KeyShot Material Study: Detailed Metal

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  • čas přidán 29. 08. 2024

Komentáře • 39

  • @creo_designer
    @creo_designer Před 2 dny

    Wonderful work

  • @KIBAUSTATION1
    @KIBAUSTATION1 Před 5 lety +1

    I realy don`t understand who put a dislike. Beautiful work.

  • @shoebkhan4166
    @shoebkhan4166 Před 4 lety

    Learnt so much from just this video itself!! surely would be trying it. Thnx man!!

  • @timothycottrell2635
    @timothycottrell2635 Před 5 lety +2

    Great job learned a few things and a few things went over my head lol!

  • @adarsh_pal
    @adarsh_pal Před 5 lety +1

    Thank you for sharing, love your work

  • @ENDI-DJ
    @ENDI-DJ Před 5 lety +1

    I love your tutorials. Thank you!

  • @monadeseda
    @monadeseda Před 5 lety +1

    Nice job! Extremely useful!

  • @Ulexcool
    @Ulexcool Před 5 lety +1

    Awesome tutorial as always, that pic on Instagram looked amazing, glad that you share your knowledge.

  • @user-do2fp9gj3v
    @user-do2fp9gj3v Před 5 lety +1

    Great details!

  • @MrZadazz
    @MrZadazz Před 5 lety

    Excellent video. Always informative. Please keep them coming.

  • @hannahfink1960
    @hannahfink1960 Před 3 lety

    Awesome tutorial, thanks so much!

  • @lucsofero1582
    @lucsofero1582 Před 5 lety

    You're the best. Thanks so much for all the vids.

  • @nickuipers8815
    @nickuipers8815 Před 5 lety

    Awesome, thanks Esben! Going to use this as soon as I can in my own renderings.

  • @josepinzon24
    @josepinzon24 Před 5 lety

    Thanks esben, great as always bro

  • @HoundDogRock
    @HoundDogRock Před 4 lety

    Awesome, thanks a lot!

  • @user-jl5mt7gx4d
    @user-jl5mt7gx4d Před 5 lety

    thank you ,thumbs up

  • @richardm4617
    @richardm4617 Před 5 lety

    Hey nice tutorial. I use Cinema 4D rather than Keyshot but actually I found this very useful as the concepts are the same and the workflow is similar using Octane's node graph editor.

  • @furkangunal5343
    @furkangunal5343 Před 5 lety +5

    Wow 66 view, 46 likes. That's how you create a tutorial video!

  • @Muerte_S
    @Muerte_S Před 5 lety

    thx for the great tutorial, btw why you decided to use metal shader instead of advanced? I`m talking about advanced shader due to Fresnel option that it has, so maybe it could look more realistic. The only problem is that in Keyshot there is no option to work with the Fresnel curve like we have in vray/corona.

    • @esbenoxholm
      @esbenoxholm  Před 5 lety

      Thanks. Great questions. I don't really have a good answer other than to me it's a bit faster to create the metal shader using the metal material type. I don't know for sure, but I think some subtle Fresnel effects is happening. Especially for the measured metal types inside the metal shader.

    • @Muerte_S
      @Muerte_S Před 5 lety +1

      @@esbenoxholm thanks for the answer. Actually i hope that some day Keyshot team will implement the Fresnel control curve inside the advanced material. And as you said - "some subtle Fresnel effects is happening" and thats true, especially by adding some bump map. Have a nice day Esben and thanks for your work.
      p.s. I guess you should create a Patreon page, and earn on your tutorials instead of using gumroad. Time shows that paid-subscription model works way much better nowadays, instead of pay per item

    • @esbenoxholm
      @esbenoxholm  Před 5 lety

      @@Muerte_S Sure. If you go to the wishlist board on the forum and suggest it, they might consider it :)
      Have thought about the Patreon page, but can't commit for the time being to put out stuff regularly. Thanks for the suggestion though. Might look into again later on. Have a nice day too.

  • @cgvfxstreet
    @cgvfxstreet Před 2 lety

    Which HDRi we have to use making Shine and plastic material ?

  • @mehdikhalfallah3056
    @mehdikhalfallah3056 Před 4 lety

    hi, your work is so awesome! I'm a PCB design engineer and I want to ask something. when I render my PCB ( 3Dmodel exported from Altium designer ) , my tracks ( traces in the pcb ) doesn't render. maybe because I'm exporting just the 3d model of my PCB board ( just the components models ). so what is the the data type I could import from altium ? there : .obj , .3ds , .u3d ? which is the best suited for keyshot ?. thanks

  • @annamontehike
    @annamontehike Před 2 lety

    Can you provide the option to buy the scene through gumroad?

  • @LinYu-888
    @LinYu-888 Před 5 lety

    Which texture is the black bump map?

  • @LinYu-888
    @LinYu-888 Před 5 lety

    What material is the white object in the metal made of?

    • @esbenoxholm
      @esbenoxholm  Před 5 lety

      It's the basic translucent material

    • @LinYu-888
      @LinYu-888 Před 5 lety

      @@esbenoxholm Also added bump texture, is it? The translucent material you modulated is very good. I tried many times to modulate your feeling. Thank you!

    • @esbenoxholm
      @esbenoxholm  Před 5 lety

      @@LinYu-888 True. It has bump and roughness map. And I think I have a subtle texture in the 'texture' slot as well.

    • @LinYu-888
      @LinYu-888 Před 5 lety

      @@esbenoxholm I'll try. Thank you very much.

    • @LinYu-888
      @LinYu-888 Před 5 lety

      @@esbenoxholm May I ask if you use that bump and roughness chart?

  • @sajans3998
    @sajans3998 Před 2 lety

    the model need uvs?

    • @tgs1766
      @tgs1766 Před 2 lety

      No. It doesn’t need UVs to do what he’s doing here.

    • @sajans3998
      @sajans3998 Před 2 lety

      @@tgs1766 oh, it uses projection based mapping?

  • @user-qr5kg1cz4k
    @user-qr5kg1cz4k Před 5 lety

    Always waiting your new video😖