Personally I bought it for the better VR hardware The pass through at any quality was simply a cool feature and easily passable but it’s strange the live and recorded qualities differ so much
@@TherealBigblue22 I’d have preferred 1080p cameras with great low light quality than the crappy pass through we have. Though I’m sure with decent lighting and software tweaks, it will improve, but still. Apple will probably have passthrough very clear.
@@RockG.o.d 3000 vs 500 bucks I would expect it to be CRYSTAL clear. Apple is also making that device specifically for the pass through for multitasking work purposes. Like I said I bought the quest 3 for better VR hardware, I also would have preferred better cameras for the pass through but the headset itself isn’t even capable of 1080p to begin with. But it’s a huge leap from quest 2 and that’s exactly why I bought it and pass through and MR is a nice little bonus for my VR headset
Great video. What doesn't come across is the amount of grain that there really is when viewed through the headset, most probably because, as you say the captures are much better quality than the live images and also because they are 2d and reduced in size so the pixels in the image are packed together more and reduce the grain effect. I was so disappointed at the live image that I contacted Meta support. They have been great so far and they have asked for my details and the serial numbers on the box and headset. Are they checking to see what batch my machine was manufactured in? I was thinking that this could be defects or different components. But I am more and more on the side that this is how it is. Even with all my lights - I have about 20 spotlights in my living room plus lamps - its still no where near your image quality but when you play a a game you don't really notice - I think that's the key, it's enough for games but I am sure 99% of the new quest users will put it on and think it looks *crap* and be disappointed.
Well it is quite obvious prerelease footage was 100% marketing BS to fool anyone who didn't think too much. Since when have digital cameras / video cameras created perfect image in low light conditions? Or even in pretty OK lighting conditions. There is always some grain, more or less, but always some. And when you are selling a device with a price tag of 500-700 usd, now wonder if the lenses and sensors are not the best ones, even though they might be of high quality.
I think thats another factor is the games. You get so caught up in whats in your room you dont notice how the rest is grainy. But aside from that I should have mentioned in the video that I sourced them differently. The first Quest I had was bought as a pre-order from Meta when they came out and the 2nd one was bought from my local Best Buy to ensure that they were hopefully from different batches as best I could.
This is not the same thing. This is 2 images and a depth sensor being combined. Its not a low light camera iso grain. This is the mother of all digital noise!@@322ss
I've seen tons of videos about passthrough and read people talking about the problems, but even with all that when I put it on it's still disappointing. It's worse than I imagined even going in thinking it would not be very good. But yea, once I actually started actually playing a game it doesn't really bother me.
I would love a Quest 3, I'm still rocking the Oculus Rift CV1. Maybe a giveaway to someone that develops a VR/MR/AR game you would like to see. An indie game dev competition. 😉
tbh oculus CV1 is still a BALLER headset in some reagards. It still has the best controllers and tracking out of any headset I have had to date. Might do a giveaway with the headset or give it to a small studio like you said. It just depends on if me giving it to them can help them or if it'll just be something "neat" to have.
I also have a rough picture quality problem with Quest 3 passthrough. Why on earth doesn't the meta improve this situation? Are consumers deceived by advertising? I hope it improves quickly with a soft update.
Thats one of the things I went through with the theories on why it looks so good on recording is because they want to sell more headsets with really good marketing and hope that people will just deal with the passthrough
Quest pro has one color camera and does some magic to use the black and white cameras to make this stereo color. The Quest 3 has 2 color cameras not sure what shenanigans they do but the extra camera is what I think helps this the most.
That is interesting to hear. The thing that confused me though is just how it somehow managed to look worse after the Quest 3 came out though. Like it was fairly comparable and then just shat itself
I don’t know I could read a cell phone screen etc on my pro so I think it’s probably just better on quest 3. Both feel grainy to me I feel near is clearer though on quest 3 far was closer to the pro for me but probably still slightly better on q3.
I'd like to see what they're doing computationally with the passthrough. Obviously they aren't just sending a feed from each camera to each eye and are processing it into a 3d image. I expect this might be improved through software in the future. I don't know why people are expecting early consumer grade level passthrough in a device that's essentially a $649 dollar cellphone with a 4k display and a ton of other tech to be like what the future apple headset that costs 6x as much. And if you don't know by now that marketing videos aren't the same as actual experience I don't know what to say. Everything from fast food product photos to literal video game showcases end up not looking like the finished product.
There’s a bug. When your headset goes into low power mode it goes into a worse quality. However. A bug makes it stay on there forever even if you restore the headset.
@@rayamc607 no thats the point. so basically it isnt like a toggle users can do. its just a sneaky hidden behind the scenes device thing it does mine looks garbage but is usable and i think since its suppose to only stay on there until battery is charged ( and obviously you put it on charge pretty quick when its low anyway ) they dont expect you to notice much. however.... the bug means it never actually exits this damn mode man
In the section of the video where you compare the through-the-lens passthrough, and the recorded passthrough [7:47], there is an obvious difference in that you're drastically zoomed in on the through-the-lens footage. That's the main point in all of this - the recorded passthrough doesn't look any better than the in-headset passthrough at all, it's simply the case that the video footage is stretched over a user's entire field of view while using it, and that's why it looks much lower resolution.
I didnt "zoom in" at all in the recording. I had to increase the size of the frame to make it fit the screen but thats all. While using it, all footage I recorded inside the headset always looked better in quality than what I actually experienced on both headsets so there is a difference
@@VRCentral You're misunderstanding what I'm saying. I'm not suggesting you 'zoomed-in' or altered anything untoward at all. What I'm saying is, if you blow the recorded video up to a level which covers your entire field of view (in the same way you experience when actually using the headset), then it will appear just as grainy. The point I'm making is about the same resolution of video being viewed in headset (full FOV), on a monitor (reduced FOV), or on a tiny smartphone screen (even lower FOV) is exactly the same. It's not a matter of the recording being artificially better quality than what is being passed through to the in-headset display.
@@ImmersedRobot Yeah that is the point I was going to make. It is crazy how few people seem to understand that angular resolution is what determines perceived sharpness/clarity. Sony deceptively marketed the psvr2 as 4k which they obviously knew most people would take to mean 4k per eye. These kind of things are damaging to the VR industry. We need 4k per eye headsets to even deliver the equivalent of a 1080p tv !!
I see you are using the default strap. I am so glad I didn't get the battery elite since it now seems at least 20W output is needed and probably more for this power pig. I find the head strap that came with it to been comfortable over hours with a power bank stuck to the backstrap as a counterbalance. I can also recline on a bed and set the power bank between pillows which is not comfortable with the elite straps. You also got to try stuff like Sword Art outside in a large area during the day- just be very careful not to get direct sun in the lenses but the cameras are unaffected. A 60,000+ mAh power pack in the pocket or a backpack with a high W output in the pocket keeps you going all day and are cheap..
