Not a lot of people know that since the weapon's triple damage from ignited players is separate from mini-crit/crit damage, you can actually stack the multiplier with the two damage buffs to get massive amounts of burst damage. Completely mows down even the highest of HP classes like Soldier and Heavy
Just before I start watching the whole video, I want to point out the dragon's fury is what I feel the phlogistinator was meant to be, the weapon that turns pyro from the a generalist swiss knife to a whole ass machete. Its whole gimmick sets it apart from the other weapons because it seems to fall in a category that always feels rewarding to use: single-shot guns. If the medic has his crusaders crossbow and the sniper has his huntsman, the dragon's fury becomes pyro's new subclass opportunity.
Single shot guns are really at the heart of TF2's game design, there's a reason why the majority of the game's classes have one by default, and of those that don't only one (Heavy) has yet to receive one in an update. They're so satisfying to use, that's what makes the dragon's fury turn the pyro into an offensive powerhouse without being broken like the phlog.
@Crack I mean as primary weapons the majority of classes have a single-shot relatively high damage weapon by default. Heavy, medic, and pyro are the only classes who don't have such a weapon as their primary in their default loadout, and of those three, medic has the crossbow and pyro has the dragon's fury, meaning the heavy is the only class currently without a single shot high damage primary.
The Dragon’s Fury is an insanely rewarding primary for pyro. The only problem that I have with it is the insane amount of frames that can drop when firing. This leads to many problems like getting flashbanged irl everytime you fire if you have an underpowered pc or no custom fixes. Anyways great video as always Pirateer!
Imo we only need 2 minor alterations for the dragons fury to be god tier: 1, fix the inconsistent hitbox 2, have the airblast share the same cooldown speed mechanic as the fireball. Meaning successful airblasts (putting out allies, reflecting projectiles, etc) reduce the cooldown time. It’d encourage precise timing as you’d be rewarded for it and punished for airblast spamming, something i admit i tend to do too much on stock/degreaser.
a successful airblast giving it the same rate as stock would be pretty cool actually. i personally like the airblast as is, since it makes you decide whether you really need to airblast that rocket, or just dodge and fire, stopping in preparation of the next rocket. it leads to some intresting combat, and leaves room for player improvement, which is what makes it so fun to me.
I'm such an idiot. I read your comment and thought "neither of these suggestions have repeating letters at the beginning of each word!" And then I went back and realized you wrote "alterations" and not "alliterations." Me so dumb.
Fun fact: you can hit a tank/giant robot twice to refill your gas passer meter(full recharge rate) which is op, also dragon fury (max dmg+crits) does around 173 dmg which destroys tanks, like he said you can do more dmg from pyros, and tanks because they don't burn, i lied it does like 323dmg with mini crits so with crits...
that combo with the scorch and the dragon's fury is what I like to call the stair way to hell mostly because sometimes their ragdolls go over your head and spend like 75% of their time in the air when using that combo so it makes it look like their walking on an invisible stair
I actually disagree with your opinion on the manmelter. In my opinion, the dragons fury is about the only flamethrower I would really WANT to use with it, and that's because I can lead with a 90 damage flare and an 80ish damage fireball. This is huge to me, since I can essentially two shot 7 out of 9 classes, 8 if you consider soldier burning to death. this make for an AMAZING burst option that lets me obliterate anything, and pyros are surprisingly common, letting me farm crits. Manmelter is also good for shutting down snipers, and has some other uses too. if im not using that though, i definitely recommend scorch shot, like you said
I use the manmelter for Dragons Fury pyro too. I've found that once I'd gotten used to aiming it, I was able to more consistently secure kills with the crit flare. It's a great long range harassment tool and I don't have to adjust my aim too much because of it's faster flare, which is similar enough to the Dragons Fury that it doesn't throw me off.
I remember a really weird story, when I was in a game as pyro I was bored so I started to W+M1 everyone, then this guy (I think he was a scout main or something like that) starts saying me things in chat like: ¨W+M1 noob¨, ¨get skill¨, etc. I didnt take this really personal but also I wanted to know what he would say if I used dragons fury, then when I was dominating him with the Dragons fury he just said: ¨Lol, W+M1 noob is now point and click noob, get skill kid¨ and he leaved, theres nothing amazing, just a weird story and a really mad guy with me for killing him. Why is people like this?
Little spelling corrections (I'm not perfect just trying to help you out) : "[...] saying -me- things [...]" "[...] take this personal *ly* [...]" "[...] then he *left* [...]" ;)
If only they would add a strange version already. I know it does nothing but I like keeping track of my experience with a weapon. Really happy seeing this channel grow.
2:32 'However, you don't actually use airblast much in practise" love how you're saying that with a clip of dustbowl in the background, one of the most projectile spammed maps
this comment has a backstory, I played a game of dustbowl yesterday where I think my team would have won on stopwatch rules. I topscored after one of our medics left the game and I also had the highest support score on the team (whatever that means)
as a scout main, i love this weapon. it has the right amount of tracking (hitscan) and leading (projectiles), and it has a bit of leniancy compared to hitscan. it's super fun. i'm legitimately considering switching to become a dragons fury main. btw, deto w/ backscratcher to cover up the detonator jump health losses is the best combo with dragons fury it seems. sometimes you dont have a surface with the scorch shot. powerjacks usability goes down when you have flare jumping and when you need to focus on your primary 99% of the time.
