Paper Mario: The Thousand-Year Door - DF Switch Review - Brilliant Visuals... At 30FPS
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- čas přidán 15. 06. 2024
- Nintendo returns to its classic library once again to revitalise a brilliant, older game with vastly superior visuals. However, a GameCube original that ran at 60 frames per second only runs at 30fps on Switch. Tom Morgan stacks up the new version of the game up against the original - the visuals are obviously a massive improvement, but to what extent does Paper Mario need to be a 60fps game?
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00:00 Overview
03:03 GameCube vs Switch Visual Upgrades
08:47 Performance Testing
10:24 Final Thoughts - Hry
can't believe Nintendo are selling us cardboard again
Yugioh players: first time?
This time it's actually gonna get bought
Brah, I can't believe people are STILL buying cardboard.
I'd love to see what they could do with Labo VR on an updated Switch. Sadly, I don't think it will be compatible and they'd have to release a new kit - which unfortunately I don't think they'll do.
@@logicalfundy
Honestly I'd buy another LABO VR if it was higher resolution. I don't really play those games but as an extra it was really fun.
Hopefully this game getting a remake is an indication of where the paper Mario series is headed, because I want more games like TTYD
Same. I hope it’s not just a random remake for the sake of it.
Agreed.
TTYD and the first one were peak Paper Mario.
Me too in fact I should probably actually buy the game new and not pirate it cause TTYD remake needs to sell as well as possible if Nintendo is gonna listen
Sales will determine this. If the game far outsells Origami King, then it's highly likely a shift will happen. If the sales don't, then I'm afraid this will be a one off.
This way of showing the differences is more compelling than the usual videos
Common Tom W
Well it helps that in this case the differences ARE much more noticeable than their usual video zooming WAY in to point out say "noticeable" Ambient Occlusion quality differences that in all likelihood would be lost in motion.
SSR makes sense. they're making it look like glossy magazine prints that you'd arts-and-crafts into a diorama, not the real world materials. The complaint that "they don't look like stone" doesn't make sense because that was never what they were going for.
i get the idea, but i honestly don't think it should look like this. putting aside that i think the matte materials from Origami King look better, why wouldn't walls and various other bits of the environment also be highly reflective?
Fr. I never really trust DF’s takes when it comes to artistic choices devs make.
I completely agree with that assessment. I think it's fair to point out some may not care for it as an artistic choice, but it strikes me as fully in keeping with the craft aesthetic of the series.
If they wanted it to look glossy they would’ve made it look glossy in the original even if it was just minor. The remaster looks like they waxed the floor when it was never portrayed that way in game or anywhere else.
@@FirstRecords204because that’s not how dioramas work? The floor will always be the one that has the most gloss and reflective surfaces
Honestly, I love the reflection, as it reminds me of shiny paper from magazines.
Or even photo paper, imo. There are plenty of glossy types of paper, so to my eyes it doesn't detract from the paperlike quality at all
I remember magazines!
Glossy Nintendo Power magazines!
@@gingerd2098this is gonna make the game so much more engrossing for me 😂 now I’m gonna be looking at the ground like “I am walking on recycled Nintendo power pages from the 90’s”. Oh that makes my nostalgia kick in really nicely 😂
@@professorc-dawgscastle8591 even white luster paper isn't THAT reflective though
I am a veteran Paper Mario fan - was raised with the original N64 one and I have played all games many times. I need to say that the 30 frame rate is obvious and kinda spoils the experience for a veteran. For most people it’s absolutely fine and they will never notice. But for someone who has played the TTYD for years, it rubs you the wrong way.
Visually-wise, the game is stunning. The Origami King engine is heavily used (I’m shocked people thought they would use the old engine) and it’s utilised fantastically! It’s a clear preference tho, I still prefer the original art style in almost all areas. The Origami King is my second favourite Paper Mario after the N64 one, but the seeing its engine to a classic is a bit of shock to me.
In conclusion, we got a fantastic remake of a classic Paper Mario game. It could be a bit better. Switch offers 3 entries of the paper Mario games and I highly recommend to play all of them!
It literally took me like 5 seconds to adjust and then I was fine, I legit haven't noticed it after playing for a while.
Why do you need 60 FPS for TYD?
It turns out that it's using the Origami King engine internally, so it's a full remake.
Did anyone believe they were using the original paper mario ttyd engine? 😂
Thousands of people, unfortunately.@@Soshiki
@@Soshiki Yes. All the people saying “Even the original could do 60fps, yet the Switch can’t handle it.”
