Amazing Combinations for Forced Movement Shenanigans in Dungeons & Dragons 5e

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  • čas přidán 29. 06. 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We take a look at multiple options for devastating your foes with forced movement shenanigans. We first look at "the Setup": spells to lay down to create a hazard on the battlefield. Then we look at "the Followthrough": Options available to force enemies in to the debilitating situations.
    TIME STAMPS
    0:00 - Intro
    1:42 - The Setup
    1:57 - Cantrips
    2:14 - 1st Level Spells
    3:12 - 2nd Level Spells
    4:07 - 3rd Level Spells
    4:33 - 4th Level Spells
    5:47 - 5th Level Spells
    6:22 - 6th Level Spells
    6:32 - 7th Level Spells
    7:02 - 8th Level Spells
    7:18 - 9th Level Spells
    8:28 - The Followthrough
    9:01 - Shove Action
    9:35 - Feats
    10:59 - Class Features
    12:10 - Cantrips
    13:45 - Thunderwave
    14:08 - Thunderous Smite
    14:26 - Gust of Wind
    15:07 - Telekinesis & Bigby’s Hand
    16:03 - Vortex warp & Scatter
    ____________________________
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Komentáře • 384

  • @edamommy
    @edamommy Před 2 lety +478

    My group has a running joke that Vortex Warp is my most damaging spell because it drops an enemy right in front of our Vengeance Paladin

    • @Jw87563
      @Jw87563 Před 2 lety +9

      Nice. Sounds fun

    • @bigdream_dreambig
      @bigdream_dreambig Před 2 lety +23

      🤔 Why not drop your paladin right in front of the enemy? No save to worry about in that case!

    • @ashleyhoughton8592
      @ashleyhoughton8592 Před 2 lety +7

      @@bigdream_dreambig this.

    • @TheRealMuckluck
      @TheRealMuckluck Před 2 lety +10

      @@bigdream_dreambig Might be because then the vengeance paladin is no longer standing between the wizard and a second enemy ... who is now wielding *both* a spiked club the size of a small car, and a shit-eating grin.

    • @isaacgraff8288
      @isaacgraff8288 Před 2 lety +3

      That is beautiful.

  • @comunistbanana
    @comunistbanana Před 2 lety +140

    Shield master is actually really great on barbarians because a shove is a contested strength check, and a raging barbarian gets advantage on strength checks.

    • @michaelondic5884
      @michaelondic5884 Před 2 lety +14

      Rune knights are also good for shoves (and grapples) when enlarged.

    • @alexinfinite7142
      @alexinfinite7142 Před 2 lety +1

      Savage

    • @caffau
      @caffau Před 2 lety +6

      Hell yea. And not related to movement effects but the other 2 parts of shield master can work with barbarian Danger Sense, too.

    • @bigdream_dreambig
      @bigdream_dreambig Před 2 lety +3

      @@michaelondic5884 One of the characters I'm considering for my next campaign is a rune knight with the unarmed fighting style, so that should work pretty well (although the fire rune requires a weapon...).

    • @liamgray3335
      @liamgray3335 Před 2 lety +2

      @@bigdream_dreambig I want to play a duergar rune knight so at level 18 you can grow huge then cast enlarge and become gargantuan

  • @michaelmorey3110
    @michaelmorey3110 Před 2 lety +163

    These tactics are a great tool for DM's to use against characters who have those insane AC's to hit.

    • @44R0Ndin
      @44R0Ndin Před 2 lety +11

      Or, for a less imaginative solution, front-line troops/thugs/mooks of the BBEG start getting issued fireball wands.
      A generous DM would even make it so they're not cursed fireball wands.
      Now that actually gives an interesting opportunity to the party. You could collect fireball wands from the fallen enemies, and start cosplaying Rambo in D&D (bandoliers of fireball wands instead of machine gun ammunition).
      In other words, "What if the fireball wizard can take a hit?" (in the form of a barbarian with many fireball wands).

    • @atomicbuttocks
      @atomicbuttocks Před 11 měsíci +3

      ​@@44R0Ndineverybody gangsta til the battlemaster gets akimbo fireball wands

  • @marianpetera8436
    @marianpetera8436 Před 2 lety +90

    Love the video, but you fell for the common mistake: Entangle will restrain a creature that's in the area ONLY when you cast the spell. If a creature enters the area later (i.e. get knocked / shoved into it), the only effect it will suffer from is difficult terrain - no restraining takes place at that point.

    • @Observer31
      @Observer31 Před 2 lety

      huh - that's a good point!

    • @receth
      @receth Před 2 lety +8

      Exactly =) And for the sake of forced movement-entangle relationship is also good to know that the restrained condition remains until the target free itself or the spells ends, so even if the target is moved outside the original area of effect it is still restrained \o/

    • @aaronwhite1882
      @aaronwhite1882 Před 2 lety +2

      Honestly it's why I feel Web is such a massive upgrade to Entangle, and the reason I swapped Entangle off of my Swarmkeeper once I got Web.

