Reading Your Controversial Zelda Opinions | Spicy Take Salad

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  • čas přidán 30. 05. 2023
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Komentáře • 2,7K

  • @ArloStuff
    @ArloStuff  Před rokem +149

    PINNED COMMENT THAT'S RIGHT
    Head to www.squarespace.com/arlo to save 10% off your first purchase of a website or domain using code "arlo"

    • @Cyynapse
      @Cyynapse Před 11 měsíci +15

      arlo travelling back in time to post a pinned comment

    • @clairemcaneny7150
      @clairemcaneny7150 Před 11 měsíci +8

      Arlo how did you post a comment 4 days before the video got posted? have you unlocked time travel?

    • @nirgunawish
      @nirgunawish Před 11 měsíci

      would u take an unpluq sponsorship arlo

    • @nameredacted6221
      @nameredacted6221 Před 11 měsíci +3

      @@clairemcaneny7150 he is arlo, he knows all, sees all, and is all! (my theory is that he made this video and posted it privately and commented before it went public, so this video didn’t actually comment out an hour or so ago)

    • @omasumi
      @omasumi Před 11 měsíci +2

      please arlo i am unable to function unless you post more of your glorious recommendations to your website, i feed off of knowledge to gain strength and need said strength to take over the world i mean what

  • @baconlabs
    @baconlabs Před 11 měsíci +996

    I wish that Guardian figure was able to wiggle its arms and dance

    • @piblox08
      @piblox08 Před 11 měsíci +50

      this… This right here… shouldve been true

    • @ReineDeLaSeine14
      @ReineDeLaSeine14 Před 11 měsíci +22

      Like those dancing banks and stuff that were around when I was a kid.

    • @RushWheeler
      @RushWheeler Před 11 měsíci +35

      Imagine if it came with a lazer pointer too

    • @monmagog
      @monmagog Před 11 měsíci +14

      I think that is something that can be universally agreed on

    • @Sam_T2000
      @Sam_T2000 Před 11 měsíci +11

      or maybe he could be one of those inflatable dancing windsock guys…

  • @davetoms1
    @davetoms1 Před 11 měsíci +494

    Arlo apologizing to the (hopefully) inanimate Guardian is adorable

    • @darkmonger6244
      @darkmonger6244 Před 11 měsíci +47

      You heard that theme start playing
      It was about to activate and eliminate him

    • @leelewis445
      @leelewis445 Před 11 měsíci +15

      I was looking away from my phone when I heard the tune play and reflexively looked back to see what happened. Gaurdians got me shook, as I am still playing BotW for the first time and haven't gotten far yet at all, let alone gained the ability/confidence to face off against a guardian.

    • @Erifire
      @Erifire Před 11 měsíci +14

      The best part is he did it twice

    • @Emil-sh6sq
      @Emil-sh6sq Před 11 měsíci +8

      @@leelewis445 Learn the timing for shooting their beam back and suddenly they’re free loot

    • @CrashDunning
      @CrashDunning Před 11 měsíci +4

      They're both inanimate, so it makes sense he'd feel a kinship with it.

  • @jonservo
    @jonservo Před 11 měsíci +76

    This may not be a hot take but it's mine. When I first found a bomb flower in tears of the Kingdom I genuinely smiled and had to take a moment because it brought back nearly thirty years of playing Zelda all at once

  • @FelixRosas10
    @FelixRosas10 Před 11 měsíci +219

    I genuinely forget Arlo is a puppet sometimes. This dude is beyond talented and his forearms are probably JACKED 💪🏽

    • @jackofn0trades29
      @jackofn0trades29 Před 11 měsíci +42

      Arlo is a muppet, an actual living creature, as far as I’m aware.

    • @rocketgarcia5245
      @rocketgarcia5245 Před 11 měsíci +30

      @@jackofn0trades29yeah, it’s hard to tell if his forearms are jacked or not bc they’re covered in fur

    • @veemporer5592
      @veemporer5592 Před 10 měsíci +1

      If you think about it it’s kinda creepy sometimes…

    • @christianmino3753
      @christianmino3753 Před 9 měsíci +6

      I never thought about it that deeply but yeah you are right he must have sick forearms for them not to get tired while making videos.

  • @Yoshimitsu4prez
    @Yoshimitsu4prez Před 11 měsíci +1522

    Lmao I’m loving how hard Arlo tries to be positive about every opinion in these

    • @killjoytroy
      @killjoytroy Před 11 měsíci +121

      That what makes him so awesome. He’s very open minded. An insightful individual can see the value in opinions they may disagree with.

    • @Swirlstar
      @Swirlstar Před 11 měsíci +7

      @@killjoytroy Eh, cept when it comes to criticism of the OOT baby. It's one thing just to go 'nu uh' like he does for a later opinion but I mean gushing to the point of calling it 'a masterpiece'? Nostalgia brain strikes again.

    • @killjoytroy
      @killjoytroy Před 11 měsíci +90

      @@Swirlstar I just played it not too long ago. I think it’s a masterpiece as well. That’s not a hot take nor is it rose tinted glasses. It’s also consistently placed in like the top 3 greatest games of all time. So yeah idk what you’re on about

    • @davismorgan7955
      @davismorgan7955 Před 11 měsíci +68

      @@Swirlstar OOT is absolutely one of the most important games to ever be made and the fact that is still holds up is kinda crazy. It’s not perfect, never was, but no game ever is. If anything there seems to be a growing contingency that want to believe the game is overhyped and dismiss a lot of the great things about the game as “nostalgia blind”

    • @Finkster5
      @Finkster5 Před 11 měsíci +1

      It's almost like an inverse "Let's Argue." I like the somewhat more confrontational tone in that series, but I'm glad Arlo's version is different bc why would I want two things that are exactly alike?

  • @ethannutter8982
    @ethannutter8982 Před 11 měsíci +194

    The guardian music starting up every time you accidentally smack the amiibo had me dead 💀

    • @animeartist888
      @animeartist888 Před 11 měsíci +12

      I'm really glad to see someone in the comments acknowledging that lil extra bit of editing. Completely unnecessary, but very much amusing

    • @jameslawrenson1208
      @jameslawrenson1208 Před 11 měsíci +1

      Don't disturb the Guardian.

  • @michaelpierce5644
    @michaelpierce5644 Před 11 měsíci +309

    The way he "reads" the tablet and has it as a prop, he's taking it SO serious and I love it 😂

    • @Ocelcinion
      @Ocelcinion Před 11 měsíci +58

      It's so natural I didn't even think about that xD
      "yeah, he's just reading..?"

    • @stephanytello8383
      @stephanytello8383 Před 11 měsíci +20

      I didn’t ven realize he couldn’t read😭

    • @ari638
      @ari638 Před 11 měsíci +48

      Holy shit I literally keep forgetting he's a puppet somehow. Like I know he's a puppet but I'm not thinking about the implications because he moves so naturally all the time!

    • @singsongdan249
      @singsongdan249 Před 11 měsíci +9

      Omg I did not even clock this and I've watched every ep in this series 😂

    • @28Pluto
      @28Pluto Před 11 měsíci +2

      Have you never seen a puppet before???
      This is how a good puppeteer uses the puppet to bring it to life. 5-year-old kids understand this better than you seem to.

  • @Reddotzebra
    @Reddotzebra Před 11 měsíci +175

    Link's gnome cap from Twilight Princess is still my favorite.
    In general I love how Link looks in Twilight Princess, the darker green of his outfit just looks better on him.

    • @xojayydee
      @xojayydee Před 11 měsíci +21

      I also like the darker tone of it really brings out the best in Zelda highly underrated imo

    • @p0pimp2004
      @p0pimp2004 Před 11 měsíci +12

      The cap is supposed to be old timey. The original games were based in a pre modern time and that's what is appealing about them. I loved the cap but modern games are all about customization so it makes sense the direction in which they moved. The cap is classic tho

    • @ds90seph
      @ds90seph Před 11 měsíci +17

      Agreed. Twilight Princess is one of my favs, and the darker aesthetic is a big part of that.
      Still the coolest Link imo lol

    • @MrNasexD
      @MrNasexD Před 11 měsíci +2

      @@xojayydee "highly underrated". Whenever a Zelda topic comes on, Twilight Princess is everyone favourite non-botw game haha
      Mine too btw

    • @hikawagetsbitches
      @hikawagetsbitches Před 11 měsíci

      love the cap, i’d love to see it in a more modern rendition, i’d hate to see it just disappear from a main-game look like BOTW and TOTK, but i love how they kept the green motif for Link in TOTK

  • @SkitzSkitzVids
    @SkitzSkitzVids Před 11 měsíci +428

    I’m ready to see how arlo somehow doesn’t get upset during a spicy take salad of Pikmin
    I’m testing you arlo

    • @truth7down
      @truth7down Před 11 měsíci +2

      is it you skitz

    • @me-the-c9057
      @me-the-c9057 Před 11 měsíci +3

      YES, please do a Pikmin themed salad Arlo!!