They were operating under the assumption that this was a port or remastered version of the original, and that the Switch’s hardware was “so weak” that it “can’t handle a GameCube game.”
@PianistTanooki "Nooo guys it's a new engine so it's not possible to do something that was possible 20 years ago"
?????
Nintendo copium is unreal.
@@mechadekaMake a game. Learn how these things *work.*
Hoping they copy Sony and Microsoft and give it a 60 FPS Patch on Switch 2.
I hope switch 2 is capable of 90 hz at least, like the steam deck OLED
Yeah right
You mean 120 fps patch on switch 2.
Only after they make you repurchase it.
The only thing they've thought to copy was making us pay to play online. They don't copy the good stuff.
I wish devs would stop throwing the kitchen sink of Unreal Engine effects at every game they make
Thousand Year Door and Metroid Prime are looking so beautiful. Great time to be a Nintendo fan! Please do Metroid Prime 2!
And three.
a whole 30fps!! c’mon..& yes i own 2 switches so i’m no “hater”
@spiltcoff33 I've played plenty of garbage games at 60 fps lol It's not a big deal for me personally.
While I think this is pretty, it pales in comparison to the artistic style of the original game. Unlike Metroid Prime which felt incredibly close, if not completely accurate in terms of artistic style. They've removed the texturing from the original with the big chunky crayon/pen-like lines that to me made the whole world feel consistent.
@@neonswift a fair criticism
30 FPS is a real downgrade. They are going for realism but 60 FPS add more to that effect than SSR and SSAO, imo. Using baked AO would be more than good enough.
Maybe they could've put a toggle to 60 FPS on the menu with the trade off of having less SSAO effects across the board.
Nintendo giving options? Pfft hahahaha
Even better idea just do 30fps in the overworld and 60 in battle
Yeah would have been nice but this is nintendo we are talking about. Kirby air ride was supposed to have surround sound if not mistaken but that added more loading at start with the dolby logo and sakura chopped it off in favor of skipping it and not having it. Don't recall nintendo ever caring about graphics over performance, hence i don't know any titles that actually offered performance vs graphics fidelity. Nintendo never cared about wowing anyone with graphics, hence favoring cheaper underpowered consoles but making quality balanced game experiences as the tradeoff. Still i would have loved if they had it as an option, or even better yet patch it in later.
@@lpnp9477Nintendo don't develop this game
Sorry but i have this Running at 4k60FPS (Yuzu/Ryujinx) with FSR3 maxed out on PC right now. Sorry and yes i already have the 60FPS MOD
Remake or not, it is still very odd the framerate gets cut in half yet a game like Metroid Prime Remaster is 60fps and graphically superior. Very odd indeed
That game doesnt have ssr though
It's a Remake. And Metroid Prime while looking beautiful is still a remaster, it's really not a good comparison
Prime is built on the same code. At it's core it's still the same game.
@@xtr.7662Does anyone think if this game didn't have SSR (but still had improved visuals and was 60fps) that anyone would have specifically complained that it didn't have SSR?
@@wausjackbauer128 nah but they chose to put it so yeah its all up to the devs we dont have a say
The ssr is really overused. Like I can get the stone being reflective cuz it's next to a dock. But the grass? And yet it could be foil in universe, but maybe they could just make the ground out of something different for variety.
There's no way anyone can still only consider this a remaster... when most assets are remade from scratch, then its a remake (and its also running on the Origami King engine)
As long as it's developped from scratch on a different engine than the original, it's a remake, whether it's a "1:1 remake" like Super Mario RPG or a very different remake like FF VII Rebirth. It's just less interesting from a "differences and new stuff" perspective, than remakes like FF VII Remake and Rebirth or Tomb Raider Anniversary.
I call it a rebuild. it is the same game with moderate to major graphical overhaul, possibly new content, and a near 1 to 1 experience to the original.
@@slyrxccoon Technically is a remake, but conceptually is a remaster.
@@fastica Yes, I totally get your point, but it also kinda makes no sense, since "remastering" something implies you're literrally restoring/modifying the source material itself. If you're "remaking" it from scratch, it instantly becomes a remake, even if it's a close reproduction of the original, with a few tweaks here and there. In that sense, this game is also "conceptually a remake".
It's true though that remakes used to be total reinventions from the original, and that the Nintendo remakes, as good as they are, are definitely underwhelming if you're expecting an alternate experience from the original games.
