HOW TO DO 3D ANIMATION SMEARS (And What Are They, Anyway?) - 3D Animation Tutorial

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  • čas přidán 7. 09. 2024
  • Spacing & Overlap explanation: • SPACING AND OVERLAP - ...
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    Welcome to Maya!
    Maya is a beautiful (and frustrating) world where you can literally do anything you put your mind to. Today, I'm going to teach you how to animate smears & multiples/duplicates!
    If you have any questions or get stuck, let me know in the comments below and I will do my best to help you! If you would like me to critique your work, head over to Patreon, where patrons get 2 animation reviews per month!
    ----------------------------------------------------
    -*I do not give private lessons*-
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    My name is Skitty, and I want to help you (and get your feedback!) in 3D animation. Currently, I have 4 years of experience working in children's animated TV shows such as Inspector Gadget, Little People, and Jim Henson's Doozers.
    Business Email: SkittyAnimates@gmail.com
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Komentáře • 43

  • @benjaminbanh9955
    @benjaminbanh9955 Před 3 lety +25

    you are actually a godsend to us student animators. thank you sincerely!

  • @theshiphector
    @theshiphector Před 4 lety +5

    I cant believe leia left before you finished. Great video and explanation! I'll say that looney toons basically does everything you're "not supposed to do" in animation as a big middle finger to Disney, so that's why they have so many great examples of smears like, smeared all through theirs cartoons! They've got such a great library of references.
    Cant wait for the next video!

  • @xcloudx01alt
    @xcloudx01alt Před 4 lety +1

    Excellent example and well explained. I didn't even think of using motion trials but it really does look like it helps a lot on how to emphasize where the smear motion should be. Thanks!

  • @Juroku777
    @Juroku777 Před 3 lety

    one of the best explanations of 3d smears I've seen online! glad you touched on when to change volume and preserving arcs & pose silhouettes, I've been struggling with the fishtail effect

  • @tremorlok6659
    @tremorlok6659 Před 3 měsíci

    12 fps but smear the model to bridge the poses in the run sequence. It’ll give you the look you’re going for.

  • @Survi_LeRoi
    @Survi_LeRoi Před rokem

    Thank you for teach us very well! omg the xenoblade music at the background! beatiful

  • @shimaparsa524
    @shimaparsa524 Před 3 lety

    Best animation tutorial channel ever!

  • @impactframes
    @impactframes Před 4 lety +1

    Thank you very useful stuff .

  • @paolol4267
    @paolol4267 Před 4 lety

    Very nice video! Your explaining is extremely clear yet concise enough not to waste any time. Thanks for sharing!

  • @thebarrelman1840
    @thebarrelman1840 Před 2 lety

    underated

  • @abdurauf198
    @abdurauf198 Před 3 lety

    Could you please make a tutorial on duplicating smear in 3D and how would you know which one to use.

  • @abramshouston6854
    @abramshouston6854 Před 4 lety +1

    in the 3rd minute the “pot" was already boiling, in the 5th minute I stopped perceiving the information. Good examples, great punch.

  • @Krentiles
    @Krentiles Před 4 lety

    Thank you

  • @dogtug_
    @dogtug_ Před 2 lety

    This is a great video! I'm understanding smear frames (where the frame is distorted / elongated or 'multiple limbs' are used, for e.g.) but where do 'speed lines' fall into this? Are speed lines another form of 'smear'? Often seen in anime. Or is this different from a smear frame?

  • @pixelpapii
    @pixelpapii Před 4 lety

    can you do a short video about your workflow and for new animators its kinda hard to add mini movements after the blocking phase that supports the acting, because we dont know what works and what doesnt, im hoping you could teach us about that since your content is so good and engaging!

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      Thank you pixelpapi! I'm glad you get something out of my videos. I have a workflow video on my list of things to make, but I can certainly bump it up to be next after the video I'm working on right now!

    • @pixelpapii
      @pixelpapii Před 4 lety

      @@SkittyAnimates oh wow thank you!, the mini movement i meant in earlier comments is after the key poses stage not blocking, i had this problem recently while animating a character whos sitting down and tries to stand up with a basic rig, ive done the key poses and dont know what to add between those poses/frames because its already looks convincing without extra keyframes but it looks very stiff also! im hoping you could discuss that topic in your workflow video since its very common mistakes to new animators, even im strugling with that rn lol

  • @leonkrupsky1445
    @leonkrupsky1445 Před 4 lety

    It won’t read as anything other than JANKY lol, subscribed

  • @avtpro
    @avtpro Před 4 lety

    Awesome! Thanks. How are sword smear done? The kind that looks like a slash or trail? Is it part of the rig or just a "C" shaped object with visibility on and off? Thanks again.