  • @theotherjared9824
    @theotherjared9824 Před 11 měsíci +943

    A link between worlds is the most underrated zelda game. It was the first in the series to be truly non-linear and the painting mechanic turned the entire game into one big puzzle.

    • @fletch4231
      @fletch4231 Před 11 měsíci +36

      Imo one of my favorites

    • @browut644
      @browut644 Před 11 měsíci +29

      I love that game so much. It was the first Zelda game I completed and got me hooked on the series

    • @JoseHernandez-bq3ig
      @JoseHernandez-bq3ig Před 11 měsíci +116

      First non-linear? What about Zelda 1?

    • @Kinochai
      @Kinochai Před 11 měsíci +22

      ​@@JoseHernandez-bq3ig was gonna say lol

    • @HenshinFanatic
      @HenshinFanatic Před 11 měsíci +30

      ​@@JoseHernandez-bq3ig okay, first with actually progressing plot beyond just an ending, but go off.

  • @harrisonwhaley7872
    @harrisonwhaley7872 Před 11 měsíci +250

    OOT and MM being buggy is probably the most clearly illogical one. Like I’ve never encountered a bug that wasn’t someone forcing something for a speed run 😂

    • @randomnpc445
      @randomnpc445 Před 11 měsíci +46

      That was a perfect example of someone doing what a lot of people do on the internet which is:
      They know they have a controversial opinion, so when they say it they just swing super far into extremity with the way they voice it.
      I personally, am rather meh toward OoT and MM. I prefer the other 3D games and I think the love that OoT gets is overblown at times, but I would never be bold enough to claim that they're buggy. They're a bit stiff and clunky sure, but they're also like 25 years old on the first 3D console; of course they're going to feel clunky, especially if you didn't grow up getting used to them. However, that is absolutely _not_ the same thing as being buggy, and I have a feeling that person was conflating the two.

    • @madcap3450
      @madcap3450 Před 11 měsíci +30

      You're completely right. Not long ago I was watching a video of a OOT speed run that involved glitches and all the comments were clearly children who never actually played it essentially going "lol this game is so buggy"

    • @Ecto993
      @Ecto993 Před 11 měsíci +11

      ​@@randomnpc445 about the controversial opinion thing, you're totally right.
      Also I just finished Oot for the first time, and it's good, but not the best for me. I grew up with TP, so that'll forever be my favorite. Ocarina of time was still a lot of fun, so I understand that so many people absolutely love it

    • @Wiki1184
      @Wiki1184 Před 11 měsíci +17

      And those speedrun bugs are so convoluted and complicated that you’ll most likely never encounter them unless you actively know about them.

    • @jonsmith5058
      @jonsmith5058 Před 11 měsíci +22

      Its also so wrong since that games engine is rock solid, so much so that despite forcing all sorts of crazy glitches it doesnt crash.
      The glitches took decades to find, they arent things casual players will find.
      Thats a sign of a game that is not buggy.
      Buggy games have casual players stumble over the bugs.

  • @alexnetherton3245
    @alexnetherton3245 Před 11 měsíci +69

    Link's cap and green attire was inspired by Peter Pan. I think it really suits Zelda's whimsical tone and Tolkien-esk fantasy setting. Plus, that green hat is instantly recognizable like the Micky D's golden arches.

  • @chaoticcranium
    @chaoticcranium Před 11 měsíci +274

    This take salad was so spicy, it gave me 23 minutes of cold resistance!

  • @Giggles_iJest
    @Giggles_iJest Před 11 měsíci +266

    The green cap is *iconic* and whoever wants away with it is CAPPING

    • @thespeedyyoshi
      @thespeedyyoshi Před 11 měsíci +5

      Hah

    • @iminumst7827
      @iminumst7827 Před 11 měsíci +3

      I like the green cap, but I won't lie, I was REALLY disappointed when I got TWO variants of the green cap from those stupid Depths old map loot. Actually useless garbage.

    • @Giggles_iJest
      @Giggles_iJest Před 11 měsíci +2

      @@iminumst7827 spoilers

    • @wet0wl
      @wet0wl Před 11 měsíci +26

      Ikr. The green cap is awesome, HOWEVER! My controversial take is that the set of the wild is awful. It looks so stupid on BotW Link. I like the hat though which is why I have that, a green hylian tunic and hylian trousers.

    • @lake4433
      @lake4433 Před 11 měsíci +3

      @@wet0wl I agree, the wild set is so ugly, if you were forced to wear it I would gouge my eyes out.

  • @RawPower867
    @RawPower867 Před 11 měsíci +86

    I miss the green cap and tunic. It helped give the older Zelda games a magical, medieval fairy tale feel, sort of like Peter Pan.

    • @McBehrer
      @McBehrer Před 11 měsíci +8

      it's in the game. Several different times, in fact

    • @josiahbaumgartner7643
      @josiahbaumgartner7643 Před 11 měsíci +7

      Peter Pan was the inspiration for Link’s design lol

    • @RawPower867
      @RawPower867 Před 11 měsíci +1

      @@josiahbaumgartner7643 I know

    • @TheSunsetHero256
      @TheSunsetHero256 Před 11 měsíci +9

      It's clear they've moved from Medieval/Western Fantasy to Japanese/Eastern Fantasy. I don't like the change, but the incredible sales mean it'll be a long while before we see it change back. If ever.

    • @sirsams552
      @sirsams552 Před 11 měsíci +7

      @@TheSunsetHero256it still keeps its western roots at least with most weapon designs. But I can definitely see the focus shifting a bit

  • @Danominator
    @Danominator Před 11 měsíci +45

    I really like Spirit Tracks, im glad that there's more people out there talking about it. If it was remastered with new controls and adjusted elements, it could be something really special.

    • @farisakhtar4824
      @farisakhtar4824 Před 11 měsíci +2

      I still have this game, I've wanted to play it after TOTK.

    • @Gloomdrake
      @Gloomdrake Před 11 měsíci +3

      It was my first Zelda. Ever. My introduction to the series. I love it

    • @jaredkhan8743
      @jaredkhan8743 Před 11 měsíci +2

      I agree, I love spirit tracks!

    • @jacobmullin3428
      @jacobmullin3428 Před 11 měsíci +3

      I loved everything but the awful flute sections. Damn mics never worked responsively and it locked me out of the whole game.

    • @TheLarkaanimation
      @TheLarkaanimation Před 11 měsíci

      I would buy it.

  • @justyourfriendlyneighborho903
    @justyourfriendlyneighborho903 Před 11 měsíci +259

    I like how he doesn't outright disagree with any of them right after reading them, he has his opinion but he actually considers the argument and agrees with part of it, he's so neutral and non controversial lol

    • @Raddish-IS-Radd
      @Raddish-IS-Radd Před 11 měsíci +12

      Cough cough sonic 2 movie cough cough

    • @Jackbarrany
      @Jackbarrany Před 11 měsíci +13

      @@Raddish-IS-Radd He was right about the sonic movie. Sometimes the art is lacking. Sometimes, the art consumer is lacking.

    • @timotheatae
      @timotheatae Před 11 měsíci +3

      YES HE DOES.

    • @jamesmorseman3180
      @jamesmorseman3180 Před 11 měsíci +5

      I found it incredibly annoying ngl

    • @BARRELH8R1
      @BARRELH8R1 Před 11 měsíci +6

      It's almost like how you have a nice and civil conversation/debate...

  • @jesseburgener442
    @jesseburgener442 Před 11 měsíci +102

    "Different people are different"
    -Arlo, 2023

    • @Bondokill
      @Bondokill Před 11 měsíci

      Nicer way of saying stupid people are stupid.

    • @gektoast4968
      @gektoast4968 Před 11 měsíci +2

      Honestly understated

  • @SirStrangefolk
    @SirStrangefolk Před 11 měsíci +64

    It's funny that people are saying dungeons are playthrough ending, because dungeons always were the most engaging parts of Zelda games for me even as a kid. I'd breeze through them because I wanted to know what would come next, what new item or mechanic it would unlock, what boss would await me at the end of it, etc. Meanwhile what actually ends my playthroughs is long stretches of travelling around trying to find the next thing. I took a super long break from Wind Waker because of the triforce charts and all that back in the day because a new exciting thing didn't happen every time I booted up the game. And I still haven't finished BotW to this day because after finishing all the Divine Beasts, getting the Master Sword, etc. I felt that I wasn't ready to go to Hyrule Castle and fight Ganon yet due to there still being memories and shrines left to find, but walking around looking for them wasn't engaging enough to keep me playing.

