Thanks for watching! Hope you learned a ton. ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a CZcamsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Mr. Brush. I am a medical professional with an idea for a game but I do not have much time to spare. Are you available for hire? I do not mean to offend and I don't even know if I could even afford your services but I thought it wouldn't hurt to ask. Do you have an email I could reach out to?
You're literally handing a game to people for re-skinning and commercial release. So valuable. Love your work Thomas, and I'm missing your live streams. Hope they start again soon
I was waiting for a video that introduces the game kit, this makes prototyping easier because I don't have to look at 20 different tutorials just to get my character jumping. Thanks, Thomas for this amazing tool.
What a great breakdown, followed you for a long time but stopped watching as the tutorials stopped, awesome to see you doing this kind of video again :) thank you so much
This my Sir is gold! Thank you, Thomas! Not only this can be a template for some games, but there is so much good stuff to be learned and so many mysteries already solved. This doesn't save 4 weeks of making a new game, but also 4 months of learning to make a game. If not more. Once again Thanks mate.
For everyone using this parallax system, try changing the "FixedUpdate" in the parallax controller by a "LateUpdate", nothing more, and it will go smoother :)
Thank you for this, I've been watching you for a year, just go started in Unity and having some problems. But this is going to help me understand how things work significantly faster!
Personally I would not call this kit a "blank canvas" because its obviously not blank, especially for newer developers the amount of stuff already in there is very impressive. I'd rather call it a framework ready for customization. Other than that, very nice and helpful.
Could you please make a in depth tutorial on how the dialog system works? I need something like this and found the code a little confusing. Is there a tutorial you could point towards?
Hi Thomas, congratulations man. Thank you very much for this contribution. I'm starting to study Unity3D and I'm going to dive into all the features of this template. It was really worth it, you make a difference!
If you want to get really technical, his NewPlayer class isn't really a singleton, because it doesn't restrict itself to a single instance. Rather, it just provides a public static reference of itself for other classes to access. In order for it to be a true singleton, the getter would have to check if an instance of the class already exists, and if so, delete the current instance.
Please update the game kit! I'm thinking about getting your Game Dev Course but if you're not keeping these videos/content updated I'm feeling it is likely you might have outdated portions of that course as well but idk (which I get you tons of vids and could have a newer version I missed but have an updated note in the video of expectations). Love the content or I wouldn't ask haha
Please help I dont have photoshop so I edited the file in photopea (basically free online photoshop). So I cant directly just save the file and update it. I need to download a whole new file and replace the old one with the new art. I tried swapping it in the project files but it doesn't work.
I have some knowledge on 2d animation, when i draw on the player and generate geometry and weight and all that then my character disappears and i have no idea on what to do. I go do other stuffs and come back to this but i have been stuck. PLEASE HELP
What you refer to as "Properties" is also known as CONST or Constants. The Constants, in proper software technique, is to use all caps when using a value that won't change. Such as: MAX_SPEED = 7; By the way, what really, I mean really, got my steamed is that NONE of the tutorials to demonstrate that Unity can actually use an SVG (Vector Graphic), but every time it would render blank and I'd have to use a PNG or JPG. And the memory doesn't seem to take care of it's own trash, which makes me think that I have to revert to old memory-management like in C writing.
Thanks for this, I want to learn unity, watching “ground up” tutorials just confuse me Actually using this and “reengineering it” suits my learning style better
I love nad hate this idea. I love it, for experienced people. I hate it, for newcomers - it's better to start from scratch and learn than jump on ready to go project. :)
Mr. Brush, Can you use alternatives for photoshop to get a workable layer-based luxury PSB-equivalent within Say, gimp or other open source art software? Does it NEED to be photoshop that has layer-individuality when animation?
If my reply is not too late, I haven't tried but if gimp can save a psb file then it will work. If gimp doesn't save photoshop big file, then you should go ahead and save the file as a png
The game kit doesn't seem to work, I put in my email and all and it says "you should receive it immediately" and sends me to a site telling me to enroll his fulltime game dev program. but an hour later, I still didn't receive the pack, any one else has this problem?