I did the pyro contracts and the dragon's fury was often frustrating but also satisfying to use. Feels better getting a kill with it than a normal flamethrower in my opinion
So I'm fairly sure Dragons Fury + Thermal Thruster was Valve's attempt to get Pyro into the comp 6s meta, since that combo works so well on 5cp. Also you can corner peek sentries which none of the other Pyro primaries can.
Fun fact about the "Don't pull it out in your highlander match" During something called a sack wave (aka trying to either drop the medic or force him to use uber) It's super viable Somehow
Aye thanks, I’m actually learning how to diversify my pyro play style! Also I like you’ve mentioned that if the shots are missed you end up getting toasted by other pyros, which I’ve did against a Dragon Fury pyro with stock and it was fun dodging the fireballs
Reflecting DF is something I'm finding difficult to master. The main reasonings are due both to the sheer DF projectile speed (3000 hu? That's fast. A charged huntsman is 2600) and that speed always at close range results in it's always a reflex prediction. Issue there, the differences in shot time between if they connected a previous hit or not makes nailing that timing difficult. Then... you have to reflect it into them. I'm starting to learn and pull it off, and when it's done it's very satisfying, but it's slow going. There just aren't enough pyros out there using the weapon proficiently to get enough routine practice. Those who aren't proficient? You can take them down with a mere decent primary tracking alone or most any secondary and/or combo, simply because they can't consistently land their shots anyway. The intense temptation to simply adad+m1 the annoyance away doesn't lend much to training for when a more serious threat is using the weapon.
Usually, when I'm up against a DF pyro, I usually don't try to predict his first shot, I just juke while inching closer to flamethrower range. If he takes the shot and he misses, then I usually win with wm+1 or combo or what have you. If he hits with it, sure it's 30 damage but now you know when the next shot is going to be and you can easily reflect it or they risk losing their bonus if they decide to delay it a little bit to throw you off. In a 1v1 against a DF Pyro I usually win about 90% of the time either to flaming them down or reflecting the projectile.
@@mangckyatmamon >now you know when the next shot is going to be not necessarily if the fury you're facing is really competent, they'll know that the afterburn ticks from a single fireball last just long enough on enemy pyros to bait out an airblast, after which they can nail you again most pyros panic at that point and you can get your third killing shot on them quickly
Isn't it kinda specifically not a reflex prediction? It's about timing, not reflex, as you'll want to reflect the second ball ~0.5 s after the first to prevent the triple damage. And while the enemy pyro not hitting the first one will mess your timing up, it's not a problem because then the second will just deal negligible damage, and your airblast should be ready in time for the third one. Of course the enemy can try to throw you off by delaying their shot, but they have quite a small window to do so and probably will just hold M1. I'm just saying that that's how it should work in theory, not trying to claim I myself do it like that in a real situation. I barely ever play the game anymore anyway.
If I ever were to remake tf2, I would give Pyro a dragon's fury-like play-style (with a considerable amount of tweaking of course). It's method of dealing damage is much more fun to use and to fight against than the stock flamethrower. Not only is high close range burst damage more appropriate for tf2's general gameplay, but it's much more appropriate for what is supposed to be a close range dps/ambush class. Not to mention that Pyro/Spy interaction would become significantly less rock, paper, scissor-ish than they are right now. It would make Pyro less dependent on secondaries and unlocks and would just generally make him more appealing. I feel like this "flamethrower" was Valve's response to all of the "Pyro is brain dead and takes no skill" complaints and just them trying to finally make his original "close range dps ambush/power class" a reality. It's a shame they avoid this game like the plague (that expression doesn't really mean anything anymore but I'm using it anyway) because they could have really polished it.
I never really noticed how much the dragons fury benefits from ambushes before you pointed it out. It's a lot easier to directly hit someone walking in a straight line than someone actively trying to dodge, and you can easily get 2 shots in before they can react.
It's like in between direct hit levels of good, and loch n' load levels of bad (They are all sentry busting projectile weapons sooo). It's a decent sidegrade that requires you to aim to do massive damage.
@@deadwhitedragon9751 idk about you but if you're chokespamming and splash damage-ing with loch-n-load I have reasons to believe you have an aimbot of sorts
Fixing the inconsistent hit rate this weapon have the next week most people would probably ask for a nerf. Because it would deal too much consistent damage without much problem and tf2 favourite nerf word for sniper being sniper "no counter play" would be thrown around, since you're pretty much dead if got caught off guard and have pretty much no time to react.
You can even do it with Scorch Shot, at 7:42 in the vid, even easier than with the flare gun! Scorch shot is just too overpowered to not use unfortunately
I enjoyed this video a lot as it gets straight to the point, you also have a calm and soothing voice which helps a bit with commentary. Also it’s nice to not hear so much banter about the scorch shot for once and actually encouraged to use it. You never hear that much anymore do you? But with that aside, great video. I enjoyed it.
In my opinion The dragons fury has been a near direct upgrade from every pyro primary since day 1, also being able to kill other pyros without needing a shotgun
Dragon's Fury is amazing against Pyro until they remember that the fireball is a projectile and because of Pyro's fterburn immunity, they can easilu reflect the Fireball once they get the timing down, not even mentioning that if the Pyro is hitting you with his own flames, the fireball will deal the damage bonus+minicrit
i swear the only thing that holds me back from using this thing alot is the airblast penalty, but it so damn fun otherwise, i will try to play more with it
pyro was always my least favorite class to play in the past, i loved airblast but hated the... well everything else about the flamethrower, i only really found fun using shotguns to be a slower scout that can airblast and use the homewrecker, but when jungle infirno hit this weapon alone spiked pyro up to my top 3 favorite classes to this day, i never understood why so many people hated on it and im so glad to see multiple community members come forward and finally give the weapon the praise it deserves, i still sometimes go degreeser panic attack homewrecker but dragons fury is one of the most fun and satisfying things in the game and the only real way i have been playing pyro for the past few years
yeah i ignored the dragons fury for years but i started using it not too long ago, but only if the enemy team has a lot of pyros, but it absolutely shreds still love the nostalgic background music too
8:40 Phlog tamam da Fury bize ters hacı -Bay Beyaz. Joking aside, this weapon causes FPS drops on low-end computers when used by or against the player. Thanks for another informative video.