Yea the elastic strap isnt as uncomfortable as it was on the Quest 2, not a night and day difference, but definitely more comfortable. Another guy in the comments was literally just telling me though that nobody will take me seriously though if I use the standard strap and I'm like "what does that have to do with anything of what I've tested" XD Also with the batteries on other parts of your body, Its been really comfortable using this lately to keep my Q3 alive. A "Neck Battery" XD : www.amvrshop.com/products/nec-battery-for-quest-2-quest-pro-pico-4?_pos=1&_psq=neck&_ss=e&_v=1.0&ref=VRCentral Also thanks for letting me know about the cameras versus the lenses!
After 2 weeks with the Quest 3 I'm realizing passthrough isn't much more than a gimmick. You basically need a spotlight pointed directly at you if you want to have clarity that's anywhere close to videos you see online, and even then, the warping makes it impossible to just walk around my house doing tasks while wearing it like they're trying to claim you can. I will admit, it is fun to use in some games like Demeo where the room around you is only in your peripheral vision and you're so focused on the game in front of you that you don't really notice the grainy, warped mess around you.
I agree. This is a pretty good summary of what i was trying to convey in the video. Idk if id go as far as to say its a "gimmick" but i will say there arent a lot of ar games id be willing to play for several hours on end
The spotlight issue is related to Dynamic range which cant really be solved right now but meta already has a passthrough prototype that miminizes or even removes distortion
My Quest 3 have a slight blur and a “sparkling” tendency of surfaces of objects, even when I have overhead lights and the room is illuminated fully. Your testing and results are 100 times better than what I’m seeing through the pass through on my Quest 3. It’s going back to the store tomorrow.
Just to let you know thats why i rexported that part near the beginning of the video about how the recording looks better than my acutal experience. Like when I said it looks fairly grainy, and then the recording looks fine, thats because I was describing what I actually saw over what the recording showed. Your's might be a different case but I did want to let you know in case having to return the headset to try and swap it out was an inconvenience.
@@VRCentral I appreciate your review and your candor. There’s actually a Meta Forum thread about the differences from one Quest 3 to another and why some users are having such bad image and blurriness. This goes beyond what the “acceptable” graininess that the pass through that are presented in a majority of CZcams’s reviews.
@@enigmo20 well most VR-content creators in YT are wh#ring for Meta, no-critique content mostly, so better not take anything as a fact from those "influencers".
@@enigmo20 What you're seeing in videos is processed video, which is why it's never going to look as good to you while you're wearing the headset as it does in videos we see online. You didn't get a dud, they just all look like what you're seeing at home.
no, it just from a single camera. Like amobile. Sot it looks great. Inside the headset it's all 3 lenses and that is what makes the grainy/blurry image. You can't capture it, camera through a lens doesn't either@@CarbonatedTurtle
At 2:21................thats what the Quest 3's Passthrough looks like for me, when you're recording the Quest 3 through your camera lens at that time. But what is the method you're using in the footage at 2:00 which looks exceptionally sharper for the Quest 3 there? At 2:21 is the kind of blurry VHS quality that people are complaining about.
I mean yea. That was the whole point of the video. I tested it in what I beleived were the ideal lighting conditions and expanded beyond that. Also showing that the passthrough recording is different from what our eyes actually see
Thanks. This and my other comment, I think you covered in the video. I sometimes tend to comment about videos before watching all the way thru. But thanks for the vid!
i recieved my quest3 yesterday, i testet it in a full lighted room, and my Passthrough is way more grainy as showed here. i cant read anything, no book, no phone nothing. very frustrating
Noise is directly related to the amount of light you have, in low light you get more noise. These are tiny sensors with tiny pixels, this is why they don't work that well in dimly light indoor lighting.
Your theory about Quest Pro is not correct, the reason is that Quest Pro has a higher megapixel color sensor.. meaning it has smaller pixels, meaning you get more noise and need more light. Quest Pro has a 16MP color sensor, while Quest3 has 4MP color sensors.
the only reason why I talked about it being a bad update was mainly because like i said in the video it looked a LOT better just a few days before I recorded this but then it looked all gross so its not like i changed the color sensor in there or anything
I'm kinda disappointed with the graininess on the quest 3, I've watched quite a few review videos before making the purchase, most of them are praising the clarity of the passthrough, one of the reviewer even sayin it's actually usable alongside with the real-monitor, that's total bs, it's impossible to read the texts on my monitor with the quest 3 on.
Its the best quest passthrough ive experienced so far but i thought it was important to get this info out there because it seem like people dont talk about it and just give free advertising to meta with their recordings
Play some local multiplayer in mixed reality with your extra quest 3, unless your friends you have are all online like mine 😆 but if you do have friends locally, you should do some local multiplayer mixed reality with it. Especially for some videos
Tbh i wish i could play mixed reality games with friends but I always get so busy with my full time job, CZcams, Tik Tok, and Twitch that I've lived in this town for over 2 years now and am not friends with anybody who lives here XD
Great analysis Wise, I can't help but to think how difficult it was to say pass-through so many times in a short period of time... you said it 34 times, yes I counted them, I need help, I do stuff like that... ask Soul... anyway, that's if you wanted to know 😂 The additional Quest3? No idea man, give it away, refund it, use it as a spare or guinea pig 🤷🏾♂️ Thanks for this!
It was difficult. I had a lot of takes lol Also if im gonna use it as a test headset..."will a quest 3 survive falling off my apartment building" video?? XD
I don’t understand, straight out of the box my pass through just looked like quest 2 with color, and I thought that’s how it was supposed to look! Pretty confused
My Quest 3 is going back - noisy image of the passthrough is least of worries: Quite visible uneven panel lighting (could live with it). Warnings about liquid or debris in USB-C port (straight out of box) when I boot the headset or plug/unplug the cable. One dead pixel on another panel, near the center area, some color tint on left side panel near the outer edge. Headset battery lasts very short time, max 2 hours, no matter what. Also, controller batteries drain way faster than with Q2, from 100% to 60% after 4-5x 1.5 hour sessions.
yea if you crop it to be vertical it cuts the edges where a lot of the warping is. some poeple like to make it seem better than it actually is for the sake of sales
You need more light for the Quest3's passthrough to look better and, you need more EVEN light... Actually, even though the Quest Pro's passthrough is grainier then the passthrough of the Quest3, the Quest pro is actually better in key ways. First, the Quest Pro's passthrough is being viewed on better LCD screens which has more dynamic range and better colors than the Quest3 which means that the resulting image is brighter, and has way more detail in the shadows. The Quest3's blacks are all plugged up and the whites are blown out.... The Quest Pro's passthrough is grainier, yes, but the overall sense of the space is much better than the Quest3.
