8 Fallout 4 Bugs Bethesda Failed to Fix After 8 Years!
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- čas přidán 28. 06. 2024
- I definitely should have replaced one of these with the interior navcut bug, but I forgot about it until writing this description.
Here's links to fix all the bugs mentioned in this video (I don't know why I numbered them this time around, let me know if you like it):
1. VATS Freeze Fix
PC: www.nexusmods.com/fallout4/mo...
Should be effective most of the time.
2. Third-Person Movement Speed Fix
PC: www.nexusmods.com/fallout4/mo...
Doesn't fix every issue related to movement in third person.
3. Car Physics Death Bug Fix
PC: www.nexusmods.com/fallout4/mo...
OR No Physics Damage
PC: www.nexusmods.com/fallout4/mo...
I prefer Car Physics Death Bug Fix because it doesn't contain any scripts.
4. Ultra-Wide Interface(21x9)
PC: www.nexusmods.com/fallout4/mo...
1280x1024 Resolution Fixes
PC: www.nexusmods.com/fallout4/mo...
I didn’t have time to try using either of these mods/tweaks.
5. Previsibines Repair Project
PC: www.nexusmods.com/fallout4/mo...
Xbox (lite version, split up): mods.bethesda.net/en/fallout4...
Flicker Fix EXOFied
PC: www.nexusmods.com/fallout4/mo...
PRP Lite is split up on Xbox, and I'm not sure how much it will help. Flicker Fix EXOFied has a lot of the same fixes as PRP, and may be more compatible if you cannot use PRP for whatever reason.
6. High FPS Physics Fix
PC: www.nexusmods.com/fallout4/mo...
7. I don't know of any mods that fix this bug.
8. Energy Weapon Calculation Fix
PC: www.nexusmods.com/fallout4/mo...
Music tracks used, in order (all from Fallout 4's OST): Brightness Calling, Portal to the Past, Lonely Walls
Timestamps:
0:00 Intro
1:35 1. Survival Mode Freeze
3:15 2. Perspective Problems
4:22 3. Bumper Cars!
5:20 4. Aspect Ratio
7:17 5. Z-Fighting
8:27 6. 60 FPS Cap
9:22 7. Brotherhood of The Magic Terminal
10:20 8. Gimped Energy Weapons
11:28 Outro
my pay-treon: / pancuronium - Hry
I think Zaric Zhakaron had one of the best takes regarding Bethesda's ability. He refers to Bethesda as having a terrible case of "Good Enoughs". When Bethesda was fighting to survive while making Morrowind, good enough was what they needed. Now that Bethesda is considered a AAA developer, their good-enough is now shockingly bad and out-of-date. It's clear that Tod, the senior design team and possibly even higher-ups need to be enlightened as to what they need to do or be replaced.
Bethesda has gone to shit, as evidenced by Starfield, their latest game. When they pivoted towards No NPC’s with Fallout 76, I bounced and never looked back.
@@NorseGraphicI agree.. the downfall of an industry legend
No, unfortunately. That take doesn't work, because this is literally every video game company now. Lie about a game's elements on release, release it unfinished, provide ~50% of what is finished over the next two years.
Welcome to the _"No Man's Sky_ redeemed itself" era, also known as the Stockholm syndrome era.
@@NorseGraphic I think the current "writing" team of Starfield has been there the whole time. As the original creators and content of TES and Fallout were used up those stories also got worse and worse.
Starfield is their first "original" story and it is just revealing the weakness they hid (maybe also from themselves) using the work of past employees.
F04 is bizarre. I still have the bug where the textures, even up close to, never properly render. Leaving extremely low-quality textures for every object on screen.
