Me too. For about 2 weeks. Toon #1 was orc warrior. At 10 i paid some sketchy website real money to level me to 30. Then i was in the barrens and didnt know how to play it. Then i switched to rogue and still play him 11 years later lol
Warriors was awsome att dealing dmg in vanilla. However, The gear required is pretty high end. When u got urself AQ40 Warrior gear ur good to go destroy anything. Most top guilds at that time most likely had warrior DPS. And if i remember it right, the top DMG from classes in my own guild at that time was most likely from either fury wars, mages or rogues.
You remember what ELSE Hunter pets had...food for pets that increased or decreased their dmg...you had a red icon 75% yellow 100% and green 125% dmg...oh and if u didn't feed ur pet and left him red too long HE LEFT UR ASS
Don't that makes me sad. I remember when i lost my lvl 60 Bear BOB... Had to get a new one. It was a Black Bear just like before, named it BOB also and always made sure he was well fed from then on.
it was fun cus the world was actually dangerous, frustrating to die over and over to mobs? yes, but everyone except maybe hunter,lock and mage had the same frustrating deaths over the time it took to level to 60, it was hard and frustrating but we where in it together
Because it was hard, I actually learned good combos & rotations for various situations, that immediately contributed to my class knowledge & becoming better at both pvp & pve.
It was great getting to know and recognizing people. As my first character, a troll mage, I ran into a human paladin in ashenvale and we fought and died a few times. The next day I ran into him again. Little did I know I would keep running into that paladin every few days from level 20 all the way to level 60, and we were always within a few levels from eachother. Sometimes he killed me and sometimes I killed him, but it was fun having a sort of rival. I hit level 60 a few days before him, and then I applauded him when he hit his 60 as well. Eventually when we were both 60 we'd run into eachother pvping in battlegrounds and we'd wave. All of the QoL improvements destroyed the sense of community that the hassle and grind of vanilla created.
Its sad to think we'll never have that again. I don't think games should be chores, but there should be a reason for people to interact? Maybe just massive xp boosts if you find a pug group and the party chat is active?
One of my favorite things was non linear instances. You could actually get lost in brd. Having someone in your group who knew their way around it was important. Now they are all so short and linear.
xcvsdxvsx OMG the memories,I was the keymaster and the dungeon guide in my guild,I remember Dire Maul,Maraudon,Black rock Depths,Sunken Temple ooooh boi
Yes! I was one of the ones who learnt BRD and sunken temple like the back of my hand. It was so rewarding back then as typically hardly anyone else knew what ways to go or the order to activate statues in sunken temple etc. Can't wait to experience that again
The more I think about it the more I realize that its not REALLY vanilla that I want. I mean I do want vanilla. But I want more than anything is for blizzard to make a new expansion that is really truly like vanilla in the ways that are important. Sprawling non linear instances that you can get lost in. Quest mobs that you can die on if you accidentally pull two. Questing and world exploration actually being the meat and potatoes of the game. No convenience quality of life things like dungeon finder. The need to actually reach out to people your level and have social interaction in order to complete elite quests or dungeons. Having vanilla back would be nice. Having new content that was as good as vanilla would be better.
Sunken Temple and BRD were Fantastic Instances! So much fun! Having to get the torches to light the fires to open the doors past the hordes of re-spawning mobs was great!
Even as a loner myself, I still enjoyed the community of vanilla. It FORCED me to interact with people, and I made friends! I actually improved my social skills through WoW because it was mandatory.
Forreal, I'm a huge introvert in person, but I was still able to interact and find friends through WoW. The social factor definitely made things more real. Nowadays you might as well be doing dungeons with bots.
By interacting with other people through said game, yes. Because that is how you improve your social skills, by interacting with people. Your comment is as asinine as trying to say you don't learn economic skills from WoW because its a game.
I feel like I'm constantly saying this to people. I tell them I'm an introvert and they reply "then why do you hate LFG so much", because being anti-social in real life is enough, I don't need to be that in a video game as well. I will never understand why people play a multiplayer game, when in reality they want to play a singleplayer game.
Social aspect of vanilla is the most important thing that was lost after BC. MMOs are built on social interaction. In Vanilla the world felt truly alive. Your actions mattered. Now it feels dead. It feels like playing a single player game with bots. Kinda sad. If Classic turns out like Vanilla, then I might even return to WoW, after 5 years.
We will never get vanilla back as it was. Even if blizzard decides to do it justice, they don't have control over the crazy amount of information we now have. The economy is going to be in such turmoil for a while due to the countless guides out there. 5 mans wont be nearly as challenging, because again there is so much easily accessible info out there to watch on your phones if you wanted. With that said... the grind will still separate those with dedication/time from those without.
Yeah, I think the nostalgic pipe dream of a lot of old school WoW players is going to come crashing down when they realize that the game and the community have changed too much for us to ever go home again. When WoW first launched, it was glorious to behold. The whole world just begged to be explored. I spent 2 and a half months leveling my first character (still my main 14 years later) and never once felt like it was taking too long (except maybe Goretusk Liver Pie). But when I think about going back to do it all again, I find myself skeptical that the magic of those times can be recaptured.
While I do feel a lot of people will feel overwhelmed as opposed to back then, I still think the game had enough merits to hold up. I am more concerned for private servers players than I am for long time returning ones. Private servers are so borked (kronos, elysium, and to a lesser degree even lights hope) in regards to aggro radius of enemies, stats of all enemies/bosses, ability timers of all enemies/bosses, lag (rogues can backstab by moving forward while spamming it and then just move backwards to face them again) that actually benefits gameplay, among others misc things like proc chances on most weapons simply being too high. As for retail players who prefer how it is now.. yea they aren't going to last, simply because they enjoy the streamlining of content. Though with that said, there are always exceptions.
"Yeah, I think the nostalgic pipe dream of a lot of old school WoW players is going to come crashing down when they realize that the game and the community have changed too much for us to ever go home again. " Yeah, I guess all those millions playing on private servers are just doing it to bore themselves to death...
Promethean Actually, I learnt from the existence of World Of Warcraft through a private server called Darluok, and it was my best experience ever of this game. Some people were actually famous on the server, some weren't, but your name was known for something anyway, which gave you a purpose. I was known for being the only +10k life hunter, and also one of the worst dps (But the best leatherworker though, as I did 300level recipes it for free) Since WotLK, I played on official servers, and nothing was the same. People just played like you could use a bus; Not talking, and as it was just kind of awkward. People never grouped up with each other to do World PVP Raid, like Orgrimmar launching a surprise attack on Stormwind. Only some 25 ICC raids were looking like the old ones. WoW post-BC on official server had never been a RPG. It was almost a solo or 5 players "Beat'em up" until you reached level max, which allowed you to have social interactions with top tier players, and guilds.
To be honest you hit the nail in the head about the hunter pet system. It wasn't a bad system, the players just ruined it. Not because hunters couldn't choose their pets anymore, but probably because the rest of the players wouldn't let them be: - "Hey that's a crab not a wolf" -"Yeah I like this one better, it has a grab attack and..." -"Lol sorry not max DPS" *kicks you from raid* I really wonder what could have been done to avoid this, is easy to say "just balance it" but balancing very different things is not easy, you have the best example with classes in PVP.
Melferas yup. You think you balance one thing but it turns out it debalances others you didn't even think of, and then you have to balance them, and so on. Sometimes it's just better to stay at what's fun because otherwise everything becomes shallow, not so much fun anymore.
yes. fuck people that kick other people because they dont do what they want. god that shit ruins games so much. the "optimized gamers" are total shit for actually enjoying a game.
Honestly the other pets did have their uses depending on the context in vanilla, didn't even notice this in wrath because my pet had always been a wolf.
Melferas Players will meta game no matter what. Part of the job of a game designer is to create a system with that in mind. They created a system that was easily meta gamed.
The hunter pet thing feels like poor play testing back in vanilla days. They clearly tested a lot of people doing leveling content and casual end game, where hunter pet choice was pretty inconsequential and was just a fun flavor thing. Then servers went live, theorycraters did their thing, and an unhealthy meta game creeped in. I don't blame blizzard for not liking that.
I feel like there is a slight bias or negative slant in this video. If people wanting Vanilla are often accused of having "rose-tinted goggles" - I think Hirumaredx in this video is wearing "gray-tinted goggles" because he seems to focus on things he perceives as negatives or things that he thinks are better on retail. On some points he is even straight up wrong (for instance, warrior DPS was very viable in Vanilla).
One thing I miss the most in Vanilla was Epics worth something back then... Now everyone has multiple legendary items, not to mention the class legendary items...
I remember getting my very first epic. It was a cloak. And my group of friends was SOOO jealous and pissed off. That’s what satisfaction was back then. #nostalgia
There was this rumour on my server back in vanilla that epic items had an incredibly small chance of dropping from critters. I remember killing every bunny I came across in the hopes that I would get an awesome sword xD
I remember seeing thunderfury for the first time ... I didn't even know orange items existed back then so fragile and young I was so innocent in a world of Warcraft... Sigh no have has ever giving me such nostalgic memories... So much depth in the community and lore of this game. I can't wait for classic
(To continue the trend) I remember when I got the Thori`dal, the star`s Fury, first legendary bow in the game while running old raids for fun before group finder was implemented. I had just turned lvl 70 and the raid leader gave me the bow, all the lvl 80 hunters in the raid were pissed off. Which makes no sense since it was an LVL 70 item and transmog wasn't even a thing back then. It was the talk of the server for days. I got a lot of hate whispers for a while and everyone would look at me in main cities and dungeon runs. This was in 2010 too, I could only imagine how this was back in Classic.
I remember open world pvp still being a thing. Spontaneous major battles in Ashenvale as the horde attacked Astranaar. Corpses scattered around the base of the north and south bridge. Calls for help in world chat /1. Defending a city to like Astranaar was a thing. Alliance and Horde interacted and plotted against eachother on a large scale. Even Ironforge was overrun at times. That could be annoying for sure, but that sort of chaos also made the world feel real, sandboxy and alive.
Some of my favorite videogame memories are from raiding / defending towns in vanilla. I was only like level 20, but I had a res spell so I could get the level 60 guys back when things died down a little. To 13 year old me, it was so cool just being able to contribute to something so epic at all.
SuperWabo I remember mass raiding each home city to kill the primary boss and get the Black Battle Bear Mount. Has anybody raided a home city in ten years?
SuperWabo man... I remember the first time I saw my astranaar getting stomped by a skull level horde. I couldn’t turn in my quests and I was okay watching from a distance
If the acieves are account wide I'd do it. Just to get the scarab mount (We got stuck in hella traffic on the way back home and I missed the gong). Otherwise, not even an inkling of me wants to do that shit again haha.
You forgot to mention that pala and warrior couldn't use plate armor until lvl 40, hunter and shaman couldn't use mail until lvl 40 and so on. I remember that well as well. Also leveling 1-60 took AGES... It could easily take nearly a month getting to max level. Even for one who knew the quests. Not like today, when you get go from 1-120 in less than two weeks. Which was why quest quides became a huge thing. Taking the quickest and smartest route. Doing the right quests, for largest amount of xp and to do more quests in the same area. Quests back then was really spread across azeroth. You could pick up a quest in winterspring, that had to be completed in burning steppes. Also, Silithus was a pvp area. No matter if you were on a pve server or a pvp server. So much has changed, and not all for the better. I am one of those people who miss weapon skills, the old talent tree and especially (maybe the weirdest part) having to run around naked the first few levels, because you had to be lucky for the mobs to drop your first few pieces of gear. Not like today, where quests hand gear to you already from the first quest you do. There was a sense of accomplishment back then. Today, I don't want to be congratulated when I gain a new level, or if I reach max level, because it's almost effortless, there's no sense of accomplishment. Back then.. After spending a month leveling... I would love a "gratz" for my (which it was, back in vanilla) hard work.
But a thing that doesn't really exist as much anymore, is a whole guild of 20+ members, all congratulating at the same time. 😂 That was the good days. Especially if there were many leveling at the same time.. The guild would be spammed with GZ and Gratz. 😂
Back then saying lag or dc was a decent excuse and a teal one, although people sucked a lot more too. Just people weren't use to this type of video game and personal responsibility. Just look at living bomb as an early example of utter blindess, but we all did it or something similar. Cos how could something we can't control kill is its unfair, but you had to run out and rely on heals, potions, Sheila's, DR ect. It was new to many people
Everyone was forced to level first aid as a requirement to roster for top end guilds. And not to forget ninja looting and hunters rolling for every weapon in the game lol
unless you're stupid and give loot power to one guy because you want to try to avoid giving everyone equal shot at an item like they deserve. gold is valuable. you want something i win then pay me bitch or i vendor it.