That's actually something I hadn't considered too much of. I did think it was odd though that the quality decreased right after the Quest 3 release though...
Thanks for the video, I had upgraded from Q2 to Q3 and the grainy passthrough video is just as bad as the Q2 but with color. If I go outside it's a little better but not by much. I would love the quality you are getting in this video and others I've seen but it's not even close. smh..
yea thats why I had that part where i held my phone camera up to it so it can seem more accurate to what youre seeing. but the recording is, by deseign, meant to look better than the actual
Yea I would have liked to use a unit of measurement but i could already see the amount of people getting mad at me about not being able to measure it themselves since most wouldnt have a device for that so I stuck to just normal increases/decreases and different types of light
@@VRCentral there is a lumen app I have because of a video I watched. I’m not sure how accurate it is but I’d say it may serve useful to at least get a close enough estimate.
You should have taken a screenshot (if possible) image of the grainy footage and put that on screen for a few seconds in your video. Low bitrate compression tends to completely remove the noise, even if you upload something high bitrate with noise to YT, it will mostly be removed.
@@VRCentral I can't remember if it is possible to take snapshot images of screen in quest. If it was possible, then I bet it is more closer to "raw" image frame than what gets stored into any video stream that gets saved. Video "frames" will already be heavily compressed, so you are not ever going to get all the grain you see live image in your headset to be saved into video file. So still image captures from noisy moments are way more accurately representing the noise than replaying the stored, compressed video.
The Vision pro is going to destroy all this VR headsets! Can’t wait to get it next year! Facebook knows that they can’t compete against Apple. Like the rest of the other companies. I bought the meta 3 I haven’t even opened it, considering return it to Best Buy. I won’t even bother using it. What’s the point
It does depend on what you use it for. If youd rather have a device where you can imessage, browse the web, and and perform certain desktop/mobile actions but in an AR aspect I can see the Apple Vision being much better with much more clarity (at least I hope). With the Apple Vision not having any controllers I think that it might be hard to play most AR games on it in an enjoyable experience. I would be interested to see how it handles games though because apple devices have never been known to handle gaming approppriately. I would be interested to see what studios can afford to buy one though to make their games compatible with it though because of how expensive it is. With me having a fairly small channel I doubt I'm going to be able to afford one tbh :(
@@VRCentral the reason why I mentioned the Vision Pro on your video, is because you were giving examples of mix reality with the meta quest 3, and mainly yes…I’ll be using the Vision Pro for regular tasks. Such as web browsing, iMessage, FaceTime, streaming, meetings. For movies and gaming is going to be I think awesome! Because you can use your ps5 and Xbox with it. But what I’m more excited about is watching movies in that. All the bloggers that have tested the headset they have been extremely impress on how responsive it is. Also the fact that with the Vision Pro we will have more apps to use like Disney plus others, and with meta is only prime and Netflix and CZcams. Honestly I think the Apple experience will revolutionize again the way we do things. But meta quest is mainly for a different type of audience like gamers. I think the Apple Vision Pro will be the new iPhone of VR. Nothing has been that innovating since the lunch of the first iPhone in 2007 and this will be the next big thing of Apple!
Im getting a quest 3 sometime soon and most people say the passthrough is terrible, some say its fine i have decent lighting, small room with 3 windows and a diffused light, judging by your video it seems not that bad, very passable, comments make me think otherwise
Based on the lighting testing I did in the video the more light the better but not overdoing it. The recent updates have made it better but it still has a ways to go
Its unfortunate. But thats why i made the video so i could warn people about that its not just perfect plug and play. Just sad the video didnt blow up because i was hoping to make a lot more people aware of the issue
I just returned my Meta Quest 3, it's just useless without expensive LED lighting systems, I could never use it really not even in a bright room in daylight and high windows around.
I wonder if mine is broken or im doing something wrong, cause i nowhere see this clear from my quest 3. Which is something that almost made me lead to return the headset. Should i try to have it replaced?
Same issue bro. Did u solve this. i bought Mine yesterday and passthrough is 360p quality and grainy. Like million bugs in my screen and they are like moving
Demeo. its kinda like Dungeons and Dragons Simplified but in VR animated Table Top. Its $40, but if you want it for Quest since I already own it on there you can use this for some dollars off of it: www.oculus.com/appreferrals/VRCentral/3634830803298285
So that super clear passthrough for the Quest 3 is achieved when you have the headset actively recording? Why can't we see through that recording camera's lens then if that is the case?
nope. Its beause the camera capture is different from the passthrough camera. its why i had that part in there about holding my phone camera to the lens
Giveaway for the extra quest 3? Give it to your brother so you can play together on stream? Have another to play after the other one dies? Not sure to be honest.
Honestly, I have some grain but not bad, I love to do chores with pass through lol, il watch CZcams at the same time, good enough to wash dishes even, I also did set my refresh rate higher, as it's default on a lower setting, not sure if that changed anything
yea depending on the lighting conditions its not THAT bad but its not as good as the meta ads and people need to be aware of the actual quality compared to the ads and recordings. Plus i liked being able to see if it was improved with the lighting conditions
I would like to know what is the light level at floor, misured with a decent luxmeter, otherwise it is just blablabla. My quest 3 passthrough with the lights that I usually have at home is terrible, very grainy, with a huge noise figure. Meta states "Minimum light level for passthrough is 50 lux". Without measuring, saying things like "You need a good light" have no meaning. Human eye works well with 5 lux to 80000 lux (minimum detection at 0.1 lux). People cannot easily discriminate from 30 lux or 80 or 50.
The point of the video was to test the Quest 3 passthrough with different kinds of light, natural and artifical, as well as different kinds of artifical light. I was trying to see what people should aim towards as well as display the nature of the Quest passthrough to show that its not as advertised because so many people get confused on why their's is not as good. While I could have, and might later on, do testing on Lux levels, it wouldn't really do any good for me to say "you need an exact lux level of 80 to have optimal passthrough", I would bet that almost every single person that would see that video wouldn't have a means to measure their own light level. Therefore I would be just throwing useless numbers at them.
It was more-so to see if natural light made the passthrough look better over artifical light and i was able to detect almost no difference in full light scenarios
@VRCentral sorry wasn't meant to you 😅 it's actually a very informative video. It was for the people complaining about the quality in low or artificial lighting conditions.
My Quest 3 is way grainier when viewed through the lens. How did you record through the lens with your phone? I can't get mine to stay on once my eyes are out.