There's absolutely zero proof or any evidence to suggest that this is "running on the Origami King engine". The gameplay is exactly 1:1 with the original besides the framerate - it would've taken more effort to port all of that to a different engine than it would have to just port from the original source code and massively improve the graphics.
Metroid Prime Remastered, another Gamecube to Switch port with hugely enhanced visuals, was also exactly that: the original code running natively on the Switch, just with improved graphics. I see no reason to believe why the same thing happened here.
Wish the Tales of Symphonia remaster got this treatment
Haha, I see what you did there.
It got the 30 fps, at least
Metroid prime remastered certainly did and its 60fps.
@@mr_m4613 They've done a wonderful job but it's still a remaster, they haven't redone everything like there.
It's a beautiful remaster from very talented developers, Paper Mario TTYD is a full remake using Origami King's engine.
@@Linkenfant
>Implying Metroid Prime Remaster uses the original engine
>Which it doesn't
I think the idea with the SSR on the floors (seems clear that this is the case) is that it's a shiny cardstock paper finish over that of what the art on it is depicting... It's not stone, it's shiny paper with a stone print. It's not grass, it's shiny paper with a grass print. Etc...
But it looks visually speaking like crap and muddies up the image making it harder to see clearly. It's just a bad choice, that's why it's being talked about.
@@ShaneDehPainShan3th3painHow does it make things harder to see at all?
@@carlodavies9227 My eye sight has never been great and more visual effects make what's known as Visual noise, making things harder to see clearly. compare the old to new and I'm sure you can easily see how the older game was very clear and easy to read.
Which is exactly what I hate. The paper shit is not what made the first 2 paper mario games great. It was never supposed to be paper in the first place. The first game used flat sprites because it was easier at the time, and the translators thought it would be funny to call the game Paper Mario.... they started to lean into the paper bit only slightly with TTYD but it wasn't until Super that the paper shit had consumed everything
@@jonahdewitt2158 Where was the power in super?
The reflections are an interesting choice. They decided everything was made of glossy paper. Not sure that's a justifiable choice in all cases.
I don't think it is. I think the new style pales in comparison to the style of Paper Mario 1 and the original TTYD. Its lost is artistic consistency because of reasons.
And it could've not been all glossy/unrealistic + 60 fps without all the extra render budget.
I feel like it’s too distracting in some areas. I don’t like it. It’s not a deal breaker though.
@@neonswiftit simply gained “artistic consistency” with the other modern Paper Mario games. Back then they didn’t go so far into the paper aesthetic, now they do.
@@AbeM. No. That makes it consistent with other games, but not consistency within itself. The latter is more consistent in my eyes.
It used to look like cardboard with someone having drawn on the cardboard with big chunky pens, the same way Mario is drawn, now it looks less like that.
I get what you're saying but I don't really like how the later games look compared to the earlier titles, so my point still stands.
I very much prefer the art direction of the original sky and clouds.
Artistically the choices made are very hit or miss for me, often preferring the overall visual effect of the original release. There are some very nice touches; especially interiors with the ambient shading, really adds depth. However I preferred the halftone stylised representation and use of foreground blur in the original scenes.
I dunno, 03:29 in the comparison of the stage, i'd favour the original for almost every aspect.
@@EDcaseNO I agree 100%
SSAO and SSR are taxing if you want to make them look good so I expected this to run at 30 fps. Other games who manages both techniques in 60fps have far less sample count for the reflections which makes them look grainy but tbh I don't think it suits the game well having reflective surfaces everywhere.
This type of remake blurs the lime between memory and reality. For someone recalling both of these they might as well be the same game in hindsight, which is brilliant!
I hope the switch 2 will be able to play switch 1 games with next gen patches. 60 FPS is a must in my opinion.
I mean even games like the Links Awakening Remake struggled quite a bit, which is a shame. Those games deserve better framerates, or even higher resolution.
Now this is interesting, because apparently internally the games is referred to with a code name with an S on the end, which apparently Nintendo only uses for multi platform releases or rereleases, so why would a switch exclusive need that distinction? Makes you wonder
60fps on a game like this is not a must.
If you want higher resolution and better Framerates just emulate it. You´ll find eveything you need with Google.
@@Lievan Paper Mario literally has timing-based inputs. High FPS is a necessity.
@@Lievan Of course it is. They thought the same thing on the original version on gamecube. Having this game run at 60fps on switch 2 is expected and will probably happen.
