Super Street Fighter II Turbo: New Legacy - Trailer
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- čas přidán 28. 08. 2024
- A re-balanced version of Super Street Fighter II Turbo, made by Born2SPD. The trailer showcases stage select, Akuma on the character screen, and highlights of some of the balance changes. Visit the website for the full changelog www.newlegacy.fr/
Just want you to know there are a lot of us that appreciate the effort. I've always hoped a community balance could gain traction and get the Sonic Mania treatment. Not likely, but it is a license for them to print money so I don't know why developers don't jump on opportunities like this... all they have to do is port and test right?
It would be very easy for them to do. I'm not sure why they don't choose to update the ROM or make a legitimate new version.
SF2HDR needs to come to steam, it should be a crime that it's not all ready!
Something like this is long overdue. Thanks so much for this. I still hope one day we'll get a next gen ST upgrade but I know it'll never happen lol.
I just installed this thing on my Raspberri Pi modded SF2 arcade cabinet today. Thanks so much for this! I noticed at least 4 or 5 balance changes on my first play through alone.
Glad you like it, Born2SPD spent a long time working on it. Nice that you've got it running on a cab.
Super Street Fighter II Turbo SD Remix
Thanks for your time and effort pulling this together. I can’t wait to try it out.
I finally had an opportunity last night to play this with friends, and i got to say you did an amazing job! We had a select few problems with some balance updates. But in general it was a fun new experience for us! Thank you for all your hard work!
Try the latest version when it's released (v0.4) - we've addressed Akuma further and the top tier characters from ST have had a slight buff, since the nerfs were a little too much. Hopefully Claw and Sim will be played more now.
This looks so great. Looking forward it. Most important thing is generating a big continous playing community though.
The 2XintheMirror tournament that Riz0ne, MegamanX and NYCFurby run regularly could attract the a 'cult' following for the game. It's never going to replace ST because of the Japanese scene and how old the game is. Hopefully we can generate our own player base and people will play both.
@@ssf2tournamentbattle281 Is this game playable on fightcade? Can this be played online with buddies over the interwebs?
@@samuelmwangi4715 It's playable on FightCade 2 online with friends.
Interesting. A lot of changes, I have an interest on playing this.
Very good job Born2SPD, it must have been fun to realise ! I will give it a try.
Hope you like it François. An offline event in France would be amazing after the pandemic is over - a fun side tournament for XSB? Try out the newest v0.4 update - we've added 24 colors per character and rebalanced it further - it's a massive update.
* Sirlin has joined the chat *
I wish the AI could be improved so It wasn't so hard and cheap and the regular SFII color palettes were selectable for the "new" characters, but this is cool nonetheless xD
Play the Japanese version instead of US/World, CPU puts up a challenge but isn't stupidly OP.
The regular palettes will be selectable for new characters in the next update (v0.4). There's 24 colors in the update, (10 original colors, 13 new and 1 secret). Old characters will also be able to select new palettes because of the other visual clues on screen while playing a round (the orange portrait, no super meter). The AI can be improved but New Legacy is focused on tournament play mainly, maybe in the future when other priorities are done first!
Agreed
That Fei fireball evade is Gold. Wish Capcom added NL to 30th anniversary, I'd pay for it.
nice stuff dude, I think i'll integrate some of your changes in sf30th
foda mlk! tu é foda! ta mt show! imagino o trabalhão q deu! q felicidade de ver isso saindo!
Great job ! The work of a true ST passionnate. Will it be playable on original CPS2 ?
yeah. Some guys will put it on their darksoft.
Nice.
Thk for tour work Born2spd, that really cool :)
Parabéns ao Born pelo feito. E tbm a galera do Brasil que sempre está levando a frente o nome da ST
Finally Ken got his proper reversal. Great work.
Thanks
Awesome work. Are you likely to do any documentation on the technical knowledge behind how to make these changes? Would be pretty nice to know for other people that would like to fiddle. I always thought about rebalancing SF2HF but other stuff got in the way and now I've forgotten everything :p
We'd like to make some character matchup videos explaining how each one has changed in the future, atm we're too busy with real life since this is a hobby for Born and it requires a lot of work. We will do it though eventually!
Sirlin disliked this
Are you kidding me? Sirlin would cry for joy over this.
@@axebox He would love it agreed
Nice Nice...thks,,,do You put it into fightcade?
Nosssa ... Impressionante ..