@@VRCentral yeah, 128gb should be the best you can get…hopefully we get the quest 2 pro with the new xr2 gen 2 chip, the face tracking, micro led screen , clearer passthrough, and the face tracking in time for the apple vision release, cross fingers
well the purpose of the video was to test different conditions to see if lighting is better in different scenarios. idk if the properties of that changes in of itself. I know that MR has had a lot of good updates though
Can you time stamp where was the clearest to you so i can better tell you? I did leave a link for those floorlights i was using in the description if that helps
Around 2:07 you did a through lens on quest 3. Well mine I crappy looking even with the studio lighting. Quite shocked when an old £100 iPhone or android from years ago can get better results. Even todays phones do great low light videos compared to the video I’m seeing in reasonable light. They could have also put another wide angle camera there to record what you are seeing instead of processing both cameras again. How is it, recorded video which was recorded on the same headset with same camera sensors look night and day different? I’d accept the lower crap quality when recording to save on resource, but I don’t think that’s what’s going on. 1080p photos and videos from a phone look great, but this can’t seem to achieve the same.
Well its not like a magic light or anything. It does provide great additional light for the price but anything recorded is only going to be about 30% inside the lens as shown in the video testing. There still is graininess but its reduced
Yea I feel like I need to get an Aero. Was holding out hope that the devs might send me one because of the interactions I had with them at VR events but unfortunately my channel isnt big enough yet
Well I want to wait until the good 3rd party headstraps start releasing before I buy anything. I'm not going to waste my money on the god-awful meta elite strap. Some companies have started to send me 3rd party straps though but they're not here yet. And the standard elastic strap isnt an uncomfortable death sentence like the Quest 2 standard strap. Also there is a thing in media creation called relatability. Even on my short form content if I wore the standard elastic Quest 2 strap as opposed to my $120 headstrap, I would get more views because people would see a headstrap that they don't have and feel out of the loop almost instantly.
@@VRCentral did not think you would answer me. Lol. I know not everyone wants to get ripped off by meta. I bought the elite strap already and am waiting for Bovo to make more conversion kits. I have one with battery from my meta quest 2. Good luck with your channel I might subscribe. I am the OG of VR since oculus dev kit one.
The two pointer fingers are referred to as shy in ASL. A hand gesture like this is frequently used when someone is embarrassed or timid. The emojis are frequently paired with the emoji, which can give them an extra edge of nervousness. It might be the bananas in your kitchen that triggered him. People like him tend to have a phallic complex I read.
Live and recorded video quality is not the same. Feel cheated by Meta.
Thats why I made this to make sure people know before buying. But unfortunately Im not very popular so I cant help a lot of people
How much more would it have cost to put decent cameras in there?
Personally I bought it for the better VR hardware The pass through at any quality was simply a cool feature and easily passable but it’s strange the live and recorded qualities differ so much
@@TherealBigblue22 I’d have preferred 1080p cameras with great low light quality than the crappy pass through we have. Though I’m sure with decent lighting and software tweaks, it will improve, but still. Apple will probably have passthrough very clear.
@@RockG.o.d 3000 vs 500 bucks I would expect it to be CRYSTAL clear. Apple is also making that device specifically for the pass through for multitasking work purposes. Like I said I bought the quest 3 for better VR hardware, I also would have preferred better cameras for the pass through but the headset itself isn’t even capable of 1080p to begin with. But it’s a huge leap from quest 2 and that’s exactly why I bought it and pass through and MR is a nice little bonus for my VR headset
Great video. What doesn't come across is the amount of grain that there really is when viewed through the headset, most probably because, as you say the captures are much better quality than the live images and also because they are 2d and reduced in size so the pixels in the image are packed together more and reduce the grain effect.
I was so disappointed at the live image that I contacted Meta support. They have been great so far and they have asked for my details and the serial numbers on the box and headset. Are they checking to see what batch my machine was manufactured in? I was thinking that this could be defects or different components. But I am more and more on the side that this is how it is. Even with all my lights - I have about 20 spotlights in my living room plus lamps - its still no where near your image quality but when you play a a game you don't really notice - I think that's the key, it's enough for games but I am sure 99% of the new quest users will put it on and think it looks *crap* and be disappointed.
Well it is quite obvious prerelease footage was 100% marketing BS to fool anyone who didn't think too much. Since when have digital cameras / video cameras created perfect image in low light conditions? Or even in pretty OK lighting conditions. There is always some grain, more or less, but always some. And when you are selling a device with a price tag of 500-700 usd, now wonder if the lenses and sensors are not the best ones, even though they might be of high quality.
I think thats another factor is the games. You get so caught up in whats in your room you dont notice how the rest is grainy. But aside from that I should have mentioned in the video that I sourced them differently. The first Quest I had was bought as a pre-order from Meta when they came out and the 2nd one was bought from my local Best Buy to ensure that they were hopefully from different batches as best I could.
This is not the same thing. This is 2 images and a depth sensor being combined. Its not a low light camera iso grain. This is the mother of all digital noise!@@322ss
I've seen tons of videos about passthrough and read people talking about the problems, but even with all that when I put it on it's still disappointing. It's worse than I imagined even going in thinking it would not be very good. But yea, once I actually started actually playing a game it doesn't really bother me.
@rayamc607 any update on your support request for this? Has the pasthrough improved?
"I bought another quest 3" absolutely killed me
Glad you enjoyed it lol
I would love a Quest 3, I'm still rocking the Oculus Rift CV1. Maybe a giveaway to someone that develops a VR/MR/AR game you would like to see. An indie game dev competition. 😉
tbh oculus CV1 is still a BALLER headset in some reagards. It still has the best controllers and tracking out of any headset I have had to date. Might do a giveaway with the headset or give it to a small studio like you said. It just depends on if me giving it to them can help them or if it'll just be something "neat" to have.
I also have a rough picture quality problem with Quest 3 passthrough. Why on earth doesn't the meta improve this situation? Are consumers deceived by advertising?
I hope it improves quickly with a soft update.
Thats one of the things I went through with the theories on why it looks so good on recording is because they want to sell more headsets with really good marketing and hope that people will just deal with the passthrough
Quest pro has one color camera and does some magic to use the black and white cameras to make this stereo color. The Quest 3 has 2 color cameras not sure what shenanigans they do but the extra camera is what I think helps this the most.
That is interesting to hear. The thing that confused me though is just how it somehow managed to look worse after the Quest 3 came out though. Like it was fairly comparable and then just shat itself
I don’t know I could read a cell phone screen etc on my pro so I think it’s probably just better on quest 3. Both feel grainy to me I feel near is clearer though on quest 3 far was closer to the pro for me but probably still slightly better on q3.
I'd like to see what they're doing computationally with the passthrough. Obviously they aren't just sending a feed from each camera to each eye and are processing it into a 3d image. I expect this might be improved through software in the future.
