What Makes Sonic Games FEEL So Fast?

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  • čas přidán 28. 06. 2024
  • Go to buyraycon.com/chaomix for 15% off your order! Brought to you by Raycon.
    Ever wonder how game designers make the player FEEL fast? There's a LOT more that goes on under the hood than simply increasing their physical speed. Join me as we go over the game design magic that makes Sonic FEEL so fast!
    Table of Contents
    0:00​​​​​​​ Intro
    2:50 Sonic's Speed
    3:42 Camera
    6:20 Animation
    7:47 Sound Effects
    9:18 Level Design
    10:59 Conclusion
    11:44 End Screen
    Intro song by Hyper Potions:
    / hyperpotions
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Komentáře • 243

  • @chaomix
    @chaomix  Před 11 měsíci +101

    Do you prefer when Sonic is faster with less control (like in the boost games), or slower with more control (like in Adventure 1/2/Frontiers)?
    Also, HUGE thank you to Raycon for sponsoring this video! Go to buyraycon.com/chaomix for 15% off your order! Brought to you by Raycon.

    • @m3nmin
      @m3nmin Před 11 měsíci +12

      Depends on the context of the level. SA1 levels work better for sa1 physics, unleashed levels work in unleashed.

    • @nik_2205
      @nik_2205 Před 11 měsíci +2

      I honestly love the SA1 physics

    • @SquibblesSminkles
      @SquibblesSminkles Před 11 měsíci +10

      A mix between the two, maybe where the boost is a bit slower and harder to get, but you still travel at a fast speed. Although it would be very cool if there was a mix of boost and slower gameplay with actual M O M E N T U M.

    • @bloxxing1591
      @bloxxing1591 Před 11 měsíci

      i honestly love the boost games. it’s whenever I play a boost game, (Sonic Unleashed) it slightly makes me feel like I am the blue mouse

    • @user-cp7yv9vi9l
      @user-cp7yv9vi9l Před 11 měsíci +3

      I think that they could mix it like the Mach speed sections from 06 like the truck chase in generations but for like the middle or even start of the stage. To me it’ll be a cool stage into

  • @phybrix1459
    @phybrix1459 Před 11 měsíci +323

    Yes, I believe sonic labyrinth shows this the best

    • @BashyMcBash
      @BashyMcBash Před 11 měsíci +28

      Cap. It’s gotta be Marble Zone

    • @emperortoho
      @emperortoho Před 11 měsíci +30

      unironically the spindash in labyrinth gives you a HUGE sense of speed simply because you’re so slow otherwise

    • @keygelleop3072
      @keygelleop3072 Před 11 měsíci

      For a second I thought you meant the game 😂

    • @phybrix1459
      @phybrix1459 Před 11 měsíci +13

      @@keygelleop3072 no I do mean the game

    • @phybrix1459
      @phybrix1459 Před 11 měsíci +9

      @@BashyMcBash bro I mean the game

  • @UltimaShadowX
    @UltimaShadowX Před 11 měsíci +169

    The Sonic Advance games are some of my favorites for this reason. The afterimages, gradually shifting running animations, and outrunning the camera feel exhilarating.

    • @Xxblade17
      @Xxblade17 Před 11 měsíci +3

      True

    • @Vulpas
      @Vulpas Před 11 měsíci +3

      Advance 1 might be the best Sonic game imo

    • @saynotop2w
      @saynotop2w Před 11 měsíci +4

      I rememberI played Advance 2 for the first time. That afterimage popup made me tell ‘holy shit’ in awe lmao

    • @kirbaran2039
      @kirbaran2039 Před 11 měsíci +5

      Advance 2 explains why sonic is the fastest thing alive, even the god cameraman is slower

    • @gangstasonic97573
      @gangstasonic97573 Před 11 měsíci

      @@VulpasFACTS

  • @Gnidel
    @Gnidel Před 11 měsíci +147

    I would also add one thing: striped terrain. Stripes create a point of reference for our eyes, a kind of measurement, so when we see that we pass a lot of stripes, then our brain knows that we passed huge distance. It creates much better effect than running on a surface with flat colors or little details that would get blurred at high speeds anyway. Checkerboards and things around the track work for that effect too. Those stripes and details don't have to be on the entire road, they can for example be in the middle, like on real roads. Objects next to road can also be in 2D games as background and foreground elements.
    That's why the start of Luminous Forest feels so bland even if Unleashed did the same stretches of nothing but felt better. It has objects on the side, but they are far away (road is wide) and they are dark, so they don't feel that fast.