Acho que era exatamente isso que faltava em ST , pq a versao HDR nao era a versao que a ¨comunidade pedia¨e sim a versao que o Sirlin imaginou ser a ideal . Com o seu conhecimento das matchs, acredito deva ter ficado realmente equilibrado ...Parabens Born , execelente iniciativa e parece-me , excelente resultado ...
Ja to doido pra testar
Opa, valeu edy. Foram varios anos trabalhando nele "as escondidas", poucos sabiam que eu tava fazendo. Eu só trocava ideia com um ou outro top player, pq apesar de eu saber bastante do jogo, eu nao sei tudo.
E um erro aqui ou ali é inevitavel. Ainda mais na primeira versao. É possivel que eu tenha nerfado o vega de mais, não sei. Mas se for o caso, tendo o feedback dos kras eu corrijo numa proxima versao.
Fiz isso ae como hobby e confesso que não esperava ter tido a recepção positiva que ele tem recebido. Espero que isso se mantenha apos eu lança-lo (o que acontecera em breve),
Eae born. Giga na área. Muito boa sua intenção, gostei. Louco para testar. Como você fez as modificações? Abriu o código da rom e mudou parâmetros? Mas pelo que vi teve que programar em cima algo. Me chame no whats. E quando vai rolar um gief vs hawk hein? Haha. Abraços bro.
assemblyzao
Pretty cool, though I was surprised trip guard wasn't added. That would balance out the fireball vs non fireball characters
Changing the basic mechanics of the game would mean it's not true to ST, but I agree that would be something cool to have trip guard on landing.
Waiting for the download!!, seems pretty cool
The latest version (v0.4) will be released in the next week or so. Check out newlegacy.fr/
Please tell me you modded Guile's Big Bird Sonic Boom into the original classic Sonic Boom
The idea has been considered. Compared to the rest of the sound effects, the cps1 sonic boom sounds very slow in ST.
This seems super cool, what do you use to make the changes? Is it hard? I think I'd like to play around with changes in sf2
Only way is by manually editing the assembly code
assembly
@@Ebinsugewa 0_0 that sounds like a ton of work but worth it!
Hdr was great. Still the better balanced game. I wish ultra would have taken hdr and balanced it even more. Nice to see hdr Akuma and efforts to balance him a bit here. Some of the move stuffs are a long time coming. And I like what you've done with Blanka high attacks. Can you give more characters moves to dodge low attacks?
HDR was poopballs
What? HDR was just fei’s and giefs everywhere. Easier pressure with easier controls. Why is that better?
@@joejones IMO more balanced pressure. Nothing wrong with easier controls, either. Not to say HDR's settings are perfect, they definitely need to be tweaked. But they are more balanced and fun than the original ST (which is still excellent). Honestly, there's not too much of a difference, but it's nice to have a more playable/balanced Akuma, Honda and Dictator.
A lot of the community weren't happy with HDR, it became a 'Sirlin' version of the game. A lot of the community feedback was ignored and the final version was different as a result. That's why it backfired. Some ideas were good, but a lot of them weren't well thought out. It was a case of 'oh this would be cool to add' rather than 'oh this is what the game needs'.
@@ssf2tournamentbattle281 The context of the feedback was in keeping a lot of the high level stuff intact in the game. That's not what Capcom was doing with it - they were doing an update to the core game. I appreciate that effort, and I do believe it is the better version of the game in that regard. And if the glaring issues were fixed, it would be the definitive version of the game for me.
Boa born2spd! Ansioso pra testar o jogo
www.mediafire.com/file/lqwwq71obujqkod/SSF2T_New_Legacy_v1.0_BETA.7z/file
Normally always available at newlegacy.fr/
0:06 just casually drop the fact that you can play as akuma on the CSS and then talk about stage selection, lmfao
After reading changes on Fei standing light kick can no longer stop hondas heatbutt, I believe you changed that to Jab. LK must stop headbutt same way it stops blankas roll charge and T. Hawks dive. You have to keep that as is. Find a way to aid boxer without that sacrifice. I love stopping hondas headbutt with a kick than a punch, it looks better...that's just the way it is and its good.
nice. thanks
The link left on SRK is down. I wanna download this game. Any other way?
www.mediafire.com/file/lqwwq71obujqkod/SSF2T_New_Legacy_v1.0_BETA.7z/file
The link on newlegacy.fr/ is a good source. There's two versions - one with the emulator and one containing just the rom files.
I got the download but how you make it work n play
You can play it using the Mame executable file, or on FightCade 2 (instructions are on the new legacy website).
Would be cool if you could transplant the option for the FM Towns OST! Also-some debug options would be great to disable Akuma.
