DCS F/A-18c Hornet Weapons Programming Tutorial

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  • čas přidán 21. 07. 2018
  • A complete tutorial on how to program your weapons, bombs, cluster bombs, gun and rocket pods, including how to fire in single fire or ripple fire rocket pod modes.
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Komentáře • 63

  • @djfritz2001
    @djfritz2001 Před 5 lety +19

    Seriously THANK YOU for your hard work on this incredibly detailed yet easy to follow video.

  • @MrPhantom453
    @MrPhantom453 Před 4 lety +3

    This is one reason why I like your stuff so much Mr Kite. 14 months since you released this and I've just quickly gone back and looked it up to refresh on a few things while I'm doing some training on the F/A - 18. Much better than fluffing through the manual for ages and ending up with a lesser understanding. Your detailed instruction style is so logical.

  • @beepIL
    @beepIL Před 5 lety +8

    i love the pull up pull up on the hornet 7:10
    it's like having a freaked out female passenger actually shouting at you to pull up.
    Much better than the monotone "pull...up.... pull...up..."

    • @kevoman4980
      @kevoman4980 Před 3 lety +1

      "PULL OUT PULL OUT"

    • @beepIL
      @beepIL Před 3 lety

      @@kevoman4980 this guy pilots!

  • @StoneCoolds
    @StoneCoolds Před 5 lety +6

    Wow best tutorial so far, excellent info and development, straight to the point easy to understand, tnx a lot man

  • @baardk2
    @baardk2 Před 4 lety

    Fantastic tutorials you have. So clear and easy to understand even if it is not my language. Thank you!

  • @leseur6675
    @leseur6675 Před 6 lety

    A great tutorial again RedKite, Thank you for your time.

  • @AyoItsJonn
    @AyoItsJonn Před 2 lety

    Thank you for this! Literally just bought this last night too

  • @sniperwolfpk5
    @sniperwolfpk5 Před 6 lety

    Well done to the point and full of details. Keep up the good work

  • @marklopez936
    @marklopez936 Před 6 lety +12

    Class is in Session, The Honorable Red Kite residing. :) Great Video. Its about as good as It gets.

  • @zackbenson7658
    @zackbenson7658 Před 6 lety +1

    Very comprehensive ... Thanks for a great tutorial!

  • @trippylummox274
    @trippylummox274 Před 6 lety +1

    Great vid, thanks RedKite! IRL switching a rocket pod from single to ripple fire is as easy as a switch on the back of the pod. Hope they let us change that via kneeboard or something soon.

    • @RedKiteRender
      @RedKiteRender  Před 6 lety +1

      Yeah, i'm hoping we'l see an overhaul of the loadout screen sometime, allowing you to customise your weapons such as the rocket motor or the fuses loaded onto your weapons.

  • @MrPhantom453
    @MrPhantom453 Před 6 lety

    Good refresher. Thanks RedKite.

  • @3dmax911
    @3dmax911 Před rokem

    درس قصير وقيم جدا
    شكرا لك
    A very short valuable lesson
    Thank you

  • @airlogic
    @airlogic Před 6 lety

    Fantastic RK.... Smashing stuff Old Boy...!

  • @Wikkus
    @Wikkus Před 6 lety

    Excellent, as always! Cheers, chap!

  • @ctguy1955
    @ctguy1955 Před 5 lety

    Thank You so much for making this video. I have a lot of problems with using bombs in Harrier and Fa18

    • @ctguy1955
      @ctguy1955 Před 5 lety

      So I had set up dcs on 5670 x 1080 on three screens and had My 4th screen all set up with this video to show Me
      How to finally fire a weapon of any kind except guns, and I got a weird screen and could not play.
      Turns out I had bought some new 3d glasses for nvidia and had 3D turned on in control panel. Weird duel image...
      So without using your video on the 4th monitor, I actually remembered all of Your good info
      and was able to drop MK84's on the tall building in PG, although it did not fall down.
      Thank You so much for explaining so well that this old man could actually
      make the F18 do something besides just shooting bullets !

    • @RedKiteRender
      @RedKiteRender  Před 5 lety

      Great to hear! comments like yours are why I've worked hard on these tutorials :)

  • @wilbuzllf5057
    @wilbuzllf5057 Před 5 lety

    Superbly well explained! Thanks :)

  • @jbw3
    @jbw3 Před 6 lety +7

    You the man!

  • @wiwa23
    @wiwa23 Před 4 lety +1

    You’re the best! Thanks!

  • @jesse3056
    @jesse3056 Před 5 lety

    Crazy that this is actually accurate.

  • @hansgold58
    @hansgold58 Před 6 lety

    Another great one! Thanks RedKite!

  • @lucaswoods1155
    @lucaswoods1155 Před 4 lety

    Does the Tone not actually work on the Stores page

  • @vilchez2000
    @vilchez2000 Před 6 lety +1

    Thanks.