Have you tried to uninstall the game
@@prodby.gyxrmsthat's a guaranteed fix
something about changing a mipmap value to -1 and some other settings about texture upgrades and degrades
Okay so I have a few questions because even when I had a 1070 and an old i5-6500 I never ran into this issue (Or any in this video apart from the cars "touch of death"). in the vanilla game, it was only when I added mods that I ran into game breaking bugs, If you're playing on PC what type of drive is the game installed on? HDD or SSD? if its on a HDD then thats the issue install it on an SSD if not then, Are using the "Faster loading time" mod or any mod that does the same thing? If you are delete it, the game takes that long to load for a reason and speeding up the process will cause textures not to load. I know crazy how that works right
Dude you missed the worst goddamn bugs Bethesda never fixed. The settlement bugs.
The first one is that settlements can only hold so many passively obtained resources at a time, so to stop it overflowing and breaking your game, settlers will stop farming and scavenging. This renders settlers unemployed and the game also randomly thinks there's no power, beds, defence or food and water at the settlement either. Settlements will then just slowly get unhappy and leave the minutemen unless you constantly visit them and open the workshop to remind them
If you do not take Red Rocket + Abernathy Farm, then you will never get this bug. Sanctuary + Red Rocket + Abernathy Farm is known as the "Triangle of Death", as all 3 settlements occupy the same cell. Similarly, Covenant and Taffington Boathouse. There is a workaround, just build up one of the settlements, and have no settlers or food + water in the otthers. Some of the named setttlers can not be moved to other settlements, but they can be assigned as provisioners, which removes the need to build food and water in their "home" settlement.
My favorite is the one where I have a million defense rating in a settlement and yet it still gets attacked and fails to defend itself...in Far Harbor...on Survival Mode...while I'm in the Commonwealth.
@@wolfen210959 what the actual hell?? Haha I cannot believe that actually works. God I just want to build there why can't Bethesda fix this??
@@TheMasterMind144 haha I always head cannon it that theyre just like little kids trying to impress dad. All you do is stand there while the turrets obliterate the enemy, but you have to WATCH it obliterate them.
There is a mod which fixes this and keeps the settlers grinding out stuff for you.
We need Ron Pearlman to say: "Bethesda, Bethesda never changes"
Generating LODs for FO4 is almost pure alchemy. Amazing that you got it to work!
I recently got back into Fallout 4 after modding Skyrim extensively. TESV lodgen was so easy for me - download billboards, press buttons in DynDoLod, activate in MO2. Fallout 4 must require a blood sacrifice or some other Eldritch incantation because I just cannot get a decent LOD without my PC deciding to take off 😂
@@gemgemjibabaloo
there is a modder out there on the nexus who's upscaling textures using AI, anyway i wonder if he could create a generator that uses procedural generation and AI to upscale lower res LOD to make it appear high rez, there is a lot of cool shit being created right now using AI, and i hope it advances us further than ever thought possible and continues to move forward.
yea I'm trying to get a simple lod to work I don't have to many mods that add stuff i think south of the sea and America rising but I can't get it right.
Newb here ...what's a lod?😅
@@leahvaris769 LOD stands for level of detail, as in level of detail in the world. When objects are far away from the player, the game doesn't load everything in high res like it does when you're up close to them (e.g. looking down at the map from the throat of the world and Whiterun looks like Lego). There are various community tools like DynDOLoD you can use to replace the games base LoD textures with ones that are much higher res. I would recommend looking up GamerPoets guide on it, after you.generate your own LoD a couple of times the process is a breeze
It always amazed me that a bunch of independent volunteer modders can produce a better, more modern game than Todd Howard could with a proverbial army of full-time staff.
There's also a bug with power armor where sometimes the power armor doesn't load and it just stretches out the character, was reported almost day 1 in FO4 and got a fix by modders not too long after, and then was reported on launch in FO76. Still happens in 76 by the way even to this day
One of the biggest "BUGs" in the game is the "triangle of death", as I only realised yesterday!
It means that if you build too many settlements in the top 3 settlements on the map (Sanctuary/Abernaty Farm/Red Rocket), the Fallout engine will shut down and the game will simply crash to desktop (CTD) without an error message.
For example, I had the mod "Sim Settlements 1" installed and it crashed constantly as soon as I got anywhere near Sanctuary.