    • @Observer31
      @Observer31 Před 2 lety +2

      @@receth oooh that could be interesting...

    • @theichthyophile8836
      @theichthyophile8836 Před 2 lety +1

      I notice that the channel didn’t acknowledge this comment. That’s really too bad. The Dungeon Dudes are at their best when they’re riffing on tier lists or explaining high-level concepts to new viewers. Builds and strategies just aren’t their strength, and I think they’ve been struggling to produce compelling content for the past several months.

  • @msp720
    @msp720 Před 2 lety +10

    I had a Horizon Walker in my party who had never played D&D before. His solution to fighting a bunch of archers firing down at them from a ridge was to create a bunch of fog around the archers, Misty Step himself up to the cliff, then shove each archer off the cliff one at a time.

  • @gl5740
    @gl5740 Před 2 lety +45

    The Sentinel feat can be great to keep an enemy in the AOE and has so many other benefits as well. Every time they try to move out, your fighter gets an opportunity attack that can reduce their movement to 0 for the rest of the turn.

    • @jamessberna1330
      @jamessberna1330 Před 2 lety +3

      A druid wildshaped into a giant spider on a web laid on Spike Growth and covered with darkness is great to have sentinel....... they get free, move, get hit, go to 0 speed, have to save again, if you miss they still take damage.

    • @aarons.8161
      @aarons.8161 Před 2 lety

      Combine that with the Crusher Feat, then not only is the Sentinel stopping them from leaving the AoE, but could potentially knock them right back into it with the same AoO

    • @jamessberna1330
      @jamessberna1330 Před 2 lety

      @@aarons.8161 unfortunately the giant spider only has piercing damage. But it wouldn't be bad for someone outside the web/darkness to have.

  • @binolombardi
    @binolombardi Před 2 lety +27

    Wall of fire is amazing because there is only one direct saving throw at the time of casting. All Other movement interactions with the wall afterwards automatically cause damage with no save.

  • @leodouskyron5671
    @leodouskyron5671 Před 2 lety +43

    Don’t forget the Drakewarden’s Drake is str 16 and immune to some elemental effects. Is require some thought but having a dragon pulling someone into a wall of fire or over spiked growth - always fun.

  • @Deladus
    @Deladus Před 2 lety +19

    As my Wildfire Druid, I like to have my wildfire spirit fly around the battlefield and thorn whip enemies into different hazards like Wall of Fire, Moonbeam, or even the spirits of their dead teammates that I can then ignite.

    • @_Abjuranax_
      @_Abjuranax_ Před 2 lety +2

      For extra grins and giggles, try Conjure Woodland Beings and summon a phalanx of Feys to do your bidding as well. While an individual Pixie is hardly a match for anyone, 24 of them can wreak havoc across the board with their spells. And 48 Boggles can create difficult terrain that can last for an hour and can spread by that amount every turn that the Boggles move and can force an ever-tightening ring around the menacing hordes towards their demise. Enjoy!

  • @godsamongmen8003
    @godsamongmen8003 Před 2 lety +27

    Let me go over a few honourable mentions that didn't make it into the video:
    1) Booming Blade. Combined with the Crusher feat, you can knock someone away and they can only get back into melee range if they take the secondary damage.
    2) Watery Sphere. Up to four medium creatures that fail a save can be picked up and dragged wherever the sphere goes -- like right into a Hunger of Hadar area.
    3) Bones of The Earth. Put a horizontal Wall of Force over your enemy. Then cast Bones of The Earth and do the monster mash.
    4) Spike Growth. Yeah they mentioned it, but they didn't go over the cheese grater option where you grapple enemies and drag them back and forth over the spikes. Druids could be especially good at this if they can wildshape into a size huge creature and drag medium creatures without being slowed to half speed.
    5) Grasping Vine. Put one in the middle of someone else's damage area spell and use it to drag enemies back in.
    6) Storm Sphere. This one is only good if you're playing an evoker who can sculpt it around party members. Then the rest of the party can try to keep enemies in the constant damage area without worrying about it themselves.

  • @ogrokun
    @ogrokun Před 2 lety +8

    What a coincidence, in our last play session last week our party encountered a band of kobolds and thugs in a powdered bone factory. It had bone crushers, conveyor belts, moving pistons and gears, dark pits.
    My Warlock used Repelling Blast and Thorn Whip (from Pact of the Tome), to push and pull kobolds into the machinery. Gory, cruel, and fun combat encounter!

  • @isaacgraff8288
    @isaacgraff8288 Před 2 lety +5

    I think one of my favorite, my wife was playing a bard and carefully got into position on top of a tall look out tower. Used dissonant whispers to get the two guards to start fighting each other and one accidentally pushed the other off a 40 foot drop. While shocked at what he did, she pushed the other guard off. The guards on the ground freaked out as two of their compatriots had just splatted on the ground. So she hid. A group of 5 guards get up to the tower to investigate, so she cast Thunder wave and knocked the majority of them off the tower.

