You know what this is? This is a work of art. And some even give a bit of a SF3 2nd Impact stage feeling because of all the detail added with the coloring. Amazing work man.
All these changes are great, the only one id go with the original on is Gouki's since i think the more surreal color scheme is fitting for fighting a demon.
It's amazing how small changes can make something look so much better. Great job, you've got an eye for color palettes. Also I got reminded how great the 3S soundtrack is.
Changes are hands-down great!! I would have loved to see a Remy stage remake! I enjoyed the changes in night and day to Sean’s stage but i thought it fit Oro better since no dock workers are on Oro’s stage. Nonetheless, I’m lovin it!
Love these! I can see that you went for "More colors" overall, something I can really appreciate since 3s stages are pretty monochromatic. In my opinion, Ibuki, Elena and Makoto's stages received the best treatment :D Don't you think the stages in this game are way less ALIVE than the ones from NG and 2i ? Cheers!
Yes, my main goals were to remove the "colour-filter" / one colour often blasting out every other colour & hiding detail, and/or to increase overall stage vibrance, as well as tweak the brightness levels. In general I tried keeping the original intention of the stage's atmosphere / feeling close to the same. The way I sorted the stages is by "amount of change" how I perceive it - so I feel like Makoto is one of the least changed stages. I'm glad you still do like the changes I made to them, if you always paid attention to the parts I ended up changing for it the difference still can be a bunch I'm certain! Ibuki's stage got more of a complete overhaul though, so of course that's going to be way more - and Elena's stage received the player's ability to keep their eyesight (lol). And yes, I think the 2I, and especially NG stages (Ryu/Ken Onsen/village, Ibuki Ninja Village, Dudley rainy London, Oro cave, ...) were a lot prettier to look at. I feel like the reason we received the 3S stages is because of NG/2I having been received really poorly and Capcom deciding to change the game's look&feel to something completely new, so players going to the arcade would "see a new game" and not write it off as "another NG/2I". Having to make compeltely new assets for everything but characters (next to the characters they did end up adding, of course) surely didn't have the greatest budget/time, since it must have been more of a last-ditch effort to make a profit off of SF3, rather than have the work up to then end up in a game that performed really poorly. To make the stages differ more from the NG/2I counterparts, then, something like strong spot colours to grab your attention would make a lot of sense I believe. Of course, after 20 years getting some of the colours back would be neat (which is why I made this)
@@riiyaFGC Thanks a lot for the thoughtful response, I can't agree more with you, in every aspect you mention. That's probably the reason why they made the major music overhaul and general look and feel of the game. In a perfect world, for me at least, we would have NG and/or 2I stages, plus new stages in the same style for makoto, twelve, remy, chun and Q. And with their respective win/lose poses by Kinu Nishimura as in the previous games, lol. One can dream!
@@ZEBASS Honestly the literally best possible thing that could be theoretically possible is a "SF3 Edition Select". All SF3 stages (NG/2I/3S), the option to select all versions of characters (NG/2I/3S) and a possibly "4th" balance patch on top of it (the MikeZ changelist for instance is a pretty good start honestly). Then you could use that version to play NG, 2I, 3S or a newly balanced 4th, or mix/match characters if it somehow ends up being more balanced than without (say, 2I Hugo in 3S would probably have an easier time as a character without being straight-up overpowered than 3S Hugo is doing). It's not something we could ever expect from Capcom though, sadly, seeing how (imo) literally every port of SF3 runs worse offline(!) than the experience you're currently getting with FC2 even online.
Great job. I always felt the 3rd strike backgrounds had weird color tints. Here every single result is an improvement. Even looks more like a 90s capcom game now.
Nice work. It's all so subjective how you or anyone would paint a scene but these are some nice interpretations. I never really thought twice about how each stage is kinda washed out, guessing intentional, to help the player characters pop out more. Though even that I would imagine would change a bit based on platform, game version, etc. The one thing this mod takes away (not that its a bad thing) is my visual memory of the stage "color". Ibuki- gold, Elena-orange, Akuma - green, Hugo - green, Chun Li - yellow, etc. Its part of my memory of association with this character not unlike the movie Hero, with colors representing each character or faction of characters. Interesting what a little color balance can do. Keep it up!