Curious if there is a starter project, like this, but for 2D side scroller that uses sprites. I don't currently use a player character that uses bone rigging.
I prefer unity over unreal BUT recently ive decided to shelf unity and c# and start learning python and pygame. why? because im a raw beginner and python is easier to learn with more transferable skills in the industry which im trying to beak into, BUT if ur already good at programming (any language i suppose) unity and c# is so gucci and i do love them alot. so it does depend on your personal preference and goals in the long run and plus im just typing this to help the algorithm because this man deserves more subs and views to be frank. stay cool Thomas.
Hey! I've been trying to get your free 2D game kit, but when I follow the link and give my email I don't get any emails. I've checked spam and disabled my blockers. Is there another way I can get the game kit?
Why don't you utilize "any state" within your animator? You're basically accomplishing this the hard way. So from idle to walk or idle to jump, fine, good. But maybe you can jump from any state, however, you can't run if you're jumping; it wouldn't be part of the "any state" logic. If you've nene never tried it, I highly recommend you to do so. 😊
1:07 I've been trying to play with this for months but it looks like you skipped something. It may be a simple PEBCAK error on my end but I can't go from download to having the game open. I figured it was just a matter of opening the file... but there isn't a project file in the folder. I've even deleted and redownloaded several times thinking it might just be a matter of something not making it through. I'm no dummy and I'm familiar enough with unity to start, save, and open my own projects but I just can't open this to follow along. What, exactly, is the super obvious thing I'm too dense to see?
Found the blindingly obvious solution. The open method is not intuitive. Rather then navigating to and selecting a file to "OPEN" you select the folder itself and select "OPEN" which will use the assets inside to make a new project instead of opening the folder as one would expect. It was definately a PEBCAK error and a little bit of ID-10-t.
Hey. When I edit the player.psb to test on the head, my head sprite was missing like your ground1. If I drag that back to missing sprite, the mesh and the bones are broken for the head. Any idea how to fix this wihtout rigging everything new?
Love the tutorial Thomas! Was wondering why you choose to use a perspective camera instead of orthographic in your game Neversong? What feature of the perspective camera made this the choice camera for that game?
Hi, I'm getting two errors upon play and am trying to clear them: ScriptableSingleton already exists. Did you query the singleton in a constructor? UnityEditor.PackageManager.UI.PackageManagerProjectSettings:.ctor () and ArgumentException: Input Axis VerticalDirection is not setup. To change the input settings use: Edit -> Settings -> Input NewPlayer.ComputeVelocity () (at Assets/SuperSimple2DKit-master (1)/SuperSimple2DKit-master/Assets/Scripts/Core/NewPlayer.cs:178) NewPlayer.Update () (at Assets/SuperSimple2DKit-master (1)/SuperSimple2DKit-master/Assets/Scripts/Core/NewPlayer.cs:97)
Game kit is not available, or if it is you'd have to sign up for and pay for your course. I may suggest updating this video so as to not mislead people.
this is what i been looking for !! thank you so much for making this... could you possibly make a video that shows how to make a quick simple version of this so i can learn how to do it myself, i have an idea for a game but have no clue how to set up a 2d base idea example in unity ?