    • @miyakogfl
      @miyakogfl Před 11 měsíci +11

      It's a weird take to me, I beat OoT and MM before I was a teenager...I hate how now developers just assume everyone can't figure things out or that their game needs to be beatable without doing half of it regardless of the game. Like this was never an issue I heard anyone bring up about the old pokemon games, the old zelda games (other than the NES ones that did actually kinda lean into making kids call the nintendo hotline), etc. I really don't think it's a problem at all, the dungeons were the main appeal of the games, and getting stuck in one was just part of the game. Plus now that the internet exists and anyone can look up things they get stuck on if they really want to I think it's less relevant than ever. Honestly TotK itself feels designed with this in mind. I went into it 100% blind for the first several days, and I nearly missed the glider, only to later find out many other people did the same. And there are a good few things that if you don't stumble onto them you could spend the entire game without important QoL. Without being too spoilery Hateno Village is a great example of this if you ever cook anything in the game.
      But yeah I dunno, tl;dr I think gamers are smarter than modern developers give them credit for.

    • @Lucrei.
      @Lucrei. Před 11 měsíci +5

      They're soft. It's embarrassing

    • @hikawagetsbitches
      @hikawagetsbitches Před 11 měsíci

      lol this is the exact same zelda experience as mine

    • @DubsBrown
      @DubsBrown Před 11 měsíci +5

      Right? What’s so hard about:
      1) enter dungeon
      2) do a bunch of crap until you find map
      3) use map to go to unexplored areas until you find compass
      4) follow compass until you find boss gate and boss key

    • @Lucrei.
      @Lucrei. Před 11 měsíci +2

      @@DubsBrown Must be the same people who dislike metroidvania because "backtracking"

  • @codyhoward7640
    @codyhoward7640 Před 11 měsíci +67

    Me and my wife love to watch these together. We sit and discuss our own opinions on the ideas presented and we end up turning a 20 min video in to a 1 hour video.

    • @damiantorres5569
      @damiantorres5569 Před 11 měsíci +9

      That’s really cute actually

    • @Thatonegirl989
      @Thatonegirl989 Před 11 měsíci +6

      So cute! I do this with my boyfriend 🥹 I just love talking about stuff with him

  • @daveyjoneslocker4703
    @daveyjoneslocker4703 Před 11 měsíci +106

    If the divine beasts were supplementing normal dungeons instead of replacing them, they would be nearly universally loved and lauded as a fan favorite and brilliant addition.

    • @Eric-gq6ip
      @Eric-gq6ip Před 11 měsíci +23

      Agreed, as mini dungeons they're perfectly sized.

    • @kylehart8829
      @kylehart8829 Před 11 měsíci +12

      I think they're fine but it is absolutely true that they are nowhere near a replacement for dungeons. Same with Tears temples. Finding 5 buttons is just not fun or engaging enough to replace a series of puzzles which build on each other, introducing a new item that unlocks so much to do in other parts of the world, then test you on the use of that item and the mechanics. They're also far too short and easy. They would be fine if they were minor bonus content but they're miles behind actual dungeons.

    • @rolandofeliciano6006
      @rolandofeliciano6006 Před 11 měsíci

      I can agree.

    • @daveyjoneslocker4703
      @daveyjoneslocker4703 Před 11 měsíci +8

      @@kylehart8829 idk why Nintendo thinks having a proper dungeon will break their open air formula. They could still be optional and you could still teleport out at any time. It’s a bummer. I wouldn’t even say I’m disappointed with the temples, the game is beyond substantial enough without dungeons, but the thought that we will never get them again is just a bummer.

  • @GreyWolfLeaderTW
    @GreyWolfLeaderTW Před 11 měsíci +133

    Every time Arlo accidentally prods his Guardian Amiibo and the Guardian Battle piano music starts, my heart jumps up into my throat. Anxiety reflex.

  • @davidcrackel6462
    @davidcrackel6462 Před 11 měsíci +9

    I'm just going to put my hot take here.
    In BotW and TotK, When a weapon breaks Link should automatically pick up the next weapon from his inventory. The content menuing in the middle of combat caused by weapon breaking often breaks the flow and momentum the fights otherwise has.

  • @SakuraStardust
    @SakuraStardust Před 11 měsíci +22

    NO words can describe my love for the Spicy Take Salad series

  • @kaboomer
    @kaboomer Před 11 měsíci +177

    Bro why Arlo apologizing to a mini guardian figurine so wholesome

    • @tubbytwoton5621
      @tubbytwoton5621 Před 11 měsíci +11

      You heard the music that thing was ready to blast lol

    • @benjaminpinkston8624
      @benjaminpinkston8624 Před 11 měsíci +1

      and the angry guardian sound... beautiful

    • @Wario1382
      @Wario1382 Před 11 měsíci +1

      ​@@benjaminpinkston8624 always scares the crap out of me

  • @safecyn8688
    @safecyn8688 Před 11 měsíci +114

    Spicy take salad is so great. Arlo can't even read negative comments without being super wholesome, it's wonderful.

  • @AlSkylark
    @AlSkylark Před 11 měsíci +12

    The one about Link's hat could not be more diametrically opposed to my opinion lmao! I literally did ALL the shrines in BoTW before ANY main quest BECAUSE I wanted to look like friggin' LINK whilst saving the world haha

  • @Glockenspheal
    @Glockenspheal Před 11 měsíci +6

    To be fair, OoT and MM have a ton of glitches, and I mean a TON, but and this is a very big BUT, these glitches are mostly not experienced during normal gameplay and they even improve the experience once you learn them and master them, one of the reasons these games are so fun to speedrun is because of these glitches, and it turns games as linear as OoT into a full of freedom adventure, where you can even do every dungeon in reverse order!

  • @sonymicronin
    @sonymicronin Před 11 měsíci +185

    Honestly forget sometimes how much of an absolute masterful puppeteer Arlo is it’s insane

    • @Road_to_Dawn
      @Road_to_Dawn Před 11 měsíci +57

      I’ve had this theory off and on where all the speech is pre-recorded and the puppetry is miming to it, like lip-syncing in a way. But seeing him accidentally bump the guardian twice and break off mid-sentence to apologize to it has pretty much killed that theory and it genuinely doesn’t seem pre-recorded at all. It’s genuinely amazing how good he is at this lol

    • @Tiny_24
      @Tiny_24 Před 11 měsíci +73

      I dont see him holding a puppet though... all I see is a little blue man. that is what he is

    • @anonymousgerbil8336
      @anonymousgerbil8336 Před 11 měsíci +10

      @@Tiny_24 I'm blue da ba dee da ba dei...

    • @andrewsimpson4134
      @andrewsimpson4134 Před 11 měsíci +21

      ​@@Road_to_Dawn lip syncing with pre-recorded audio sounds like it'd be 10x harder than just working a puppet with your speech normally.

    • @Emil-sh6sq
      @Emil-sh6sq Před 11 měsíci +7

      @@andrewsimpson4134 Yeah, when doing it in real time you know what you’re about to say, instead of slightly lagging behind when moving to a pre-recorded audio

  • @thevioletbee5879
    @thevioletbee5879 Před 11 měsíci +113

    I want a wide variety of different kinds of dungeons. Your map altering puzzle boxes, your traditional romps, your Hyrule Castle-esque treasure hunting spots, etc.

    • @Sam_T2000
      @Sam_T2000 Před 11 měsíci +12

      me too… the Divine Beasts were decent puzzle boxes, but they were all rather small and simple, hardly had any enemies, and all had the same drab aesthetic. the variety of experiences is what makes _Zelda_ dungeons so great.

    • @lugbzurg8987
      @lugbzurg8987 Před 11 měsíci +5

      The best outcome for everyone might be to make dungeons optional challenges to obtain special super items or to get the true ending or something to that effect. They're effectively super shrines at this point.

    • @tigerbritt1941
      @tigerbritt1941 Před 11 měsíci +2

      @@lugbzurg8987 I think that was the labyrinths in totk for me. If only there were more armor sets hidden within the labyrinth, rather than just the one armor set you get from all three.