  • @brewdaly1873
    @brewdaly1873 Před 2 lety +20

    Swarmkeepers get a fun combo if they take the Druidic Warrior fighting style for Thorn Whip. Their Gathered Swarm ability triggers on any attack, including spell attacks. Spike Growth + Thorn Whip + Knockback = 2d6+10d4 damage at level 5.

    • @_Abjuranax_
      @_Abjuranax_ Před 2 lety +3

      I was tempted to take the Swarmkeeper Feat, but I had to go with the Fey Wanderer instead. +6 CHA Abilities with only a 12 in Charisma, plus some Proficiencies was too hard to pass up.

    • @brewdaly1873
      @brewdaly1873 Před 2 lety +3

      @@_Abjuranax_ I had to reread your reply a couple of times to figure out you meant subclass, not feat, cause at first I thought you were comparing it to the Fey Touched feat and I was like "Wait, you can have both" lol
      Fey Wanderer is fun too though. But in terms of what this video is talking about, it's hard to beat Swarmkeeper. Honestly I'm just a big fan of Rangers in general, idc what everyone else says.

    • @_Abjuranax_
      @_Abjuranax_ Před 2 lety +1

      @@brewdaly1873 I may have gotten them mixed up, but I am a Multi-Class Druid 14, Ranger 5, and Rogue 1. As such, my Ranger abilities are quite limited (2x Attacks +), so I took features that supported my character the best.

  • @ad982347
    @ad982347 Před 2 lety +11

    Great list and there is a ton to cover. Some spells we have used to good effect has been Levitate, completely immobilizes if they don't have away to get in contact with something. None of these work if the caster can stop the effect or teleport out, so Silence is an absolute go to and is an area of effect as well. As always thank you great stuff.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 Před 2 lety +1

    You just broke my mind with that idea of Spell Mastery on Vortex Warp! Being able to infinitely move your foes and allies around on the battlefield up to 90ft is amazing!

  • @tannernickens9776
    @tannernickens9776 Před 2 lety +15

    Love videos like this, especially about just tactically playing combat! That's what I live for in d&d!

  • @katybechnikova2821
    @katybechnikova2821 Před rokem +3

    Mordekainen's Momentous Meatgrinder: Have a slippery surface in a hallway immediately behind door. People entering the door slip on that surface and forcefully move twice their intended movement in their intended direction. But wait, there's more. (Soldier says Nooooo.) Right behind the slippery area, there's Spike growth or some similar effect. Right after the spikes sits the party having a picnic and watching the BBEG's minions getting shred to pieces while tasting Neverwinter's best wine.

  • @tscoff
    @tscoff Před 2 lety +19

    I’m playing a warlock and I just got access to Sickening Radiance. It was incredibly effective last week! I was shocked at how useful it was against a large number of enemies who had to come out of a cave to get to us.

    • @robinthrush9672
      @robinthrush9672 Před 2 lety +3

      I've used it to solo a remorhaz in a tomb with no damage to my other party members and DM PCs at level 8. Just dropped it and left the room into a too narrow hall.

    • @Adurnis
      @Adurnis Před 2 lety

      As a DM I had a similar experience from the warlock in my CoS campaign. Those poor werewolves…

  • @BlackShadow1991
    @BlackShadow1991 Před rokem

    Thank you for the guide, Dudes, and the ideas for various shenanigans :D

  • @pogosoloHD
    @pogosoloHD Před 2 lety +1

    La mejor parte del jueves; nuevo vídeo de los Dungeon Dudes, que alegría.

  • @j.f.5162
    @j.f.5162 Před 2 lety +5

    Just made a shield master paladin to play D&D first time in a year. Perfect timing Dudes!

  • @finaldarkfire
    @finaldarkfire Před 2 lety +4

    5:40 I've personally always interpreted Sickening Radiance as basically being a nuclear-radiation beam. A while back I was playing a Scourge Aasimar Hexblade whom I themed as being pretty much a walking nuclear-reactor/bomb, with nearly all of her spells being either radiant or necrotic-based. We were able to set up the Entangle/Sickening Radiance combo a number of times and it was pretty much always horrifying for whoever we were fighting. Probably the worst one was a bunch of celestials that resisted the radiant damage but not the exhaustion so they just slowly died agonizing deaths over the course of six turns.

  • @raiorai2
    @raiorai2 Před 2 lety +1

    Amazing video, surely watched it all already

  • @osanneart9318
    @osanneart9318 Před 2 lety +3

    I've only played one session in which I really got to use my Tank Wizard, but using Lightning Lure to constantly pull enemies across tables, chairs and other enemies was very fun. I can't wait to apply all these tricks as well!

  • @knate44
    @knate44 Před 2 lety +4

    For more early level "forced movement" options, try command flee/approach or Dissonant whispers. The benefit of these two is because these technically aren't forced movement (they are using their action economy to move) they also trigger attacks of opportunity!
    So with good positioning if the enemy is running towards the ranger who cast spike growth or web to try to drop concentration, with a bard, warlock, or cleric command/dissonant whispers, you can scare the person AWAY from you and your ranger pal, provoking attacks of opportunity AND pushing them back into the hazards they just tried to run away from.

