Use this Plugin to SAVE You HOURS in Unreal Engine 5 - Dash

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  • čas přidán 12. 09. 2024

Komentáře • 53

  • @deepanshuvashisht3165
    @deepanshuvashisht3165 Před 3 měsíci +25

    This will not save hours this will save dayssssss 💀

  • @thetriangleforge
    @thetriangleforge Před 3 měsíci +7

    I love DASH. I covered it in two Videos. Thats the future of Urneal.

    • @GorkaGames
      @GorkaGames  Před 3 měsíci +1

      it just makes things so much easier!!

  • @jpey._.
    @jpey._. Před 3 měsíci +9

    Gorka coming in clutch as always🐐

    • @GorkaGames
      @GorkaGames  Před 3 měsíci +2

      always bringing you the best out there!!

  • @gamingnetmore7712
    @gamingnetmore7712 Před 3 měsíci +1

    I created my own system using PCG and the best thing about PCG is its not very hard to learn and tweak. And i can use that same PCG graphs in different projects. So i guess i wont be needing this Dash plugin. But its a great tool for artist who doesnt have knowledge of blueprints in UE.

  • @YoNatrix
    @YoNatrix Před 3 měsíci +4

    This plugin is insane

    • @GorkaGames
      @GorkaGames  Před 3 měsíci +1

      you can literally scatter objects on any surface with a click

  • @AaronFhd
    @AaronFhd Před 3 měsíci +1

    Great stuff, been using this for a lot of things

  • @appmeurtre
    @appmeurtre Před 3 měsíci +1

    This is quite nice for people that don't have access to a technical artist

  • @pierrecadeot
    @pierrecadeot Před 3 měsíci +1

    ah ah I was waiting for your presentation of dash !!

  • @Tepes1448
    @Tepes1448 Před 3 měsíci

    Gorka you have everything to make a TLOU inspired game hahahahha
    You’re the best !

  • @NBASFAN
    @NBASFAN Před 3 měsíci +1

    Great find!

  • @marcosportolopes
    @marcosportolopes Před 2 měsíci

    This works with open world ? normaly we need make a layer to landscape but you apply so easy , the problem is ... what happens later ? i mean in open world with world partition system .

  • @glenndeprey3906
    @glenndeprey3906 Před 3 měsíci

    Gorka would it be possible to explain grid with cells and movement on cells? There are not enough tutorials on this

  • @kingmax9990
    @kingmax9990 Před 3 měsíci +2

    Nice

  • @carloszeca2
    @carloszeca2 Před 3 měsíci

    incredible, very good, does anyone know of a free plugin to mold the landscape to certain types of vegetation?

  • @agentshadow6618
    @agentshadow6618 Před 3 měsíci

    Hello i like your video and if its possible, can you make a tutoriel featuring an equip clothes system with metahuman where the player character doesnt start the level naked but like you choose the first costume on the body and that combined with the ability to loot or find other costumes which you can equip and change with the starter outfit, that combined with an inventory UI to change the outfits from different costumes,
    I understand that my request is too long but it will help many developers so please work on it when you can
    Thanks in advance.
    For more knowledge like steller blade you find chest open it it give you outfits and you press escape and open pause menu and there outfit taps and you have new outfit unlocked and can equip it while the first outfit as default equip

  • @DailyFactZone7
    @DailyFactZone7 Před 3 měsíci +3

    Bro shud be called clutchka games

  • @deadmansgames259
    @deadmansgames259 Před 3 měsíci

    How is the performance in comparison with PCG? I´m actually working on a game with a lot of forest area but a small chunk of pcg is killing my performance. FPS around 20 to 35

    • @polygonflow
      @polygonflow Před 3 měsíci

      It is very similar to PCG actually, as both PCG and Dash uses HISM in the backend.
      So you should not expect a performance boost, the main advantage of Dash is ease of use! :)
      You can try the free trial if you are interested!