I don't know why people are expecting early consumer grade level passthrough in a device that's essentially a $649 dollar cellphone with a 4k display and a ton of other tech to be like what the future apple headset that costs 6x as much.
And if you don't know by now that marketing videos aren't the same as actual experience I don't know what to say.
Everything from fast food product photos to literal video game showcases end up not looking like the finished product.
Thanks for this video, just got a quest 3 and this helped a lot!
Glad I could help :). Hope it grows so that I can help stop all the confusion over the passthrough!
There’s a bug. When your headset goes into low power mode it goes into a worse quality. However. A bug makes it stay on there forever even if you restore the headset.
What low power mode? I've heard this before but it doesn't have a low power mode
@@rayamc607 no thats the point. so basically it isnt like a toggle users can do. its just a sneaky hidden behind the scenes device thing it does
mine looks garbage but is usable and i think since its suppose to only stay on there until battery is charged ( and obviously you put it on charge pretty quick when its low anyway ) they dont expect you to notice much. however.... the bug means it never actually exits this damn mode man
Thats good to know. Im normally plugged in so i hadnt exoerienced this yet
How about you link us to your made up story?
This dont look nothing like i got. Your is so mutch clear. Even with more Light.
In the section of the video where you compare the through-the-lens passthrough, and the recorded passthrough [7:47], there is an obvious difference in that you're drastically zoomed in on the through-the-lens footage. That's the main point in all of this - the recorded passthrough doesn't look any better than the in-headset passthrough at all, it's simply the case that the video footage is stretched over a user's entire field of view while using it, and that's why it looks much lower resolution.
I didnt "zoom in" at all in the recording. I had to increase the size of the frame to make it fit the screen but thats all. While using it, all footage I recorded inside the headset always looked better in quality than what I actually experienced on both headsets so there is a difference
@@VRCentral You're misunderstanding what I'm saying. I'm not suggesting you 'zoomed-in' or altered anything untoward at all. What I'm saying is, if you blow the recorded video up to a level which covers your entire field of view (in the same way you experience when actually using the headset), then it will appear just as grainy.
The point I'm making is about the same resolution of video being viewed in headset (full FOV), on a monitor (reduced FOV), or on a tiny smartphone screen (even lower FOV) is exactly the same. It's not a matter of the recording being artificially better quality than what is being passed through to the in-headset display.
@@ImmersedRobot
Yeah that is the point I was going to make.
It is crazy how few people seem to understand that angular resolution is what determines perceived sharpness/clarity.
Sony deceptively marketed the psvr2 as 4k which they obviously knew most people would take to mean 4k per eye.
These kind of things are damaging to the VR industry. We need 4k per eye headsets to even deliver the equivalent of a 1080p tv !!
I see you are using the default strap. I am so glad I didn't get the battery elite since it now seems at least 20W output is needed and probably more for this power pig. I find the head strap that came with it to been comfortable over hours with a power bank stuck to the backstrap as a counterbalance. I can also recline on a bed and set the power bank between pillows which is not comfortable with the elite straps. You also got to try stuff like Sword Art outside in a large area during the day- just be very careful not to get direct sun in the lenses but the cameras are unaffected. A 60,000+ mAh power pack in the pocket or a backpack with a high W output in the pocket keeps you going all day and are cheap..
Yea the elastic strap isnt as uncomfortable as it was on the Quest 2, not a night and day difference, but definitely more comfortable. Another guy in the comments was literally just telling me though that nobody will take me seriously though if I use the standard strap and I'm like "what does that have to do with anything of what I've tested" XD
Also with the batteries on other parts of your body, Its been really comfortable using this lately to keep my Q3 alive. A "Neck Battery" XD : www.amvrshop.com/products/nec-battery-for-quest-2-quest-pro-pico-4?_pos=1&_psq=neck&_ss=e&_v=1.0&ref=VRCentral
Also thanks for letting me know about the cameras versus the lenses!
No 60k battery pack is cheap, send the link 😮
@kennethwilliams9668 depends what you consider cheap. They are about $30+. I'd pay the $50 and get a good one.
I'm doing all kinds of awesome things with passthrough. Mostly stuff I can't post here tho 🤣
*plays among us sus sound*
After 2 weeks with the Quest 3 I'm realizing passthrough isn't much more than a gimmick. You basically need a spotlight pointed directly at you if you want to have clarity that's anywhere close to videos you see online, and even then, the warping makes it impossible to just walk around my house doing tasks while wearing it like they're trying to claim you can. I will admit, it is fun to use in some games like Demeo where the room around you is only in your peripheral vision and you're so focused on the game in front of you that you don't really notice the grainy, warped mess around you.
I agree. This is a pretty good summary of what i was trying to convey in the video. Idk if id go as far as to say its a "gimmick" but i will say there arent a lot of ar games id be willing to play for several hours on end
The spotlight issue is related to Dynamic range which cant really be solved right now but meta already has a passthrough prototype that miminizes or even removes distortion
Insane video the fact u bought 2 is insane
I spare no expense when it comes to my audience
My Quest 3 have a slight blur and a “sparkling” tendency of surfaces of objects, even when I have overhead lights and the room is illuminated fully. Your testing and results are 100 times better than what I’m seeing through the pass through on my Quest 3. It’s going back to the store tomorrow.
Just to let you know thats why i rexported that part near the beginning of the video about how the recording looks better than my acutal experience. Like when I said it looks fairly grainy, and then the recording looks fine, thats because I was describing what I actually saw over what the recording showed.
Your's might be a different case but I did want to let you know in case having to return the headset to try and swap it out was an inconvenience.
@@VRCentral I appreciate your review and your candor. There’s actually a Meta Forum thread about the differences from one Quest 3 to another and why some users are having such bad image and blurriness. This goes beyond what the “acceptable” graininess that the pass through that are presented in a majority of CZcams’s reviews.
@@enigmo20 well most VR-content creators in YT are wh#ring for Meta, no-critique content mostly, so better not take anything as a fact from those "influencers".
@@enigmo20 What you're seeing in videos is processed video, which is why it's never going to look as good to you while you're wearing the headset as it does in videos we see online. You didn't get a dud, they just all look like what you're seeing at home.
no, it just from a single camera. Like amobile. Sot it looks great. Inside the headset it's all 3 lenses and that is what makes the grainy/blurry image. You can't capture it, camera through a lens doesn't either@@CarbonatedTurtle
At 2:21................thats what the Quest 3's Passthrough looks like for me, when you're recording the Quest 3 through your camera lens at that time. But what is the method you're using in the footage at 2:00 which looks exceptionally sharper for the Quest 3 there? At 2:21 is the kind of blurry VHS quality that people are complaining about.
