I laughed and cried watching this, you have no idea how many hours I’ve spent sculpting armor from dynamesh spheres! 😂 thank you for sharing this information it’s a life changer for me.
@@makeithappenwithjayinZBrush Will do thanks... Oh, I have a question, do you know a good resource where I can learn to properly retopo a very heavy and highly detailed armor set? I sculpted a study of Vitaly Bulgarov's Knight From "Mortal Shell" and I don't know the right way to unwrap or retopo, Thanks for the reply! it's greatly appreciated!
@@NME10E Honestly I do not have rich experience in retopologizing, but as I know retopo is different depending on your aim of that specific model. Sometimes it is just doing desimation works, sometimes hand retopo using ZBrush, 3Dcoat or other alternatives should work, it is just tedious work. Best way in my thought is taking decimated version high version, unwrap them and bake. I hope I could explain my view. Good luck buddy! Keep on trying!
One of the best armour tutorials on zbrush! So precise and to the point and well explained! Thank you so much ! I was struggling with armour and now am an armour making wizard!! Thank you brother!
Thanks A LOT man! I feel satisfied when someone says that he or she learned something new and useful! That's the ultimate goal here :) Really cool explanation of how good you became :D Cheers Brother! Peace
This tutorial is great. I love how you explain without idle chatter and very direct steps to follow. No time wasting, but still allow us to see the work flow. Also address some problem points. Great job, and thanks!
Thank you a lot for that insight. I usually just extract then Zremesh and I sculpt stuff on top of it. I mean I get the nice result but it could be much better with your techniques. In future I will definitely try your approach.
Hi Ivan, thank You for your comment! Yeah that's rad! I love that way too! More manual way..which is wonderful and therapeutic to mind when you do sculpts. I hope techniques from my videos will be useful. Check out other videos for more info. Peace
Please do not hesitate to ask any questions to ask if you need help in ZBrush. I work as an instructor of ZBrush so got little experience teaching. Peace
@@makeithappenwithjayinZBrush Thank you so much Jay!! The tips you gave here were really helpful. I will be watching some of your other videos as well. Sometimes I share timelapses on my channel as well but, they are only things I have picked up from tutorials, I will definitely try some of the things you have mentioned and *fingers crossed* remember to credit as well! Great job, please keep it up!
@@DaisyStarlightSL It is pleasure to hear that :) I have not uploaded many of my planned videos unfortunately, but will do hopefully and I hope you watch them and like them. I saw your channel and I love it! You got a wonderful voice and channel with great design! I really appreciate your comment.
Thank you so much Salvatore! Appreciate it man! Here you go: Brushes that I used in this video: 1. 60 IMM Armor Edges: artstn.co/m/k1Kdk 2. 2 Free IMM Armor Edges: artstn.co/m/yr582 Also you can find them from the description of this video. Peace out
Hi Rael! Thanks for your comment. Here topology was not a primary aim. It is about how to make armor in ZBrush, rather than how to prepare it for game. For game you should bake low poly to higher. Depending on the game you can probably can use lower version of this armor right after extraction, or you can go even lower when you extract and then keep than one in separate subtool to use for baking after you done with detailing in higher version of it. When it comes to my thought of approach, since usually games require as low as possible and armor does not change its shape in animation as it is hard surface part, so it doesn't require perfect topology or dense polygons, I would probably decimate it using decimation master or just do manual retopo right inside ZBrush using ZSphere retopology. I hope it helps. Peace
hi, one noob question but I don't know what to search to find that info, how did you hide the hand when you were making the second armor part? thanks a lot for the tut!
Thanks a lot Anik! Appreciate it very much! Sure Anik no problem at all, I am glad to help you out! You should press Ctrl+Shift and press and don't let go the left side button of the mouse and drag it out until you cover the areas you need. Hope this helps. Thanks! If I could not answer please let me know.
Hi, nice tutorial, what is the reasoning behind step 3 and 4, whereby you isolate and use the back part of the mesh, instead of isolating the front and using that?
Hi! Thanks for the question and like! I do chose backside of the mesh because it is the closest part to the body, i.e. it makes easier to extract from that to outside rather than the other way around, because if I chose front side of the mesh it is possible that it will change its shape when I bring it to touch the body. I hope it helps. Peace
Thank you so much! Appreciate it! I would make duplicate of the extracted mesh and then use it as a source of projection. After you finish ZRemeshing the form you can use duplicated one as the one to be projected on. Second way is probably playing around with ZRemesher settings to keep that form. Third way is manually retopoligizing it using ZBrush ZSphere retopolgy or using other software to retopoligize. I hope it helps, and please do not hesitate to ask any further questions. Peace
Thanks a lot, that's very informative ! I'm kinda new to Zbrush so that helps a lot. Is the subtool menu popping up a few times a custom menu ? Like at 8:46 ?