The smoothness of the Gamecube version added so much to its charm.
I don't think a framerate adds charm. I find the original Paper Mario even more charming and that's 30.
@@MusicJunkie37welp, pack it up boys, this random CZcams commenter thinks that paper Mario is better than paper Mario ttyd. You got us.
Yep, it's its own thing and the true remaster will only be available on PC via emulation and of course steam deck.
@@joeykeilholz925 lol never said it is better as a game, just found the 64 game more charming in its art-style.
@@joeykeilholz925 I just hope they port it over to the next console with at least 60fps, but that just seems like a wild kid's dream.
I think the art direction loses a bit of the tactile feel dropping from 60 to 30. Feels more like stop motion in a bad way.
Just an FYI, the materials look reflective because it's supposed to look like shiny magazine paper / cardstock. It's not emulating real-world materials. It's supposed to look like a pop-up book.
ive never seen the pop up book look so shiny
@@NothingHereForYou Depends on what kind of pup up books you've read (as a kid, I assume).
Cheaper ones tend to be made of simple paper, while higher quality ones often use more resistant materials with a glossy finish (which is a lot better considering how... delicate... children tend to be with objects).
But that isn't what reflective paper looks like. That's the issue.
>it's supposed to look like this specific real-world material
>it's not emulating real world materials
Do you guys hear yourselves?
@@mechadeka Have you literally never seen glossy cardstock or pop-up books with glossy pages before?
Meanwhile Metroid Prime Remastered, a fellow gamecube game with fully 3D graphics and beautifully updated visuals stays locked at 60fps on the same console...
Retro studios are masters of their craft. Hoping for some news on prime 4 next month.
I think Retro had more time for the remaster since it wasnt remade from scratch
Comparing a remaster to a remake is not the best idea.
What this stuff says to me is that you prefer a 60 FPS patch and widescreen rather than a complete remake updating the art-style.
The latter takes more effort, and is sad.
@@JoseViktor4099 You don't know anything about game development if you are arbitrarily saying a remake and a remaster have any difference in this context. Metroid Prime remastered is still running full 3D visuals that are entirely new and made for switch on an engine for switch. It's not running a gamecube game, it's running a new game made for switch on top of the originals source. MPR's visuals are still entirely new and running on a newer visual engine made for switch. "Remaster" or "remake" has nothing to do with it. They still had to optimize the visuals and performance of MPR to run at 60, it wasn't just 60 magically because the original was.
@@mrmunkeeExcept a remaster and a remake are completely different on these context, mainly on how they are made.
A remaster is nothing more than a modification, the same Game with the same Code, with updated graphics. A diferent engine shouldn't take a lot of effort neither if we are using this metric.
A remake is "re-maked" , a Game that is build from scratch often adapting to the newest vision a Team may have. What is the newest vision on this context? Graphics over performance, like It was made until a decade ago.
You seem to be the one that has no idea if you dont know the difference Between a remaster and a remake.
Still going condescending though.
Do you think a 60 FPS unlock mod will be possible with Switch emulators or would it break the game?
I mean at this point, regardless of 60 or 30 fps, I'll take a consistent framerate anyday over just higher framerates. Visuals are not crazy important to me either, but are appreciated IF the framerate is at least consistent, like ttyd remake here.
My question is this, is there any new games on switch made by nintendo ? Or is it just remakes of the remakes remastered, yes i do have a nintendo switch...
Yapper/engagement baiter alert
There is but this channel only covers remakes for some reason
@@ausgod538 Bro really fell for the bait
I think their remaking stuff for the switch to prepare for the new console that's coming soon
I can wait for Switch 2 with added 60fps support (hopefully)
Retroactive Frame Generation
Bruhh just emulate Switch and good performance never.
Maybe a hacked switch that’s overclocked can get close to if not 60fps.
@@killerpwned89I’d like to see someone try this. My assumption is that it wouldn’t get close. Maybe the Switch 2 will support 40 fps like the other console manufacturers. I grew up in the 80s so 30 fps is not the worst, but I’ve also had a high refresh rate monitor on my PC for well over a decade now, so I’m also a little bummed by 30 fps games in 2024.
@gingerd2098 games were 60fps on the nes and snes. 30 fps (more like 20) became common with 3d games in the 90s. A lot of ps2 games were 60fps too and 30 became common again in the ps3 era.
Look, lemme put it this way: this didn’t need to be 60 FPS. People really need to look at what WORKS, which is most everything here.