Debug or dipswitch options have been avoided to make the game universally the same for FightCade.
are throw loops still in this version?
Well balance changes are always controversial I wonder how the community at large will react to this. After all will the community embrace this or will this get abandoned like HDR by the community.
I made this for myself, this was a hobby to me. I dont intend to replace ST at all. If this ends up being played casually that would be great already.
oh so yout actually part of the scrubs that like no fair games?
@@r2rovids569 no fair games?
key to success is generating online tournament community...
the creator knows this
HDR is dead because there is no way to legally play on modern hardware.
guess I will come back to ggpo... i mean fightcade just to try this out.
Join our discord to find extra games! discord.gg/zHUpwpH
Where can I find the changelog for it? Do you have a website?
The website is newlegacy.fr/ (full changelog and other game info).
Before I download the rom I want to know if I can play the game on mame or fbneo on my psvita
Yes you can, I play it on my PS Vita using FPBA emulator (Final Burn Alpha) without any problems. The FBNeo core for Retroarch should run fine too. If it runs slightly slow, you might want to overclock your PSVita a bit using PSVshell.
hey Born2SPD can you add the changes they did for zangief in HDR I felt they really balance and buff him with these changes
Running Bear Grab travels faster and goes farther
Kick Lariat has invulnerability for the first rotation
Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)
LP Green Hand has 4 frames less recovery
F+HP is significantly faster, hops higher, and recovers much faster than before
remove f+mp hops
Sorry but no. I am a Gief mainer (as you probably know) and i hated the HDR changes. lemme explain why.
Bear Grab: igues this was kinda OKish but my buff ideas are better (You'll fidn them out once its released).
3K lariat: that was the worst HDR Gief change imo. Gief shouldn't get help vs shotos and boxer. Giving Gief a buff vs Guile and dhalsim is not justifiable if that can ruin other mathcups that were fine already. I addressed these problems in other ways (some in which can be seen in the trailer).
3P lariat: never liked it, it made no sense. And it makes no sense for it to beat shoto's lows. Gief shouldn't really get better vs Shotos.
LP green hand: yeah, i gave him that. But in HDR that was kinda OP because gief traveled too much ground, so i made it travel less ground now, i guess this kinda makes it balanced. And you can use it as a tick too, some people hated this one but i'll wait and see the overall feedback to decide if i nerf the blockstun on it so thats not possible.
HP Hop: that was another disgrace of HDR Gief. I did made the HP hop a little better, but is nowhere near close to how it was in HDR. In HDR that move is just too good. Again, think of N.Ken too, you cant just focus on his bad matchups, that way you end up ruining the fair ones.
MP Hop: yeah thats gone
If you really want these changes you ll haveto stick to HDR, sorry.
Honestly how it should have always been, although I don't know if a player should be able to punish vegas claw with a punch and slide with uppercut, not very realistic if it can be said being game isn't. It is correct to punish vegas hand but not the claw. I'm all for stopping hondas slaps with Lk and LP slight punish if Fei can stop T. Hawks dive with standing LK its only fair for him to stop hondas slaps with crouching LP elbow.
Claw's wall dive, stand normals and slide were nerfed too much in v0.1 of New Legacy, it was the first beta. Sergio buffed him in v0.3 so the wall dive is much better. There was a trade off though because of how strong the 50/50 setup from wall dive can be (even without the advantage of being heavily plus on frames). He drops the claw easier than before in v0.4. In ST it was a very small chance that the claw would be dropped after 8 blocked hits, then each hit after that there was a small random chance it would drop. Now it's been reduced to 4 blocked hits so he has some type of tradeoff and worse range and damage without the claw, in return for a better wall dive.
To be honest, I was kinda hoping Ultra Street Fighter 2 had these balance changes in addition of including 2 fighters like Evil Ryu & Violent Ken.
We're not going to reveal anything too much, but let's just say Evil Ryu and Violent Ken are in the game in some way (they are not playable) but you are able to use them ;) I hope this helps! You can check out Riz0ne's stream archive or live on twitch where he does this www.twitch.tv/riz0ne
Super Street Fighter II Turbo New Legacy Hack Better Than Original Super Street Fighter II Turbo 1994
the logo should be the unused logo Super Street Fighter 2XZ. that would look nicer and more authentic
We decided not to use the 'Z' logo, or one of the other unused graphics ('Tournament Battle' etc.) because there would be some confusion about what the game is. New Legacy was meant as a 'new beginning' for the game, to add some new life to it. Hope this helps.
this game is not from capcom?