I think it's ridiculous that the problem hasn't been fixed yet, because it can happen quickly even without a mod.
Building settlements inside of settlements? Sorry, how does that work?
As in building up AF, RR, and Sanctuary
power scaling is also a issue they never fixed, once you are above lvl 100 pretty much evrybody turns into a dmg sponge and even stealh guner can't help you very much as crit calulation is a dice roll
I rather they just stop leveling after 50
Yeah that's one of the reasons I use the TiFA mod. Tonys Immersive Fallout Overhaul. Once you start getting into higher levels you actually start running into super mutant overlords and behemoths that can take a full mini nuke to the face and shrug it off like a bad rash. The damage sponge enemies do not make the game more challenging, just annoying.
I think why the bullet sponge exist is because Fallout is an RPG game. Remember in Final Fantasy almost all the bosses are bullet sponge and it took 13 hours to beat it for example Yiazmat
I legit cannot play fo4 without a mod that sets everyone's health to 100 and makes headshots lethal, except for mutants and other creatures. Mirelurk queens are the only bullet sponges left, as they should be.
I'll never understand the choice of enemies doing more damage while you do less, especially if they scale with you in level. Doesn't make sense for me to take out an enemy with 3 magazines worth of ammo while they can take you out with 2 to 3 hits.
"8 Bethesda to for bugs failed squash 8 years!" is somehow still parseable.
Bethesda failed to fix the thumbnail wording bug.
Hahaha I was thinking that
Great Video i can help you to make a second part with a list of other bugs:
-All the 4 level merchant are bugged (specially Larry Smiles, Ron Starples, Tina de Luca and Rylee)
-Sometimes the textures doesnt charge even if you are pretty close in that area (to me it happens in vault 111 and because of that i cant Take the Cryolator)
- Curie is bugged too, she dissapears from the game (sometimes she goes to the medic room in vault 81 but not my case)
-Once You reach lvl 100 or above enemies are a sponge of bullets even with all the damage by sneak and critical hits perks and a legendary weapon you are no longer to one shot a simple ghoul lol
-Sometimes the Settlers would reset and they are gonna stop their work so you are gonna select and put them again in their areas one by one
-there is one special encounter where a woman sells you a brahman, when that happens she probably gonna stay in that place forever and she'll ruin that spawn of special encounters (happen to me in Med Teck)
- i think this is only in consoles but if you dont make a Hard save once in a while, your save its gonna corrupt
-if you go to Downtown Boston your game gonna frezze or crashes
- Sometimes The Dialogue of travis bugged and he will say the same thing over and over again even if you finish the principal quest
- The vertibirds and their stupid AI funny sometimes but really annoying in survival
That downtown Boston thing is fucking annoying. I can't go to jack Cabots house at ALL
@@salvadorcastillo4537
idk if this helps you but whenever i want to play Fallout 4 i turn off the internet connection of my ps4 and that really helps (for some reason) with the crashes specially in that area
@@burtonla really!? I should try that, thank you. Tbh I thought it was cause I had mods, but I started a clean playthrough and it's still happening
@@salvadorcastillo4537 no problem, did it work for you?
@@burtonla I haven't actually had the time to try yet due to the holidays being busy and all
They also never fixed the bug where the Vault 111 door won't open, essentially making the entire game unplayable
The bumper cars glitch is so much worse than the Halo: CE physics, and that's saying something.
On console, there is still the ghost space issue where the game falesly claims we don't have enough memory to install a mod.
Also the save bug, when I play FO4 on the PS5, it's not uncommon to get a "you don't have enough system memory to save your progress".
Meanwhile you will have like 400GB spare.
LOL , you thought that you can mod FO4 on console?? Go rebuild your database now
They FINALLY fixed it with the new update and i am so happy
My favourite is the permanent negative perception if concussed and using medx or something like that
The Bug that happens occasionally when using Jet or any Jet based Drug. Your Player Character get's knocked out of the Slowmo and you can't use Jet anymore. Seems to happen way more often than the occasional glitch when using the Bullet Time mod.
regarding the survival mode freeze: you have to enter vats as the effect is added to you in order to freeze the game. it happened to me so often that i preemptively ate and drank before every encounter as this bug took tens of hours of progress from me. the worst part is that some of these effects are triggered sooner with every battle you encounter, with every enemy that you aggro. This was so much fun i never used VATS in survival mode ever again.