I'm just finding this now, and hot damn are all of these great! Especially Ibuki and Elena-i don't mind the all one color tint, but red hurts the eyes. Also, I think you've convinced me that Ryu’s SFIII is my favorite stage in SFIII
Overall I think the changes are pretty outstanding, there is simply some really good color correcting in these. The only thing I would have left untouched would have been Sean and Oro's Stage since I thought they were pretty good as they are but overall it's not really something to complain about because it's still a job well done. Also Sean's "Nighttime" version of the stage reminds me of Spaghetti Westerns where people would just put a filter over the camera and say that it's nighttime, lol, love that kind of atmosphere
Absolutely incredible work, my only gripe with 3rd Strike was that the stages were pretty drab compared to Second Impact. I can say that I preffer your edited stages almost in all cases, really great job.
Feels less like a mod and more like huge no brainer improvements, like in most cases how you'd expect the original should have looked. Pretty awesome stuff.
[copypasta of my answer from someone else asking this] That'd be cool! Way above what I'm capable, of, though. I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it. On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective. This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages). So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility. If it's solely for offline play though, apparently this may be possible!
@@riiyaFGC Yeah, 2nd Impact was pretty different especially with it's native 16:9 support which was pretty much unheard of back in the day leading to a differences in size. Just something I have wished for for the past 21 yrs :) Thanks for doing what you have already done, it's great to be able to play 3S without my eyes exploding (I am light sensitive).
@@riiyaFGC I've been looking into palmoding for Alex colors since his colors are meh. Dont know how to lol. But I stumbled across this and glad I did! Hope to see more stuff like this. Maybe for 2nd impact 👀
@@fogblades6811 There's a discord specifically for 3S palmods with people sharing their stuff - you'll probably find some decent Alex alternatives there! discord.gg/7hdRWfPZdp Maybe there will be, but not from me lol Since I don't play 2I enough for that + don't think the 2I stages need / would benefit this kind of modification enough to warrant the effort
Now to include the superior 2nd Impact stages into 3rd Strike. You've done good work adding finer colour to these stages. But they do lose abit of atmosphere when they are presented with accurate clarity. Hugo's stage for instances, the greener light and smoke made a moody air to the stage.
[mostly copypasta from someone else asking this lol] That'd be cool! Way above what I'm capable, of, though. I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it. On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective. This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages). So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility. If it's solely for offline play though, apparently this may be possible!
I'm surprised how detailed this index is. Makes you wonder why capcom didn't spend the extra time in polishing the color variation and contrast via palmodding.
I love the subtle shifts in color tone and lighting. Complements the existing pixel art extremely well. Shame you couldn't do Remy's stage, the one would have been very interesting. Also still malding over Q getting robbed of a stage of his own. The changes almost feel seasonal, especially with Makoto's stage
This is incredible! I can't believe how much less murky most of the stages are. It's my least favorite part of the game's design and you transformed it. I'd say that the grass on Gouki's stage looked a little better in the original, though. Your version (though well done!) makes it look very bright and lush, which both doesn't fit the mood of the stage and looks a little odd in a night setting. The cherry tree on Makoto's stage is a little iffy. Did you not include Remy's stage? I always thought it was the ugliest one (part of which you can't fix with this method because the cgi aged poorly). Edit: Saw your comments about this one.
Great job i appreciate the hard work but I think you should have changed the coulors more profoundly example the Neon dragons in jun stage could be red so opposite colours alot of the changes are hard to notice.
The way the palettes work is that each pixel of the stage is assigned a value, which is taken from a limited amount of available colours it uses a reference - so if you change one part, it may also change another portion on the screen. The neon dragons glow for instance, and that glowing effect extends pretty far into the sky - if you change the dragons to be red, you may end up having to make the sky red, of the floor discoloured as well. So there's a lot of problems that can come up when trying to change some things, so I left it at that. I agree though, some stages didn't get much change (e.g. Dudley), but I wanted to only really change stuff where I felt the stage needed it, rather than changing things "for the sake of changing it"
damn man thank you for made this. especialy ibuki and elena stage. is it possible to add new generation/2nd impact stages to 3rds? or replace the same location in 3rds by replacing with old stages?