    • @BCDeshiG
      @BCDeshiG Před 11 měsíci +23

      Oh so that's why Green Hill Zone is full of checkerboard patterns

    • @yeetyeet3279
      @yeetyeet3279 Před 11 měsíci +10

      Definitely would explain the Genesis games having multiple zones with those kinds of patterns

    • @DiamondNoobie
      @DiamondNoobie Před 11 měsíci +8

      Sega is obsessed with stripes and checkerboads, games that existed before sonic had these too

    • @calistusjay60
      @calistusjay60 Před 11 měsíci

      It was also a way to simulate motion blur before that was technologically possible since our brains automatically blur the stripes into one blurry igurw

  • @nik_2205
    @nik_2205 Před 11 měsíci +90

    For me the best media to represent Sonic's speed is the Sonic CD intro. It's just so coreographic!

    • @kaxcommentssomethingREAL
      @kaxcommentssomethingREAL Před 11 měsíci +17

      honestly the CD intro and Unleashed intro are on par for me in terms of how fast they make Sonic feel
      but can we take our time to mention the Sega Saturn intro version of 3D Blast?

    • @nik_2205
      @nik_2205 Před 11 měsíci +5

      @@kaxcommentssomethingREAL yeah that's also really good

    • @Driftion2080
      @Driftion2080 Před 11 měsíci +4

      I agree it’s so mesmerising like-

    • @Doodle1678
      @Doodle1678 Před 11 měsíci +5

      Of course it’s easier to really show his speed when your not in control like he said more speed means less control so they have to walk a fine line between the two in gameplay the Sonic CD intro really makes Sonic feel fast

  • @MariusUrucu
    @MariusUrucu Před 11 měsíci +22

    9:01 Split/Second is a racing game that uses the doppler effect to its fullest and really enhances the sense of speed in that game

    • @biggreen276
      @biggreen276 Před 11 měsíci

      wassup marcus

    • @agrilsunil1
      @agrilsunil1 Před 11 měsíci

      HEY!! It’s that “I put sonic frontiers music over transformers devastation” guy!

    • @MariusUrucu
      @MariusUrucu Před 11 měsíci

      @@agrilsunil1 I suppose this is my legacy now

    • @Tooneric5252
      @Tooneric5252 Před 10 měsíci

      @@MariusUrucu A voice heard in the distance gives me a hint
      One by one like-minded people are standing up
      Lets overturn all the everyday, monotonous things
      I'm ready, are you ready?
      A shiver spreads through my body, violently ringing stomping
      Constantly stirring in me, it calls me, catching that unchanging, never wavering, Come on!
      Come on!
      Everybody stand up! Today's the best time to get up!
      Before my eyes you still don't stop, speed hunter
      Everyone is a victim to that attraction, Yeah! (Come on!)
      Everybody Hands up! It's the highly anticipated Hero's Come Back!
      Hold up your fingers and count down
      Let's go, 3-2-1 make some noise!
      Are you ready for a few risks?
      You have to get up no matter how many times you fall (Get it on!)
      It's not some conspiracy, just a paper-thin session
      The pent up feelings turn into a crystal
      The rising cheers will become your courage
      So stand up now, no matter how much pain you feel
      But in the end I'm sure you'll laugh
      Everything will be swept away in victory and cheer
      Everybody stand up! Today's the best time to get up!
      Before my eyes you still don't stop, speed hunter
      Everyone is a victim to that attraction, Yeah! (Come on!)
      Everybody Hands up! It's the highly anticipated Hero's Come Back!
      Hold up your fingers and count down
      Let's go, 3-2-1 make some noise!