Mark you didn't play vanilla did you? You would have pulled that a handful of times and then no one worth playing with would have had anything to do with you.
xzacutionar hahhaa STV was Vietnam. You would casually be minding your own business then a squad rolls up on you and ganks you. Then you get your squad and roll them.
Dailies ARE a grind. and one with no change or originality. AOE Farming AH cornering Twinking Dungeon Running of Alts SOOOO much player created content and role playing The feeling of wondering around and not knowing exactly what you are meant to do, so that you do what you want to do! THIS is what makes an open world rpg great. Not linear progression, this is not Halo.
Many of those stuff are still present in the game and "the feeling of wondering", it was a new game so yeah everything was an epic adventure but WoW is already more than 10 years old is impossible to recapture that wonder.
We recently experienced that feeling of not knowing what you're meant to do in BFA and the player's reaction was completely the opposite. Also idk what you're talking about, vanilla's progression is pretty linear, level up, get geared towards end game content, that sounds pretty linear to me. Choosing to enjoy doing something else than than is what many people do in modern WoW and it's actually a very popular thing (talking about achievement hunting, collection and transmog stuff, most importantly mount farms). In other words, modern wow isn't more linear than vanilla.
@@simona845 But they think it is simply because no one knew what they were doing and there weren't as many readily available resources as there are today.
Im playing retail right now for the first time, level 34 monk and none of what you mentioned is relevant to me, im loving exploring stranglethorn vale atm.
Bakudo That's the thing you don't understand: everything was content. The trip to the dungeon wasn't just flying on your flying dragon to the dungeon. You could need to fight npc or even players to get there.
@@Roachehh you think things were the different back then and people didnt want to spend that time? not one bit, but we had no other choice and by having to work for and earn everything made the whole game more valuable. Sure there's things that were so hard to get to that only the seriously dedicated could reach but that's what made the game so appealing, because you may not have the smarts and work ethic to get that 150k a year job, or be the next biggest superstar, but you can be one of the only people on your server with a legendary item or top tier gear and it feels just the same because the server community was so much smaller and fundamentally linked with every players experience.
Erm, I seem to have experienced it is the adults who actually experienced life that want the enriching "slow" pace back. 'Kids' are the ones who cannot fathom earning anything by investing time and effort in it, and cannot comprehend that it can be good to work towards rewards without instantly getting them...
My favorite memory of classic was a player named beastcromm. He was a lv 60 druid I met lv 1 he stayed my friend for years he paid for all of my mounts, including flying. I wish I could return the favor all these years later
11: Profession trainers. They were scattered all over the world. While in the capital you could learn a profession from 1-75 skill. However the 76-125 skill trainer was somewhere else. I remember the last enchanting trainer. 225-300 skill was in a Uldeman. So every time you wanted to learn a few skills from the trainer, you had to do Uldeman.
It's an ongoing theme where people say that there weren't enough quests. I don't know about EARLY vanilla, but I started playing in later vanilla, and there were enough quests so long as you actually traveled to get to them. your questing zones were not bundled up conveniently in a line on your map for you to follow - leveling from 1 to 20 was pretty linear, then you would have to travel to different zones, often crossing ones that were MUCH higher level than you, so it was dangerous and tedious, but if you were doing most of the class-specific quests, you probably had already visited some of those zones and had flight paths discovered. At some point you may have ran into an issue where you had only green quests (lower level) or only orange quests (higher level) but I always had quests to complete all the way up to 60. I remember that.
Also, I did not LEAVE an area if I outleveled it. So if all the quests were green to me, I still completed them before moving on to another area. That may be why my experience was different, because I did not "skip" quests, unless they were elite quests with no one around to help.
In Vanilla before they buffed the quests around....1.8 i want to say it was.... You needed to do every zone by level to level properly. You could miss a few and still quest your way to 60, but if you made the mistake of sticking with one region till high 20's, you fucked up and lost 2/3 of the quest XP you should've had, which equated to around ~8-9 levels, which is why there's an apparently gap in quests between 34-43. You were supposed to do STV in ONE pass and starting it around level 39, but most people following a single region would have to come back multiple times or even grind slowly on orange mobs to barely get any quests. And if you lost all that xp, all the remaining quest xp that should've been boosting you to 60 or even giving you extra max level spending cash are now having to make up the difference and you'll run out in the mid-50's and still need occasional bouts of grinding to reach the proper thresholds.
Woulda been later in vanilla then. I dinged 56-60 in BRD from "spam" running the dungeon. I did UBRS after lvl58 as well. There were definitely not enough quests and by time there lvl60 players around I was already in the lvl50s so there weren't any free runs for me for awhile haha
The Hunter system could have been fantastic if it was balanced a bit. :) The concept is fantastic, that all pets have special traits and abilities. They just needed to have the abilities be balanced to make the other pets more viable. (Like the highest DPS pet maybe took extra damage from AoE?)
I honestly wish they would have kept the old hunter pet system, it was way more interesting. I remember having to actually use Beast Lore on things to try to find that slightly rarer pet that had a certain skill, learning new pet skills from taming different things and the food system. I agree that it's less fun when people start min-maxing and everyone has the same pet, clearly remember that point in BC when every raiding hunter had a dragonhawk, but raids have always been about min-maxing. Outside of raid, use whatever you want.
Personally I enjoyed more Wotlk system, it was a bit more straightforward and less convoluted but still having some aspects that made you bond with your pet and chose some level of customization... But then again I'm a Wrath boy, so I do have that Bias... When I tried a Classic server I was super lost xD
Wow, you missed one of the most important ones; World PVP. Also, getting gear, or whatever, was way more satisfying, since it was rare and required alot of effort
Man, the old talent trees were amazing. I loved, in Wrath, to always grab a Rune Tap on my DK even if i wasn't Blood. You'd just get enough points for it.
They were interesting until the point where you discovered the objectively best choice for your needs. I hope the new artifact armor thing will bring it back, at least partially but with actual choices.
Eh, the talent trees were great in that they would give you a choice, but the issue with the talents was they were all so bland. "Increase damage by X%." "Reduce cooldown by X seconds." "Add X effect to Y ability." The fact I'm describing every talent tree in the game, at multiple levels of those same talent trees shows how completely bland they were. The cool part of the trees was getting the new abilities, or the major core changes to the abilities you have that weren't just "add a slow" - but that was one talent out of the 60.
As someone said: It wasn't actually the talents people liked, rather it was the satisfaction of clicking a button every level. There is some merit to that, but let's keep it honest. Most talents were bland and if you didn't pick the right choices you were just doing it wrong.
I remember that if you weren't doing serious raiding you did have choice with talents - you could make the wrong choice and still be viable although it would make life harder. Once thotbot and other sources of information became widespread it really destroyed individuality and impacted some of the RPG because damnit I was a fire mage even if meant that I died hourly while leveling and now you're telling me that life could be easier (even if it kills my rpg) to just be frost.
Actually, I WAS a shadow priest in vanilla. I mean, I still had to heal when in raids, but my guild didn't ask me to respec. And in dungeons nobody cared that I dps'ed. Honestly, shadow priest in vanilla was pretty sweet most of the time, especially since your shadow spells restored mana to the raid.
There was an alliance rogue named Warpig who was notoriously bad at PvP, but I played horde with a regular PvP group doing the grind and saw him every day.
Even as horde I knew allot of the alliance from world pvp and hanging out at goldshire , xroads and the mill.Trade chat knew me as the servers best healer in like 2007 or 8.
Nothing like being a Mage standing close to the AH in IF or SW and getting asked for Bread and Water every 2 minutes, which would give you the opportunity for some witty comment, while still helping out. xD
3 mobs seem about right to me. Depends a lot on gear though, with a T3 shaman or paladin you can easily fight 5-6 mobs at the same time and win before going oom
Leveling as a holy priest, sucked balls when soloing. Everything took forever to kill, and buying all that i needed to drink, to be able to kill things, took a heavy toll on my wallet. Forever poor in Vanilla xD
The things I remember most was ammo/food/happiness management on hunter pets, and the crazy flight paths that would take you to the other side of a continent only to U turn and go over the building that you started at.
I love the talking aspect in games. I love chatting with people and forming groups. I'm very saddened it isn't like this anymore in WoW. I pretty much hate doing dungeons now because people just throw you out if you're bad and just re-roll for another person. You literally are disposable now. That hurts.
@@MintyCoffee and thats why subs to wow have gone to crap. The idea of a MMORPG is to have a community. If you want an RPG without a community you can play a single player like skyrim. But when putting thousands of people into a single RPG, its only natural for communication to happen. Theres parts of new wow that are better than vanilla for sure, but ill take the teamwork and community over that any day.
and that is why I want to go back. In current wow I rush to max level, then rush to do the raids. In vanilla I litterally spent a year leveling, and then BC released, spent another year leveling, then worked on professions while occasionally running dungeons, you get the idea. Raiding was for the elite, but if you weren't elite you still felt like you were progressing.
I want to take my time for the game and level my class slowly and get immersed in the lore and world. All i use to do before AP was a thing was level my char up and start getting epics which didn't take too long then i just flew in a main city doing nothing just afk..
I only played WoW during Vanilla and TBC, I quit in 2008, that means 12 years ago. But I have always since then kind of followed the development of the game, and the feeling I have is that WoW has become a game in which everyone is entitled to have everything. I remember leveling as a very difficult thing, finding a group for a dungeon actually took time, buying a mount was incredibly expensive, gearing up was very hard, making money was very hard, professions were very hard, everything was very hard. If you were a casual player, not in a top guild, as it was my case, you knew a big part of the game was out of your reach. But you know what? It was still very fun. Quest lines were some times very fun and gave you a lot of knowledge about the story of the game. The process of getting to max level was tough, but it was a main part of the game, I think todays it´s just something secondary. You made friends along the way. You "wasted" time just exploring the world, or doing "useless" stuff like pulling a world boss into an opposite faction´s city. You earned nothing in terms of gold or gear, but you met people and you had good experiences. You did some things just for the fun of it, with no material reward. You recognised certain people in your realm for carrying that sword or that mount, because they were the only ones who had them, and it was cool. You actually valued the blue weapon you had looted in a 35 level dungeon, because it had taken you time and it was way better than the green one you had since level 27. Looking cool was not something anyone could afford, like today with transmog and stuff like that. In order for your gear to look really cool you had to earn it by killing the best bosses or by killing a lot of people in pvp. I don´t know, maybe it´s just a feeling, but WoW was actually more similar to the real world, where things that cost you time and effort are actually more valued.
@@antoniohilares7401 did your history teacher ever said "I kinda prefer eating meat during 1820 because they did not inject growth hormones and thus it was tasty"...is not the fact, is the way you describe it.
Stormrider2210 no. But an analogy might be how times like that were different with less technology, less communication, etc. I do remember talking about different levels of communication and news spread around the world and I graduated HS 15 years ago. Things have gotten even more vastly different since. In many ways things were better when I was very young that they were now (again speaking technology). Ten year olds are buried in their smartphones (one example). That wasn't an option when I was ten. They didn't exist. Kids were forced to imagine things, told play, actually talk to friends. The creator of the video mentioned being antisocial. I'm willing to bet he's well under 30 and didn't grow up with too many antisocial options to fill his free time with.
I had 2 shamans Vanilla, 1 Resto and 1 2HAND ENHANCEMENT!!!!! ( God I fucking miss that! + Windfury ) Raided with both even got Sulforos as the second person in the guild. I Miss: - How you didn't have flying, so you actually went out and noticed the surrounding areas. - The Epicness of Items and Mounts! There were only few epic stuff and they were hard to uptain, so when you actually ran through Orgrimmar in T3 people would you stop near you and take screenshots. you didn't just get full epics after the first few dungeons as you do now. - Items looked cooler: Today they just get more and more flashy, were back in the day they actually looked cool on their own. - Proffesions were usefull, unlike today.
I've only been playing WoW for a few months but vanilla is looking better than the current game. Hoping I finally get to play as an adventurer that isnt just the overpowered hero of the world. Looking forward to actually finding people to help take down mobs and bosses and having a better mmo-RPG experience Things like class quests and a talent every level makes it feel like it's more "your" character and adventure, it will be your own fault if you miss something. Rather than "queue for dungeon and get to legion" and everybody is using the same character style at every level. This is at least what I felt the game was as a newer player
Kanyx I used to play from Vanilla to Cata before quitting because of the changes (community, talent tiers, etc). For you being a new player, you sure do get what the game was all about when it was great.