    • @korysoftout219
      @korysoftout219 Před 11 měsíci

      I'm probably going to get a lot of hate for thinking this way, but I personally would like it if there were no dungeons at all. No puzzles, no riddles, no mazes. I've never, ever been a fan of those things. I've especially never been a fan of those things in video games. Not everyone's mind works the same. Not everyone can solve puzzles or figure out riddles or find their way through mazes. Things that may be incredibly simple for one person could be virtually impossible for another. Having things like that blocking progression, especially, is something I absolutely hate. I mean, I truly, genuinely dislike the entire concept of it. In my mind, it's just plain wrong to expect every person who plays a game to be able to overcome those trials.
      Because not everyone's mind works the same, there are going to be plenty of people who can't get past certain puzzles or riddles or mazes. And if they can't get past them, they can't advance in the game. If they can't advance in the game, they can't, in effect, PLAY the game anymore. Which ultimately means they threw away their precious money on something they can't even use. Puzzles, riddles, mazes, none of it is even remotely fun. I've always been of the mind that games would be far better without them. There are plenty of other gameplay aspects they could use that would make a game enjoyable without relying on things like that.

    • @lugbzurg8987
      @lugbzurg8987 Před 11 měsíci +19

      @@korysoftout219 Then... don't play a Zelda game.

  • @umokwhy2830
    @umokwhy2830 Před 11 měsíci +9

    Seasons and ages were my favorite just because of how they interacted together, it was so cool how the adventure changed based on what game you started with

  • @xcrack6364
    @xcrack6364 Před 11 měsíci +8

    I love tears of the kingdom, but after playing it for over 20 hours, it makes me enjoy the older titles even more because I really like the more “linear” structure. I’m playing ocarina of time, Majora’s Mask, Links Awakening and skyward sword again now in addition to. Zelda is definitely iconic. Really would love to see a Zelda Maker game come out at some point.

  • @CountOfMonteCristo_
    @CountOfMonteCristo_ Před 11 měsíci +91

    What I truly admire and appreciate about you is that you are absolutely positive and optimistic about online discourse, rather than just blatantly cynical and jaded like most of the internet. Obviously you get passionate and negative but you do it in a way that doesn’t exude any egotism or arrogance, you keep it civil and positive. Please never change because there aren’t people like you anymore, your one of the good ones my friend!

  • @paulfritz3552
    @paulfritz3552 Před 11 měsíci +197

    Link's floppy hat is more iconic than the hood or hair we got now. It's distinct. It stands out. I want it to return.

    • @Murkrok67
      @Murkrok67 Před 11 měsíci +11

      You can find bits of armour with that cap and the traditional outfits if you find old maps they will guide you

    • @HoshizakiYoshimasa
      @HoshizakiYoshimasa Před 11 měsíci +41

      ​@@Murkrok67 it should of still been the default look. Then have the players choose not to wear it. To have to hunt for it seems sacrilegious

    • @TheDapperDragon
      @TheDapperDragon Před 11 měsíci +26

      Yeah, Aonuma, on his crusade to "fix" zelda, has stripped the soul from it.
      Realize, there's an entire generation that associates Link with blue.

    • @mrjack3855
      @mrjack3855 Před 11 měsíci +14

      ​@@TheDapperDragon yuck

    • @davismorgan7955
      @davismorgan7955 Před 11 měsíci +63

      @@TheDapperDragon saying BOTW and TOTK have no soul is ridiculous😂 let’s not act like anything new is bad and anything of us good especially when TOTK gives you like 6 different traditional tunics you can wear. If anything, having the armor of the wild be the final reward you get for bearing every shrine shows how much reverence they have for that look.

  • @Matt231985uk
    @Matt231985uk Před 11 měsíci +7

    17:15 I think it’s safe to say with 10000% certainty that whoever said Ocarina wasn’t even good for its time, wasn’t born at that time! That’s a fact!! 😂😂

  • @Ace_Maus
    @Ace_Maus Před 11 měsíci +5

    I do love BoTW Link's loose hair and half ponytail, but I do love the cute wood elf hat. Thanks to OoT, it kinda just makes me reminisce of how it highlights Link in the context of Hyrule as a child of the Deku Tree.

  • @theprinceofthebadlands5204
    @theprinceofthebadlands5204 Před 11 měsíci +51

    I honestly hope that when Aonuma said they are keeping the formula for tears of the kingdom in future Zelda games that he really meant they are going to keep a lot of the games open ended in terms of the overworld. It is okay to have your games story be linear and to have certain areas blocked off until you are ready to go there. I am sure there are ways to make it feel like there is a lot of freedom to roam wherever you want and still keep stuff like dungeons locked behind progression in a main story.
    Linear progression is not a bad thing.

    • @BigRoyBad
      @BigRoyBad Před 11 měsíci

      Linear progression is not something we can go back to. The experience of unbridled freedom and exploration means more than boring cutscenes and linear set piece dungeons.
      Forward, not back. Because linear progression isn't bad in general. It's just bad for Zelda.

    • @theprinceofthebadlands5204
      @theprinceofthebadlands5204 Před 11 měsíci +33

      @Big Roy I honestly feel like we have lost something from the last two games because of it losing its linear focus on story telling. It is much harder to tell a good story without a linear progression. Effectively what these new games are are sandbox games where everything else is put on the back burner for freedom off exploration. This is not necessarily a better system. Just different. What I will say is that having these games stay that way will feel samey eventually, probably sooner than later. Say what you want about older zelda games but Wind Waker, Twilight Princess, Skyward Sword and Ocarina of Time all feel different because the tones in those games are different, the dungeons look unique, and their stories were more compelling and clear.
      I like the BOTW and the TotK games but I am also wishing we go back to games with an actual story to follow. I loved seeing cutscenes and the twists and turns. I loved getting new items and using them to my advantage to better traverse the environment. And I thoroughly believe there is a place for that even in this new style.

    • @datdamndog389
      @datdamndog389 Před 11 měsíci +31

      I really disagree that open world works better for zelda. In my opinion a more linear zelda is better.
      you're actually unlocking items all throughout the game, which slowly opens up the overworld. Now you get all the core abilities that you'll use at the start, and the stuff you get for dungeons are just small extra's that dont really get used in future puzzles or open up new places in the overworld.
      Also linear zeldas can make everything feel more special and meaningfull. Botw and totk have a ton of items to get, but getting them feels a lot less meaningfull than getting stuff in the more linear zeldas.

    • @Cetra29
      @Cetra29 Před 11 měsíci +21

      ​@@BigRoyBad It is not bad for Zelda. It worked for 30 years and "no player" said they do not want that again.

    • @catkaboodle
      @catkaboodle Před 11 měsíci +4

      "It is okay to have your games story be linear and to have certain areas blocked off until you are ready to go there." Ruh roh, the Americans aren't going to like that!
      Because that's what it's really about. American games have always been less story-driven than Japanese, Canadian (RIP Bioware), and European games. Most Americans see story as an unnecessary add-on in a game. If you want to maximize your rate of return in this market, which is the second-largest media market on the planet, then you need to copy Bethesda and make your story as optional as possible.

  • @MrLinkDay
    @MrLinkDay Před 11 měsíci +138

    Would be amazing to see an animated movie of Zelda made by Studio Ghibli. Amazing.

    • @scottdanah.4405
      @scottdanah.4405 Před 11 měsíci +14

      Shut up and take my money 💰

    • @Shayma98
      @Shayma98 Před 11 měsíci

      Yes. 😊

    • @kingrobotnik6950
      @kingrobotnik6950 Před 11 měsíci +1

      Why aren’t you givin all the money to make it yet

    • @Hooplh
      @Hooplh Před 11 měsíci +13

      Kubo and the Two Strings is the closest thing we got to a Zelda movie so far. Check it out.

    • @MrLinkDay
      @MrLinkDay Před 11 měsíci +3

      @@Hooplh Indeed a great movie!

  • @BuuTube
    @BuuTube Před 11 měsíci +17

    When the Guardian music started playing I nearly died. Nothing will replace the first time I encountered a moving Guardian in the marsh area between Lanayru and Hyrule Castle when I went the wrong way by accident and I was just a little babbie Link with 5 hearts and Sheika stealth armor. The terror and adrenaline of running for my life from a creature that could one shot me from long distance and run like a horse is an experience I’ll remember forever. Thanks for reminding me 😅

    • @UltimatePowerRanger
      @UltimatePowerRanger Před 11 měsíci +1

      I was dying because it feels like the Guardian amibo is alive and was about to commit first degree murder just because he got accidentally tapped.

  • @Sandfire564
    @Sandfire564 Před 11 měsíci +83

    The "tears of the kingdom looks boring" take is even funnier now that the games out. I'm impressed Nintendo managed to keep exactly how massive this game is a secret for so long lol

    • @Ar021
      @Ar021 Před 11 měsíci +12

      I was one of the people who was not too interested in tears of the kingdom, but after the final trailer and reviews, I bought the game and it might be the greatest game I’ve ever played

    • @ultimatedumbass4640
      @ultimatedumbass4640 Před 11 měsíci +12

      I mean tbf, I kinda am bored of it too sometimes. I did enjoy the main story but I dunno. Smth about this game just feels so dull and bland to me personally. That being said, I'd prolly give it an 8/10

    • @PoisonFlower765
      @PoisonFlower765 Před 10 měsíci +2

      @@ultimatedumbass4640Personally, I'm having the WILD issue of having a lot of fun with the game, but feeling disappointed that we didn't get it in Breath of the Wild??? I don't know how to describe it.