  • @RobearRich
    @RobearRich Před 2 lety +9

    Warlock with repelling blast and the telekinetic feat + Druid with Spike growth= Chef's kiss

    • @karsten69
      @karsten69 Před 2 lety +2

      Combine them in a party with a sentinel feat user and the enemies could just give up on movement.

    • @alastortheradiodemon1817
      @alastortheradiodemon1817 Před 2 lety +5

      Or a dao genie warlock! They get spike growth, and you can throw on crusher for another 5 feet

    • @jeanief.6036
      @jeanief.6036 Před 2 lety +1

      @@alastortheradiodemon1817 as someone with a Daolock, very much yes!

    • @kaiyamazaki1684
      @kaiyamazaki1684 Před 2 lety +2

      Throw on Lance of Lethargy Invocation on top of that. At that point, not only are they in the middle of Spike Growth, but their speed will be reduced too. Then next turn, get your Druid to use Plant Growth on the Spike Growth spell they have down and it suddenly becomes impossible for them to escape without flight since you can just keep pulling them back in with Eldritch Blast and Telekinetic lol 😆

  • @stars1941
    @stars1941 Před 2 lety +3

    One that I love is Plant Growth and Spike Growth
    My Ancients Paladin would whack a Plant Growth down while the Druid did Spike Growth and the best thing about it was that Plant Growth SPECIFICALLY isn't 'Difficult Terrain' and therefore sidesteps the rule they don't stack.
    A creature spends 4 feet of movement for every 1 foot moved. (Plant Growth)
    Every 5 feet moved is 2d4 damage. (Spike Growth)
    By the time they managed to leave the area, they were shredded, and then the Warlock Repelling Blasted them back in.

  • @lukeholbrook204
    @lukeholbrook204 Před 2 lety +1

    Great video! I’ve become a big fan of thorn whip. One wrinkle I like is a level 6+ wildfire druid placing their wildfire spirit on the other side of a spike growth. The druid casts thorn whip each round, with the spell originating from the wildfire spirit on alternate rounds, resulting in a push-pull cheese grater for foes within the spikes growth area.

  • @BeaglzRok1
    @BeaglzRok1 Před 2 lety +2

    My favorite forced movement shenanigan is dragging Grapple/Shove into map features. It isn't limited to spellcasters, but since they tend not to invest too heavily in STR or DEX, it can certainly work on them without having to worry about saving throws.

  • @baristus
    @baristus Před 2 lety

    Great video; thanks for the content dudes!

  • @seth4171
    @seth4171 Před 2 lety

    Perfect timing on this one. The campaign I’m in is beginning this Saturday and I’m going to be a swarmkeeper ranger. I’ve been brainstorming how to leverage the forced movement.

  • @darthsurya88
    @darthsurya88 Před 2 lety +1

    Artillerist's force ballista plus grease is pretty amusing. Especially when the DM decides that grease should be flammable.

    • @44R0Ndin
      @44R0Ndin Před 2 lety

      There's also the option of "enemies and objects that are pushed into a grease spell should continue on their path until they collide with something substantial".
      Depending on the map, that can be deadly (if the map has a lot of pits or cliffs or the like) or comical (if the map is mostly flat, leading to them sliding off into the sunset).

  • @captainthorrek262
    @captainthorrek262 Před 2 lety +1

    This reminds me of your Tasha's Feats episode... in particular grabbing Crusher for my Monk.

  • @jurdgrath2069
    @jurdgrath2069 Před 2 lety

    Good video and great ideas. I like seeing the Dudes excited. In one game, one of our showboat characters was loose cannon with movement spells.
    We had some enemies tangled in a Web. But the other player used Gust of Wind and pushed them out the other side, which was the opposite of what we wanted. He claimed he was protecting us, but they were nearly no threat.
    The freed enemies ran, sounded the alarm, brought many reinforcements, and ruined our raid. The troublesome player was defiant he'd done nothing wrong.
    These power and spells can really be a problem if players don't think about what they are doing and are reckless.

  • @adamalton2436
    @adamalton2436 Před 2 lety

    Nothing better than a video other than it posting the same day my Dungeons of Drakkenheim arrives!!!

  • @austinator1387
    @austinator1387 Před 2 lety +1

    I once made a Homebrew boss for my players in a one shot that was an undead Druid sworn to the forest. It used a mix of lair actions which created stationary hazards, followed by its actions and legendary actions to thorn whip the players into these hazards.

