Unreal Engine 5.2 - Substrate Materials Tutorial

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  • čas přidán 23. 08. 2024
  • Learn how to make a Multiplayer Survival Game in Unreal Engine 5:
    smartpoly.teac...
    In this video we check out some of the New features inside of Unreal Engine 5.2; Including Substrate Materials. Substrate is an experimental material framework that is scheduled to revolutionize the way we set up materials in Unreal Engine 5. With Substrate, we can create layered materials with different shading models to achieve highly realistic materials that were previously impossible to create with the older material systems.
    Check out my Multiplayer Survival Game Course:
    smartpoly.teac...
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Komentáře • 90

  • @SmartPoly
    @SmartPoly  Před rokem +3

    Learn how to make a Multiplayer Survival Game in Unreal Engine 5:
    smartpoly.teachable.com

    • @borrowedtruths6955
      @borrowedtruths6955 Před rokem

      I'm taking a break from the survival game for a few days to attempt to do this but can't seem to figure it out. Can you help?
      I have a train locomotive following a train track spline, I then added another train car to the same track spline, both are BP's, but the second train car starts at the exact same place as the first one, the locomotive. Obviously, I need the second car to be connected to the back of the locomotive and follow it around the track, which I simply cannot figure out how to do.
      Any help or suggestions?
      Thanks in advance.

    • @im.jewels5349
      @im.jewels5349 Před rokem

      I was checking out this course and watched the lecture 1 preview video on the website and the CC was in Dutch/German ?? not sure, and there was no option to change the CC to another language like English? Are all the courses CC in a language other then English.I am interested in the buying the couse but I use CC a lot to be able to follow along with videos. : )

    • @user-wl2er2io7k
      @user-wl2er2io7k Před rokem

      How often does the Survival Game course update its lectures?

  • @DevGods
    @DevGods Před rokem +6

    Base pass at 2500 instructions holy moly. That’s heavy af

  • @poken9293
    @poken9293 Před rokem +26

    Unreal engine is just leaping ahead of the other engines rn

    • @MonsterJuiced
      @MonsterJuiced Před rokem +1

      True, I still seethe at how good Unity's point cloud system is and how accessible. Ours is very limited unless you make a bunch of custom nodes

    • @Ehren1337
      @Ehren1337 Před rokem

      But limits pc specs. I think 1070 is probably best lowest gpu you can use for unreal. Anything on 1070's level unless it shows 1440p on mine since mine is 1440p monitor then 1080p probably works good for anything lower than 1070.

  • @KIRKS
    @KIRKS Před rokem +2

    The amount of ideas coming to mind now 😃
    Great vid bro.

  • @0rdyin
    @0rdyin Před rokem +19

    The new substrate material system seems to have a lot of similarities with Pixar Renderman's Lama material system..🤔

    • @CombatFXZone
      @CombatFXZone Před rokem

      sus.

    • @AlFredo-sx2yy
      @AlFredo-sx2yy Před rokem +6

      well because everything in graphics programming is based on papers published by researchers in physics and computer graphics, so it would be expected that either they used the same or similar papers to make this system, or they contracted some engineers that may have worked on pixar's renger engine or similar software at some point.

    • @Potatinized
      @Potatinized Před rokem +3

      @@AlFredo-sx2yy right? It's like saying all renderer are stealing from Renderman because of the Ed Catmull's equation.

    • @God0fTime
      @God0fTime Před 7 měsíci +1

      didn't they release it open source it surely wasn't a runtime tool though they render farm it

  • @BULLAKI
    @BULLAKI Před rokem +7

    Have you tried layering a decal material on top of glass? I'm trying to add a top decal layer made with substance but the problem is that the output node must be set to TranslucentGreyTrasmittance for glass to work. So it won't work... the decal is translucent. It would be good to know how did they manage to add those mud decals on top of the opal material.