Mind blown PSB file. That might have very well taken care of my dilemma. It's why I haven't gone back to Unity in over a year. Layers don't seem to work well in Unity -- very chaotic from my experience in Layers in other Builds such as Flash. But a PSB file might be exactly what I need. Here's what I mean: I have a 2D game (Keno game of tiles of rows) that changes colors when clicking on it. then the game chooses a random set of squares and changes its colors also. In a nutshell I couldn't get the right affect of the color schema on my tiles; using colors and shapes. So I decided to use a PNG (SVG not working in any build number!!!) for each affect. But I have an issue! Ever program script in Adobe Flash, written in AS3 (Action Script 3)? Its utilizes layers just like you showed in PSB files. You can "scrub" the "playhead" to use the layer you want to show to your gamer. I tried to use this technique in Unity and it just doesn't work. If you haven't programmed/script in AS3 for Flash, then it's difficult to explain. Scrubbing the playhead is also for animation but can be used as a show this layer, then this layer, then this layer --- which is animation of course. It makes it very easy to change appearances. What I ended up doing was put square here with new image over this image. Then when the color has to change, put the square here over this image. Revert the square-image back and so on. And after a while, the game just crashes (memory overload). I tried to destroy image, put new image, but it's not pretty. Is PSB the actual way you'd want to use layers? Because although layers exist, it doesn't seem that you can just say "blue-tile-X1-Y1 move to layer two, red-tile-y1-y1 move to layer one", which is what scrubbing the playhead does for a layered object (MovieClip or Movie Object in Flash; a layered object in Flash). Final thought in my question: If PSB is the answer to my problem, then is it as easy as say, PSB_Player(layer one visibility=false, layer 2 visibility=true)? Then I saw you talk about Layers. Layer folders? Anything in that "layer folder" is now on that layer? If that's true, then can I say "blueTile-x1y2 move to layer2; redTile-x1-y2 move to layer1" ?
This is seriously awesomely magnificent 👍🏼👍🏼👍🏼 Thank you. But I have a question, I'll appreciate if you can confirm this. Ummm, so your script is solely for your own psb file?? I mean I have assets, I can not replace your Player object with mine? Not even the environment?? I MUST go in your psb files to edit them to be able to use your script?
him, the game kit emails don't seem to be working. iv tried with two different email address and no luck. iv check junk too. If i register via your site I get emails instantly..
how to make a snapping system based on anchors (North, West, South, East points) with setting of occupied points when the object is attached and unoccupied points when the object is detached in Unity?
I just joined the course and downloaded this game kit, but I`m actually having problems with setting up shooting & long-ranged weapons. I want to have a shooting system similar to the one that you used in Pinstripe. I notice that you do have a "flamethrower" in your script, as well as a function for animating the shooting, but do you have a tutorial on how to shoot the AI enemies in the kit? I`ve tried using shooting tutorials from Blackthornprod and Brackeys, but I`m having trouble hitting the AI enemies using both normal game object projectiles as well as RayCasting. Do you have a tutorial for shooting in this kit? I love the feel of shooting in Pinstripe! :) Amazing course and kit so far!
@Thomas Brush I have a problem. I am making a 2d pixel game as a final project and I have to do it myself so I looked for help on how to make a quick 2d game and I found this video that can help me a lot, but my characters are pixels which I don't create in photoshop but in aseprite and wanted to ask. How can I only insert my characters to supersimple 2d? So they have what you already did? pls if you can answer me this month I appreciate it very much
I would like to make it so that the player can only move to the right and that it's impossible to move backwards, is there some easy setting in the game kit that I can just tweak to allow for this? :)
Can anyone help? I'm getting a error in the AnimatorFunctions script saying: " 'AnimatorFunctions.particleSystem' hides inherited member ' 'Component.particleSystem'. Use the new keyword if hiding was intended." Any way I can fix this?
Thanks for watching! Hope you learned a ton.
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a CZcamsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Mr. Brush. I am a medical professional with an idea for a game but I do not have much time to spare. Are you available for hire? I do not mean to offend and I don't even know if I could even afford your services but I thought it wouldn't hurt to ask. Do you have an email I could reach out to?
@@josephrizk9850 hire a guy on fiverr IMO
Hi, i have registered for free game kit, but nothing came on my email. can you check if this is working, i would love to get it. thanks
@@crobundyboy did you get your kit?
@@user-gh7mb5nj8o yes, but 1 hour later i received email. it is not instant.
