Why Photoscanned grounds are a BIG deal
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- čas přidán 29. 08. 2024
- Read more: blog.poliigon....
Get the new Photoscanned materials on Poliigon:
www.poliigon.c...
In this video you'll discover why photoscanned grounds or "real displacement textures" are so important to environment renders.
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Twitter: / poliigonhq
and this people is how u sell a product, offer a informative little tutorial and wrap it up with your product.
kenneth schaijk
Transparency is the best way to sell product or service.
i didn't know this was an ad lol, you got me good, the content is actually interesting to listen to, whoever responsible for this kind of execution for marketing, deserves a raise or something
I know all these videos are ads and I don't even work in this field but they're all still very fascinating.
What I have gathered from these videos:
1)Photorealistic rendering in CG
2)Whatever these guys at Poliigon have done, "took hours of time"!
hahahahaaaa the number 2 is just like a traditional Brazilian quote: "The baby who doesn't cry, doesn't get breastfeeding..." (bebê que não chora, não mama)
0:26 - best render ever!
lol
*In soft spoken voice* "Made in CryEngine 3"
Seeing this really makes you wanna create stuff
Go bake a cake.
And then scan the cake!
It does. Then I remember my PC is somewhat slow, lol and takes forever to render stuff. Even still I do work have projects I work on from time to time for fun.
Is it just me or is it satisfying to look at all the spheres or material
It isn't just you, bruh.
These guys are amazing.
This guy kinda sounds like Blenderguru.
Iago Mota he is. Andrew Price.
liquidpotato365 woosh
TheMoreYouKnow™
whoa, it is. Funny enough, that makes me want to use Poliigon more now
wait!! wtf! i thought it was him
Someone's scared of the new quixle megascans release! Don't worry, imma always be loyal to mai boi Andrew Price.
Quixel megascans are the best workflow u can have!
Just use them both? lol Theres no way one company or person can have EVERY texture in the world xD
it is an advertisement, but the best i have ever seen ... very useful
This is the best ad I've ever seen
These guys are doing some really really neat stuff. I know they're trying to sell a product but a lot of these videos are actually cool and I think they should start talking to some big gaming/VFX companies
in the future we won't need a backyard, there's just gonna be a VR set by your back door and these textures.
Brunoxyz you not imagining hard enough... neural implants enabling you to think any backyard into existence that you want.
@@tainicon4639 Fuck it, a USB-C connection straight into your brain so you can "jack in".
Very nice! Now only the microsurface photoscanned textures collection is missing... (skin, micro dirt, food texture, seeds, circuit boards, simple short fur and others)
This guy makes advertising interesting.
I thought this is one of Blender Guru's tutorial lmao....You had me in the first half, not gonna lie 😹😹😹😹
hi andrew i followed the donut tutorial and the chair modeling tutorial aswell and all i have to say is
Thank you.
Yeah yeah.. But where's the donut texture?
Substance designer now can process photoscan normal map in some degree but in controled environement light source, maybe i should buy a pro handy scanner to have accurancy, and finish the surfacing with a couple of polarised lens photo. but polygon is a realy good idea to speed up this painfull process of surfacing.
Thanks Andrew. ! I'll check out megascans for sure
That's it! I'm subscribing.
Very nice. Could you ad some skins textures on poliigon? Thx
Thank you Andrew
Can machine learning be used to extend the captured textures?
Poliigon dialogue
"It takes hours and weeks"
You should be able to use video to get your sample images. High quality, 4K, in a big view area should work in most cases and it would be a LOT faster and less prone to altering the scene you are trying to get photoscanned.
"Yep, looks flat to me" 🤣 Buddy....
You had me at “their capture sizes are far too small”.
What use is a 2m x2m texture from CGAxis or Megascans when my ground is 500m to 1km long?
Zero use, that’s how much!
OMG IM SOO EXCITED!!!!!!!!!
I photoscanned a log the other day, it took my PC (6700k) 3 hours to calculate the high res cloud in photoscan. I think I'm going to need a seperate PC for this.
Nice Work!
cool!
looking great,you have tutorial that show how to connect it with maya and arnold?
Hi, just checked the new textures, congratulations...is it possible to add the real size(dimensions), so we can save the guesswork time?
How are you guys gonna compete with Megascans when they already offer mats as well as atlas' and meshes?
Price
Andrew?
@@Schytheron And now?
Is there somewhere a tutorial how to make a photoscanned GROUND into seamless textures? (all of the maps, not just diffuse)...? Couldnt find it when i was looking for it few months back
Would you have any tutorial on scanning method and process coz i want to do my displacement map like you have ?
To be Original on my self !
By the way I am C4D user ,but I saw your teaching ( tutorial ) and I like YOUR Perspective on 3D and Composition staffs !
Thank you !
Are those scans usable for games? As in, aren't they too heavy for most machines? Or do they like support LOD or any form of optimizations?
battlefield 5 uses photoscanned stuff, alot of new games use it infact
Use quixel they have premande lod and it is free
nice work,
more better if use professional drone camera to photo shoot.
Oh i got emotional finally got a youtube channel whenre i can get textures😢😭😭😭😭👍👍👍.
Nice, what software you use for photogrametrie ? to have the scanned reconstruction ? just curious to test this tech ;)
Matthieu Barbié Agies Photoscan works well.Check out Alex Alvarez the founder of Gnomon School of visual effects video to learn the proper and best workflow of Photoscan.Just Google it.Its available on CZcams.Its one of the best explanation/presentation ever given on photoscanning techniques.