    • @dylan1867
      @dylan1867 Před rokem

      Check out "dielectric & metallic" section here: czcams.com/video/zlxpoY1TfkY/video.html

    • @tylerbeaumont
      @tylerbeaumont Před 9 měsíci

      I’m thinking the mud decals could have been a part of the material itself, rather than an actual decal. Like.. maybe colliding with the mud particle adds to a mask, and that mask is what controls the mud?
      I could be wrong though, I haven’t watched the actual showcase since it first released, and can’t remember exactly how it looked on there beyond the few clips in this video.

    • @distorta
      @distorta Před 8 měsíci

      The mud is a normal map/color map material that is assigned to a vector map color channel. You can change and draw to the three channels (RGB) and assign them to materials. Vector maps can be changed in realtime in blueprints via material parameter variable, so thats what it is.

  • @xSTstSTx
    @xSTstSTx Před 7 měsíci

    How can you edit the Material Domain and Shading Model settings for post processing effects? Can't seem to change them with Substrate enabled. Thanks, informative vid.

  • @FeedingWolves
    @FeedingWolves Před 11 měsíci +2

    Awesome tutorial!!

  • @DailyPaily
    @DailyPaily Před rokem +2

    Interesting, finished the code, time to learn deeper materials , so, just in time Epic, just in time.

  • @JFB4980
    @JFB4980 Před rokem +1

    Can You Make a Tutorial of doing Locomotion Animation blueprint? Like the one you did in The Cyber Punk Video. Where did you get them Animations from, in the cyber Punk Video?😀

  • @lista_devideos_cursoscompl1338

    :0 good job smart poly chan

  • @user-dj5zf7ki9n
    @user-dj5zf7ki9n Před 9 měsíci

    Thank you so much for your video. Great video.

  • @cptvideo2
    @cptvideo2 Před rokem +3

    Greetings -- I made some progress on trying to duplicate the thin-film translucency from the tech talk. In project settings, under rendering->Substrate, turn on "Substrate opaque material rough refraction," and in the settings for the material itself, set Blend Mode = TranslucentColoredTransmittance, turn off Cast Ray Traced Shadows, and set Lighting Mode to Surface ForwardShading.
    Question for you: Where did you get the shader ball you're using? I think all I've found is an older one, so it has an air gap in it that I'm not seeing in the shader ball used in the demo or in the one in your video.
    Great job on the video - thanks!

    • @cptvideo2
      @cptvideo2 Před rokem

      Update: I found the newer shaderball :-)

    • @benzo067
      @benzo067 Před rokem

      ​@@cptvideo2 can you please tell me where. I very want to create this material

  • @hamedislam7080
    @hamedislam7080 Před rokem

    thanks for sharing the details of the hack. working perfectly fine with me

  • @brandonjacksoon
    @brandonjacksoon Před rokem

    Thanks mate! Liked and subscribed!

  • @kiferingas129
    @kiferingas129 Před rokem +1

    in bornout paradise we have irdiscent colors, what is the difference of this and the bornout textures

  • @uimoos
    @uimoos Před 5 měsíci

    is there a procedural way to create a car paint flakes wihtout using a normal map? when i apply the paint on a car, it gets distorted becuase of the uv;s possibly, the normal map is getting stretched and it looks weird

  • @marcfruchtman9473
    @marcfruchtman9473 Před rokem

    Great review. Thanks you!

  • @MrLieka
    @MrLieka Před 7 měsíci

    How to get the opalescent material that was used for the car ? it's on another level :0

  • @wingzero1260
    @wingzero1260 Před rokem

    Hi I was wondering about the survival game course. I can't find where to purchase or be apart of.

  • @Vincentvisuals
    @Vincentvisuals Před rokem +1

    Fantastic. Very well explained. New Follower

  • @othman4500
    @othman4500 Před rokem

    Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console

  • @Pvalck98
    @Pvalck98 Před rokem

    Great video! Great explanation!

  • @phalhappy8612
    @phalhappy8612 Před rokem

    can you share how to do texture bombing, paralax occlusion, and runtime virtual texture in substrate? Thank you.

  • @johndoe35717
    @johndoe35717 Před rokem

    please teach us how to make mobile controls, ue5 is so good at making mobile games its just there isnt a lot of good tuts on how to make controls

  • @user-ro2hk5gu4f
    @user-ro2hk5gu4f Před rokem

    When will the boss talk more about the UESubstrate new material system...