It was a TON of fun and more of an RPG than it is today BUT it was very broken and had a TON of issues due to its primitive tech. by todays standards. I love classic but if you want smooth fluid game play with balanced classes and intuitive quest design you are not gunna like vanilla haha. I like the wonky slow pace of vanilla but its not for everyone.
vanilla had elite mobs all over the place. it was awesome. i guess legion added some named elites but since they are tied to dailies it's not the same. i don tknow if classic will put the elites back though cause blizzard is gay.
the barrens were created when Chuck Norris inhaled sucking all water from the area. lol. good old Chuck jokes just a flying in the Barrens, and the poor noobs
In an MMO community is pretty key to the game being actually successful. If anti-social perhaps don't play a game with required social aspects? Since LFR/LFD I haven't made a single new friend on this game, and that's really really sad. I met my ex-fiancee and my current best friend on wow back before these features came in. It's horrible to know I will never have that level of interaction with people within the game again. For me, it's the reason I have quit so many times lately.
That's the problem with current WoW. the LFG system killed the magic of the game. before going on a dungeon you had to prepare, find your mates, and then go on a journey together. I knew almost everyone in my server, heck, i was playing every content in vanilla and i wasnt even in a guild because i didnt need one. People had reputation that surpasses gear. You were a ninja, you were fucking branded for life. you were a shitty person? people didnt play with you. No need of ingame system to regulate these kind of things. the comunity worked it out how to deal with toxicity in mature and practical way. The game certainly had issues, but none of those really mattered, and heck, i was playing hunter which was probably the worst tuned class in vanilla in every possible way.
In would have never found a guild if it hadn't been for the way you ran dungeons in vanilla, finished up a nice DM east run when a guy I was with noticed I didn't have a guild. Spent the next 3 expansions with that guild til it split. Still guided with some people from it and friends outside if WoW with others.
the problem is simple dear... people are selfish, and interact with others because they need, in vanilla people need others to do literally everything, what do u guys love is the consequence of something that is required... for me personally the way the game is right now is fine, im also anti-social and i hate to rely on others to do stuff...so the magic that makes vanilla wow so great is something the majority loves, but im not part of that majority like himuradex
By the way, I played a discipline priest in classic. There were not only holy priests demanded, discipline priests were also very welcome because they could cast so much more with the greater mana regeneration from willpower according to the in fight 5 seconds rule. This was very nice to have and the willpower buff from discipline tree was also very welcome to all mana classes.
Depended on the class. I hated being a mage, as 1.5-2 mobs and had to sit down to rest every time. Paladins and feral druids could kill several mobs and sometimes without resting.
Don't forget about 30 minute debuffs you couldn't remove because your class couldn't do that, which did damage every few seconds so you couldn't eat properly
It should be noted that some of the negatives here were addressed at least in some way by the end of vanilla. More specs were available to a functional level, more quests, etc.
AQ 40 was the second hardest raid in vanilla and took such a long time to grind out all the gear. AQ40 gear was also one of the very few sets of gear that was DPS focused for a lot of classes that normally got healing or tanking gear. Paladins were garbage at DPS, but in full AQ40 gear they were actually pretty good it had more to do with high level gear than the class at that time.
I remember my Raiding Guild really wanted me to have Wolf Hunter Pets. And I looked for said wolf pet that pegged my interest. Now back then I played nothing but BM cause I found the spec fun and engaging in comparison to SV and MM. So when I learned that you as a hunter (didn't know they were exotic back then) could tame a lightning wolf I went for it and farmed it for weeks. I finally get the pet and was so happy and to this day I still use him. Heck I even named my channel after him. Although, my guild still wanted me to use a wolf pet and not a spirit beast.
Grats on your spirit beast! Wolf pet for the buff it gives to party members : furious howl - plus xx damage on next attack I think? Good to put in a melee group when raiding
Remember me as human talking with people at stormwind and asking them to come with me to Scarlet Monastery. the first time going there took me like few hours without horse. some people were so nice and helped to reach certain locations that could take hours to reach. spending time with them and talk about many things were so fun. i miss the old wow and hope to play it once more.
You just got a warlock friend, to banish a high level monster, and you smack it til your heart was content, thats how I leveled my weapon skills on warrior.
Communities are better on roleplay servers, not much better, but you do get a feel for the people and begin recognizing people who say, RP in Stormwind frequently.
I don't even RP but play on an RP server and due to the lower server population you do get to know people in trade and such easier. Unfortunately it comes at the cost of an almost empty world outside of level cap areas and major cities
On my vanilla server (was there from Vanilla up to WOTLK) everyone knew me as a trade chat troll and the best quote I remember was, "Benny is barrens chat" when we were in Howling Fjord, or when I got black listed from PuGs for a lockout for telling a PuG MC group we can lava jump twice in the wrong spots... They hated me, but loved me. Ahh the memories
There was a guy on our server (I forget which one... NA pve or pve RP server) named Malno who used to organize a weekly Friday night PUG for ubrs. Every time he was drunk and high (one time he didn't show up, turned out he accidentally ODd and was in the hospital for the night). It was always a cluster, but he was patient and told everybody exactly what they needed to do each fight. It's still one of my favorite memories from vanilla wow.
the worst part about 40 man gaming, was that was a long time ago, when internet speeds were way slower and way more volatile. So many DC's and lag spikes, someone walks into lava, etc.
No it was grinfest shithole of game, when i played vanilla i was hoping for something more compelling and thank god, with each expansion it gets better, it is like shining diamond created after years from ape feces(which was vanilla wow).
Actually I WAS a DPS warrior in Vanilla. While raiding I would usually switch to the one hander and shield to help with tanking adds (also, it gave our druid something to heal between innervates, since the HOLY priest and HOLY paladin were focusing on healing the main tanks), then when the add waves were clear I could actually go and hit the boss with the rogues... If I didn't die in the meantime (I remember our first Nefarian down, I died heroically holding off the adds then just watched the 3/4 of the fight from my corpse) XD Since I wasn't very well geared, my routine in battlegrounds (particularly in AV on the bridge between the Stormpike base and cemetery) was: Charge in the midst of enemies - aoe debuffs - apply as many bleeds and snares as possible - AOE fear - return to my allies praying someone will heal me enough to not die - repeat. Finally, I must say that being quite asocial myself I liked how MMORPGs at the time were kinda forcing you to get out of your shell and socialize to do things, all in the while creating a safe space where everyone is anonymous behind their avatars. You basically made friends while being a shut-in no-life. And I must say it helped me with self confidence.
Eh, I remembered I have a screenshot: hpics.li/a21fff2 What I didn't remember is part of the raid being disconnected after a server lag (including my healer). It was around TBC's launch, big server lags were common during the first months of this expansion :p
@Derek Jonez - Yep, thought the holy pal kit was designed around single target healing, lay on hands and divine intervention made it a powerful dedicated healer for the main tank. I remember a successful main tank - off tank rotation and use of DI being the critical part of our early Onyxia raids :)
The sense of achievement on hitting 60. Getting your first mount (at 40). Getting anywhere up to then felt like a real trek, and the world felt huge. Some dungeons were bloody hard to reach, and complete after, but the sense of achievement at the end. Having a group of friends that went out and farmed Crusaders for me, when I was still learning the game. Good times.
I cant beleive no one is mentioning spell RANKS. Healers used to have the same spell 3x on their action bars with different ranks to use less mana. There was the best mod ever created that was so good it was banned called clickheal. You literally clicked a button that would use the appropriate rank heal without overhealing and overusing mana. Overhealing used to be frowned upon badly and mana usage was insane ( i remember some raids your best geared healer got alllll of the innervates )
Warrior Stance Dancing... that's a thing I miss from Vanilla wow. And the Warlock and Paladin mount Quests, which were hella long and expensive compared to being able to just "buy" my first mount. SO WORTH IT THOUGH, the Felsteed looked amazing!
Remember when Dwarf Priests had "Fear Ward" which was crucial for some raid bosses , and none of the other priest races had it ? I remember Human Priests had "feedback" which required them to malee to drain mana from the enemy ...and the night elves had one where stars fell on the enemy (like the moonlit ability).
First off - most specs were viable, some of them were just more gear dependent than others. Top tier guilds always had shadowpriests, fury warriors, feral druids, moonkins, etc. You just needed the right gear to make them viable. One could argue that you had to earn your feathers as a tank or a healer before becoming a Hybrid capable of two roles (the second being DPS). Secondly, I quit literally two months after TBC came out because as a Warrior I was handed "DeepThunder", an epic two handed weapon that seemed to reign supreme over all life on Azeroth, cost me almost no materials to make and held up well against top tier raid items. This made me feel sick to my stomach - I hadn't earnt this weapon (like I had to in Vanilla, completing Naxx with my guild), I had instead simply been GIVEN it. The same way that I had been given free epics and access to PVP rank gear towards the end of Vanilla. Something that I thought was temporary. But the DEVs perpetuated this act all the way into TBC. Handing players items, undermining what made their own game great. It was the beginning of the end. I observed (but did not play) as I read patch updates and looked over the shoulders of friends who still played and witnessed as players got lazier and lazier and the DEVs just kept on making the game easier and easier and as it turns out- that sickly feeling in my gut was right after all... What made Vanilla WOW so hard and so fun was that you had to EARN it, NOTHING was given to you on a silver platter and it made you, as a player feel accomplished, proud and gave you a sense of achievement something that I gather has long since been absent from the game and as a result has given birth at long last to the promise of Vanilla Servers. I'd say it took the DEVs a long time to realize their mistake having watered down their game for years (arguably decades, LOL) but truthfully it's just as much on the community as it is on them. Had the community of rejected their free loot and patchnotes which made the game easier and easier - they may have corrected themselves sooner. But alas it took so long because people for the longest time preferred free stuff over stuff earned and slowly and painfully came to realize that the underlying value was not the color nor the stats of the item: but the time, patience, struggles and effort needed to acquire it.
The warlock and shaman class quests were actually there until cataclysm came and revamped everything. I remember doing the class quests to get my pets as warlock, and to get the totems as a shaman. Even the dreadsteed quest was there up until cataclysm. There was an achievement to complete it, which I assume is a feat of strength now.
1. Ammo/Quivers and poison took up bag space. 2. Training weapons from different capitols. 3. Paladins and Warlocks had unique class mounts with difficult quests. 4. Low level class weapon quests. 5. Every stat did something and could be used by every class. 6. Only one city per faction had the auction house making it the primary gathering hub. 7. Pet happiness system. 8. Faction specific dungeons that were generally inaccessible for the other faction without making a dangerous trip on foot deep into enemy territory. 9. Shamans and Paladins were meant to be jack of all trades in all three specs. 10. Paladins relied purely on auto-attacks for damage.
It was obvious halfway through the video that he either hasn't played vanilla or was pretty bad. But yeah, that particular part was probably the biggest proof.
I remember getting my first 100% speed mount. I travelled faster! I remember I had to save up like crazy for my riding skill and 100% speed mount. That was a huge milestone for me.
I had to borrow gold from a friend of mine and give it back during the next few months. The feeling you had the first time you used the lvl 60 mount...
My fondest memory of vanilla is the strong twinking communities and the capability of BGs lasting hours upon hours, 300 KB WSG turtle matches. Love the videos!
The secret pet abilities were SO cooool! Can’t believe they would remove that.. it was like a whole additional game seeking the secret pets (gotta catch em alllll). They should have just added more and more unique pets because having unique stats and secret abilities made the world (and life of a hunter) much more realistic. It was a dynamic that made you say “wow, this game has so many facets to it, the developers are geniuses- I can’t believe this cat has 1.0 attack speed!”.
I ran scholo 56 times to get an ancient bone bow on my hunter and that dropped once and was ninja'd from me. fucking thing had a 10% chance to drop off like every boss and I never got it.
UBRS used to be a 15 man raid, even! Later during vanilla WoW when it was changed to 10, "class runs" became a thing (even though there were only eight different classes on both sides) to increase the chance of you getting your tier item from the instance.
Man, you guys missed out. I played primarily in vanilla & BC -- then I dropped off and came back to check up on each expansion for a little while, but it never felt the same. I used to main a hunter, & I just don't recognize the class anymore. The thing that I miss about vanilla the most by far is the pacing. Vanilla was WAAAAY slower paced than it is now. It wasn't a sprint to endgame -- people actually enjoyed themselves while leveling. There was literally never a dungeon that I ran in which full conversations didn't crop up. We would add each other to our friends list, get to know each other, and just enjoy each other's company while running a dungeon, because our characters were much weaker than they are now, so we had to take it much slower... one or two mobs at a time. And since there weren't CZcams tutorials & your quest objectives weren't marked on your map, often the best way to figure something out was to actually ask someone else in-game. It was just an entirely different game.