Reminder that they fixed the Save>Reload to bypass companion affinity cooldown, BEFORE any of the stuff present on this video... Something that did not break the game in way shape or form, and actually made it more bearable just because they didn't want you to get max affinity by swapping mods.
I can't believe that someone was able to fix the energy weapon bug. Wow...
Seen a couple of these now, and two bugs come to mind:
VATS not executing melee weapon hits properly and just eating up that precious AP, sometimes being the difference between life and death
And enemy bugs using Endure to hold onto 1 HP and going invincible while you can only wait for them to die while trying not to get killed yourself
Wow, you didn’t even mention the day 1 bug that can cause Danse to become unrecruitable if you get close enough to Cambridge to hear his gunshots, but don’t go over and help him.
Thanks for the helpful review, I probably would never have known this without you in such an original presentation.
Have anyone noticed the Railroad bug where it's possible to never get ability to use ballistic weave on normal clothes items. It's very powerful especially in Survival mode. Yet if you don't do all the quests in sequence, Tom will never tell you that you can use BW... Then that save is ruined for the rest of the play through. Anyone els notice?
You gain the ability to apply ballistic weave after the first DIA cache quest, all you have to do is talk to Tinker Tom after you have completed it. If you ignore Tinker Tom then you will never have ballistic weave. This "fix" bears repeating, Talk to Tinker Tom after completing the first DIA cache quest, even if you have to initiate conversations multiple times.
I maxxed out Ballistic Weave on a Courser outfit, and gave it to my companion (Carla, from Outcasts and Remnants mod) - with a pair of shades and a military beret, she looks super-cool!
Not relevant to your comment - just felt like saying it!
The thumbnail doing a "The Walking Dead" and be like:
"8 Bethesda To For Bugs Failed Squash 8 Years!"
anyone else? 😂
I appreciate how honest your videos are
IIRC, there is a mod that brings the Brotherhood into the Commonwealth so long as you complete the initial quest at Arcjet. They will fly in at some set point after completing that quest with this mod active.
I used it and ended up with two Prydwens, one to use as normal and a second one slightly out to sea.
You missed the huge bug where items placed in a settlement can interfere with navmesh in completely different settlements. There is a mod that fixes this, but it was one of the largest issues with settlements and was not diagnosed until the last year. Also, that "weapons debris" can CTD the game easily, especially with older AMD cards.
What this means : "weapons debris" ?
The total lock-up near the Greentech building has continually wrecked my enjoyment of the main quest line. It doesn't happen so much during the first play through of a new install, but after that it will lock up anywhere in the vicinity of the building, including when Danse takes you in the vertibird.
When i first play fallout 4 on xbox with mods i have same problem, basicly hole center of boston was place where game crashed all the time but area around cit ruins was the worst because every time when going close enough game crashed everytime.
I am truly impressed with your knowledge of Fallout's mechanics. Also, great narration and a good eye. In all, a very impressive video. A+
Your content is getting better man.
Who can forget the wonderful quest breaking quest of the Cabot family quest line?
The one where you have to find the baby sister of the family, and if you already visited the place where she is before the quest, she magically disappears from the world and breaks all other quests with the Cabot family.
We all know that at most the next gen update will fix the CC content crashing everything and anything...
And change it from a massive quest dump at a new game to being more organic.
Basically the same they did with Skyrim.
EDIT: They *might* fix the energy weapon thing too... Only because they already did that for 76. Apparently.
Hey man, any plans for a WARS / PEACE review? I've been playing these 2 on a new save with no other mods.