  • @4137Swords
    @4137Swords Před 11 měsíci +17

    I think Sonic Frontiers did amazing to make Sonic fast, feeling very precise and easy to control but also very fast. I never fast traveled because it just felt so good and quick to zoom across the environment

  • @MrNeedleM0use
    @MrNeedleM0use Před 11 měsíci +47

    I think there are downsides and upsides to both. While I love blasting through the levels destroying everything, its annoying to move Sonic precisely. The Adventure games feel great but at times feel slow. Frontiers does it really well I think, with the boost and spindash being a thing. Also great video man. Love watching you and your content!

    • @MysticClaws100
      @MysticClaws100 Před 11 měsíci +2

      The Adventure games let you go fast at pretty much all times (at least during the speed stages), if you know what you’re doing

  • @hedgehogsonic11
    @hedgehogsonic11 Před 11 měsíci +27

    For me, what makes a Sonic game's speed work for me is when speed is your reward
    In the momentum based titles, the reward is baked into the momemtum- if you are moving fast and can continue to move unimpeded, you will move faster. You are rewarded for keeping your speed with... More speed
    The boost games, however, give you access to that top speed at every moment, and thus design levels so that if you do not use that speed correctly you will run into an obstacle or fall from a ledge and squander your speed
    Both reward the player's handling of their speed with the continued rush of speed, so a masterful player can maintain that top speed continously and feel the intense satisfaction of high speed and an understanding that they are very good at the game. In my opinion the Adventure titles vs Ubleashed+Gens are two different ways to reach that same point, just starting from different ends of the spectrum

    • @rynobehnke8289
      @rynobehnke8289 Před 11 měsíci +2

      One thing worth noting for the boost is that in the 2 Rush games does the boost meter run out far faster and finding ways to constnatly refill it while keeping the high pace is another thing to take into concideration.

    • @justascarecrow6988
      @justascarecrow6988 Před 11 měsíci +1

      @@rynobehnke8289 Yup, spamming tricks, seeking out boost capsules, running through enemies and of course, finishing the trick chain in rush adventure really keep you busy.
      It's all to reach that beautiful overboost, but once you lose overboost, you go back to one meter of boost. The infinite high is smashed by a deep low.
      Therefore, you have to keep seeking out boost generating elements, which levels of course, provide in bounds.
      Man i love sonic level design.

    • @biggreen276
      @biggreen276 Před 11 měsíci

      ​@@justascarecrow6988same, infact I really don't know why they didn't keep that style in 3ds colors. The thrill and satisfaction of just accomplishing such a feat in a fast paced game such as sonic, really makes it *feel* different. A different satisfaction if you will. Thank you for coming to my TEDtalk.

  • @MysticClaws100
    @MysticClaws100 Před 11 měsíci +11

    Visual design of the levels can also contribute to making Sonic feel faster. Like the checkered pattern in Green Hill or the speed arrows in Speed Highway. If these level elements were replaced with just a single colour terrain, the levels would not feel as fast
    Automation is another aspect of level design that contributes to Sonic feeling fast. Of course if it's overdone, which is often done by Sonic Team (i.e. 06, Forces), the player will feel like they aren't in control of Sonic. But in 06, the automated sections are practically the only times where Sonic feels fast apart from the mach speed sections

  • @noahpauley
    @noahpauley Před 11 měsíci +14

    I like when the games make me FEEL fast with control instead of going fast without control

  • @untapped8776
    @untapped8776 Před 11 měsíci +4

    Glad you mentioned how audio plays into this.
    One of my favorite bits of it is in Dragon Road Act 1 in Sonic Unleashed. The rapid pitter-patter of Sonic's feet on the wood of the spiraling dragon always gets me.

  • @Ray-rg3qd
    @Ray-rg3qd Před 11 měsíci +11

    I love sonic unleashed the speed and blur is just right really makes me fell like I am going super fast

    • @supersonicstyle5177
      @supersonicstyle5177 Před 11 měsíci +2

      If you want a feeling of ridiculous speed with bluring, go watch sonic adventure 1 trailer when the trailer shows sonic running

    • @Ray-rg3qd
      @Ray-rg3qd Před 11 měsíci +2

      @@supersonicstyle5177 Oh ya that is crazy I wish it was like that in game

  • @bonk_animates
    @bonk_animates Před 11 měsíci +11

    I'm currently making a Sonic fan game that will most likely be a metroidvania, so seeing what elements help make Sonic feel fast is awesome! Thanks dude!