  • @drunyonator
    @drunyonator Před 2 lety

    Great video! These tactics really make combat more enjoyable for both martial and casters and really encourage powerful teamwork. Also fun ideas for DMs looking for some unique challenges for players. I would add Evard’s black Tentacles to the list. Pushing enemies into persistent damage, restrain and difficult terrain is very nice. Also, might be worth mentioning effects that reduce movement speed which make escaping the area more difficult in the first place. Plant growth, anything creating difficult terrain, Lance of lethargy, and fathomless warlocks tentacle are all very useful. These effects can also be enhanced by layering spells like silence or darkness which shut down enemies with most teleportation spells. I may be planning a terrifying encounter for my players based on these tactics…

  • @davebellerive9278
    @davebellerive9278 Před 2 lety +3

    I'm hoping that in an upcoming campaign a friend of mine will be running, I can play a lorehold college necromancer. The idea being to combo Spirit Guardians with Grim Harvest. Visually, the necromancer conjures these undead spirits that fly around in a 15' radius drawing life energy from foes and return that life force to the caster.

  • @jasonstrohl1675
    @jasonstrohl1675 Před rokem

    casting slow on those enemies that fall prone in the grease is so satisfying as a wizard early on. all you need then is a web on top of them and they're worse off than Frodo in Shelob's lair.

  • @seanellis5410
    @seanellis5410 Před rokem +1

    As soon as you mentioned whirlwind I thought of this, and it's pretty mean.
    One spellcaster can cast telekinesis on a baddie, and the other spellcaster can cast whirlwind and suck him up, doing the 6d10 damage. The person with telekinesis can then bring him out of the whirlwind and back in, doing another 6d10. The whirlwind only has a 10 ft. radius, and telekinesis can move a creature up to 30ft. per round, so there's enough distance to cover it. Nothing in the spell descriptions say anything that would particularly disqualify this strategy.

  • @BubblegumTrollKing
    @BubblegumTrollKing Před 2 lety

    These are some of my favorite combos to do.

  • @Intrafacial86
    @Intrafacial86 Před 8 měsíci +1

    Crusher is great because it's one of the few "pushing" abilities that has no save. As long as you hit, you can move the enemy.
    Put that on a Monk that can make four bludgeoning attacks in one turn and you can punch an enemy 20 feet back every turn.

  • @CivilWarMan
    @CivilWarMan Před 2 lety +1

    A Curse of Strahd group I was in that consisted of myself (Paladin), a Barbarian, and a Druid, managed to completely body the vampire spawn in the Vallaki coffin maker's shop at 4th level. The Druid laid down a Spike Growth and then hit the spawn with Thunderwave whenever they made it close to the edge, while the Barbarian and me mostly acted as meat shields to keep them from being able to walk out of the spikes (plus my Paladin, as a Scourge Aasimar, used his Radiant Consumption to turn off the spawns' regen by hitting them with chip radiant damage).

  • @toddhadley9002
    @toddhadley9002 Před 2 lety

    The Repelling Blast invocation for warlocks is my favorite Forced Movement method. Some notes:
    1. There's no save. As far as I know, there's no way for the target to prevent the movement if the attack hits.
    2. There's no limit on the size of enemies you can move this way.
    3. It's not once per turn, but triggers on EVERY hit with Eldritch Blast. (This was mentioned in the video)
    4. It's attached to a ranged cantrip so it can be used from a distance without limit.
    It's probably the most consistent Forced Movement ability in the game. Most of the other unlimited ones are either melee only, can only be used once on your turn, or involve a saving throw.
    The only limitations are that it only has 10 feet of movement, and you can't choose the direction except by maneuvering yourself before attacking. Compare that to, say, the Gathered Swarm ability from the Swarmkeeper Ranger that can move the enemy 15 feet in any direction, but can only be used once on your turn and has a Strength saving throw.

  • @bubbles9829
    @bubbles9829 Před rokem

    Thanks for the tips! Great video, sorry being late to this one. I feel Vortex warp is awesome with sorcerers because of the meta magic either Extended it’s reach or twined it!

  • @MadMadMarv
    @MadMadMarv Před 2 lety

    In my group the Wizard put down wall of fire and the group were taking turns knocking the enemies into the wall. That bard feeling left out (having low strength) had been looking at his spells for a few rounds and remembering he had bigby's hand, punched the dungeon boss into the wall of fire, getting the kill for the awesome moment award, giving him advantage at the start of the next session

  • @Gargandan
    @Gargandan Před 2 lety +3

    My artificer has routinely levitated enemies in and out of the storm sphere our sorceror has cast or the spirit guardian bubble of the cleric. Also fun when our arcane archer adds grasping arrow the the mix. Just ended a T-Rex encounter at level 5 before it even started. When it was supposed to be a deadly encounter for us.

  • @arealcrow
    @arealcrow Před rokem

    love this vid! fun ideas to use! my only must have thats not on here is dissonant whispers! two separate campaigns ive been in have ended with someone using dissonant whispers on the bbeg to trigger damage. first time it happened our bard dissonant whispered an aspect of fire through my wiz's entire ice wall (i rolled? i think 45d6 for 150 dmg on that), and the second time our sorlock whispered a pit fiend into three opportunity attacks (the power of friendship!). its one of those spells i always want to have in a party now

  • @Adurnis
    @Adurnis Před 2 lety +2

    Transmute rock is a really great concentration-free effect-not for any debilitating effects, but because enemies’ speed is reduced by FOUR TIMES. Watch them slog through that to the edge, push them back to the middle of the effect, and watch the DM’s face fall.

