Unreal Engine 5.2 - Substrate Materials Tutorial
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- čas přidán 23. 08. 2024
- Learn how to make a Multiplayer Survival Game in Unreal Engine 5:
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In this video we check out some of the New features inside of Unreal Engine 5.2; Including Substrate Materials. Substrate is an experimental material framework that is scheduled to revolutionize the way we set up materials in Unreal Engine 5. With Substrate, we can create layered materials with different shading models to achieve highly realistic materials that were previously impossible to create with the older material systems.
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Learn how to make a Multiplayer Survival Game in Unreal Engine 5:
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I'm taking a break from the survival game for a few days to attempt to do this but can't seem to figure it out. Can you help?
I have a train locomotive following a train track spline, I then added another train car to the same track spline, both are BP's, but the second train car starts at the exact same place as the first one, the locomotive. Obviously, I need the second car to be connected to the back of the locomotive and follow it around the track, which I simply cannot figure out how to do.
Any help or suggestions?
Thanks in advance.
I was checking out this course and watched the lecture 1 preview video on the website and the CC was in Dutch/German ?? not sure, and there was no option to change the CC to another language like English? Are all the courses CC in a language other then English.I am interested in the buying the couse but I use CC a lot to be able to follow along with videos. : )
How often does the Survival Game course update its lectures?
Base pass at 2500 instructions holy moly. That’s heavy af
Unreal engine is just leaping ahead of the other engines rn
True, I still seethe at how good Unity's point cloud system is and how accessible. Ours is very limited unless you make a bunch of custom nodes
But limits pc specs. I think 1070 is probably best lowest gpu you can use for unreal. Anything on 1070's level unless it shows 1440p on mine since mine is 1440p monitor then 1080p probably works good for anything lower than 1070.
The amount of ideas coming to mind now 😃
Great vid bro.
The new substrate material system seems to have a lot of similarities with Pixar Renderman's Lama material system..🤔
sus.
well because everything in graphics programming is based on papers published by researchers in physics and computer graphics, so it would be expected that either they used the same or similar papers to make this system, or they contracted some engineers that may have worked on pixar's renger engine or similar software at some point.
@@AlFredo-sx2yy right? It's like saying all renderer are stealing from Renderman because of the Ed Catmull's equation.
didn't they release it open source it surely wasn't a runtime tool though they render farm it
Have you tried layering a decal material on top of glass? I'm trying to add a top decal layer made with substance but the problem is that the output node must be set to TranslucentGreyTrasmittance for glass to work. So it won't work... the decal is translucent. It would be good to know how did they manage to add those mud decals on top of the opal material.
Check out "dielectric & metallic" section here: czcams.com/video/zlxpoY1TfkY/video.html
I’m thinking the mud decals could have been a part of the material itself, rather than an actual decal. Like.. maybe colliding with the mud particle adds to a mask, and that mask is what controls the mud?
I could be wrong though, I haven’t watched the actual showcase since it first released, and can’t remember exactly how it looked on there beyond the few clips in this video.
The mud is a normal map/color map material that is assigned to a vector map color channel. You can change and draw to the three channels (RGB) and assign them to materials. Vector maps can be changed in realtime in blueprints via material parameter variable, so thats what it is.
How can you edit the Material Domain and Shading Model settings for post processing effects? Can't seem to change them with Substrate enabled. Thanks, informative vid.
Awesome tutorial!!
Interesting, finished the code, time to learn deeper materials , so, just in time Epic, just in time.
Can You Make a Tutorial of doing Locomotion Animation blueprint? Like the one you did in The Cyber Punk Video. Where did you get them Animations from, in the cyber Punk Video?😀
:0 good job smart poly chan
Thank you so much for your video. Great video.
Greetings -- I made some progress on trying to duplicate the thin-film translucency from the tech talk. In project settings, under rendering->Substrate, turn on "Substrate opaque material rough refraction," and in the settings for the material itself, set Blend Mode = TranslucentColoredTransmittance, turn off Cast Ray Traced Shadows, and set Lighting Mode to Surface ForwardShading.
Question for you: Where did you get the shader ball you're using? I think all I've found is an older one, so it has an air gap in it that I'm not seeing in the shader ball used in the demo or in the one in your video.
Great job on the video - thanks!
Update: I found the newer shaderball :-)
@@cptvideo2 can you please tell me where. I very want to create this material
thanks for sharing the details of the hack. working perfectly fine with me
Thanks mate! Liked and subscribed!
in bornout paradise we have irdiscent colors, what is the difference of this and the bornout textures
is there a procedural way to create a car paint flakes wihtout using a normal map? when i apply the paint on a car, it gets distorted becuase of the uv;s possibly, the normal map is getting stretched and it looks weird
Great review. Thanks you!
How to get the opalescent material that was used for the car ? it's on another level :0
Hi I was wondering about the survival game course. I can't find where to purchase or be apart of.