  • @TechGaming45
    @TechGaming45 Před 6 lety

    Awesome thanks.

  • @Gabriel4Drummer
    @Gabriel4Drummer Před 3 lety

    What is value of DLY1 and DLY2 in seconds?

  • @Lvios
    @Lvios Před 6 lety

    Good video as always! Btw, how do you get those smaller icons for the mission editor instead of the large rectangular ones?

    • @RedKiteRender
      @RedKiteRender  Před 6 lety +1

      I'm using the 'Russia' style editor icon, found under gameplay in the options menu. (they also allow you to see the heading of units unlike the nato ones)

    • @Lvios
      @Lvios Před 6 lety

      Thanks! Keep up the excellent videos

  • @broworm1
    @broworm1 Před 6 lety

    They should just add a selector in the Weapons rearmament panel on reloading. Even in single player firing ranges you are now limited to spawning at least two planes for practicing either Ripple or Salvo modes. But here's to hoping they'll change it during development :)

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      Yeah the loadout menus are due for an overhaul i think.

  • @owenkegg5608
    @owenkegg5608 Před 3 lety

    I searched for the US SALVO program and got this instead. I don't even play DCS but I watched the whole thing and I can't say I was dissapointed.

  • @Recedinghairline180
    @Recedinghairline180 Před 6 lety

    Who the fuck down votes this? This is as good as it gets! Way better than ED's tutorials (sorry Wags)

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      Thanks Kav! I believe i've picked up a mystery down voter, it's been a trend for a while. Do wish there was a practical way to get useful feedback on videos, after all that's the best way to improve!

  • @kevoman4980
    @kevoman4980 Před 3 lety

    good info

  • @stillamarine1001
    @stillamarine1001 Před 5 lety

    Why when I go to use my weapons do I have an X over the weapon on the screen. I am not able to use anything but the gun

    • @RedKiteRender
      @RedKiteRender  Před 5 lety

      If it's X'd out you've got an invalid setup such as conflicting or impossible fuzing combinations or no laser code set

  • @VELCRO666
    @VELCRO666 Před 6 lety

    i know its off the subject, is there a way to make an a.i helicopter, hold position when he lands, untill an enemy unit is dead, before he moves, i know the timer is there, but wanted a unit dead before he can get out of the area ?

    • @RedKiteRender
      @RedKiteRender  Před 6 lety +1

      I think you can get a unit to hold until a flag, so if you set a flag to change when that unit is dead, the helicoper would be told to take off.

    • @VELCRO666
      @VELCRO666 Před 6 lety

      RedKite awsome thanks

    • @VELCRO666
      @VELCRO666 Před 6 lety

      RedKite works fine with ground units, cant get it o work with helos landing, just adjusted the landing time for a work arouns

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      You've tried Advanced waypoint actions - Land - Stop condition - Is user flag #id (set flag #id to true to trigger take off)?

    • @VELCRO666
      @VELCRO666 Před 6 lety

      RedKite i tried but doesnt seem.to work for me, could you possibly do a video on it

  • @josecoss5897
    @josecoss5897 Před 3 lety

    Cool..

  • @giuseppeloggia6412
    @giuseppeloggia6412 Před 6 lety

    Very good. Amazing settings? specs? Settings?

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      czcams.com/users/RedKiteRenderabout

    • @giuseppeloggia6412
      @giuseppeloggia6412 Před 6 lety

      rather my same specs. So the difference is in the settings and in reshade(?)

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      No mods in use, settings are more or less all on high, things like blur/dof are off and flat terrain shadows, pre-load is about 10,000 if i recall.

  • @erfguuipo8084
    @erfguuipo8084 Před rokem

    Rockets can't get targets hiding in trees and some targets are always invulnerable towards rockets.

    • @RedKiteRender
      @RedKiteRender  Před rokem +1

      They're not invulnerable, they just require a direct hit, others might just have too much armour to kill it in one hit (like tanks, 2-3 direct hits to the rear will kill most)
      The DCS splash damage model is sadly very poor and partial damage representation is near non existent, so a near miss that might disable the vehicle in reality won't be represented in the sim sadly, making most rockets lacklustre.

  • @subscribeplease2561
    @subscribeplease2561 Před 5 lety

    can we program air to air missile this way? or just using the keyboard?

  • @subscribeplease2561
    @subscribeplease2561 Před 5 lety

    can we program air to air weapons ? or just using the keyboard?

    • @RedKiteRender
      @RedKiteRender  Před 5 lety

      The air to air weapons can be programmed in a basic sense, but i've not covered that, generally you will not need to configure these as they're automatic.

  • @eclair404
    @eclair404 Před 6 lety

    Aim120??

    • @RedKiteRender
      @RedKiteRender  Před 6 lety

      This tutorial is for unguided weapons, The AIm-120 is not yet available, although it was teased as coming in the near feature recently.