HOW TO ANIMATE FROM REFERENCE - 3D Animation Tutorial

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  • čas přidán 7. 09. 2024

Komentáře • 101

  • @PikRabbit
    @PikRabbit Před 3 lety +23

    "first act out your reference"
    Now I will do a double backflip without any training

  • @shivarathrianil7658
    @shivarathrianil7658 Před 5 lety +49

    Kitty you telling like a professional animator, I like your teaching skills. I never seen telling like you, in CZcams channel. Thankyou for sharing your animation works with all of us.

    • @SkittyAnimates
      @SkittyAnimates  Před 5 lety +5

      Thank you for your kind words! I'm happy to help :)

    • @vinothanimation
      @vinothanimation Před 4 lety +1

      @@SkittyAnimates you dance is nice i like you so much keep rocking you tech like a pro so nice of you love you ...

  • @johnhess9443
    @johnhess9443 Před 2 lety +11

    Best animation tutorials I've found so far on youtube. Really excellent stuff.

  • @bigdamnhero2297
    @bigdamnhero2297 Před 3 lety +11

    Just discovered your channel, and I'm really blown away by the amount of amazing content you have. I'm an animation student myself, my primary interest lies in the 2D frame by frame animation but I have difficulties in 3D a lot and most of my teachers would just assume students happen to know everything. I really love your tutorials and tips, its very simple and easy to understand hopefully, I will be able to improve my 3D animation in the future.
    Thanks alot

  • @Lysken
    @Lysken Před rokem +1

    Thank you so much for this tutorial!! It’s exactly the advice I need for my assignment

  • @Consisto7
    @Consisto7 Před rokem +1

    Very informative video about animating itself and animation overall. Looking forward to watching more videos.

  • @motadaymane3262
    @motadaymane3262 Před 3 lety +2

    I've been looking for some reference-based study resources, and yours is pretty thoroughly awesome!

  • @indahkaputri
    @indahkaputri Před 4 lety +3

    it helps me a lot. thank you

  • @TheActualGOD-t7l
    @TheActualGOD-t7l Před 5 lety +5

    Thank you, this is really helpful!

  • @sajjadabouei6721
    @sajjadabouei6721 Před 2 lety

    hi,
    this was very helpful.
    you and your dance is so cute.

  • @Peas3D
    @Peas3D Před 3 lety +5

    0:57 I accept this challenge. I will become a beetle. it's for my career, MOM, I'm not WEIRD.

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety +1

      😂 This reminds me of a time at work I was walking with a co-worker to get to our reference filming area, each of us carrying an arm-full of Pokemon plushies to throw across the room (we were animating a snowball fight). We walked past the Studio Manager, he looks at us and says "looks like someone's having a fun day"... He gets it haha

    • @Peas3D
      @Peas3D Před 3 lety

      @@SkittyAnimates oh man that sounds like a ton of fun... I hope I can break into the industry someday and have stories like that! LOL

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety +1

      Haha just keep at it and you'll get there! I was a TERRIBLE animator when I first got hired 😂

    • @Peas3D
      @Peas3D Před 3 lety

      @@SkittyAnimates well your videos are definitely helping me get to a better point! keep up the great content!

  • @mahaososo5958
    @mahaososo5958 Před 3 lety +1

    Nice to find an animator who is also a kpop fan

  • @wilhelm992
    @wilhelm992 Před 5 lety +4

    Just found your videos! You are awesome, rly love the videos and keep it up!

  • @fabersoul
    @fabersoul Před 3 lety

    Very helpful , thank you

  • @yashas007
    @yashas007 Před 4 lety +2

    Just found your channel, thanks for the vid! 😊

  • @jasonwilliams8730
    @jasonwilliams8730 Před 3 lety +1

    What a great tutorial!

  • @MyChannel-nv4hn
    @MyChannel-nv4hn Před 5 lety +1

    Helpful tutorial, maybe the next time you make a full video tutorial. It will be great!

  • @BGGW8GEMN
    @BGGW8GEMN Před 3 lety

    it wasnt that bad if it was really a passion for you and you really study the steps you got it keep working and keep dancing

  • @santanuporel3245
    @santanuporel3245 Před 2 lety

    Nice ...me from india ...thinking to learn maya seeing this

  • @hassen6046
    @hassen6046 Před 4 lety

    you style of creation animation is amaizing ..... please keep making new videos about the full process of making short film

  • @Cybercuerda
    @Cybercuerda Před 2 lety

    Loved this

  • @majupiju2347
    @majupiju2347 Před 2 lety

    Hey Skitty ;D
    Lovely video tutorial as always. Rly like the part were you breakdown the different blocking stages and the concerns about plagiarism. Perhaps you should tell the newcomers to rather cut/edit their reference and remove all not used parts of their reference. It will help everybody, yourself and the person you ask for feedback.
    Cheers

  • @nourghafarji
    @nourghafarji Před 4 měsíci

    What are your thoughts on Cascadeur, since you are a pro. And do you have online classes?