You're literally handing a game to people for re-skinning and commercial release. So valuable. Love your work Thomas, and I'm missing your live streams. Hope they start again soon
*Timestamps* :-
[Part 1]
3:43 - The Character Controller
[Part 2]
15:53 - Startup Items
[Part 3]
18:00 - The Pause Menu
[Part 4] [Part 5]
18:23 - The Graphics
21:53 - The Graphics
[Part 6]
24:57 - The Camera
[Part 7]
27:03 - Music & Ambience
[Part 8]
28:09 - Begin Editing The Graphics
[Part 9]
33:11 - Code Base Overview
[Part 10]
37:50 - Dialogue System
thanks...
ty fam :)
do you have a good game idea
@@bubbletum8399 a lot
@@blackwarrior823 is it a AAA game idea
I was waiting for a video that introduces the game kit, this makes prototyping easier because I don't have to look at 20 different tutorials just to get my character jumping. Thanks, Thomas for this amazing tool.
how do u gain access to the kit
@@rayhan4197 description
What a great breakdown, followed you for a long time but stopped watching as the tutorials stopped, awesome to see you doing this kind of video again :) thank you so much
Such a great overview that helped me see that making a 2D game is more attainable than I thought.
This my Sir is gold! Thank you, Thomas! Not only this can be a template for some games, but there is so much good stuff to be learned and so many mysteries already solved. This doesn't save 4 weeks of making a new game, but also 4 months of learning to make a game. If not more. Once again Thanks mate.
For everyone using this parallax system, try changing the "FixedUpdate" in the parallax controller by a "LateUpdate", nothing more, and it will go smoother :)
Thank you for this, I've been watching you for a year, just go started in Unity and having some problems. But this is going to help me understand how things work significantly faster!
Personally I would not call this kit a "blank canvas" because its obviously not blank, especially for newer developers the amount of stuff already in there is very impressive. I'd rather call it a framework ready for customization.
Other than that, very nice and helpful.
Can't wait to watch this tonight. Not making a platformer but I'm sure it will have info related to any 2D game.
just amazing. Thank you for sharing this with the rest of us.
Great tutorial Thomas, and impecable timing! 😁 Thanks a bunch for all the effort you put in to this, and into the kit.
Could you please make a in depth tutorial on how the dialog system works? I need something like this and found the code a little confusing. Is there a tutorial you could point towards?
Hi Thomas, congratulations man. Thank you very much for this contribution. I'm starting to study Unity3D and I'm going to dive into all the features of this template. It was really worth it, you make a difference!
If you want to get really technical, his NewPlayer class isn't really a singleton, because it doesn't restrict itself to a single instance. Rather, it just provides a public static reference of itself for other classes to access. In order for it to be a true singleton, the getter would have to check if an instance of the class already exists, and if so, delete the current instance.
This appears in my recommended after I'm halfway through making a platformer from scratch
Awesome video. It's organized better than most tutorials because the man knows how to finish games.
I downloaded the kit and but it said wrong editor version although im using version 2020.3.19f? plz help
Incredible job Thomas. Thanks!
Thanks for the free help Thomas, I'm gonna get this 2D game kit TODAY!!
My "How to make a platformer in 1 minute" video is faster 😂😛
Keep up Thomas! ❤️
Thank you, I'm totally going to use this. You are providing something extraordinarily useful!
Dude that was awesome! Some of your other vids go so fast that it is difficult to keep up. Not in this one! Thanks!
Great job Thomas! The kit is absolutely top notch and shows the work you have done and the time you have spend on it. Keep up the good work.
Please update the game kit!
I'm thinking about getting your Game Dev Course but if you're not keeping these videos/content updated I'm feeling it is likely you might have outdated portions of that course as well but idk (which I get you tons of vids and could have a newer version I missed but have an updated note in the video of expectations). Love the content or I wouldn't ask haha
Awesome tutorial. I usually work with 3D but I picked up the game kit months ago just in case. Now I’ll have to dive into it and play around with 2d!
Thank you! Hats off to Thomas for sharing the code and this excellent 2D tutorial!
