ ์ถ์๋ฐ์. ํํธ1์์์ฑํ๊ณ ํํธ2๋ฅผ ์์ํ ๋ ํํธ์์์ ์์ ํ ๋ฉํํด๋จผ ์์ ๋ธ๋ฆฟ์ง์์ ๋ฐ์ ๊ฐ์ ๋ฉํํด๋จผ์ ๋ค์ ๊บผ๋ด์ ํํธ2์์ ์์๋๋ก ๊ทธ๋๋ก ๋ฐ๋ผํ๋๋ฐ ์ด๋ถ๋ถ์์ ์ ๊ฐ ๋์น๊ฒ ์๋๊ฑธ๊น์? ๋ต๋ณ์ฃผ์ ๋ด์ฉ์ด ํน์ ์ด๋ถ๋ถ์์ ์ ๊ฐ ์ค์๋ฅผ ํ๊ฑด๊ฐ ํด์์ ใ กใ ๋ต๋ณ์ฃผ์๋ฉด ๋๋ฌด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค
ใ กใ
new metahumans are separated by body, legs, feet and head now, this doesn't seem to work anymore ast per new metahumans
Oh my dear. Thanks for letting me know. Iโll test and try to find new way after finish my client work.
i've just checked 5.3 metahuman and it is just same as previous version. this pipeline still works.
[seperated body,legs, feet, head] is because metahuman is wearing clothes and we use metahuman with 'no clothes' and that will work. :)
anyway, thx for letting me know!
ok but what about the textures....
I will upload 'applying texture' tutorial in next week :)