The Perfect Fallout Sequel | Imagining a Post-Apocalyptic Masterpiece

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  • čas přidán 5. 08. 2024
  • Get the Fallout series on GOG (affiliate code) ► indigogaming.link/Fallout
    An in-depth examination of ideas and design pillars that could make for a reinvigoration of the Fallout series, and of role-playing games in general. Taking ideas from Fallout, Fallout 2, Fallout: New Vegas, S.T.A.L.K.E.R., Mad Max, Metro: Last Light, Valkyria Chronicles, Middle-earth: Shadow of Mordor and other games, this beautifully presented "what-if" video is sure to resonate with die-hard fans of post-apocalyptic RPGs.
    TABLE OF CONTENTS
    00:00 - Intro
    00:58 - Setting the World on Fire
    06:02 - A Radioactive Sandbox
    12:50 - The Return of Role-playing
    18:09 - Bridging the Old and the New
    22:40 - A New Atomic Age of Gaming
    ----------------
    MUSIC CREDITS
    'Atlantis' by Audionautix
    'Birds' by Silent Partner
    'Chase Pulse Faster' by Kevin MacLeod
    'Far the Days Come' by Letter Box
    'Gathering Darkness' by Kevin MacLeod
    'Leoforos Alexandras' by
    'Lightless Dawn' by Kevin MacLeod
    'Martian Cowboy' by Kevin MacLeod
    'Metaphysik' by Kevin MacLeod
    All other music licensed through Audioblocks
    ----------------
    ARTWORK CREDITS
    Max Bedulenko | www.artstation.com/artwork/3bmg2
    Jordan Grimmer | jordangrimmer.artstation.com/...
    Jonas De Ro | jonasdero.deviantart.com/gall...
    Keith Thompson | www.keiththompsonart.com/page...
    Serg Souleiman | artofserg.com/
    Tokyo Genso | ameblo.jp/tokyogenso/
    Joshua Wu | www.therookies.co/blog/trainin...
    Doctanx0013 | doctanx0013.deviantart.com/
    FlorentLlamas | florentllamas.deviantart.com/
    Tomi Väisänen | www.3dartistonline.com/image/...
    Scerg | atomic-cocktail.deviantart.co...
    EthicallyChallenged | ethicallychallenged.deviantar...
    Thomas Hanchett | www.artstation.com/tomhanch
    TakeOFFFly | takeofffly.deviantart.com/art...
    ----------------
    FALLOUT: NEW VEGAS MODS USED
    Primary Needs HUD - pHUD
    HUD Extended
    UIO User Interface Extended
    Nevada Skies (w/ special Rudy ENB Preset, esb disabled)
    DFB - Random Encounters
    1st Person Weapon Animation Overhaul (not overriding 'Fallout Classic Weapons' or 'The Professional' animations) with weapon sway disabled
    Project Nevada 2.5 (Cyberware disabled, inventory space increased, headgear overlay disabled)
    Immersive Karma
    Classic Level Up Sounds For Fallout New Vegas
    New Vegas Uncut - Freeside Open
    The Strip Open
    Enhanced Shaders - ENB (Manual Install)
    Rudy ENB Preset
    Cirosan's Classic Overhaul
    Classic 10mm Submachine Gun
    Classic Adobe Buildings in Mojave
    Classic Fallout Experience
    Classic Fallout Weapons - New Vegas
    Fallout 1 and 2 ambient musics v02
    Fallout 1 and 2 ambient musics v02 - v02 Fix 1
    Fallout Character Overhaul 3.0
    Fallout Classic Fonts
    Interface Mod - Revelation
    JIP Fast-Travel Anywhere with Random Encounters
    New Vegas Stutter Remover
    NMCs_Texture_Pack_For_New_Vegas
    NVAC - New Vegas Anti Crash
    Pip-Boy 2500A - The Arm Mounted Pipboy 2500 - Pip-Boy 2500A v2 (Armband)
    The Mod Configuration Menu
    UIO - User Interface Organizer
    Weapon Animation Replacer WAR - The Commando - Rifle Animation Pack
    Weapon Animation Replacer WAR - The Professional - Pistol Animation Pack
    ----------------
    DONATIONS ► / indigogaming
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    #Fallout #FalloutNewVegas #Fallout5
  • Hry

Komentáře • 3,3K

  • @Indigo_Gaming
    @Indigo_Gaming  Před 6 lety +633

    A follow-up to my most popular video by a country mile. I hope you all enjoy it in glorious 1440p!
    *If you'd like to support the channel, go get the Fallout series on GOG (affiliate code) ►* indigogaming.link/Fallout

    • @mrheroprimes
      @mrheroprimes Před 6 lety +4

      only one problem Pacific Ocean would still exist in the Fallout universe, there are mutated dolphins in the Fallout timeline.

    • @jancz357
      @jancz357 Před 6 lety +6

      shame we'll never get this :'( BTW if the game was set between the first two, NCR wouldn't be that strong anyway or even barely exist... but I agree that if you want a post apo fallout it should be set before Fallout 2 since Fallout 2 is basically post-postapocalyptic world, societies are taking shapes, states are formed etc... anything postapo set after fallout 2 doesn't make much sense

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +12

      I agree, I think fallout 1-2 is the sweet spot, so you'd get more advanced factions but you wouldn't have quite the level of civilization as the later games.

    • @TheJimtanker
      @TheJimtanker Před 6 lety +2

      Nice video and I agree with most of it. However, the Cascade range splits Washington not the Rockies.

    • @kurtwolfgang9113
      @kurtwolfgang9113 Před 6 lety +1

      Indigo Gaming would it have a settlement mode?

  • @sebotrp
    @sebotrp Před 6 lety +3782

    Fallout 3 was about finding your Father, And Fallout 4 was about finding your son. This pretty much tells us that Fallout 5 will be about finding The Holy Spirit.

    • @ianbailey6592
      @ianbailey6592 Před 6 lety +176

      God in Fallout confirmed.

    • @Fulllife3.2
      @Fulllife3.2 Před 6 lety +241

      Nah,next time it's going to be finding your mother.
      Fallout 5:Find your mom.
      Fallout 6:Find your brother.
      Fallout 7:Find your Sister.
      Fallout 8:Gee...I don't know playa....Go find your clone! Yea yea yea! Fallout 8:Find you clone.

    • @EvilParagon4
      @EvilParagon4 Před 6 lety +59

      Can't argue with that logic.

    • @rngwrldngnr
      @rngwrldngnr Před 6 lety +87

      SeboTrzyDe3D that would actually have some pretty interesting story possibilities. If you make the central goal some sort of religious pilgrimage, you have a physical location as a central goal that can't be made inaccessible by killing off the wrong NPCs and that the player can take their own time to journey to. It also helps tie into the side quests and environment, since the moral gray of the post apocalypse would dovetail well with protagonist soul searching. For that matter, being a newcomer in the game region would help smooth over New Vegas's problem with the protagonist asking endless questions they should already know the answer to.

    • @medauli3610
      @medauli3610 Před 6 lety +74

      Fallout 6: Find Yourself

  • @belovedmarmot2803
    @belovedmarmot2803 Před 6 lety +1507

    *you take a sip from your trusty vault 13 canteen*

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +105

      Step aside, Gatorade. We have a real thirst quencher here!

    • @thebrutusmars
      @thebrutusmars Před 6 lety +3

      Fuck that who needs hydration

    • @taikajorma7276
      @taikajorma7276 Před 5 lety +8

      Thanks to Doc Mitchell :)

    • @Zamolxes77
      @Zamolxes77 Před 5 lety +14

      @@Indigo_Gaming But it has electrolytes ! It's what people crave !

    • @docteurgryzlar6394
      @docteurgryzlar6394 Před 5 lety +1

      Brutus Mars peeps playing Fallout 76 or Fallout 4 Survival Mode

  • @CertifiedClapaholic
    @CertifiedClapaholic Před 3 lety +62

    I just want a game where I don't feel like I'm the only man on the planet who is capable of protecting settlements or ending their threats.

  • @creed7o2
    @creed7o2 Před 5 lety +792

    Indigo: talks about the perfect Fallout
    76: not so fast degenerate

    • @Indigo_Gaming
      @Indigo_Gaming  Před 5 lety +168

      Sometimes it doesn't just work.

    • @dereinzigetotjustcallmedot2050
      @dereinzigetotjustcallmedot2050 Před 5 lety +8

      @@Indigo_Gaming ah sure just give it a couple of months and It'll be a good game

    • @sevenshooter2987
      @sevenshooter2987 Před 5 lety +32

      @@dereinzigetotjustcallmedot2050 well, we're waiting

    • @tavianarmstrong974
      @tavianarmstrong974 Před 4 lety +14

      @@dereinzigetotjustcallmedot2050 boy that sure didnt age well. That''s why we judge games you pay for at launch

    • @dereinzigetotjustcallmedot2050
      @dereinzigetotjustcallmedot2050 Před 4 lety +21

      @@tavianarmstrong974 my comment has been marked as irrelevant, F76 is a sad excuse for a game

  • @daneharris1580
    @daneharris1580 Před 6 lety +1323

    Or how about the next Fallout game take place in West Virginia, and 25 years after the bombs dropped. But instead of a traditional Fallout game, it is 100% online only? There would also be no story, no NPCs, and the only quests you get are from robots or notes you find. Oh yeah, and you would come out of Vault 76 and try to rebuild the world. The game would just be called Fallout 76. Jeez I hope the make this one.

    • @Intr0vertical
      @Intr0vertical Před 6 lety +18

      Dane Harris I mean there is a story and there are npcs

    • @McGeias
      @McGeias Před 5 lety +196

      Don't apologize or make excuses for V76. You aren't in an abusive relationship with it. You don't owe it anything. It's a dumpster fire. The only thing keeping people playing is the money they shelled out for it. No one wants to admit being suckered out of that much cash.
      As soon as I heard the words "multi player fallout" there was not a chance in hell I was ever going to consider playing the thing, let alone paying for it.

    • @Nihlm
      @Nihlm Před 5 lety +11

      @@McGeias you're just a loser who can't accept ths fact that bad games come out

    • @Nihlm
      @Nihlm Před 5 lety +9

      @@np4231 not at all. I never even finished a single fallout game and I've only finished skyrim from the elder scrolls. You need to stop acting like a crime was committed when you lost 60 bucks to a bad game. It's not that big of a deal

    • @wizradical4905
      @wizradical4905 Před 5 lety +32

      @@Nihlm based

  • @tehawesome97
    @tehawesome97 Před 5 lety +382

    About the radiation levels: According to lore, the bombs that were dropped during the war were specifically designed to cause as much long-term radiation damage as possible, rather than focusing on the immediate damage caused by the explosion/shockwave itself

  • @BaNzAiXBaNaNa
    @BaNzAiXBaNaNa Před 5 lety +411

    I got an ad for The Outer Worlds when I started this video.
    I watched the whole 2 minute trailer thinking it was the actual video

    • @Indigo_Gaming
      @Indigo_Gaming  Před 5 lety +87

      Definitely excited about what Cain and Boyarsky can pull off with Outer Worlds. Loved that they had the balls to say "From the original creators of Fallout". K.O.!

    • @McGeias
      @McGeias Před 5 lety +5

      It went into my wishlist about six seconds after the video ended. 4 of those seconds where needed to snap my gaping jaw shut.

    • @andremartinez4411
      @andremartinez4411 Před 4 lety +22

      Sadly The Outer Worlds turned out to be mediocre as fuck.

    • @oddtomato1049
      @oddtomato1049 Před 4 lety +8

      @@andremartinez4411 After 10 hours (Halfway Point) i couldn't get myself to keep playing it. The game has no concequences for decisions and the faction reputation system is basically useless. I could go on and murder a bunch of civillians and after 3 minutes the guards would ignore me. This is worse than Fallout 4.
      The only thing i liked was the Character creation dialogue and melee combat.