Dr. Zoidberg, the most amusing fact is that this pacing and the players' attitude somehow is still there these days on popular vanilla private servers. Because the game dictates the behaviour. It proves that certain aspects of the old game are not obsolete in their nature. Current game is not simply evolutionary, it's indeed different.
people forget how hard vanilla was, sign up stones, and this was just for a maybe chance on getting a piece of blues, crafting your own ammo as a hunter, feeding your pets, or they ran away, buff food for pets depending on what you are killing would be a different food, making mana pots, having to have a boatload of spirit and other stats, finding people for 40 mans wasnt the problem back then, finding 40 people that could agree on how to do the dungeon was the problem, carrying a quiver, walking way past level 60 cause grinding gold for your first level 40 mount cause gold wasnt easy to get, even playing the AH was a grind in itself. rep grinding, leveling weapons as well, leveling your pets after taming, they didnt automatically get to be the same level you are, having to find a trainer every so many levels and having to grind the gold for that too. today's wow is basically everything is handed to you. I barely play but i am better geared than the BFA rep vendors armor and i am not even exalted for any rep vendors yet. then ya had several sets of armor, one for pvp, one for basic PVE, one for dungeons with resists, one for raiding, nax, you had to have certain resists or you died pretty fast back then. finding recipes was a grind, not like now where they drop just questing. having to grind cooking and fishing took forever. you had to eat all the time, not 3-5 mobs, more like 2-3, and ya had to mana up also. ya just couldnt bum rush 5 mans like today. the list goes on and on. so people saying vanilla this and vanilla that never played vanilla. Or when world pvp was a big thing ya may or may not find the NPC alive to turn in quests or a flight master to go back to a city.... the barrens was the worst for that or questing and some ass hat would find a way to flag you for pvp.
And you want that back? Non stop grinding? Non stop global chat with their shitty joke and full of big mouth retards who keeps bragging about how they get their piece of armor and I mean like will they ever shut the fuck up for 1 sec.And I bet this are the people who's gona quit classic wow after 1-2 month due to extreme grinding and slow lvling progression.
Old talent trees were even more interesting than you describe. You could really customize builds, foregoing the the last big abilities for hybrid builds that did certain things. Pom fire mages were a great example of this. They went just far enough in arcane to get prescense of mind and arcane power, then went mostly the rest in fire to have pyroblast and some other things to maximize their combo. And honestly being a "3minute mage" was hilarious and pretty fun. You could kill top geared people in full blues. And in a battleground like warsong gulch, sometimes you needed a 3 minute mage to be able to kill the flag carrier.
The two core things that Vanilla had that were lost somewhere between Wrath and Cata were community and immersion. WoW has lost the RPG relative to the MMO. I think the reason it declined is that they took a few things out in BC instead of fixing them and eliminated the "frustrating" (but immersive) mechanics from some classes, which made other classes feel like their mechanics were more of a chore, until we arrive at what we have today.
The flying mount addition was fun at the time, but thinking about it now, I believe it was a big factor in destroying the game for what it was. Flight in azeroth erased the exploration factor in WoW, which should be a big part of an rpg game. It's comparable to inputting a cheat code for a player to skip a majority of the contents in the game.
Also the experience buffing items are out of control. Heirlooms in WOTLK were one thing but now being able to max level in 1 day with xp pots is just dumb.
Vanilla was like one punch man doing 100 sit ups push ups squats and a 10 kilometer run everyday to become superhuman "hero" level. While now Wow is like (I would like to just say my autocomplete suggested I place "Trying marijuana " here lmao) getting bitten by a radioactive spider and being given superhuman powers and automatically being referred to as a "hero". Notice through vanilla and BC and even wrath, we were "ADVENTURERS" . That's because we weren't godlike heroes that were capable of 3 shotting some of Wows greatest villains. We didn't start getting referred to as "heroes" until around cata. We killed arthas, we'd been training and fighting and working hard to get where we were. I honestly detest the trope in gaming now that involves the player being the chosen Jesus messiah hero of prophesy. Only YOU can save the world. YOU are the hero, even though you're still taking orders from NPCs who "lorewise" are better than you, but defer to your power and "heroism". A lot of things in vanilla are seen as negative. (No heirlooms were cried about a lot by new ppl in private servers.) And the grinding can be seen as tedious. But it was one of the core things that helped immerse you in the now very dead feeling World, of world of Warcraft.
agree. and fuck heirlooms ruined the game leveling. its bad enough you can level naked cause its so easy, and then they add scaling you cant even attack higher level mobs and now there is no pvp as you level (since scaling fucks that up even if you flag yourself). i mean fucking shit.
@@markblaze4909 I quit before the first expansion and came back once during the BC. It never felt the same. The downfall actually started when servers got overpopulated so they had to start merging and/or making new ones in vanilla. My server Zenedar that became its own community was broken up. No familiar faces anymore. My horde enemies I always ran into were gone.. It was sad.
Nr. 2 is absoloutely what I miss the most. And as alot of other people say. I too have allways been drawn back outside, so being forced to talk to people, helped my social skills tremendously aswell. And I became good at english at a very early age, as a bonus.
Just watched world's first Naxx 40 clear from some no name scrub guild called Nihilum and it was from an arms dps warrior POV. Not joking; do your research bud.
Lol i knew about them when i was playing pretty competitively 06-2011. They had more then one first ever kill...deff not scrub guild, but man that shit was a full time job for sure...as much as i played i never understand how people in guilds like that played more.
fury warrior is one of the most played classes in vanilla because they do by far the most dps of any class on 1.12 talents. shadowpriest is completely viable once you get to the 16 slot debuff. most 40 mans only run 1-2 holy priests and the rest go disc to stack power infusions. resistance gear is actually really bad outside of tanks on a few specific examples and a boss or two in aq/naxx. zul gurub is the definition of catchup mechanics plus the later added dungeon set upgrades. Plus many Pre-BIS pieces are better than most MC t1 sets. you never played in vanilla.
how are you gonna make a video about what was remembered from vanilla if you never played it in the first place to remember it? Videos like this that spread misinformation just further fuel the idiots on blizzard forums crying out for changes to vanilla.
Vanilla WoW questing: listen intently to a quest giver so you don’t miss any detail i.e. “go fight a boss in the mountains north of the quest giver” you run around the mountains for twenty minutes before you finally find the cave. Today you don’t even listen to the quest you just grab it then run towards the glowing circle.....
doing warlock class quests late at night in some ancient demonic ruins to get my infernal or doomguard were some of the greatest most immersive gaming experiences of my life!
Actually, I WAS a DPS warrior in Vanilla.
dubnr3d ye fury wars, rogues and mages were top dps
I was a disc priest too..though I was mainly a warlock.
Me too. For about 2 weeks. Toon #1 was orc warrior. At 10 i paid some sketchy website real money to level me to 30. Then i was in the barrens and didnt know how to play it. Then i switched to rogue and still play him 11 years later lol
Taktisch What are you talking about, Warriors and rogues were top DPS in vanilla until late AQ 40
Warriors was awsome att dealing dmg in vanilla. However, The gear required is pretty high end.
When u got urself AQ40 Warrior gear ur good to go destroy anything.
Most top guilds at that time most likely had warrior DPS.
And if i remember it right, the top DMG from classes in my own guild at that time was most likely from either fury wars, mages or rogues.
You forgot the most important thing about vanilla...standing on top of the bank in Orgrimmar.
Ha, crendor reference.
Dancing on the mailbox.
*The* mailbox.
naota3k The fucking mailbox. Lmfao
STANDING NEXT TO THE MAILBOX WITH A GIANT MOUNT AS A MALE TAUREN
the gnome laugh bm after you killed ppl as a rogue,undead rogue was the horde counterpart
You remember what ELSE Hunter pets had...food for pets that increased or decreased their dmg...you had a red icon 75% yellow 100% and green 125% dmg...oh and if u didn't feed ur pet and left him red too long HE LEFT UR ASS
Jordan Uecker Yup plus Hunters used mana. Had to buy arrows for bows, bullets for guns.
Don't that makes me sad. I remember when i lost my lvl 60 Bear BOB...
Had to get a new one. It was a Black Bear just like before, named it BOB also and always made sure he was well fed from then on.
And the pets had talents too. Which if I remember correctly, needed to be upgraded, by taming different pets and learning their talents.
Those things were in wrath of the lich king....
or crafted from engineering? :p
"After killing 5-10 mobs your mana would need to be replenished"
That's.... cute...
More like after killing every 2-3 mobs.
2-3 IF you had ALOT of spirit...
it was fun cus the world was actually dangerous, frustrating to die over and over to mobs? yes, but everyone except maybe hunter,lock and mage had the same frustrating deaths over the time it took to level to 60, it was hard and frustrating but we where in it together
Because it was hard, I actually learned good combos & rotations for various situations, that immediately contributed to my class knowledge & becoming better at both pvp & pve.
Want to pull a yellow? Make sure you bring a group
Not as a spellcaster at least, wandspamming often did more damage than the spells...
The old Stitches quest line...I used to love watching players getting murdered by a giant abomination on it's way into town.
zombiTrout that takes me back
Fuck yeah Duskwood 🎃💀
Heh, we would actually form a group after someone yelled "Stitches is coming" and track him down. Hits harder that everything else in his level range.
I hit level 60 on my Warlock in Duskwood. And I would grind soul shards there as well. I would always go kill him when he hit the road.
It was great getting to know and recognizing people. As my first character, a troll mage, I ran into a human paladin in ashenvale and we fought and died a few times. The next day I ran into him again. Little did I know I would keep running into that paladin every few days from level 20 all the way to level 60, and we were always within a few levels from eachother. Sometimes he killed me and sometimes I killed him, but it was fun having a sort of rival. I hit level 60 a few days before him, and then I applauded him when he hit his 60 as well. Eventually when we were both 60 we'd run into eachother pvping in battlegrounds and we'd wave. All of the QoL improvements destroyed the sense of community that the hassle and grind of vanilla created.
Its sad to think we'll never have that again.
I don't think games should be chores, but there should be a reason for people to interact? Maybe just massive xp boosts if you find a pug group and the party chat is active?
One of my favorite things was non linear instances. You could actually get lost in brd. Having someone in your group who knew their way around it was important. Now they are all so short and linear.
xcvsdxvsx OMG the memories,I was the keymaster and the dungeon guide in my guild,I remember Dire Maul,Maraudon,Black rock Depths,Sunken Temple
ooooh boi
Me too dude. It actually paid off being able to show the group around th dungeon. Experience was very useful. I miss that!
Yes! I was one of the ones who learnt BRD and sunken temple like the back of my hand. It was so rewarding back then as typically hardly anyone else knew what ways to go or the order to activate statues in sunken temple etc. Can't wait to experience that again
The more I think about it the more I realize that its not REALLY vanilla that I want. I mean I do want vanilla. But I want more than anything is for blizzard to make a new expansion that is really truly like vanilla in the ways that are important. Sprawling non linear instances that you can get lost in. Quest mobs that you can die on if you accidentally pull two. Questing and world exploration actually being the meat and potatoes of the game. No convenience quality of life things like dungeon finder. The need to actually reach out to people your level and have social interaction in order to complete elite quests or dungeons. Having vanilla back would be nice. Having new content that was as good as vanilla would be better.
Sunken Temple and BRD were Fantastic Instances! So much fun! Having to get the torches to light the fires to open the doors past the hordes of re-spawning mobs was great!
Even as a loner myself, I still enjoyed the community of vanilla. It FORCED me to interact with people, and I made friends! I actually improved my social skills through WoW because it was mandatory.
Forreal, I'm a huge introvert in person, but I was still able to interact and find friends through WoW. The social factor definitely made things more real. Nowadays you might as well be doing dungeons with bots.
Hahaha you improved your social skills by spending hours on end in your room playing a game? That is literally an oxymoron if I have ever read one.
By interacting with other people through said game, yes. Because that is how you improve your social skills, by interacting with people. Your comment is as asinine as trying to say you don't learn economic skills from WoW because its a game.
I feel like I'm constantly saying this to people. I tell them I'm an introvert and they reply "then why do you hate LFG so much", because being anti-social in real life is enough, I don't need to be that in a video game as well. I will never understand why people play a multiplayer game, when in reality they want to play a singleplayer game.
You're a fucking clown lol
Dwarves used to have a racial passive that allowed them to see treasure on the map. It was fun.
Back when treasure mattered.
@@AnaseSkyrider depending on what server you're on, treasure chests can be quiteeee profitable on live servers haha
Social aspect of vanilla is the most important thing that was lost after BC. MMOs are built on social interaction. In Vanilla the world felt truly alive. Your actions mattered.
Now it feels dead. It feels like playing a single player game with bots. Kinda sad.
If Classic turns out like Vanilla, then I might even return to WoW, after 5 years.
We will never get vanilla back as it was. Even if blizzard decides to do it justice, they don't have control over the crazy amount of information we now have. The economy is going to be in such turmoil for a while due to the countless guides out there. 5 mans wont be nearly as challenging, because again there is so much easily accessible info out there to watch on your phones if you wanted.
With that said... the grind will still separate those with dedication/time from those without.