    • @chuckymunsterstudios
      @chuckymunsterstudios Před 11 měsíci +2

      How far are you in the game?

    • @user-cp7yv9vi9l
      @user-cp7yv9vi9l Před 11 měsíci +1

      Let’s here the details bro, spill the tea sis 💅

    • @user-cp7yv9vi9l
      @user-cp7yv9vi9l Před 11 měsíci

      Also, if you want any ideas hit me up, I know how to cook

    • @bonk_animates
      @bonk_animates Před 11 měsíci

      @@chuckymunsterstudios The team has designs for the characters, but no music and nothing playable yet. I’m still coming up with the story, which is going to determine the levels, music, etc.

    • @balgreya
      @balgreya Před 10 měsíci

      @@bonk_animates do you already have a full team? Is there a need for vfx? I'd be interested in supporting the project

  • @Sonal73
    @Sonal73 Před 11 měsíci +5

    Always a good day when Chaomix uploads a vid!

  • @Susseton
    @Susseton Před 11 měsíci +2

    Chamonix is so entertaining, he is the only CZcamsr who always tricks me into watching the intro

  • @SpeederLight
    @SpeederLight Před 11 měsíci +7

    I have always loved and appreciated the camera angles and the speed of sonic because all of this when it comes together makes sonic feel fast and also I feel like (if the music sounds fast lol) it could also be the music that shows sonic speed to that I also love! I also love the camera angles in the game also because I can mentally feel the speed on how fast sonic is going AND I LOVE IT! Thanks so much Chaomix for this video and can't wait for more as always! :)

  • @user-cp7yv9vi9l
    @user-cp7yv9vi9l Před 11 měsíci +7

    I wonder what the mods will look like in Sonic Superstars if it has modding capabilities(just a thought)

  • @sosasees
    @sosasees Před 11 měsíci +2

    i suggest changing the music based on Sonic's speed:
    when he doesn't run fast, the music plays at normal speed.
    when he runs fast, the music plays a bit faster and the drums play more often.
    also the instruments could sound more calm at slow speeds than at high speeds.
    i'm sure this has never been used in a Sonic game, but game developers who know the value of adaptive music (there should be much more of them in my opinion) 𝘸𝘰𝘶𝘭𝘥 do this.

  • @TunaDoodlez
    @TunaDoodlez Před 11 měsíci +3

    Yay another chaomix video😊

  • @gangstasonic97573
    @gangstasonic97573 Před 11 měsíci +1

    Chaomix, I REALLY like your new artstyle in this thumbnail! It looks like if Studio Junio returned to work on Sonic Adventure’s opening!

  • @riorange2083
    @riorange2083 Před 11 měsíci +2

    8:26 you forgot to mention the ripple effect that is seen on the screen when sonic initiates the boost. It really makes him seem fast and powerful.

  • @Vintagesonic1
    @Vintagesonic1 Před 11 měsíci +2

    Sonic The Hedgehog really makes you FEEL like a hedgehog running so fast, it's just full of the exaggerated swagger of a blue teen.

  • @agentomecha634
    @agentomecha634 Před 11 měsíci +3

    I know I learned something new today. Great video Chaomix.

  • @op_magee
    @op_magee Před 11 měsíci +4

    This was just an awesome video that helped me learn cool game design techniques!

  • @Theredblood
    @Theredblood Před 11 měsíci +1

    The boost games from Sonic Rush to Generations are the best ones in the serie that make you feel the speed Sonic is actually going both in 2d and 3d.
    The sfx, the aura around Sonic, the overall design of the levels all comes together to compliment Sonic to reaching his overall Speed.
    Having less control is actually a good thing in the 3d games, if you were able to turn a full 90° just with the flick of a lever you would most likely just crash into a wall all the time.
    When i hear people talk about the lack of control being an issue in the boost games, i like to bring up the boost gem from Sonic 06 and how it is basically the boost in an Adventure style game... And how it's one of the worst because you have so much control of sonic

  • @-hamburgerman-
    @-hamburgerman- Před 11 měsíci +1

    I once heard someone say "it's just blue rat go fast", but that's actually the coolest part!

