Export particles from Houdini to Maya using Alembic and Arnold ONLY
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- čas přidán 4. 09. 2024
- Kind of part 3 on my tutorial "Export particles from Houdini to Maya using Alembic". Many problem with bifrost reported in previous comments so here is an other method using ONLY alembic, Maya and Arnold.
Thank you so much for making the first one and this follow up without needing Bifrost! So appreciate you listening to your followers :)
amazing tutorial, many thanks
Thanx!
@@TomFX and radiusPP???
My ".abc particles with standin" do not have the radiusPP or point_size property...
Is it possible to add this property to the particle? How?
Thanks...
@@ACES-BRAZIL in Houdini try to rename your « pscale » attr to « width » before exporting. Arnold use width for point and curve.
@@TomFX Houdini no user...
nice grain fx. you mind sharing the hip of grain setup. or could you make tutorial on your grain setup, if you have time.
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Thank u! Amazing!
What method did you use to make 2 different colors?
I used an attribut transfert from geo surface to grains.
@@TomFX great would be awesome if you showed that especially how to even add the different color on the bottom does that also get transferred from the ground texture to the grains or you do something else for that