    • @gravityguntv2572
      @gravityguntv2572 Před 3 lety +5

      except the outer worlds isn't good

  • @malomalovids
    @malomalovids Před 5 lety +337

    The biggest problem with another Fallout in California is that, well. California is exceptionally tame in Fallout's current timeline. To create another sequel, unless it was set before the formation of the NCR, would just be creating a simulation of poverty in a struggling nation that doesn't care about you. Still a nation, though. Still uniform, cleaner, filtering out the worst of the wasteland.
    Also, the ocean shouldn't just be endless salt-flats. That would fuck all life on earth beyond any hope of salvation, there would literally be no plot strong enough, long enough, or convincing enough to turn that shit around. No climate control from evaporating water. Also no rain, so absolutely no inland life; a catastrophic and complete ecosystem collapse. Earth without its oceans is far, far, far, far, far, far, far, far, far(do you get it yet?), far, far, far, far, far, far, far, far, far, far, FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR WORSE than what any nuclear weapon could do. Also, you can't have any of your fancy overcast skies or acid rain; no ocean, no weather.

    • @grayeaglej
      @grayeaglej Před 4 lety +38

      Im glad someone else noticed this. No Oceans = either Venus or Mars :/

    • @tavianarmstrong974
      @tavianarmstrong974 Před 4 lety +9

      @@grayeaglej considering there is vastly more hydrogen bonded to oxygen than both those planets i'd say improbable. First all that water'd have to unbond. unlikely. And Mars atmosphere is just thin with poor gravity. Venus would be closer if not for the fact that the pressure on that planet is ridiculous and that even with ridiculous greenhouse gases the earth would still be green blue and brown because trees wouldnt disappear. They *breathe* CO2. Just fucked animal ecologies, climate, weather, and likely higher sea levels.

    • @VeteranAlpha
      @VeteranAlpha Před 4 lety +33

      Not to mention that literally everyone fucking creates a story set in Los Angeles, NYC or D.C
      Come on give us something fucking unique for once. The United States is so much more than the two most overrated cities and states.
      New Orleans, Louisiana
      Texas
      Illinois
      Montana
      Dakota
      Wyoming
      Arizona
      You can even set one outside of the USA like Canada, Mexico or the Carribbeans.

    • @mauzki-
      @mauzki- Před 4 lety +1

      I'd like to see what they'd do with the UK in the universe, like, taking the bleakness of the movie threads and showing how much worse off europe is.

    • @malomalovids
      @malomalovids Před 4 lety +2

      @@mauzki- There's a mod for that coming around for Fallout 4.

  • @generalmaul4615
    @generalmaul4615 Před 6 lety +542

    I just want role playing in my role playing game...

    • @kam3l749
      @kam3l749 Před 5 lety +16

      @Ricardo Santos well you could roleplay as some mid 30 white guy or a mid 30 white woman

    • @BaNzAiXBaNaNa
      @BaNzAiXBaNaNa Před 5 lety +8

      The Outer Worlds trailer makes me cry everytime. It’s like Obsidian is our second coming of Christ right now

    • @Krondon-SSR
      @Krondon-SSR Před 5 lety +2

      @@kam3l749 why not black guy xd story does not change

    • @YouTubecanfuckagoat
      @YouTubecanfuckagoat Před 5 lety +3

      Heretic

    • @kellerweskier7214
      @kellerweskier7214 Před 5 lety +4

      ​@@kam3l749 in fallout 1 if i played a female, id have different choices, dialogues to my gender, and perks portraying to my gender. which would all be different to if i played male. SOME aspects like this where in Fallout 3 as well. such as the Lady-killer\black-widow perk. remember that?

  • @glasscanon7128
    @glasscanon7128 Před 6 lety +147

    Fallout 5 Detroit. Detroit was the center of culture and industry in the 1950’s. It’s in between the locations of previous games so it can include those factions while being far enough away to also safely ignore them. There is little lore on Detroit, it is near a nuclear facility, and it is on the border with Canada (while having a river dividing it so that could be safely ignored if going outside the US is decided against). Detroit varies widely in weather and could offer new opportunities for exploring weather dynamics.

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +85

      You don't even have to set it after the bombs!

    • @Fulllife3.2
      @Fulllife3.2 Před 6 lety +1

      Oh god i had the same idea,posted my comment and just noticed you already said it.Damn,i'll just delete my comment then.

    • @IsraelLuisGeerRivera-ff4cg
      @IsraelLuisGeerRivera-ff4cg Před 5 lety +12

      Detroit looks post apocalyptic so post apocalyptic Detroit is just a field

    • @YouTubecanfuckagoat
      @YouTubecanfuckagoat Před 5 lety +10

      Glass Canon
      Detroit is already a bleak stark wasteland full of violence where survivors claw a living from the ruins of a desolate cityscape...

    • @ronburgundy9732
      @ronburgundy9732 Před 5 lety +7

      In the fallout world Detroit would have to be a metropolis paradise right? I mean given fallout's ultra corporate themes then Detroit would never over tax the Auto industry out of the city and it would still be flourishing

  • @mikeluna2026
    @mikeluna2026 Před 5 lety +464

    Indie game dev here. I like a lot of your ideas, specially the idea of using foreign locales and other forms of storms and stuff, but after watching the video for a while, I think your scope starts going out of hand, haha. Plus, depending on how they're implemented, some mechanics could potentially become more of a pain in the ass for the player than anything else (like your take on radiation damage and long term recovery...).
    I think you are forgetting to think of what's feasible for a team to create (even a AAA one) and the line before you are just over engineering or cluttering the game with too many mechanics. Old games were usually better because they focused on their core mechanics and very little else. But, well, dreaming of the perfect version of a game you like is always fun. I guess some of it would be easier to make if the art was simpler too.

    • @zZGzHD
      @zZGzHD Před 5 lety +78

      @Dickgirl Nationalist I think the wildlife management (kill X and Y becomes overpopulated) is a pretty bad idea. Ultima tried this and people broke the ecology almost insantly. If someone tried this in a single player game you'd often just end up ruining your save.
      Same with changing RadAway. RadAway isn't "realistic", but there's nothing fun about going to chemotherapy for in game weeks on end. That's why it is the way it is.
      There are a lot of good idea in the vid, but there is also a lot of feature creep and bad ideas in the name of realism.

    • @Dark_Kevlarian
      @Dark_Kevlarian Před 5 lety +19

      @@zZGzHD Not entirely true. I'm using mods and hardcore mode in FO4 that makes curing radiation a troublesome ordeal altogether. It doesn't take weeks, but it takes a couple of days when using RadAway for your immune system to overcome and heal. Given that you can usually find something to work on at base, this usually isn't an issue really though. You spend a couple of days not raiding, but a couple of days designing, building, and expanding your bases. It actually adds more immersion to the experience I find, slows the gameplay down a bit, and allows for the player to adjust their overall approach and tactics to the Commonwealth.
      I've added similar, more realism mods to all FO4, Skyrim, and FO:NV and all of them are a welcomed change over the vanilla games for sure. I gotta say, the biggest welcomed change, though it takes some getting use to admittedly is removing fast travel. In the end, trekking across the wastelands becomes a planned journey and not a burden of simply "not being there," in the place you're wishing to upgrade. I wish more games removed the fast travel option actually because it just adds so much more to your experience to have to traverse the dangerous landscapes. Metro is literally built around this premise.

    • @coronelkittycannon
      @coronelkittycannon Před 5 lety +39

      I think this video has really cool ideas, but it also has weird ideas too. I don't understand why would you want to make a frustrating game. Like yeah, radiation poisoning is really bad in real life; but making something that hard to cure isn't fun.
      There should be a balance of "immersion" and "fun".

    • @Dark_Kevlarian
      @Dark_Kevlarian Před 5 lety

      @Dam Jackass you spelled wrong incorrectly. You spelled it, "weird," for some reason. XD

    • @doccoke8782
      @doccoke8782 Před 5 lety +5

      From what I’m getting from all the comments is that there should be a balance between badass fun kicking ass and hardcore realistic immersion. To were you can feel how lively the world is in the game but it can still a lot of fun. For example with radiation. There should be a possibility that it can affect you negatively but also positively. Risking to have unhealthy affects to you but the possibility for your body to naturally adapt and have some promising benefits. That collecting all the materials you need but not to were it feels like a unbearable grind but when scavenging it feels rewarding but not a simple shopping run. Weapons & armor are functional and useful but have there limits. And the legendary unique ones are powerful if fits to the characters abilities. Armor should be to were should be simple and easy. Example, armor that can be put over clothing should not have any form armor weaving. Clothing you can’t then weave. Weapons have modifications and conditions that can make pros and cons for it. In the end. It should try to find a middle ground with the audience. But we should also take into consideration what they need to make it and what they have at there disposal at Bethesda.

  • @jacksonelh
    @jacksonelh Před 5 lety +216

    I love the vid, Indy, but about the sky thing. The sky in fallout 1 is a bright blue, you can see it in conversation on shady sands, as well as in the outro.

    • @MrJason005
      @MrJason005 Před 4 lety +27

      You can also see it in the final clip of Fallout 1 where the vault dweller walks away into the wastes alone

    • @mauzki-
      @mauzki- Před 4 lety +14

      Ironically fallout 3 had the more murkey affect to that, but still it can add to the atmosphere. Eg air exchange in the HL2 beta or in movies like threads.

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 Před 3 lety +9

      Fallout 3 looks so weird because of the green filters

    • @flowerthencrranger3854
      @flowerthencrranger3854 Před 3 lety +7

      @@ididntmeantoshootthatvietn5012
      Without it, it looks amazing from an open world from 2008

    • @donovan942
      @donovan942 Před 2 lety +1

      Yeah and realistically it would stay bright blue

  • @Arcamean
    @Arcamean Před 6 lety +359

    Setting, skyline and beasties didn't ruin FO4 for me... what ruined it was preformed characters. I couldn't form a family and lose it I was given one by default so I had no attachment. I loved Fallout New Vegas because I could be a right bastard of a gunslinger who aided the legion a hero to the NCR or a vigilante who gave the middle finger to both.

    • @felix34ever1
      @felix34ever1 Před 6 lety +8

      Yeah. It ruined FO4 for me to to not be able to make your own family >;(

    • @miragespl
      @miragespl Před 6 lety +34

      I mean even Fallout 3 made me attached to the character's dad and having him die made me just want to murder every Enclave fucker or just retire to Megaton forever. Fallout 4 never really made me feel very strongly over anything. Even when finally meeting Kellog and Shaun I felt nothing. Maybe a tiny bit for Curie. She'll always be my favorite companion in FO4. It's like having ED-E again but gets turned into an adorable innocent android that must be protected.

    • @sirmount2636
      @sirmount2636 Před 6 lety +6

      The New Vegas DLC forced a backstory on you though.

    • @southparkkenny2
      @southparkkenny2 Před 6 lety +19

      +Sir Mount
      While that is true, at least NV gave dialogue options to reject that so you could still run a character without that history. Whereas 4 made you actually play through a typical pre-war morning with your loving spouse and child.

    • @sirmount2636
      @sirmount2636 Před 6 lety +14

      All the games give you a backstory to some extent. Fallout 1 and New Vegas were the most open-ended.

  • @masterchief3007
    @masterchief3007 Před 6 lety +300

    Fallout 4 introduced me to the series, so I took for granted that it was an open world shooter with 4 generic dialogue options applied to every conversation. I had heard all about Fallout (NV) from my friends, so when I started massacring raiders with a laser rifle and fighting a Deathclaw in power armor and a minigun half an hour into the game, I figured “this must be what Fallout’s all about.” Jump to about a year later. I pick up Fallout 1. It’s got good reviews, and I’ve played other isometric strategy games, so I guess it’s worth a try. About an hour later, me, looking at the map trying to find the flashing arrow labeled “water chip.” A few more hours later, me, looking for free power armor at the brotherhood base. “You want me to go to a crater and pick up a device? Piece of cake!” *Goes to crater that I’ve heard is really dangerous, waiting for the danger to appear* _Nothing happens_ “Hmm, the game must be broken, or I’m not far enough along in the main quest to unlock that area...” *Dies of radiation on the way home*
    Now Fallout 1 is one of my favorite games, and it’s made isometric RPGs probably my favorite genre. The sheer intensity and darkness of the wasteland makes for an amazing and rewarding adventure that pulls you so deep into the amazing world of Fallout that you start dreaming in isometric hexagonal worlds where you click to move around and your greatest fear at night isn’t the jacket in your closet that looks like a clown in the dark, but the very real probability that you will be captured in the night and submerged in a vat of radioactive fluid to emerge a twisted green monster straight from the pits of hell.
    This is kind of unrelated to the video, but I guess what I’m saying is make Fallout 5 more like Fallout 1?