No this is a hack made by Born2SPD and balanced with community feedback, since Capcom never managed the balance the game for tournament play.
Did gieg need buffs though?
He's not a great character in ST (he had a lot of bad matchups like Honda)
Where's the full changelog? It's missing from the description!
Inside the zip with the download: forums.shoryuken.com/t/ssf2-new-legacy-release-rom-hack/590805/2
Online changelog newlegacy.fr/
121 sou fã de street fighter e tem meu apoio, parabéns, vou fazer um vídeo de divulgação e ensinar como rodar nos bartops e recalbox ! Parabéns, se der vem conhecer a família bks tenho conteúdos bons parabéns pelo seu canal
ficou top sua modificaçao. nao vejo a hora de jogar ela. e por favor quando ficar pronta sua rom tente divulgar ela nos geupos de fliperama do facebook. e uma pergunta eu queria saber onnome da musica que toca em 1:00 minuto de video
opa valeu pelo toque.
quanto a musica, nem eu sei kkk nao fui eu quem fez o trailer.
Feels like Claw will be going from top to completely useless. The rest is excellent.
Maybe. But if thats the case ill adjsut him further on the next version. Ill decide what to do once i get player feedback.
Stored moves are gone too. Claw is 90% done.
Maybe nerf fhe slide and make him even worse without claw, then people would sit on his Claw like it is Samurai Showdown
@@timothypurcell6818 exactly.
@@timothypurcell6818 "Wall dive can already be thrown or be SPD'd on block if it's too close." You know very well that this is never a problem for Claw, who do you think you're arguing with? Even when Claw lands close enough to be grabbed, he has tons of frame advantage still, so he can escape. Claw being grabed with a SPD of a wall dive is not a real matchup scenario, atleast not when theres a decent claw player playing. Not a valid argument really.
The soft knockdown is not a bad idea, though. So your idea would be to make claw still have as much frame advantage he has on the dive, but make it do a soft KD and thats it, so maybe he cant loop it?
Disagree with his reversal being mediocre though. It may not be the best, but its not the worst either. And even with all these weaknesses, Claw was still the best character in the game. Dont forget he has a few of the best normal moves in the game.
@@timothypurcell6818 What you see in the video is not a nerf to his slide, but a buff to Ryu's MP Shoryu.
I do admit i'm not 100% confident on the st.mk change, though. You're nto the first one to point it out its a questionable change.
Can you give M. Bison his original psycho crusher chip damage?
You got your wish! If you pick old Dictator, you will get more chip damage.
@@ssf2tournamentbattle281 Dude, that's so awesome.
Can you make it happen to Sega Dreamcast version please 🙏🙇
It's for CPS2 hardware and online emulators mainly (FightCade 2, RedGGPO). There's no plans to do a Dreamcast hack, but maybe certain things will be done in the same way as the Dreamcast version in future, but we can't promise anything atm.
Is this going to be released?
The latest version is v0.3, available from newlegacy.fr/ (the next update is out this week, v0.4 which adds extra colors and fixes some stuff)
Can you play this on fight case?
Fight cade
It's fully supported on FightCade 2 newlegacy.fr/
how can i play this!?
That's what I want to know
You can play it using an emulator like MAME or online gameplay using FightCade 2. Check out the website newlegacy.fr/
I like the claw nerf, blanka, cammy and T.Hawk bluff. But taking away Chun and Honda storing super takes away their interesting game play.
Stored supers were the worst thing about Super Turbo. Chun Li didn't have to think or commit as long as she had the charge stored, she could harass half of the cast by just walking forward and playing neutral footsies.
I disagree. Stored supers were different and unique. I still haven't seen stored supers in any other fighting game. The worst thing about ST imo was Claw. Now that he is nerfed I believe alot of players will be upset cause he has been top tier for so long. Many people hate on HDR because of the changes and everyone hates on Ultra sf2 so I don't understand how NL will be loved any different than HDR and Ultra? The original is the best version and will always have the most following because the game has stood the test of time. I actually like the changes made in NL and can't wait to play it. And I am a big fan of HDR,don't care what anyone thinks. Love live ST
Can be play online? Ggpo, fightcade ect?
yes
Yes it's fully supported on FightCade2 newlegacy.fr/
Is this for CPS2?
yeah
Where is download?
Not out yet. Still have to finish some stuff. Its very close to be released tho.