Yeah, I think the nostalgic pipe dream of a lot of old school WoW players is going to come crashing down when they realize that the game and the community have changed too much for us to ever go home again. When WoW first launched, it was glorious to behold. The whole world just begged to be explored. I spent 2 and a half months leveling my first character (still my main 14 years later) and never once felt like it was taking too long (except maybe Goretusk Liver Pie). But when I think about going back to do it all again, I find myself skeptical that the magic of those times can be recaptured.
While I do feel a lot of people will feel overwhelmed as opposed to back then, I still think the game had enough merits to hold up.
I am more concerned for private servers players than I am for long time returning ones. Private servers are so borked (kronos, elysium, and to a lesser degree even lights hope) in regards to aggro radius of enemies, stats of all enemies/bosses, ability timers of all enemies/bosses, lag (rogues can backstab by moving forward while spamming it and then just move backwards to face them again) that actually benefits gameplay, among others misc things like proc chances on most weapons simply being too high.
As for retail players who prefer how it is now.. yea they aren't going to last, simply because they enjoy the streamlining of content. Though with that said, there are always exceptions.
"Yeah, I think the nostalgic pipe dream of a lot of old school WoW players is going to come crashing down when they realize that the game and the community have changed too much for us to ever go home again. "
Yeah, I guess all those millions playing on private servers are just doing it to bore themselves to death...
Promethean Actually, I learnt from the existence of World Of Warcraft through a private server called Darluok, and it was my best experience ever of this game. Some people were actually famous on the server, some weren't, but your name was known for something anyway, which gave you a purpose. I was known for being the only +10k life hunter, and also one of the worst dps (But the best leatherworker though, as I did 300level recipes it for free)
Since WotLK, I played on official servers, and nothing was the same. People just played like you could use a bus; Not talking, and as it was just kind of awkward. People never grouped up with each other to do World PVP Raid, like Orgrimmar launching a surprise attack on Stormwind. Only some 25 ICC raids were looking like the old ones.
WoW post-BC on official server had never been a RPG. It was almost a solo or 5 players "Beat'em up" until you reached level max, which allowed you to have social interactions with top tier players, and guilds.
carrying keys and needing rogues to open stuff for you.
Thomas Grant i miss my keychain... :(
I loved the key ring! It was almost like a sudo achievement list but also keys were useful
Having keys could actually make you money too. Guaranteed spot in a ubrs group as well.
Hhh yeaah
My 2nd source of income in the game was just opening stuff for a gold
To be honest you hit the nail in the head about the hunter pet system.
It wasn't a bad system, the players just ruined it.
Not because hunters couldn't choose their pets anymore, but probably because the rest of the players wouldn't let them be:
- "Hey that's a crab not a wolf"
-"Yeah I like this one better, it has a grab attack and..."
-"Lol sorry not max DPS" *kicks you from raid*
I really wonder what could have been done to avoid this, is easy to say "just balance it" but balancing very different things is not easy, you have the best example with classes in PVP.
Melferas yup. You think you balance one thing but it turns out it debalances others you didn't even think of, and then you have to balance them, and so on. Sometimes it's just better to stay at what's fun because otherwise everything becomes shallow, not so much fun anymore.
yes. fuck people that kick other people because they dont do what they want. god that shit ruins games so much. the "optimized gamers" are total shit for actually enjoying a game.
Honestly the other pets did have their uses depending on the context in vanilla, didn't even notice this in wrath because my pet had always been a wolf.
Melferas Players will meta game no matter what. Part of the job of a game designer is to create a system with that in mind. They created a system that was easily meta gamed.
The hunter pet thing feels like poor play testing back in vanilla days. They clearly tested a lot of people doing leveling content and casual end game, where hunter pet choice was pretty inconsequential and was just a fun flavor thing. Then servers went live, theorycraters did their thing, and an unhealthy meta game creeped in. I don't blame blizzard for not liking that.
I feel like there is a slight bias or negative slant in this video. If people wanting Vanilla are often accused of having "rose-tinted goggles" - I think Hirumaredx in this video is wearing "gray-tinted goggles" because he seems to focus on things he perceives as negatives or things that he thinks are better on retail. On some points he is even straight up wrong (for instance, warrior DPS was very viable in Vanilla).
Rickard Öberg
Nothing like the bias purists presents though.
One thing I miss the most in Vanilla was Epics worth something back then... Now everyone has multiple legendary items, not to mention the class legendary items...
it turned into world of diablo pretty much
I remember getting my very first epic. It was a cloak. And my group of friends was SOOO jealous and pissed off. That’s what satisfaction was back then. #nostalgia
There was this rumour on my server back in vanilla that epic items had an incredibly small chance of dropping from critters. I remember killing every bunny I came across in the hopes that I would get an awesome sword xD
I remember seeing thunderfury for the first time ... I didn't even know orange items existed back then so fragile and young I was so innocent in a world of Warcraft... Sigh no have has ever giving me such nostalgic memories... So much depth in the community and lore of this game. I can't wait for classic
(To continue the trend) I remember when I got the Thori`dal, the star`s Fury, first legendary bow in the game while running old raids for fun before group finder was implemented. I had just turned lvl 70 and the raid leader gave me the bow, all the lvl 80 hunters in the raid were pissed off. Which makes no sense since it was an LVL 70 item and transmog wasn't even a thing back then. It was the talk of the server for days. I got a lot of hate whispers for a while and everyone would look at me in main cities and dungeon runs. This was in 2010 too, I could only imagine how this was back in Classic.
point number 2 is what people miss these days. you had a reputation that was more then just the gear you wear
and without transmog you could actually SEE what people are wearing! It was sick to see the highest raid class sets standing next to you.
Or armor rating if u had the mods
bbb there were no armor rating mods in vanilla. The first ones came out in TBC
@@fostinator69 what the hell are you talkin about? There was no armor rating mod in vanilla
@@godlygamer911 why u heff to be mad
I remember open world pvp still being a thing. Spontaneous major battles in Ashenvale as the horde attacked Astranaar. Corpses scattered around the base of the north and south bridge. Calls for help in world chat /1. Defending a city to like Astranaar was a thing. Alliance and Horde interacted and plotted against eachother on a large scale. Even Ironforge was overrun at times. That could be annoying for sure, but that sort of chaos also made the world feel real, sandboxy and alive.
Southshore was the absolute worst as atleast at Tarren Mill the boss level was outside and they spawned level 55 guards rather than level 30 ones.
Some of my favorite videogame memories are from raiding / defending towns in vanilla. I was only like level 20, but I had a res spell so I could get the level 60 guys back when things died down a little. To 13 year old me, it was so cool just being able to contribute to something so epic at all.
I remember gathering like 30 people and raiding the major cities for the black war bear, shit was hilarious
SuperWabo I remember mass raiding each home city to kill the primary boss and get the Black Battle Bear Mount. Has anybody raided a home city in ten years?
SuperWabo man... I remember the first time I saw my astranaar getting stomped by a skull level horde. I couldn’t turn in my quests and I was okay watching from a distance
Can't wait until classic servers
Not Your Average Biscuit i want it NOW
If the acieves are account wide I'd do it. Just to get the scarab mount (We got stuck in hella traffic on the way back home and I missed the gong). Otherwise, not even an inkling of me wants to do that shit again haha.
Gustav Andersson its never coming back dude.....sorry
@@supabeast123 Not the most prophetic of comment with 2 years hindsight!
@@Saranon yeah well no shit lol
Best line in south park. "We just hit max lvl, what do we do now?
Cartmen: what do you mean? Now we get to play."
Cuz that sums up wow imo
They didn't hit max level, they defeated a griefer that was able to kill them in the starting zone
@@JimboRustles also the line is "Now we can finally play the game" pretty sure
You forgot to mention that pala and warrior couldn't use plate armor until lvl 40, hunter and shaman couldn't use mail until lvl 40 and so on. I remember that well as well. Also leveling 1-60 took AGES... It could easily take nearly a month getting to max level. Even for one who knew the quests. Not like today, when you get go from 1-120 in less than two weeks.
Which was why quest quides became a huge thing. Taking the quickest and smartest route. Doing the right quests, for largest amount of xp and to do more quests in the same area.
Quests back then was really spread across azeroth. You could pick up a quest in winterspring, that had to be completed in burning steppes. Also, Silithus was a pvp area. No matter if you were on a pve server or a pvp server.
So much has changed, and not all for the better.
I am one of those people who miss weapon skills, the old talent tree and especially (maybe the weirdest part) having to run around naked the first few levels, because you had to be lucky for the mobs to drop your first few pieces of gear.
Not like today, where quests hand gear to you already from the first quest you do.
There was a sense of accomplishment back then.
Today, I don't want to be congratulated when I gain a new level, or if I reach max level, because it's almost effortless, there's no sense of accomplishment. Back then.. After spending a month leveling... I would love a "gratz" for my (which it was, back in vanilla) hard work.
Also, shamans was horde only and paladins was alliance only classes in vanilla.
Forgot you'd get a grats for each level. That always felt good haha
Nope, I did mention that basically. Not that it was each level, but you do that today in some guilds as well.. So that's nothing old and forgotten.
But a thing that doesn't really exist as much anymore, is a whole guild of 20+ members, all congratulating at the same time. 😂 That was the good days. Especially if there were many leveling at the same time.. The guild would be spammed with GZ and Gratz. 😂
No, once you knew what you were doing it really did not take very long to go from 1 to 60
So, as it was recently proven, you actually don't need any good gear to kill Onyxia and clear MC.
We just didnt know anything back then
Changes in internet/computers make the game run way smoother than it would have in 04 05
Back then saying lag or dc was a decent excuse and a teal one, although people sucked a lot more too. Just people weren't use to this type of video game and personal responsibility. Just look at living bomb as an early example of utter blindess, but we all did it or something similar. Cos how could something we can't control kill is its unfair, but you had to run out and rely on heals, potions, Sheila's, DR ect. It was new to many people
Everyone was forced to level first aid as a requirement to roster for top end guilds.
And not to forget ninja looting and hunters rolling for every weapon in the game lol
you can't ninja loot. if everyone helps to kill a mob everyone has a chance to get the item.
unless you're stupid and give loot power to one guy because you want to try to avoid giving everyone equal shot at an item like they deserve.
gold is valuable. you want something i win then pay me bitch or i vendor it.
lol you are so stupid :D
Mark you didn't play vanilla did you? You would have pulled that a handful of times and then no one worth playing with would have had anything to do with you.
Master Loot rules were the best. Gotta spend your DKP for loot. lol
*number 11.*
STRANGLETHORN VALE WARS
Fuck. Yes.
i leveled a toon here.... it sucked ass. It felt like i was being camped for weeks. In reality it probably was weeks as long as it took to level.
Server: azgalor
Guild : stampers
Tatesfifth
Number 12. Barren's/Goldshire chat - those very random public conversations.
xzacutionar hahhaa STV was Vietnam. You would casually be minding your own business then a squad rolls up on you and ganks you. Then you get your squad and roll them.
Dailies ARE a grind. and one with no change or originality.
AOE Farming
AH cornering
Twinking
Dungeon Running of Alts
SOOOO much player created content and role playing
The feeling of wondering around and not knowing exactly what you are meant to do, so that you do what you want to do! THIS is what makes an open world rpg great. Not linear progression, this is not Halo.
Many of those stuff are still present in the game and "the feeling of wondering", it was a new game so yeah everything was an epic adventure but WoW is already more than 10 years old is impossible to recapture that wonder.
@@matrix255 not true. play private server. proves you wrong
We recently experienced that feeling of not knowing what you're meant to do in BFA and the player's reaction was completely the opposite. Also idk what you're talking about, vanilla's progression is pretty linear, level up, get geared towards end game content, that sounds pretty linear to me. Choosing to enjoy doing something else than than is what many people do in modern WoW and it's actually a very popular thing (talking about achievement hunting, collection and transmog stuff, most importantly mount farms). In other words, modern wow isn't more linear than vanilla.
@@simona845 But they think it is simply because no one knew what they were doing and there weren't as many readily available resources as there are today.
Im playing retail right now for the first time, level 34 monk and none of what you mentioned is relevant to me, im loving exploring stranglethorn vale atm.
I missed walking everywhere til you got a mount at level 40 and the faster mount at 60. Also missed traveling to dungeons.
yea made the world feel bigger and more real.
Nowadays people don't want to wait 15 minutes to get to the content.. we are all adults and time is limited lol.
Bakudo That's the thing you don't understand: everything was content. The trip to the dungeon wasn't just flying on your flying dragon to the dungeon. You could need to fight npc or even players to get there.
@@Roachehh you think things were the different back then and people didnt want to spend that time? not one bit, but we had no other choice and by having to work for and earn everything made the whole game more valuable. Sure there's things that were so hard to get to that only the seriously dedicated could reach but that's what made the game so appealing, because you may not have the smarts and work ethic to get that 150k a year job, or be the next biggest superstar, but you can be one of the only people on your server with a legendary item or top tier gear and it feels just the same because the server community was so much smaller and fundamentally linked with every players experience.