    • @AntiChris84
      @AntiChris84 Před 10 měsíci +4

      It’s the fatigue, I played so much botw and even tho I hadn’t played in a good few years felt the burnout not long after leaving the prologue sky island. Despite some qol improvements here and there it just has this overall feel that’s really samey

    • @sanic1085
      @sanic1085 Před 5 měsíci +1

      and now that it's been six months. where's the lore/love? nowhere to be found in totk. just dlc

  • @scottvgamer1163
    @scottvgamer1163 Před 11 měsíci +127

    Here’s mine:
    I actually prefer the more linear Zelda games over the large open world ones such as BOTW and TOTK. I definitely see their appeal and they are very fun, but they’re a bit too open ended for my taste, which also effects the storytelling. Getting the memories is essential for understanding the full story, but not only is it optional, getting them out of order is just weird. Still doesn’t change the fact that they’re amazing games and definitely deserve all the praise they get. I personally just hope that some future games are much more similar to the ones before BOTW’s release.

    • @Anna-dd4rh
      @Anna-dd4rh Před 11 měsíci +11

      I’ve been trying to get the memories in order, based on what other people suggested. Is it chronological if you go by the temple wall markings from left to right?

    • @carsonh7222
      @carsonh7222 Před 11 měsíci +12

      @@Anna-dd4rh Yes they are! And I highly recommend you do them in order as you are, because the last few pick up in pace very quickly

    • @Anna-dd4rh
      @Anna-dd4rh Před 11 měsíci +2

      @@carsonh7222 thanks! Good to know I’m on the right track 😊 very excited to discover all the new lore

    • @veggiedragon1000
      @veggiedragon1000 Před 11 měsíci +6

      Yeah I really like that in TotK they give you the order right at the start so you can get them in order the first playthrough. They kind of do in BotW, but I think it is most natural to get them out of order your first time when you come across the landscape. Crossed with trying to find the exact spot, Geoglyphs are a lot easier to navigate.

    • @SongoftheLute
      @SongoftheLute Před 11 měsíci +2

      Interesting, I've just been looking at this from a design perspective. I wonder if having too many options in such an open world can be a bad thing.

  • @enrique9925
    @enrique9925 Před 11 měsíci +20

    8:04 Haha loved the music and his reaction. Felt like he made a terrible error by touching the guardian and he was like "sorry dude".

    • @prons_gaming5083
      @prons_gaming5083 Před 11 měsíci

      The guardian would've blasted him if he hadn't apologized

  • @theplinko9840
    @theplinko9840 Před 11 měsíci +197

    That dungeon take is the real “skill issue.”

    • @DrBlakenstein
      @DrBlakenstein Před 11 měsíci +22

      Honestly, I have to agree with the anti dungeons argument. The old system made the games incredibly linear and took out a lot of the creativity and individual experiences that the new games thrive. The biggest distinction between the 2 is if you didn't like a shrine or a divine beast, you just skipped it, lol. If just 1 temple sucked then too bad sad dad you're just gonna have to tough it out and chug through it anyway just to complete the game. And god for bit you have to replay the same dungeons in the same order dreading the one that you know wasn't fun is coming next.

    • @thelastknight4880
      @thelastknight4880 Před 11 měsíci +50

      Most fans would disagree with you. Believe it or not people like the linear fashion. Not everything needs to be non-linear.

    • @kylehart8829
      @kylehart8829 Před 11 měsíci +66

      @@DrBlakenstein Finding 5 terminals just isn't nearly as fun or engaging as solving an extremely cool puzzle box. Divine Beasts and TotK temples are all worse than almost every 3d Zelda dungeon ever and people are right to be disappointed by the dungeons and shrines in both games.

    • @swimsvg1855
      @swimsvg1855 Před 11 měsíci +10

      Eh but i kinda get it though, they're long and confusing and definitely undeniably intimidating. The "play through ender" is a valid argument and a true one.

    • @MarkHWillson
      @MarkHWillson Před 11 měsíci +25

      @@DrBlakenstein I think this hits on a huge part of the issue - the new design philosophy is so obsessed with "player creativity" and "individual experience" that it sets aside some aspects of the old design philosophy that made it so great in the first place and that so many players miss. Kyle Hart's comment here touches on this. If there was a way we could have both styles of Zelda in one future game somehow, then THAT would be something truly special I think. Though I am not sure if that is possible - they are fundamentally at odds with each other. One style asks players to figure out how to progress however they want; the other says there is a correct solution and you need to use your noggin and sense of exploration to figure it out. Doesn't necessarily make it more "linear" (I think that term is overused to describe the old-style dungeons), just different in design approach.

  • @DrLilo
    @DrLilo Před 11 měsíci +5

    The perception that oot and mm are buggy comes from the speedrunning scene. There ARE a ton of bugs, but they took work and experimentation over decades to find them all, you're very unlikely to encounter them in a casual playthrough

  • @SirPonnd
    @SirPonnd Před 11 měsíci +20

    Imagine saying "I don't like Link's cap, so I hope nobody gets to have it in the next game".

  • @nutriapeluda
    @nutriapeluda Před 11 měsíci +158

    Arlo apologizing to the guardian was the cutest thing 😂 are you sure you're not Canadian?

  • @seanelsenbroek7530
    @seanelsenbroek7530 Před 8 měsíci +2

    Acquiring heart containers through completing dungeons and finding heart pieces in the open world is WAY more satisfying then shrines. The former feels like growth the latter feels like a check list

  • @orochimochi905
    @orochimochi905 Před 11 měsíci +6

    Big fan of any time he just goes "C'mooooooonnnnnn" but then also goes back and addresses the review too. These are so great.

  • @theblakeone
    @theblakeone Před 11 měsíci +24

    When Arlo knocked the Guardian amiibo and the music played, my heart rate literally shot through the roof for a second!

  • @timschommer8548
    @timschommer8548 Před 11 měsíci +17

    I enjoy Spirit Tracks, including the controls. In fact, I enjoy non-traditional controls as a whole. I also enjoyed Phantom Hourglass. I liked learning to optimize my route through the Temple of the Ocean King and unlocking shortcuts.

    • @WasatchWind
      @WasatchWind Před 11 měsíci

      We're some of the few. I love the games but it seems that while many Zelda games get a bit of a reappraisal years later, the fan base still broadly considers the DS games among their least favorites. 😔
      I could deal with this, but I'm afraid they'll remake them and without touch controls, totally ruining their uniqueness.

    • @shuggythebuggy7595
      @shuggythebuggy7595 Před 11 měsíci +2

      @@WasatchWind I don’t think at all that the touch screen is what makes the game unique. I think it’s the unique story, characters and music. Honestly I couldn’t get into spirit tracks until I played a patch that made it playable on the dpad, and now it’s one of my favourite games!
      I mean I’m even working on reimagining Spirit tracks for n64 on my channel. (Also yes ST is so underrated)

    • @WasatchWind
      @WasatchWind Před 11 měsíci

      @@shuggythebuggy7595 I'm sorry friend, but can't really cheer for that. I got into Phantom Hourglass and Spirit Tracks after years of shovelware games, stuff like pixel perfect platformers - and the stylus controls just felt amazing to me.
      And yes, I do feel like they do a lot to differentiate themselves from the rest of the series. Stuff like being able to draw on the map, or draw a path with the boomerang - or even just that the DS games are the only Zelda game where I ever use the spin attack.
      When I've played the other top down Zelda games, they just feel super rigid to me, and the combat especially isn't nearly as fun.
      So yeah, I am not really excited for the idea of Nintendo ever remaking them without the original control scheme. I'll at least give you that you pass the lowest bar of not saying that the game is stupid because it has trains, and the idea of Link being an engineer is just somehow incredibly ridiculous - which has for some dumb reason been a big reason why no one has played the game.

    • @shuggythebuggy7595
      @shuggythebuggy7595 Před 11 měsíci +1

      @@WasatchWind I can’t agree with this, the touch controls is what originally pushed me away from Spirit tracks and turned me off because I just couldn’t get used to the controls for moving or sword combat, while I think they have good ideas and the touch screen works the best for the train, it just doesn’t feel good to move around with the stylus at all.
      They could of easily of made it a dpad and stylus combo, moving with the dpad and using items like the boomerang, whirlwind or bow with the stylus on the screen, it’s just gimmick for the sake of gimmick. What really makes Spirit Tracks shine is its world, characters and stories, I would gladly appreciate if Nintendo would fix the controls in a remake, but I doubt this game would ever be remade unless a long long time in the future.
      I would say except for the bosses the combat isn’t that good except the train fights, almost every interaction in normal enemy combat is way to easy and dumbed down.