[mostly copypasta from someone else asking this lol] I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it. On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective. This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages). So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility. If it's solely for offline play though, apparently this may be possible.
Wow this is great stuff everything now looks better. Is there a way to recolor Ryu hair close to change the blue into dark brown like in previous game?
@@ryuhoshi2440 Yea, Ryu's cool! There's probably some "classic Ryu" styled Palmods already out there, if you go to the 3S Discord's #palmod channel you can check the pins and find a Discord Server dedicated to 3S Palmods as a whole, where each character has its own channel for people to upload their works to (and for you to copy them over to the game). I'm sure you'll find something you'll like, or be able to make something you like yourself! As for a sunset version of suzaku castle, I did make this stage here when I started out with Palmod; It may be close to what you're looking for?: czcams.com/video/GEaIV1v_KnI/video.html
@@riiyaFGC Thanks, I was looking for a stage that is more reddish, orange and yellow in palette something closer to his smash bro stage and SF2WW. But your Sunset Stage is already much 10x better than the original version. Thanks
[copypasta of my answer from someone else asking this] That'd be cool! Way above what I'm capable of, though. I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it. On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective. This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages). So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility. If it's solely for offline play though, apparently this may be possible!
Hey! Does this work with 4rd Strike Arranged Edition without replacing any of the key files for the game to work properly? I’d LOVE to use this pack in my future videos, I’m amazed by the visuals!
idk if you could change the truck color in Oro's modded stage, but making it a cooler color work more with they daytime would help a lot imo since it still looks stuck in the midday warm colors
the clouds and mountains of the background scroll too much along with the foreground in Ibuki stage doesn't look natural. The mountains shouldn't scroll at all and neither the clouds...MAYBE the very top row, but just slightly. Great work on everything else though this is dope.
Sorry, but I don't have it planned currently. I wanted to focus on the stages that are actually being used for VS play rather than those you only see in single player, and currently wouldn't have time to work on more. Maybe I'll look into it at some point in the future, or someone else picks it up (the tools for palmodding are openly available, so it's free game of course!)
Would there be a way to switch between the mod and the original for the final round, so it seems the time of day is changing like it did in NG and Second impact???
That'd be cool! Way above what I'm capable, of, though. I've seen a concept of this before (2I Dudley's stage in 3S), but think nothing came of it. On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective. This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages). So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
I think you missed with Ryu's stage but damn Ibuki's stage looks so good it actually made me want to play the game a lot more, not to mention fixing hugo's puke green stage, though you will never be able to fix the worst most monotonous theme in the game that he has lol I also appreciate you making sean's and necro's stage differ more than their counterpart
Sorry, but that doesn't exist. AFAIK it isn't "good" in 2I either, since it actually changes how far apart characters can be and where the "corners" are on a stage (as in, when the stage scrolls to a side). This actually can affect game balance & meta. That said though again, no, only 2I had the (afaik experimental) widescreen support, and it didn't get carried over to any other CPS3 game.
@@juanmiguelfontalvo Oh, cool! I didn't know someone made a romhack to get this to work. My point regarding game balance and such still stands, though. One easy example for 3S would be Makoto comboing into SA2 being only possible with her back near the edge of the screen, which of course is going to be less likely if the screen's edge can be a lot further away than normal. It is cool to see as a novelty factor nonetheless, of course.
Ohhh, what have you done so far? Can the progress be seen somewhere? They weren't super fun to make yea, I remember Hugo's being the most fucked up one though
@@riiyaFGCYang's stage adding new colors liken Dark Purple to around Orange the dragons signs are given Neon Colors to make the stage pop more the wooden plank was given a brown to purple color the people were given purple like color might change it or adjust the Hue and Necro's stage, Sky was given a sunset like sky to it need to fix shading issues walls are given a brown look will need to darken it clock part not touched floor was given a yellow brown like to red there's still alot to do,
You could check out the romhack "4rd strike". That has some changes done to characters trying to balance things among other things, as well as having things like Chun's table, Makoto's tree and other foreground items removed. I made a version of this stage pack working with 4rd strike as well, so you can play these stages without Chun's table.