Erm, I seem to have experienced it is the adults who actually experienced life that want the enriching "slow" pace back. 'Kids' are the ones who cannot fathom earning anything by investing time and effort in it, and cannot comprehend that it can be good to work towards rewards without instantly getting them...
My favorite memory of classic was a player named beastcromm. He was a lv 60 druid I met lv 1 he stayed my friend for years he paid for all of my mounts, including flying. I wish I could return the favor all these years later
egirl?
11: Profession trainers. They were scattered all over the world. While in the capital you could learn a profession from 1-75 skill. However the 76-125 skill trainer was somewhere else. I remember the last enchanting trainer. 225-300 skill was in a Uldeman. So every time you wanted to learn a few skills from the trainer, you had to do Uldeman.
and thorium brotherhood
Oooh professions, the ítems created was useful. I remember bc breastplate of the ancient king. Old times that I love
that was great. miss that.
It's an ongoing theme where people say that there weren't enough quests. I don't know about EARLY vanilla, but I started playing in later vanilla, and there were enough quests so long as you actually traveled to get to them. your questing zones were not bundled up conveniently in a line on your map for you to follow - leveling from 1 to 20 was pretty linear, then you would have to travel to different zones, often crossing ones that were MUCH higher level than you, so it was dangerous and tedious, but if you were doing most of the class-specific quests, you probably had already visited some of those zones and had flight paths discovered. At some point you may have ran into an issue where you had only green quests (lower level) or only orange quests (higher level) but I always had quests to complete all the way up to 60. I remember that.
Also, I did not LEAVE an area if I outleveled it. So if all the quests were green to me, I still completed them before moving on to another area. That may be why my experience was different, because I did not "skip" quests, unless they were elite quests with no one around to help.
In Vanilla before they buffed the quests around....1.8 i want to say it was....
You needed to do every zone by level to level properly. You could miss a few and still quest your way to 60, but if you made the mistake of sticking with one region till high 20's, you fucked up and lost 2/3 of the quest XP you should've had, which equated to around ~8-9 levels, which is why there's an apparently gap in quests between 34-43. You were supposed to do STV in ONE pass and starting it around level 39, but most people following a single region would have to come back multiple times or even grind slowly on orange mobs to barely get any quests.
And if you lost all that xp, all the remaining quest xp that should've been boosting you to 60 or even giving you extra max level spending cash are now having to make up the difference and you'll run out in the mid-50's and still need occasional bouts of grinding to reach the proper thresholds.
Woulda been later in vanilla then. I dinged 56-60 in BRD from "spam" running the dungeon. I did UBRS after lvl58 as well. There were definitely not enough quests and by time there lvl60 players around I was already in the lvl50s so there weren't any free runs for me for awhile haha
no you would always end up in winterpring after getting done with the quest then grinding because there was no quest at your level to do
as a hunter main until legion i really miss the old pet system, it created really funny moments :D
I played hunter for a bit. Although I didn't main hunter I really enjoyed the mechanic of having to feed the pets food they liked.
The Hunter system could have been fantastic if it was balanced a bit. :)
The concept is fantastic, that all pets have special traits and abilities. They just needed to have the abilities be balanced to make the other pets more viable. (Like the highest DPS pet maybe took extra damage from AoE?)
I personally miss the ammo. It actually made a good economy boost and i enjoyed getting a better quiver.
Like when you forgot to feed the pet and it ran away without you noticing? XD
@Tnecniw, to be honest many of the vanilla system could still be fantastic but instead to bother to balance the system they removed it.
I honestly wish they would have kept the old hunter pet system, it was way more interesting. I remember having to actually use Beast Lore on things to try to find that slightly rarer pet that had a certain skill, learning new pet skills from taming different things and the food system. I agree that it's less fun when people start min-maxing and everyone has the same pet, clearly remember that point in BC when every raiding hunter had a dragonhawk, but raids have always been about min-maxing. Outside of raid, use whatever you want.
Personally I enjoyed more Wotlk system, it was a bit more straightforward and less convoluted but still having some aspects that made you bond with your pet and chose some level of customization... But then again I'm a Wrath boy, so I do have that Bias... When I tried a Classic server I was super lost xD
You prefer to have to keep your pet happy so it doesnt abandon you as well?
Wow, you missed one of the most important ones; World PVP. Also, getting gear, or whatever, was way more satisfying, since it was rare and required alot of effort
Man, the old talent trees were amazing. I loved, in Wrath, to always grab a Rune Tap on my DK even if i wasn't Blood. You'd just get enough points for it.
They were interesting until the point where you discovered the objectively best choice for your needs. I hope the new artifact armor thing will bring it back, at least partially but with actual choices.
Eh, the talent trees were great in that they would give you a choice, but the issue with the talents was they were all so bland. "Increase damage by X%." "Reduce cooldown by X seconds." "Add X effect to Y ability." The fact I'm describing every talent tree in the game, at multiple levels of those same talent trees shows how completely bland they were.
The cool part of the trees was getting the new abilities, or the major core changes to the abilities you have that weren't just "add a slow" - but that was one talent out of the 60.
As someone said:
It wasn't actually the talents people liked, rather it was the satisfaction of clicking a button every level. There is some merit to that, but let's keep it honest.
Most talents were bland and if you didn't pick the right choices you were just doing it wrong.
I remember that if you weren't doing serious raiding you did have choice with talents - you could make the wrong choice and still be viable although it would make life harder. Once thotbot and other sources of information became widespread it really destroyed individuality and impacted some of the RPG because damnit I was a fire mage even if meant that I died hourly while leveling and now you're telling me that life could be easier (even if it kills my rpg) to just be frost.
Same. Rune tap was just too amazing to not pick up.
Actually, I WAS a shadow priest in vanilla.
I mean, I still had to heal when in raids, but my guild didn't ask me to respec. And in dungeons nobody cared that I dps'ed. Honestly, shadow priest in vanilla was pretty sweet most of the time, especially since your shadow spells restored mana to the raid.
On my server everyone knew me as the worst hunter on the server :P
people knew me as the gold begger as i never had money for arrows
(i was like 7 tho so i had no clue what i was doing)
There was an alliance rogue named Warpig who was notoriously bad at PvP, but I played horde with a regular PvP group doing the grind and saw him every day.
Even as horde I knew allot of the alliance from world pvp and hanging out at goldshire , xroads and the mill.Trade chat knew me as the servers best healer in like 2007 or 8.
so it was you the reason...hunters are called huntards today... fck u bro !
You probably didn't even carry extra mana pots... Lol
Nothing like being a Mage standing close to the AH in IF or SW and getting asked for Bread and Water every 2 minutes, which would give you the opportunity for some witty comment, while still helping out. xD
i sold mine :)
did you know there was no AH in SW back in vanilla times ... the AH only were in IF and OG
@@RooN257 Ik this is months late but I think he mistyped. Both cities he named are alliance ones
@@RooN257 there was an ah in SW same place the entrance was just on the side of the building and not in front pointing to the bank
I really liked feeling useful. The social aspect when someone asked for a port. Boom.
Mage food? Bam.
Made sooo gold off teleports ..lmao
“5-10 mobs an you’ll have to drink” try 1-2 mobs for most classes other than mainly hunter/lock
Heck, priests had to drink after 1/2 a mob.
3 mobs seem about right to me. Depends a lot on gear though, with a T3 shaman or paladin you can easily fight 5-6 mobs at the same time and win before going oom
Nandor Nagyilles I was talking about leveling, maybe I didn’t hear him right but I thought we were talking About leveling lol
Leveling as a holy priest, sucked balls when soloing. Everything took forever to kill, and buying all that i needed to drink, to be able to kill things, took a heavy toll on my wallet. Forever poor in Vanilla xD
lol mages could pull 5 mobs and clear it with ease..... fuck mages
The things I remember most was ammo/food/happiness management on hunter pets, and the crazy flight paths that would take you to the other side of a continent only to U turn and go over the building that you started at.
3:49 No ketchup, just sauce, raw sauce...
BOOM
YO
GAAAH
Ya dun now
Pure Lamb Sauce :)
I love the talking aspect in games. I love chatting with people and forming groups. I'm very saddened it isn't like this anymore in WoW. I pretty much hate doing dungeons now because people just throw you out if you're bad and just re-roll for another person. You literally are disposable now. That hurts.
It's a shame that antisocial people that like to complain ruined WoW.
Oh boo hoo, your outdated, archaic game design got revamped to adapt.
@@MintyCoffee and thats why subs to wow have gone to crap. The idea of a MMORPG is to have a community. If you want an RPG without a community you can play a single player like skyrim. But when putting thousands of people into a single RPG, its only natural for communication to happen. Theres parts of new wow that are better than vanilla for sure, but ill take the teamwork and community over that any day.
Lol mintycoffee cant achieve anything so they need blizzard to hand them everything to feel special 🤣
@@MintyCoffee having an MMO be an MMO is archaic? You are not the sharpest tool in the shed
@@MintyCoffee Adapt is the wrong word. You see, the sub count hit an all time low. It got downgraded.
I think the main thing that most players are forgetting is the sheer amount of time investment required to do literally anything.
I really enjoyed how important professions were throughout vanilla to keep half way decent gear.
and that is why I want to go back. In current wow I rush to max level, then rush to do the raids. In vanilla I litterally spent a year leveling, and then BC released, spent another year leveling, then worked on professions while occasionally running dungeons, you get the idea. Raiding was for the elite, but if you weren't elite you still felt like you were progressing.
I want to take my time for the game and level my class slowly and get immersed in the lore and world. All i use to do before AP was a thing was level my char up and start getting epics which didn't take too long then i just flew in a main city doing nothing just afk..
Backwards Aussie so be a use you're a child that can't pace yourself and enjoy the leveling experience that somehow makes current wow bad?
because running to Stormwind to disable my exp every 5 levels get really annoying really fast.
he never mentioned how u would never have gold for anything because of buying spells each lv
you forgot gear.. that you had for more than 1 day before swapping it out for some random garbage that warforged or titanforged
I remember having the same necklace and rings and head armor for 5-15 lvls some times. it grew on you.
I only played WoW during Vanilla and TBC, I quit in 2008, that means 12 years ago. But I have always since then kind of followed the development of the game, and the feeling I have is that WoW has become a game in which everyone is entitled to have everything. I remember leveling as a very difficult thing, finding a group for a dungeon actually took time, buying a mount was incredibly expensive, gearing up was very hard, making money was very hard, professions were very hard, everything was very hard. If you were a casual player, not in a top guild, as it was my case, you knew a big part of the game was out of your reach. But you know what? It was still very fun. Quest lines were some times very fun and gave you a lot of knowledge about the story of the game. The process of getting to max level was tough, but it was a main part of the game, I think todays it´s just something secondary. You made friends along the way. You "wasted" time just exploring the world, or doing "useless" stuff like pulling a world boss into an opposite faction´s city. You earned nothing in terms of gold or gear, but you met people and you had good experiences. You did some things just for the fun of it, with no material reward. You recognised certain people in your realm for carrying that sword or that mount, because they were the only ones who had them, and it was cool. You actually valued the blue weapon you had looted in a 35 level dungeon, because it had taken you time and it was way better than the green one you had since level 27. Looking cool was not something anyone could afford, like today with transmog and stuff like that. In order for your gear to look really cool you had to earn it by killing the best bosses or by killing a lot of people in pvp. I don´t know, maybe it´s just a feeling, but WoW was actually more similar to the real world, where things that cost you time and effort are actually more valued.
Sounds like you never played vanilla WoW
Ur history teacher wasnt alive 100 years ago and tought u bout WW1
@@antoniohilares7401 did your history teacher ever said "I kinda prefer eating meat during 1820 because they did not inject growth hormones and thus it was tasty"...is not the fact, is the way you describe it.
Stormrider2210 no. But an analogy might be how times like that were different with less technology, less communication, etc.
I do remember talking about different levels of communication and news spread around the world and I graduated HS 15 years ago. Things have gotten even more vastly different since.
In many ways things were better when I was very young that they were now (again speaking technology). Ten year olds are buried in their smartphones (one example). That wasn't an option when I was ten. They didn't exist. Kids were forced to imagine things, told play, actually talk to friends.
The creator of the video mentioned being antisocial. I'm willing to bet he's well under 30 and didn't grow up with too many antisocial options to fill his free time with.
I had 2 shamans Vanilla, 1 Resto and 1 2HAND ENHANCEMENT!!!!! ( God I fucking miss that! + Windfury ) Raided with both even got Sulforos as the second person in the guild.
I Miss:
- How you didn't have flying, so you actually went out and noticed the surrounding areas.
