Relighting Medieval Scene Unreal Engine 5.3 Lumen Nanite Quixel
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- čas přidán 21. 06. 2024
- Relighting Medieval Concept Scene Unreal Engine 5.3 Lumen Nanite Quixel
For lighting used Sky Creator with Volumetric fog and Wind Mist
Replaced some trees with Biomes and insert village tavern
First person movements from Backrooms
Some Resident Evil Village Vibes
Project on my on Artstation
www.artstation.com/artwork/ao...
#ue4 #ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen #hdr #witch #UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #dark #ingame #horror #thewitcher #videogames #videogame #megascans #residentevil #forestpath #sky #cloudy #rtx4090 #nvidia @UnrealEngine @quixeltools @ArtStationHQ @gameranxTV @GamingBolt @80lvl @NVIDIA-Studio @NVIDIA @enfant-terrible - Hry
superb
Thank you
Fantastic !
Thank you
@@Sciontidesign We really need to work together one day!
Man, you captured soul of RE:Village
great work 👍
Now, i can called this is the Real Engine not a Unreal Engine.
what a so Fantastic work!
Thank you
Great work, even far better than The Wither3 CG and Hellblade II.
Only thing that looks off is the fire through the fog, why is that particle effect not being occluded properly? The atmosphere shift is excellent here, like a totally new environment. Great job.
Thanks thew fire is default from scene would be better embergen vdb file
Maybe changing Translucency from After DOF to Before DOF in the particles material could help. Even if you are not using DOF that much, sometimes it just works better :)
Interested in helping to relight a VR game? Levels already developed, just ne the touch of a pro. Spent all week recreating light scattering effect in VR which is near impossible to do screen space version of. Near-future. Art deco, nighttime scenes, racing kind of game with boxing elements. Let me know where I can send an email! We're in 5.4.
good, the heavy breathing loop is kind of annoying