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      There are many ways to do it, but the most common is to have smear controls built into the sword rig! I've also seen it done by duplicating the sword, or by drawing over the frame after the fact.

  • @venubamandla6496
    @venubamandla6496 Před 3 lety

    how did u animate that cat??

  • @Mangzorz
    @Mangzorz Před 3 lety

    Your cat

  • @aydinbadrian16
    @aydinbadrian16 Před 4 lety

    Hi,
    Thank so much for great tutorials! Those are really clear and understandable.
    I got a question (it's out of topic I know). How could you solve IK / FK matching problem? are you using any kind of plugin for that or there is any other way to that? I am really struggling with this problem and it still continuous!

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety +1

      Hi there, sorry I missed your comment!
      IK/FK matching is quite a pain. Personally I use an in-house IK/FK switch tool from the studio I work at. I've been meaning to test out some free ones to review on the channel for you guys but haven't gotten to it yet 😣
      I do recommend finding an IK/FK switch plugin, it will save a lot of headaches!

    • @aydinbadrian16
      @aydinbadrian16 Před 4 lety

      @@SkittyAnimates Thank you for the reply.
      Yes it is a real pain. I am still looking for a plugin or script but could not find anything yet.
      Please let me know whether you can share the one you use in the studio you work in or it is kind of trademarked thing you cannot share it?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety +1

      I wish I could share it because it's a very reliable tool, but alas, it's company property and can't be distributed 😔

    • @aydinbadrian16
      @aydinbadrian16 Před 4 lety

      No worries, I totally understand. :) Thank you for reply
      Since I am new in animation, I faced another problem which I have no idea how to fix it and thought you may know a way to solve that. I have a character on which left hand's IK animation in 24 fps, works fine but when I switch to 60 fps, hand's animation breaks down! Do you know how to fix this issue?
      Here is link to video, please focus on left hand:
      streamable.com/ux4q66

  • @Mike-rt2vp
    @Mike-rt2vp Před 3 lety

    I loved you in the office

  • @thisyamu
    @thisyamu Před 4 lety

    do you know how to duplicate the part of character body's for 3D animation in maya?

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety +1

      You would either have to import or reference a second copy of the rig into your scene, then make the parts you don't want duplicated invisible (just add a completely transparent texture).

    • @thisyamu
      @thisyamu Před 4 lety

      woaah, thank you

    • @SkittyAnimates
      @SkittyAnimates  Před 4 lety

      No problem! 😊

  • @RandomCurves
    @RandomCurves Před 3 lety

    I have a question now that you mentioned swords ,I see animators make weapon trails for their reels but I don't know how to do it can you help

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety

      Sword trails are typically done using squash and stretch controls built into the swords rig :)

    • @RandomCurves
      @RandomCurves Před 3 lety

      @@SkittyAnimates
      thanks for the reply
      but i don't get it sorry
      I was asking about the red or blue slash effect that appear after a sword swing for example

    • @SkittyAnimates
      @SkittyAnimates  Před 3 lety

      Ah, sorry I misunderstood the question. That would be added afterwards in an editing software. Someone can correct me if I'm wrong, but I don't believe this is done during the animation stage.

    • @RandomCurves
      @RandomCurves Před 3 lety

      @@SkittyAnimates
      aha okay
      Thanks

    • @mzcom2530
      @mzcom2530 Před 3 lety +1

      Depending on the style you want to achieve, most "Swoshes" as they are called are achieved by mixing 3D with 2D. Rendering the 3D scene, taking it into your prefered 2D Software (Toonboom, TVPaint ect) and traditionally animate over it.
      Swoshes in 3D can also be rather easily made by modelling the general shape of the swosh (a flattened pyramid for example) then putting a curve in the middle of it and connecting them via a curve deformer. After you move the curve so the swosh starts where it should and parent it to the controller that drives the sword. You then can use the curve you made to controll the shape of the swosh. What is also often seen is that people use a ramp texture to drive opacity so the swosh fades out the further away it gets from the sword.

  • @toddmarcus1233
    @toddmarcus1233 Před 2 lety

    Me Fije más en el michi de atrás xdd