  • @xavierlime06
    @xavierlime06 Před 11 měsíci +1

    9:20 ngl i kind of zoned out because i was too focused on listening to city escape lol

  • @Nic_2751
    @Nic_2751 Před 11 měsíci +2

    Pretty much nailed that presentation truly matters in the grand scheme of things

  • @PoisonedOkami
    @PoisonedOkami Před 11 měsíci +3

    Fantastic insight on how Sonic can feel fast! At the start of the video, I was thinking "yeah, level design is the massive factor" but never considered the sound effect and visuals! Learned something new here, thanks Chaomix!

  • @valmid5069
    @valmid5069 Před 11 měsíci +1

    This video had great insight! Cant wait for more content!

  • @spiderzilla7o7
    @spiderzilla7o7 Před 11 měsíci

    Always loved how the music reverbs when you boost.

  • @stevensonclerisier3986
    @stevensonclerisier3986 Před 11 měsíci +2

    @choamix is about to hit 100k subs. Let’s get choamix a silver play button

  • @cjdestroyahanimation7729
    @cjdestroyahanimation7729 Před 11 měsíci +1

    My favorite games with sense of speed are adventure 1, advance 2, and the boost games.

  • @ArtHollow
    @ArtHollow Před 10 měsíci

    The audio design of this video was great throughout, as usual, but man I have to give praise to you for how creatively you used audio to enhance the sound design section.
    If anyone ever doubts how much work and attention-to-detail you put into these videos, this video is an incredible rebuttal to that assertion.
    That audio really stood out to me, thanks for the high quality work you do, Chaomix.
    To answer the question at the end: I prefer a slower Sonic with more control. I really enjoy high speed Sonic, but I like to have more control over my playable characters - especially when playing those characters well enough can lead to similar speeds (or speeds that FEEL similar) anyway.

  • @user-fh7di8st6l
    @user-fh7di8st6l Před 11 měsíci +1

    I think Sonic is a rare game where the advantage of being overwhelmingly faster than other games becomes an obstacle. He's hard to specialize in action like Mario or Megaman

  • @segafan2437
    @segafan2437 Před 11 měsíci +1

    chugging through your back catalague and been enjoying the recent deluge of sonic back in my life after a few years of avoiding it.
    must be hard to keep up with a new fresh topic for a new video at this point tho Dx

  • @dpolaristar4634
    @dpolaristar4634 Před 11 měsíci

    One thing to point out, a lot of what we call Sonic's "speed" might be more about flow either of his physics, his intertia, weight, and .....yes momentuem itself, or about quickly shifting from one state to another.
    Either through trying to build up and maintain a flow (Classics, Adventure) Gaining speed quickly and working to keep it through action chains and strategic bursts (Boost Games) or level decision the focuses on quickly flowing from one state to another (Adventure 2, 06 if it wasn't a mess, ergo P-06)

  • @jamiegioca9448
    @jamiegioca9448 Před 11 měsíci

    2:50 "Look, speed is who I am. Without speed, I wouldn't be me! I LIVE for speed!"
    - Monty "Lightning" McQueen 2006

  • @SpringySpring04
    @SpringySpring04 Před 5 měsíci

    Sonic unleashed's day stages were arguably my favorite in the series (night stages can go rot lol)
    Especially with the M-Speed and D-Speed glitches where holding the control stick only slightly in the desired direction followed by series of hops and boost taps for some reason builds up massive amounts of momentum which is way faster than the intended illusionary speed. A+Start has a few old videos on these tricks.
    Unleashed was pretty much the only game I ever tried my hand at speedrunning because of how much I practiced and tried out the tricks in it. I never got within even recognizable times that could make it onto leaderboards, but I was quite proud of some of my times!

  • @FTN_Ale
    @FTN_Ale Před 11 měsíci

    i think that in 7:03 the intention was that sonic's legs are moving so fast they seem slow, rather than an incredibly slow animation

    • @riorange2083
      @riorange2083 Před 11 měsíci

      No but he is actually going slower, if you look at the speedometer in the bottom left corner its half full. Its always like that for those scripted parts in unleashed.