Hi there! Thanks a lot! happy that it helps! Yes, that's custom menu I made for myself, if you want I can share file of it and hotkeys? If you are new and need any help just ask via Artstation or my email, I teach ZBrush at art school so I am happy to help you out. Good luck!
Hey man, love the video! Can u just help me navigating edge brush, I installed it and load it into brush but just nothing happens, I cant choose or see what types of edges I have, I did everything u told in vide but still nothing happens. I have my auto show/hide turned oN in IMM Preferences/UI/IMM Viewer. Pls help :(
Hi Luka! Thanks for the comment! Sure, I think you should check the ZBrush version first, and here I used ZBrush 2022.0, so make sure you have at least 2022.0 or newer versions. Another reason could be that you have too many brushes on your ZBrush brush presets, you can fix that by saving these brushes inside Lightbox on ZBrushes folder.. You should copy these brushes into Windows C(or other disk where Pixologic is installed)>Pixologic>ZBrush 2022(or other version number)> ZBrushes>Choose any folder inside that folder(I would put inside "Insert-IMM"). Reload ZBrush, then you should find it inside Lightbox>ZBrushes. I think if you try this it should work, I hope it works, if not please email me via jaypeace_art@yahoo.com so we can solve this issue. I hope it helps, Sincerely Jay
when i taper the ends of my imm brush does not snap to the surface... it offsets a little bit above the surface of my mesh, any ideia on how to fix that?
It happened also with my sessions. But for some reason it was ok in earlier ZBrush but when I tried to make in newer which is 2022 version it had little elevation. I tried to change it in Brush setting, which was depth and attraction level, which helped little. But usually I manually brought it back. I hope it helps you too. Thanks for question.
Hello, really good workflow i defineyely going to use it. But what is the settings for smooth shading. I always see the polygons . I researched it but couldnt find any real solution.
Hi Ahmet! Thanks for asking! Happy that you learned something! Sorry for late response. Maybe you were on the high polycount already when you tried to do that, or you did not switch on Dynamic subdivision when you wanted to see, or you did switch on but in the settings of dynamic subdiv you lowered its level...You can reach me via my email or Artstation messages if you need help. you are welcome anytime. Good luck to You!
Sure! They work almost same, just QMesh has function of sticking into geometry around the area where you extract. So, I would say Extract works even better than QMesh sometimes. So you can use it with no problem. Thanks for your comment! Good luck!
Hey! Thanks for comment! If you mean how to make mask sharper, then you should click "сtrl+alt+left mouse button" on top of that surface, or go to masking subpalette and click "sharpenmask". If you mean to mask polygroup where is the sharp edge, then you better isolate that polygroup with clicking "ctrl+shift+left mouse button" on that polygroup and click on canvas with ctrl and left side button of mouse, or use mask brush.. I hope it helps! Peace :)
I think it is a good tut. as far as I see from people liking it. But thanks for comment anyways. I am whispering cus I am telling the secrets ;) brother. I appreciate comment really. Will try to sound more louder and cleaner next time. Peace
I laughed and cried watching this, you have no idea how many hours I’ve spent sculpting armor from dynamesh spheres! 😂 thank you for sharing this information it’s a life changer for me.
Oh :D You made me smile buddy :) Glad that you finally found your secret shortcut :D Good luck and let me know if you need anything else!
@@makeithappenwithjayinZBrush Will do thanks... Oh, I have a question, do you know a good resource where I can learn to properly retopo a very heavy and highly detailed armor set? I sculpted a study of Vitaly Bulgarov's Knight From "Mortal Shell" and I don't know the right way to unwrap or retopo, Thanks for the reply! it's greatly appreciated!
@@NME10E Honestly I do not have rich experience in retopologizing, but as I know retopo is different depending on your aim of that specific model. Sometimes it is just doing desimation works, sometimes hand retopo using ZBrush, 3Dcoat or other alternatives should work, it is just tedious work. Best way in my thought is taking decimated version high version, unwrap them and bake. I hope I could explain my view. Good luck buddy! Keep on trying!
One of the best armour tutorials on zbrush! So precise and to the point and well explained! Thank you so much ! I was struggling with armour and now am an armour making wizard!! Thank you brother!
Thanks A LOT man! I feel satisfied when someone says that he or she learned something new and useful! That's the ultimate goal here :) Really cool explanation of how good you became :D Cheers Brother! Peace
This tutorial is great. I love how you explain without idle chatter and very direct steps to follow. No time wasting, but still allow us to see the work flow. Also address some problem points. Great job, and thanks!
Thanks Tim! I am really glad you liked it! I appreciate it very much that you took your time and commented! Peace
Honestly so good to see a such well in depth tutorial ... Thank you
Thank You so much! I really appreciate it! God bless everyone
🏆Excellent explanation. Thank you.