It changes a ton, I actually really like these 2 mods. Removes the terrible "Sneak+MrSandman+Ninja" builds and NPCs are frequently running out of ammo. This makes it so you prioritize the "big enemies" such as Ack-Ack because if she wastes all her ammo, you can't collect that sweet sweet minigun ammunition off her.
I've also interacted with lots more mechanics that I usually ignore such as renting rooms from Yefim because I'm too broke to afford homeplate and don't have enough resources to fully establish a settlement. Ammo scarcity and the weight reduction from PEACE makes it so I'm only going out with what I need and not looting much because I can't afford to haul it around... so that 100/200 caps I get from a quest feels worth it. Usually by midgame I have ammo and caps galore.
Anyway if you ever do review these, you should definitely play them together. I tried just WARS and didn't enjoy it until I used PEACE alongside it.
If all goes well, you'll see it on November 28th.
Unfortunately mods like these, inevitably lead to the even worse PA+melee+PowerTrain builds, as that is the only viable build for taking out some of the stronger enemies. Using guns in combat becomes less and less viable, because you have to keep running back to a trader for more ammo.
That energyweapon thing is crazy. I noticed that from the start back when the game released. Energyweapons in both New Vegas and Fallout 3 are very strong but in F4 very very weak.
"8 Bethesda To For Bugs Failed Sqaush 8 Years!" Love the thunmanil, no idea what the vidoes about yet but damn calss
Great video! I'm started my second playthrough this week and I was wondering why the Prydwen was nowhere to be seen
I started again over the years and when i did take to elevator where that terminal is my game just stuck infinite elevetor ride. at least second time i come back there elevator did work right and got to prydwen to show up.
didn't even know the energy weapon one was a thing, thanks for pointing that bug out
I’m going to add on a few bugs that weren’t mentioned in the video that I find pretty annoying.
1. Vault 111’s door just not opening. This is either due to a mod conflict or more commonly a creation club conflict.
2. Codsworth not working as intended when first talking to him. His Ai will just break if you have too many quests. This is very apparent when you have all creation club installed. This is easily avoided by just not talking to him and coming back after saving the Minutemen but it’s still annoying nonetheless.
3. Can’t pick up the minigun during the quest “When Freedom Calls”. Well technically you can pick it up but the quest will not continue basically soft locking the quest and all of the Minutemen questline.
Yes I had the codworth problem too smh. Now I have the problem on the right side of the downtown Boston area where good neighbor and that whole area around it freezes on me. It pisses me off because I can’t explore that area and there’s a lot of enemies and places to explore and I can’t even walk there without the game freezing!!
These are all mod/CC issues not base game issues.
@@gilgamecha I don’t believe the video was specifically talking about the base game. Plus the creation club was made by Bethesda and any bugs associated with it is there issue to fix. And because the title is “Bugs Bethesda failed to fix” my complaints are still valid.
@@ArcticPenguin17 all Creation Club content is optional and if you install enough of it you WILL get game ending bugs.
@@gilgamecha So is DLC. If Far Harbor had game breaking bugs In it and Bethesda did nothing about it, people should have the right to complain about it. It’s the same with Creation Club. Bethesda even marketed it as Mini DLC. Idk why you are upset with me pointing out bugs that i found annoying and I don’t appreciate you trying to undermine my complaints.
I did not see this one on either videos. In the quarry while flooded there is an area were you will walk and stand as if your no longer underwater. I have no idea how long this has been in the game, its one of the small rooms i just forgot which one.
Hey I just found your channel and I absolutely love it you should actually still make that LOD guide there are absolutely none that I can find that are worth watching on CZcams I can easily make a LOD on Skyrim but I'm having a little more trouble getting into work on Fallout I hope you reconsider on making that video LOL but anyways thank you for the content it's really good
when the fight music never stops even long after the fight when the music started and you're not fighting. you're safe but it's still playing the fighting music.
Great vid, bro! You speak the truth!
I like the bug where you use the moise wheel to go from 3rd to 1st person while walking and the inside of your characters gives you an unsettling subliminal jumpscare.
At one point huge sections of fort hagen were missing. I had to drop from the top floor and clip in the room with the elevator.
