CIV 7 PREDICTIONS, Wishlists and the Civ 7 Trailer Reaction by boes
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- čas přidán 11. 06. 2024
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00:02:06 - Reaction to the Civ 7 Trailer
00:04:38 - Explaining I'm overanalyzing the Civ 7 Trailer + Speculation
00:05:23 - Overanalyzing the Trailer
00:12:18 - Predictions on Civs/Leaders in Civ 7
00:25:44 - Boes' Vanilla Civ Predictions
00:35:35 - Boes' Vanilla Leader Predictions
01:10:30 - Changes that are coming to Civ 7
01:12:54 - Possible New Art Direction Leak
As always, you can find me at the above links and livestreaming on / boesthius
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#CivilizationVI #boesthius #onemoreturn #deity - Hry
I’d like to see more dynamic late game, like terraforming or something, flying, or water cities or something. But I know that getting late game city/building is difficult because it takes so long to get stuff “online” like the rest of the players cities.
to add onto flying, i think it would be really cool to see air trade, since it is such an important part of the modern world. maybe like a cargo terminal building in airports (if districts stay) that also for really fast, quick turnover, and long-range trade links between cities.
Boe: Brazil is like the only South American civ... oh right, there's also the Inca.
Lautaro: Are the Mapuche a joke to you?
Simon Bolivar likes to have a word.
I think adding new map elevation mechanics and combat formations might be interesting. Like getting a bonus of some kind if you position a melee unit between an archer and its target.
Same ! This is one of the things that I absolutely love about Humankind, so cool for strategy.
Huzzah !
Oops wrong channel :/ great to see ya
The soldiers fighting with Mongols on the Great Wall are wearing Ming style armour, so the leader for China could be Yongle
#1 hope is finally getting Ireland
Every time I get up from bed or go to sleep, I pray that I will someday be able to play as Brian Boru
Wales, Brittany, or Ireland for the Celtic Civ. Though Isle of Man would be funny
i hope they represent India as multiple cultures... India is so diverse, and had so many states. I hope to see Mughals, Marathas, Cholas , Mauryans and the Sikh Empire!
I would like to see selling units to other civs, old bombards etc. Could also sell to city states to keep them alive.
If Switzerland gets added I picture them being similar to Canada in terms of not being able to declare surprise wars and the AI trying to keep them neutral.
"architechts of fate" tzeench warhammer confirmed in civ 7
In seriousness though, a finctional universe civilization game could be hype if they ever do that
As an Australian we should not be in release Civ 7 LMAO
Ronald Reagan leader ability: immediately gain a lot of money BUT cannot build the Broadway world wonder or recruit great scientist Alan Turing
Fingers crossed for industrial unified italy.
I think a plague mechanic would be really cool. You could build hospitals in the city center and have a midgame plague doctor unit that could be upgraded to a late-game nurse.
That was coming for VI and then rona happened
Al Andalus civ would be great
Abderraman III goes so hard
I would like them to add icebreaker so we can traverse the edges of the map in the late game. Also reworked council.
What do you think about playing the same leader the whole game, but the leader has an ability tree and you choose one of two ability options in each era?
For navigable rivers, i think the best way to implement this, is to have a bonus and penalties to movement on tiles alongside a river. Essentially if a unit is going downstream, which can be marked on the map with an arrow that point downstream, it can get one tile movement bonus while for upstream it can be a one tile penalty. Technologies such as sailing or other improvements like roads and bridges can negate penalties and boost bonuses. For military units, if a unit crosses the river before such technologies, they can take a combat penalty and maybe even a movement penalty for next turn. Basically the next turn the unit will have a debuff where movement is halved. The movement penalty can also applies to settlers and workers/builders who now have to wait a turn to set up a city or improve resources.
I just hope they change the leaders, people that we haven't seen before. Cesar, Cyrus, Cleo, Gilgamesh are always there pretty much
knowing firaxis they'll probably stick with ones that have some name recognition e.g. cleo, shaka, etc but have like 30% of them be new
I would love to see a different leader for Egypt like Hatshepsut or Akhenaten
They did Trajan in 6 so they're definitely going Caesar in 7
I would love Darius the Great as the leader for Persia. Industry-focused Persia for the win.