  • @Donovann09
    @Donovann09 Před 11 měsíci +1

    Your look a really great fan of Sonic.
    I saw some of your videos about it and it's really intersting and really relevant !
    Really good job !
    - From another fan of Sonic -

  • @Class_S_Rank15MetalBat
    @Class_S_Rank15MetalBat Před 11 měsíci

    Love the work on the Video, though when I think of what makes a Sonic Game feel fast is simply because of the Momentum. And the Adventure Games really did a good job on keeping the aspect of the Momentum just by increasing your speed when it comes to running down Hills and Slopes. As much as I love the how the Boost Games takes the aspect of speed by giving you the Boost Gauge, but I like my Sonic Games that let you take control of your own speed instead of the Boost willing to help you with that.

  • @markus5237
    @markus5237 Před 10 měsíci +2

    Sonic sounding (in my urethral passage???)?

  • @JonyPlayz1
    @JonyPlayz1 Před 11 měsíci +1

    Interesting video! I feel like the key can really be just the camera itself that can do everything. If it’s closer and in a specific angle, it can change everything like with Unleashed(even can make a snail look fast like you said lol) It’s probably why games like Forces doesn’t feel as satisfying since the camera is a lot further.

  • @GalacticEgg64
    @GalacticEgg64 Před 11 měsíci

    Great points.

  • @ice_popzz6623
    @ice_popzz6623 Před 11 měsíci +1

    Damn, very good video man

  • @JoshU15
    @JoshU15 Před 11 měsíci +2

    Another fire chao mix vid

  • @SonicAdventures321
    @SonicAdventures321 Před 11 měsíci +1

    Yeah love ya chaomix

  • @Chicmunk4u
    @Chicmunk4u Před 11 měsíci

    *9:56** MAN I wish I could play this exact version of Sonic Heroes...* 😞

  • @erickpenate3038
    @erickpenate3038 Před 11 měsíci

    Chaomix is the peak of Sonic tubers

  • @self-absorbed5269
    @self-absorbed5269 Před 11 měsíci +1

    Not that you would check , a day after posting , but it doesn't really matter.
    Speed gets people worked up , the theatrical satisfaction is want defines the games.
    The games need to dispel the idea of continuity , the Zelda headache.
    There's a good reason why Colors was said to have good writing , it was self contained.

  • @triledink
    @triledink Před 11 měsíci

    I did play some of the sonic games when I was younger, I though the Adventure games was fast until I played unleashed for the first time and was blown away how fast sonic runs in that game. I remember playing the burnout games and got that dopamine kick once you hit max speed with nitro, clearing streets in seconds just to crash into a wall at max speed, the sonic games also gives that kick once you go through those super speed running stages just like in unleashed.

  • @brandonwilliams6119
    @brandonwilliams6119 Před 11 měsíci

    To Quote Eagle from Advance Wars Reboot Camp:
    _”Speed is the Lifeblood of Battle!”_

  • @PlushPoweer
    @PlushPoweer Před 11 měsíci

    New chaomix video

  • @riorange2083
    @riorange2083 Před 11 měsíci

    I think sonic generations/unleashed is the fastest we’ll ever get to feel and experience sonic in a game. The sense of speed in those boost games is unmatched which is why they’re my favourite.

  • @biscut8492
    @biscut8492 Před 11 měsíci

    Quick answer
    -High Fov
    - little bit of motion blur
    - actually fast speed and level design

  • @joshuadesousa6668
    @joshuadesousa6668 Před 11 měsíci

    I always believed that Secret Rings and Unleashed were evolutions of the mach speed sections from 06

  • @unnamed12346
    @unnamed12346 Před 11 měsíci

    If there's one thing I wish they incorporated more into Sonic for the idea of feeling fast, which they actually have tested the waters with in Marza Animations and Frontiers Combat, is squash-and-stretch animation.
    Sonic's body stretches and compresses, which makes Sonic feel like even if we're freeze-framing, he's moving so fast that our footage even when enhanced only can catch some parts, while the rest is a blur.
    Sonic Prime is really the only aspect of Sonic that tries to match this, and I wish it was used in the games more.
    Ironically a game that does it really well and consistently is the hit game Shadow the Hedgehog with Shadow's movements (Ironic how the game about being edgy and serious has the best cartoony movement)

  • @slipnfall6182
    @slipnfall6182 Před 11 měsíci

    Hey chaomix, I love your videos and they're as high quality as always, but can you bring your videl figure back into frame when you're recording you in your room? She's one of my favorite dbz characters and I loved seeing her figure in your older videos, but ever since you redecorated your room, she's gone:( can you bring her back? I love you

  • @devinsauls9137
    @devinsauls9137 Před 11 měsíci

    When did you get so technical chaomix?! 😅

  • @Yog-Speggoth
    @Yog-Speggoth Před 11 měsíci

    I still feel like the Adventure games met the ideal compromise between speed and control, all while emulating that classic momentum-based feeling of Sonic.