For newcomers like me it looks like much more than just one month of work ;)
when I open the project there's nothing and its juts blank
Please help I dont have photoshop so I edited the file in photopea (basically free online photoshop). So I cant directly just save the file and update it. I need to download a whole new file and replace the old one with the new art. I tried swapping it in the project files but it doesn't work.
6:24 I honestly do it programmatically
I find it easier compare to using that graph... AND more dynamic.
45 minute tutorial LET"S GO. Thanks Thomas!
I have some knowledge on 2d animation, when i draw on the player and generate geometry and weight and all that then my character disappears and i have no idea on what to do. I go do other stuffs and come back to this but i have been stuck. PLEASE HELP
What you refer to as "Properties" is also known as CONST or Constants. The Constants, in proper software technique, is to use all caps when using a value that won't change. Such as: MAX_SPEED = 7;
By the way, what really, I mean really, got my steamed is that NONE of the tutorials to demonstrate that Unity can actually use an SVG (Vector Graphic), but every time it would render blank and I'd have to use a PNG or JPG.
And the memory doesn't seem to take care of it's own trash, which makes me think that I have to revert to old memory-management like in C writing.
Notification Squad reporting, excited about the video. Hope you are doing well! Looking forward to the release of your upcoming Film!
This is flipping excellent, thank you!
How do you make this a template for a project in unity? because when i try to drag in the stuff i get a bunch of errors
Thanks for this, I want to learn unity, watching “ground up” tutorials just confuse me
Actually using this and “reengineering it” suits my learning style better
my game design final is due next week, this is my saving grace!!
did you fail lmao!
@@chapstic593 damn ok
@@the1nonlyenyo471
the guy buys pre made games from china of course you failed
Imma try this on the weekend, thanks!
I love nad hate this idea. I love it, for experienced people. I hate it, for newcomers - it's better to start from scratch and learn than jump on ready to go project. :)
ok, I must be doing something stupid! When I edit the .pbs file the NPC character gets updated but not the actual player
Mr. Brush, Can you use alternatives for photoshop to get a workable layer-based luxury PSB-equivalent within Say, gimp or other open source art software? Does it NEED to be photoshop that has layer-individuality when animation?
I'm also wondering that
If my reply is not too late, I haven't tried but if gimp can save a psb file then it will work. If gimp doesn't save photoshop big file, then you should go ahead and save the file as a png
You can make them in any software as long as the layers are replaced with the new sprites but you may have to add in each layer individually
The game kit doesn't seem to work, I put in my email and all and it says "you should receive it immediately" and sends me to a site telling me to enroll his fulltime game dev program. but an hour later, I still didn't receive the pack, any one else has this problem?
you should scroll
Curious if there is a starter project, like this, but for 2D side scroller that uses sprites. I don't currently use a player character that uses bone rigging.
Parallax System is Amazing. that's good idea!
I prefer unity over unreal BUT recently ive decided to shelf unity and c# and start learning python and pygame. why? because im a raw beginner and python is easier to learn with more transferable skills in the industry which im trying to beak into, BUT if ur already good at programming (any language i suppose) unity and c# is so gucci and i do love them alot. so it does depend on your personal preference and goals in the long run and plus im just typing this to help the algorithm because this man deserves more subs and views to be frank. stay cool Thomas.
Having the dialogs in a separate file would help to translate into different language.
Thank you so much this is so awesome and exactly what I was needing
You're the Boss Thomas B!
Hey! I've been trying to get your free 2D game kit, but when I follow the link and give my email I don't get any emails. I've checked spam and disabled my blockers. Is there another way I can get the game kit?
yeah he fucked us
I plan to make a Kirby inspired 2d platformer so this will help me make my first game!
Why don't you utilize "any state" within your animator?
You're basically accomplishing this the hard way.
So from idle to walk or idle to jump, fine, good. But maybe you can jump from any state, however, you can't run if you're jumping; it wouldn't be part of the "any state" logic.