- The Epicness of Items and Mounts! There were only few epic stuff and they were hard to uptain, so when you actually ran through Orgrimmar in T3 people would you stop near you and take screenshots. you didn't just get full epics after the first few dungeons as you do now.
- Items looked cooler: Today they just get more and more flashy, were back in the day they actually looked cool on their own.
- Proffesions were usefull, unlike today.
Kasper Nielsen i agree (was[and still am] shaman myself), the game feels really different nowadays.
chased after stormrage taurens so many times.
I've only been playing WoW for a few months but vanilla is looking better than the current game. Hoping I finally get to play as an adventurer that isnt just the overpowered hero of the world. Looking forward to actually finding people to help take down mobs and bosses and having a better mmo-RPG experience
Things like class quests and a talent every level makes it feel like it's more "your" character and adventure, it will be your own fault if you miss something. Rather than "queue for dungeon and get to legion" and everybody is using the same character style at every level. This is at least what I felt the game was as a newer player
Kanyx
I used to play from Vanilla to Cata before quitting because of the changes (community, talent tiers, etc). For you being a new player, you sure do get what the game was all about when it was great.
It was a TON of fun and more of an RPG than it is today BUT it was very broken and had a TON of issues due to its primitive tech. by todays standards. I love classic but if you want smooth fluid game play with balanced classes and intuitive quest design you are not gunna like vanilla haha. I like the wonky slow pace of vanilla but its not for everyone.
vanilla had elite mobs all over the place. it was awesome. i guess legion added some named elites but since they are tied to dailies it's not the same.
i don tknow if classic will put the elites back though cause blizzard is gay.
Katiri you hit the nail with your hammer man. Or how you say it
barrens chat ???
barrens chat was life lol.
the barrens were created when Chuck Norris inhaled sucking all water from the area. lol. good old Chuck jokes just a flying in the Barrens, and the poor noobs
Yessss
And they went on and on with those jokes!
Did barrens chat create norris, or norris create barrens chat
In an MMO community is pretty key to the game being actually successful. If anti-social perhaps don't play a game with required social aspects? Since LFR/LFD I haven't made a single new friend on this game, and that's really really sad. I met my ex-fiancee and my current best friend on wow back before these features came in. It's horrible to know I will never have that level of interaction with people within the game again. For me, it's the reason I have quit so many times lately.
That's the problem with current WoW. the LFG system killed the magic of the game. before going on a dungeon you had to prepare, find your mates, and then go on a journey together. I knew almost everyone in my server, heck, i was playing every content in vanilla and i wasnt even in a guild because i didnt need one. People had reputation that surpasses gear. You were a ninja, you were fucking branded for life. you were a shitty person? people didnt play with you. No need of ingame system to regulate these kind of things. the comunity worked it out how to deal with toxicity in mature and practical way. The game certainly had issues, but none of those really mattered, and heck, i was playing hunter which was probably the worst tuned class in vanilla in every possible way.
In would have never found a guild if it hadn't been for the way you ran dungeons in vanilla, finished up a nice DM east run when a guy I was with noticed I didn't have a guild. Spent the next 3 expansions with that guild til it split. Still guided with some people from it and friends outside if WoW with others.
Lynexia i've made several of friends playing wow with lfr and lfd existing
the problem is simple dear... people are selfish, and interact with others because they need, in vanilla people need others to do literally everything, what do u guys love is the consequence of something that is required...
for me personally the way the game is right now is fine, im also anti-social and i hate to rely on others to do stuff...so the magic that makes vanilla wow so great is something the majority loves, but im not part of that majority like himuradex
play on a private server like I do, less people, but stronger community :) I have to look for people if I want to play through a dungeon
By the way, I played a discipline priest in classic. There were not only holy priests demanded, discipline priests were also very welcome because they could cast so much more with the greater mana regeneration from willpower according to the in fight 5 seconds rule. This was very nice to have and the willpower buff from discipline tree was also very welcome to all mana classes.
correction not after 5 or 10 mobs u have to sit down and eat and drink , more like after 1 mob :D
Depended on the class. I hated being a mage, as 1.5-2 mobs and had to sit down to rest every time. Paladins and feral druids could kill several mobs and sometimes without resting.
Don't forget about 30 minute debuffs you couldn't remove because your class couldn't do that, which did damage every few seconds so you couldn't eat properly
yeah this guy didnt actually play vanilla.
Something I loved was how some classes like Holy Paladins and resto Shamans worked less like healers and more like a support role
Yea, I've mained the same damn holy paladin since vanilla and i remember those times.
Ornn, Kassadin & Ryze Inc. What? Resto shaman is the best aoe healer, one of the best healer in game
As a former vanilla raiding paladin I respectfully disagree. 99% of the time I was healing or dispelling.
It should be noted that some of the negatives here were addressed at least in some way by the end of vanilla. More specs were available to a functional level, more quests, etc.
Very true, lots of the problems I talk about were fixed by the end of it.
There still wasn't gear for every spec.
9:14
This is what made WOW popular.
People would interact and actually know each other. I had my fair share of enemies/friends.
I waited 17 hours to train humar in the barrens.
XD. His respawn timer was soooooooo long.
Whoa whoa whoa, Fury was one of the best dps specs in the game.
Jeremy Martin that's what I'm saying
fury was the best dps spec in game once aq40+ geared
Jeremy Martin rogues become so dull after aq40 even getting topped by bis ferals
For PvE. With full raid gear. Needless to say, maybe less than a hundred players per server saw those juicy damage meter numbers with their warrior :p
AQ 40 was the second hardest raid in vanilla and took such a long time to grind out all the gear. AQ40 gear was also one of the very few sets of gear that was DPS focused for a lot of classes that normally got healing or tanking gear. Paladins were garbage at DPS, but in full AQ40 gear they were actually pretty good it had more to do with high level gear than the class at that time.
Anti social on a MMOrpg. A fken social game...
It's not really a social game anymore in the current version.
"in the current version" that is the keyword. That is why people want Vanilla back.
I remember my Raiding Guild really wanted me to have Wolf Hunter Pets. And I looked for said wolf pet that pegged my interest. Now back then I played nothing but BM cause I found the spec fun and engaging in comparison to SV and MM. So when I learned that you as a hunter (didn't know they were exotic back then) could tame a lightning wolf I went for it and farmed it for weeks. I finally get the pet and was so happy and to this day I still use him. Heck I even named my channel after him. Although, my guild still wanted me to use a wolf pet and not a spirit beast.
lol yep, Wolf pet was best even for BM who had access to Exotic pets
I remember farming Skoll when I got my Hunter up and it was amazing to finally tame him and show it off.
#HunterLivesMatter !
Grats on your spirit beast!
Wolf pet for the buff it gives to party members : furious howl - plus xx damage on next attack I think? Good to put in a melee group when raiding
And if you wanted a mean pvp wolf you got the named rare from Duskwood. Lupus I think...(its never lupus)
when I started playing, I remember having to report to the class leader, so when I played legion for the first time in years I was confused
Remember me as human talking with people at stormwind and asking them to come with me to Scarlet Monastery. the first time going there took me like few hours without horse. some people were so nice and helped to reach certain locations that could take hours to reach. spending time with them and talk about many things were so fun.
i miss the old wow and hope to play it once more.
BUNNY PUNCHING! Or leveling up weapons skill.
You just got a warlock friend, to banish a high level monster, and you smack it til your heart was content, thats how I leveled my weapon skills on warrior.
Communities are better on roleplay servers, not much better, but you do get a feel for the people and begin recognizing people who say, RP in Stormwind frequently.
I don't even RP but play on an RP server and due to the lower server population you do get to know people in trade and such easier. Unfortunately it comes at the cost of an almost empty world outside of level cap areas and major cities
something i might need to look into as i love the community aspect.
Goldshire
Starving Hunger96 not that kind of rp
It sure makes people create bonds with each other
Wait! No Hogger raid! How could you forget that??!
not technically vanilla content to raid him, we just made fun out of the mob :D
All level 1 gnomes!
On my vanilla server (was there from Vanilla up to WOTLK) everyone knew me as a trade chat troll and the best quote I remember was, "Benny is barrens chat" when we were in Howling Fjord, or when I got black listed from PuGs for a lockout for telling a PuG MC group we can lava jump twice in the wrong spots... They hated me, but loved me. Ahh the memories
There was a guy on our server (I forget which one... NA pve or pve RP server) named Malno who used to organize a weekly Friday night PUG for ubrs. Every time he was drunk and high (one time he didn't show up, turned out he accidentally ODd and was in the hospital for the night). It was always a cluster, but he was patient and told everybody exactly what they needed to do each fight. It's still one of my favorite memories from vanilla wow.
the worst part about 40 man gaming, was that was a long time ago, when internet speeds were way slower and way more volatile. So many DC's and lag spikes, someone walks into lava, etc.
RL calling out pulls since there was just 6 DC at the time and we'll be fine.
or to stay OOC and be ready to ress at Golemagg.
to all your points I have to say: YES. AND IT WAS AMAZING
Agreed. Personally, I kind of miss having to work REALLY hard to do just about anything. Made the rewards just that much sweeter.
No it was grinfest shithole of game, when i played vanilla i was hoping for something more compelling and thank god, with each expansion it gets better, it is like shining diamond created after years from ape feces(which was vanilla wow).
Actually I WAS a DPS warrior in Vanilla. While raiding I would usually switch to the one hander and shield to help with tanking adds (also, it gave our druid something to heal between innervates, since the HOLY priest and HOLY paladin were focusing on healing the main tanks), then when the add waves were clear I could actually go and hit the boss with the rogues... If I didn't die in the meantime (I remember our first Nefarian down, I died heroically holding off the adds then just watched the 3/4 of the fight from my corpse) XD
Since I wasn't very well geared, my routine in battlegrounds (particularly in AV on the bridge between the Stormpike base and cemetery) was: Charge in the midst of enemies - aoe debuffs - apply as many bleeds and snares as possible - AOE fear - return to my allies praying someone will heal me enough to not die - repeat.
Finally, I must say that being quite asocial myself I liked how MMORPGs at the time were kinda forcing you to get out of your shell and socialize to do things, all in the while creating a safe space where everyone is anonymous behind their avatars. You basically made friends while being a shut-in no-life. And I must say it helped me with self confidence.
I love you. You made me cry. #NOSTALGIA
There, there... :')
Eh, I remembered I have a screenshot: hpics.li/a21fff2
What I didn't remember is part of the raid being disconnected after a server lag (including my healer). It was around TBC's launch, big server lags were common during the first months of this expansion :p
Holy paladins group healed mostly because flash of light was so cheap and quick and no healer was bored in any raid.
@Derek Jonez - Yep, thought the holy pal kit was designed around single target healing, lay on hands and divine intervention made it a powerful dedicated healer for the main tank. I remember a successful main tank - off tank rotation and use of DI being the critical part of our early Onyxia raids :)
I love that Hirumaredx videos are long because he talks slowly, but it's not a bad thing, it's sorta natural
The sense of achievement on hitting 60.
Getting your first mount (at 40). Getting anywhere up to then felt like a real trek, and the world felt huge.
Some dungeons were bloody hard to reach, and complete after, but the sense of achievement at the end.
Having a group of friends that went out and farmed Crusaders for me, when I was still learning the game.
Good times.
Wow looks unplayable now. Glad I stopped in the glory days, vanilla-bc-wotlc and done.
Same
cata was good lore was shit but it was decent they lost me in MoP.. killing lich king less than 2 years prior to pandas, never understood it
not sure why u play an mmo if u're "antisocial."
I cant beleive no one is mentioning spell RANKS. Healers used to have the same spell 3x on their action bars with different ranks to use less mana. There was the best mod ever created that was so good it was banned called clickheal. You literally clicked a button that would use the appropriate rank heal without overhealing and overusing mana. Overhealing used to be frowned upon badly and mana usage was insane ( i remember some raids your best geared healer got alllll of the innervates )
I named my priest healbotalpha... I got a lot of innervates. Good times.
Warrior Stance Dancing... that's a thing I miss from Vanilla wow. And the Warlock and Paladin mount Quests, which were hella long and expensive compared to being able to just "buy" my first mount. SO WORTH IT THOUGH, the Felsteed looked amazing!
Remember when Dwarf Priests had "Fear Ward" which was crucial for some raid bosses , and none of the other priest races had it ?
I remember Human Priests had "feedback" which required them to malee to drain mana from the enemy ...and the night elves had one where stars fell on the enemy (like the moonlit ability).
First off - most specs were viable, some of them were just more gear dependent than others. Top tier guilds always had shadowpriests, fury warriors, feral druids, moonkins, etc. You just needed the right gear to make them viable. One could argue that you had to earn your feathers as a tank or a healer before becoming a Hybrid capable of two roles (the second being DPS).