    • @jmaan3
      @jmaan3 Před 6 lety +16

      You gotta try Fallout 2 as well if you haven't yet. You'll love it I bet, its got everything Fallout 1 has plus so much more.

    • @azatmingalimov
      @azatmingalimov Před 6 lety +4

      I am SO with you on this one. Incredible.

    • @rangerhawk
      @rangerhawk Před 5 lety +3

      HAHAHA! Funny post, bro. And I wholeheartedly agree. I still have my original copies of Fallout 1, and 2 sitting in my memorabilia shelf. I also wish the new franchise were more like old school RPG's. As much as I love Fallout 3, New Vegas, and Fallout 4 they have been significantly dumbed down and made easier. You can fix much of this with mods, but not all of it.

    • @sintramdragonis4794
      @sintramdragonis4794 Před 5 lety +6

      That summs it about up why there is such a great disparity on what people think what Fallout is.

    • @jeremiahfyan
      @jeremiahfyan Před 5 lety +2

      Fonv is a buggy mess, even worse than 76. I bought the ultimate edition and was never even able to play all the DLC because it freezes whenever I get to the slideshow. Could Have been a great game, but do to the problems that Bethesda refused to fix, it can be a shitshow for a lot of people. Fir fucks sake giant mantis' are literally a big red exclamation point

  • @sullivanpecharka3830
    @sullivanpecharka3830 Před 5 lety +291

    2017. nope
    2018. nope
    2019. yes! (swear youtube suggestions make no sense.)

    • @vladimird03
      @vladimird03 Před 5 lety +17

      Had you not commented this, I wouldn'n even notice this video is so old. This explains why he didn't mention the Fallout 76 once, although I kinda thought he just didn't consider it a Fallout game or something similiar. Anyways, youtube is just really weird at times.

    • @crackgirraffe1820
      @crackgirraffe1820 Před 5 lety +2

      Same

    • @BronsonNation
      @BronsonNation Před 5 lety +5

      2017 nope
      2018 nope
      2019 nope
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      2350 yes!

    • @combat1710
      @combat1710 Před 4 lety

      @@BronsonNation nah the yes should have been at 2077 xd

    • @combat1710
      @combat1710 Před 4 lety

      for me it was like 2017 yes! 2018 yes! 2019 nope 2020 yes! got it recommended 3 times watch it through all 3 xD

  • @ws5606
    @ws5606 Před 5 lety +425

    Indigo Gaming and the rest of the fallout community: This video
    Bethesda: fAll0ut 76!!!1!!

    • @stop8738
      @stop8738 Před 5 lety +4

      WS 560 Indigo Gaming and the rest of the fallout community: Not responsible for creating a Fallout game
      Bethesda: Owns and paid for the IP

    • @ws5606
      @ws5606 Před 5 lety +25

      Chris McDevitt Bethesda: *Unfortunately owns the IP

    • @bigbadwolfgaming5623
      @bigbadwolfgaming5623 Před 5 lety +11

      @@JingleBaza Nah man, bethesda has sadly been producing piss poor products recently, its extremely disappointing

    • @mistertoad1364
      @mistertoad1364 Před 5 lety +5

      Bethesda even treats the Elder Scrolls worse. At least with fallout we got two new shitty games, for elder scrolls, we keep getting the same one released.

    • @iNezerroth
      @iNezerroth Před 5 lety

      @@stop8738 community pays for their games period. Or not, in case of fo76.

  • @flickflack
    @flickflack Před 6 lety +215

    Some good ideas, but going too far to the Metro route isn't a good idea either. Fallout was never hard sci-fi, and I wouldn't want it to go too far in that direction.
    For instance, RadAway works just fine for the world. Months of bed rest and treatment isn't an improvement.

    • @jakevonatlas2754
      @jakevonatlas2754 Před 6 lety

      I dunno works perfectly in my opinion.

    • @flickflack
      @flickflack Před 6 lety +34

      I don't have a problem with slow RadAway, like hardcore NV did. As for radiation being a non-issue since FO3, it was never a serious concern. The only time it ever mattered was exploring the Glow to join the Brotherhood in FO1. Beyond that, it's never been a serious issues.
      Some of the suggestions here are more making a great PA game as opposed to a great fallout game, and there is a difference. Even discounting FO2's clown shoes approach, the series was always reasonably light. Let Metro and STALKER operate in their own niche and keep Fallout in its. There's room for both.

    • @illkickyourchips6298
      @illkickyourchips6298 Před 6 lety +15

      Agreed, the idea of having to use a mask in Fallout like he was talking about isnt something I'd want. Leave it in Metro and out of Fallout.

    • @MrKILLINOOBZ
      @MrKILLINOOBZ Před 6 lety +2

      flickflack old world blues was extremely far towards Sci fi and it was perfect

    • @henrycrabs3497
      @henrycrabs3497 Před 2 lety +2

      @@MrKILLINOOBZ highly subjective, most of my friends hated OWB, I tolerated it because it was sometimes funny but if a fallout game was completely like that? Yeah, think ill pass

  • @dantaylor9132
    @dantaylor9132 Před 6 lety +442

    It would be good if it was a nuclear winter
    They’d finnaly be happy in the mojave

    • @2tooful
      @2tooful Před 6 lety

      D4N 1 wasteland 3 is gonna have a snowy environment

    • @prizm3268
      @prizm3268 Před 5 lety +13

      all those NCR soldiers will finally shut up

    • @themanicman8458
      @themanicman8458 Před 5 lety +6

      Felix Real patrolling the Mojave almost makes you wish for a nuclear winter

    • @Miikka_Koskela
      @Miikka_Koskela Před 5 lety +4

      @@prizm3268 we wont go quietly, the legion can count on that.

    • @UserName-rf5zs
      @UserName-rf5zs Před 5 lety +3

      Good news-ish.
      E3 2019 announces Nuclear Winter.
      Bad news-ish.
      It's in Fallout 76.

  • @sudonim7552
    @sudonim7552 Před 5 lety +156

    I feel like if you put all of these mechanics into one game, it'd be way too many different things for players to keep track of.

    • @padraigkelley8952
      @padraigkelley8952 Před 5 lety +15

      I agree. I like some of the ideas, but I'd like if this game would be more similar to a First person/third person Wasteland 2 or 3. After all, fallout was inspired from Wasteland.

    • @exacthobosoup1231
      @exacthobosoup1231 Před 5 lety +21

      True. People aren't going to have "Action" and "Tactical" mode to choose from. Developers are going to choose one or the other, and being honest, to make the next Fallout successful, they're gonna choose Action.

    • @kingchirpa
      @kingchirpa Před 4 lety +7

      @@exacthobosoup1231 Exactly. Creating and balancing both "Action" and "Tactical" modes for a game the scale of fallout would be a nightmare.

    • @VeteranAlpha
      @VeteranAlpha Před 4 lety +2

      Who cares about them? They got to learn the way we did. I didn't have anyone holding my hand when I started Fallout 3. It was a confusing mess and it took me some time to understand everything but then once I got the grip of it all. I was sucked into the game like no other.

    • @FunnieApple
      @FunnieApple Před rokem

      ​@@VeteranAlpha Publishers do, because they bring in the money. Sorry dude🤷

  • @mattf666
    @mattf666 Před 4 lety +74

    Fallout: New New Orleans. The’res so much potential there.

    • @zonec413
      @zonec413 Před 3 lety +6

      Too much milurks, oh gawd...

  • @andrewsharp4950
    @andrewsharp4950 Před 6 lety +43

    I can't read through all 2,000 comments, but I'm sure I'm not the only one to say the following: these are great ideas but even one of these ideas can increase the scope of a game, and therefore it's required work hours, dramatically. To implement all these ideas in their entirety would require more work than the last two Fallout games combined, and then some. It would also be a bit overwhelming without constant, immersion breaking feedback from the game, to instruct you that the reason you can't find food in town (and subsequently die of starvation), is because you killed too many mole rats.
    These are great ideas, but you can only put so many mechanics into a game before it becomes overwhelming, confusing, and difficult to understand. Dwarf Fortress is a good example of using so many mechanics, so many ideas, and correlated events, that a game becomes ultimately unmarketable due to it's sheer complexity for the inexperienced player. And unmarketable AAA games mean millions and millions of dollars and work hours lost, ultimately risking the sinking of a major company.
    I hope many of your ideas make it into the next game, but to be honest, I don't look forward to playing a game with every single one, or paying $120 for a game because it had 2 years worth of voice acting recorded. For even one choice to have a significant impact on a storyline doubles the recording work, and you are proposing many, many, game changing mechanics that would require an unheard of amount of dialogue recording. And with each choice you add, the work grows-not incrementally-but exponentially.

  • @james35813
    @james35813 Před 6 lety +34

    Removing fast travel would make Fallout unplayable for me. I don't have that kind of time. If it cost caps to fast travel in hardcore mode, or if you could only do it from certain map points, that'd be fine.

    • @toribiogubert7729
      @toribiogubert7729 Před 5 lety +1

      I would like something in the style of shadow of mordor. Not a giant map to travel, some fixed points to where fast travel and possibilities to use mounts. In FO would actually be cars or bikes

    • @shrekonion8307
      @shrekonion8307 Před 5 lety +3

      @@toribiogubert7729 having cars in fallout would be like having a puzzle level in cod

    • @rockboy3970
      @rockboy3970 Před 5 lety +4

      @shrek onion I hope you never play the first 2 fallouts then

    • @shrekonion8307
      @shrekonion8307 Před 5 lety +3

      @@rockboy3970 the first 2 fallouts arent like the modern fallouts those were its own thing it would be pretty weird to remove cars for most of the series then bring them back for no reason

    • @shrekonion8307
      @shrekonion8307 Před 5 lety +3

      @@rockboy3970 especially when players today only know fallout without cars

  • @santiagogallego8695
    @santiagogallego8695 Před 5 lety +36

    hey nice vid but fallput does explain that the nukes are made to be way more radioactive than destructive since the usa and china didnt want to loose the resources

  • @carminethepilot
    @carminethepilot Před 5 lety +117

    All I want to happen In fallout 5:
    1. You can join any faction no matter what it is or how bad it is.
    2. All factions are involved, you can ally with any.
    3. Many weapons.
    4. Great graphics
    5. You can make your own decisions.
    6. Super large map.
    7. When the game ends you can continue, and it will have impacts when you continue.
    8. some typical stuff.

    • @prussr1885
      @prussr1885 Před 5 lety +2

      I want to be with raiders

    • @BlackLegion12621
      @BlackLegion12621 Před 5 lety +13

      Also, competent writing. Better than Fallout 3

    • @hds3018
      @hds3018 Před 5 lety +10

      we need a dark atmosphere like the Metro games, Fallout 4 and 76 are too bright and colorful for my taste.

    • @TheRedneckRoman16
      @TheRedneckRoman16 Před 5 lety +4

      Only one problem with a continuous open world is the lack of Closure on the story. Fallput 4 for instance. No matter what faction you side with their enemies in the world still exist. Blow up either one and high level synths still roam the commonwealth and Vertibirds still buzz around harassing you. And an ending where a faction wins removes the conflict of the game, hence you're only left with minor raiders who cant pose a significant threat.

    • @retarbreview1500
      @retarbreview1500 Před 5 lety +6

      9.blackjack and strippers

  • @SpanishDio
    @SpanishDio Před 6 lety +194

    i Would Love a Fallout 1 Remake .

    • @tokiwartooth4404
      @tokiwartooth4404 Před 6 lety +12

      Fallout Fixt. And guess what. It's free to download.

    • @azatmingalimov
      @azatmingalimov Před 6 lety +1

      Playing Fallout Fixt right now.

    • @Kriosaivak
      @Kriosaivak Před 5 lety +3

      My ideal remaster of them would be something where they completely remake them. Keep literally every story beat the same, maybe add in some of FO2’s cut content, and then completely redo the graphics. Maybe take inspiration of XCOM for the Combat, where it gives the nice zoom in over the shoulder.

    • @sebastianavena
      @sebastianavena Před 5 lety +1

      I think that isn't necesary at all.
      Patching Fallout 1 make a perfect experience, graphics are great also.

    • @umartdagnir
      @umartdagnir Před 5 lety

      Why remake something that is perfect.