  • @TheDrodder
    @TheDrodder Před 3 lety

    Awesome vid! I especially like your advice at the end. I still come across work that is borderline plagiarism that does more harm then good in the end.

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety

      Thank you! Yes it is quite worrisome how common it is. I'm certain most of them don't have ill intent, but they're going to get themselves blacklisted if they aren't careful. It's important we talk about it.

  • @alienSlugKing
    @alienSlugKing Před rokem

    For choreography, does that include fight choreography from movies? Like, would that also be trademarked?

  • @karthiksai8654
    @karthiksai8654 Před 5 lety

    Hi skitty this tutorial is very helpful for beginners. thaks a lot for uploading this kind of learning videos. Can you pls explain how to do acting short start to end

  • @DGangstaVEVO
    @DGangstaVEVO Před 4 lety

    You're a natural

  • @starboys4081
    @starboys4081 Před 2 lety

    I'm just fall in love

  • @peteyb5150
    @peteyb5150 Před 4 lety

    Good Tutorial Skitty!
    You dance better than me

  • @trysanims8948
    @trysanims8948 Před 3 lety +2

    Hey Skitty! I'm not sure if you've covered this anywhere but I pretty much animate how you do here, but a lot of animator friends uses spline to block out. I've tried a few times, but I feel like I'm not able to gather anything from the spline animation. Am I missing out on something great? Am I just doing something wrong? As of now I don't try to use spline for projects, but just on my own because I do not know what to do with it. I feel like I have the gist of what people are doing, but not why and therefore I don't get the same value out of it. Any tips or feedback? Thanks for all your great videos, I keep coming back to them when I'm struggling with something!

  • @FriedFrogLegsAnimations

    You're talented

  • @impactframes
    @impactframes Před 4 lety +1

    Currently tryingvout this method on ny animation.

  • @impactframes
    @impactframes Před 4 lety

    great tutorial

  • @liamoohay24365
    @liamoohay24365 Před 3 lety

    really cool!

  • @dennissabrievski4543
    @dennissabrievski4543 Před 5 lety +1

    Hey Ms. Skitty Animator, I have a question regarding posing if you wouldn’t mind, have you ever used blend shapes to exaggerate your poses and push more for cartoonish style purposes? like alessandro camporota’s work method ? Do you guys happen to apply that technique in TV ?
    And I’m also curious about extra controllers for legs and arms it’s called many things, I saw somewhere blend controllers or something if I’m not mistaken, just to get great silhouette and tweak tiny little details if that makes sense do you also work with these controllers ?
    Lastly, for young animators and students we tend to be confused sometimes when we animate professional rigs like especially those comes with more than one controller for COG there’s this pelvis and even some more controllers around them and inside or around hips also ?
    Could you explain why why are they made for or how should we use these controllers I’d greatly appreciate it if you give us a briefly tutorial on this!

    • @SkittyAnimates
      @SkittyAnimates  Před 5 lety +2

      I plan to touch on these in future videos, but I'll try to give a simplified explanation here!
      Personally I find blendshapes difficult to use because I have very little experience with them. The professional rigs I've used don't utilize them.
      However, secondary controllers are a big YES! Usually the rig will default with them turned off, and a main controller will have a switch to turn them on. I try to only use them on cartoony rigs. Take a lanky character like Inspector Gadget for example. When you bend his long arm, it turns into an L, but with the cartoony style of the show, those secondary controls turn that L into a nice and smooth C shape!
      The use of 2 COG controls (sometimes even 3!) is to keep your rotates and your translates on seperate controls. Keeping them all on one control can lead to things like gimbal lock, and it's much easier to change an action (when your director gives you inevitable revisions!) if your main COG only has movement but your secondary COG has the tilting.
      Hope that helps!

    • @dennissabrievski4543
      @dennissabrievski4543 Před 5 lety +1

      Skitty Animates Ms. Skitty Animates thank you so much for taking time out of your busy schedule to write to me. I really do appreciate your remarks. It’s indeed very instructive!
      Yeah, the secondary controllers are something else. Wow, that’s right mostly those arms tend to be in the L shape I noticed especially for cartoony styles.
      Yeah, it seems that those second and third COG guys are like working in the layered method almost then in a sense. Yeah, it makes perfect sense when you guys are in the production. It would be easier to fix it through other COG guys.
      I have a question I was watching others’ workflow so on I noticed, they don’t animate the hips much they touch it for certain poses and do rough polishing on it.
      Do you have any rules whilst working on hips counter animation wise? according to COG and spines or you just animate it as it feels right?
      My last question is, is there any specific rule for offsetting keys timing wise I mean for example the fourth spine from the top goes forward 3-4 frames
      third is not touched stays the same
      Second, go back 2-3 frames
      The first spine 2-4 frames back.
      For all keys
      Do you have kind of these rules? Because I saw some game animator he was offsetting spines that way in particular
      not only for spine he offsets the wrist 3-4 frames later purposely
      I would like to know if animators have this kind of work method for offsetting I hope it makes sense
      Thank you for your time
      Cheers