Speaking from personal experience, I play a flank heavy playstyle with pyro. So I say Dragon's Fury is good at what it does and there are times I considered it to be a hybrid of the Phlogistinator and the Backburner.
I feel like there are a lot of situations where the Detonator is better than the Scorch, such as 3:10. There, the Scorch Shot’s projectile had little chance of hurting or hitting that soldier, as it needs to hit a player for the “double hit” to apply. If you shot the Detonator as he was on his way down, they explosion would have got him, and the afterburner would have finished him off. Also, at least when used with the Dragon’s Fury, the point is to set enemies on fire, not to deal large amounts of ranged damage from the Scorch, so even though the Detonator doesn’t do much damage, it sets people on fire pretty easily, which is what you want in the end.
For being able to tell when you've hit someone with the side or center of the fireball. Listen to the sound. the fireball makes a distinct sound when it hits directly.
I think a really, really necessary change to this weapon would be to the airblast. Either allow the pyro to shoot after airblasting while it recharges (as a secondary ammo pool or something) or offer some sort of bonus similar to the faster firing rate. Where reflecting an enemy projectile grants you another airblast as quickly as the other flamethrowers do. Because the problem is even if you reflect a soldiers initial rocket or demomans pipe, you're completely defenseless especially if they've launched you straight upwards. Simply pushing enemies away wouldn't grant this bonus, so it can't just deny uber like stock does.
I play in community servers and for me personally the biggest problem with DF is that it can be reflected. Literally half of the pyros know about that and there's no way im beating them in 1v1:(
Panic Attack can be used relatively effectively with this weapon. 1) After a miss you you have the time for 1 PA shot before your DF recovers, basically giving you free DPS. Same goes for DF airblasts, but this time you have time for 2 shots. 2) Bullet damage gives you better matchups against demoknights, danger shield snipers, and especially skilled pyros (taking your own reflected boosted DF shot hurts like hell, 101-122 damage is not a joke) 3) Switching to PA is just a little bit faster than firing another combo DF shot, which comes into play when finishing off light classes at medium range. At max falloff 2 DF shots put a scout at ~20 hp, which gives him a couple seconds to get to a healthpack or, more often, finish you off. A quick PA shot puts a stop to this.
not at all related to the video but I really like your music choices. I guess we share the same part of the venn diagram where we do nothing but listen to phoenix wright and sonic songs
There is actually a reason to pack a shotty with this weapon Other pyros who know that you can reflect the fireballs, or don't but spam airblast anyway like some kind of trained chimpanzee You can either opt to play the fakeout game like soldiers have to against competent pyros, or you can just fill them with lead Outsmarting them with the fury can still work, but it's a slower, more thoughtful process that you might not have the time for in a fight Fury afterburn on other pyros lasts just long enough to bait out an airblast from another pyro
The dragons fury is a weapon for an aggressive pyro that knows the limitation of its class and doesn't to loose airblast because it realizes how good of an utility it is, it is more comparable to the backburner, but whereas the backburner rewards you for flanking the enemy, the dragons fury rewards you for improving your aim. It is pretty underappreciated, but i feel like that thats because most pyro mains feel good with their playstyle, which is either pybro, combro, combo or fully aggressive, the dragon fury is a change from the usual style, yes it allows you to fight at longer ranges, but also it requests of you to aim, if you are used to flare guns (especially the stock one, i suggest starting by the scorch shot because its easier to use) you will have little trouble with it, if you are used to a pybro style where the corch or detonator are used (for good reasons) youll have trouble getting used to it.
People often forget that it functions as one of the best sentry busting tools. An Ubered dragons fury pyro could probably destroy a nest as fast as a demo at time due to the high damage and attack rate.
the afterburn of the dragon's fury is 2 seconds long by default, and it's afterburn can be inflicted on enemy pyros. however, the danger shield makes you immune to all afterburn, including the afterburn of the dragon's fury, meaning you can never be burning when hit by the dragon's fury projectile (unless maybe you time it w/ a scorch shot landing or another pyro is actively flaming him, haven't tested). so the sniper can have a more complete afterburn immunity with a leather shield on his back than pyro with an asbestos-lined suit.
11:14 I actually think the Manmelter with the Dragon’s Fury makes sense to try and mitigate the Airblast nerfs on that fireball gun since it’s another Airblast for pyro
Fun fact: When used correctly this can outclass a degreaser panic attack combo, pair it with a flare gun of anykind and you can cover your bases really quick if you can aim hitscan. Dragon's fury has the +300% damage on burning target stat which can work well with scorch shot or detonator which is the king of afterburn(manmelter also works due to infinite ammo and M2 with dragon fury isn't that good.)
I’m thinking about using dragons fury, detonator, and backscratcher. I think it will be a very very powerful flank pyro play style that I hope to master.