Would it be possible to play the game at 60fps on a modded switch?
Me waiting for hellblade video...
DF: Paper Mario!!
It's a much better game though.
@@dampflokfreundcompletely different games
Just watch it if you realy care. It's a movie.
bruh did you forget what channel this is? I'm not here for a story or gameplay review I want a technical analysis of a work of art in which case I'm sorry but paper mario is not "better" than hellblade as far as what DF would have to report
Hellblade switch?
Another example of art over tech.
Such mixed feelings on this... do I replay the OG on a CRT? or get to play this better looking version portably?? Thanks for the great video!
OG on crt for 3x less input lag
Great video, Tom! 🙂
how about gamecube version with plenty of texture mods? it's very very very beautiful too!
Seriously it's like that doesn't even exist. I already have it set up and full ultrawide resolution. Nintendo thinks it exists in a vacuum apparently.
Screen Space Reflections : The Game
Never Happy Gamers:The Game
@@74VidgamerPointless Replies - The Game
I'm happy enough with the changes. The game logic can still run at 60FPS for superguards, & framerate increase on Switch Successor seems likely.
This looks amazing - on the small screen - I imagine! On my big 120hz TV...I imagine not. Still, I love playing in hand held with the OLED version!
I´m gonna say this is the first switch game that i´ve played on my OLED TV that looked just as good as the handheld (oled switch)
I do wish they had added a depth of field effect to give us more of that "miniature, storybook" look. We've seen this effect used numerous times on the system to great effect, from Yoshi's Crafted World to the Ori games. I realize those games had only 2D movement and this game has movement in z-space but all you would need to do is set the camera to follow the focal distance of the player.
How can Mario Odyssey run at 60fps but Paper Mario run at 30fps? The math ain't mathin'
I’m guessing the lighting is more intense to make everything look like paper or reflective material.
Also metroid prime remastered
Nintendo will be double dipping with "enhanced" versions on Switch 2 next year
@@CorruptedDoggNintendo doesn’t do this for games this new. They’re just lazy
Better lighting, very high resolution textures, and the programmers on this game probably don’t know the hardware well enough to make it all run well at 60fps so they just brought it down to 30 so there weren’t any lag spikes because they know people like you are gonna complain about it
New F-Zero GX remake: runs at 20fps.
Bet they can make that 60 but this a game that already ran a 60 frames per second run at 30 classic Nintendo
60fps 4k on the ryujinx emulator outstanding
Wonder why they say no anti aliazing as if it was a bad think.
Image quality don't always gets better with it turned on.
It also depends heavily what type of aliazing is used.
I can't believe this isn't 60 FPS.
6:48 Nintendo: "We have removed Professor Frankly from the game."
He complained about not being in 60fps so they removed him from existence
i think you are right about 30fps cap, but i also thinks is probably bc for a switch 2 release, seeing switch 1 going (35-50fps) and switch 2 onlystraight up 60, it could make it look not a big change( yeah we know how much powerful switch 2 is, close to ps4 pro, but the general public dont), sorry for the poor english
I wish developers could think about the future and add an option to limit the frame rate, instead of just locking the thing.
But can you unlock the framerate im Yuzu?
YEs i have this Running at 4k60FPS (Yuzu/Ryujinx) with FSR3 maxed out on PC right now. Sorry and yes i already have the 60FPS MOD
SSR on stone makes sense. It's not supposed to look like actual stone, it's supposed to look like a stone design on paper. In this case it's just shiny paper.
Apparently this a laminated paper mario, i understand paper can be a little bit glossy but overall I've always considered paper to be more matte than gloss.
The definitely should tone down the level of plastic gloss from those SSRs.
When I think paper I don't think "shiny" in fact quite the opposite to me it's one of the most diffuse materials there is. Even in universe it doesn't make much sense because "shiny" paper is supposed to be a completely different thing like stickers or maybe reserved for rare items. Also I think it breaks the whole stage play look they are going for because for that you wouldn't want there to be any glare from the intense spot lights.
Purely from a visual standpoint I think it looks really bad it's distracting visual information to say the least. Even if it is supposed to be a particular real world material having it look good should supersede that and while you might think it looks better if they didn't have it no one would have said anything at all. Take it from me if this wasn't implemented there is absolutely zero chance that anyone would be like "man this sure would look better with some reflections."
As an artist this hurts me to see professionals making amateur mistakes like this and there is a lot more mistakes than just things being too reflective.
