Maya Bifrost Liquid - water splash (export, channel render)
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- čas přidán 10. 06. 2020
- Try splash simulation using bifrost liquid in Maya, and learn how to export to an arnold stand-in and apply it to a scene. Also, we will look at how to shading the foaming part of water using the velocity and vorticity channels of bifrost liquid.
Maya에서 bifrost liquid를 이용하여 splash simulation을 해보고, arnold stand-in으로 export하여 scene에 적용하는 방법을 알아본다. 그리고 bifrost liquid의 velocity, vorticity channel을 이용하여 물의 포말화 부위를 shading하는 방법에 대해서도 알아본다.
Can you do an English version please? Does this allow to render out only the moving particles so that i can render out only the foam and the splashes only and not the still water. Because i want to place a 3d object on to a real video of the ocean where the ball rises up from the sea. The ball is 3d and the splashes and foam would be from bifrost. And i want to export it to after effects and place it on top of the actual real video of the sea
good~~
no....VDB
can you give me project file