I always felt the Dragon's Fury feels more like the intended way to play Pyro and turns it into what it was meant to be an offensive class, I never like the stock flamethrower and Degreaser cause it makes Pyro into something that it's not classified as. Sniper is a support class but yet has the power of a full offensive class I think Valve needs to recheck their classifications for these classes or adjust them imo.
5:53 "There's no reason to use a shotgun because all of your burst damage is concentrated in your primary weapon." This is true, but I still use the stock shotgun with the Dragon's Fury (even if it is basically less powerful). Switching between the DF and the shotgun is a great combo to take down (skilled) enemy pyros, as it makes me unpredictable and it's harder for pyros to reflect the flameball
also a melee that fits this weapon: -the hot hand- the Back Scratcher since you're going to use either the Thermal Thruster/Scorch -Shit- , and like what you said, Darwin snipers are hell to deal with with the dragons fury so the high damage the Back Scratcher deals could be good against those snipers
the dragon fury is surely one if not the best offensive weapon for pyro without sacrificing the airblast,but the thing is tf2 is tf2,with the wacky server,the bots that overcharge the server the hitboxe in generale who can be fuck*d up and depending on the player itself his ping or his pc also the fact that the burst of flame of the dragon fury can lower the fps for some ,the dragon fury go from a fire projectile extremely rewarding for pyro to a sad burst of fire that will touch one time outta 3 that have a less usefull airblast and have difficulty spy-checking,but hey! You got this "i shoot at the heavy, the fire go trough him to touch the medic instead" lol moment so,i'll say that's a win for the pyro class
The dragon's fury is a great weapon, the only problem I have with it is the projectile delay on lag, but that's something with most projectile weapons in the game, although it's felt even more with the dragons fury with how fast it moves, at times I was missing shots while aiming directly at my enemy and running parallel to them just because I consistently play on 80+ ping (my location+shitty internet connection are at cause of this), this thing can make it feel so janky to use at times because you need to aim further from where your opponent is now even if you are close to them and the fast projectile speed makes it feel like the shots should hit when they don't
I might be wrong but I think there not being a strange version of the dragons fury could be a part of why you see it so little. Hate to admit it but its why I barely use mine
one of my proudest moments in all of tf2 was one time where i was standing in a doorway protecting my teammates by reflecting almost every projectile that came towards us, and that was with the dragons fury, so it isnt really that bad for airblasting either
The Dragon's Fury is a pretty good weapon. But it often gets overshadowed by The Ambassador.
Tf2 is a fun and overlooked game but is sadly overshadowed by the Ambassador
The world is a pretty good place to live on but it often gets overshadowed by the Ambassador
The solar system is a pretty interesting place. But it often gets overshadowed by The Ambassador
The universe is a pretty cool place. But it often gets overshadowed by The Ambassador.
No no, you wrote it wrong, its *T h e A m b a s s a d o r*
Not a lot of people know that since the weapon's triple damage from ignited players is separate from mini-crit/crit damage, you can actually stack the multiplier with the two damage buffs to get massive amounts of burst damage. Completely mows down even the highest of HP classes like Soldier and Heavy
You can 2 shot a fully overhealed heavy, damn
@@Sleepy_Cattt finally something to troll those new heavies with
3 hits with crits completely obliterate any enemy in the game
3:50 that sniper is so kind. Even u throw him to die he’s saved ur life by last shot
Just before I start watching the whole video, I want to point out the dragon's fury is what I feel the phlogistinator was meant to be, the weapon that turns pyro from the a generalist swiss knife to a whole ass machete. Its whole gimmick sets it apart from the other weapons because it seems to fall in a category that always feels rewarding to use: single-shot guns. If the medic has his crusaders crossbow and the sniper has his huntsman, the dragon's fury becomes pyro's new subclass opportunity.
The subclass would be called like "Blast Pyro"
I would either go "Bruiser", "Brawler", "Enforcer", or "Quaker" since it's similar the Pyro's Quakeworld counterpart
Single shot guns are really at the heart of TF2's game design, there's a reason why the majority of the game's classes have one by default, and of those that don't only one (Heavy) has yet to receive one in an update. They're so satisfying to use, that's what makes the dragon's fury turn the pyro into an offensive powerhouse without being broken like the phlog.
@Crack I mean as primary weapons the majority of classes have a single-shot relatively high damage weapon by default. Heavy, medic, and pyro are the only classes who don't have such a weapon as their primary in their default loadout, and of those three, medic has the crossbow and pyro has the dragon's fury, meaning the heavy is the only class currently without a single shot high damage primary.
@@asteroidrules phlog isnt broken doe?
The Dragon’s Fury is an insanely rewarding primary for pyro. The only problem that I have with it is the insane amount of frames that can drop when firing. This leads to many problems like getting flashbanged irl everytime you fire if you have an underpowered pc or no custom fixes. Anyways great video as always Pirateer!
according to the wiki, setting r_dynamic and r_maxdlights to 0 should help with framedrops
So, don't use if have epilepsy?
A way to avoid that is to go to pyroland. No more flashbanging yourself
Laptop moment
Konata
Imo we only need 2 minor alterations for the dragons fury to be god tier:
1, fix the inconsistent hitbox
2, have the airblast share the same cooldown speed mechanic as the fireball. Meaning successful airblasts (putting out allies, reflecting projectiles, etc) reduce the cooldown time. It’d encourage precise timing as you’d be rewarded for it and punished for airblast spamming, something i admit i tend to do too much on stock/degreaser.
a successful airblast giving it the same rate as stock would be pretty cool actually. i personally like the airblast as is, since it makes you decide whether you really need to airblast that rocket, or just dodge and fire, stopping in preparation of the next rocket. it leads to some intresting combat, and leaves room for player improvement, which is what makes it so fun to me.
