How to Render Worn, Painted Steel Material in KeyShot 8

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  • čas přidán 29. 08. 2024

Komentáře • 70

  • @saintdaniel6403
    @saintdaniel6403 Před rokem +1

    I always follow through with your tutorials step by step and I love the hands on approach.
    p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅

    • @WillGibbons
      @WillGibbons  Před rokem

      You're very welcome! I'm happy to hear that!

  • @its_how_it_should_be2822
    @its_how_it_should_be2822 Před 4 lety +2

    Man so far your tutorials been a great help! Thanks

  • @DiegoKrausebrc
    @DiegoKrausebrc Před 5 lety +3

    awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!

    • @WillGibbons
      @WillGibbons  Před 5 lety +1

      Oh, cool! Yeah, I use the masking method quite a lot. I’m glad you found some value in this one. Thanks for the comment!

  • @a.n.6084
    @a.n.6084 Před 4 lety +1

    Amazing tutorial ! Thank you very much Will

  • @NwoRun
    @NwoRun Před rokem

    Thank You

  • @aditya.pratama
    @aditya.pratama Před rokem

    Great tutorial.
    I use it to set material on handgun. It looks great.
    But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit.
    Thanks

    • @WillGibbons
      @WillGibbons  Před rokem

      It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.

  • @noxix7641
    @noxix7641 Před 5 lety +1

    These tuts look great, going step by step etc. Guess I know what I'm watching for the next few days...

  • @___tyleranderson
    @___tyleranderson Před 5 lety +1

    Will - awesome tutorial. You're crushing it!

    • @WillGibbons
      @WillGibbons  Před 5 lety

      Thanks man! I’m glad you like it. Thanks for the kind comment!

  • @Maxalomat
    @Maxalomat Před 3 lety

    Отличный урок, спасибо за ваши видео, они мотивируют людей развиваться в творческом плане. Это один из любимых уроков!

  • @Mbert1111
    @Mbert1111 Před 4 lety +1

    Awesome tutorial! Been struggling to do solid metal finishes, this should help a lot!

  • @julianopajaro2005
    @julianopajaro2005 Před 4 lety +1

    Material Graph Monday. 💕

  • @sadsha
    @sadsha Před rokem

    NICE TUTORIAL!!!

  • @wanashthegash
    @wanashthegash Před rokem

    Thanks awesome tutorial!

  • @adarshmalpeddiwar8297
    @adarshmalpeddiwar8297 Před 4 lety +1

    Awesome tutor, It would be very helpful if you make a video on bathroom tap rendering.

  • @meatsheets
    @meatsheets Před 5 lety +2

    Hell yeah, great tutorial and Suicide Silence's first album was so good

    • @WillGibbons
      @WillGibbons  Před 5 lety +1

      Thanks Jacob! Really appreciate it! 🤘🏼

  • @s.ananthnarayan3919
    @s.ananthnarayan3919 Před 5 lety +1

    Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.

    • @WillGibbons
      @WillGibbons  Před 5 lety

      Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!

  • @JamesLenane
    @JamesLenane Před 4 lety +1

    New subscriber✌Good job.

  • @hosseinshargh7975
    @hosseinshargh7975 Před rokem

    Would you please do a Tuscan Bronze finish on a door handle for instance? Thanks

  • @thadeucity
    @thadeucity Před 5 lety +1

    Thank you for another amazing tutorial, can you make one for furniture leather? Or wood floors?

    • @WillGibbons
      @WillGibbons  Před 5 lety +1

      Hi Victor. Great questions I’ll add these to the list of requests and see. I will be doing some wood very soon, so hang tight!

  • @ncvisuals
    @ncvisuals Před 5 lety +1

    Nice tutorial! I still struggle to understand the difference between roughness and refractive index

    • @WillGibbons
      @WillGibbons  Před 5 lety +1

      Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.

  • @mae2309
    @mae2309 Před 5 lety +1

    Keyshot guru.. you have taken me to high grounds.. hahagahaha.
    Thank you Sensei guru..

    • @WillGibbons
      @WillGibbons  Před 5 lety

      Hi Mae, haha! This made me laugh! Thanks for the comment.

  • @dome_node
    @dome_node Před 5 lety +1

    great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!

    • @WillGibbons
      @WillGibbons  Před 5 lety

      This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.

  • @arnavgupta146
    @arnavgupta146 Před rokem

    Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks

    • @WillGibbons
      @WillGibbons  Před rokem

      Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.

  • @veziop
    @veziop Před 4 lety +2

    I cant preview the curvature texture with the GPU mode! i do have a compatible RTX card in my laptop (2060)

    • @WillGibbons
      @WillGibbons  Před 4 lety +1

      This is because procedural textures aren't supported by GPU mode. Check Luxion's documentation on GPU limitations.

    • @veziop
      @veziop Před 4 lety +1

      @@WillGibbons oh i see thanks for the explanation!

    • @WillGibbons
      @WillGibbons  Před 4 lety +1

      @@veziop Sure. I imagine they'll be fixing this soon.

  • @tanvirkhan81
    @tanvirkhan81 Před 4 lety +1

    hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.

    • @WillGibbons
      @WillGibbons  Před 4 lety

      Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!

    • @tanvirkhan81
      @tanvirkhan81 Před 4 lety +1

      @@WillGibbons wow..that was quick...thanx again... I will try that next time for sure.

    • @WillGibbons
      @WillGibbons  Před 4 lety

      @@tanvirkhan81 No prob!

  • @fernandolombardo663
    @fernandolombardo663 Před rokem

    Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente.
    Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!

  • @marcsardon4445
    @marcsardon4445 Před 4 lety +1

    Hello! Excellent tuto!
    Do you think we could be in touch for a serious project, regarding metal coating for a vehicle ?

    • @WillGibbons
      @WillGibbons  Před 4 lety

      Sure. I'll point you to my website. willgibbons.com where you can follow the instructions on how to work with me. Look forward to getting in touch!

  • @retroafro1
    @retroafro1 Před 4 lety +1

    like and subscribed :) i have 1 issue - i cant select re-tessellate?

    • @WillGibbons
      @WillGibbons  Před 4 lety

      Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.

    • @retroafro1
      @retroafro1 Před 4 lety

      @@WillGibbons cheers, i blazed through the tutorial :)

  • @nikhilnaik3184
    @nikhilnaik3184 Před 4 lety

    hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply

    • @WillGibbons
      @WillGibbons  Před 4 lety

      Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.

    • @nikhilnaik3184
      @nikhilnaik3184 Před 4 lety

      @@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem

    • @WillGibbons
      @WillGibbons  Před 4 lety

      @@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it

  • @blakemaurer5714
    @blakemaurer5714 Před 5 lety

    Some heroes don't wear capes. This one wears over the ear headphones.

    • @WillGibbons
      @WillGibbons  Před 5 lety +1

      This made me laugh! Amazing. Thanks man!

  • @user-wk1wz1sg8p
    @user-wk1wz1sg8p Před rokem

    嗨,您的项目文件下载失败,可能太长了