  • @Brian2Taiwan
    @Brian2Taiwan Před 2 lety

    Love this channel, but one word always gives me shivers “particularly”… IYKNK
    Also, anyone else ever thought Marty and Austin John Plays look like they could be brothers?

  • @geoffreyperrin4347
    @geoffreyperrin4347 Před 2 lety +2

    Shoving is great but grappling can allow movement round after round. It can let you effectively weaponize your movement

  • @MagusDouken
    @MagusDouken Před rokem

    Honestly, I just had a TON of fun playing a Swarmkeeper Ranger. Set up the Spike Growth or Web before using the arrows to knock them into the traps. Had a moment where the enemy had to walk through the cheese grater to feel comfortable only for an arrow to shoot them back in. What made it even better was the Wizard picked up Shadowspawn, and when summoned in Despair mode, reducd movement even worse, meaning they were drained of movement before they had a chance to go though difficult terrain.

  • @RhinosaurusRex26
    @RhinosaurusRex26 Před 2 lety +10

    My favorite continual damage spell is the barbarian. Shove the Enemy’s into him and they come back in pieces.

  • @tedpowles7819
    @tedpowles7819 Před 2 lety

    I love utilizing the crusher feat to move people. I had a drummer boy character that had crusher, and I had a ton of fun.

  • @nonamegiven202
    @nonamegiven202 Před 2 lety

    yeah fell in love with telekinetic feat with my aberrant mind sorcerer. Mind Sliver followed up with the push is a decent combo at lower level while waiting for your options to open up.

  • @nexes6691
    @nexes6691 Před 2 lety

    Idk of i missed it but wraith of nature and thorn whip is a great option. Thanks for the great time an great tips.👍

  • @andrewgunderson8975
    @andrewgunderson8975 Před 2 lety

    I think a video about the creative uses for phantasmal force would be amazing! I think the fact that the affected creature believes snd rationalizes the illusion is often overlooked

  • @anathema1828
    @anathema1828 Před rokem

    Incredible resource for the community!

  • @muddlewait8844
    @muddlewait8844 Před 2 lety

    Prismatic Wall in that one-shot was a ton of fun.

  • @BubblegumTrollKing
    @BubblegumTrollKing Před 2 lety +1

    I played a graviturgy wizard and went all in on this tactic. It's a lot of fun.

  • @NegatveSpace
    @NegatveSpace Před 2 lety

    Yay I got my Dungeons of Drakkenheim package today! Thanks dudes!

  • @Thatoneassclown
    @Thatoneassclown Před rokem

    A very niche and situationally useful forced movement: A totem barbarian at level 14 using the eagle totem option can fly during their turn, equal to their movement speed. If there are any low-flying enemies who are using their airborne status to avoid ground-based AoEs, the barbarian can fly up, grapple them (setting their speed to 0), then instantly end the grapple as a free action (victim then falls due to speed having been 0, unless their flight is magical or they have the ability to hover), then fly back down to a safer height.

  • @GrumpyGrobbyGamer
    @GrumpyGrobbyGamer Před 2 lety

    As a DM, my party has never considered this concept and I feel it is my duty to teach them. Why waste time showing them this video when I can repeatedly fling them into an Entangle until they grasp the concept. Great info guys! You’ve given me a ton of ideas to use.

  • @Scoundrel_at_Heart
    @Scoundrel_at_Heart Před rokem

    Back when my group confronted Oscar Yoren at the Inscrutable Tower he blocken the only exit point that lead to the lower level with a force cage. The floor had holes where people and monsters could fall through. My artificier pushed one of Oscar's zombie ogres down a hole with telekenis. The Ogre was blocked by the force cage and so prohibited from coming up again xD

  • @maorlevavi6077
    @maorlevavi6077 Před rokem

    2 spell casters, one casting reverse gravity, and the other casting whirlwind above the area of reverse gravity, this is a roller coaster!
    Another great spell is compelled duel- my level 2 paladin used it against an orc raid leader, then I used my other spell slot to smite and my bonus action to taunt him, even after I lost concentration he focused on me, he also called his soldiers to help him, the rest of the party had time to heal themselves, cause damage from a safe distance and heal me, when I fell unconscious, it was too late for the orcs.

  • @ancientmoros
    @ancientmoros Před rokem

    In our campaign we would throw down a spike growth and position ourselves so the enemies were forced to traverse it to reach us. Then they'd get hit with our ready actions, which included our warlock who had repelling blast, crusher, and telekinetic. So they run through taking damage, get hit by us taking damage, get pushed back taking damage, and then have to run a bit more to us taking damage. We called it the cheese grater. Many enemies never got off a single attack.

  • @FrankiePeanuts
    @FrankiePeanuts Před 2 lety +1

    It's a bit more involved, but a level 6 Tempest Cleric/level 2 Scribes Wizard can just change all their elemental spells to deal Lightning damage so they all qualify for the Tempest feature Thunderous Strikes.