  • @kaisriceplaystation-xbox5895

    Hey! I purchased your island completed project but it won’t open properly. I was wondering if you could help me at all?

  • @emperorscotty
    @emperorscotty Před 7 měsíci

    Every since i enable substrate i cant make a neon sign, please tutorial, cant get the opacity and emissions options to go through at the same time anymore

  • @blaiseandthebambina
    @blaiseandthebambina Před rokem

    When is your next chapter going to be released?

  • @mindped
    @mindped Před rokem

    whats so special about substrate? Is it better for performance when layering materials?

  • @x2_solo305
    @x2_solo305 Před rokem

    Smart poly you should make a UE5 tutorial to make a chess game

  • @skioppinovero
    @skioppinovero Před rokem

    I mistakenly closed the event graph window of the material and I can't find the window again, what can I do?

  • @rockygingerstudio
    @rockygingerstudio Před rokem +1

    Hi, I want to buy your course for to create a survival game. I just have one concern so I am asking you to make sure.
    I went to the website, but on the pages with the video chapters I don't see everything promised by the course. It stops at "creating containers/chest..,"
    I suppose I don't see more because I have not payed yet but I want to make sure before paying, thank you in advance.
    PS: My english is bad sorry I hope you understood well...

    • @SmartPoly
      @SmartPoly  Před rokem +1

      it has 20 total chapters, we are currently on chapter 10/20 and there is 120+ lectures already uploaded, and near 40 hours of course content

    • @shaddouida3447
      @shaddouida3447 Před rokem +1

      ​@@SmartPoly These DC Characters Deserve Video Games Next
      DC's Wonder Woman Open-World Game
      DC's Superman Open-World Game
      DC's Batman Open-World Game
      DC's Gotham knights Open-World Game
      DC's Gotham City Sirens Open-World Game
      DC's Teen Titans Open-World Game
      DC's Birds of Prey Open-World Game
      DC's Green Lantern Open-World Game
      DC's Aquaman Open-World Game
      DC's Flash Open-World Game
      DC's Green Arrow Open-World Game
      DC's Catwoman Open-World Game
      DC's Deathstroke Open-World Game
      DC's Shazam Open-World Game
      DC's Zatanna Open-World Game
      DC's Batgirl Open-World Game
      DC's Nightwing Open-World Game
      DC's Supergirl Open-World Game
      DC's Constantine Open-World Game
      DC's Justice League Open-World Game

  • @shaanynaseer
    @shaanynaseer Před rokem

    Does this work with pathtracing? when i turn on PT all materials goes grey.

  • @zeroxplay10
    @zeroxplay10 Před rokem

    Rrally good bruh😮

  • @ing_frantisek_mohykan
    @ing_frantisek_mohykan Před 7 měsíci

    how to make post process material with substrate?

  • @Kosmos405
    @Kosmos405 Před rokem

    How to make movement like in Tibia in top down? Walking by grids

  • @RaphpowerSGSUModding
    @RaphpowerSGSUModding Před rokem +1

    Fresnel is that you?

  • @SanOcelotl
    @SanOcelotl Před rokem

    Is refraction nos suported? It doesn't change from disabled for me

  • @sparkat150
    @sparkat150 Před rokem

    it didnt work for me, the bottom colour never showed up despite doing exactly what you did.

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO Před rokem +4

    Is version 5.2 already available?

    • @JeffTheHippo
      @JeffTheHippo Před rokem +3

      yes but its a preview version, says its unstable so i wouldnt use it for any active development just yet

    • @Ehren1337
      @Ehren1337 Před rokem

      Says April according to google.

  • @360space_pro
    @360space_pro Před rokem

    Does it work with raytracing reflections?

  • @SAURAVKUMAR-cs7lx
    @SAURAVKUMAR-cs7lx Před rokem

    your pc specs for developing games ?

  • @peteruelimaa4973
    @peteruelimaa4973 Před rokem

    Could an inner layer also emit light?