@@f0rm0r lol imagine we get trolled and it's tut, like the most famous egyptian, BUT NOT IN CIV
I am hoping for A.I. improvements specifically in fighting wars. Would be good for this entry if A.I. can be taught to use tactics that are hinted at in the gameplay design e.g. cavalry charges that withdraw after combat and regroup away from the enemy / paratroopers dropping behind the lines to attack opposing artillery / support units
There is only one prediction that matters: it will be released at $70 with major mechanics like religion, espionage and disasters missing, which will be released later as paid DLCs.
Cmon have more faith in Pyraxis
The music at the climax of the trailer is absolutely S tier. Can't wait for more
I'm so excited for the 10 hour dave montage for the 100k celebration!!!
Meiji would be near impossible for Japan. restoration Japan has a LOT of bad blood with china and Korea. He’s far too controversial. This is the type of stuff the Chinese and Korean governments might censor the game for.
I’d like to see a Great Explorer added to the game, abilities that help you both with discovering the map and new continents, as well as things like space exploration in the late game. Maybe producing scouts or building a new type of district that could function as a hub for some of the separate units (spies, scouts, engineers etc) could generate these
I'd be really surprised if Cleo was Egypt's initial leader; they seem to alternate leaders through the versions for Egypt and Cleo came with Civ VI at launch.
I’m hoping they add some new cigs they forgot about Like Andalusia.
FDR would be pretty cool to see, especially with the New Deal and even his Fireside Chats, completely changing the role of the president. They also have the early seeds of the space race and ww2 to play with too, could be a really interesting and dynamic cultural or science civ in the later game
You're thinking FDR, my man
@@brightlights365 my bad, was thinking fdr when i typed this out. thanks
My top 3 wishlist:
- More adaptability throughout the game no matter the civ or map. (Much space, small space, mountainous, deserest, jungle, tundra, mixed terrain, sea, islands, stretched land, packed land, colonies). Let me adapt to the terrain and situations more with unique buffs, that will unlock throughout the ages. Ofcourse Civs should also be unique and strive for a specific playstyle.
- (This might be more online game related; but I still feel like it applies to single player aswell): Don't get punished so much from producing units and having a standing army or being in a stalemate war compared to just booming, BUT also dont get so much boost from taking over civs or taking cities. (this might be connected to the thing about reworking the happiness system)
- give civs buffs to unlock throughtout the ages. ( a bit connected to my top 1)
My top hopes
- An economic victory type (though not tied to raw gold)
- A reworked district system. Namely I don't want them to be hyperfocused on adjacencies (or being able to boost adjacent districts) as it just makes bad starts even worse than they already are
- Ireland. Please.
- Reworked Cultural Victory
- Keep the map similar to Civ VI in terms of aesthetic. Also hope the fog of war is handled similarly because I absolutely hated the shadow blocks and clouds from Civ V
- Alternate starts based on the Civ's focus
- No world council. It's not fun or interesting.
- Better spy system, it's way too passive.
- Bring back tall as an actual playstyle.
- Some sort of nerf to science rushes. They're way too strong of a rush and absolutely need a nerf. Three ways I could think of nerfing science rush is to have diminishing returns if you're too far ahead, have a variable hardcap on science based on the average science gain between all players, or to require most of the current era's techs to be researched to move on to the next era. The last method would only slow down the snowball rather than prevent it outright, so it's still a nerf.
I love to see more elevation difference on land and make some buildings and land units be able to go on mountains.
Rockefeller with the ability of not losing loyalty (union busting)
Some Native American tribes/leaders:
Oglala Lakota- (Crazy Horse, Sitting Bull)
Diné [Navajo]- Manuelito, Barbancito, Narbona
Nez Perce- Chief Joseph
Cherokee- Wilma Mankiller
Haudenosaunee- Hiawatha, Dekanawida, Jigonhsasee
Crow- Plenty Coups
Apache- Geronimo
Shawnee - Tecumseh
Whatever they do with Civs, I hope they make more that approach the game in totally different ways from one another, like Civ 5 Venice.
yeah i would love to see some hyper individualized civs like you mentioned as Venice. just weird OCC civs, ones like babylon where they get half science but unlock techs through eurekas, stuff like that~ agreed
When the dutch come in, the should give us Willem van Oranje (William of Orange) Huzzah…
I would love to see an Australian First Nations leader! Was great to finally have Australia in 6 so would be cool to have someone like Oodgeroo Noonuccal or William Cooper!