  • @roby9631
    @roby9631 Před 6 lety +208

    CZcams does what Bethesdon't

    • @yutubeblows88
      @yutubeblows88 Před 6 lety +3

      Thot Slayer Jar Man yah i can wait to play this game hes talkin about

    • @francesco3772
      @francesco3772 Před 6 lety +2

      Oh MrCaptain, if only you knew.

    • @francesco3772
      @francesco3772 Před 6 lety +1

      Oh fuck, his dad works at Bethesda. How's Skyrim 2 coming up?

    • @francesco3772
      @francesco3772 Před 6 lety +1

      wtf? No, I meant Skyrim, the other franchise, or is it like Fallout where the first one is numbered 3?

    • @francesco3772
      @francesco3772 Před 6 lety +2

      I'm pretty sure you're wrong, why doesn't Fallout 4 mention in any way, shape or form events from the first two if they exist as you say? Why does Bethesda only remasters Skyrim if there are other titles in this elusive "The Elder Scrolls" serie?

  • @seto3153
    @seto3153 Před 5 lety +85

    Interesting ideas, but I feel like they would make fallout feel a bit jumbled, and besides that these mechanical changes don't really fix Fallout's problems, other than its simplicity. I'm sure Bethesda has no lack of mechanical ideas, but they weight the ideas and consider what they really would add. Honestly I think changing the whole DNA of fallout isn't needed, all it needs is some story and some ui and dialogue changes. Those changes in mechanics should be focused entirely upon what complement those things and shouldn't add things just from other genres. That is how we got settlement building after all.

    • @belland_dog8235
      @belland_dog8235 Před 3 lety +2

      Settlement building was completely fine lol. No, what they should do is fix THAT GODDAMN ENGINE. Fire their story creators, get better ones. And have some major mechanical improvements.

  • @SawSpur
    @SawSpur Před 5 lety +241

    I feel like what's being discussed isn't necessarily fallout though. It seems more like a Stalker game

    • @cooperjones7206
      @cooperjones7206 Před 5 lety +41

      Kryas agreed. Many of the ideas are interesting, but you can only mash so many things together from other games and still hope to get a balanced fallout experience.

    • @dysonwitwer6430
      @dysonwitwer6430 Před 4 lety +14

      Did you play fallout 1?

    • @ITSTAKING
      @ITSTAKING Před 4 lety +16

      This is mostly what Fallout used to be about before they gimped it.

    • @KoryLunaa
      @KoryLunaa Před 4 lety +3

      Seems like a shittier You Are Empty and Wolfenstein

    • @andremartinez4411
      @andremartinez4411 Před 4 lety +11

      No this is the real Fallout, before Bethesda fucked it up.

  • @tenbeat
    @tenbeat Před 6 lety +55

    Fallout could take a LOT of cues from Metro, "repaying the favor" as the Metro 2033 novel was originally born as a sort of "fan fiction" of the first and second Fallout games.

    • @OCinneide
      @OCinneide Před 6 lety +2

      I always keep an active playthrough of Metro, it's such a good game for what it sets out to achieve. Everything just works, the AI might be a small bit clunky at times but it works excellent for where it is needed most and the graphics/UI/gameplay is fantastic, extremely streamlined yet it doesn't feel like it is missing anything. The only problem I have with it is that it isn't an open world game, but it never set out to be that and I respect that.

  • @thatmagnificentbluebastard6671

    Ideal fallout.
    RPG
    Compeling Story
    Real world affects and decisions
    Good writing.
    Unique weapons
    Original Skill/Perk system.
    New factions
    New Creatures
    Compelling and relatable character's and NPCS
    Unvoiced Protagonist
    Branching story instead of linear.
    So basically an Ideal fallout 5 would be complete opposite of Fallout 4.

    • @Intr0vertical
      @Intr0vertical Před 6 lety +8

      That Magnificent Blue Bastard They should keep Fallout 4s combat system though and maybe add in a cover system and bring back reputation but not karma imo also keep Fallout 4s companion systems but have better writing for companions

    • @spookywizard1265
      @spookywizard1265 Před 6 lety

      The cover system is crouching behind a wall, at most they should add a lean option

    • @Intr0vertical
      @Intr0vertical Před 6 lety

      Spooky Wizard I mean like the take cover mod that has the animation that npcs use and allows you to vault over short cover and lean out and fire

    • @spookywizard1265
      @spookywizard1265 Před 6 lety +1

      thats what leaning and jumping are for, but in all seriousness, i know what you are talking about, i just think that specific mechanics only tied to cover in a first person game are stupid, considering you can do literally all of that in the base game by jumping and crouching with the only exception being leaning

    • @spookywizard1265
      @spookywizard1265 Před 6 lety

      all i mean is why do you want to have your ass superglued to that pile of bricks

  • @thementalistgames192
    @thementalistgames192 Před 5 lety +25

    I agree with alot of that points you made and i think that some of the more hardcore survival aspects should be optional like in new vegas' survival mode for people who want it easy

  • @visassess8607
    @visassess8607 Před rokem +8

    I want a game where the world is more advanced. I get the dirty apocalyptic setting is the point but there's no reason why trash is still everywhere after hundreds of years.
    I think they could make an interesting game where people are actually thriving in the wasteland and maybe some groups are moving back to the old world mentality, similar to the Kings in NV.

    • @Jiub_SN
      @Jiub_SN Před 6 měsíci

      Every faction (well most) had a prewar mentality in NV, that's a part of the reason some love the worldbuilding of it so much. Most of the world was a bit decrepit, but in a rural sort of way. The small towns lived in shacks or old prewar houses because they're easy and don't take much effort, it made sense. They also kept their homes put together and clean which also makes sense, generally NV did the world right imo

  • @Rohan_Trishan
    @Rohan_Trishan Před 5 lety +60

    Some great ideas here, really does sound like the perfect sequel.
    I like the suggestions for caravan instead of fast travel, tho with such a big world and inevitable backtracking, quick travel to key hubs around the world map and then option to use a caravan is prob a better mix.... or even just keep quick travel as is, since players will prob get bored of running around after some time, and option to manually travel is always there.
    The combat system will certainly always be tricky to design, since the VATS system and more "tactical" combat is kind of a staple of the franchise, so will have to stay in some form. Making both options viable like u suggested is prob best way to go about it, if they can balance it right. Along with the clips you shows, that game "the Division" has some cool squad based, tactical/survival type gameplay... something like that mixed with a VATS freeze frame would be much like socom or other tactical shooters but also standard action mode. I imagine fights with elite/boss type enemies or several mobs would require some vats tactical setup, while smaller skirmishes could be done with regular action controls... giving players a bit of both (which I guess is how fallout prob intended it to be).
    One thing that I think the Fallout series needs tho is more diverse and colorful environments.... it doesn't have to be all rainbows and flower fields, but just not the drab green/gray/brown settings we typically get. The latest "Fury Road" WArrior movie shows post apocalyptic desert areas but with vivid orange and blue hues in it. I know its post "nuclear fallout" apocalyptic, but I would imagine certain towns would be less effected, or nature has reclaimed some parts and flourished in it ... possibly some mutated plant species as well, I picture a Venus Fly trap that looks like a human female or even just a giant vagina and has several dead mean caught in its teeth lol.... or something humorous like that. Anyways, I hope they incorporate some of your ideas... seems u are very fond of the role playing experience in the traditional sense.

    • @Indigo_Gaming
      @Indigo_Gaming  Před 5 lety +18

      I'm all for diverse locations and such, but bomb zones should look destroyed. It drove me nuts while playing Fallout 4 to see lawn furniture and paint jobs intact 200 years after a direct blast. The dual-combat system in this video would probably be the trickiest thing to pull off, but I think if you took the realtime combat mechanics and put those into a system SIMILAR to Valkyrie Chronicles, it would be 80% there. Love Fury Road too, beautiful film.

    • @supermanlover8782
      @supermanlover8782 Před 3 lety +4

      "a giant vagina that has humans in her teeth"

  • @NoMaloneUnturned2
    @NoMaloneUnturned2 Před 6 lety +40

    You dont make a good point why armor should be only one peice, it adds a lot of choice if you can customize each individual slot. "It makes you look silly" is not a good enough excuse gameplay wise why it should only be 1 piece

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +14

      A lot of people seem to misunderstand what I'm arguing for. My idea was that a new, ADDITIONAL piece of equipment called Shaders would reskin all the armor pieces you were wearing so they would look more consistent.

    • @scottski02
      @scottski02 Před 6 lety +14

      +Indigo Gaming The counterpoint I'd make is, especially if we're setting the game nearer to the Great War, why SHOULDN'T people have cobbled together armor made from scraps? These are people who would be making armor out of whatever they have on hand. The raiders are prime examples of that. And, as Michael Malone said, it gives more game play options. Reverting back to a single armor slot just feels like a huge step backwards.
      Not that I'm saying throw out armor sets. The Elite Riot Gear is my favorite armor in all of gaming bar none, after all. But the player should at least be allowed to customize those armor sets if they want to. While some might look "silly" (which really should be up the player's choice anyway) others will undoubtedly find some kind of combination of armors that makes them look even more seasoned or badass.

    • @user-pm8ln2me6q
      @user-pm8ln2me6q Před 6 lety +5

      Scottski02 It depends on the timeline if its near fallout 1 then yeah a lot of stuff would be scrap metal and a lot more savage looking but if its near F04 which is 210 years after the war I'd find it really hard to believe that people haven't set up some form of society which is why I never minded NV having it's western setting since society was starting to make a comeback

    • @McGeias
      @McGeias Před 5 lety +2

      A set of armor that is upgradeable and customizable would be far better. It could easily maintain a coherent theme and tone rather than being a bunch of disparate pieces slapped together.
      I like being able to swap parts out, upgrade bits, change colours etc. I would just like all the parts to make some sort of sense when they are assembles. F4s system is a visual mess.

  • @woodenlegacy4314
    @woodenlegacy4314 Před 5 lety +3

    1. Keep the karma system along with the reputation system, people want to know when they're the bad guy and who hate then.
    2. An optional hardcore mode
    3. Make fast travel optional and make sure the player chooses it at the beginning of the game. They cant change their choice
    4. A theme would be amazing, fallout 3 had one of dread, new vegas had cowboys and the old west, 4 had one of independence.
    5. Though not the base game, have the DLCs loosely connect together, like new vegas.
    6. Make companions have actual quests about them. Companion quests give more feeling for the character, and allow them to change the character in both gameplay and character design.
    7. One good setting would be the swamps of Louisiana along with its culture.
    8. A possible co-op mode would be amazing
    9. Make the factions have ups and downs, corruption was rampant in the NCR, though they had the morally higher ground. The legion were assholes, but they kept the peace. And keep a morally grey faction in, like house or independent vegas.
    10. Keep things grand, focus on a bigger part of the world, thenfocus on the smaller things.
    11. Have side quests have quest lines, like guild ones from skyrim. It keeps the player hooked. Better yet have them open even more side quests.
    12. No base building things shoul be required. If its an open world game I dont want to stay in the top right corner of the map cause im trying to build an assload of generators.
    13. Keep a camp-like system from 76, it promotes not having to go back to that one base to put shit in a chest.

  • @magicalframe9441
    @magicalframe9441 Před 5 lety +8

    What about the mid West? We have an incredibly varied landscape of large dense forests to dry desolate deserts

  • @packscavver1963
    @packscavver1963 Před 6 lety +383

    i loved this finally people are reaching out for a new fallout game

    • @nicolascageboii6127
      @nicolascageboii6127 Před 6 lety +1

      It took them since 2010 to release new vegas... I hate when new fallout players try and say Bethesda takes a long time to release a game... duh

    • @picklejar7236
      @picklejar7236 Před 6 lety +4

      Well it sucks because we arnt going to get a good one from Bethesda this is probably the best they can do

    • @nicolascageboii6127
      @nicolascageboii6127 Před 6 lety +1

      The Spider and fallout 4 turned out to be a big shit show that slapped old fans in the face
      My point is whine and complain all you want, it’s going to be a couple of years before another fallout is made let alone another elder scrolls.
      And why make new games when you can re-release them. Look at Bethesda’s newest (pretty much confirmed release) rage 2.
      I highly doubt (but there’s a slim chance) of something elder scrolls related, if anything they’re going to release something for their other ips (games in which morons like you forget exist) like Wolfenstein, quake, the supposed star field game, etc...
      If anything fallout related is being released it’s a remake which again I’m doubtful because of issues with porting.