    • @SkittyAnimates
      @SkittyAnimates  Před 5 lety +2

      @@dennissabrievski4543 It's my pleasure! These are great questions.
      In my opinion the hip control is the most important control because well, it's our center of gravity so every body movement will resonate there in some way. It doesn't have to be a visible shift, but if you can't FEEL a shift, the whole action will look stiff. I'm sure others have differing opinions on this though.
      When it comes to countering the spine from the hips, it's good to think of your basic seaweed animation exercise. Everything is driven by the control below it, which will cause a slight drag. There's no set amount of frames you should offset by, but there's a cleaner method than this altogether.
      If you're working pose to pose, you can keep all of your keys on the same frame. Instead of offsetting the keys, offset your ease values. It will feign the same result, and keep your graph editor nice and clean! For example if you use tween machine, have the bottom spine control set to 95% ease, the next one at 90%, etc. These aren't set numbers either though, just an example. I view the arms the same way. A small drag on the wrist, and a longer drag on the fingers can make a mediocre shot look really nice!

    • @shubhamsonawane9872
      @shubhamsonawane9872 Před 4 lety

      @@SkittyAnimates Damn..!!
      I'm learning more through just ur comments than my whole university course.. :P
      Thank you
      Greatly appreciated

  • @SanyaBane
    @SanyaBane Před 3 lety

    Thanks!

  • @user-vn5um2fz8q
    @user-vn5um2fz8q Před 3 lety

    Your voice is nice

  • @sharanpmannur
    @sharanpmannur Před 3 lety

    I liked it ,👍

  • @brute8549
    @brute8549 Před 3 lety

    i need to ask what do you get from using a reference what does it contribute to your skills?

  • @redg1999
    @redg1999 Před 2 lety

    Hi! These contents are really helpful, Thank you so much! If I'm using a ballet reference online for my student demo reel, would that be fine?

  • @bardiakenway
    @bardiakenway Před 3 lety +1

    I know it's crazy to answer after 1 year for this video, but I do polishing in graph editor?

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety +1

      Not crazy! I still get notified :)
      Where you do your polish boils down to personal preference. For me personally, I spend 60% of my time polishing in the graph editor, and 40% in the perspective viewport (with the render cam open to peek at). Hope that helps!

  • @Attilakiralyart
    @Attilakiralyart Před rokem

    "it's going to look bad" she says

  • @octaviocoral6554
    @octaviocoral6554 Před 5 lety

    Nice tutorial

  • @ramcharanPhirangi
    @ramcharanPhirangi Před 3 lety

    hi. You look so quiet and calm while teaching. Your expressions look like Onepunch man. XD (no offence) :-)

  • @VinodPatel-tn1hf
    @VinodPatel-tn1hf Před 5 lety

    Its helpful thanks 🙂

  • @lilistewart7595
    @lilistewart7595 Před 3 lety

    the last month I searched for an android app equivalent to blender but i didn't find any app like blender i mean i didn't find any app who can do all blender tasks ..
    finally i found nomad sculpt this is a professional sculpting android app but now I'm searching for an app to rig and animate all 3d object and characters.. is there any professional app ?? PLZ help me..

  • @skilarbabcock
    @skilarbabcock Před 2 lety

    I hear breath of the wild music in the background

  • @ukmonk
    @ukmonk Před 4 lety

    thank you for that! quick question i cant seem to find anywhere, if your camera angle is same as the ref then cool, so you would just copy from that particular angle but when looked at from another view it could look terrible! would you just stick to the same view from ref video or tweak it so it looks good from any angle?
    or i guess its down to the animator and what you wanna see in your finished shot?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety +2

      Yes that's right! Even when you're posing from a reference you want to keep 3D space in mind so the pose can make sense on other angles. If you want to change the camera angle, find where you want the camera to be, and then you'll have to go back through your poses and tweak them so they still look good with the new angle. Don't worry though, it's not as long of a process as it sounds! It could mean something as small as rotating the hips, or lowering an arm. All you're looking out for is line of action and silhouette. Hope that makes sense!