Win an Economic Victory by establishing a one-world currency and global economic union (cue moustache twirl and evil laugh). Have the ability for a national debt tied to GDP to raise funds; loan to other nations at crippling interest rates, establish central banking and gain influence over other central banks, fund perpetual wars around the world to prop up your arms industry, issue trade sanctions, invest in foreign infrastructure to gain influence, put pressure on resource-rich nations to trade in your currency etc
The painter could be Vermeer painting "The Geographer" (the guy with the globe, also my favorite Vermeer piece). Did you never play early Civs? Cleo was not in Civ 1, but Ramesses (Ramses) was as Egypt. However, Genghis Khan was OS Civ.
I played Call to Power 2, Civ 3-6 but tbh it's been a veryyyyyy long time since I've played 3 and 4
We need to see the return of the Longbow unit! Medieval, unique to England ( or Wales, if created. ).
Bring back Caravans...an entire Civ working on a Wonder instead of just one city.
Do you think it would be possible to have tiles of different sizes?
So that river tiles might be a half tile, or if it's a really chonky river, two half tiles. That way I could see river being navigable, but I'm not sure if it can be made to fit into the grid
7:15 looks almost exactly like hercules
I would love to see France come back with de Gaulle as leader. I think it would be nice to see some more recent leaders for countries that typically have older leaders. Great vid Boes!
Wasnt De Gaulle a traitor who ruled a nazi puppet state?
I subscribed for dAve. Also I would love to see a Burmese civ
Honestly, it'd just be nice if the AI didn't completely forget how to play the game around the modern era and had some sense of situational awareness
Resources depleting sounds awful because you know they would do something like Gathering Storm where you build 3 coal plants and suddenly your coastlines flood. With only known deposits of coal, oil, gas, and uranium, we have enough to last at least another 2-3 hundred years, so unless you're playing your Civ game way into the future I don't think it would make any sense for resources to meaningfully deplete.
I'd like to see more native American leaders
Stalin. His leader ability is that cities have a major loyalty reduction but he is able to sacrifice great generals for faith. Plus farms randomly pillage themselves
I think they finally should do the historically correct thing and choose Denmark ahead of Norway as a 'Viking' civ - saying that as Norwegian and archaeologist. Norway was the more quintessential Viking-ish culture, but was always undersized and generally subservient (directly or indirectly) to Danish power from 800-1200, during the more or less Viking cultural period.
I guess they could call it Viking and use Harald Bluetooth as leader.
Release date February 1st, 2025. My prediction. I’m very confident in the month of Feb.
Also because I think beyond a 6 month wait after seeing the gameplay reveal in August would be soooo brutallll 😩😫
Like, the worse tease of a video game ever hahahaha😂. But alas, it is always worth the wait!
bro does not want to see Persia
OUR FAVORITE HIMBO!
early bea- wait a second. do it for dave! that’s it
have you ever seen ursa and I in the same room!? makes you think
Nicolas II the Bloody is one of the worst picks for Russian leader. Failed in two wars, collapsed an empire, was one of the reasons why WW1 kickstarted and generally led country that was lagging behind the rest of the world into further decline. Also, he liked to hunt for stray cats on his walks. Only worse pick that I can think of is Peter III - husband of Catherine II who was overthrown nearly immediately and died of "stomach ache" shortly after.
If you want a new leader that was never used by had great importance in Russian history - Ivan IV is your guy. Expanded Russian kingdom to twice it size, secured sovereignty from Mongol empire, laid foundations for Russian empire of the future.
Though something is telling me, that we're going to see Peter and/or Catherine again.
Wasn't Peter the 3rd killed in a bar fight?
@@zombieoverlord5173 official reason was that he died of bad case of stomach ache. What actually happened is up for speculations, but yes, one of the versions is that he died in a bar fight.