@@Swampson7043 shot for joke crimes (for you: I figured, but you gotta know I get these kinda questions meant seriously frequently as well, so might as well just answer all of those 'honestly' in the end)
@@yap_temple Yea it can, but please check out the updated version (the link in the title of the video). The download for the outdated version here seems to be down, and I don't have that version anymore myself.
You know what this is? This is a work of art. And some even give a bit of a SF3 2nd Impact stage feeling because of all the detail added with the coloring. Amazing work man.
Thanks for the kind words!
The fact that I would be able to see in a fight
lol thanks!
All these changes are great, the only one id go with the original on is Gouki's since i think the more surreal color scheme is fitting for fighting a demon.
Thanks you!
@@riiyaFGC That looks pretty cool too, reminds me of the temple stage from tekken 7
It's amazing how small changes can make something look so much better. Great job, you've got an eye for color palettes. Also I got reminded how great the 3S soundtrack is.
Thank you!
Elena's stage really needed a change like that lol
Thank you!
Awesome job I didn’t think Elena’s stage could ever look good lol but I’d say ibuki’s looks the best 🔥👌🏽
Thank you!
@@riiyaFGC I am from africa and elena's looks perfect
Ibuki's stage is beautiful
Maximilian Dood retweeted you, thats how i found you...great job !
Yea, FocusAttack (the store) and UltraDavid did too!
Thanks for checking out re:THIRD and thanks for your comment!
absolutely gorgeous stuff. 3s is already a very cozy game, and these colors are appropriately cozy.
Thank you!
Absolutely amazing. Tbh only Elena's needed a rework but the fact you went out of your way to redo the rest is praiseworthy. Good job!
Thank you!
These are SICK. Great color and contrast, artful realism, and respectful changes and alternatives to the originals - :thumbsup: man
Thanks a lot for the kind words!
Changes are hands-down great!! I would have loved to see a Remy stage remake!
I enjoyed the changes in night and day to Sean’s stage but i thought it fit Oro better since no dock workers are on Oro’s stage. Nonetheless, I’m lovin it!
Thank you!!
I'm in love with these Ibuki, Elena, Urien and Gouki stages , Nice job.
Thank you!
Just one question, it's only compatible with the sf3 fightcade 2 rom?
Those stages are beautiful especially the Ibuki stage
Damn I love 3rd Strike
dope pack using this from now on
Nice, hope you'll enjoy it!
Love these! I can see that you went for "More colors" overall, something I can really appreciate since 3s stages are pretty monochromatic. In my opinion, Ibuki, Elena and Makoto's stages received the best treatment :D Don't you think the stages in this game are way less ALIVE than the ones from NG and 2i ?
Cheers!
Yes, my main goals were to remove the "colour-filter" / one colour often blasting out every other colour & hiding detail, and/or to increase overall stage vibrance, as well as tweak the brightness levels.
In general I tried keeping the original intention of the stage's atmosphere / feeling close to the same.
The way I sorted the stages is by "amount of change" how I perceive it - so I feel like Makoto is one of the least changed stages. I'm glad you still do like the changes I made to them, if you always paid attention to the parts I ended up changing for it the difference still can be a bunch I'm certain! Ibuki's stage got more of a complete overhaul though, so of course that's going to be way more - and Elena's stage received the player's ability to keep their eyesight (lol).
And yes, I think the 2I, and especially NG stages (Ryu/Ken Onsen/village, Ibuki Ninja Village, Dudley rainy London, Oro cave, ...) were a lot prettier to look at. I feel like the reason we received the 3S stages is because of NG/2I having been received really poorly and Capcom deciding to change the game's look&feel to something completely new, so players going to the arcade would "see a new game" and not write it off as "another NG/2I".
Having to make compeltely new assets for everything but characters (next to the characters they did end up adding, of course) surely didn't have the greatest budget/time, since it must have been more of a last-ditch effort to make a profit off of SF3, rather than have the work up to then end up in a game that performed really poorly.
To make the stages differ more from the NG/2I counterparts, then, something like strong spot colours to grab your attention would make a lot of sense I believe.