  • @cozyoni1425
    @cozyoni1425 Před 11 měsíci

    Thumbnail goes hard bro

  • @socheata643
    @socheata643 Před 11 měsíci

    They all seem different, but nicer!

  • @Xcharaandfrisk636
    @Xcharaandfrisk636 Před 11 měsíci +3

    Hi I love your videos

  • @davidgawain9586
    @davidgawain9586 Před 11 měsíci

    It's official, we need rollercoast designers to make Sonic games levels

  • @JessmanChicken86
    @JessmanChicken86 Před 11 měsíci

    we love you Chaomix ❤

  • @d.o.a9236
    @d.o.a9236 Před 11 měsíci +1

    Does someone here has a video or a site that EXPLAINS HOW SONIC MOVES THAT FAST WITHOUT having the game crash !?
    Because I’ve search and the Hedgehog Engine is only used for the interaction of light with the objects that’s it , so not on the generation of the objects at high speed or how sonic moves

  • @TarregorsSrb2Channel
    @TarregorsSrb2Channel Před 11 měsíci

    part of making sonic feel fast, as you said, is making sonic have to earn his speed
    a big thing that can be done to make sonic have to earn his speed is to make the level design be treacherous enough that new players will have to play the levels slowly and methodically so that they don't fall off of a platform and have to take the slow and low path, or fall into a death pit and die
    something far more important to making sonic feel fast, however, is to make the game NOT be a rollercoaster of little set pieces, such as spring chains, rails, and floating rings that boost you forwards into the air when you go through them, all of which constantly rob sonic of his agency; give the player the agency to move around freely, and with 100% free camera movement, for at least 75% of the level, and save the stuff that takes away your agency for gimmicks that add variety to the level design without hogging up much of the level, and then give the player some degree of those agency within those gimmicks while you're at it
    it's okay to have a big set piece here and there, but I was talking about the little set pieces
    SRB2 is the only example of a 3D sonic game that I know of that does this stuff, and movement in that game feels fantastic in high-level and even mid-level gameplay

  • @Lalala90210
    @Lalala90210 Před 11 měsíci

    Been watching since 2020! ❤

  • @carlosiagnecz
    @carlosiagnecz Před 11 měsíci

    Effects with fast bmp help the speed

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL Před 11 měsíci +2

    the game makes you really _FEEL_ like sonic
    or whatever how those Spider-Man game journalists say it lol

  • @YallIJustRippedAFart
    @YallIJustRippedAFart Před 11 měsíci +1

    I love that thumbnail

  • @noobbox9113
    @noobbox9113 Před 11 měsíci

    shout out to the camera man fr

  • @softtra
    @softtra Před 11 měsíci +1

    Are you a fan of the moving quiles?

  • @DaveTheGreat48
    @DaveTheGreat48 Před 11 měsíci

    *turns up FOV*
    WOAH HOLY SHIT HES GOING OVER 9000

  • @Accel240
    @Accel240 Před 11 měsíci

    BLAST PROCESSING

  • @eliseovasquez1965
    @eliseovasquez1965 Před 11 měsíci

    Chaomix this is completely off topic but i think you would look really good with a body wave perm bro like some loose purple rods or peach rods all around to give you that nice body wave curl would look good on you bro! I’m just saying because i had super straight hair just like you and i did it and it looks pretty good and i’m thinking you would look pretty sick with it bro keeping keeping bulk near the ears and in the the back and getting it lined up maybe to the back of your neck with scissors not clippers… even a middle part bro you would look pretty good

  • @TheHylianBatman
    @TheHylianBatman Před 11 měsíci

    I personally prefer when Sonic has more control, with segments where you can lose control. I honestly think, looking back on it, Sonic '06 was on the right path in that regard, with more conventional levels and the Mach Speed levels. I think that'd be awesome if it were all one level, in segments, and plunk that down in the middle of the open zone, like in Sonic Frontiers.
    I think that's my current dream next Sonic game.
    A nice, thoughtful video. Especially looking at the audio.
    Are we gonna get a Chaomix animation? I hear Ryan Drummond is open for voice work...