If you've nene never tried it, I highly recommend you to do so. 😊
this is really nice of you. thank you!
how did you do them black boxes in hierarchy?
thanks for the starter kit it helps alot
This si great! Thanks! You are the Best! 💪💪
1:07 I've been trying to play with this for months but it looks like you skipped something. It may be a simple PEBCAK error on my end but I can't go from download to having the game open. I figured it was just a matter of opening the file... but there isn't a project file in the folder. I've even deleted and redownloaded several times thinking it might just be a matter of something not making it through. I'm no dummy and I'm familiar enough with unity to start, save, and open my own projects but I just can't open this to follow along.
What, exactly, is the super obvious thing I'm too dense to see?
Found the blindingly obvious solution. The open method is not intuitive. Rather then navigating to and selecting a file to "OPEN" you select the folder itself and select "OPEN" which will use the assets inside to make a new project instead of opening the folder as one would expect. It was definately a PEBCAK error and a little bit of ID-10-t.
It works for me are you still having the problem ?
Hey. When I edit the player.psb to test on the head, my head sprite was missing like your ground1. If I drag that back to missing sprite, the mesh and the bones are broken for the head. Any idea how to fix this wihtout rigging everything new?
i have been having this problem and it got me stuck since forever. Have you figured this man?
Sooo what ur saying is, u can make any 2d game you want with this kit?
this guy is my benevolent chad god-idol
This is the video that i needed
Hi There, I can't get the 2D kit. When I click on get kit, nothing happens and I can't find it on the site. I have signed up, any help guys?
OMG, this videos is wonderful, ty so much
Love the tutorial Thomas! Was wondering why you choose to use a perspective camera instead of orthographic in your game Neversong? What feature of the perspective camera made this the choice camera for that game?
Better parallax
This is a great and helpful tutorial! Thank you!
Hey when I download the game kit there’s tons of compiler errors. Do you know why or how you fixed them?
@@sambbarfuss6689 hard to tell without seeing the log
Hi, I'm getting two errors upon play and am trying to clear them:
ScriptableSingleton already exists. Did you query the singleton in a constructor?
UnityEditor.PackageManager.UI.PackageManagerProjectSettings:.ctor ()
and
ArgumentException: Input Axis VerticalDirection is not setup.
To change the input settings use: Edit -> Settings -> Input
NewPlayer.ComputeVelocity () (at Assets/SuperSimple2DKit-master (1)/SuperSimple2DKit-master/Assets/Scripts/Core/NewPlayer.cs:178)
NewPlayer.Update () (at Assets/SuperSimple2DKit-master (1)/SuperSimple2DKit-master/Assets/Scripts/Core/NewPlayer.cs:97)
Game kit is not available, or if it is you'd have to sign up for and pay for your course. I may suggest updating this video so as to not mislead people.
It does noot work for me. I am in the correct unity version, still, gaves me compile errors, and I can't run the demo.
Hi nice to meet u again
Thomas you are kind ❤
Thank you.
this is what i been looking for !! thank you so much for making this... could you possibly make a video that shows how to make a quick simple version of this so i can learn how to do it myself, i have an idea for a game but have no clue how to set up a 2d base idea example in unity ?
Mind blown PSB file. That might have very well taken care of my dilemma. It's why I haven't gone back to Unity in over a year.
Layers don't seem to work well in Unity -- very chaotic from my experience in Layers in other Builds such as Flash.
But a PSB file might be exactly what I need. Here's what I mean: I have a 2D game (Keno game of tiles of rows) that changes colors when clicking on it. then the game chooses a random set of squares and changes its colors also.
In a nutshell I couldn't get the right affect of the color schema on my tiles; using colors and shapes. So I decided to use a PNG (SVG not working in any build number!!!) for each affect. But I have an issue!
Ever program script in Adobe Flash, written in AS3 (Action Script 3)? Its utilizes layers just like you showed in PSB files. You can "scrub" the "playhead" to use the layer you want to show to your gamer. I tried to use this technique in Unity and it just doesn't work.