    • @nicolascageboii6127
      @nicolascageboii6127 Před 6 lety

      The Spider so in conclusion, what they’re more than likely going to release is
      1)new ip unrelated to fallout or elder scrolls (excluding ESO)
      2)an “add on” or even a new game for an ip once again unrelated to fallout or elder scrolls (excluding ESO)
      3)an ESO expansion.
      4) a remake or re-release
      5) (*big maybe*) a new elder scrolls release
      I sincerely doubt they’d release anything to do with a new fallout, but there’s a chance there’s a fallout release. For sure they’re going to do things for other games

    • @vermithraxplays1615
      @vermithraxplays1615 Před 6 lety +2

      oh they can do better. we have seen that. it's just that if you take a close look at f4 and the games that were being played at its release it becomes quite apparent, that bethesda has simply continued with its streamlining (dumbing down) and built the game around what was making money at that time. it lacks 2 things for me. a heart and a soul. it feels like the result of a market study. a bunch of things thrown together solely for profit, which imo is the reason why it was all over the place gameplaywise. no matter how buggy, new vegas still kicks the crap out of f3 and 4. you can tell how much love was put into it as an rpg and who was at the helm. give fallout (the main series) to obsidian. let bethesda make shooter spinoffs. i'd be totally accepting of that.

  • @adrianbuder5667
    @adrianbuder5667 Před 6 lety +73

    A new game engine could be an important change.

    • @adrianbuder5667
      @adrianbuder5667 Před 6 lety +2

      I'm not sure how to go about changing the game engine without significantly impacting mod creation though.

    • @Sasqmo
      @Sasqmo Před 6 lety +11

      So...weighing the options.. do we... one: Continue bandaging a dying engine that can't keep up with demands of newer games to facilitate ease of modding...
      or two: get a newer, more finely tuned and optimized one that forces modders to learn things again but get an ultimately more stable game...
      I vote on the new engine, because this one just aint gona last much longer.

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +16

      I kinda feel this goes without saying, being able to change video options mid-game has been around for decades but still isn't in their Gamebryo/Creation engine.

    • @Lunartic_
      @Lunartic_ Před 6 lety +1

      Sidewalk Pebble Game shouldn't be dependent on mods in the first place. Just make a good game that doesn't need mods and everyone is happy.

    • @PaulBenjamin
      @PaulBenjamin Před 6 lety +1

      Sasqmo I don’t know a whole lot about engines. Are there popular third party engines that can do open worlds that can be bought off the shelf? Zenimax would balk at creating something from scratch. I doubt that Bethesda can support the cost of developing a modern engine without also selling it to competing development houses outside of the Zenimax stable. The Zenimax executives need to squeeze out their bonuses from Bethesda, Id, and the rest of the stable after all.

  • @DrewFr33m4nn
    @DrewFr33m4nn Před 5 lety +30

    New Vegas was already amazing. Imagine the depth and dialogue of that, with tweaked gunplay.

  • @sparebrains5475
    @sparebrains5475 Před 5 lety +13

    i don't think you would have to remove fast travel altogether you'd just have to make it similar to kingdom come deliverance which would keep it similar to the older fallouts

  • @shg45
    @shg45 Před 6 lety +17

    15:43 but what if I WANT to be dressed as a rejected member of the Village People?

  • @christopherjohnston6343
    @christopherjohnston6343 Před 6 lety +89

    I think the problem with this exercise is that it's too focused on perfection, in having everything. Games are usually about compromise. Having multiple backgrounds is good for choice but means that NPC interaction would have to be literally rewritten for different backgrounds. Ten backgrounds with different quests and objectives would be like building ten games instead of just one. Dialogue might have to be unvoiced in order to make way for the myriad of reactions NPC's in the emergent style of gameplay described. Also splitting the game into two modes action or tactical would split resources away from making the game better as a whole. Better to stick with just one. One of the criticisms of Fallout 4 is that it tried to do too much, that it had too many mechanics - crafting and settlement building, fully voiced characters, etc and that the game design might have suffered as a result. I think it would be better to have a far simpler but stronger vision.

    • @azatmingalimov
      @azatmingalimov Před 6 lety +5

      So, you're saying that Bethesda doesn't have enough resources??...

    • @bogdanbogdanoff5164
      @bogdanbogdanoff5164 Před 5 lety +7

      its about putting the resources in wrong places, they had 5 years to do it, originals had something like a year each

    • @rangerhawk
      @rangerhawk Před 5 lety

      Not quite ten bro. Maybe ten times for Player/NPC coding, but the game engine, and play mechanics are a significant portion, and this would not change much.

    • @mhill88ify
      @mhill88ify Před 5 lety +5

      I'm fine with unvoiced dialogue if it opens up the options. I'm not the crowd Bethestard is catering to.

    • @styks5960
      @styks5960 Před 5 lety

      All valid points but honestly stable funding and maybe 10 years development instead of usual 4 would be able to do all that, problem being it may end up outdated by the time of release except with those 10 years you could also make the game look good enough to withstand time because 4k graphics are pretty much the zenith any higher would be pointless anyway.

  • @smoothiemcguffin2721
    @smoothiemcguffin2721 Před 5 lety +125

    Not even seen the video yet but I just wanna say: Fallout New Vegas with fallout 4s engine

    • @txmwxl
      @txmwxl Před 5 lety +9

      76* Engine

    • @kohls9891
      @kohls9891 Před 5 lety +18

      @@txmwxl fallout 3, Fallout new vegas, fallout 4, and fallout 76 all use the same engine. Just different graphics.

    • @JollyOldCanuck
      @JollyOldCanuck Před 5 lety +19

      @@kohls9891 Fallout 4 uses the creation engine, which is the successor (upgraded version) to the gambryo engine used for fallout 3 and new vegas. While they share code it is incorrect to say that it's the exact same engine.

    • @CryBite
      @CryBite Před 5 lety +9

      @@JollyOldCanuck it has the same shitty limitations.
      So its the same engine for me.

    • @christiebailey1479
      @christiebailey1479 Před 5 lety +7

      Unreal engine

  • @commietearsdrinker
    @commietearsdrinker Před 5 lety +69

    While i agree with a lot on this video, i disagree with a couple of things.
    To be short, i do not want Fallout to become another Stalker or Metro game.
    Fallout New Vegas is, without a doubt, my favorite game in the series. Why? Because it is fun. What do i mean by fun? Because its world is not depressing to look at, saved for the most secluded areas of the mojave. It's not too gross, too hostile or too difficult. Vaults and other buildings have their levels of mystery, fear and hostility, and altough i do agree ammunition is too common, any more struggles, and it becomes frustrating rather than entertaining. What i like about the setting, centuries after the bombs dropped, is how humanity is rebuilding, and how the world still retains some of its pre-war look. Cities being re-established, governments, societies, tribes, and the skies, somewhat clear, but still irradiated. And the radios? As immersive as ambient sounds are, i always believed soundtracks are an important part of any game, and the music of the Fallout world certainly makes some moments of the game way more fun, whether in a shootout, observing your surroundings, or exploring the wasteland.
    Fallout is my favorite franchise in the whole videogame scenery, and altough it has taken a turn for the worse when it comes to stripping down RPG aspects, in my opinion at least, i would prefer that what other games have stayed with them. That's what makes each of them unique.
    Many games out there have their own unique view of how the world looks like in a post-apocalyptic setting, and modern day Fallout (2010-present) has an overall less depressive and hostile way of depicting the wasteland. I want it to stay that way.

    • @BlackuKnighto
      @BlackuKnighto Před 5 lety +7

      I don't like the wacky wasteland theme. I prefer Fallout to be grim and sprinkled with black humor.

    • @matlockcrowl3396
      @matlockcrowl3396 Před 5 lety +3

      I agree with you, I read the metro books and loved them but the games are just too intense to the point its not fun

    • @2rslvl126
      @2rslvl126 Před 5 lety +3

      The reason behind ammo being so common in New Vegas is because they are producing ammo again. Groups like Gun Runners are not only making new weaponry, but ammo for it and older gun models. That over time has flooded the reign and populous with a quantity of ammo.
      I really like New Vegas as well, but on contrast to you, I find the areas kind of boring at times. After you've gotten a few points with that gang or another, there isn't much of any danger lurking around a corner.
      Sort of like after you've beaten all the major main mission and side quest lines of Fallout 3. You can wonder endlessly for hours before you encounter an actual threat.
      Something I think they tried to bring round with the re-spawning points in Fallout 4. You can defeat the same pocket of enemies time and time again, although I think the enemy levelling process is a bit crap. The amount of times I'll come across raiders, and they are all level 1-9, its.. pathetic.. it takes 1 bullet to take them down, while you'll stand there absorbing hundreds. You have to fight super-muties or other creatures to get any kind of challenge after a certain point. Raiders may not be the brightest bunch, most, not knowing how to read or write, but if all they do is shoot stuff and raid, then they should be easier than a 1 shot kill.

    • @justinlunsford1580
      @justinlunsford1580 Před 5 lety

      I did really like knowing i could always go and chill on the strip and play some black jack.

    • @The-Enclave
      @The-Enclave Před 5 lety +10

      Same. I hate that depressing dead grey world of other games. Becousr game is set in postapo eorld that does not mean weather is always bad and foggy. Fallout is great becouse there is hope. Hope for better future.
      With the Enclave.

  • @dieselface1
    @dieselface1 Před 6 lety +8

    In Fallout 3 Radscorpions were descendants of Emperor scorpions that escaped pet stores when the bombs dropped and mutated and thrived in their new environment. Also, Deathclaws are pre war in Fallout, being escaped military experiements. There are different "breeds" of deathclaws so to speak, and the West Coast Deathclaw population come from the Deathclaws "refined" by the Master. The main difference I see with them is that they are more social, hardier, and in some cases faster than East Coast Deathclaws. East Coast Deathclaws are usually solitary, and in-game have less hitpoints, so that equates to them being less hardy than their West Coast counterparts to me. Also, I kind of find it funny that people complained about the washed out, gritty and "overly wasteland-y" look in Fallout 3 and New Vegas but now that Fallout 4 has come out and it looks too bright and cartoony, people want the old look back. I've always preferred the old look as it seems more realistic to me. Otherwise, I agree with the majority of the points in this video

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety

      Glad you appreciated the majority of the video, though I think the pet store scorpions somehow A. escaping their cages, B. not getting turned to ash by the blast that freed them from the cages and C. somehow surviving despite their puny numbers and grwoing to become a widespread race of creatures is a bit far-fetched, I guess I didn't read that lore. Scorpions made plenty sense in Fallout 1, 2 and New Vegas as they're native to the desert.

    • @dieselface1
      @dieselface1 Před 6 lety +4

      Eh, Scorpions are some of the most resilient creatures out there. They, along with cockroaches are some of the few non-microscopic organisms that can survive a (non direct) nuclear blast. And with parts of the wasteland being desertified by the bombs, it would not surprise me if mutant scorpions would be able to survive in areas they would not have been able to in the pre-war era.

  • @nay4658
    @nay4658 Před 5 lety +24

    The setting in a forest area reminds me of stalker. The forest was so scary and opressing.

  • @beatthegreat7020
    @beatthegreat7020 Před 5 lety +3

    I’ve been writing up a Fallout tabletop game for a good while now and this video will probably be my greatest source for ideas and inspiration towards it.

  • @comradelayla5635
    @comradelayla5635 Před 5 lety +43

    definitely need to drop their creation engine and adopt a more stable engine which is the source or unreal or even Idtick

    • @SauceCake0
      @SauceCake0 Před 4 lety +6

      commanderAce1 I say stick to what they’re used to because if they can fix what they have then it would be a hell of a lot better than trying to switch an entire team to a different engine causing an even more broken game

    • @d.h.k.c8113
      @d.h.k.c8113 Před 4 lety +7

      @@SauceCake0 yeah but they've been wrestling with this engine for yeeeeeeaars and still haven't ironed out all the bugs.

    • @samiamtheman7379
      @samiamtheman7379 Před 4 lety +6

      It's not the engine that's the problem as much as the fact that they rarely, if ever, update it and they never iron out the bugs.