    • @timschommer8548
      @timschommer8548 Před 11 měsíci

      @@shuggythebuggy7595 Congratulations, you are part of the majority. I still really enjoy the non-traditional controls.

  • @aaronburton3289
    @aaronburton3289 Před 11 měsíci +3

    I don’t think people give enough credit to the sequences where you enter the divine beasts. Dude riding on Sidon with his theme playing is one of if not my favourite experiences in a video game. TOTK’s opening cutscene is up there too tho.

  • @antoniopanzetta4778
    @antoniopanzetta4778 Před 11 měsíci +8

    I love you, Arlo. You have this format of controversial opinions but it's still so open, upbeat, and positive. You always make me happy. Thank you so much for all your hard work on this channel.

  • @SwellStuff483
    @SwellStuff483 Před 11 měsíci +52

    Arlo apologizing to his Guardian figurine is the most Arlo thing of all time

  • @thebeard8292
    @thebeard8292 Před 11 měsíci +18

    I am also a fan of the durability system - the reason being why is because it forces me to juggle my options whenever I explore. Its interesting, getting something really powerful, and treasuring that for a lynel, and it also makes me play hot-potato with my gear dropping things down when something better, in bulk, comes around. Link is a one man army, his tools rotating constantly rotating reflect that

    • @DaGhostToastRoast
      @DaGhostToastRoast Před 11 měsíci +2

      Yeah I like it too because I enjoy all the different play styles of each weapon and also the game is very good about constantly giving back. As long as your always collecting as well as having go to places to grab more weapons it’s not an issue. Also having part of your weapon be items you carry now is awesome. I especially love that you can fuse stuff to the master sword! Is So Cool!

    • @Sam_T2000
      @Sam_T2000 Před 11 měsíci +5

      I don’t hate it either, I’d just like some little tweaks like a weapon “health” metric, maybe slightly increased durability overall, and definitely a weapon crafting/repair system.
      I’d much prefer something like that to the Fuse system, where you can glue mushrooms to your sword 🤷🏻‍♂️

    • @DaGhostToastRoast
      @DaGhostToastRoast Před 11 měsíci +1

      @@Sam_T2000 At least in TOTK you can detach your fuse item in Terry town before the sword breaks and use it again on another weapon.

    • @Sam_T2000
      @Sam_T2000 Před 11 měsíci +1

      @@DaGhostToastRoast - I haven’t done that yet… does that reset the base weapon’s durability?

    • @Trithis2077
      @Trithis2077 Před 11 měsíci +8

      Personlly I think durability in anything outside of a survival sim is an inherently bad and outdated system. Punishing the player for using their items just doesn't feel good. There's a reason that series like Fallout and Elder Scrolls have gotten rid of the system (and even when they _did_ have it, they gave you a way to repair your items, and most of the time they wouldn't break permanently). The fusion system _some what_ alleviates the issue, but it still just doesn't feel good because you end up using half a dozen useful materials just to get one or two ever so slightly rarer materials. I can't describe how much I am dreading working on gathering resources to upgrade outfits thanks to this system...

  • @jrrr9219
    @jrrr9219 Před 11 měsíci +7

    "Old dungeons are way too complicated and new ones are better, more broad"
    Translation: I suck at Zelda, so easy is better for me.
    Imagine someone told Arlo the same thing about Souls games. He would NOT like that.

    • @m4rcyonstation93
      @m4rcyonstation93 Před 11 měsíci

      and…?

    • @alexh7513
      @alexh7513 Před 11 měsíci

      Elden Ring did exactly that and people loved it. Also Arlo loved it. It was much easier than other Souls Games, because like the small dungeons in BOTW and TOTK, you can make your own path and skip hard enemies. I think it's for most of the people better to be more flexible in games and for this reason it sells better. I like both. The hard long dungeons and the shrines. So for me is both fine.

    • @Lucrei.
      @Lucrei. Před 11 měsíci +2

      Yep, this is the real "skill issue".
      I've been able to beat these complicated dungeons since l was 7 years old. They are kids games after all

    • @m4rcyonstation93
      @m4rcyonstation93 Před 11 měsíci +1

      @@Lucrei. i still don’t see the problem with liking an easier experience

    • @Lucrei.
      @Lucrei. Před 11 měsíci +1

      @@m4rcyonstation93 there's no problem with it, but claiming it's inherently better because it's easier is stupid

  • @literallymalware
    @literallymalware Před 11 měsíci +1

    Arlo I love your puppet so much, honestly such a creative idea for a CZcams avatar character thing. So satisfying

  • @pixel3dgaming574
    @pixel3dgaming574 Před 11 měsíci +54

    For the weapon breaking one: totk I have been making an active effort in using my strong weapons even though I know they will break. Now that I’m older, better at video games, and addicted to difficult games like the souls series, Zelda is a ton easier. It’s a lot better that I’m now able to use whatever weapons I want on the bosses and enemies. It’s a whole lot more fun and relaxing. Moral of the story, use your weapons the fear of needing to use it later is BS

    • @hatti...
      @hatti... Před 11 měsíci +9

      Yep the fear of breaking weapons and letting go of it definitely kinda solves the durability problem. Just use whatever feels best for the situation, you'll always find another good weapon.

    • @timschommer8548
      @timschommer8548 Před 11 měsíci +1

      A better option: use what you want but don't break it, save it for the ocktorocks. Honestly the only way I get myself to use the good stuff.

    • @graysonfost8679
      @graysonfost8679 Před 11 měsíci +2

      Fair, I just think harder enemies are a tad too tanky. If you're not actively looking to make the best possible weapons to get to like 200 attack, it just feels so bad to use one of your best materials, put it on something like a royal broad sword, and it can kill two silver boboklins before breaking.

    • @colbyboucher6391
      @colbyboucher6391 Před 11 měsíci +11

      The problem is that they're used as "rewards". You can't reward people for doing something with the resource that they just used up. It makes me avoid the majority of the open world because it's just a pointless treadmill.
      I don't want relaxing, the only interesting parts of either of these games are the plateau and Eventide where they actually take advantage of the mechanics they've come up with.

    • @hatti...
      @hatti... Před 11 měsíci +1

      @Tim Schommer Personally that would be a worse mentality as it would further solidify the fear of losing weapons, so now you're hanging onto an almost busted weapon, and can't even use it taking up inventory slots again. The point of breakable weapons is to make you use a variety of tools and pick up more along your journey.

  • @carlosfer2201
    @carlosfer2201 Před 11 měsíci +1

    I absolutely adored the controls in Phantom Hourglass (I never played Spirit Tracks). The usage of the touch screen and the dual screens was masterful.

  • @albedo4008
    @albedo4008 Před 11 měsíci +5

    About the point with the shrines and divine beasts i think now totk has struck at least for me the perfect middle point, the doungens are open air like the divine beasts, but they all look unique and have unique bosses, also that edit with the guardian xD

  • @supremeoverlorde2109
    @supremeoverlorde2109 Před 11 měsíci +10

    Your spicy take salad series is a lot of fun. I appreciate that you try to take a balanced approach and see these debates from multiple sides. People on the Internet spend way too much time bashing each other over opinions on topics that are supposed to be fun and not stressful. So I find this refreshing.

  • @AlliSinned
    @AlliSinned Před 11 měsíci +9

    My ideal Zelda movie would be similar to Howl’s Moving Castle. Many scenes just have Sophie (main character) moving through her environment with a lot of wide shots, and have her physically interact with things to understand them (the door inside the moving castle for example). Those scenes often have characters verbally react to Sophie rather than have her speak up first, which would fit Link. That style could allow for a protagonist who is silent or almost silent and that is how Link should be.

    • @Road_to_Dawn
      @Road_to_Dawn Před 11 měsíci +2

      I was actually thinking I’d want one similar to Princess Mononoke, with the reverence for nature and such. But Howl’s Moving Castle is a good shout too.

    • @TC_EHGL
      @TC_EHGL Před 11 měsíci +1

      I think that would be awesome! Howl's manages to balance the whimsical aspects, humor aspects, and serious aspects pretty well. I'd like the story to be a little tighter than Howl's though. The other thing I was thinking was a Wind Waker movie. I think that game's story wouldn't be too difficult to adapt, and the art style is pretty timeless.

    • @Luxembourgish
      @Luxembourgish Před 11 měsíci

      Zelda was inspired by Lord of the Rings, so a live action can work too.