  • @pakkhizargaming8455
    @pakkhizargaming8455 Před 3 měsíci +1

    so gorka your are a first one who reply on mine comment thanks for your work get more secuss Good bye!

  • @pocketblaze5913
    @pocketblaze5913 Před 3 měsíci

    bto can you make tutorial on pal catching mechanics in palworld?

  • @Pierraxl
    @Pierraxl Před 3 měsíci

    How is this better than the foliage tool......?

  • @ujugamestudio
    @ujugamestudio Před 3 měsíci +3

    It's too late for Dash :(
    A PCG expert can easily create these procedural tools. And there's already a plugin to do physics level design.
    And combined, those are already free!!!

    • @GorkaGames
      @GorkaGames  Před 3 měsíci +3

      I just answered a similar question at my Discord.
      The thing is that Dash has many tools nicely packaged with its own UI and specific parameters to help you build environments.
      It's true that now PCG can do many of Dash's features, but not at that speed and comfort.
      As you saw in my video, I literally dragged a plant asset into the floor and it scattered all around at that surface, with one click. Then, a nice panel came out, with the needed parameters in a UI that I can easily play around in realtime.
      Dash just makes things easier in my opinion, and doesn't require nodes like with PCG.

    • @DevGods
      @DevGods Před 3 měsíci

      I agree. The coolest thing about it is how slick the UI is. Artists need things like that to help them feel like they are moving intuitively. But honestly it takes no time to build a scatter tool or even the draw spline tool with a little bit of editor knowledge. One things I’ve come to terms with is that a lot of things on marketplaces are just existing tools packaged up with a nice ribbon and a bow.
      Can’t deny that asset manager though, however it becomes less innovative when FAB drops

  • @lukasmerten7697
    @lukasmerten7697 Před 3 měsíci

    Does it have a runtime API? For example an AI can decide dynamically where to I don't know... plant trees or sth? 😅

    • @polygonflow
      @polygonflow Před 3 měsíci +1

      Not right now no! But it would be cool! 😄

  • @MoSamy-yo3so
    @MoSamy-yo3so Před 3 měsíci +1

    Can you make a video about lumen vs screen space? And which best .
    Please rise my comment so he can see it.

  • @spiceupgaming3146
    @spiceupgaming3146 Před 3 měsíci +1

    you made a tutorial on, how to pick up and equip an item, it worked perfectly, but can you please make a tutorial on how to drop / throw the item? it would help out a lot!
    video i'm talking about: czcams.com/video/v5D30Xn9GGc/video.html

  • @Skystudio42
    @Skystudio42 Před 3 měsíci

    It's free?

    • @w_graphicsfr
      @w_graphicsfr Před 3 měsíci

      its 10$ a month or you could buy it for 230$

  • @timjroughton9931
    @timjroughton9931 Před 3 měsíci +1

    High Price Plugin.

    • @w_graphicsfr
      @w_graphicsfr Před 3 měsíci +2

      10$ a month is worth it

    • @timjroughton9931
      @timjroughton9931 Před 3 měsíci

      @@w_graphicsfr nah not really, when you can just study some CZcams videos and do it for free by making them yourself.

    • @w_graphicsfr
      @w_graphicsfr Před 3 měsíci +2

      @@timjroughton9931 it takes years to get to that level

  • @Austtiinn
    @Austtiinn Před 3 měsíci +1

    fortnite

  • @Jabolaso
    @Jabolaso Před 3 měsíci

    this is for noob , its useless and this might eat more memory and other things in engine, since the scatter uses a blueprint instead of using the normal procedural way of grass type foliage.

    • @polygonflow
      @polygonflow Před 3 měsíci

      It actually uses the same data structure as PCG and UE foliage painter, HISM. So the performance should be similar to the results of those 👍

    • @Jabolaso
      @Jabolaso Před 3 měsíci +1

      @@polygonflow yeah thanks , i wil definetely try it then if its the same performance