Creating frayed cloth in ZBrush - quick 'n easy!

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  • čas přidán 20. 08. 2024

Komentáře • 58

  • @mayurhedau5930
    @mayurhedau5930 Před 2 lety +1

    amazing!! easy to understand who don't use zbrush that often. thanks u

  • @goober7535
    @goober7535 Před 2 měsíci

    very helpful! thanks for sharing this process

  • @AlexPovedaJS
    @AlexPovedaJS Před 2 lety +3

    Man I just found out your channel, and your tutorials are amazing I've learned a lot, infinite thanks I rellay admire how much knowledge you have!

  • @GameArtsCafe
    @GameArtsCafe Před rokem

    For games/low poly, I think you should be able to bake it down to a low poly volume mesh with vector displacement and an opacity map from the generated color map as B&W. If applying it as a soft cloth, the internal space would likely need internal supports in key areas -faces to prevent the walls of the volume penetrating each other or rig it with spring joints. Users will have to export specific parameter settings of VDM to be used in specific programs. If you don't know, Zbrush has a VDM Calibration tool that can be used in your animation package to make sure you the export settings are correct.

  • @attilaattila8659
    @attilaattila8659 Před 2 lety +2

    great tutorial thanks.

  • @natalietaranova4286
    @natalietaranova4286 Před 2 lety +1

    Thank you for the great tutorial!

  • @malteleifsson2699
    @malteleifsson2699 Před rokem

    Thank you for this perfect (!) tutorial

  • @dankovich_1
    @dankovich_1 Před 2 lety +2

    Zbrush is amazing! Thank you, i'm subscribe.

  • @phyohan7048
    @phyohan7048 Před 2 lety +1

    thank you , its cool

  • @kuku6295
    @kuku6295 Před 3 lety +1

    cool skill !! thank you sir!!

  • @Michele-ft4qh
    @Michele-ft4qh Před rokem

    Thank you thank you thank you thank you!

  • @MDksa123
    @MDksa123 Před rokem +1

    Thank u so much

  • @tlilmiztli
    @tlilmiztli Před 3 lety

    Youre on fire lately! Very cool tutorials man!

  • @iCamSkiEz
    @iCamSkiEz Před 3 lety

    Fantastic demo as usual Sean!

  • @PalmaMultimedia
    @PalmaMultimedia Před 3 lety +1

    Just found your channel ~ wish I'd of found it sooner!!! Xlent subbed

  • @Sul_Shadw
    @Sul_Shadw Před 3 lety +1

    Or zremesh with adaptive size set to 0

  • @bruce4551
    @bruce4551 Před 2 lety +3

    Hi Sean! I just started using Zbrush, for the patterns created from the micropoly is it possible to turn it into a texture map instead of having these actual geometry? 🙏 Thanks in advance!

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety +1

      That's an interesting challenge. I guess you could take a single plane, apply the Micropoly to it, adapting your scale etc until you're happy, and then Apply your Dynamic subdivs. Then simply snap to a top down view of it and use GrabDoc from the Alpha menu - Transfer rollup, and drag around it to grab it. Then just export that alpha. There won't be colour information, but you'll at least have the pattern in black and white. Hope this helps!

  • @maurosk818
    @maurosk818 Před 3 lety

    this is just awesome! nice and easy explained, already subscribed! this will improve my art pieces for sure man! I'll apply it to my next character sculpt and if you don't mind I could maybe leave you a link to my artstation project or something so you can see the impact your videos have in an artist growing, only if you want though haha no intention to spam, so let me know if it would be fine

  • @jankarl5269
    @jankarl5269 Před 2 lety +1

    Awesome tutorial! You got any idea how I can bake this into low poly geometry though?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 2 lety

      I don't do much of that kind of stuff I'm afraid. Better off asking a games artist. However, you should at least have the base geometry if you keep your dynamic subdiv model, and it "should" be "just" a case of figuring out how to bake that. :)

    • @jankarl5269
      @jankarl5269 Před 2 lety +1

      @@SeanForsythTutorials alright, thanks!

  • @RAVELEY
    @RAVELEY Před rokem

    But* The question is how can i export clothing models to Blender or unity. Which format for clothing models
    I use OBJ format on blender and all of my work gone*.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem

      For using this in other software packages, you'd probably want to use a low poly version of this with the details baked into it in diffuse, normal and mask maps. I don't do much of that kind of thing, but I'm sure you'll find other tutorials online. Oh, and OBJ should still work for this, as would FBX, if it isn't, maybe it didn't export fully or correctly?

  • @litelife5671
    @litelife5671 Před 3 lety

    Hi, I do not quite understand how further his retopology and bake with cutouts to low poly

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety

      Yeah, that's a much bigger tutorial, and not one I feel I would take on as I don't do a whole lot of low poly stuff and baking. Sorry!

  • @selinzz2985
    @selinzz2985 Před rokem

    How do you make your MicroPoly creation into a game-ready asset?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem

      You'd keep the original low poly mesh and bake the details from the frayed one onto it. As for generating the alpha, unfortunately, I don't do much of that kind of thing, but I'm sure it's possible.

  • @Damian_h
    @Damian_h Před rokem

    bro sean how do u bake this type of meshes for game engines? u project the nano mesh into a low poly mesh u extract a normal map, maybe decimating any insight?.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem +1

      Sounds about right. I don't do game res stuff, but that sounds like the way to go alright. Create your low res mesh, unwrap it, then bake the high res onto it. For the flayed edges maybe use smaller cards and project onto them and use alpha maps to cut them out.

    • @Damian_h
      @Damian_h Před rokem

      @@SeanForsythTutorials Sounds like a plan but also a real pain in the A55. Which im bout to try lmao thanks for the reply.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem

      @@Damian_h Let me know how you get on!

    • @Damian_h
      @Damian_h Před rokem +1

      @@SeanForsythTutorials yea it works like a regular bake u export the low and high(nanomesh) make sure the low is a bit more inflated to catch those details and good to go. I didint decimate anything i went full resolution lol.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před rokem +1

      Good stuff! Thanks for posting to let people know.

  • @cg_community
    @cg_community Před 3 lety

    кто-то делал на таком плаще развертку?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety

      Google translate tells me this is: "did someone do a scan on such a raincoat?", so I'm afraid I'm not sure what you were asking. Sorry!

    • @cg_community
      @cg_community Před 3 lety

      @@SeanForsythTutorials How do I do UV on this cape?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety

      Ah, you don't! You'd have to uv the low poly version and then project the details from the high poly onto it.

    • @cg_community
      @cg_community Před 3 lety

      @@SeanForsythTutorials a torn edge of clothing will not fit

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 lety +1

      @@cg_community Yes, you would have to create an alpha for that to use as a transparency mask.

  • @2050GO
    @2050GO Před rokem +1

    How can you this is not perfect are you kidding me 😅