  • @cheenis891
    @cheenis891 Před 11 měsíci +4

    I can agree that Oot and MM have a lot of bugs, but they’re not intrusive at all. You have to go out of your way to get most of those crazy glitches you see in videos and speedruns

  • @sablen1319
    @sablen1319 Před 11 měsíci +41

    Love this new series. It’s great that you’re trying to understand the hot takes instead of just bashing them. Really breeds conversation

  • @ebasongaming
    @ebasongaming Před 11 měsíci +14

    12:52 Looking at the BotW dungeons now, I realise it's much better to examine something as "one of the Zelda iterations" rather than "the newest Zelda iteration". When it's the newest thing, a lot of tension can build up because there's fear of some details carrying on and becoming the new standard. But looking back, we can appreciate better what was unique, even if not executed perfectly or allign with what makes Zelda "Zelda".

    • @TheFondalizer
      @TheFondalizer Před 11 měsíci +1

      A lot of the dungeons in tears sadly just feel like a divine beast 2.0. But I agree that it's nice to try something different even if I don't find them nearly as fun or rewarding as a true dungeon

    • @e_knees8816
      @e_knees8816 Před 11 měsíci +1

      These last two games just suffer from being called Zelda. Story wise especially.

  • @sackfu7952
    @sackfu7952 Před 11 měsíci +2

    Actually, there are a lot of Faeire creatures in folklore that wear pointy, long, sometimes droopy hats, like Christmas elves and Redcaps and Kikimoras. Even wizards and witches really, so Link's hat is actually pretty on-par with many fantasy humanoids all things considered.

  • @R4ND0MCR4P123R4ND0MN3SS
    @R4ND0MCR4P123R4ND0MN3SS Před 11 měsíci +1

    I genuinely loved this video. I want to hear more people's hot takes, I find them so interesting to learn about. Hearing things that I never thought about personally.

  • @nickk3077
    @nickk3077 Před 11 měsíci +4

    Remember the Zelda community on Miiverse? That was so cool because I finally had people to talk about Zelda with and there were some epic drawings on there too!

  • @nathanielzarny1176
    @nathanielzarny1176 Před 11 měsíci +4

    Love that at 8:04 the guardian theme lightly plays in the background when Arlo pokes the guardian. Great touch.

  • @kingrhoam93
    @kingrhoam93 Před 11 měsíci +2

    11:45 I honestly had no issue with the BOTW blights. Especially since the first time I encountered them was in Hyrule castle (being that I went straight to Hyrule castle on my first run). I figured that they were basically small parts of a bigger boss which would combine all 4. I am honestly sick of the gimmick of hitting weak spot and swinging sword. Specially on Ganon fights.. playing tennis with and Energy ball is the stupidest.
    I didn't, however, like the divine beasts. They had so much promise...

  • @OctoMilo
    @OctoMilo Před 11 měsíci +6

    Can't get over Arlo apologizing to his Guardian amiibo, his reaction is so hilariously earnest

  • @maggienoel4581
    @maggienoel4581 Před 11 měsíci +17

    A Zelda movie would be AMAZING, but, I think a tv show would be better. Because zelda has so much to work with and has so many concepts, trying to cram that into one movie would be too much and I’m afraid if it would be good or not. Although, with a tv series you can fit so much more content into it that can make things more intense and interesting.

    • @DJCalliean
      @DJCalliean Před 11 měsíci +1

      Tv show would be fun but I think a movie that just takes some of the most iconic elements and turns it into a 2 hour fan service festival would be glorious! The Mario movie still left out plenty and there’s lots of room for sequels, so I think Zelda could do something similar.
      Like, (Mario Movie spoilers) the starman scene is one of my favorite scenes in all of cinema, and I don’t think it would’ve had the same effect on the small screen. Seeing Link drive the master sword through Ganondorf in a spectacular fashion on a 50 foot screen would make me feel like I was 11 again.

    • @SilverSpireZ
      @SilverSpireZ Před 11 měsíci

      I can’t speak for Zelda, but this is pretty much how I feel about Metroid. I was never on board with the idea of a movie, but an animated series in the style of Netflix Castlevania? Sign me up!

    • @FlyingFocs
      @FlyingFocs Před 11 měsíci +1

      I agree, but I still want a movie, so I was thinking an animated trilogy in the vein of Lord of the Rings.
      No one would do that, but how hype would it be?

  • @petermcpherson1882
    @petermcpherson1882 Před 11 měsíci +41

    I love the spicy take salads. Seem very doable and (hopefully) less stressful. We all love you, Arlo!

  • @lowsodiumgamer6805
    @lowsodiumgamer6805 Před 11 měsíci +5

    After watching primal, I totally believe it is possible for something to have an emotional narrative, and never have the protagonist speak in a show/ movie

  • @alex_demote
    @alex_demote Před 11 měsíci

    I've seen your square space ads so many times. Well I finally needed a website so I used your code! Can't believe it ended up being relevant for me haha

  • @sausageandeggbreakfast4393
    @sausageandeggbreakfast4393 Před 11 měsíci +6

    MOAR
    This is one of my favorite series you do. I don’t know why you don’t have more subs! One of the most deserving CZcamsrs with the best video game content.
    Also thank you for being on screen so much in these. I recognize the effort that must take but it adds SO MUCH! Great work!

  • @jjtheenton
    @jjtheenton Před 11 měsíci +12

    Something to note about sales figures is multiple 2D games have actually outsold multiple 3D games (The Wind Waker in particular). *Most* 3D Zeldas have outsold the 2D games, but it's not always the case.

    • @linkheroofspiritsakatrains4812
      @linkheroofspiritsakatrains4812 Před 11 měsíci +1

      MM also really fell flat in sales being outsold by numerous 2d games. As for switch games links awakening has sold 6 million with skyward sword sitting bellow 4 million

    • @lugbzurg8987
      @lugbzurg8987 Před 11 měsíci +1

      It seems to be the inverse of Mario.

    • @jjtheenton
      @jjtheenton Před 11 měsíci

      ​@@linkheroofspiritsakatrains4812 The OG Link's Awakening also sold over 6M.

  • @shadowoflugia
    @shadowoflugia Před 11 měsíci +2

    I like how the guardian starts to want to attack him when he bumps into it until he says sorry, after which the guardian is soothed and no longer wants to kill him.

  • @theironicmonster
    @theironicmonster Před 8 měsíci

    that guardian piano bit was way too good what even, arlo xD (currently binge watching your totk vids as i avoided everything until i finished the game haha.)

  • @AymanSaeedd
    @AymanSaeedd Před 11 měsíci +60

    I need to take a moment to just stop and appreciate the amazing puppetry happening here

    • @michaelmcleod6203
      @michaelmcleod6203 Před 11 měsíci +10

      Puppetry?

    • @thespeedyyoshi
      @thespeedyyoshi Před 11 měsíci +25

      I know a lot of people like to pretend to not break the magic, point proven by the comment above, but
      It really is incredible. Here I am looking at a puppet while someone is talking…and I don’t question it. I think that voice is coming from the thing I see on my screen.
      Arlo has gotten it FINE TUNED to the perfect level. It’s incredible 😊

    • @MrToby11
      @MrToby11 Před 11 měsíci +7

      @@michaelmcleod6203 Must mean the guardian, the music was a nice touch.

    • @carl_consumer.of.reality
      @carl_consumer.of.reality Před 11 měsíci +10

      @@thespeedyyoshi It really is good. I genuinely forget sometimes that the face is just an inanimate object and isn't actually making noise. He's got his good hand gestures too

    • @darkmonger6244
      @darkmonger6244 Před 11 měsíci +1

      @@carl_consumer.of.reality I genuinely thought that was a digital avatar

  • @JD-iu6rv
    @JD-iu6rv Před 11 měsíci +23

    I like the Zelda games with cutesy art styles more than the serious ones. (Windwaker, Link’s Awakening, Link Between Worlds)

    • @ReineDeLaSeine14
      @ReineDeLaSeine14 Před 11 měsíci

      Yeah, Twilight Princess atmosphere wise is too dark for me.

    • @lelouchvbritannia2168
      @lelouchvbritannia2168 Před 11 měsíci

      I like both but I do kinda like twilight a bit more than windwaker also I think twilight kinda felt unfinished sometimes

    • @darrenmacqueen9884
      @darrenmacqueen9884 Před 11 měsíci

      I love both. Back on the gamecube I loved both Wind Waker and Twilight Princess and thought it was great that Zelda can work in such drastically different styles. It's like Batman with dark and brooding takes, and then there's Adam West. It's been so long since we had an art style that attempted realism though. I'd like to see them try it again on the next console.