    • @KoryLunaa
      @KoryLunaa Před 4 lety +1

      @@samiamtheman7379
      Yup
      But Bethesda goes
      "EHHHHhhHhHHHHh maybe not maybe later."
      Result; Games that used to look pretty decent into games tbwt look like its from 2009

    • @jidk6565
      @jidk6565 Před 4 lety

      Oddly enough most people who work with the engine dont really think its unstable
      Modders make there games stable within a month, and they are capable of making things you'd only expect from an unreal engine game (or any other new engine)
      The problem isnt the engine, which just needs a revamp
      The problem is Bethesda.

  • @Sworddancer48
    @Sworddancer48 Před 6 lety +28

    First of all, Thank you Indigo Gaming for such an entertaining video. I thoroughly enjoyed it and it's interesting ideas. I believe I’m not wrong in thinking that you make these videos not just to voice your dreams and thoughts of what good games should be like, but also to see what ideas we might add to and if they differ from yours. As such I would like to add my own opinion on this topic that so many of us are so passionate about.
    We all know that Fallout 5 (if it’s ever made, it’s not guaranteed yet (I think)) will most likely be more similar to Fallout 4 than to the previous Fallouts. We have seen in which direction Bethesda is taking the series and we are likely to get another mass effect/settlement building/fps game that cannot be called an rpg, but has some typical Bethesda rpg designs in it. A good and fun game if not taken too seriously but far removed from what a crpg fan would expect. And if Obsidian would make Fallout 4.5 New Orleans, we would get the same thing. Would probably be a much better written game with some added systems, but mostly the same experience. I have played enough Fallout 4 to know that I would still enjoy such games. They can be very addictively fun, if you are not too picky about their shortcumings.
    No studio is capable of making a game such as Indigo Gaming has described it. Perhaps in time, with a big enough team, budget and better game AI programing and whatnot… but not at this moment. I believe that many of us that have played the Fallout series, Mad Max, Metro, Stalker and other similar titles, would very much like to play something with many of the same designs that have made these games so great and atmospheric. At the same time, we also don’t want it to be the exact same experience as those we have in the above mentioned games. It would take a team with very good judgement to know which of these designs to add and still make it its own unique experience. Such a game might not necessarily be titled Fallout, but we probably wouldn’t mind that.
    That being said…
    WHERE’S MY FALLOUT-METRO-MADMAX-STALKER-ESCAPEFROMTARKOV-IFUCKINGHATEBULLETSPONGES-RPG WITH SIDEABLE FACTIONS THAT ARE WORTH A DAMN, MEANINGFULL QUEST DECISIONS, VEHICLE COMBAT, PULITZER PRIZE WINNING DIALOGUE, SIDEQUESTS THAT AREN’T MOSTLY FETCH QUESTS AND A SUPER COLLECTORS EDITIONS THAT I CAN HAVE ON MY SHELF AND MASTURBATE TO WHEN IM LONELY?! IM NOT ASKING FOR TOO MUCH AM I?! :P
    I know, it's a long read, but what can i say? This stuff gets me in a talkative mood, apparently.

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +3

      It is a big project for sure, I have no illusions about how much work would have to be done to pull this off, but the Bethesda titles sell in the tens of millions so if any publisher had the budget for a game like this, Bethesda would be on that list.

  • @arandomguy546
    @arandomguy546 Před 6 lety +82

    This video was so well done.Thank you indigo gaming.

  • @kalevala1778
    @kalevala1778 Před 5 lety +18

    And then we got Fallout 76

  • @luvslogistics1725
    @luvslogistics1725 Před 5 lety +42

    I missed the choices from Vegas in Boston; the moral dilemmas were complex

    • @sirfrancisofthefilth3919
      @sirfrancisofthefilth3919 Před 5 lety +13

      Proof that obsidian created a better game than Bethesda ever could. In less time no less

    • @henrycrabs3497
      @henrycrabs3497 Před 3 lety +1

      Play Far Harbor

    • @exemplar7205
      @exemplar7205 Před 3 lety

      @@henrycrabs3497 the difference is, fallout 4 only had far harbour as its decent writing in the 7-8 years development time, obsidian in a year and a half made a much better written game than bethesda did, 4's writing was awful, one decently written dlc does not make up for the rest of it.

    • @henrycrabs3497
      @henrycrabs3497 Před 2 lety +2

      @@exemplar7205 best I can do for now

  • @benmccarty8720
    @benmccarty8720 Před 6 lety +65

    Came in expecting another ‘Bring back Obsidian!!!1!’, instead I got a clear, concise, and well made video. Good job!

    • @HughMansonMD
      @HughMansonMD Před 6 lety +5

      Ben McCarty 1) Obsidian and JSawyer have better Fo ideas than probably anyone out there. 2) some of these ideas don't even fit the Fo identity even slightly. I mean to each is their own, and opinions and all that, but I know your not a hard fan, and as a hard fan I can say the series is definitely already loosing its identity if not already, but some of these suggestions are ludicrous and I'd try as hard as possible to not see my favorite series turn into some of these concepts.

    • @Intr0vertical
      @Intr0vertical Před 6 lety +1

      Jonny Don't assume people aren't hard-core fans of Fallout just because they aren't obsidian fanboys

    • @SumDumGai5
      @SumDumGai5 Před 5 lety +1

      @@HughMansonMD Obsidian is not the old company and hasn't been for quite some time.

  • @jonathancarroll1282
    @jonathancarroll1282 Před 5 lety +42

    These changes would add a lot of realism but I feel like it would just be to the point where it wouldn't be any fun anymore.

  • @captainuseless1071
    @captainuseless1071 Před 3 lety +3

    A lot of people complained about the colors used in Fallout 3, but I enjoyed how it gave the game a grim/horror feel. Would def like that in the next installment.

  • @isaacthelastn7687
    @isaacthelastn7687 Před 6 lety +21

    My only issue with your idea is I would love it so much I wouldn't play anything ever again ;)

  • @bitnev
    @bitnev Před 6 lety +85

    Cool intent, but you kinda go all over the place. Great game can`t be all at once, you need focus a bit. Check out story of developing first S.T.A.LK.E.R game for the example.

    • @profbfc
      @profbfc Před 6 lety +16

      Agreed great video, but I don't want it to be all these games. Fallout cannot let go of its own identity by becoming all of the games mentioned. It has to excel what it is, basically becoming the best version of itself.

    • @Xyphyri
      @Xyphyri Před 6 lety +3

      The perfect Fallout would be "all at once". Naturally, a perfect game will never exist though, so I see your point.

    • @JeanPKlaus
      @JeanPKlaus Před 6 lety +1

      You seem to be mistake Games with Ideas. Games are not Ideas. You can be like, wow I am really inspired by this Atmosphere. That Atmosphere is an Idea not a Game.

    • @derpderp215
      @derpderp215 Před 6 lety

      Well they could make:
      FALLOUT WORLD
      meaning it's the entire planet :D
      Europe DLC, Africa DLC, Oceania DLC, Asia DLC, South America DLC, Russia DLC...

    • @derpderp215
      @derpderp215 Před 6 lety

      You can dream Xephyr, and when you become a billionaire you can plow money into such a project. Fallout World.

  • @TheRealNintendoKid
    @TheRealNintendoKid Před 5 lety +1

    I love all of your ideas, especially the one about having multiple possible scenarios play out instead of the same game over and over again... I'd like to see some "choose your own adventure" type of stuff almost... Like, I wanna start out experiencing at least some short bit of pre-war life, then have the option to either make it to a vault or escape underground to the metro tunnels or something similar... Then I wanna deal with vault life and underground life for a little while... Then eventually I wanna take control of a descendant of your original character to go out and explore the wasteland.
    Maybe to make it even more variable, set it up so your family is out on some kinda camping trip when shit starts hitting the fan, so you have multiple options for where you wanna go to seek shelter.
    Either way, I don't wanna just be thrust out into the wasteland. I wanna see some backstory stuff, and I want to be able to affect how well off you are when you do go out into the wasteland with the things you choose to do a generation or two before. Fallout 4 gave us a TINY little tease of prewar life. I want more of that. And I want more actual vault life. I wanna experience some of the experiments and chaos.

  • @divyanthj
    @divyanthj Před 5 lety +8

    One amazing feature would be an ambient temperature mechanic!
    This could unlock a whole bunch of new stuff, like attributes that adjust temperature protection and gear that would provide buffs. There could even be perks that adjust your other SPECIAL attributes depending on how close the ambient temperature is to optimal temperature. The one big thing a simple temperature could unlock, is a functional weather mechanic. If it's too cold, you have to wear warm clothes or else you'll freeze, become slow, lose damage/crippling resistance and eventually health loss. In non-combat zones, cold weather can even debuff your charisma, intelligence or luck.

    • @BronsonNation
      @BronsonNation Před 5 lety

      Instead of intelligence, charisma and luck it could be agility/perception

  • @Donivon13
    @Donivon13 Před 6 lety +46

    The fast-travel replacement idea is amazing.

    • @natesdisturbed8719
      @natesdisturbed8719 Před 5 lety +6

      We already have that mechanic. It's the first two games.

    • @The-Enclave
      @The-Enclave Před 5 lety +1

      There ate lots of mods for it in Fallout 4.
      Like APC transport. It fully usable APC with crafing stations, containers, sleeping bag. And you can fast travell anywhere

  • @chillhour6155
    @chillhour6155 Před 6 lety +21

    Problem with Fallout 4 is you get powerful extreme quickly, the longer you play it the more OP you get and the more boring the gameplay experience becomes for a Fallout game , I still can't get myself to finnish it
    Also those traveling mechanics you mention, there's a chance we could see something similar with how the train works and runs through all the town's as you explore the world in the new Metro game, at least that's what it looked like in the trailer

    • @Jarethenator
      @Jarethenator Před 6 lety

      Wait, did you just talk about late game experiences for a game you haven't even finished?...

    • @chillhour6155
      @chillhour6155 Před 6 lety +3

      Jarethenator total playtime 8 days including far harbor, I point I shoot my rail gun and things die, thats fallout 4 late game in a nutshell

    • @silasstryder
      @silasstryder Před 6 lety

      Same problem Skyrim has. It is stupid easy to become OP and it's clear the dev team doesn't really care if you do either because it's 'goofy fun' Skyrim might be babies first fantasy RPG but Fallout 4 is babies first wasteland RPG.

    • @Xyphyri
      @Xyphyri Před 6 lety +1

      Jarethenator, if you become overpowered in the early game, what's the point of experiencing late game? It doesn't get much harder, and you get much stronger.

    • @Charlie46001
      @Charlie46001 Před 6 lety +1

      Its suprising how much people want it that way tho, like lot of my friends told me they love to get OP in games like Fallout or Skyrim, get the best gear and stuff. Myself i hate that mechanics, even with mods its almost impossible to make it balanced in late game so i usually get bored and start a new character after a while.

  • @rstoeckler
    @rstoeckler Před 5 lety +28

    You want players to read quest logs without having displayed waypoints? good luck with that :)

  • @CannonGround
    @CannonGround Před 3 lety +4

    Man, it's like the team of Fallout: The Frontier took this video word for word. Nuclear winter, Pacific Northwest, vehicles, etc.

  • @Briantology
    @Briantology Před 6 lety +20

    I agree with everything here, we need something that is more true to the black isle games.
    As a parent myself, if my son were abducted finding him would be imperative. Yet in Fallout 4 the main story line was often lost completely. Even when I remembered to do it, the main quest line was usually lost in the multitude of other quests I had been forced to take on. In the future a dynamic where ignoring the primary has consequences would be fantastic. I would also suggest adding a clock for quests in general.
    Also, POWER ARMOUR WAS A MASSIVE MISSED OPPORTUNITY. I liked the changes, but it never felt right. Why not give me the frame, and let me make parts for it. lots of parts. Let me strap ANYTHING to it. let me customize the frame itself. This would build on the RPG aspect, and let me play the game my way. It would make my armour different than anybody else's, it would make me feel unique. You could even build on the concept of Power Armour being the vehicle for fast travel. Finally, if it's so powerful, the pinnacle of armour tech, why does conventional amour even stand up to it/beat it? Why does it feel so useless?

    • @toribiogubert7729
      @toribiogubert7729 Před 5 lety

      Other problem with Power armor, speacially in FO 4 is that you find it everywhere.