I just want the crashing problem in Boston to be fixed.
I knew I had managed to leave Fort Hagen without the BOS spawning --- I've tried several times to recreate that, but it has locked the doors behind me so I can't go back the way I came. Maybe I somehow got a fix for that bug? Or maybe I was just lucky that one time...
Was surprised that the bug where alt-tabbing in fullscreen while in a loading screen changes the resolution of menus but not the main game wasn't in here
or the 1440p cap when using windowed mode
The new mic is doing work, audio quality is pretty great since the last video.
Here's a bug that I've never seen before. I recently started a new game on very hard mode, but apparently the game thinks that I'm playing on survival mode because there is no perk that allows you to fast travel when over encumbered. In its place is a perk that allows you to take no damage while over encumbered.
Bumper car is not a bug it’s supposed to be a easter egg from Halo CE
I like this canon lmao
I just started fallout4 on PS5 for the first time. There’s a known bug in Concord where the enemies won’t spawn in for you to be able to clear them out of the town. Literally tried for hours to work around it and apparently only fix is to start the campaign again 😅
my first and only playthrough of nuka world was bugged outside of the open season quest, so thats cool.
I just went through hell trying to generate LODs for a texture pack I hand built. I finally gave up and use a set of pre-renders that almost fix the issues. It took me about a week to stomp most of the bugs you list, I think, possibly. Armor penetration fix and energy weapons fix turn the game into a deadly nightmare if you have a lvl. booster with extra spawns and NPCs.
It would just be for the best if you all go through The Midnight Ride, a guide on modding the game and follow it to the base finish that will include just about everything you need for a perfectly stable game. Then go wild if you want with mods.
I don't know if anyone else saw this but sometimes when I see a hole in the world I can see a giant skeleton by a red tool box.
The door to Kelloggs house has always bugged me😂
You forgot the PlayStation save-bloat bug that completely corrupts your game files and renders the game unplayable
I've played FO4 off and on since day one on my PS4 and have literally NEVER been killed brushing up against a car. Didn't even know that was a thing.
Randomly crashing to desktop is still the only problem I have with F4
I have an "fix" get an overkill cpu. Went form an ryzen 5 3600 to a 5 5800x3d, completely solved all crashes and stutters.
I have a Ryzen 5 1600, and only get CTD in Nuka World, specifically when building at the Red Rocket settlement there, but do get occasional stutters in Downtown Boston, so that fix would make sense. Better CPU = better performance. :) @@loran101
Great video.
I switched back to 16:9 after so many years of using my lovely 21:9 monitor because of shitty developers (outside of games too). I get no ultrawide support as developers really didn't care about them back then, but problems on 4:3? Like how's that not tested?
I always mod my games if I can, so I didn't even know the game actually was not limited to 60 FPS. I have a 170 Hz monitor and it would've driven me crazy if I hadn't installed the High FPS Physics Fix. It is astonishing that no single developer had a different refresh rate monitor. Not even a single 75 or 72 Hz one laying around in the office?
It's probably because ultrawide monitors are an extreme minority, to the point where even most developers wouldn't have them because they just aren't that common
nice video!
For bug number six there is a mod that allows for higher framrates without ruining the game. It’s called high FPS physics fix
@Pancuronium, the Energy Weapons Bug is why I use Custom Legendary Modifications and use the Cheat Terminal to make Custom Weapons. Laser Rifle with Assault Rifle Suppressor, or Laser Musket with Laser Sniper Barrel, the Gauss Suppressor or Assault Rifle Suppressor (some reason it gives it Ballistic Damage without adding one of the Legendary effects from Custom Legendary Modifications), Try screwing around with the Cheat Terminal and see what you can come up with if you like, some of your viewers may like it who knows. Any Mod on Any Weapon is bugged and causes CTDs, and that started 4 years before XBOX Series X even was announced.
Man, the salt is cathartic. Thank you.
Hey bud, great video! Do you have an ETA for the total overhaul (mod) video?