Of course, after 20 years getting some of the colours back would be neat (which is why I made this)
@@riiyaFGC Thanks a lot for the thoughtful response, I can't agree more with you, in every aspect you mention. That's probably the reason why they made the major music overhaul and general look and feel of the game. In a perfect world, for me at least, we would have NG and/or 2I stages, plus new stages in the same style for makoto, twelve, remy, chun and Q. And with their respective win/lose poses by Kinu Nishimura as in the previous games, lol. One can dream!
@@ZEBASS Honestly the literally best possible thing that could be theoretically possible is a "SF3 Edition Select".
All SF3 stages (NG/2I/3S), the option to select all versions of characters (NG/2I/3S) and a possibly "4th" balance patch on top of it (the MikeZ changelist for instance is a pretty good start honestly).
Then you could use that version to play NG, 2I, 3S or a newly balanced 4th, or mix/match characters if it somehow ends up being more balanced than without (say, 2I Hugo in 3S would probably have an easier time as a character without being straight-up overpowered than 3S Hugo is doing).
It's not something we could ever expect from Capcom though, sadly, seeing how (imo) literally every port of SF3 runs worse offline(!) than the experience you're currently getting with FC2 even online.
Great job. I always felt the 3rd strike backgrounds had weird color tints. Here every single result is an improvement. Even looks more like a 90s capcom game now.
How does it look more like 90s capcom than a game literally by capcom from the 90s...?!
Either way, thanks!
Nice work. It's all so subjective how you or anyone would paint a scene but these are some nice interpretations. I never really thought twice about how each stage is kinda washed out, guessing intentional, to help the player characters pop out more. Though even that I would imagine would change a bit based on platform, game version, etc. The one thing this mod takes away (not that its a bad thing) is my visual memory of the stage "color". Ibuki- gold, Elena-orange, Akuma - green, Hugo - green, Chun Li - yellow, etc. Its part of my memory of association with this character not unlike the movie Hero, with colors representing each character or faction of characters. Interesting what a little color balance can do. Keep it up!
Yay, now it doesn’t look like someone farted in Hugo’s stage anymore
Hey dude, just tried it on a crt and it looks so beautiful. Really impressive work.
Thank you!
I'm just finding this now, and hot damn are all of these great! Especially Ibuki and Elena-i don't mind the all one color tint, but red hurts the eyes. Also, I think you've convinced me that Ryu’s SFIII is my favorite stage in SFIII
Thank you! I'll release an update to the pack tomorrow so please keep an eye out for that!
@@riiyaFGC Absolutely!
Overall I think the changes are pretty outstanding, there is simply some really good color correcting in these. The only thing I would have left untouched would have been Sean and Oro's Stage since I thought they were pretty good as they are but overall it's not really something to complain about because it's still a job well done.
Also Sean's "Nighttime" version of the stage reminds me of Spaghetti Westerns where people would just put a filter over the camera and say that it's nighttime, lol, love that kind of atmosphere
Thanks for your comment!
Absolutely incredible work, my only gripe with 3rd Strike was that the stages were pretty drab compared to Second Impact. I can say that I preffer your edited stages almost in all cases, really great job.
Thank you!
That ending make me laugh with death cry.
Thanks!
Feels less like a mod and more like huge no brainer improvements, like in most cases how you'd expect the original should have looked. Pretty awesome stuff.
Thank you!
Nice color choices all around. It’s amazing how color could add so much depth to the backgrounds- especially in Ibuki, Elena, and Gouki’s stages.
Thanks a lot!
Thanks on behalf of Elena players everywhere
This is hot. Well done
00:15 was the best part of the video
The fact that it works with online play?
Also judging by your avatar
I'm sorry 12:59 was the saddest part of the video for you ;;
@@riiyaFGC yeah and i forgive you not everyone likes remy
Thanks. I can never go back to vanilla Third Strike now. /s
This looks so clean! I didn’t think this game could look any better
Ryu stage look like a real house now, I love it
Thank you!
great work my man
thank you my man!
Looks amazing and will be adding this to my collection, now to cross my fingers that someone figures out how to get 2nd Impact stages into 3S...
[copypasta of my answer from someone else asking this]
That'd be cool! Way above what I'm capable, of, though.
I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it.
On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective.
This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages).
So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
If it's solely for offline play though, apparently this may be possible!