The next update (v0.4) is out next week -. This update adds an extra 14 colors for each character, for 24 in total, and further balance changes to fix some stuff. v0.3 is still available from the NL website - newlegacy.fr/
天
Muito lindo chorei
ola esse projeto tem haver com outro mais antigo chamado ""rebalance hack""??? czcams.com/video/abT8kXepXCo/video.html
sim, essa era uma versao prehistorica do mesmo romhack
link to download?
forums.shoryuken.com/t/ssf2-new-legacy-release-rom-hack/590805/2
newlegacy.fr/
@@ssf2tournamentbattle281 thanks for the reply but it's a little late i've been playing it for months now lmao! waiting for 0.4!
@@IbanezNinja Haha I've been super busy, glad you've been enjoying the game! The link on newlegacy.fr will normally be the best source.
Super Street Fighter ll Turbo SNES version hack rom please
The arcade version is the definitive, there's no plans for SNES atm.
blanka wins
These changes seem shortsighted. Why would Jab DP hit a Vega slide that late? Does he have a hitbox on his feet? Who is going to use claw dive for anything now? Just make it frame neutral and not knock down or combo. Akuma has a teleport that's vulnerable mid-animation? Why bother? And I don't see anything about my least-favorite ST tactic - high damage, easy to do grab loops.
Barcelona attack should still knock down if it hits, it just has more recovery so no more stupid Hyo-Bal loops.
1. That wasn't a Jab DP, it was Strong. Its a big commitment for Ryu to go for that, so it's only worthy if Claw is too obvious on his slide patterns. If RYu guesses wrong, Claw can punish. Please elaborate to me why this is unfair.
2. Who's gonna use Claw? He still has the 2nd best normal set in the game, stop whining.
3. Akuma's teleport is only vulnerable around his head, so it has its uses still.
4. Grab loops aren't a problem on most of the time. The grapplers deserve it cuz they have to trap you in the corner first. And most normal grab loops can be escaped very easily so i dont really see a problem. I guess you should just get good.
@@Born2SPD " I guess you should just get good."
Option B, I just ignore your project like everybody else will. This childlike attitude certainly doesn't help.
What you said isn't really constructive feedback or criticism. High damage is what ST is about.
Hmmm...
Check out the 14 new Honda colors Bill, his secret colors is great - you should enter the next New Legacy tournament on the 20th November (run by Riz0ne, MegamanX and NYCFurby), the Honda takeover! There will be a prize pot. newlegacy.fr/
Não curti muito porque jovem nerfou ao seu gosto, destruiram o Vega, ja que tem potêncial de mexer em hitbox e balancear porque não estuda o que propria capcom fez em street futuras como 4 ou a 5, da uma olhada nas hitbox tentar fazer algo proximo, nerfar assim ao gosto do editor não é necessariamente um balanceamento, outra coisa principal defeito ai não foi corrigido, chuta na defesa e arremesso, no mais so vi nerfar os bonecos originais, tinha que remover bug agarrão do hawk que foi corrigido pela capcom na versão da turbo em HD remix, coisas do tipo, alias se cara copia todas hitbox do balanceamento da HD remix, inserindo o move do twank abraçando igual zangief na hora agarrar, e removendo bate na defesa arremesso para nao ficar o boneco travado em bug idiota, seria jogo perfeito!
Vastly more superior than HD Remix
another rom hack - rebalances have been done in the past - nothing new here - this is not an official tournament game - just play the original SSFII Turbo: best fighting game ever, even to this day!
The only rebalance of this game that has been done in the past was an alpha version of this very own project.
Whats the definition of "tournament game" btw?
@@Born2SPD Many rebalances and rom hacks in the past have been done for SSFII Turbo - the official ones are: SSFIIT HDR and the most recent USFII for the switch.
The "definition" of an official tournament game is the original release of the game and not a rom hack (duh).
@@FPietros a tournament game is anything played in tournaments. This isn't going to cause a problem with the difference in version between games. I'm not a fan of community balances, but this seems to be more of a passion project for B2SPD than anything else. Its his idea of how he'd fix ST to make more characters competitive rather than offering a replacement.
Another person saying something stupid. Nothing new here
@@jefffisher598 facts bro
Claw ruined
Exactly what I wanted
He is very viable, he was ridiculous in Super Turbo and had to be nerfed. In v0.4 of the game he did get buffed somewhat and now the wall dive is not much worse than it was in ST. He was nerfed in every other department though, but he is not as weak as in v0.1-v0.3 of the balance changes. Born2SPD will always listen to constructive feedback and adjust in the next update is neccessary. Rather than just saying 'Claw ruined'.