How to Deal with the Ruthless Raiders | Manor Lords: On the Edge
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- čas přidán 23. 04. 2024
- Manor Lords is the most highly anticipated city-builder in years, and today we're going to tackle the most challenging scenario available! The "On the Edge" challenge is absolutely brutal, forcing you to adapt to an early winter, appease extremely demanding serfs, and survive ruthless raider attacks... all within the first year of the game, with no starting weapons for defense. This scenario will push you to your limits, but never fear! I've developed a strategy that can give you a fighting chance at survival!
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#citybuilder #strategy #manorlords #earlyaccess #tutorial - Hry
Your militia uses armor based on their burgage plot level. Level 1s use helmets, while level 3s use chain armor.
I think the armour people use is determined by their house level.
A fletchers workshop extension makes warbows and arrows fast and cheap. Probably the fastest and cheapest way to arm militia.
Level 1 burgage plot with expanded housing holds 2 families, as you said. At level 2 it gives you 2 passive income per month. Level 3 holds FOUR families and gives 4 passive income per month.
Having a dedicated workshop in a plot (joinery/weaver/etc) is good for production and income, BUT it locks those families into the workplace and removes them from the general labour pool.
Having multiple oxen is vital to allow for hauling from logging camp, to sawmill, to construction as well as plowing. If the ox has to plow it can't haul. It it's hauling logs to the mill, then construction has to wait. So forth and so on.
More families available equals more people hauling and building at the same time. Families working at storage/granary distribute goods to market and workshops.
Bandit camps are a nice little earner for low risk. They repopulate over time.
Will a extended plot of 4 families turned artisan lock them all in, and are they producing 4x the war bows for example?
@@thorwaldjohanson2526 as far as I can tell, yes it locks them all into the trade and will produce faster, so you will rapidly be flooded with inventory. There are suggestions that it might only apply to two of the four families.
Take everything you see in the game currently with a strong grain of salt, as there are many changes to mechanics and patches expected soon. Trade in particular. This entire game is currently the work of a single person and as soon as he can work fixes, he will apply them.
@@thorwaldjohanson2526Yes it totally will. It’s also important to know that the family space created when you upgrade to level 3 plots is going to be filled much faster than newly constructed ones. It looks like new families are partial to higher level burgage plots and are especially partial to artisan shops
Towards the end of this video I realised a connection. An interesting thing is how for various reasons ale was among common drinks used daily by those who could afford/manage to do so in Medieval Europe which may explain why it is so required in this game by people who aren't the lowest of the low levels. In some places more common, some places maybe a bit less than water. Some possible reasons (these aren't really close to undisputed though) are: there not being as much understanding of sanitation but still it being simple enough to realise that water (which is from the local source where you're also washing things and dumping some things etc) wasn't always safe and healthy for you; ale also providing some nutrition; of course some just cultural things and people liking it; etc.
Strategy Tip:
Have the Polearms engage the enemy from the front. Flank with your (smaller and nimbler) Retinue. That should help with breaking morale quicker too.
Also, Missile troops likely have a considerable impact on Morale. Just make sure they don't have to fire into forrests the whole way. And make sure they start in front or elevated positions.
Truly, the helmet is an awesome gimmick.
They don’t even need gimmicks. Everyone wants this amazing looking game.
But still…
And Manor Lords does look like it has awesome promise, even if I have seen it played just about to death across the various channels I watch.
When Pravus wears a hat, it's going to be a good series.
I actually like this new outro. Its definitely a good bop
Pravus, i love you. I don't play any of the games you play, but i love watching you do it while i try to sleep... There is something about it that just knocks me out, and that is a good thing. Feels like when i was a kid and just slept watching tv
There was a historical social problem in the UK which usually goes by the name of “enclosure” from the 1200’s through to the end of the long 18th Century. Which basically amounts to Lords of the Manor creating a huge pasture filling it with sheep, assigning one family to it and raking in huge amounts of cash. It was a problem because they booted all the other families of the land.