I have a strong feeling LBJ could be a sleeper USA pick
I think when it comes to modern leaders, they'll try to stick with people who were widely loved and not controversial at all
Hopefully more representatives on SEA countries
Maybe we’ll get a Sea Peoples leader💀💀💀
I have a feeling they are going to throw a curve ball with the U.S President and pick maybe Woodrow Wilson, Ulysses Grant, or maybe even Andrew Jackson. I kind of want to see Calvin Coolidge be the leader and get a U.S bonus called "Roaring 20s" that maybe makes golden ages (if they still have a similar concept in the game) greater, but conversely dark ages worse, and if there is a dark age after a golden age it is a depression lol. Also what about Monroe? U.S could get a Monroe doctrine ability that influences city-states build on their home continent or a continent they have a major city on.
No way they go with any of the presidents you named. Too controversial or obscure, with maybe the slight exception of Monroe.
If they're going to go new with American leaders, it'd be Jefferson or Kennedy most likely.
@@sportzak5886 I can accept that logic, but you never know, I think Andrew Jackson would definitely be out of the running though. I think the others I mentioned aren't too bad, if Genghis Khan and some of the other leaders can get in, I don't know why Americans feel so special that actual impactful leaders of our country can't be used because they are controversial.
Sorry, I am not arguing against you or disagree with you, because I actually agree with you, but it turned into a rant because I would like to see an American leader in civ that isn't the same 3-4 over and over.
@@devincook1396 all good :) Yeah it'd be nice to have a somewhat new leader. I just don't think Calvin Coolidge is going to be it! haha
@@sportzak5886 no, it's just my wishful thinking, even though I think they all would be good picks. Coolidge is an under rated President :'(
Zulu was not base game in every game, in 4 they were added in an expansion pack and DLC in 6.
New leader for America, Emperor Norton! You heard it here first. :p
Older England would be great for once, Alfred the Great
Every Civ should have multiple leaders, and when Eras change, players have the option to change to a different leader....like changing governments
If they add Byzantium it'd be interesting to see Justinian I added. Probably be a culture civ
Migration from disaster and war would be interesting
In depth government system
On the topic of great people, I would love to see great performers / entertainers. I always though it odd that the great engineers were the most likely to provide amenities. ( I get it because they improved the baseline quality if life). Idk I just think great entertainers would be cool.
A bit late, but…
Gameplay wise making city specialization more worth it to make cities feel more distinct, an expansion on lesser used things like trading posts and railroads, both are cool to set up but either expensive, late, or not always applicable. Also more uses for flight, not just big booms but economic usage and impact of that tech. You have to either speed up the midgame eras or lengthen the endgame to make these have more impact though.
Civ wise, Finland and Ukraine need some representation, as well as another Native American civ like the Iroquois Confederation would be sick as heck!
IM HEREEEEEEEEEEEEEEEEEEEEEEEE
El Cid could be fun for Spain
Have "Slavery" as an Ancient era economic policy card. Instantly creates Worker at the cost of one Amenity and one Culture per turn for 10 turns. These amounts increase by one in each subsequent era until the card disappears in the Industrial .
The thing I want most is better AI and diplomacy, as that was CIV6's weakest aspect imo.
I did really like the grievances as a basic system for diplomacy actions, but it wasn't fleshed out enough. For example, they could make grievances tradable as a resource to the civ that they are against, so you could lower them by paying "reoperations" for example. This would open up a lot more possibilities.
At the same time, there could be a positive version of grievances called "favor" for doing good actions, like helping them in a war, etc.
BRUH IMAGINE Queen Elizabeth 2 DLC
Another year of hope for Bismarck…
MY wildcard pick?
Seleucid Empire
Firaxis! Give me Attila the Hun and my life is yours!
Hopefully Denmark is being added
I would like more dynamic difficulty settings. The static difficulty settings with 8 different levels feels dated.
Civ 7 release date:
I'm a pessimist: 1 December 2025
Imagine if civ 7 unque unit and skills changed every era
An Israel Civ is SOOO long overdue!
I hope canals return!