@@riiyaFGC Yeah, 2nd Impact was pretty different especially with it's native 16:9 support which was pretty much unheard of back in the day leading to a differences in size.
Just something I have wished for for the past 21 yrs :) Thanks for doing what you have already done, it's great to be able to play 3S without my eyes exploding (I am light sensitive).
You are doing God's work my friend.
The mark of my dignity shall scar thy DNA
Great job
Just amazing 😎👍
Thanks! 🐰👍
If I was capcom and really needed to remake 3rd strike. I'm hitting up your number. GORGEOUS
Thank you!
Also releasing an update to this probably tomorrow, expect a new video
@@riiyaFGC I've been looking into palmoding for Alex colors since his colors are meh. Dont know how to lol. But I stumbled across this and glad I did! Hope to see more stuff like this. Maybe for 2nd impact 👀
@@fogblades6811 There's a discord specifically for 3S palmods with people sharing their stuff - you'll probably find some decent Alex alternatives there!
discord.gg/7hdRWfPZdp
Maybe there will be, but not from me lol
Since I don't play 2I enough for that + don't think the 2I stages need / would benefit this kind of modification enough to warrant the effort
@@riiyaFGC Tahnks for the link!
And maybe so. But perhaps someone could make 2nd impact look a million times better.
Amazing work. Well done!
Thank you!
It's great! Elena stage is too red,changes is good👍🏻
Thank you!
Looking good!!! Makes it better on the eyes too ^_^
Thank you Sir Ninja =:3c
Now to include the superior 2nd Impact stages into 3rd Strike.
You've done good work adding finer colour to these stages. But they do lose abit of atmosphere when they are presented with accurate clarity.
Hugo's stage for instances, the greener light and smoke made a moody air to the stage.
[mostly copypasta from someone else asking this lol]
That'd be cool! Way above what I'm capable, of, though.
I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it.
On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective.
This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages).
So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
If it's solely for offline play though, apparently this may be possible!
it's nicer, yes. but for me, the lack of contrast and diverse colors in the original background gave clarity to between the characters.
Thank you for your comment!
@@riiyaFGC i see. apparently, you're doing a progressively good work here. excellent!
This is a really cool stage mod!
Thank you!
I'm surprised how detailed this index is. Makes you wonder why capcom didn't spend the extra time in polishing the color variation and contrast via palmodding.
No more washed out stages, good work
Thank you!
Wow, these are actually beautiful and a huge improvement over the original. Nice job.
Thank you!
I love the subtle shifts in color tone and lighting. Complements the existing pixel art extremely well. Shame you couldn't do Remy's stage, the one would have been very interesting. Also still malding over Q getting robbed of a stage of his own. The changes almost feel seasonal, especially with Makoto's stage
Thank you!
This is incredible! I can't believe how much less murky most of the stages are. It's my least favorite part of the game's design and you transformed it.
I'd say that the grass on Gouki's stage looked a little better in the original, though. Your version (though well done!) makes it look very bright and lush, which both doesn't fit the mood of the stage and looks a little odd in a night setting.
The cherry tree on Makoto's stage is a little iffy.
Did you not include Remy's stage? I always thought it was the ugliest one (part of which you can't fix with this method because the cgi aged poorly). Edit: Saw your comments about this one.
Do you work with graphics? These are so on point.
Thanks!
Uhhh I draw as a hobby, might be why?
Great job i appreciate the hard work but I think you should have changed the coulors more profoundly example the Neon dragons in jun stage could be red so opposite colours alot of the changes are hard to notice.
The way the palettes work is that each pixel of the stage is assigned a value, which is taken from a limited amount of available colours it uses a reference - so if you change one part, it may also change another portion on the screen.
The neon dragons glow for instance, and that glowing effect extends pretty far into the sky - if you change the dragons to be red, you may end up having to make the sky red, of the floor discoloured as well.
So there's a lot of problems that can come up when trying to change some things, so I left it at that.
I agree though, some stages didn't get much change (e.g. Dudley), but I wanted to only really change stuff where I felt the stage needed it, rather than changing things "for the sake of changing it"
Every single change is an improvement. Really amazing work!
Thank you!