    • @linkheroofspiritsakatrains4812
      @linkheroofspiritsakatrains4812 Před 11 měsíci

      Yeah I mean it’s a children’s series at it’s core

    • @ryanwinter8813
      @ryanwinter8813 Před 11 měsíci

      Maybe it's just me but I kinda felt most Zelda games were pretty cutesy. Even Twilight Princess, yeah Link looks like an anime dude but then look at all the NPCs and they still have like Wind Waker body proportions.

  • @kunnykuni
    @kunnykuni Před 11 měsíci +1

    7:50 As a hoarder myself, I resonate with that argument. I will go out of my way to not use rare cool items/weapons because "I might need it for something more important later" (I won't).
    I like the weapons of the Champions a lot (especially Urbosa's) so it annoys the crap out of me that if I use it, it will break. So it ends up on a wall as decoration in Link's house... Hay!
    Just add in a repair system or make the best weapons repare themselves (like the Master Sword).

  • @skrilix5738
    @skrilix5738 Před 11 měsíci +1

    I think the best way to handle traditional dungeons going forward would be to have the main story involve completely mandatory dungeons similar to Divine Beasts(If you're looking for a game where you can go straight to the final boss and ignore the narrative, why on earth are you playing Zelda?), which would give you a heart container and nothing else. Then, you can have traditional, completely optional dungeons spread across the overworld, mayb five or six per game if the world is as big as it is in BotW or maybe like ten in TotK. These would give you some form of a new ability. Whether they be like champion abilities in BotW, or traditional Zelda items, which is what I would like to see. These would also be used for completion percentage. Also, regarding the green outfit and hat, I will always want it to be Link's main outfit no matter what. I think it's what he should wear in official art and promotional material, and what he should wear as the "main outfit". like how the Champion's Tunic was the main outfit of BotW. But, I am a fan of player customization, so being able to dye the tunic, and just having a bunch of other outfits like in BotW and TotK would be nice.

  • @Davanthall
    @Davanthall Před 11 měsíci +3

    “Not wanting to use weapons” is not why I don’t like the durability. GillyTheKid’s reasoning is exactly the way I feel, and to vastly summarize what he said about it, basically it just makes Link feel like less of a hero, he doesn’t have his own signature weapon anymore. We don’t earn cool new weapons that we can use for the rest of the game because all weapons are a dime a dozen and the all go away after ten minutes anyway, it’s like oh you’re playing Metroid? Oh you want Samus to use her arm cannon? Too bad, you have to use all these little guns that individually have her familiar beams and missiles and stuff, and they all shatter after a few uses, but it’s ok cause you’ll just find more eventually that are all scattered around the map. No more cool Chozo statues that bestow your permanent upgrades, now it’s just a bunch of guns that are scattered around everywhere.

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Před 11 měsíci

      I actually think this is really interesting, thanks for this look into it. The one thing I disagree with is the comparison of the permanent unlocks to the durability/weapon abundance system, I think that's a different and incomparable can of worms

  • @davida2811
    @davida2811 Před 11 měsíci +21

    This video made me realize that Arlo is truly one of my favorite youtubers. The section at the end where he wanted to clear up any misconceptions about his last video is so vulnerable and relatable. I also have INSANE anxiety about people misunderstanding me and alienating people I would otherwise get along with.

  • @awakenedcrowl
    @awakenedcrowl Před 11 měsíci

    10:04 As a very very small child, I of course also had problems with some dungeons. But Apart from then, I never really felt like they were even near "too complicated", even when replaying some of them after so many years that I could no longer remember them.

  • @Sponsie1000
    @Sponsie1000 Před 11 měsíci +1

    10:52 as a matter of fact,, LinkBetweenWorlds pretty much had both of those things,, really tightly designed and honestly quite difficult and complex dungeons alongside smaller puzzle-caves where you could get a heartpiece or a giant rupee for solving a smaller puzzle/challenge. Of course shrines are much more important to overall progression than those caves ever were, but with a little fine-tuning in difficulty and necessity-of-solving-it LinkBetweenWorlds can act as a blueprint for having both!

  • @applejuice0134
    @applejuice0134 Před 11 měsíci +4

    Hahahaha that long explanation about the hat to end it with a simple crystal clear: I like it.

  • @BubblesZap
    @BubblesZap Před 11 měsíci +6

    Just wanted to appreciate Arlo being on camera for a long while here. Know it's not the easiest to deal with the varying pressures of being on camera for a while so seeing a long video like this with a lot of on camera stuff is really cool!!!!!

    • @m4rcyonstation93
      @m4rcyonstation93 Před 11 měsíci +1

      It has occurred to me that he isnt a sentient puppet

  • @PikminGod
    @PikminGod Před 11 měsíci +1

    “Just use them; you wont run out.”
    I’m out of bows in the Desert Coliseum. I’m constantly out of bows in TotK

  • @captndingpot3981
    @captndingpot3981 Před 11 měsíci

    8:04 love that touch of the start of the guardian theme when you hit it.

  • @angelicat4442
    @angelicat4442 Před 11 měsíci +7

    I love the inclusion of personal details in your videos. Your unique voice and willingness to be open and genuine are why your channel clicked with me so much to begin with.
    Sorry people suck! I love your channel.

  • @CaptainCringeOng
    @CaptainCringeOng Před 11 měsíci +5

    That ending bit was the most relatable thing Ive seen in a while, and I don’t even make content online.

  • @chisecrecy4974
    @chisecrecy4974 Před 11 měsíci +1

    Arlo is the perfect guy for a series like this, he always is levelheaded and tries to see the merit in every opinion, even ones that go against things he's incredibly passionate about. And he's just so articulate and great (in my opinion) at presenting his point of view and counterargument. I strive to be as socially intelligent and understanding as this blue creature some day.

  • @OtobongJaya
    @OtobongJaya Před 11 měsíci +1

    "they're called the Mario Twins, they looka the same" Arlo I didn't know you were so cultured..that resonated with a memory deep in my old man brain

  • @rayking5399
    @rayking5399 Před 11 měsíci +9

    For the Zelda movie idea, when it comes to link talking maybe they can pull his personality from the manga stories. Idk the general opinion of them but I like them.

    • @gabrielshishido9965
      @gabrielshishido9965 Před 11 měsíci +3

      I think he's too extroverted in those. The stoic man of few words thing they were going for in BotW fits him way better imo.

    • @WarpChaos
      @WarpChaos Před 11 měsíci +4

      Just have him talk sparingly. The "silent protagonist" thing wouldn't work in a movie anyway. Link is silent in the games because he's an avatar for the player. That doesn't fly in a movie.

    • @gabrielshishido9965
      @gabrielshishido9965 Před 11 měsíci +1

      @@WarpChaos yeah, I know, that's kinda what I was trying to say.

    • @r_puff
      @r_puff Před 11 měsíci

      the thing i thought of is have him have few spoken lines maybe (outside of maybe talking to zelda, maybe do something similar to botw where he opens up to her) but he communicates to the audience through his own thoughts. like we hear what he’s thinking sometimes, not all of the time, so it’s like better fitted for screen.

    • @FlyingFocs
      @FlyingFocs Před 11 měsíci

      Having seen The Red Turtle, i think Link not talking in a movie could work... But only in animation. You can get away with a lot with just facial expressions and eyes.
      Granted, it would still be weird if EVERYONE ELSE spoke but him, but maybe you could do a Mad Max, Conan the Barbarian or Samurai Jack and just have it be light on dialogue until it's absolutely necessary.

  • @ZarkWiffle
    @ZarkWiffle Před 11 měsíci +11

    A Genndy Tartakovsky directed Zelda movie would be excellent. Samurai Jack would be a good template for a movie or TV Zelda

    • @ianingram8712
      @ianingram8712 Před 11 měsíci +1

      I’d love a Studio Ghibli zelda movie

    • @MileHiGuy95
      @MileHiGuy95 Před 11 měsíci +1

      His new unicorn series seems cool. Reincarnated heroes just like Link

  • @Under_Sky_Third_Gaia
    @Under_Sky_Third_Gaia Před 11 měsíci +5

    Thank you Arlo for bringing Joy to this world.

  • @wrigglywinner6143
    @wrigglywinner6143 Před 11 měsíci

    I really like this series! I hope you keep it going!

  • @ghostylovesu
    @ghostylovesu Před 11 měsíci +26

    I think it'd be cool to have a dlc of like a "ultradungeon" where the idea of a long "traditional dungeon" but its *massive*, just completely the opposite of the shrines. Would be a fun to see how people feel there.

    • @squidlytv
      @squidlytv Před 11 měsíci +2

      I love this idea. Especially if it was something with multiple entry points.