  • @MiguelLallena
    @MiguelLallena Před rokem

    I've done one thing with Telekinesis several times, which is always worth a laugh: seeing someone at the edge of something (such as a cliff or a deep lake while wearing heavy armor) and use telekinesis to push them down to their deaths. One session, I did the trick three times.
    Also, I'm not certain if it's actually allowed, but some times I've used it to push my own character ahead while dashing. Those extra 5 feet of movement are awesome.

  • @jimglenn6972
    @jimglenn6972 Před 2 lety +1

    I believe the number 1 spot belongs to the Dao warlock. At spell level 2, you get spike growth and at level 4 you get sickening radiance. When attack with eldrich blast, you add 2+ hit points to your 1st blast. Take the crusher feat and the telekinetic feat and you are cooking with a blowtorch!

    • @ultimatestevepro7267
      @ultimatestevepro7267 Před 2 lety

      Why would you take the crusher feat as a blaster caster? As a caster after all?

  • @slipperyfish
    @slipperyfish Před 2 lety

    Shtahp, I've already mentioned my Armourer Artificer/Psi Warrior character I want to play on another of your videos. He has the Telekinetic feat, it's a Psi Warrior, and has Lightning Lure. He's all about moving friendly and hostile creatures alike 😁

  • @TheRobversion1
    @TheRobversion1 Před 2 lety

    a couple of spells which i think you guys forgot but are great for this:
    1. plant growth-non concen way to reduce movement. stacks with difficult terrain and speed reduction. environment dependent though can be made applicable everywhere with entangle.
    2. guardian of faith-non-concen way to deal dmg if you knock them around with a concen spell such as watery sphere, bigby's hand or telekinesis.
    3. transmute rock-similar to plant growth but better. environment dependent. cast water walk on your party so they can freely move around in it.

  • @gregus9535
    @gregus9535 Před 2 lety

    I had a Psi Warrior with crusher and shield master. We usually had several AoE's going on at a time and I was just running around pushing people into things. Some of the most fun i've had.

  • @Dddeltari
    @Dddeltari Před 2 lety

    One of my favorite builds I’ve ever played was a Dao genie warlock with the metamagic adept feat. I had an instance where the party druid cast moonbeam then I used quicken spell to put down spike growth as a bonus action and pushed a target through the spike growth into the moonbeam, and this was all just at level 3

  • @KobeEscalante
    @KobeEscalante Před 2 lety +1

    There is a strange energy that must be recognized when you have a 20th level Fighter action surging to shove 8 people into a Prismatic Wall.

  • @Mitcheck315
    @Mitcheck315 Před 2 lety

    Very fun video for anyone interested in the newish Giant Barbarian UA

  • @axby1922
    @axby1922 Před 2 lety

    An Earth Genasi Ancients Paladin, with some levels in Genie Tome Lock, and Crusher, has a huge number of these options built into it with good AC as a good midline Controller. I really love it

  • @BrianWalker93
    @BrianWalker93 Před 2 lety

    Eldritch Smite is a favorite for me. Knock up to a huge size creature prone with no save, plus a ton of extra damage is so good

  • @BrandyJ
    @BrandyJ Před 2 lety

    Yooo that dwarf battle master shield master crusher that you guys mentioned should be a combo build with a sorc or wizard with these spells for D4! Colby!!

  • @phillipheaton9832
    @phillipheaton9832 Před 2 lety

    I found a few spells that might make your list:
    Command?
    Compulsion?
    The various Dominate spells
    Levitate (if the effect is above them)
    Suggestion/Mass Suggestion (if they don't see the danger)
    Pulse Wave
    Ravenous Void
    Reality Break
    Stinking Cloud
    Storm of Vengeance
    Storm Sphere
    Tasha’s Hideous Laughter (can't move out of an affected area)
    Tether Essence
    Transmute Rock
    Tsunami
    Wall of Ice?
    Wall of Light
    Wrath of Nature

  • @velbutvel
    @velbutvel Před rokem

    A combo I'm planning to pull off with this in mind is Dao Genie, getting access to spike growth and repelling blast/grasp of hadar. Then on top of that with the bludgeoning damage added from the Dao genie you can use the crusher feat for another 5 feet

  • @ME-kd1ko
    @ME-kd1ko Před 2 lety

    I feel the undead minions of a Necromancy Wizard, or any other caster who can cast Animate Dead for that matter, can be a great help in not only shoving, but also grappling creatures in an area of effect that kills living things slowly.

  • @ettinakitten5047
    @ettinakitten5047 Před rokem

    Non-magical setup options seem to have been overlooked, but in my experience tend to be a favorite for one of my players (we joke that his character's spell list is her inventory). Here's some I've seen used:
    Caltrops
    Ballbearings
    Hunting trap
    Oil flask - esp combined with a source of fire like a torch
    Also, class features like desert storm barbarian's aura.