Dude Thanks for the support! Means a lot!
Exactly the tutorial I wanted and needed. It really is cool
Thanks man! Glad you like it!
Thank you a lot for that insight. I usually just extract then Zremesh and I sculpt stuff on top of it. I mean I get the nice result but it could be much better with your techniques. In future I will definitely try your approach.
Hi Ivan, thank You for your comment! Yeah that's rad! I love that way too! More manual way..which is wonderful and therapeutic to mind when you do sculpts. I hope techniques from my videos will be useful. Check out other videos for more info. Peace
Extremely helpful! Thank you
Hi Lucas! Thanks a lot man! Glad that you like it!
Please make more videos, your videos are the easiest to understand so far for my problems
Subscribed
I am really honored and glad to hear that! Thank You! I will hopefully soon. So stay tuned, hope you like them too!
Thanks for this very cool tuto!
Thank you so much! I really appreciate it! Glad that you liked!
Great video, I am still learning zbrush, love this so much, thank you!
Oh Thank You Daisy! It is a pleasure :)
Please do not hesitate to ask any questions to ask if you need help in ZBrush. I work as an instructor of ZBrush so got little experience teaching. Peace
@@makeithappenwithjayinZBrush Thank you so much Jay!! The tips you gave here were really helpful. I will be watching some of your other videos as well. Sometimes I share timelapses on my channel as well but, they are only things I have picked up from tutorials, I will definitely try some of the things you have mentioned and *fingers crossed* remember to credit as well! Great job, please keep it up!
@@DaisyStarlightSL It is pleasure to hear that :) I have not uploaded many of my planned videos unfortunately, but will do hopefully and I hope you watch them and like them. I saw your channel and I love it! You got a wonderful voice and channel with great design! I really appreciate your comment.
Subscribed. Please, consider making more. 😃
Thank you buddy! I will try to do more :D Glad that you liked it! Stay in touch ;)
Thank you so much for this sir.
Hey Jey! Thanks so much man! Really appreciate it! Keep it up!
A great and very unique video. THANK you sir!
My pleasure! Thank You!
dude that was great, thank you
I am glad you liked it! Good luck!
excellent!
Thank you so much Jose! Really appreciate it!
So helpfull, Love you Broo.
You are welcome buddy! Love you too.
Great vid bro, great workflow it was versy helpful! Thank you! :D
Thank you man! Glad you liked it!
Tutorial so good imma buy the pack lol
😂Thanks Daniel! Appreciated much! Means a lot bro.. Peace
Great video, thank you. Where can I find the IMM Armor Edge Brushes?
Thank you so much Salvatore! Appreciate it man! Here you go:
Brushes that I used in this video:
1. 60 IMM Armor Edges: artstn.co/m/k1Kdk
2. 2 Free IMM Armor Edges: artstn.co/m/yr582
Also you can find them from the description of this video. Peace out
very very thank you
@@phakdaimaiart1357You are very welcome!
nice! new sub thx
Oh man Thanks! Appreciated a lot! Thanks for sub! Means a lot..
Would you use this amount of polygons in game development? Or would you do manual retopology?
very useful video thx
Hi Rael! Thanks for your comment. Here topology was not a primary aim. It is about how to make armor in ZBrush, rather than how to prepare it for game. For game you should bake low poly to higher. Depending on the game you can probably can use lower version of this armor right after extraction, or you can go even lower when you extract and then keep than one in separate subtool to use for baking after you done with detailing in higher version of it. When it comes to my thought of approach, since usually games require as low as possible and armor does not change its shape in animation as it is hard surface part, so it doesn't require perfect topology or dense polygons, I would probably decimate it using decimation master or just do manual retopo right inside ZBrush using ZSphere retopology. I hope it helps. Peace
Thank you!
Thank you!
hi, one noob question but I don't know what to search to find that info, how did you hide the hand when you were making the second armor part? thanks a lot for the tut!
Thanks a lot Anik! Appreciate it very much! Sure Anik no problem at all, I am glad to help you out! You should press Ctrl+Shift and press and don't let go the left side button of the mouse and drag it out until you cover the areas you need. Hope this helps. Thanks! If I could not answer please let me know.
Eu infelizmente não tenho esse app, mas sempre vou acompanhar por que seu trabalho é incrível, seu canal vai crescer muito aínda
Thank You my brother! Much appreciated!
Hi, nice tutorial, what is the reasoning behind step 3 and 4, whereby you isolate and use the back part of the mesh, instead of isolating the front and using that?
Hi! Thanks for the question and like! I do chose backside of the mesh because it is the closest part to the body, i.e. it makes easier to extract from that to outside rather than the other way around, because if I chose front side of the mesh it is possible that it will change its shape when I bring it to touch the body. I hope it helps. Peace
Damn thank you so much
Sure bro!
best usfull video thanks
Thank You so much! Well appreciated! God bless
Great video! How do you keep the shape of the geometry when Zremesh, without shrinking?