    • @MysticClaws100
      @MysticClaws100 Před 11 měsíci +1

      Sonic Adventure is probably a better example because it’s of higher quality but still has sections where you automatically go really fast with the Speed Highway running down a building segment (which is essentially a Mach speed section) and the snowboarding sections of Ice Cap and Sand Hill which have you go real fast due to the momentum you carry going downhill

    • @TheHylianBatman
      @TheHylianBatman Před 11 měsíci

      @@MysticClaws100 Very true, very fair. The only reason I listed '06 is because it's the game that formalized that playstyle as independent levels. Like I said, I think it was on the right path.
      If it had been good and had more of an impact on the franchise, the level set-up from '06 would've be perfect.

  • @StandinWitCarlos
    @StandinWitCarlos Před 11 měsíci

    Honey! Come quick! Chaomix posted a new video!

  • @KaiddIra
    @KaiddIra Před 11 měsíci

    Yes

  • @frankiediaz1741
    @frankiediaz1741 Před 11 měsíci

    Is that the eh unicorn gundam in the back ground

  • @swr.nezumi
    @swr.nezumi Před 11 měsíci

    blast processing was a marketing gimmick lmao, it existed but no sega genesis game ever used it

  • @biggreen276
    @biggreen276 Před 11 měsíci

    sonic spinball was such a fast game

  • @halcyonadderley8456
    @halcyonadderley8456 Před 11 měsíci

    Chaomix, How do you feel about Sonic Prime

  • @Distant_Dubstep
    @Distant_Dubstep Před 11 měsíci

    I think that Sonic should have a dash of chaos in his controls from his speed. Being too precise isn't Sonic like imo.

  • @TheRToky
    @TheRToky Před 11 měsíci +2

    I love the new style of artyou need to make a new tutorial pls

  • @kirbaran2039
    @kirbaran2039 Před 11 měsíci

    When you told us about camera tweaks, i realised that the fastest game (game where sonic is the fastest) is sonic triple trouble

  • @luunguyennguyenanh1511
    @luunguyennguyenanh1511 Před 11 měsíci

    i like sonic being faster and with less control just put that in sonic frontiers and boom sonic is actually zooming through the open world

  • @MrgamerstyleTURJO
    @MrgamerstyleTURJO Před 11 měsíci

    Sonic the only one to run past the camera man

  • @EdgyQueen
    @EdgyQueen Před 11 měsíci

    Speed 👍

  • @exotic_george12
    @exotic_george12 Před 11 měsíci

    2:58 what's the name of the game

  • @HoodedUlTi
    @HoodedUlTi Před 11 měsíci +1

    Guys... I think Sonic moves kinda quickly.

  • @YeetoTheYeetafic
    @YeetoTheYeetafic Před 11 měsíci

    I feel like there'll be a Sonic mod that'll let you go faster than the speed of light

  • @ThatWolfArrow
    @ThatWolfArrow Před 11 měsíci +3

    I see someone's visited Hersheypark recently.
    That aside, I think it's worth noting that a lot of the tricks that convey the feeling of speed are also present in racing games as well. Since both have speed as a huge draw in terms of game feel.

  • @evdestroy5304
    @evdestroy5304 Před 11 měsíci +1

    Actually being fast, high fov, motion blur.

  • @Artfenix1fan
    @Artfenix1fan Před 11 měsíci

    who is ready for Sonic prime
    Also chaomix are you feeling better

  • @johnnypollack3243
    @johnnypollack3243 Před 11 měsíci +1

    Keep up the great work and videos chaomix

  • @user-gu3zc3ox8u
    @user-gu3zc3ox8u Před 11 měsíci

    gotta go fast

  • @thesegadreamcast9864
    @thesegadreamcast9864 Před 11 měsíci

    Nah bro waku waku sonic patrol car has a greater sense of speed than any other game