If you haven't programmed/script in AS3 for Flash, then it's difficult to explain. Scrubbing the playhead is also for animation but can be used as a show this layer, then this layer, then this layer --- which is animation of course. It makes it very easy to change appearances. What I ended up doing was put square here with new image over this image. Then when the color has to change, put the square here over this image. Revert the square-image back and so on. And after a while, the game just crashes (memory overload). I tried to destroy image, put new image, but it's not pretty.
Is PSB the actual way you'd want to use layers? Because although layers exist, it doesn't seem that you can just say "blue-tile-X1-Y1 move to layer two, red-tile-y1-y1 move to layer one", which is what scrubbing the playhead does for a layered object (MovieClip or Movie Object in Flash; a layered object in Flash).
Final thought in my question: If PSB is the answer to my problem, then is it as easy as say, PSB_Player(layer one visibility=false, layer 2 visibility=true)?
Then I saw you talk about Layers. Layer folders? Anything in that "layer folder" is now on that layer? If that's true, then can I say "blueTile-x1y2 move to layer2; redTile-x1-y2 move to layer1" ?
This is seriously awesomely magnificent 👍🏼👍🏼👍🏼 Thank you.
But I have a question, I'll appreciate if you can confirm this. Ummm, so your script is solely for your own psb file?? I mean I have assets, I can not replace your Player object with mine? Not even the environment??
I MUST go in your psb files to edit them to be able to use your script?
him, the game kit emails don't seem to be working. iv tried with two different email address and no luck. iv check junk too. If i register via your site I get emails instantly..
This guy is awesome
is there anyway to edit the graphics without photoshop?
GIMP should work
how to make a snapping system based on anchors (North, West, South, East points) with setting of occupied points when the object is attached and unoccupied points when the object is detached in Unity?
I just joined the course and downloaded this game kit, but I`m actually having problems with setting up shooting & long-ranged weapons. I want to have a shooting system similar to the one that you used in Pinstripe. I notice that you do have a "flamethrower" in your script, as well as a function for animating the shooting, but do you have a tutorial on how to shoot the AI enemies in the kit? I`ve tried using shooting tutorials from Blackthornprod and Brackeys, but I`m having trouble hitting the AI enemies using both normal game object projectiles as well as RayCasting.
Do you have a tutorial for shooting in this kit? I love the feel of shooting in Pinstripe! :)
Amazing course and kit so far!
Thank you for everything❣❣❣❣
Thank u Thomas Brother
Im gonna try!
thank you seriously thank you
getting tons of errors on import im on the correct version of unity does anyone have a fix
I need help when i tried to get the free kit it doesen't get sent to me
Hey Thomas, would you be so kind to tell which VCS you use and if possible why?
@Thomas Brush
I have a problem. I am making a 2d pixel game as a final project and I have to do it myself so I looked for help on how to make a quick 2d game and I found this video that can help me a lot, but my characters are pixels which I don't create in photoshop but in aseprite and wanted to ask. How can I only insert my characters to supersimple 2d? So they have what you already did? pls if you can answer me this month I appreciate it very much
I would like to make it so that the player can only move to the right and that it's impossible to move backwards, is there some easy setting in the game kit that I can just tweak to allow for this? :)
Is there tutorial how u can change cut scene and logo at the starting manu
how to make 2D platformer cut scene in unity using timeline
Can you show how to create levels and level transitions?
Can anyone help? I'm getting a error in the AnimatorFunctions script saying:
" 'AnimatorFunctions.particleSystem' hides inherited member ' 'Component.particleSystem'. Use the new keyword if hiding was intended."
Any way I can fix this?
Can this kit be used for a space shooter, too?
man, i wish i could afford your course.
I wonder if you can make a 2d game have 3d art and animation? That's the kind of what I'm trying to do with my game!
what is problen? i dowloaded right version, but still cant open ready project, i mean there are nothing in main camera
Will this framework gamekit work alongside visual scripting like Playmaker?
just wondering i am struggling moving the breakable boxes
Thomas when I download your kit I got errors for cinemamachine how do I fix errors