Thank you so much! Appreciate it! I would make duplicate of the extracted mesh and then use it as a source of projection. After you finish ZRemeshing the form you can use duplicated one as the one to be projected on. Second way is probably playing around with ZRemesher settings to keep that form. Third way is manually retopoligizing it using ZBrush ZSphere retopolgy or using other software to retopoligize. I hope it helps, and please do not hesitate to ask any further questions. Peace
@@makeithappenwithjayinZBrush Thanks!
Thanks a lot, that's very informative ! I'm kinda new to Zbrush so that helps a lot.
Is the subtool menu popping up a few times a custom menu ? Like at 8:46 ?
Hi there! Thanks a lot! happy that it helps! Yes, that's custom menu I made for myself, if you want I can share file of it and hotkeys? If you are new and need any help just ask via Artstation or my email, I teach ZBrush at art school so I am happy to help you out. Good luck!
@@makeithappenwithjayinZBrush That would be awesome thanks =D
Hey man, love the video! Can u just help me navigating edge brush, I installed it and load it into brush but just nothing happens, I cant choose or see what types of edges I have, I did everything u told in vide but still nothing happens. I have my auto show/hide turned oN in IMM Preferences/UI/IMM Viewer. Pls help :(
Hi Luka! Thanks for the comment! Sure, I think you should check the ZBrush version first, and here I used ZBrush 2022.0, so make sure you have at least 2022.0 or newer versions. Another reason could be that you have too many brushes on your ZBrush brush presets, you can fix that by saving these brushes inside Lightbox on ZBrushes folder.. You should copy these brushes into Windows C(or other disk where Pixologic is installed)>Pixologic>ZBrush 2022(or other version number)> ZBrushes>Choose any folder inside that folder(I would put inside "Insert-IMM"). Reload ZBrush, then you should find it inside Lightbox>ZBrushes.
I think if you try this it should work, I hope it works, if not please email me via jaypeace_art@yahoo.com so we can solve this issue.
I hope it helps, Sincerely
Jay
thankiu so much
You are very welcome!
when i taper the ends of my imm brush does not snap to the surface... it offsets a little bit above the surface of my mesh, any ideia on how to fix that?
It happened also with my sessions. But for some reason it was ok in earlier ZBrush but when I tried to make in newer which is 2022 version it had little elevation. I tried to change it in Brush setting, which was depth and attraction level, which helped little. But usually I manually brought it back. I hope it helps you too. Thanks for question.
Hello, really good workflow i defineyely going to use it. But what is the settings for smooth shading. I always see the polygons . I researched it but couldnt find any real solution.
Hi Ahmet! Thanks for asking! Happy that you learned something! Sorry for late response. Maybe you were on the high polycount already when you tried to do that, or you did not switch on Dynamic subdivision when you wanted to see, or you did switch on but in the settings of dynamic subdiv you lowered its level...You can reach me via my email or Artstation messages if you need help. you are welcome anytime. Good luck to You!
3:09 I am usually using Extrude instead of QMesh, is it ok? Is there any differences between using Extrude and QMesh.
Sure! They work almost same, just QMesh has function of sticking into geometry around the area where you extract. So, I would say Extract works even better than QMesh sometimes. So you can use it with no problem. Thanks for your comment! Good luck!
how make mask sharped edges?
Hey! Thanks for comment! If you mean how to make mask sharper, then you should click "сtrl+alt+left mouse button" on top of that surface, or go to masking subpalette and click "sharpenmask". If you mean to mask polygroup where is the sharp edge, then you better isolate that polygroup with clicking "ctrl+shift+left mouse button" on that polygroup and click on canvas with ctrl and left side button of mouse, or use mask brush.. I hope it helps! Peace :)
thx you@@makeithappenwithjayinZBrush
this could've been a good tut. however, you are whispering your directions in the video..
I think it is a good tut. as far as I see from people liking it. But thanks for comment anyways. I am whispering cus I am telling the secrets ;) brother. I appreciate comment really. Will try to sound more louder and cleaner next time. Peace
@@makeithappenwithjayinZBrush It is not good, but great. You can speak louder, yeah, but it doesn't change the quality of the video.
@@elmillo10 Oh maan! :) Thanks for backup :D Really appreciate it man! God bless :)
great stuff, thanks!
Thanks a lot! Really appreciate it!
😇
Peace & love
@@makeithappenwithjayinZBrush thanks for the great tuto, watching ads to contribute a bit to your channel ^^
@@wallacesousuke1433 oh! I am honoured to hear that! I don’t earn from youtube but still I really appreciate it! Thank You! Will try to be better!
@@makeithappenwithjayinZBrush oh that's sad to hear, you deserve to be compensated for amazing content!