Also the flash bang effect while firing
no fixing hitboxes, we need that extra 20% hitbox
I'm such an idiot. I read your comment and thought "neither of these suggestions have repeating letters at the beginning of each word!" And then I went back and realized you wrote "alterations" and not "alliterations." Me so dumb.
That sounds amazing, great way to get across the fact that if your not skilled then you can’t do crap.
Fun fact: you can hit a tank/giant robot twice to refill your gas passer meter(full recharge rate) which is op, also dragon fury (max dmg+crits) does around 173 dmg which destroys tanks, like he said you can do more dmg from pyros, and tanks because they don't burn, i lied it does like 323dmg with mini crits so with crits...
beggars soldier with buff banner + drag fury pyro=one sad tank
It's good to see this weapon getting some love. It's definitely Pyro's most fun weapon IMO.
agreed, had fun having to aim and getting a 5 ks
And the most broke, more range and more damage than other Pyro weapons
that combo with the scorch and the dragon's fury is what I like to call the stair way to hell mostly because sometimes their ragdolls go over your head and spend like 75% of their time in the air when using that combo so it makes it look like their walking on an invisible stair
The combo is hell
@@smokeythecat7776 combo can send both parties to hell
I actually disagree with your opinion on the manmelter. In my opinion, the dragons fury is about the only flamethrower I would really WANT to use with it, and that's because I can lead with a 90 damage flare and an 80ish damage fireball. This is huge to me, since I can essentially two shot 7 out of 9 classes, 8 if you consider soldier burning to death. this make for an AMAZING burst option that lets me obliterate anything, and pyros are surprisingly common, letting me farm crits. Manmelter is also good for shutting down snipers, and has some other uses too. if im not using that though, i definitely recommend scorch shot, like you said
I use the manmelter for Dragons Fury pyro too. I've found that once I'd gotten used to aiming it, I was able to more consistently secure kills with the crit flare. It's a great long range harassment tool and I don't have to adjust my aim too much because of it's faster flare, which is similar enough to the Dragons Fury that it doesn't throw me off.
There's also the benefit that the Manmelter is a good counter to a spammed enemy Scorch Shot - feeding you a lot of free crits with the extinguishes.
I remember a really weird story, when I was in a game as pyro I was bored so I started to W+M1 everyone, then this guy (I think he was a scout main or something like that) starts saying me things in chat like: ¨W+M1 noob¨, ¨get skill¨, etc.
I didnt take this really personal but also I wanted to know what he would say if I used dragons fury, then when I was dominating him with the Dragons fury he just said:
¨Lol, W+M1 noob is now point and click noob, get skill kid¨
and he leaved, theres nothing amazing, just a weird story and a really mad guy with me for killing him.
Why is people like this?
Welp he just hate pyro,thats all
Pubbers in a nutshell.
Little spelling corrections (I'm not perfect just trying to help you out) :
"[...] saying -me- things [...]"
"[...] take this personal *ly* [...]"
"[...] then he *left* [...]"
;)
Oh man, thank you, my writing is sh*t
@@raee_r nah warries mate
If only they would add a strange version already. I know it does nothing but I like keeping track of my experience with a weapon. Really happy seeing this channel grow.
2:32
'However, you don't actually use airblast much in practise"
love how you're saying that with a clip of dustbowl in the background, one of the most projectile spammed maps
this comment has a backstory, I played a game of dustbowl yesterday where I think my team would have won on stopwatch rules. I topscored after one of our medics left the game and I also had the highest support score on the team (whatever that means)
Haven't even watched it yet and I'm already overjoyed that you made a video about my favorite weapon in TF2.
as a scout main, i love this weapon. it has the right amount of tracking (hitscan) and leading (projectiles), and it has a bit of leniancy compared to hitscan. it's super fun. i'm legitimately considering switching to become a dragons fury main.
btw, deto w/ backscratcher to cover up the detonator jump health losses is the best combo with dragons fury it seems. sometimes you dont have a surface with the scorch shot. powerjacks usability goes down when you have flare jumping and when you need to focus on your primary 99% of the time.
10:27 THAT WAS MEEEEEEEE, so glad you put that clip in, i was dying of laughter because I missed so many swings
That guy has a sexy flame thrower
I did the pyro contracts and the dragon's fury was often frustrating but also satisfying to use. Feels better getting a kill with it than a normal flamethrower in my opinion
So I'm fairly sure Dragons Fury + Thermal Thruster was Valve's attempt to get Pyro into the comp 6s meta, since that combo works so well on 5cp.
Also you can corner peek sentries which none of the other Pyro primaries can.
Fun fact about the "Don't pull it out in your highlander match"
During something called a sack wave (aka trying to either drop the medic or force him to use uber)
It's super viable
Somehow
Aye thanks, I’m actually learning how to diversify my pyro play style! Also I like you’ve mentioned that if the shots are missed you end up getting toasted by other pyros, which I’ve did against a Dragon Fury pyro with stock and it was fun dodging the fireballs
Reflecting DF is something I'm finding difficult to master. The main reasonings are due both to the sheer DF projectile speed (3000 hu? That's fast. A charged huntsman is 2600) and that speed always at close range results in it's always a reflex prediction. Issue there, the differences in shot time between if they connected a previous hit or not makes nailing that timing difficult. Then... you have to reflect it into them.