  • @simoneremor7148
    @simoneremor7148 Před rokem

    How can I solve translucency overlap problem ? Translucency shader in substrate materials are so cool but there still the problem whit the sort of translucency object.

    • @quackcharge
      @quackcharge Před rokem +1

      there's a setting in project settings for translucent materials which might help. also one in the lumen category iirc

  • @lifeoftraderlot5647
    @lifeoftraderlot5647 Před rokem

    How to make albedo mask?

  • @MIKELENZTIPS
    @MIKELENZTIPS Před rokem +1

    It's not backwards compatible - the old system is forward converted. that's not the same thing

  • @asibahamad5230
    @asibahamad5230 Před rokem

    How to add global in game? Please make a video

  • @nicoloo1437
    @nicoloo1437 Před rokem

    I purchased your Multiplayer course on teachable but it vanished. What happened? Please give me an email to contact because I can't find any support for this

  • @michaelconnellymms
    @michaelconnellymms Před rokem +1

    how did you get the 5.2 project SP?

    • @SmartPoly
      @SmartPoly  Před rokem

      I created it using 5.2 preview.

  • @jake-de8xi
    @jake-de8xi Před rokem

    nice!

  • @PatrickTheDM
    @PatrickTheDM Před rokem

    The future's now!

  • @harshjain4578
    @harshjain4578 Před rokem

    bro when you updating multi

  • @dviryana615
    @dviryana615 Před rokem

    can you pls do a chaos flesh tutorial

    • @SmartPoly
      @SmartPoly  Před rokem +1

      currently trying to mess around with it, but having troubles figuring it out

  • @user-no9zh4kj5v
    @user-no9zh4kj5v Před rokem

    Does pathtracer work with substrate?

  • @kanohane
    @kanohane Před rokem

    Anyone wanna link me to the opal material? 😭

  • @Lavonne1
    @Lavonne1 Před rokem

    Looks like strata mater

  • @JFB4980
    @JFB4980 Před rokem

    CAN YOU MAKE A VIDEO OF DISPLAYING NAME TAGS ABOVE HEADS🤪

  • @prabhnoorvirdi6170
    @prabhnoorvirdi6170 Před rokem

    hi where is substare content

  • @user-bi5vb2dl5k
    @user-bi5vb2dl5k Před rokem

    Why did i Get an UE Ad on this😂

    • @SmartPoly
      @SmartPoly  Před rokem

      what was the ad?

    • @michaelconnellymms
      @michaelconnellymms Před rokem

      @@SmartPoly I got it too. Just the basic UE ad that always shows up. Shows realistic stuff made with it with music in the background and showing off their logo basically. Just look up unreal engine ad and you’ll see the exact same one

  • @MarkOfArgyll
    @MarkOfArgyll Před rokem

    3000 instructions.. ouch! 🤣

  • @stevenchristy6156
    @stevenchristy6156 Před rokem

    Totally not worth it if it wastes GPU resources.

    • @uaidavi
      @uaidavi Před rokem +1

      It doesn't necessarily. I mean, yeah, these layered materials are really expensive, but if you use it as a normal material it still works better than legacy, getting rid of the artifacts between different roughness/metallic values.

    • @stevenchristy6156
      @stevenchristy6156 Před rokem

      I think you miss the point, but in fairness I was being terse so I'll explain what I meant. Adopting a new shading model which niche features that are rarely used will only worth it if there is negligible loss of performance. Should the new model offer ways of achieving existing results with better performance then that would be a good reason to adopt it. However, if the opposite is true then that's not worth having the feature the way it is currently implemented where to make use of it even for a single material requires all materials using the same system. So *if* it makes existing materials slower (I'm not stating it is or it isn't only that it looks like it might) and you think its smart to embrace it knowing your games will lose fps and gain nothing because you don't really use the fancy stuff except in a couple places where no one will actually even notice it then by all means, you do you.

  • @ruslandad365
    @ruslandad365 Před 11 měsíci

    Ha ha ha
    I'm a Blender user
    I can clearly see that the new material system is copied directly from the Cycles engine

  • @othman4500
    @othman4500 Před rokem

    Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console