Fantastic. Very well explained. New Follower
Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console
Great video! Great explanation!
can you share how to do texture bombing, paralax occlusion, and runtime virtual texture in substrate? Thank you.
please teach us how to make mobile controls, ue5 is so good at making mobile games its just there isnt a lot of good tuts on how to make controls
When will the boss talk more about the UESubstrate new material system...
Hey! I purchased your island completed project but it won’t open properly. I was wondering if you could help me at all?
Every since i enable substrate i cant make a neon sign, please tutorial, cant get the opacity and emissions options to go through at the same time anymore
When is your next chapter going to be released?
whats so special about substrate? Is it better for performance when layering materials?
Smart poly you should make a UE5 tutorial to make a chess game
I mistakenly closed the event graph window of the material and I can't find the window again, what can I do?
Hi, I want to buy your course for to create a survival game. I just have one concern so I am asking you to make sure.
I went to the website, but on the pages with the video chapters I don't see everything promised by the course. It stops at "creating containers/chest..,"
I suppose I don't see more because I have not payed yet but I want to make sure before paying, thank you in advance.
PS: My english is bad sorry I hope you understood well...
it has 20 total chapters, we are currently on chapter 10/20 and there is 120+ lectures already uploaded, and near 40 hours of course content
@@SmartPoly These DC Characters Deserve Video Games Next
DC's Wonder Woman Open-World Game
DC's Superman Open-World Game
DC's Batman Open-World Game
DC's Gotham knights Open-World Game
DC's Gotham City Sirens Open-World Game
DC's Teen Titans Open-World Game
DC's Birds of Prey Open-World Game
DC's Green Lantern Open-World Game
DC's Aquaman Open-World Game
DC's Flash Open-World Game
DC's Green Arrow Open-World Game
DC's Catwoman Open-World Game
DC's Deathstroke Open-World Game
DC's Shazam Open-World Game
DC's Zatanna Open-World Game
DC's Batgirl Open-World Game
DC's Nightwing Open-World Game
DC's Supergirl Open-World Game
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DC's Justice League Open-World Game
Does this work with pathtracing? when i turn on PT all materials goes grey.
Rrally good bruh😮
how to make post process material with substrate?
How to make movement like in Tibia in top down? Walking by grids
Fresnel is that you?
Is refraction nos suported? It doesn't change from disabled for me
it didnt work for me, the bottom colour never showed up despite doing exactly what you did.
Is version 5.2 already available?
yes but its a preview version, says its unstable so i wouldnt use it for any active development just yet
Says April according to google.
Does it work with raytracing reflections?
your pc specs for developing games ?
Could an inner layer also emit light?
How can I solve translucency overlap problem ? Translucency shader in substrate materials are so cool but there still the problem whit the sort of translucency object.
there's a setting in project settings for translucent materials which might help. also one in the lumen category iirc
How to make albedo mask?
It's not backwards compatible - the old system is forward converted. that's not the same thing
How to add global in game? Please make a video
I purchased your Multiplayer course on teachable but it vanished. What happened? Please give me an email to contact because I can't find any support for this
how did you get the 5.2 project SP?
I created it using 5.2 preview.
nice!
The future's now!
bro when you updating multi
can you pls do a chaos flesh tutorial
currently trying to mess around with it, but having troubles figuring it out
Does pathtracer work with substrate?
It seems to me, no (
Anyone wanna link me to the opal material? 😭
Looks like strata mater
CAN YOU MAKE A VIDEO OF DISPLAYING NAME TAGS ABOVE HEADS🤪
hi where is substare content
Why did i Get an UE Ad on this😂
what was the ad?
@@SmartPoly I got it too. Just the basic UE ad that always shows up. Shows realistic stuff made with it with music in the background and showing off their logo basically. Just look up unreal engine ad and you’ll see the exact same one
3000 instructions.. ouch! 🤣
Totally not worth it if it wastes GPU resources.
It doesn't necessarily. I mean, yeah, these layered materials are really expensive, but if you use it as a normal material it still works better than legacy, getting rid of the artifacts between different roughness/metallic values.
I think you miss the point, but in fairness I was being terse so I'll explain what I meant. Adopting a new shading model which niche features that are rarely used will only worth it if there is negligible loss of performance. Should the new model offer ways of achieving existing results with better performance then that would be a good reason to adopt it. However, if the opposite is true then that's not worth having the feature the way it is currently implemented where to make use of it even for a single material requires all materials using the same system. So *if* it makes existing materials slower (I'm not stating it is or it isn't only that it looks like it might) and you think its smart to embrace it knowing your games will lose fps and gain nothing because you don't really use the fancy stuff except in a couple places where no one will actually even notice it then by all means, you do you.
Ha ha ha
I'm a Blender user
I can clearly see that the new material system is copied directly from the Cycles engine
Can you make an explanation video about ( pay money so play ) inside the game . When you click on Play you need to pay for play and the payment method Play console