Maya Bifrost Liquid - water splash (export, channel render)

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  • čas přidán 10. 06. 2020
  • Try splash simulation using bifrost liquid in Maya, and learn how to export to an arnold stand-in and apply it to a scene. Also, we will look at how to shading the foaming part of water using the velocity and vorticity channels of bifrost liquid.
    Maya에서 bifrost liquid를 이용하여 splash simulation을 해보고, arnold stand-in으로 export하여 scene에 적용하는 방법을 알아본다. 그리고 bifrost liquid의 velocity, vorticity channel을 이용하여 물의 포말화 부위를 shading하는 방법에 대해서도 알아본다.

Komentáře • 5

  • @naaffax6700
    @naaffax6700 Před 2 lety

    Can you do an English version please? Does this allow to render out only the moving particles so that i can render out only the foam and the splashes only and not the still water. Because i want to place a 3d object on to a real video of the ocean where the ball rises up from the sea. The ball is 3d and the splashes and foam would be from bifrost. And i want to export it to after effects and place it on top of the actual real video of the sea

  • @tv-ve1rh
    @tv-ve1rh Před 4 lety

    good~~

  • @youngk2495
    @youngk2495 Před 3 lety

    can you give me project file