  • @zumzoom6368
    @zumzoom6368 Před 6 lety +23

    Well, the hope for at least a good Fallout game (not to mention groundbreaking) from Bethesda is getting weaker with every passing year... Nonetheless i do hope it's gonna be better than F4.
    Great video! I agree practically with every point.

  • @sokumotanaka9271
    @sokumotanaka9271 Před 5 lety +4

    I say this video needs a sequal talking about the party members and enemies you'll be facing. (maybe one can be a talking deathclaw?)

    • @johnny260285
      @johnny260285 Před 5 lety

      Play fallout 2, there's Goris. A deathclaw scholar.

  • @derrickbonsell
    @derrickbonsell Před 5 lety +3

    Insane to think that with the Elder Scrolls they cut down on the armor but in Fallout they keep adding it.

  • @highway_0181
    @highway_0181 Před 6 lety +26

    Bethesda be like "Fallout Online !!"

    • @TeCHnORiOT
      @TeCHnORiOT Před 6 lety +2

      An online Fallout has been talked about for years, even when Interplay still had the rights to it.

    • @bungski2234
      @bungski2234 Před 5 lety +4

      Do i have some news for y'all

  • @andyhatter6292
    @andyhatter6292 Před 6 lety +5

    Anyone else like the idea of being able to pick songs from a list for your very own radio broadcast presented by a character in the game who you help by either fixing broadcasting equipment or by clearing out an old radio station?

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +3

      Could have old records scattered around that you could collect. That would be interesting.

    • @andyhatter6292
      @andyhatter6292 Před 6 lety

      Indigo Gaming I love that idea. See this is why Bethesda should listen to its fan base!

    • @irusvzi
      @irusvzi Před 5 lety

      in Marc Ecko's Getting Up you could walk around and pick up little iPods that would have individual tracks on them that then added to the playlist. It's a graffiti/fighting/climbing type of game, I used to play it on ps2 like 10 years ago

    • @shrekonion8307
      @shrekonion8307 Před 5 lety

      Tbh i would like no music better but the ambience noise became so shit after the second game that i just cant play the game without musiv

  • @mikaelhauk
    @mikaelhauk Před 5 lety +39

    I really don't like the removal of fast travel in these large games. I don't mind hurdles (like needing to have a "travel supply" item or some such), but complete removal is too time consuming. I don't always have an hour to waste moving from one part to the next just to turn in a quest. This became apparent to me with the Fallout 4 Survival difficulty, or Skyrim's Survival Creation Club item. Which completely removes fast travel.
    The same goes for quest pointers. Sometimes I just want to finish the damn quest and not have to look around for a TINY ring on the floor of some ruins.
    These "non-quality of life" features should be an option for the players that want them, not a something we all have to live with. Not everyone finds those things fun.

    • @BlackuKnighto
      @BlackuKnighto Před 5 lety +4

      I think Witcher 3 is an excellent example of how to implement features like quest markers or fast travel correctly.

    • @legatesotomayor9692
      @legatesotomayor9692 Před 5 lety

      Agree. It should be an option for hardcore mode where there is less ammo, food and water, and fast travel becoming non existent. Even then, New Vegas does a create job at being an RPG.

    • @FunnieApple
      @FunnieApple Před rokem

      It never makes sense when people ask for this because, they seemingly only want it for those who do enjoy fast travel, cause no one forces them to use the feature lol it's very strange

  • @phatbassanchor
    @phatbassanchor Před 5 lety +5

    While the bomb sites in Japan have both renewed, Chernobyl is still an ever spreading mess of radioactive waste and death. Something truly vile happened there.

    • @sparkreno19
      @sparkreno19 Před 4 lety +1

      yeah, its called the nuclear core exploding - every hour that place leaked radiation was equivalent to two atomic bombs. they couldn't seal that place up for months.

  • @thomaskirkness-little5809
    @thomaskirkness-little5809 Před 6 lety +235

    An ideal Fallout 5 would either be very soon after the bombs, focusing on survival against rads, the army and mobs of rioters, or very late after the bombs, focusing on rebuilding. I don't think a full game should be outside the States, but maybe we could have a DLC following some farmer in China or something. A whole bunch of optional mechanics would be a great way to balance between the hard-core RPG player and the more relaxed general player, but it's probably hard to programme. I found that adding a whole bunch of my own rules to Fallout 4 made it better, but of course it can only fix so much. I made a bunch of rules around the new power armour. No pistols or stealth. Heavy weapons only in PA or with high strength. Fusion cores must be changed manually.

    • @WhereIsGault
      @WhereIsGault Před 6 lety +3

      Thomas Kirkness-Little I had the exact idea, perhaps fighting the dissolving Government, well dressed people with new cars killing over a box of SugarBombs. More energy weapons, as these would break down like vehicles abandoned after the fusion core expired.

    • @thomaskirkness-little5809
      @thomaskirkness-little5809 Před 6 lety

      True, although we didn't have any options of creating governments or organised military. Great idea.

    • @SwedishEmpire1700
      @SwedishEmpire1700 Před 6 lety +3

      Frost did good in that regard, set only 5 years after the apocalypse.

    • @Theydotheharlemshake
      @Theydotheharlemshake Před 6 lety +3

      nah dude I want a Game in europe or china

    • @danic_c
      @danic_c Před 6 lety +5

      Thomas Kirkness-Little I feel that perhaps a spin-off taking place in another part of the world such as China or Europe (both of which also got bombed) or South America or Africa (which could've been affected by fallout blown far away from the bombing sites by winds) would open up a lot of creative ideas. However, I feel that this should be a separate series, perhaps sharing the same lore but with a distinct personality and different marketing.

  • @cruzs1234567
    @cruzs1234567 Před 6 lety +3

    If I have to walk out of a vault looking for a damn family member again I swear

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +4

      Wanderer, your father's brother's nephew's cousin's former roommate is in trouble!

  • @dr.robotnik3684
    @dr.robotnik3684 Před rokem +1

    I think a multiple character/story plot could be cool, like you start either as a vault dweller, an old world ghoul, or a wasteland merc, all three characters are intertwined in the story and depending on whi you play as will determine the final outcome, maybe one of the other character dies because of a choice you made, and then the other character in turn betrays/leaves you. Or something.
    And as far as your comment about a fallout outside of the US, check fallout london, I know you know of its existence :)
    Keep fighting the good fight 💪🏻

  • @youtuber8527
    @youtuber8527 Před 2 lety +1

    i feel like there should be a faction system where you can create your own faction by recruiting(or persuading, maybe even threatening) settlements to your cause, having your own little group to adventure the wasteland with you!

  • @VaultBoy1300
    @VaultBoy1300 Před 6 lety +7

    While I feel that action mode and tactical mode could be split into two whole games that would be a great revival of both old and new types and that the radiation level in America 200+ years later is due to the abundant use of nuclear fusion technology in everything from computers to cars and pipboys, I very much enjoyed and appreciated this video. Keep it up!

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +1

      If you've played Valkyria Chronicles (mentioned in the video), you will see that it controls just like a 3rd person shooter, it just pauses time for others and limits the amount of actions and movement you can do each turn. Obviously it would take more time than simply having one system, but it wouldn't be the man-hour equivalent of two completely new games. Also, the VATS system in Fallout 3+ already does a mock-turn-based system, this would be a more sensical expansion of that, rather than a jarring turn-based mode and realtime hybrid as it is now.

    • @VaultBoy1300
      @VaultBoy1300 Před 6 lety +2

      Indigo Gaming while I don't think a tactical and Action mode is impossible to have in one game, I'm just thinking that down the line if the focus is on both they'll achieve neither. I hope otherwise though.

  • @rooster7082
    @rooster7082 Před 6 lety +66

    Absolutely agree on the atmosphere and look. Fallout 4 just didn't nail the horror and despair a post-apocalyptic wasteland should have. From the rousing and overly-optimistic theme tune, to the mechanics of rebuilding, to the plain-looking Boston landscape, it just didn't nail the atmosphere, a key element of the franchise. Hopefully the next game at least has a greater sense of desolation than this one, or before long Fallout will lose its identity.

    • @OCinneide
      @OCinneide Před 6 lety +6

      I don't think it set out to be filled with horror and despair, but it should have been.

    • @mikeclarke3990
      @mikeclarke3990 Před 6 lety +2

      Joker for sure, a luck of vunerability is my main gripe with the reboots.

    • @ajsingh4545
      @ajsingh4545 Před 6 lety +8

      Fallout 4's graphics and art direction was utter crap.

    • @MrAmro69
      @MrAmro69 Před 6 lety +1

      Joker neither did new vegas, fallouts were never thick with atmosphere

    • @harveygibbons2983
      @harveygibbons2983 Před 6 lety +2

      cheeki breeki I think most people would agree that Fallout 3 had a pretty good post-apocalyptic feel.

  • @Daryl42
    @Daryl42 Před 5 lety

    It's 2019 and this channel is still vastly underrated. Keep it up, dude...

  • @theduke7539
    @theduke7539 Před 5 lety +1

    Scorpions exist all over the US and so it makes sense for them on the east coast, ghouls and robot enemies aren't restricted by a particular region, Ya Guai are a single enemy encompassing many bear species. And super mutants were caused by not one, but dozens of isolated experiments leading to variations, but ultimately a similar species nation wide, radstags are also found on the east coast, but not the west, so it makes sense.

  • @uristboatmurdered6051
    @uristboatmurdered6051 Před 6 lety +18

    Would be cool to see a Fallout with the creators of Metro and S.T.A.L.K.E.R handling the gameplay while Obsidian and the original writers behind Fallout 1/2 handle the writing and lore.

    • @JeanPKlaus
      @JeanPKlaus Před 6 lety +7

      Now that Is a ideal Fallout

    • @dogpicture_
      @dogpicture_ Před 6 lety +7

      Helios Honestly, Bethesda is better with world design. I would want them on that.

    • @ianbailey6592
      @ianbailey6592 Před 6 lety +3

      Bethesda has some world good ideas (Come on, the institute is a interesting concept), it's just that they kind of falter in their implementation.

  • @UtushoReiuji
    @UtushoReiuji Před 6 lety +15

    I enjoy the GURPS tabletop system, and recently I worked up a Fallout campaign setting involving Hawaii and the neighboring islands, and had a central faction being a US Navy remnant that takes gunboat diplomacy to heart with a few generational warships(of various classes) under their command. I never ran it because most of my players weren't really into the concept of a maritime Fallout, but in my mind I thought it was a fairly solid and fresh concept.

    • @Indigo_Gaming
      @Indigo_Gaming  Před 6 lety +3

      Going full-circle since Fallout was initially based off of GURPS. :)

    • @noahmiller8042
      @noahmiller8042 Před 6 lety +2

      i mean if your willing to run it on roll20 im willing to join!

    • @basilharpham9372
      @basilharpham9372 Před 6 lety

      i want to see Britain show up in a later game as a fleet of giant ships called Arks ruled by nobility

  • @drakausdromgatti58
    @drakausdromgatti58 Před 2 lety +3

    The faction shader idea is great 👍. A real must have.

  • @LazloArcadia
    @LazloArcadia Před 5 lety +1

    I would add that in order to rank up your skills in areas like advanced electronics, medicine, nuclear physics, etc you actually have to find an NPC who is a specialist in these areas and recruit them to your faction or settlement. Perhaps unlocking relevant areas such as securing an abandoned hospital or research labs for them to fully realize their abilities. Radio towers would work similarly and allowing for caravans and settlements to communicate, share resources, and assist each other during raids and such.

  • @chaosisthebestsauce
    @chaosisthebestsauce Před 6 lety +103

    you know it is sad as hell that gamers are now going to modders to make actually good things and games now instead of the actual companies

    • @bbspooks
      @bbspooks Před 6 lety +3

      Truth.
      And companies that sell unfinished games and make half of it DLC *cough* Blazblue Crosstag Battle *cough*

    • @HughMansonMD
      @HughMansonMD Před 6 lety +2

      Shit, I dont have a pc and have just started learning programming on my own time the other day...I plan on playing every pre existing Fo game/dlcs/mod and make my own mod before I even consider buying another game from BGS game.

    • @rangerhawk
      @rangerhawk Před 5 lety

      Only partially agree here. I like both Horizon, and Frost for instance. Completely different play experiences. And having both is something the game developer would never do. Modder's add so much to the experience I can't imagine a Fallout game now without it.