I'm starting to learn and pull it off, and when it's done it's very satisfying, but it's slow going. There just aren't enough pyros out there using the weapon proficiently to get enough routine practice. Those who aren't proficient? You can take them down with a mere decent primary tracking alone or most any secondary and/or combo, simply because they can't consistently land their shots anyway. The intense temptation to simply adad+m1 the annoyance away doesn't lend much to training for when a more serious threat is using the weapon.
Usually, when I'm up against a DF pyro, I usually don't try to predict his first shot, I just juke while inching closer to flamethrower range. If he takes the shot and he misses, then I usually win with wm+1 or combo or what have you.
If he hits with it, sure it's 30 damage but now you know when the next shot is going to be and you can easily reflect it or they risk losing their bonus if they decide to delay it a little bit to throw you off. In a 1v1 against a DF Pyro I usually win about 90% of the time either to flaming them down or reflecting the projectile.
@@mangckyatmamon
>now you know when the next shot is going to be
not necessarily
if the fury you're facing is really competent, they'll know that the afterburn ticks from a single fireball last just long enough on enemy pyros to bait out an airblast, after which they can nail you again
most pyros panic at that point and you can get your third killing shot on them quickly
Isn't it kinda specifically not a reflex prediction? It's about timing, not reflex, as you'll want to reflect the second ball ~0.5 s after the first to prevent the triple damage. And while the enemy pyro not hitting the first one will mess your timing up, it's not a problem because then the second will just deal negligible damage, and your airblast should be ready in time for the third one. Of course the enemy can try to throw you off by delaying their shot, but they have quite a small window to do so and probably will just hold M1.
I'm just saying that that's how it should work in theory, not trying to claim I myself do it like that in a real situation. I barely ever play the game anymore anyway.
The Dragon Fury is pretty good, it's just bad at one of things people who arn't playing pyro want the pyro to being doing... spy checking...
But oh man, when you KNOW where to shoot an invisible spy, it feels magical
If I ever were to remake tf2, I would give Pyro a dragon's fury-like play-style (with a considerable amount of tweaking of course). It's method of dealing damage is much more fun to use and to fight against than the stock flamethrower. Not only is high close range burst damage more appropriate for tf2's general gameplay, but it's much more appropriate for what is supposed to be a close range dps/ambush class. Not to mention that Pyro/Spy interaction would become significantly less rock, paper, scissor-ish than they are right now. It would make Pyro less dependent on secondaries and unlocks and would just generally make him more appealing. I feel like this "flamethrower" was Valve's response to all of the "Pyro is brain dead and takes no skill" complaints and just them trying to finally make his original "close range dps ambush/power class" a reality. It's a shame they avoid this game like the plague (that expression doesn't really mean anything anymore but I'm using it anyway) because they could have really polished it.
I never really noticed how much the dragons fury benefits from ambushes before you pointed it out. It's a lot easier to directly hit someone walking in a straight line than someone actively trying to dodge, and you can easily get 2 shots in before they can react.
Just use the shotgun lol, play the game
It's like in between direct hit levels of good, and loch n' load levels of bad (They are all sentry busting projectile weapons sooo).
It's a decent sidegrade that requires you to aim to do massive damage.
Are you dissing my choke-spamming, sniping and splash damage (because hitboxes are weird) god weapon?!
@@deadwhitedragon9751 idk about you but if you're chokespamming and splash damage-ing with loch-n-load I have reasons to believe you have an aimbot of sorts
Fixing the inconsistent hit rate this weapon have the next week most people would probably ask for a nerf.
Because it would deal too much consistent damage without much problem and tf2 favourite nerf word for sniper being sniper "no counter play" would be thrown around, since you're pretty much dead if got caught off guard and have pretty much no time to react.
5:38 poor spy, he probably would've gotten the backstab if you weren't there
This is the legal part for saying "Pyro requires skill" and they can't say no to it
Remember, you can flare punch enemy pyros with Dragons fury and flare gun
You can even do it with Scorch Shot, at 7:42 in the vid, even easier than with the flare gun! Scorch shot is just too overpowered to not use unfortunately
I enjoyed this video a lot as it gets straight to the point, you also have a calm and soothing voice which helps a bit with commentary.
Also it’s nice to not hear so much banter about the scorch shot for once and actually encouraged to use it. You never hear that much anymore do you?
But with that aside, great video. I enjoyed it.
In my opinion The dragons fury has been a near direct upgrade from every pyro primary since day 1, also being able to kill other pyros without needing a shotgun
Dragon's Fury is amazing against Pyro until they remember that the fireball is a projectile and because of Pyro's fterburn immunity, they can easilu reflect the Fireball once they get the timing down, not even mentioning that if the Pyro is hitting you with his own flames, the fireball will deal the damage bonus+minicrit
Dragon"s Fury
-Big burst damage.
-Needs aim.
I met a soldier who just jukes my hits by pressing a and d only.
An underrated youtuber covering an underrated weapon? Great video as always!
Secondaries are so important with this gun! If you miss or airblast, flares or shotguns are pretty much necessary to keep up.
i swear the only thing that holds me back from using this thing alot is the airblast penalty, but it so damn fun otherwise, i will try to play more with it
Thanks for explaining to us the Dragon Fury, never really knew this stuff.