  • @dienezdarcprowlyr9406
    @dienezdarcprowlyr9406 Před 2 lety +1

    The deadlies5 combo I've seen was hunger if Hadar with wall of fire, turned outward, around it. The enemy was trapped, wondering blind trying to get out, taking cold and acid damage, and then stumble through the wall of fire and get burned. And then shoved back by eldritch blast push and telekinetic shove. Then don't all over again. Trapped a high level caster in there and just shut him down because he couldn't see to do his nastiest spells. Completely trashed the encounter and made me have to rethink all other combats for the campaign.

  • @PussinBoots42
    @PussinBoots42 Před rokem

    It's not just spells for the setup - plenty of non magical options too. Lighting fires, hunting traps, caltrops, cliff edges, punji pits and other hazards can all be set up too (obviously dependent on time). Not to mention forced movement can have loads of other benefits with polearms, booming blade, frightened effect (melee enemies effectively can't attack if they can't approach).

  • @tiagoseda9253
    @tiagoseda9253 Před rokem

    i had a lot of fun with eldritch blast and area of effect spells

  • @larryhocken1924
    @larryhocken1924 Před rokem

    My last character was a Dao Genie with crusher feat and telekinesis. Spike Growth being on their spell list was huge for the first half of his career.

  • @guilhermemelo3760
    @guilhermemelo3760 Před 2 lety

    I reskined telekinetic as airbending for my druid. Great success, very nice.

  • @watcherknight8760
    @watcherknight8760 Před 11 měsíci

    Using Bigby's Hand to flick enemies into a Prismatic Wall is the equivalent of that one flick attack from Master Hand in Smash Brothers that just sends you off screen

  • @ItsShatter
    @ItsShatter Před 2 lety

    As a fight I grappled and dragged a vampire back into a Dawn spell from our Wizard just to make sure the vampire died. I also died…

  • @oracletx
    @oracletx Před 2 lety

    Actual game happening recently, I was playing a Battle Master Warforged gladiator with Pushing attack and Crusher. The arena we were in had a bi-directional permanent Gust of Wind type effect going on, so one side of the arena had a strong wind pushing north, and the other side pushed south. My character hit an enemy combatant for 5ft. of Crusher, 15 ft. of Pushing Attack, and 20 ft. of wind from about the center of the arena all the way to the wall. The damage on top of that did not drop the enemy, but that got him down to some small number of hp. I think he decided he did not want to fight any more that day lest he end up flying northbound out of the arena in ballistic fashion.

  • @elliottadam1504
    @elliottadam1504 Před 2 lety

    I once had a game were the party needed to escape. We were low level but Entangle, Grease, and everyone throwing a flask of oil worked wonders. It was amazing how effective it was for that low of level.

  • @SymbioteMullet
    @SymbioteMullet Před 2 lety

    Funnily enough, I'd planned an encounter with lots of movement shenanigans for my session tomorrow... funny how that turns out!

  • @brandonskoubo5176
    @brandonskoubo5176 Před 2 lety

    Forcecage + Sickening Radiance is a combo a single player can pull off that will melt just about anything like a microwave...if the damage doesn't finish them the exhaustion will. Honorable mention to Hold Person + Heat Metal (2 person combo), paralyzing a knight in their own plate mail oven is absolutely brutal.

  • @lesliewong44
    @lesliewong44 Před 2 lety

    My main character is a grappling Lore Bard/Bear Totem Barbarian (Pro wrestler build). This is a great video!

  • @darkstuner
    @darkstuner Před 2 lety

    I play a Great Old One warlock and used Evard’s Black Tentacles and Eldritch Blast repelling blast to keep a few druids in winter wolf wild shape in it the spell. And in another fight keeping a tomb tapper at bay with the same combo.

  • @RogerS1978
    @RogerS1978 Před 2 lety

    Command also adds a certain penash, as you can't harm someone but web or grease doesn't harm them so you can get them to run or jump into it

  • @zachholland8708
    @zachholland8708 Před 2 lety +1

    Ascendant Dragon Monk/Tempest Cleric multiclass. Make your unarmed strikes lightning damage and have fun. Combine with a single-handed quarterstaff for polearm master/sentinel shenanigans.

  • @scottballentine1846
    @scottballentine1846 Před 2 lety +1

    The dao warlock also gets spike growth prior to sickening radiance

  • @thekaxmax
    @thekaxmax Před 2 lety

    Warlock's Eldritch Blast with the knockback and draw-in Imbuements is brilliant alongside a wizard.

  • @poneal666
    @poneal666 Před 2 lety +1

    The spell Dark Star from Explorer's Guide to Wildemount is INSANELY good. It's an 8th level spell that creates a huge area of darkness that is silent, acts as difficult terrain, AND does 8d10 force damage per round to creatures, disintegrating anything that is reduced to 0 hit points. If you can get this spell as an evocation wizard....let's just say your party is going to have an easy encounter. Especially if someone has the devil's sight invocation and the party has Rary's Telepathic Bond going.