@@GAHAHAHH lol, dude. I literally just googled some Paper Mario fan dioramas and found several with extremely glossy grass floors. "as an artist" what bullshit.
@@jed1nat Now I know you are straight up lying. I just searched those exact terms as well as some variations on them to find out what you are talking about and I couldn't find anything that was even remotely shiny on google images even after scrolling as far as it could go. I found only a single product on etsy that slightly resembles your description but that's only because the base is made of a different material ( likely plastic or laminate ) and also it's super Mario world not thousand year door but also neither of those matter because it's still not nearly as shiny as it is in the new game. Further more I already said that having it look nice should supersede having look realistic.
>:(
@@GAHAHAHHbro...it depends what kind of paper you are looking at lol. There are a lot more types of paper than traditional novel paper or printer paper. Nintendo tries takes advantage of all in these games
I really hope we get a starfox zero port..granted would need more work due to the pad screen but still if they fixed it i would love that
Keep coping
Why every scenario looks like a mirror floor or as if its rainy scene or wet??
The way how Nintendo fans eat up ports of old games for 60 USD should be studied in a lab.
...and viciously defend it.
Actually... this might be one of the few Times, where the 60$ Price Tag is a GOOD Deal. The Gamecube Version is only sold for horrendous Prices. With the Switch Version you can finally play this Game for a normal price lol.
While Nintendo spends more resources on killing emulation than providing new hardware, people are still buying a 60 bucks "remaster" for a 900p 30fps games. Nice!
@@MasterPJ86 Yeah, this def wasn't a remake. I commented saying it was just a remaster with some "quality-of-life" improvements and I got flamed hard by people that couldn't understand that it was the exact same game...people that never even played the original.
why are there reflections on brick wall that makes no sense
Are paper made out of brick??
@@override7486how does paper have a reflection?
@@omensoffateReflective Paper exists.
@@omensoffate Self age call-out on this one
@@Crispeaks but they could have chose the paper material that would have been appropriate for the real life equivalent If they made the bricks out of paper it would have made more sense to use matte paper and not glossy paper so it just feels like pointless reflections
I feel like there's global illumination as well as seen in 4:33, mario seems to have a green tint coming from the grassy ground
Strange it says its running at 60fps on my LG C2 game optimiser display, but it totally feels like 30 fps like DF says.
An updated version on newer hardware that is half the framerate... I don't understand how Nintendo gets away with that. I've never seen that before.
I'll stick with GCN thanks
I'm loving how the floor actually looks like cardboard/paper now. I would honestly love a remake of the first paper mario now with updated graphics like this.
Great video as always Tom.
Regarding the reflections... when was the last time you looked at some offset-printed cardboard with a glossy finish? All those surfaces are meant to be made of cardboard, they don't need to represent the characteristics of the materials they logically represent.
No body is saying they need to look realistic, it just doesnt look like paper how the original looks like paper. Also look at 10:44 the the reflections are so strong you cant even tell its a mattress like in the OG
@@NothingHereForYou I haven't played the game, is it important that the player immediately understands that it's a mattress? In my opinion, the new look conveys the paper-look way better in every shown instance, which in this game is, once again, in my opinion, more important than the clarity of an arbitrary object's meaning.
@@xamanto I was pointing out that it goes too far at times and messes with the clarity of the game. To me it doesnt mesh well with the art style and i find the old style looks more paper like at times and has better clarity at times.
@@NothingHereForYou Well, I disagree.
Guys using the same default shader on every object was a bold and stylistic choice.
Please include a content warning for British pronunciation of mario
I was a bit disappointed that we are not getting a remake of the first Paper Mario prior to this, but this game does look pretty nice. I am not a big fan of remakes when the only true notable improvement is the graphics and there isn't really anything major added in, such as a hard mode, new moves, new locations, fixing annoying game mechanics that people could not stand, etc. But this does look really nice. I do not think I am going to buy it, but I will probably ask for it for Christmas, since I like to play a new video game on Christmas. I hope they also remake Super Paper Mario and make the boss battles have a much-needed difficulty increase. You could beat Count Bleck just by hitting him just right and then you would get stuck on him and deal rapid damage until he was defeated. Mr. L (cool as he was) you could just keep hitting him with a hammer with next to no effort to beat him. The only hard part of the game was the pit of 100 trials. I would love to have a Super Paper Mario remake with a hard mode.