I mean yea. That was the whole point of the video. I tested it in what I beleived were the ideal lighting conditions and expanded beyond that. Also showing that the passthrough recording is different from what our eyes actually see
Thanks. This and my other comment, I think you covered in the video. I sometimes tend to comment about videos before watching all the way thru. But thanks for the vid!
i recieved my quest3 yesterday, i testet it in a full lighted room, and my Passthrough is way more grainy as showed here. i cant read anything, no book, no phone nothing. very frustrating
@@teppichkuchen8606 more grainy than the passthrough recorded version or the part where i showed the true passthrough my phone camera to the lens
Noise is directly related to the amount of light you have, in low light you get more noise. These are tiny sensors with tiny pixels, this is why they don't work that well in dimly light indoor lighting.
Your theory about Quest Pro is not correct, the reason is that Quest Pro has a higher megapixel color sensor.. meaning it has smaller pixels, meaning you get more noise and need more light. Quest Pro has a 16MP color sensor, while Quest3 has 4MP color sensors.
This 👏
All the YT'rs had those circular white lights and film studio illumination.
Yup thats what I did a lot of the light testing for :). Never heard anybody call it "tiny sensors" though
the only reason why I talked about it being a bad update was mainly because like i said in the video it looked a LOT better just a few days before I recorded this but then it looked all gross so its not like i changed the color sensor in there or anything
@@VRCentral is it beyond possibility that the lighting levels have just changed slightly?
Different time of day / evening etc
I'm kinda disappointed with the graininess on the quest 3, I've watched quite a few review videos before making the purchase, most of them are praising the clarity of the passthrough, one of the reviewer even sayin it's actually usable alongside with the real-monitor, that's total bs, it's impossible to read the texts on my monitor with the quest 3 on.
Its the best quest passthrough ive experienced so far but i thought it was important to get this info out there because it seem like people dont talk about it and just give free advertising to meta with their recordings
Play some local multiplayer in mixed reality with your extra quest 3, unless your friends you have are all online like mine 😆 but if you do have friends locally, you should do some local multiplayer mixed reality with it. Especially for some videos
Tbh i wish i could play mixed reality games with friends but I always get so busy with my full time job, CZcams, Tik Tok, and Twitch that I've lived in this town for over 2 years now and am not friends with anybody who lives here XD
Great analysis Wise, I can't help but to think how difficult it was to say pass-through so many times in a short period of time... you said it 34 times, yes I counted them, I need help, I do stuff like that... ask Soul... anyway, that's if you wanted to know 😂
The additional Quest3? No idea man, give it away, refund it, use it as a spare or guinea pig 🤷🏾♂️
Thanks for this!
It was difficult. I had a lot of takes lol
Also if im gonna use it as a test headset..."will a quest 3 survive falling off my apartment building" video?? XD
@@VRCentral falling off my... what? 💀
I don’t understand, straight out of the box my pass through just looked like quest 2 with color, and I thought that’s how it was supposed to look! Pretty confused
wym? like how the recording looks better than how it actually is?
@@VRCentralyeah I guess, it seems like it. To put it into better words my pass through looks like the quest pros
look at my comment
My Quest 3 is going back - noisy image of the passthrough is least of worries: Quite visible uneven panel lighting (could live with it). Warnings about liquid or debris in USB-C port (straight out of box) when I boot the headset or plug/unplug the cable. One dead pixel on another panel, near the center area, some color tint on left side panel near the outer edge. Headset battery lasts very short time, max 2 hours, no matter what. Also, controller batteries drain way faster than with Q2, from 100% to 60% after 4-5x 1.5 hour sessions.
Geez it sounds like it was just straight up defective! I mean mine wasnt as perfect as everybody makes it out to be but it wasnt THAT bad
Give it to me. I for one definitely vote for that.
i thought some people might say that lol
Pass through looked awesome from what I’ve seen on TikTok. Didn’t know it had this much warping and grain though.
yea if you crop it to be vertical it cuts the edges where a lot of the warping is. some poeple like to make it seem better than it actually is for the sake of sales
You need more light for the Quest3's passthrough to look better and, you need more EVEN light... Actually, even though the Quest Pro's passthrough is grainier then the passthrough of the Quest3, the Quest pro is actually better in key ways. First, the Quest Pro's passthrough is being viewed on better LCD screens which has more dynamic range and better colors than the Quest3 which means that the resulting image is brighter, and has way more detail in the shadows. The Quest3's blacks are all plugged up and the whites are blown out.... The Quest Pro's passthrough is grainier, yes, but the overall sense of the space is much better than the Quest3.
That's actually something I hadn't considered too much of. I did think it was odd though that the quality decreased right after the Quest 3 release though...
Dope video man, great watch 👏
Appreciate it! 😁
Thanks for the video, I had upgraded from Q2 to Q3 and the grainy passthrough video is just as bad as the Q2 but with color. If I go outside it's a little better but not by much. I would love the quality you are getting in this video and others I've seen but it's not even close. smh..
yea thats why I had that part where i held my phone camera up to it so it can seem more accurate to what youre seeing. but the recording is, by deseign, meant to look better than the actual
Great vid man! What is the name of that cool passthrough sword fighting game?
Thanks! That was Subspace Hunter. If you want to see more of it I have it here: czcams.com/users/shortsYuFXgax_8-E
Me not watching Seinfeld on my quest 3 at 1am 😂😊
Seinfeld is a timeless show XD
Bro you’re hilarious 😂 new sub for sure
Glad the jokes inside the informational stuff dont go unnoticed lol
I don’t believe mine is defective… I just don’t have the recommended lighting of at least 30 lumen. Lowest I have is around 25 lumen.
Yea I would have liked to use a unit of measurement but i could already see the amount of people getting mad at me about not being able to measure it themselves since most wouldnt have a device for that so I stuck to just normal increases/decreases and different types of light
@@VRCentral there is a lumen app I have because of a video I watched. I’m not sure how accurate it is but I’d say it may serve useful to at least get a close enough estimate.
You should have taken a screenshot (if possible) image of the grainy footage and put that on screen for a few seconds in your video. Low bitrate compression tends to completely remove the noise, even if you upload something high bitrate with noise to YT, it will mostly be removed.
You mean like besides the video i took through my phone camera?
@@VRCentral I can't remember if it is possible to take snapshot images of screen in quest. If it was possible, then I bet it is more closer to "raw" image frame than what gets stored into any video stream that gets saved. Video "frames" will already be heavily compressed, so you are not ever going to get all the grain you see live image in your headset to be saved into video file. So still image captures from noisy moments are way more accurately representing the noise than replaying the stored, compressed video.