    • @lucioleepileptique9195
      @lucioleepileptique9195 Před 5 lety

      Moders do a better job than devs studios thèse days ; almost as.if they count on them for "free debug"...

    • @rangerhawk
      @rangerhawk Před 5 lety

      @@lucioleepileptique9195: They do have the benefit of hindsight, feedback from the game community, and time to complete work without corporate toads looking to fire them if they do not produce on a schedule.

  • @dunka12
    @dunka12 Před 6 lety +10

    It's so annoying seeing the term shaders became interchangeable with skins. Thanks Destiny.

    • @demoninquisition7470
      @demoninquisition7470 Před 6 lety

      ? This is pretty confusing, as shaders are exactly that, skins. Even then, this is the first time I've heard a non-Destiny related video even use the word shader.

    • @dunka12
      @dunka12 Před 6 lety +1

      what do you mean when you say shaders are exactly skins? You know what's a shader in game development, or are you just trolling?

    • @demoninquisition7470
      @demoninquisition7470 Před 6 lety +1

      OOOOOOHHHHHHH. I thought you were referring specifically to Destiny's shaders, which are pretty much skins in that case. I had no clue you were talking about actual shaders. I apologize for the misunderstanding.

    • @dunka12
      @dunka12 Před 6 lety

      Don't worry about it. Hard to have clear conversations in the comments section anyway :D . I was just hoping that Destiny's loose use of the term shaders, won't become too popular that in the near future it's gonna be confusing as hell on what a shader is when talking about games. I didn't expect it to catch on, but seeing how Indigo threw it so casually in the conversation, i was just "ohhh nooooo.....it already sipped into common language in a wrong way" :))) I wanna go into Bugie's offices and slap the marketing team there "IT"S A GOD DAMNED SKIN MOTHE*F****" Everything on the screen is a shader in a 3d game.
      *(in case one of those guys that starts a reply with "actually..." reads this. I know not always. Shut up.)

  • @diddleriddle8921
    @diddleriddle8921 Před 3 lety +1

    The next fallout will be about the player finding their wallet. There will be speech checks to convince the bank to loan you cash. The main quest will revolve around the player running from loan sharks out to collect on your overdue payments. There will be credit card quick time events, and it will also be a virtual reality game.

  • @ernestoacosta7918
    @ernestoacosta7918 Před 4 lety

    One idea for a city or tribe I’ve had for a while is a city where half it’s denizens live underground because of rampant sandstorms, raider attacks, and other creatures attacking. But the other half live on the surface above the other half and the main conflict of the city is that many want to find more area to help prosper the tribe/people but some think it’s futile or they make more profit sending scavengers selling their items quickly before storms or attacks then rinse and repeat, others don’t care because some remain stable after what happens, and other want to make the whole population go underground, while there is no fighting they also can’t survive without each other, they’re too small separated and too unwieldy together, and the hero has to find a way to help such as establish better power source, or hunting down the raiders, finishing off the critters, find land for their crops and livestock above land. On the other hand the hero can also help the raider group, convince them to go underground, destroy them all, have them annexed for another larger faction, ruin their power supply by supplying it elsewhere for another faction, or mislead them into a hellhole where they’re bound to all die together. If their annexed I think their best ending would be that they help the faction navigate through tough terrain and through sandstorms, if they’re given to raiders they become enslaved or go into war for too long in the future and wither away. Much more thought can be put into it but that’s still for one tribe of people, I’ve also been thinking about a ghoul imperial army but that’s going to take a while to type as well

  • @carlmang3643
    @carlmang3643 Před 6 lety +14

    Couldn’t have said it any better myself, keep up the good work Indigo!

  • @alphiu
    @alphiu Před 5 lety +6

    aaah the feeling of imaginating a game with all the great features you propose and realizing it might never be available haha

    • @Indigo_Gaming
      @Indigo_Gaming  Před 5 lety +2

      Yeah this is definitely a "fantasy game", not based on anything that will happen in the near future, but I feel it has some ideas that could be pursued to a good result.

  • @ItsGreenHerring
    @ItsGreenHerring Před rokem +2

    as a washingtonian myself Ive been thinking of a fallout setting for a while and so glad im not the only one who thinks its a great idea!

    • @Indigo_Gaming
      @Indigo_Gaming  Před rokem +1

      As a Washingtonian I'm embarrassed that I forgot what the Cascades were called when I made this video. 😄

    • @ItsGreenHerring
      @ItsGreenHerring Před rokem +1

      @@Indigo_Gaming Wait your from washington too? sick!

  • @themanicman8458
    @themanicman8458 Před 5 lety +1

    One thing that they need to absolutely remove that they added in four is the Raiders ability to throw endless molotovs they're pretty much the main thing that kills me on survival they throw so damn accurate and they never run out of them and they Damage you through walls meaning you'll be trekking back for hours because 8 Raiders decided to all throw Molotov at you at once in Rapid succession repeatedly until you die

  • @rhylsaldar
    @rhylsaldar Před 6 lety +81

    I just want some desert apoc feeling like the old Interplay sequels.
    I can not stand evolving in a huge 200 year long living junkyard and its inhabitants still not cleaning it.
    Consistancy & I need both to have a Mad Max kind of wolrd where weapons are not that rare but ammos ans specially powder are, Only in Fallout 2 we can see gangs fighting for the ammo workshops... Fallout 3 was a really good sequels but fallout 4 is just a huge popcorn fairground not a Fallout game.
    I really like your work keep it up with the good fight.

    • @jeremy7157
      @jeremy7157 Před 6 lety

      Hey, go play Fallout 1.5, it's a free community made Fallout game, old school style
      it's really good

    • @demoninquisition7470
      @demoninquisition7470 Před 6 lety +7

      First, lemme dispute a couple of things on that statement. Nuclear tech in Fallout was much more advanced. You do realize that while Metro's WWIII took place in 2013, Fallout's Great War took place in 2077, right? Not only that, but the world of Fallout had cold fusion and much better dirty bombs, meaning the radiation could be spread farther and for longer than what was possible in Metro. In regards to the sky, sooty aerosols, nuclear waste, and even just regular dust would be kicked up into the atmosphere, creating a thick layer that would cool the areas underneath it. This is known as a nuclear winter, and would be the direct result of such widespread nuclear detonations, especially that of such powerful dirty bombs. The resulting effects of radiation, including the radiation itself, would be MUCH worse than anything remotely possible in Metro's world. And finally on these two games, Metro and Fallout can be compared, ironically as I've just done now. They fall into the same genre, that being science fiction, and also follow the same premise of a third world war turning the world into a nuclear wasteland. The point you made on dialogue and knowledge of how games are made is moot, seeing as to how you don't know how many of us have worked in the game industry, and what we're asking for is just a slightly improved version of the type of work they've already done on every mainline Fallout game EXCEPT Fallout 4. We know it's a ton of work, that's no secret. It's also no secret that most of us don't care how long it takes for a sequel to release, so long as the wait time is worth it. If Fallout 4 had all these features, it'd be way more than worth it. You seem to underestimate our patience as a community. Cheers - Demon

    • @insertfunnyname3478
      @insertfunnyname3478 Před 6 lety

      Demon Inquisition you sæl have good points i dont reallly know WHO to agree with

    • @jmaan3
      @jmaan3 Před 6 lety

      Ever heard of a salted nuke before? Its a theoretical weapon thought up in the 50's but never made because it would be too disastrous to the environment to even test. It is essentially a nuke with some extra radioactive material shoved in to make the radiation even worse, spread further and last WAY longer making the bomb basically a nuke and a dirty bomb on steroids in one package. Since the people of pre-war Fallout were even more obsessed with war and nuclear energy I think the weapon would be more then theoretical in the Fallout world, most nukes would be salted nukes. This explains why the radiation is still just as much an issue now as it was 200 years ago in the Fallout world.

    • @shrekonion8307
      @shrekonion8307 Před 5 lety

      @@jmaan3 in the fallout world everything used nuclear power so maybe thats the reason theres still radiation after 200 years

  • @michaelcoffey1991
    @michaelcoffey1991 Před 6 lety +10

    Actually LOVE about 75% of these ideas :).

  • @GamerTagCaptCluel3ss
    @GamerTagCaptCluel3ss Před 4 lety +2

    What a well-crafted intro. Rest of the video aside, that intro slapped

  • @fungalmage3336
    @fungalmage3336 Před 5 lety +1

    There are radscorpions around the entirety of the US because that is a mutation of the Emperor Scorpion, which is kept as a somewhat uncommon pet all around the US. I think it is reasonable to assume that the radiation affected these pet scorpions similarly, and the resulting Radscorpions were tough enough to survive in most any environment. As for the Bar Scorpions, that is a regional scorpion, not kept as a pet, and only found in one region. Also, Deathclaws are the result of FEV testing on the Jackson's Chameleon by the prewar government, so they would also be all over the place, and not just migrating out of New California.

  • @alexlindstrom9971
    @alexlindstrom9971 Před 6 lety +4

    You deserve to be huge. I'm very picky about subs and only have a small handful of gaming channels I follow (LGR, Accursed Farms, Mandalore, and a few others). Your content is interesting in subject matter and excellent in execution, and you know how to speak into a microphone and enunciate properly (more than I can say for many channels which are somehow much bigger). Your editing is so good that I have to conclude you are either a student, professional, or serious hobbyist. I already plan to go back and watch all of your other content and will be on the lookout for every new video. Keep it up!

  • @TheNerdySimulation
    @TheNerdySimulation Před 5 lety +13

    I really like the idea of taking the New Vegas system of Speech and having instead of a binary option, just having more beneficial speech options available to you. A low speech might mean you can only convince someone to give you access to their ration storage if you go retrieve a water filtration system from a Pre-War structure infested with Super Mutants, where as an average to above average speech would allow you to only have to go scout out the area, or an excellent speech skill would make it where you could convince them to give up some rations in trade for ammunition. This way having a higher speech isn't nullified by a player saving and loading repeatedly, but isn't set to a binary system of Success/Failure and allows players to feel as though having a higher speech makes their character more convincing.

  • @Vipre-
    @Vipre- Před 5 lety +2

    A few hours after first starting to play "The Fall: Last Days of Gaia" I forgot I wasn't playing Fallout.

  • @ViktorEnjoyer
    @ViktorEnjoyer Před 2 lety +1

    An Idea for a fallout game taking place in the twin cities, MN: Fallout: North Star
    Story: when the Great War of 2077 happened Minnesota and it’s neighbors we’re not targeted as severely as the coasts. But due to power failures, the nuclear power plant in Monticello failed and leaked high levels of radiation into the Mississippi causing most of the damage. Almost all people in the twin cities and Minnesota were killed or turned to ghouls due to the leak, making the twin cities one of the largest feral and non-feral ghoul hotspots in the wasteland. Due to the bombs (and some medaling from big mt) most of southern MN is a dusty hell with tornados miles in diameter, and the north is stuck in a permanent nuclear winter that stretches from Duluth to Thunder Bay, due to this the west side of Lake Superior is frozen over. The year now 2276 the North Star state is now in a ghoulish hell, 3 factions has Took it upon themselves to take north for themselves and unite the St. Paul wasteland.
    The factions:
    The Canadian remnants: these guys are the remnants of the Canadian resistance against America. When the Great War started, most of the resistance took over a vault under Winnipeg and was able to survive the war. They emerged from the vault 20 years later in 2098 and has survived in the Canadian wasteland for 178 years and has crossed the great winter of the north to save Minnesota from itself. Due to its origins as a anti-American resistance group it hates all American ideals, symbols, people ect. But they want to help the people of the St. Paul wasteland and hate the other two factions.
    The new ulm regiment: a para-military organization hell bent on taking over the Great Lakes and the surrounding area and will go toe to toe with anyone who wants to stop them. Because of their military ideals and constantly being harassed by ghouls they’ve pretty much evolved into ceaser’s legion without the slavery bit. Worshiping their leader John King.
    And finally
    Governor Henry: the old governor of Minnesota and leader of the Midwest commonwealth got turned into a ghoul during the Great War and has ruled over the twin cities to this day. He has control of all the ghouls in the twin cities feral and non-feral ghouls and has remained autonomous through everything that’s happened so far.
    You can also take Minnesota for yourself but I’ve gone on long enough.