A really great video from Digital Foundry, as we've come to expect. It's kinda crazy how much better they made this game look with the Switch version, because Gamecube visuals hold up pretty well already, imo. Can't wait to play this for the first time!
I do wish it was at 60 FPS. The original feels so smooth and snappy because of that. Its not a dealbreaker of course, but i will always prefer a higher frame rate over visual quality. Every game just feels better to play at 60 over 30, it doesn't matter what genre.
I think people are just upset about it because the original game was able to do 60 on hardware that is over 20 years old. If the original game was at 30, i think most people wouldnt complain too much. It's fair to expect a system that released 16 years later to at least match the original game's frame rate.
We are upset about it because playing games at 30 FPS is pathetic in 2024. Simple
@@christianmino3753this is why they should've made the Switch pro instead of oled
@@NathAnarchy45 100% agree with you, chief. I would much rather an IPS display, even the same handheld resolution as the vanilla switch, that could output at 1440p and run games at 60. Just like how the competition has more powerful models that can run games nicer.
900p at 30 fps. That's atrocious.
@@christianmino3753this game can run 60 on switch but Nintendo is so goddamn lazy to do it and that makes me mad
@@goldleaf8342 100 fucking %
It seems to me that implementing real-time lighting and reflection effects in a game with a fixed camera is a bit of a waste of system resources. I think you could achieve very similar results using much less processor hungry methods?
Not that I know what I’m talking about or anything. And it doesn’t even matter that much. A turn based RPG is one instance where 30fps is absolutely fine as long as it’s stable.
As I thought, they made the timing more generous on Switch to account for the fps cut
no wonder people emulate switch games so they can run them at 60fps
Intelligent Systems got the priorities completely wrong. First: 60fps, no shimmering. Second: resolution. Last: shiny floors.
Why would you prioritize FPS over resolution in an RPG?
@@Lalo-dh8xq Have you play Paper Mario before? Lots of side scrolling - which looks bad with 30fps.
@@kpsk8031 The original Paper Mario, Sticker Star, Color Splash and Origami King were all 30fps and looked all fine to me. Nobody seemed to complain then.
@@Lalo-dh8xq"why prioritize FPS over resolution"
Bruh, the game doesn't even run at 1080p, and that's a really old standard
@@Sairot247 And it would have been lower if they prioritized fps. That's a hardware problem.
I hope this gets a next-gen upgrade when the next system drops
In a game about inputting precise commands choosing to prioritize graphical quality over framerate is a pretty baffling decision, even in a remake. It’s not the end of the world as PM64 runs at 30 and the game plays perfectly fine but I’m definitely gonna notice the difference compared to the old TTYD
30fps??? LMFAOOOOOOOOOOOOOOOOOOOOOOOOO
Looks great! I feel kinda bad if anyone wants to play it but skips on it for being 30fps. It would have been nice at 60fps but it isn’t really a game where 60fps impacts gameplay.
Hopefully the Switch successor gets some way to play these Switch games at higher framerates for those that want it.
I'm skipping 30fps no matter what. The Switch Zelda games brooke me with how unenjoysble they were for me.
ssr everywhere might just be bc paper materials can be reflective, so ig it imitates that?
The remake looks like my memory of the original. Great job
I would've traded eye candy and fancy rendering for higher frame rates. The game has a premium price and I don't think it's unreasonable to expect 60fps.
The game is a remake, and it was priced at/around standard price for a AAA game, regardless, the price of a game on a platform does not change the immutable technical properties of that platform - whether it was $30, $60 or $100, a remake like this would always run at 30 FPS on Switch hardware. It's creaky mobile hardware, and no amount of "optimization" is going to change that. This is the best they could do performance wise for their vision of this remake on the hardware without compromising and basically having it be another over-priced Gamecube/Wii Uprez from Nintendo.
@@yellowblanka6058 no sir. 30 FPS was a conscious choice considering the original is 60. If you can do metroid prime which is UNQUESTIONABLY VASTLY MORE COMPLEX TO RENDER at 60 FPS, then there is no excuse. It's a decision they made. A switch game that has 30 FPS that's worth it is Luigi's Mansion 3.
@@joeykeilholz925Are you saying they could have made it look the way it looks at 60 fps but just decided they'd rather have it at 30?
@@olaf3140 yes, why put the extra mile in optimization when people are going to buy it massively at either 30 or 60 fps regardless
It’s a single player turn based rpg you don’t need 60fps. I’ll never understand gamers, it’s really not that big of a deal for a game like this.