Scorchshot first to apply afterburn on multiple targets and then switch to dragonfury for sweet bonus dmg
pyro was always my least favorite class to play in the past, i loved airblast but hated the... well everything else about the flamethrower, i only really found fun using shotguns to be a slower scout that can airblast and use the homewrecker, but when jungle infirno hit this weapon alone spiked pyro up to my top 3 favorite classes to this day, i never understood why so many people hated on it and im so glad to see multiple community members come forward and finally give the weapon the praise it deserves, i still sometimes go degreeser panic attack homewrecker but dragons fury is one of the most fun and satisfying things in the game and the only real way i have been playing pyro for the past few years
3:52 I just love how that sniper saved your life, that's amazing.
very nice vid :) dont sleep on the panic attack with the dragons fury though, ill probably make a vid on that at some point
Appreciate it cheers, will test it out, still relatively new with the weapon 👍👍
With the DF airblast is more for ending a fight rather than countering to rengage.
It's nice to see more ppl making guides for all the classes
i'd use this weapon if it didn't create a bright flash of light in my face everytime I fired it
yeah i ignored the dragons fury for years but i started using it not too long ago, but only if the enemy team has a lot of pyros, but it absolutely shreds
still love the nostalgic background music too
I like how Zesty puts it: Dragon's Fury makes pyro an offensive juggernaut
It's a shockingly good weapon
Man I love your clips. You are by far the best pyro player I have ever seem. Keep up the high quality videos. I can’t wait until your channel blow up
I love using this, it does a lot of damage. I wished more pyros use it more often
3:50 bruh the sniper saved your life
8:40 Phlog tamam da Fury bize ters hacı
-Bay Beyaz.
Joking aside, this weapon causes FPS drops on low-end computers when used by or against the player. Thanks for another informative video.
that moment at 3:50 is incredibly fortunate
Oh well this video explains the suddenly increase in dragons fury pyros in the last few days
the new pyro weapons is literally just The Special Delivery for pyro
- Weapon that requires good aim
- Throwable item
- Meme Melee
I would be happy to see the the dragons fury airblast be equal to stock.
Play HiGPS balance mod it feels god tier to use it there
Most Underated yet Overpowered in the right hands "The Dragons Fury"
Dragons fury with kritzkrieg is really dirty. Love it
Speaking from personal experience, I play a flank heavy playstyle with pyro. So I say Dragon's Fury is good at what it does and there are times I considered it to be a hybrid of the Phlogistinator and the Backburner.
Yay, I was waiting for this!
:D
It's based off the Classic Pyro's Incendiary Cannon from Team Fortress Classic.
I feel like there are a lot of situations where the Detonator is better than the Scorch, such as 3:10. There, the Scorch Shot’s projectile had little chance of hurting or hitting that soldier, as it needs to hit a player for the “double hit” to apply. If you shot the Detonator as he was on his way down, they explosion would have got him, and the afterburner would have finished him off.
Also, at least when used with the Dragon’s Fury, the point is to set enemies on fire, not to deal large amounts of ranged damage from the Scorch, so even though the Detonator doesn’t do much damage, it sets people on fire pretty easily, which is what you want in the end.
3:50 pretty sure you would've died there without that sniper's dying shot.
11:29 The Medic just gave up. He knew what would happen, and he gave up and started doing the Conga. That's a very honorable way to go out.
For being able to tell when you've hit someone with the side or center of the fireball. Listen to the sound. the fireball makes a distinct sound when it hits directly.
Damn, now I wanna try getting good with the dragon's fury x3, I didn't realize it could be this good.
I think a really, really necessary change to this weapon would be to the airblast.
Either allow the pyro to shoot after airblasting while it recharges (as a secondary ammo pool or something) or offer some sort of bonus similar to the faster firing rate. Where reflecting an enemy projectile grants you another airblast as quickly as the other flamethrowers do. Because the problem is even if you reflect a soldiers initial rocket or demomans pipe, you're completely defenseless especially if they've launched you straight upwards.
Simply pushing enemies away wouldn't grant this bonus, so it can't just deny uber like stock does.
I play in community servers and for me personally the biggest problem with DF is that it can be reflected. Literally half of the pyros know about that and there's no way im beating them in 1v1:(
12:47 thats why you dont taunt untill someone is dead
Thank god I bought a killstreak one a week before this came out.
It's profit time
Man, I adore this gun. If you manage to bait a few people chasing you into a choke point or doorway, the piercing projectile absolutely shreds them.
I believe it's the pyro’s most powerful flamethrower! Even more so than the phlog.
Great video as usual Pirateer, I'll definitely give it a try more.
Panic Attack can be used relatively effectively with this weapon.
1) After a miss you you have the time for 1 PA shot before your DF recovers, basically giving you free DPS. Same goes for DF airblasts, but this time you have time for 2 shots.
2) Bullet damage gives you better matchups against demoknights, danger shield snipers, and especially skilled pyros (taking your own reflected boosted DF shot hurts like hell, 101-122 damage is not a joke)
3) Switching to PA is just a little bit faster than firing another combo DF shot, which comes into play when finishing off light classes at medium range. At max falloff 2 DF shots put a scout at ~20 hp, which gives him a couple seconds to get to a healthpack or, more often, finish you off. A quick PA shot puts a stop to this.
Thank you for making my favorite pyro weapon even MORE powerfull
I dont know why we dont have an strange version for this wep. its fun as hell!