The Vision pro is going to destroy all this VR headsets! Can’t wait to get it next year! Facebook knows that they can’t compete against Apple. Like the rest of the other companies. I bought the meta 3 I haven’t even opened it, considering return it to Best Buy. I won’t even bother using it. What’s the point
It does depend on what you use it for. If youd rather have a device where you can imessage, browse the web, and and perform certain desktop/mobile actions but in an AR aspect I can see the Apple Vision being much better with much more clarity (at least I hope). With the Apple Vision not having any controllers I think that it might be hard to play most AR games on it in an enjoyable experience. I would be interested to see how it handles games though because apple devices have never been known to handle gaming approppriately. I would be interested to see what studios can afford to buy one though to make their games compatible with it though because of how expensive it is. With me having a fairly small channel I doubt I'm going to be able to afford one tbh :(
@@VRCentral the reason why I mentioned the Vision Pro on your video, is because you were giving examples of mix reality with the meta quest 3, and mainly yes…I’ll be using the Vision Pro for regular tasks. Such as web browsing, iMessage, FaceTime, streaming, meetings. For movies and gaming is going to be I think awesome! Because you can use your ps5 and Xbox with it. But what I’m more excited about is watching movies in that. All the bloggers that have tested the headset they have been extremely impress on how responsive it is. Also the fact that with the Vision Pro we will have more apps to use like Disney plus others, and with meta is only prime and Netflix and CZcams. Honestly I think the Apple experience will revolutionize again the way we do things. But meta quest is mainly for a different type of audience like gamers. I think the Apple Vision Pro will be the new iPhone of VR. Nothing has been that innovating since the lunch of the first iPhone in 2007 and this will be the next big thing of Apple!
they should come up with something so the quest can be played with outside without it getting damaged
You can use this for the Quest 2 but there isnt one for the 3 yet: czcams.com/users/shortscL8URO4KUh8
Im getting a quest 3 sometime soon and most people say the passthrough is terrible, some say its fine i have decent lighting, small room with 3 windows and a diffused light, judging by your video it seems not that bad, very passable, comments make me think otherwise
Based on the lighting testing I did in the video the more light the better but not overdoing it. The recent updates have made it better but it still has a ways to go
How to leave mix reality? I wanna go home
I used alt+F4
I was hoping to be able to read my phone or laptop screen-- neither is possible for me.
Yea its a bit difficult. I can see them kinda but its not plesant haha
The short answer: Yes, yes it's very grainy.
depending on the lighting
My quest 3 passthrough was pretty clear when i got it, then it got the latest update, now it is grainy.
Maybe they botched the update
Yeah iphone only stopped being griany in low light a few versions ago
Having more cameras like this headset 🤣😂
It's fasle advertising, even on the quest 3 commercial the pass through looks all clear and shows no warping.
False advertising on metas part.
Its unfortunate. But thats why i made the video so i could warn people about that its not just perfect plug and play. Just sad the video didnt blow up because i was hoping to make a lot more people aware of the issue
What is WITH you guys and using a VR headset OUTSIDE?!
Hey i mean my comments kept telling me to touch grass so i had to go outside 😂
It 2 two things it's not enough lighting and all those youtuber videos and making it seam clearer than it really is.
Yea those are 2 of the things i went over in the video
I just returned my Meta Quest 3, it's just useless without expensive LED lighting systems, I could never use it really not even in a bright room in daylight and high windows around.
i dont blame you at all. thats why i made this. i didnt want people to buy it and be mad because the ads that meta are putting out dont feel honest
Just go outside like the other CZcamsrs 😂 ( their headsets had clear pass through but only bc it was sunny outside) also I subbed
I appreciate that 😁. And yea the outside recording was fun. Might have to do more of that soon
I hope they update it , but when u record on headset it has 4k quality lmfaooo but yeah hopefully they update passthogh mic & battery
Agreed
I wonder if mine is broken or im doing something wrong, cause i nowhere see this clear from my quest 3. Which is something that almost made me lead to return the headset. Should i try to have it replaced?
Did you see the part where i held my phone up for the lens testing?
@@VRCentral yes, mine is way worse id say like a 480p video quality, especially in a bigger room with day light is horrible
Same issue bro. Did u solve this. i bought Mine yesterday and passthrough is 360p quality and grainy. Like million bugs in my screen and they are like moving
@@raidensleep2682 I returned mine, was bothering me too much xD
What was that table top game you mentioned? Denio or something
Demeo. its kinda like Dungeons and Dragons Simplified but in VR animated Table Top. Its $40, but if you want it for Quest since I already own it on there you can use this for some dollars off of it: www.oculus.com/appreferrals/VRCentral/3634830803298285
So that super clear passthrough for the Quest 3 is achieved when you have the headset actively recording? Why can't we see through that recording camera's lens then if that is the case?
nope. Its beause the camera capture is different from the passthrough camera. its why i had that part in there about holding my phone camera to the lens
Giveaway for the extra quest 3? Give it to your brother so you can play together on stream? Have another to play after the other one dies? Not sure to be honest.
might see if i can make a video of the quest 3 surviving a fall off a roof XD
Your passthrough was better than mine
did you see the comparison between the lense look through and the recording?
Honestly, I have some grain but not bad, I love to do chores with pass through lol, il watch CZcams at the same time, good enough to wash dishes even, I also did set my refresh rate higher, as it's default on a lower setting, not sure if that changed anything
yea depending on the lighting conditions its not THAT bad but its not as good as the meta ads and people need to be aware of the actual quality compared to the ads and recordings. Plus i liked being able to see if it was improved with the lighting conditions
I would like to know what is the light level at floor, misured with a decent luxmeter, otherwise it is just blablabla. My quest 3 passthrough with the lights that I usually have at home is terrible, very grainy, with a huge noise figure. Meta states "Minimum light level for passthrough is 50 lux". Without measuring, saying things like "You need a good light" have no meaning. Human eye works well with 5 lux to 80000 lux (minimum detection at 0.1 lux). People cannot easily discriminate from 30 lux or 80 or 50.
The point of the video was to test the Quest 3 passthrough with different kinds of light, natural and artifical, as well as different kinds of artifical light. I was trying to see what people should aim towards as well as display the nature of the Quest passthrough to show that its not as advertised because so many people get confused on why their's is not as good.
While I could have, and might later on, do testing on Lux levels, it wouldn't really do any good for me to say "you need an exact lux level of 80 to have optimal passthrough", I would bet that almost every single person that would see that video wouldn't have a means to measure their own light level. Therefore I would be just throwing useless numbers at them.