Not sure how it looks on the switch, but in the video upgraded graphics look aliased as hell because of those thin white lines
It looks like that on the Switch, too. Horrible FSR1 artefacts throughout, it's disgusting.
Looks great, look forward to replaying it. Last time was a long time ago.
It really looks like a pop up book wow
The graphical updates are substantial. The SSAO, SSR, and lightning look great and are understandably heavy on resources, but I’m of the opinion they weren’t necessary. A locked 60FPS with a native 1080p docked/720p handheld without all of those effects would’ve satisfied a lot of us.
But this is the game IS wanted to make. Oh well, still looks great.
Definitely not worth waiting 20 years for it. But easily worth waiting for emulation to keep improving.
Always amazed how Nintendo can make a game like this good. Literally working with a potato hardware wise.
Nintendo didn't make this..
Looking forward to playing this tomorrow! 😊
In the same way uncapped 360 games run great on series x i believe uncapped games will run great on switch 2 possibly without hacking involved.
O man looks rough when screen scrolling
Literally stable frame-time and frame-rate. How can it look rough, when scrolling?
Nah it's fine.
It does look horrible on comparisons because it's running at half framerate (30 for the 60fps and 15 for the 30fps)
@@pintergabor5404because half the frames of the original are gone for a pointless SSR effect.
I bet that turning off that weird looking SSR would easily make the game run at 60fps.
Best reviews on YT and it isn't even close. I can't wait to play this @ 60fps on the Switch 2.
I am one that’s sick of 30fps games in 2024, but in this case? It really really doesn’t matter, the game does not feel or play any different, and they likely sacrificed it just so the graphical difference is actually noticeable, so I don’t care.
So someone decided that floor reflections (which the original did not have) is more important than 60fps (which the original did have) …interesting choice. 🤔
Where's Hellblade 2 and Ghost of Tusushima PC port Digital foundery review, tech best performance tweaks and analysis?
If you see a digital foundry notification and you expect the Hellblade 2 video💀
Looks wonderful and fun 30fps is a deal breaker here to hoping switch 2 has frame rate improvement if not emulation
Seeing you go back and forth between the GameCube and Switch visuals makes me wish we could have had the two versions, for those that preferred to play at 60fps. Awesome vid!!
I’m secretly hoping it’s backwards compatible with Switch 2, and gets a 60 fps patch. The GameCube version is so much smoother in this comparison!
Here's hoping an emulation option crops up that enables a higher framerate.
Already exists amigo
@@lpnp9477 Say more
The sound in the video could be better
theres a 2160p 4k code within the ROM... yeag we getting that switch 2 upgrade
I mean nintendo told developers to be "4k" how many years ago now..?
its still amazing how many Nintendo games we cannot play on todays hardware without either emulating (lets be real pirating) or buying a old ass physical copy with old hardware....
Same with everything else in gaming
That goes for every console and pretty much most of old media
i own all the old games, i grew up with them, no need to pirate while emulating
@@Trappy-C That's only if you align yourself with a brand of consoles. Nintendo being the worse, considering buying newer versions of the same game in newer iterations of their consoles is just what they do. PC gamers don't really have to deal with that considering games I played 20 years ago still play on my current system.
@@jynxceIt's an 8 year old handheld not a console (no, the dock is not a real console) no shit it's not as powerful as newer systems
Unbelievable that a remake of a 20 year old game couldn’t be designed in such a way as to perform at 60fps
More like outdated hardware's problem to me than designers one
I really hope that the Switch 2 is substantially more powerful if only for the fact that devs and fans can finally stop using "it's underpowered!!" as an excuse.
It's a bit understandable on portable mode but not on docked, even the PSP had games with 60fps
@@Marco-cl9pb I bet this game would run at least 60 fps with psp resolution
@@gubsy3730 well, It's still be underpowered compared to even something like ps5 which is 4 years old. But this doesn't matter. What matters is developer wanted to make bigger graphical leap between original and remake. That's why 30 fps
I think a "performance mode" would be desirable here, especially on the battles... Also Nintendo could've tried to implement something I remember from the kirby switch game, which is running things at different framerates, so they could have the main elements during battles at 60 fps, then everything else gets 30 or 20 treatment.
Looks gorgeous, can't wait to play again but in HD and Widescreen!
Will wait for a Switch 2 to see if it hopefully gets a port. It looks good but 900p 30 for a remake ain’t it in 2024.