Secondly, I quit literally two months after TBC came out because as a Warrior I was handed "DeepThunder", an epic two handed weapon that seemed to reign supreme over all life on Azeroth, cost me almost no materials to make and held up well against top tier raid items. This made me feel sick to my stomach - I hadn't earnt this weapon (like I had to in Vanilla, completing Naxx with my guild), I had instead simply been GIVEN it. The same way that I had been given free epics and access to PVP rank gear towards the end of Vanilla. Something that I thought was temporary. But the DEVs perpetuated this act all the way into TBC. Handing players items, undermining what made their own game great. It was the beginning of the end. I observed (but did not play) as I read patch updates and looked over the shoulders of friends who still played and witnessed as players got lazier and lazier and the DEVs just kept on making the game easier and easier and as it turns out- that sickly feeling in my gut was right after all... What made Vanilla WOW so hard and so fun was that you had to EARN it, NOTHING was given to you on a silver platter and it made you, as a player feel accomplished, proud and gave you a sense of achievement something that I gather has long since been absent from the game and as a result has given birth at long last to the promise of Vanilla Servers.
I'd say it took the DEVs a long time to realize their mistake having watered down their game for years (arguably decades, LOL) but truthfully it's just as much on the community as it is on them. Had the community of rejected their free loot and patchnotes which made the game easier and easier - they may have corrected themselves sooner. But alas it took so long because people for the longest time preferred free stuff over stuff earned and slowly and painfully came to realize that the underlying value was not the color nor the stats of the item: but the time, patience, struggles and effort needed to acquire it.
Feral druids? moonkins? my server didn't even have any of these specs at all..
Did u really play vanila?
Spirit, you never mentioned spirit as part of healing and mana regen I miss that so much.
so many stats nobody even knows.. remember armor pen?
I really like the fact that you cover vanilla content... sooo much nostalgia
you mean hes right on 100% of the things
The warlock and shaman class quests were actually there until cataclysm came and revamped everything. I remember doing the class quests to get my pets as warlock, and to get the totems as a shaman. Even the dreadsteed quest was there up until cataclysm. There was an achievement to complete it, which I assume is a feat of strength now.
1. Ammo/Quivers and poison took up bag space.
2. Training weapons from different capitols.
3. Paladins and Warlocks had unique class mounts with difficult quests.
4. Low level class weapon quests.
5. Every stat did something and could be used by every class.
6. Only one city per faction had the auction house making it the primary gathering hub.
7. Pet happiness system.
8. Faction specific dungeons that were generally inaccessible for the other faction without making a dangerous trip on foot deep into enemy territory.
9. Shamans and Paladins were meant to be jack of all trades in all three specs.
10. Paladins relied purely on auto-attacks for damage.
and when you got a Epic item weapon or gear. could even be a blue you Went back to your city to show your new stuff XD
Excuse you, hiru. Warriors in Vanilla could actually top the DPS charts along with rogues as fury.
lol
It was obvious halfway through the video that he either hasn't played vanilla or was pretty bad. But yeah, that particular part was probably the biggest proof.
Only if they got the gear for it. How many raids had gear sets for DPS warriors?
I remember getting my first 100% speed mount. I travelled faster! I remember I had to save up like crazy for my riding skill and 100% speed mount. That was a huge milestone for me.
I had to borrow gold from a friend of mine and give it back during the next few months. The feeling you had the first time you used the lvl 60 mount...
"Damn epic mounts!!" when 90% ppl in guild had 60% speed "Economy" mount lol
My fondest memory of vanilla is the strong twinking communities and the capability of BGs lasting hours upon hours, 300 KB WSG turtle matches. Love the videos!
The secret pet abilities were SO cooool! Can’t believe they would remove that.. it was like a whole additional game seeking the secret pets (gotta catch em alllll). They should have just added more and more unique pets because having unique stats and secret abilities made the world (and life of a hunter) much more realistic. It was a dynamic that made you say “wow, this game has so many facets to it, the developers are geniuses- I can’t believe this cat has 1.0 attack speed!”.
No ketchup mechanics, only the cooler mayonnaise mechanics
iliden strmrege DAT profile pic tho
I fucking love your name AND your picture lmfao :D
5 hours scholomance best experience ever !!!
they respawned sooooo fast
I ran scholo 56 times to get an ancient bone bow on my hunter and that dropped once and was ninja'd from me. fucking thing had a 10% chance to drop off like every boss and I never got it.
UBRS used to be a 15 man raid, even! Later during vanilla WoW when it was changed to 10, "class runs" became a thing (even though there were only eight different classes on both sides) to increase the chance of you getting your tier item from the instance.
I did not play in Vanilla and a lot of this kinda blew my mind. (I started in mop)
papabeanguy same here
I started early burning crusade
Man, you guys missed out. I played primarily in vanilla & BC -- then I dropped off and came back to check up on each expansion for a little while, but it never felt the same.
I used to main a hunter, & I just don't recognize the class anymore. The thing that I miss about vanilla the most by far is the pacing. Vanilla was WAAAAY slower paced than it is now. It wasn't a sprint to endgame -- people actually enjoyed themselves while leveling. There was literally never a dungeon that I ran in which full conversations didn't crop up. We would add each other to our friends list, get to know each other, and just enjoy each other's company while running a dungeon, because our characters were much weaker than they are now, so we had to take it much slower... one or two mobs at a time. And since there weren't CZcams tutorials & your quest objectives weren't marked on your map, often the best way to figure something out was to actually ask someone else in-game.
It was just an entirely different game.
Dr. Zoidberg, the most amusing fact is that this pacing and the players' attitude somehow is still there these days on popular vanilla private servers.
Because the game dictates the behaviour. It proves that certain aspects of the old game are not obsolete in their nature. Current game is not simply evolutionary, it's indeed different.
Majority of this video is complete BS, and its obvious he didn't play before cataclysm.
people forget how hard vanilla was, sign up stones, and this was just for a maybe chance on getting a piece of blues, crafting your own ammo as a hunter, feeding your pets, or they ran away, buff food for pets depending on what you are killing would be a different food, making mana pots, having to have a boatload of spirit and other stats, finding people for 40 mans wasnt the problem back then, finding 40 people that could agree on how to do the dungeon was the problem, carrying a quiver, walking way past level 60 cause grinding gold for your first level 40 mount cause gold wasnt easy to get, even playing the AH was a grind in itself. rep grinding, leveling weapons as well, leveling your pets after taming, they didnt automatically get to be the same level you are, having to find a trainer every so many levels and having to grind the gold for that too. today's wow is basically everything is handed to you. I barely play but i am better geared than the BFA rep vendors armor and i am not even exalted for any rep vendors yet. then ya had several sets of armor, one for pvp, one for basic PVE, one for dungeons with resists, one for raiding, nax, you had to have certain resists or you died pretty fast back then. finding recipes was a grind, not like now where they drop just questing. having to grind cooking and fishing took forever. you had to eat all the time, not 3-5 mobs, more like 2-3, and ya had to mana up also. ya just couldnt bum rush 5 mans like today. the list goes on and on. so people saying vanilla this and vanilla that never played vanilla. Or when world pvp was a big thing ya may or may not find the NPC alive to turn in quests or a flight master to go back to a city.... the barrens was the worst for that or questing and some ass hat would find a way to flag you for pvp.
And you want that back? Non stop grinding? Non stop global chat with their shitty joke and full of big mouth retards who keeps bragging about how they get their piece of armor and I mean like will they ever shut the fuck up for 1 sec.And I bet this are the people who's gona quit classic wow after 1-2 month due to extreme grinding and slow lvling progression.
Old talent trees were even more interesting than you describe. You could really customize builds, foregoing the the last big abilities for hybrid builds that did certain things. Pom fire mages were a great example of this. They went just far enough in arcane to get prescense of mind and arcane power, then went mostly the rest in fire to have pyroblast and some other things to maximize their combo. And honestly being a "3minute mage" was hilarious and pretty fun. You could kill top geared people in full blues. And in a battleground like warsong gulch, sometimes you needed a 3 minute mage to be able to kill the flag carrier.
The two core things that Vanilla had that were lost somewhere between Wrath and Cata were community and immersion. WoW has lost the RPG relative to the MMO. I think the reason it declined is that they took a few things out in BC instead of fixing them and eliminated the "frustrating" (but immersive) mechanics from some classes, which made other classes feel like their mechanics were more of a chore, until we arrive at what we have today.
The flying mount addition was fun at the time, but thinking about it now, I believe it was a big factor in destroying the game for what it was. Flight in azeroth erased the exploration factor in WoW, which should be a big part of an rpg game. It's comparable to inputting a cheat code for a player to skip a majority of the contents in the game.
Also the experience buffing items are out of control. Heirlooms in WOTLK were one thing but now being able to max level in 1 day with xp pots is just dumb.
I should play WoW Again.
madcat789 well, your profile pic on YT is a WoW personage, which makes it really clear.
it's Sassy C'Thun
madcat789 no u shouldnt it ruins ur life
me too :( but there is no time for it
love school days with so much time that i can play wow and other games
eh, i stopped in mists but came back a month ago. i like it but...its just not as good as it used to be.
Vanilla was like one punch man doing 100 sit ups push ups squats and a 10 kilometer run everyday to become superhuman "hero" level.
While now Wow is like (I would like to just say my autocomplete suggested I place "Trying marijuana " here lmao) getting bitten by a radioactive spider and being given superhuman powers and automatically being referred to as a "hero".
Notice through vanilla and BC and even wrath, we were "ADVENTURERS" . That's because we weren't godlike heroes that were capable of 3 shotting some of Wows greatest villains. We didn't start getting referred to as "heroes" until around cata. We killed arthas, we'd been training and fighting and working hard to get where we were.
I honestly detest the trope in gaming now that involves the player being the chosen Jesus messiah hero of prophesy. Only YOU can save the world. YOU are the hero, even though you're still taking orders from NPCs who "lorewise" are better than you, but defer to your power and "heroism".
A lot of things in vanilla are seen as negative. (No heirlooms were cried about a lot by new ppl in private servers.) And the grinding can be seen as tedious. But it was one of the core things that helped immerse you in the now very dead feeling World, of world of Warcraft.
agree. and fuck heirlooms ruined the game leveling. its bad enough you can level naked cause its so easy, and then they add scaling you cant even attack higher level mobs and now there is no pvp as you level (since scaling fucks that up even if you flag yourself). i mean fucking shit.
@@markblaze4909 I quit before the first expansion and came back once during the BC. It never felt the same. The downfall actually started when servers got overpopulated so they had to start merging and/or making new ones in vanilla. My server Zenedar that became its own community was broken up. No familiar faces anymore. My horde enemies I always ran into were gone.. It was sad.
Nr. 2 is absoloutely what I miss the most. And as alot of other people say. I too have allways been drawn back outside, so being forced to talk to people, helped my social skills tremendously aswell. And I became good at english at a very early age, as a bonus.
Not being able to see Stormwind’s Business District pavement because it was littered in bones
>Even the low level players pitching in with their 30 damage fireballs hitting once every 30 casts.
Oh hey it's me
Just watched world's first Naxx 40 clear from some no name scrub guild called Nihilum and it was from an arms dps warrior POV. Not joking; do your research bud.
Lol i knew about them when i was playing pretty competitively 06-2011. They had more then one first ever kill...deff not scrub guild, but man that shit was a full time job for sure...as much as i played i never understand how people in guilds like that played more.
fury warrior is one of the most played classes in vanilla because they do by far the most dps of any class on 1.12 talents. shadowpriest is completely viable once you get to the 16 slot debuff. most 40 mans only run 1-2 holy priests and the rest go disc to stack power infusions. resistance gear is actually really bad outside of tanks on a few specific examples and a boss or two in aq/naxx. zul gurub is the definition of catchup mechanics plus the later added dungeon set upgrades. Plus many Pre-BIS pieces are better than most MC t1 sets. you never played in vanilla.
Volkain10 he actually didn't play vanilla what's your point
how are you gonna make a video about what was remembered from vanilla if you never played it in the first place to remember it? Videos like this that spread misinformation just further fuel the idiots on blizzard forums crying out for changes to vanilla.
Ah, Sapphiron, and frost resist gear
Resist gear was required for every member of the raid for most of the vanilla raids.
Definitely not required for every member of the raid in MC BWL and Onyxia. No way man
Mankrik Wife
alex caos Killing Gamon, the lvl 13 version or whatever lvl he was
Vanilla WoW questing: listen intently to a quest giver so you don’t miss any detail i.e. “go fight a boss in the mountains north of the quest giver” you run around the mountains for twenty minutes before you finally find the cave. Today you don’t even listen to the quest you just grab it then run towards the glowing circle.....
doing warlock class quests late at night in some ancient demonic ruins to get my infernal or doomguard were some of the greatest most immersive gaming experiences of my life!