Relighting Medieval Scene Unreal Engine 5.3 Lumen Nanite Quixel

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  • čas přidán 21. 06. 2024
  • Relighting Medieval Concept Scene Unreal Engine 5.3 Lumen Nanite Quixel
    For lighting used Sky Creator with Volumetric fog and Wind Mist
    Replaced some trees with Biomes and insert village tavern
    First person movements from Backrooms
    Some Resident Evil Village Vibes
    Project on my on Artstation
    www.artstation.com/artwork/ao...
    #ue4 #ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen #hdr #witch #UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #dark #ingame #horror #thewitcher #videogames #videogame #megascans #residentevil #forestpath #sky #cloudy #rtx4090 #nvidia ‪@UnrealEngine‬ ‪@quixeltools‬ ‪@ArtStationHQ‬ ‪@gameranxTV‬ ‪@GamingBolt‬ ‪@80lvl‬ ‪@NVIDIA-Studio‬ ‪@NVIDIA‬ ​‪@enfant-terrible‬
  • Hry

Komentáře • 14

  • @aakashshekhawat
    @aakashshekhawat Před 29 dny +3

    superb

  • @HammaGaming
    @HammaGaming Před 28 dny +2

    Fantastic !

  • @IamSH1VA
    @IamSH1VA Před 28 dny

    Man, you captured soul of RE:Village
    great work 👍

  • @Hoyeons7
    @Hoyeons7 Před 28 dny +2

    Now, i can called this is the Real Engine not a Unreal Engine.
    what a so Fantastic work!

  • @yanhu
    @yanhu Před 28 dny

    Great work, even far better than The Wither3 CG and Hellblade II.

  • @AdiusOmega
    @AdiusOmega Před 29 dny +2

    Only thing that looks off is the fire through the fog, why is that particle effect not being occluded properly? The atmosphere shift is excellent here, like a totally new environment. Great job.

    • @Sciontidesign
      @Sciontidesign  Před 28 dny

      Thanks thew fire is default from scene would be better embergen vdb file

    • @JaimeDelmonte
      @JaimeDelmonte Před 25 dny

      Maybe changing Translucency from After DOF to Before DOF in the particles material could help. Even if you are not using DOF that much, sometimes it just works better :)

  • @adamcboyd
    @adamcboyd Před 29 dny

    Interested in helping to relight a VR game? Levels already developed, just ne the touch of a pro. Spent all week recreating light scattering effect in VR which is near impossible to do screen space version of. Near-future. Art deco, nighttime scenes, racing kind of game with boxing elements. Let me know where I can send an email! We're in 5.4.

  • @nadiryoussef3035
    @nadiryoussef3035 Před 28 dny

    good, the heavy breathing loop is kind of annoying