Before I start watch it I will share my prediction: this trailer spotlight victory types: we start with building, beacuse it is base for everything. Then we see religious victory with pyramids(it was belived that pharaons were gods) domination victory with Mongolia vs China, cultural victory with musican and dancer, economic victory(?) with merchants on ships, science victory(rocket). If it is true then we won't have diplomatic victory in vanilla game
Please give us religious unit stacking
I hope they release the Turks with Ataturk as the leader
Bigger roster than most expect
Nomadic era before you can found cities?
Economic victory and a trade and currency rework. Maybe you can win by having the whole world accept your currency as the standard for international trading.
New native American culture we haven't see before. They seem to enjoy adding new ones with each entry. Maybe the Comanche or Navajo.
They'll have a Ukraine civ for the internet points lol
If they do a modern leader, they'll probably stick to people who are widely loved and not controversial at all. Elizabeth II or JFK I would imagine.
I hope they keep the city planning complex like it is in 6 with the districts and limited builders instead of 5's much more mindless autopilot gameplay
Any representation of Eastern Europe would be appreciated. Here are one of the oldest and rich of history civilizations.
AI is literally the only thing I want. In almost any game, but a single player turn based it's got to be possible.
I’d like to see governments require some kind of revolution to change, and not every type of government available to every leader. Also various governments introduce probability for NPC’s to assume power or cause subversion.
Players can make deals with civs for World Congress votes ahead of session.
No more grievances for pushing religion while at war or refused promises. Or at least half…
Make infrastructure more important. Railroads should matter! Also air transport Bring back ocean transports. It's ridiculous that Tanks can "swim" between continents as in VI!
boes the og
I saw my username in chat :0
I’m hoping for a Kurdish civ, some sort of industrial victory, and less importance on domination
One thing I would strongly like to see in Civ 7 is an option so that if you eliminate a player who has founded a religion and you don't have one you should have the option to take over the religion. I would also like to see a Apostle / Missionary plus when trying to convert a city whose religion is one founded by an eliminated player, Progamatically I can see this as a relatively easy change to make.
I love this especially as a Kongo main .
Scythia of Civ 7 should be Finland. Representation for finnic heritage (siberia, hungary, estonia) and its not an imperialising european power. And it has never been in a Civ game before.
Oh dear
A civ that’s been so neglected I don’t think it will ever appear in game (however much I wish) would be renaissance Italy. One of the great centres of commerce and culture, cradle of such artists as Da Vinci, Michelangelo and Dante. Home to the powerful Medici family and model for Europe’s art craving monarchies. I guess the logical explanation for their exclusion would be the fact that Italy was not a united sovereign nation, but a patchwork of city states however… it’s not like we’ve seen more incongruent leaders in the last couple of games. If Barbarossa could be in charge of Germany and get u-boats late game, I don’t see why not Lorenzo de’ Medici could appear as leader of the Italian League. That is, at least, a small dream on my part.
Maybe add those abilities to Rome
I need economic victory
"Is boudicca ireland" boes...
OKAY THATS WHY I ASKED, I WASNT SURE OKAY IT WAS AN HONEST INNOCENT QUESTION
@@boesthiusIf we got an Ireland, I’d guess that it would be Brian Boru or Cú Chulainn. I bet the Boudicca prediction is right though as she’s much more well known, and getting to play as Wales would be class.
Haiti....as a civ? 💀
It would be a little goofy but I hope America is led by Grant
I hope they make tiles smaller. Right now, districts and wonders take up a ton of space. If they make tiles smaller (i.e. make maps more tiles, make vision and movement more, and increase the minimum distance between cities) then the district optimising would be significantly less strict, which (as a casual player) I'd appreciate.
It also feels silly that certain resources are only one tile; making the tiles smaller but making the resource multiple tiles wide feels more natural. In that case, builders should get more charges (or even infinite) but can only build one (smaller) tile per turn, so take multiple turns even just to build farms on the wheat.
Note that cities would have to be 7 tiles instead of 1 tile, if the tiles are smaller. Maybe the outer 6 function as sort-of-districts, where you can specify whether the tile should focus on defence (better walls), culture, etc. This also means a large city siege could have a city that is half-conquered and half-resisting, very realistic and could lead to awesome comebacks.