I used to use Agisoft Photoscan, but ended up switching to VisualSFM and Meshlab. It's a more involved process, but I feel it offers me a lot more control.
Hi John, oki thanks for your answer, I'll test Photoscan ;)
good luck finding a job with these!
Andrew My GOD
Bouta get acquired by quixel
This is one of those ads i like
Nice
In almost every poliigon video he is talking like they are first to make theese kinds of textures or that other are too expensive. But you can find just as good textures that are free
drones, drones with 3d scaners
I have some questions
I'm new to this stuff and I wanted some textures and models but I have no skill to make them and I've always wanted to make a video game and hopefully if I think what I've created is good put it up on steam for a fair price
I hear mention of a subscription thing or something
With that could I use these textures in a game that I am making profit from?
I mean of course with full permission but even with said permission would that be frowned upon as I'm not creating my own textures?
If I have to learn and make them myself I will but as of right now I'm a one man team and so I'd have to learn everything from coding to models and textures to story and even art by myself
Making your own textures is very difficulty and most of the time someone has done a better job. Big companies use already made textures as well. You are not supposed to do everything in a game by yourself, simply because it's way too much for one person to do.
And yes, you can use these textures however you see fit. That's why you're paying for them.
do i pay one time for poliigon or do i pay monthly?
Greater
How to use PBR maps in 3dsMax+Vray?
Cryengine compatible or nah?
dope
My 3dsmax vray displacement looks really bad
3 years later, still too much of a pain in the ass
2:04 here the pattern tile is very visible so...
it isnt
@@hermanskledar200 are u blind? u can see the repeat in the zones that dont have many leaves..
@@hermanskledar200 so nope, is not seamless texture
something is wrong with poliigon.com. keeps giving me 404 error saying "You hit and old plaster wall" when i try to download a free texture. so i registered for a free trial. checked my email and it said:
"This sender failed our fraud detection checks and may not be who they appear to be."
whats goin on Andrew? did your website get hacked? cuz nothing is working.
I can use these textures for my gam right, no legal issues or anything?
Noodle Tree you can, that's why you're paying for them
You hide the photographers?
Can this be used for freely distributed mods?
i rly wanted to go to your website, i starter typing into the browser "po..." #relapse
I’d rather wait for the green bar
1:03 which software is that??
i so want to do photogrammetry...but i dont have a gpu
I FUCKING LOVE YOU !!!!!
Tutorial?
is this possible in video games?
Yes but would not recommend. Video games tend to have a lot less polygons for maps and characters. Usually characters in next gen games are around 10,000 - 30,000 polygons. Maps which tend to have far less detail than characters on average are like that to save on loading times and taxing cpu/gpu performance. Running a map from this video onto a video game would most likely cause the game to not even load at all or cause extreme slowdown.
TzKetDeath isn't this how the new battlefield and battlefront games do it though? Like the forest maps look stunning, sometimes I don't even focus on the objective and I just look at the environment. The displacement is so nice for every rock, leaf, and branch
Displacement in games is of lower quality
With unreal engine 5 nanite now it's possible
I love you.
if this is for videogames than my pc is fucked
Why cant I have the money for that : ,(
Evi1M4chine Information is free. Distributing information isn't. Creating information isn't. Content creators wanting to get paid for work isn't organized crime, it's people wanting to get paid for their work.
ya naive dingus
Probably coming from someone who has never done anything worth something in his life.
Yeah, I'll look at you buying professional equipment, spending hours on taking pictures,editing them, rendering, and then simply share them on torrent for free.
Not gonna happen.
Evi1M4chine
That’s the most retarded thing I’ve read in a while.
To call the creators content mafia only mean you are brain dead.
+ I use few cracked programs. I just cant afford them right now. But I strongly avoid the use of any illegally acquired assets.
0:58 *Computer renders the guy's legs floating on the ground*
Blender Guru?
YOU ARE A GOD
Your textures are also small and tiling is obvious.
Beautiful textures, but I do think you should call it by its industry standard, and scientifically accurate name of Photogrammetry, not Photoscanning. Accuracy is more important than a cool proprietary name here.
everything is a BIG DEAL
I don't even know what this is and I keep watching it O..O
When you realized you just watched a advertisement
aight create me an alien world? oh wait
Andrew Price needs to be in me.
please....
Insanely expensive website, don't even bother.
it takes hours because you don't have a powerful workstation
this guy sounds like freaking adrian gee
BECAUSE WE SELL THEM! lol
Not worth the insane drawcall for games unless you are a AAA studio that shits out gold and can build their own engine.
Or if you skimp out on your games core concepts and mechanics in favour of a "pretty" but boring player experience.
damn just watched a 3 minute advert
I can't tell what's graphics and what's real life anymore. ergo, there is no real reason to go outside anymore.
what? Photoscanning? Its called photogrammetry, smh.
subscriptions suck... just do a unity asset one off price tag. everyone drools over trying to get paying subs.... its really sad. Its a rubbish business trick imho.
Maybe in Your Life Time we Could Have Photo Scanned The Whole World Like Google Earth on Steroids
Bullshit. Use RDT or Quixel.
0:42 Actually looks pretty good until you go into microscopic detail and bitch about it but ok.
It doesn't look good, that's the point
I think you should stop telling us how many hours it takes to make the textures. I just want textures.
those can be used in element 3d?