For bandits: You might try using an L-shaped ambush rather than just meeting them head-on. Have your Retinue or militia meet them head-on, but then come in from the side with your other force. This should force the bandits to have to focus 2 directions rather than one and hopefully mean more of your troops are engaged.
Also, most forms of metal-based armor were historically padded with a gambeson, effectively a cotton shirt that had enough tightly packed and repeating layers that it became tough enough to stop a sword cut. As such, once the modding community gets ahold of this game, I wouldn't be surprised to see a realism mod that makes it so all plate and chain mail just sit in storage unless each set has a gambeson to be issued with it. Essentially, for that armor, the gambeson is almost as important as the wooden shaft for a spear.
Oh man I want to play this game. Gonna buy it the moment it's available.
man, I love this dude's content
keep it dude
Loving this game and your gameplay is so knowledgeable. Been watching a few other creators and appreciate the time you put in to understand a game and its mechanics!
The reason why your trading post isn't selling the roof tiles is because there's only 1 family assigned to it.
They don't have enough manpower to transport the goods to the Trading Post.
You need to assign more traders to the building to increase their efficiency.
You don't need to. A trader will come by with goods and buy the stuff. You really don't need to have someone doing it. Unless they've patched that out.
@@larrylindgren9484 oh? But don't they still have to stock the trading post with the goods you want to sell? I've seen some other runs where the player had to ensure the Storehouse and Trading Post were manned to keep goods moving around properly. Otherwise, they just sat on their excess items because it wasn't flowing fast enough.
Thank you Pravus.
Pravus please please keep playing and releasing vids for this game
Amazing , Thanks a lot
Upgrading burgage plots should allow for greater armor for your militia units. Should help when facing off against raiders when they come around again.
I can't wait for the game to release, only 2 more days and I can be the worst Lord in all of history also absolutely love your videos and it's gonna be amazing getting to watch you play Manor Lords
Praise Pravus
All hail lord pravus it’s 1am here and I’m watching this instead of sleeping
I feel like a decent solution to the ale issue is have a fermentation path for things like apples and berry’s. Like just a free update all about drinking
Maybe try for flanks or hammer and anvil tactics, smooshing the two armies together and seeing what happens seems risky.
I’ve tried the vegetable garden and never saw any food from it, made very long ones too and nothing, for food it’s eggs all day lol, I got a 70 person town going with 200 eggs in storage
Eggs are overpowered. When you kind of make it the only thing that needs to be fixed.
the secret way to get the best cobbler is if you first build a bakery
My Liege! A second Bandit Camp has appeared hit the neighbouring region!
Ainyaly trying hard to salvage the mistakes Pravus pulled out is an even more difficult than the game
Hey Pravus got a question, wouldn’t it be more effective/cheaper to expand out to a new territory to be a dedicated farming land to grow the ingredients for ale?
Edit: Got to the point where he mentioned how farming isn’t effective enough to keep up with demand for ale.
Ruthlessly i assume
last night on medium I had 3 raiding parties come at once! I had one full militia and my soldier from manor and got wrecked. I had walls and tower around manor and fell back to it and tower did nothing even though it says it will shoot. I went inside walls of manor and enemy just walked right in too. rough.........This is early access though.
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My first raider battle contained 3 groups of 18 raiders. I had 16 people in my militia and the game wants me to fight 54 raiders at one time? Its a bit disheartening honestly.
Hmm... Did you have any bowmen?
I don't remember if you bought any bows...
😎
👌
After watching your "min max" gameplay, i can't really enjoy slower gameplay 😭
This game is not like Pravus. I was sure he will skyrocket with money and hire mercenaries to with for him 😅
Day 11 asking Pravus to play Eu4 Anbennar
Heyyy
You are really over thinking it. Once you don't die in the first year it's just like a normal game. Over thinking it is silly. Nothing now it hard about it. It's not a mid max game. I pray to the Manor Lords the company doesn't go down that very boring rat hole.
get to the point