November 28
I'd love a proper LOD guide, was really struggling last time I looked into that!
9:40 ooohhh, so that's why the brotherhood never appeared on my old playthrough...
I actually had #7 with the prydwin not showing up on my first play through. I had a friend of mine on the phone and was very confused when he was hyping the moment up only for it to bug out and not happen. Later when I sided with the railroad and tried to fly to the pridwin, it flew to the Boston airport and then headed north for a half hour… fun
Just use stims right before Vats to get the freeze bug
I just tried that trick, and I still can't get it to trigger. Very odd.
@@PancuroniumB stims or chems will make u thirsty, maybe rad away, as that will give bith hunger and fatige. The key is to vats before the drawback appear.
Are you using some sort of graphics mods? I don't remember the lighting in this game looking this good
No, just Ultra settings. The lighting in Fallout 4 is surprisingly good!
Nothing more fun than getting stuck walking towards a computer terminal.
Yes that sums fallout 4 up perfectly but I still love it and I have put more hours in to it than anything else thanks so much
last image of the video, Survivors finger behind the Fatman trigger.
I played Fallout 4 for the first time last month (xbox) and I really liked it as soon as I bought the DLCs I had never seen my game crash so much I was forced to use mods to improve this now my game instead of crashing 200 times it crashes 180 times
Boston is the worst place for the game to crash
@@philpeters7273 i figure It out that If you turn off the internet off your device you can avoid 70% of crashes (close the game turn off the internet, start the game)
There is a Nuka World bug where if you don't do the Kiddy Kingdom quest in order and go to King Cola's castle before going to the Fun House or the tunnels first it will soft lock the quest and Oswold will just stand there. Also if you sell Lorenzo's artifact gun it can causes crashing. I ended up trying FO4 on PS4 and it is just a broken mess. Constant crashing and it's completely vanilla
now I could be wrong but I remember trying to leave fort hagen from the way I came in but a door was locked blocking that way
My favourite bug that i encountered in survival
1. Don't talk to paladine danse before killing Kellogg
2. Kill Kellogg
3. Congratulations! Now you can't join the brotherhood because danse gonna think there's still ghouls alive and not gonna talk with you
LOD ..F4Edit for object LOD generation. Make sure custom LOD meshes are in proper file and attached to objects via CK. Mods adding LOD meshes will have done object/LOD pairing already.
My favourie example of a Bethesda bug is wandering Skyrim mannequins. The game has been out for over a decade, been released on many platforms, and the simple fix is making the "mannikin" race to be immobile.
Why couldn't Bethesda have done that? Why do modders have to fix all of their bugs? Why are Unofficial Patches required for all BGS games? I enjoy BGS games, but it really is ridiculous.
LOD is such a nightmare and FNV's LOD tools are at least user friendly, can't imagine fucking with fo4 lods
8 Bethesda to for
Bugs failed squash 8 YEARS!
5:20 I have a 16:9 monitor but I have exactly that aspect problem since the new generation version arrived. What I can do?
Next year you can can add the mirelurk bug with the hatchlings.
Holy hell!
I cannot believe I randomly am watching your video and you tell me about the movement speed bug. I did a bunch of modding and usually have 4/6 parts with sprinters on and I could swear the movement speeds are different. But I thought I am just crazy and reddit (unsurprisingly) didn't help and told me it works 100% fine.
And here you tell me I am not crazy.
I always had two main problem with the game, a gameplay and a quest. The mouse moves slower on the Y-axis than the X-axis so I had to go into fallout 4 ini file with notepad++ and double the Y-axis mouse sensitivity. There is a quest that is always broken is where you have to find Emogene cabot. Whenever I open the door she is not there. I literally had to open console and enter these commands:
ssq ms09
prid 47ec4
ForceRefIntoAlias emogeneOld
ForceRefIntoAlias emogene
MoveTo 518ce
enable
I have done 3 playthroughs trying to finish the game with brotherhood of steel and every time i get stuck at the quest liberty reprimed at the part where the girl in power armor should lead you to the airport but shes always stuck in one place and doesnt talk and wont move. I have tried everything from resting cell reseting killing her and reloading older save nothing works at all and it just frustrates me so much i love the game but honestly when this happens i jus wanna call it quits
8 yrs later and I'm still stuck in a death loop with no enemies in sight
The one "bug" about BOS not showing if you go back the way you came I actually like. BOS in FO4 are ultimate pricks and I would like very much to have them only at Charleston police station.