    • @ukmonk
      @ukmonk Před 4 lety

      @@SkittyAnimates yeah thank you!! helps a lot!! your work is great btw :)

  • @dennissabrievski4543
    @dennissabrievski4543 Před 5 lety +1

    First comment! 😊 love your tutorials keep on making more tutorials

  • @ILLRICARDO
    @ILLRICARDO Před 2 lety

    Do you use fk or ik to animate the hands?

    • @SkittyAnimates
      @SkittyAnimates  Před 2 lety

      Depends on the context, but usually FK. The only time I use IK is for interactive actions. Like if the character was leaning on a table, or driving a car.

  • @BarbaricApePro
    @BarbaricApePro Před 3 lety

    im still learning animation myself but its so hard sometimes i just give up Dx ( not because its not fun but because it looks so bad) is this normal? where you end up scraping your animation like 10-20 times? thanks :)

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety +3

      This is completely normal! Everytime you fail you learn something for next time. Don't give up, it gets easier with practice!

    • @BarbaricApePro
      @BarbaricApePro Před 3 lety

      @@SkittyAnimates thank you for the encouragement :) ill keep trying iv sub to you i think i can learn a lot from your videos thank you :)

  • @shunshanxinag
    @shunshanxinag Před 4 lety

    Hi, I want to ask about the 'trade mark' section. i happen to like a shot in one of the movie and I like to animate it. I use that particular shot as a reference and animate it for personal project, the camera angle, the movement of the character and the facial expression are all following the reference. Is that consider ok?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      Hi there!
      That is okay for a personal project if it's just for learning purposes, but not something you would want to put on a demo reel ☺️

    • @shunshanxinag
      @shunshanxinag Před 4 lety

      @@SkittyAnimates I see, so it's not a good impression to put it on demoreel, but can I post it on youtube as a portfolio?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      That's right!
      I talked about this in my demo reels video if you need a better explanation, but to put it simply if someone recognizes your clip they will be thinking about the original, and criticising your work much more harshly.

    • @shunshanxinag
      @shunshanxinag Před 4 lety

      @@SkittyAnimates Thank you very much for replying. Now, I have second thought of my shots I need to make.

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      Happy to help, good luck! 😊

  • @adityaradisty5542
    @adityaradisty5542 Před 3 lety

    why not import the clip into maya

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety

      It's mostly up to personal preference. I don't like to because I find it adds clutter to the scene, & giving Maya more things to think about can give it another excuse to crash. That said, if your workflow brings reference into Maya, there's nothing wrong with that either.

  • @julez4002
    @julez4002 Před 2 lety

    Copyright the dance moves, not trademark..trademark doesn't work like that.

  • @digitallightning5930
    @digitallightning5930 Před 4 lety

    skitty you good me likey can you show me more skitty hehehe

  • @triadesiagustin9957
    @triadesiagustin9957 Před 2 lety

    link install not can acces

  • @jiminbae3589
    @jiminbae3589 Před 3 lety

    Does it work with blender?

  • @prathambajaj8377
    @prathambajaj8377 Před 4 lety

    Hey !! Nice tutorial though i need help regarding this Free neka rig can you please help i am facing a real problem with this rig 😅

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      What kind of issue are you facing?

    • @prathambajaj8377
      @prathambajaj8377 Před 4 lety

      Skitty Animates controllers can be seen in arnold render view do know how to solve that ?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      I've not actually had this issue myself, but by chance do you have the controllers on a separate display layer? You could try unchecking the 'V' (visibility) on just the controls layer before you render preview.

    • @prathambajaj8377
      @prathambajaj8377 Před 4 lety +1

      @@SkittyAnimates thankyou solved it.

  • @YaroBril
    @YaroBril Před 2 lety

    What app is that?

  • @charlottewinters5538
    @charlottewinters5538 Před 2 lety

    You sound Canadian.

  • @abramshouston6854
    @abramshouston6854 Před 4 lety

    Hello Skitty! Please advise a program in which it is convenient to work with video links. It is desirable that there were functions ...
    - show frame number.
    - the ability to draw on top of the frame.
    Or maybe I should not bother with the program? And with After E., cut the video frame by frame and add it to the background of the scene in Maya?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety +1

      Hi Abrams!
      You can import your reference video right into Maya as an image plane attached to your camera in your viewport settings if you have a .mov file format! It will scrub with your timeslider so you know what is on each frame. I'm not sure about a program to let you draw on top of the frame, but what I do to see frame numbers is I open the reference in Quicktime Player, and you can click the timestamp to change it to display in frame numbers. Hope that helps! :)

    • @brendananimation
      @brendananimation Před 4 lety

      Keyframe MP

    • @abramshouston6854
      @abramshouston6854 Před 4 lety

      Grease Pencil :)

  • @Hipernt
    @Hipernt Před 3 lety

    ok maya girl, why not blender

  • @locusruizlopez5997
    @locusruizlopez5997 Před 3 lety

    :)