Had to drop a sub
Thanks!
damn man thank you for made this. especialy ibuki and elena stage. is it possible to add new generation/2nd impact stages to 3rds? or replace the same location in 3rds by replacing with old stages?
[mostly copypasta from someone else asking this lol]
I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it.
On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective.
This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages).
So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
If it's solely for offline play though, apparently this may be possible.
Thank GOD for this pack. A lot of those 3S stages are a damn eyesore so this will make the viewing experience much more tolerable lol
Thank you!
I hope you'll enjoy the stage pack!
Elena stage is amazing!!
This is amazing 😭
Yo Arcee, thanks for enjoying it!
Remy's stage was the one needing more attention out of all of them :V!
i cant believe how good this is. amazing work!
Thank you! I hope you'll continue enjoying 3rd Strike
BRO THIS IS SICK
The game's sick
Thank you!
Wow this is great stuff everything now looks better. Is there a way to recolor Ryu hair close to change the blue into dark brown like in previous game?
Thank you!
Yea there is, with the palmod program it's quite doable! Check out the 3s discord's #palmod channel if you need help with it
@@riiyaFGC thank you man I'm always been a fan of classic Ryu. A Sunset version of the Suzaku Castle/Ryu stage would be cool too.
@@ryuhoshi2440 Yea, Ryu's cool! There's probably some "classic Ryu" styled Palmods already out there, if you go to the 3S Discord's #palmod channel you can check the pins and find a Discord Server dedicated to 3S Palmods as a whole, where each character has its own channel for people to upload their works to (and for you to copy them over to the game). I'm sure you'll find something you'll like, or be able to make something you like yourself!
As for a sunset version of suzaku castle, I did make this stage here when I started out with Palmod; It may be close to what you're looking for?:
czcams.com/video/GEaIV1v_KnI/video.html
@@riiyaFGC Thanks, I was looking for a stage that is more reddish, orange and yellow in palette something closer to his smash bro stage and SF2WW. But your Sunset Stage is already much 10x better than the original version. Thanks
Did you use palmod? I tried a few of the stages but they are so spread out.
Yes! These are all done in palmod.
Some of them are a real hassle to work with, yea - and they range from like 5-20 pages lol
@@riiyaFGC that is gdlk, i tip my hat to you! 😍
Gg on elena stage
wp close set
really cool. any chance that you be able to in new generation and 2nd impact stages in the future?
[copypasta of my answer from someone else asking this]
That'd be cool! Way above what I'm capable of, though.
I've seen a concept of this before (2I Dudley's stage in 3S), but I believe nothing came of it.
On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective.
This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages).
So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
If it's solely for offline play though, apparently this may be possible!
I was searching for a 3rd Strike mod that added stages from 2nd Impact and New Generation, but this is kind of close.
Hey!
Does this work with 4rd Strike Arranged Edition without replacing any of the key files for the game to work properly? I’d LOVE to use this pack in my future videos, I’m amazed by the visuals!
Yeah, a 4th version is available here: twitter.com/riiya932/status/1324934613471531008
Bro, u really insane
I dunno why I am but thanks!
idk if you could change the truck color in Oro's modded stage, but making it a cooler color work more with they daytime would help a lot imo since it still looks stuck in the midday warm colors
I'll try to look into what I can do once I have some free time again!
@@riiyaFGC no worries, what a cool idea overall though!
@@ryodragoon Thanks!
This is so damn awesome!!
Thank you!
I like Sean's looks alot better.
13:00 those sounds 🤣🤣
Fs in chat to our fallen bois
Cool stuff !
Thank you!
WOW
Wow!!!!!!
@@riiyaFGC Haha I showed this to all my friends who play sf3, this is some amazing work!
Somebody adjusted the tint WOW, AMAZING,COOL & AWESOME #SARCASM
glad to see you like it! : - )
the clouds and mountains of the background scroll too much along with the foreground in Ibuki stage doesn't look natural. The mountains shouldn't scroll at all and neither the clouds...MAYBE the very top row, but just slightly. Great work on everything else though this is dope.
This is how it is in the original stage as well, and sadly it's not something I can change.
Can you do Gill's stage???