1:22:02 This would also make rivers navigable by making rivers an entire tile wide; this is possible if tiles are smaller. I really want rivers you can sail down, and rivers should give movement speed bonuses instead of maluses. (Historically, all empires are build along rivers, and this should be encouraged in game as well.)
EDIT: This also makes frontlines longer, which is admittedly bad. Maybe they should take some inspiration from HOI4, where you _can_ micromanage every unit, but you can also set a grand battleplan (select part of the border, draw big arrow) and the units will automatically attack in the direction of that arrow, and advance or keep position depending on your order. Of course this would be less optimal, but if your army is bigger anyways it makes a lot of sense. Maybe also resolve multiple parallel battles at once to speed up the turn.
Completely different topic: I hope the tech tree stays, but the civ tree instead becomes a spiderweb (maybe a bit like Beyond Earth?). After all, civs and cultures can grow really far apart, and shouldn't grow in the same direction. Religion maybe should be a part of the spiderweb.
I can imagine that the spiderweb is a lot bigger than BE with less culture per civ, and there are a couple (like 6) distinct directions. Idea: if you are leading the world in a majority of the directions, you also win a culture victory.
Also: Neighbouring empires and empires you trade with should be able to learn techs and civs from observing you, depending on the border condition (open, closed, armed); if they learn your techs in this way, you get cultural dominance (another idea for a culture victory).
Also, there should be a victory for mixing victories. Like winning a culture or religion victory on the last remaining civ as you have dominated all the others is silly, that is clearly a mixed victory.
I have so many ideas. 😅
EDIT: Ow also: the idea that empires are an area on the map is relatively recent, historically empires where determined by who controls the cities and roads, and the area in between was ambiguous until someone built an explicit wall. They similarly should implement that there are multiple levels of roads, but any area that is 'your colour' on the map already has the lowest-level roads (e.g. 'game trails') and a slight movement speed bonus (compared to the wilderness). When invading, if you control a couple roads, then the area that can only be accessed by those roads is also effectively yours (perhaps signified by a striped your colour/their colour area). This way, we could make sure supply chains actually matter, again a bit like HOI4. Maybe I've been playing too much HOI4.
I don't want roads to be made (or in the case of automatic low-level roads, to be improved to 'paved roads') by trade carts; that has always been weird to me. I prefer the Civ 5 system of builders making roads, but ideally your idle military units can also build roads and bridges during times of peace. (Rome was known for making its army build roads; I'm sure other countries did this as well?)
Makes unit movement and map discovery more complex, which is the first thing you do as a new first time player. I think they want the new player experience to be as simple as possible, and avoid you being given access to like 40 different tiles on the first few turns while you're figuring out what a hill does.
@@JoelDZ I disagree. Assume e.g. that we half the size of each tile, so units have double vision and move twice as much. That would actually avoid a lot of odd cases where your unit is on a tile with one movement point, which isn't enough to move to the next since you are in hills. (This is something that confused me a lot as a new player.)
Also note that the tiles you can see wouldn't all be different; the higher resolution doesn't create isolated hills and forests, but rather hilly regions or forested regions each at least a couple tiles big. The player would still learn that those delay movement.
Note that I'm not suggesting we increase the feature density, just the resolution.
@@peperoni_pepino I guess that's a pretty good fix!
Honestly I'm starting to find it a little bit boring that a civilisation has to be linked to a certain leader, I wish there was a game that let's you fully customise your civ without necessarily having to resort to a real life leader.
Like, a game in which; as you progress culturaly and technologically, you unlock new customization options that shape your civilisation so that you can evolve your culture to adapt it to it's environment and situation in the world.
But I mean, I get that the devs don't want something like that, that would be a pretty massive departure from what the Civ Games have always been.
Boes touches upon that subject and clearly disagrees with me, lol ! But I think you CAN achieve having a recognisable leader / cultural personification and implement cool customizations to create a more personalised civ. I think we'd relate even more precisely because we partially fashioned that civ.
That game already exists bro. Humankind does this exact thing. You should check it out