Give your quest 3 to your brother
Yes my passthrough is grainy!!
i hope this clarified a few things at least :)
Q3 is just tha Qpro we all been fooled
ngl it seems that way overall lol. Im gonna try to make a comparison video down the line of both headsets
@@VRCentral can’t wait
this sells me on the vision pro
i mean the passthrough quality is better but not really for that price
My passthrough is kinda 💩 all pixelated and lighting of yellow in the edges. It might be a production mistake
It could also be if you have a low light environment and that the passthrough isnt as good as advertised like I showed here.
It’s good in natural lighting.. what did people expect from a 550 device?… come on
It was more-so to see if natural light made the passthrough look better over artifical light and i was able to detect almost no difference in full light scenarios
@VRCentral sorry wasn't meant to you 😅 it's actually a very informative video. It was for the people complaining about the quality in low or artificial lighting conditions.
@@Gingerlion777 oh i didnt take it that way. I try not to assume negative intent first haha. I was trying to answer it like it was a question lol
Bro passthrough like 2000s webcam. its like 360p quality and grainy. if i cant see the world clearly. What is the diffrence the quest 2?
I have a quest 3 and it looks like a old static game on the passthrough
did you see the part of the video where i compared the recorded passthrough to the actual passthrough vision of putting my phone to my lens?
My Quest 3 is way grainier when viewed through the lens. How did you record through the lens with your phone? I can't get mine to stay on once my eyes are out.
you need to have your thumb over the light sensor above the eyes in the middle
Bruh, legit 2:12am for me wtf is this wizardry 4:30 btw for those
my apologies XD
mine is like way overly grainy like dots visible. idek what to do i feel ripped off
did you see the part where I compared what you actually see to the recording in the testing?
When I’m playing with my quest 3 the quality from my passtrough is very bad but when I’m streaming or something than it’s super clear. Why is that so?
if you mean why the recordings and stuff look better than the passthrough itself like i talked about in the video?
@@VRCentralyes Correct!
I just wonder why the recordings are so much better than what we see n the lens.
i personally subscribe to the 2nd theory that I put on there that can't really be verified haha
Because it's straight from 1 camera, like a mobile - it's not the image you see in your headset that uses all 3@@VRCentral
If I’m GMing a game in a VTT is the pass through good enough that I can read the module in my hand before a scene or to set a map?
im sorry idk what you mean by VTT or moduels
@@VRCentral it’s a virtual tabletop. Sorry maybe a better question is can I read a book in pass through?
The 512gb versions have defects
For consistency and because its more common, both versions i tested were the standard model
@@VRCentral yeah, 128gb should be the best you can get…hopefully we get the quest 2 pro with the new xr2 gen 2 chip, the face tracking, micro led screen , clearer passthrough, and the face tracking in time for the apple vision release, cross fingers
You sound like Ludwig and Matpat had a VR child :)
Awesome video tho lol
First time i heard that 😂. Glad you enjoyed yourself though lol
did you fliped between the quest 3 and pro in 2:17 focus on the reflection
no thats just how i had to have something on the headset to help me keep my phone in place
@@VRCentral oh ok and (what the hell i didnt think that you are gonna react)
make new video in updated passthrough
well the purpose of the video was to test different conditions to see if lighting is better in different scenarios. idk if the properties of that changes in of itself. I know that MR has had a lot of good updates though
How many lights have you used to get it that clear?
Can you time stamp where was the clearest to you so i can better tell you? I did leave a link for those floorlights i was using in the description if that helps
Around 2:07 you did a through lens on quest 3. Well mine I crappy looking even with the studio lighting. Quite shocked when an old £100 iPhone or android from years ago can get better results. Even todays phones do great low light videos compared to the video I’m seeing in reasonable light. They could have also put another wide angle camera there to record what you are seeing instead of processing both cameras again. How is it, recorded video which was recorded on the same headset with same camera sensors look night and day different? I’d accept the lower crap quality when recording to save on resource, but I don’t think that’s what’s going on. 1080p photos and videos from a phone look great, but this can’t seem to achieve the same.
What about UV protection filters
there is one I posted on for the Quest 2 but i dont think one for the Quest 3 has come out yet czcams.com/users/shortscL8URO4KUh8
Why 237?
just a random number i popped into my head lol
If i get the light in the description will it be not grainy
Well its not like a magic light or anything. It does provide great additional light for the price but anything recorded is only going to be about 30% inside the lens as shown in the video testing. There still is graininess but its reduced
Eat your extra quest 3
Mmm full of digital nutrition
The taste kinda warped around for a while but at least it’s good
I watched this when it had 113 views
Thanks for being here so early :)
needs cut to the chaste.. someone needs to do a through the lens video with both a reported good passthrough set and a reported bad one.
Thats what i did...
You should totally gib me that extra one
I knew some people would say that lol
i this mario kart music ?
Yes lol
Hey i have all my lights turned on and its still very grainy
As you saw from the section where i compared to what you actually see its only about 30% though
@@VRCentral if I buy your light will I see better
*A M O N G U S ! ! ! ! !*
What about it?
Mine looks like sand paper
what kind of lighting did you have?
Look shit, that why i dident get one. Sticking to my G2 AND aero
Yea I feel like I need to get an Aero. Was holding out hope that the devs might send me one because of the interactions I had with them at VR events but unfortunately my channel isnt big enough yet
your grain is ZERO compared to mine... literally i see NOTHING on yours... on mine its pure garbage..
did you see the part of the video where i was showing the real passthrough compared to the recording?
give ur extra quest 3 to me 😊
i knew i would see some of these comments lol
You should send your extra Quest 3 to me. I can DM you my address
You can pick it up if you want. My address is Atlantis 😂
9 seconds ago lol
💀💀💀
thanks for being so early :)
Get a new strap if you want to be taken seriously
Well I want to wait until the good 3rd party headstraps start releasing before I buy anything. I'm not going to waste my money on the god-awful meta elite strap. Some companies have started to send me 3rd party straps though but they're not here yet. And the standard elastic strap isnt an uncomfortable death sentence like the Quest 2 standard strap.
Also there is a thing in media creation called relatability. Even on my short form content if I wore the standard elastic Quest 2 strap as opposed to my $120 headstrap, I would get more views because people would see a headstrap that they don't have and feel out of the loop almost instantly.
@@VRCentral did not think you would answer me. Lol. I know not everyone wants to get ripped off by meta. I bought the elite strap already and am waiting for Bovo to make more conversion kits. I have one with battery from my meta quest 2. Good luck with your channel I might subscribe. I am the OG of VR since oculus dev kit one.
🥺
👉👈
bro
what???
The two pointer fingers are referred to as shy in ASL. A hand gesture like this is frequently used when someone is embarrassed or timid. The emojis are frequently paired with the emoji, which can give them an extra edge of nervousness. It might be the bananas in your kitchen that triggered him. People like him tend to have a phallic complex I read.
@@GrimReaper_sGhost 🤓🤓🤓