Ascension Tactics | Solo Playthrough | With Mike

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  • čas přidán 15. 06. 2024
  • Mike challenges the automated villains in this mix of deck-building and tactical combat.
    *Rules error - When a player champion is defeated, they are exhausted and can't be activated the following turn*
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    - - - - - -
    0:00 - Introduction
    0:41 - Game Overview
    4:11 - Round 1
    9:17 - Round 2
    11:58 - Round 3
    14:30 - Round 4
    16:14 - Round 5
    19:19 - Round 6
    22:59 - Round 7
    25:11 - Round 8
    - - - - - -
    "Music from Epidemic Sound (www.epidemicsound.com)"
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Komentáře • 23

  • @OneStopCoopShop
    @OneStopCoopShop  Před 2 lety

    0:00 - Introduction
    0:41 - Game Overview
    4:11 - Round 1
    9:17 - Round 2
    11:58 - Round 3
    14:30 - Round 4
    16:14 - Round 5
    19:19 - Round 6
    22:59 - Round 7
    25:11 - Round 8

  • @Sutherlord
    @Sutherlord Před 2 lety +12

    Awesome playthrough! Super close game.
    One rule that I'll note is that when your champions are defeated, they cannot be commanded the following turn.

    • @OneStopCoopShop
      @OneStopCoopShop  Před 2 lety +6

      I forgot that one! I'll add a note to the video tonight.

  • @AkmalGameAtion
    @AkmalGameAtion Před 2 lety +5

    Very entertaining playthrough Mike! I have the miniatures version and it looks awesome but the standees are great too!

  • @tonybowers9490
    @tonybowers9490 Před 2 lety +2

    Thanks for sharing.
    To your review point, it is relatively simple. But, it looks pretty fun, especially to me since I enjoy deck builders.

  • @redspit123blackops
    @redspit123blackops Před 2 lety +3

    Round 4, you get a 1 honor for killing a cultist, round 5, the first cultist you commanded should've only been able to move 4 spaces THEN the second one and on could move 5, since you're suppose to play 1 card at a time.
    Awesome video

    • @OneStopCoopShop
      @OneStopCoopShop  Před 2 lety +2

      Ah, perfect corrections. Thanks for watching and for catching those.

  • @nihlify
    @nihlify Před 2 lety +3

    I have the game with the miniatures but tbh I almost always just play with the standees. The art make it easier to identify what everything is and you get a good overview of the board. The minis looks nice but you certainly don't need them. I only bought the kickstarter version because it was the only thing available where I live in stores.

  • @coyotemoon722
    @coyotemoon722 Před 2 lety +5

    Looks pretty cool. I'll wait for the inevitable digital version.

    • @OneStopCoopShop
      @OneStopCoopShop  Před 2 lety +1

      Oh yeah, they do a great job with app adaptations.

    • @iangreig6753
      @iangreig6753 Před 2 lety +6

      Ascension Tactics is great game and the Ascension app a great adaptation of Ascension. Tactics is however a very different beast compared to Ascension and so I won't be holding my breath for an App adaptation - the Ascension App doesn't yet have the latest two Ascension sets that do have simple gameboards to move around, for example. If you want to play a digital version right now there is a freely available and recently updated mod on TTS.

  • @AllyBigGuns
    @AllyBigGuns Před rokem +3

    How did I miss this? It looks awesome, not too heavy but with still enough tactical play to be interesting.

  • @davidko9289
    @davidko9289 Před 2 lety +4

    Looks amazing. It seems easy to introduce a way to cycle the market, which seems like it can stagnate.

    • @OneStopCoopShop
      @OneStopCoopShop  Před 2 lety +2

      Oh sure, would be simple enough! Like maybe link columns in the market to the AI champions and whenever they activate those cards get discarded.
      Though as you saw in this playthrough there are already some automa cards that discard the whole market, so they build some cycling in naturally.

    • @nihlify
      @nihlify Před rokem +1

      There's multiple scheme cards that discard the entire Center Row. For solo and co-op that's more than enough. In 1v1 games I can agree some more card cycling could be nice but isn't a huge problem.

  • @kcn6753
    @kcn6753 Před rokem +2

    maybe I'm playing wrong but I think when they kill your unit on their turn your unit is exhausted, and can't be used on your next turn, so several times you activated an exhausted unit. can anyone confirm? if this isn't the case I've been playing on extreme mode.

    • @OneStopCoopShop
      @OneStopCoopShop  Před rokem +2

      I believe you are correct. Someone else commented the same i think. But it’s been a while since I played

  • @impgazer
    @impgazer Před 2 lety +1

    Bringer of Despair slayed your Faerie Command, and its slay ability would've killed your cultist, which swings the game against you.

    • @OneStopCoopShop
      @OneStopCoopShop  Před 2 lety +1

      If you have a timestamp for when I forgot to remove the cultist, I'll add a subtitle to that part of the video. Thanks!