Also in third vs first person, the aiming is off. I could be hitting bullseyes in first person, switch to third and my my bullets are suddenly 5 feet to the left and up.
i have never run into that bug that kills you when you disturb the physics of cars, i have walked next to cars and watched their physics make the car adjust to you being next to it, but never blow up and kill me lol.
i have also never run into the glitch that makes you faster in 1st person and slower in 3rd person, however i have run into a delay walking glitch in 3rd person, when your players animation won't function when trying to walk forward, because your player character is in the middle of an animation shift and when that shift is finished it finally gives you back control.
honestly i could care less about ultra wide support lol, that's never been something i want in games in general, if it was i would set my tv's screen to that ratio, but i never use that feature because i like using what i can see and i don't like the stupid black bars on the top and bottom of my screen, i like full screen gaming non of that half squinted full screen nonsense.
i have also never run into the invisible lock screen bug either, man, your running into a lot of bugs i have never seen, and this game has a lot of bugs that are more common than the ones listed.
now this isn't really a bug, but a personal annoyance with FO4 that i had from the beginning, the game had no FOV slider that positioned itself for different circumstances, i searched for a long ass time to find one for myself that actually worked because of some dumb choices bethesda did in the creation of FO4, don't get me wrong, i'm sure on paper it was a good idea to make your PIP-BOY and your arm visible to the player, but it wasn't very practical because it made it harder to see anything in your inventory when using it, everything was crazy far away so before i found a good FOV mod i had to open my damn console and set that bullshit when needed, that was super annoying, i don't need to see my damn arm and my pipboy i need to see what's in my inventory so i can play the fucking game!
i agree with your 60fps comments, bethesda need to bypass that issue with all their games into the future, i mean they have for starfield, but they still have some poorly optimized games and that includes starfield in that demographic where people with the best of the best hardware were still struggling to get over 60fps at launch of starfield, unless they were using DLSS, in that case they will be running at least at 120fps tops, but i ultimately agree all of their games need to have this as a standard moving forward.
I didn't know other people died from touching cars. I eventually just started avoiding them completely, thinking I had some mod messing it up. Now I know.
Also, my second playthrough, I left the Kellog fight the same way I got in, and it wasn't until the end of the game I was like, "Where the fuck is the brotherhood?"
When I boot up my game I have nice crisp textures for my armor and weapons but once I fast travel they go to shit they get really blurry,'not sure what causes it.
I’ve tried to play this game three separate times and deleted it. The first two times it just felt boring but since I like the other games I gave it a third chance and it crashed every time I went to Boston even after adding fps increasing mods so I just deleted it again last week and give up on it unless they can fix it in the update or I get an amazing pc.
Hey pancuronium, do you run with scourge and direct hit together?
Everyone should run modded F4 with scourge and directhit together, it's such an extremely well made couple for each other.
Yep, I agree.
Yup, I agree. Combine it with Deadeye, and it's a balanced tarkovish fallout mess.
Think you could check out some location mods?
Bethesda has become to epitome of "resting on your laurels."
I read the thumbnail as "8 Bethesda to for bugs squash 8 years!"
The speed discrepancy between 1st and 3rd person has persisted through to Starfield.
I have have a huge monitor 1980 x1080 x 32 its curve screen, but i find it sucks for FOV I cant tell where my characters are spatially and the cross hairs are way off
Goodneighbor is my nemesis, I can play the game with minimal issues (560 mods) but going to that place.... man ...
I had the worst idea of completing the Silver shroud quest damn it's long and a buggy mess ^^