0:00 bro that first frame is insane
not at all related to the video but I really like your music choices. I guess we share the same part of the venn diagram where we do nothing but listen to phoenix wright and sonic songs
3:50 i love how the Sniper saved you by shooting you lol
yEsSsS
you made it
told you it really fun :D
really super fun
There is actually a reason to pack a shotty with this weapon
Other pyros who know that you can reflect the fireballs, or don't but spam airblast anyway like some kind of trained chimpanzee
You can either opt to play the fakeout game like soldiers have to against competent pyros, or you can just fill them with lead
Outsmarting them with the fury can still work, but it's a slower, more thoughtful process that you might not have the time for in a fight
Fury afterburn on other pyros lasts just long enough to bait out an airblast from another pyro
The dragons fury is a weapon for an aggressive pyro that knows the limitation of its class and doesn't to loose airblast because it realizes how good of an utility it is, it is more comparable to the backburner, but whereas the backburner rewards you for flanking the enemy, the dragons fury rewards you for improving your aim. It is pretty underappreciated, but i feel like that thats because most pyro mains feel good with their playstyle, which is either pybro, combro, combo or fully aggressive, the dragon fury is a change from the usual style, yes it allows you to fight at longer ranges, but also it requests of you to aim, if you are used to flare guns (especially the stock one, i suggest starting by the scorch shot because its easier to use) you will have little trouble with it, if you are used to a pybro style where the corch or detonator are used (for good reasons) youll have trouble getting used to it.
People often forget that it functions as one of the best sentry busting tools. An Ubered dragons fury pyro could probably destroy a nest as fast as a demo at time due to the high damage and attack rate.
the afterburn of the dragon's fury is 2 seconds long by default, and it's afterburn can be inflicted on enemy pyros. however, the danger shield makes you immune to all afterburn, including the afterburn of the dragon's fury, meaning you can never be burning when hit by the dragon's fury projectile (unless maybe you time it w/ a scorch shot landing or another pyro is actively flaming him, haven't tested). so the sniper can have a more complete afterburn immunity with a leather shield on his back than pyro with an asbestos-lined suit.
11:14 I actually think the Manmelter with the Dragon’s Fury makes sense to try and mitigate the Airblast nerfs on that fireball gun since it’s another Airblast for pyro
Don't forget the hidden stat: *-100% people calling you a W+M1'er*
Huh. Alongside Zesty's video, it looks like the Dragon's Fury is seeing a bit of a renaissance amongst some of the community.
Imo blutsauger is more underrated but the dragons fury is more underappreciated than underrated tbh
Fun fact: When used correctly this can outclass a degreaser panic attack combo, pair it with a flare gun of anykind and you can cover your bases really quick if you can aim hitscan. Dragon's fury has the +300% damage on burning target stat which can work well with scorch shot or detonator which is the king of afterburn(manmelter also works due to infinite ammo and M2 with dragon fury isn't that good.)
I’m thinking about using dragons fury, detonator, and backscratcher.
I think it will be a very very powerful flank pyro play style that I hope to master.
I always felt the Dragon's Fury feels more like the intended way to play Pyro and turns it into what it was meant to be an offensive class, I never like the stock flamethrower and Degreaser cause it makes Pyro into something that it's not classified as. Sniper is a support class but yet has the power of a full offensive class I think Valve needs to recheck their classifications for these classes or adjust them imo.
I love flare punching people with this
5:53 "There's no reason to use a shotgun because all of your burst damage is concentrated in your primary weapon." This is true, but I still use the stock shotgun with the Dragon's Fury (even if it is basically less powerful). Switching between the DF and the shotgun is a great combo to take down (skilled) enemy pyros, as it makes me unpredictable and it's harder for pyros to reflect the flameball
If ONLY you could get a strange one and/or put more than just the Dragon Slayer warpaint on it.
Yeah. Something feels wrong just using a unique variant of a weapon.
also a melee that fits this weapon:
-the hot hand-
the Back Scratcher
since you're going to use either the Thermal Thruster/Scorch -Shit- , and like what you said, Darwin snipers are hell to deal with with the dragons fury
so the high damage the Back Scratcher deals could be good against those snipers
the dragon fury is surely one if not the best offensive weapon for pyro without sacrificing the airblast,but the thing is tf2 is tf2,with the wacky server,the bots that overcharge the server the hitboxe in generale who can be fuck*d up and depending on the player itself his ping or his pc also the fact that the burst of flame of the dragon fury can lower the fps for some ,the dragon fury go from a fire projectile extremely rewarding for pyro to a sad burst of fire that will touch one time outta 3 that have a less usefull airblast and have difficulty spy-checking,but hey! You got this "i shoot at the heavy, the fire go trough him to touch the medic instead" lol moment so,i'll say that's a win for the pyro class
The dragon's fury is a great weapon, the only problem I have with it is the projectile delay on lag, but that's something with most projectile weapons in the game, although it's felt even more with the dragons fury with how fast it moves, at times I was missing shots while aiming directly at my enemy and running parallel to them just because I consistently play on 80+ ping (my location+shitty internet connection are at cause of this), this thing can make it feel so janky to use at times because you need to aim further from where your opponent is now even if you are close to them and the fast projectile speed makes it feel like the shots should hit when they don't
If theres one thing the dragon fury can one up on any flamethrower, it’s that its will DEMOLISH any building in its wake
I only used the dragons fury to complete a contract, I never really play pyro so most of the fights I just W+M1 into.
It’s always been my favorite primary.
Love that goober of a weapon.
Never thought I'd see the words "Pyro" and "Aiming" together in a sentence.
I might be wrong but I think there not being a strange version of the dragons fury could be a part of why you see it so little. Hate to admit it but its why I barely use mine
Thanks for the great video!
one of my proudest moments in all of tf2 was one time where i was standing in a doorway protecting my teammates by reflecting almost every projectile that came towards us, and that was with the dragons fury, so it isnt really that bad for airblasting either