Sorry, but I don't have it planned currently. I wanted to focus on the stages that are actually being used for VS play rather than those you only see in single player, and currently wouldn't have time to work on more.
Maybe I'll look into it at some point in the future, or someone else picks it up (the tools for palmodding are openly available, so it's free game of course!)
Would there be a way to switch between the mod and the original for the final round, so it seems the time of day is changing like it did in NG and Second impact???
No
Requesting 2i stages in 3s
That'd be cool! Way above what I'm capable, of, though.
I've seen a concept of this before (2I Dudley's stage in 3S), but think nothing came of it.
On top of that you have to keep in mind most stages in 3S are of a different width - so translating a stage from NG or 2I to 3S would be problematic if the stages aren't exactly the same width, at least from a gameplay perspective.
This also means for online play there'd probably be desyncs every time someone got near a corner (that's at a different distance for someone using the modded stages).
So, in case online play is a factor in this, there probably is a lot to consider for something like that to be a possibility.
I think you missed with Ryu's stage but damn Ibuki's stage looks so good it actually made me want to play the game a lot more, not to mention fixing hugo's puke green stage, though you will never be able to fix the worst most monotonous theme in the game that he has lol
I also appreciate you making sean's and necro's stage differ more than their counterpart
Thank you! I'm glad you like some of them!
Its possible to use it in the PS2 Version?
[Outdated] update
followed by a colon and then the link of the up-to-date version, yea
@@riiyaFGC i know, just found it funny :p it's a great work you're doing btw
Hey is there a mod to add widescreen from 2nd impact into 3rd Strike
Sorry, but that doesn't exist.
AFAIK it isn't "good" in 2I either, since it actually changes how far apart characters can be and where the "corners" are on a stage (as in, when the stage scrolls to a side). This actually can affect game balance & meta.
That said though again, no, only 2I had the (afaik experimental) widescreen support, and it didn't get carried over to any other CPS3 game.
3rd strike widescreen It’s working on here: czcams.com/video/xn8YSDWHj9Q/video.html
@@juanmiguelfontalvo Oh, cool! I didn't know someone made a romhack to get this to work.
My point regarding game balance and such still stands, though.
One easy example for 3S would be Makoto comboing into SA2 being only possible with her back near the edge of the screen, which of course is going to be less likely if the screen's edge can be a lot further away than normal.
It is cool to see as a novelty factor nonetheless, of course.
Hey how would I go aboutt swapping each map with palmod?
There's a tutorial on how to install the pack here
czcams.com/video/F7-5XVmM710/video.html
Nice changes all around. I kind of don't like Sean's and Elena's sun is too bright. Everything else is great.
What about gill:(
im doing the stages as well but hard working on Yang's and Necro stages fucking hard
Ohhh, what have you done so far? Can the progress be seen somewhere?
They weren't super fun to make yea, I remember Hugo's being the most fucked up one though
@@riiyaFGCYang's stage adding new colors liken Dark Purple to around Orange the dragons signs are given Neon Colors to make the stage pop more the wooden plank was given a brown to purple color the people were given purple like color might change it or adjust the Hue and Necro's stage, Sky was given a sunset like sky to it need to fix shading issues walls are given a brown look will need to darken it clock part not touched floor was given a yellow brown like to red there's still alot to do,
Didnt remove the table on Chun's stage. 0/10
What you're looking for is a romhack, not a reskin.
You could check out the romhack "4rd strike". That has some changes done to characters trying to balance things among other things, as well as having things like Chun's table, Makoto's tree and other foreground items removed.
I made a version of this stage pack working with 4rd strike as well, so you can play these stages without Chun's table.
@@riiyaFGC bruh I was joking
@@Swampson7043 shot for joke crimes
(for you: I figured, but you gotta know I get these kinda questions meant seriously frequently as well,
so might as well just answer all of those 'honestly' in the end)
can it still be installed?
@@yap_temple Yea it can, but please check out the updated version (the link in the title of the video). The download for the outdated version here seems to be down, and I don't have that version anymore myself.
@@riiyaFGC preciate it 🙏🏿
is there also anywhere i could get raw images for the stages to use as a desktop bg?
ps2 version ?
video game?
@@riiyaFGC no , can i apply this patch to the PS2 version of the game files there are different ?