Anyone else thinking small black ants and big head supermajors are way to OP? I mean, if I could do something to it I would make small black ants HP much smaller, so they would be accurate to their cost, not like stronger than the normal black ant at every aspect. Also supermajors can stay the way they are, it's just that I would make them more expensive, because 140 really isn't that much for a one-ant army able to single-handedly beat smal whip, tiny wolf and small huntsman spider at once. I'd give them about 200 food, or at least swap the prices with army ant major. Also, at least small dmg buff to big head majors so they would have more sense.
Little black ants are overpowered but anything that aoe or ranged like formica rufa can easily take out little black ants but anything else that isnt larger numbers then them will die.
counterpart colony really needs high amounts of luck at the start to really be a threat because if you barely get resources and only get majors very late you would get bum rushed by every other colony so putting army majors at top really is accurate due to how op they can actually be with proper support
@@meepswag35 I just randomize the caverns and turn everything to zero. lets you build however you want at the cost of playing like leaf cutters and everything being acquired outside. Dangerous but hey you have dirt cheap army ant minors.
After a while, I think army ant majors high a tier/low s tier, they are very expensive and take a while to get going, the most broken ant in the game which I didn’t realize at the time of making this video, was vigorous fire ants
You can upgrade wood ants to either deal extra 0.25 melee or poison damage and another that increases the target's damage taken by any poison or melee, notice ANY melee so they make melee ants more deadly however it only works on rapid fire because mortars don't have enough continuous damage
That’s a very good matchup for army ants majors, huge whip spiders are kind of underpowered rn, and deal good AOE damage, and deal most of their damage at a range
The problem with mortars I forgor to mention is that they have less DPS than rapid fires, along with their other issues, and the way AOE works in the game makes it that enemies farther away from the mortars don’t take the full damage of being hit head on, making them less effective than you think. Also rapids level 3 slow actually slows attack speed as well, so it’s more useful
The problem with comparing The vigorous and the pervasive in that is that pervasive doesn't get any buff in the fight but gets a decent buff economically while fighting, and the vigorous buff only lasts for 2 minutes. The big headed ant super soldiers are trash against mortars, having one of the worst health to cost ratio. The Black ants are actually really tanky if you pick the right royal jelly upgrades, they carry early game before you have enough for majors and before you unlock fire ants and act as shields to protect the majors so they can continue to stun.
The thing is even with taking the pervasive into account, they are not as good for both 4.x levels(no one in the ics uses them for any 4.x stuff, the vig buff is really good and it gets refreshed), they are best in freeplay but I didn’t take freeplay into account. Are you talking about big headed ants vs BHA SS here? Also BHA have 40% evasion for some stupid reason. Also in the desc of the vid I said I would move black ants up, because yes they are good with the right formicarium upgrades making them very good mini tanks.
@@meepswag35 For me personally Mortar wood ants are god tier, I love them to bits, especially when you have tons. Also i think putting Taunt above Stun doesn't make a ton of sense to me since one is meant for ants and another is meant for large creatures i'd expect they'd be rank the same. Lastly Media ants not being deserving of strong when Slave makers are is also something im not really on board with. This is of course with total respect but that's just my POV. Thanks for asking btw.
@@Misto_deVito6009 mortar ants are too situational imo. When they work nothing tops them, but otherwise they are inferior in every way to rapid fires. Taunt is usually a lot more useful than stun, since big enemies prove themselves a problem a lot more than smaller enemies and ants. And something I neglected to mention is taunts work really well with media as media actually deal pretty good damage and majors help keep the pressure off the media. The last part was hard for me to go understand. But army ant media are actually strong when at high levels and are cheap. Slavemakers are frankly ridiculous at level 3 and are arguably S tier, but are pretty bad at level 2 and garbage at level 1.
@@meepswag35 Oh i meant leaf cutter media being under slave maker my bad. I guess i never saw Taunts or rapid fires at their full potential. People ive watched used them either lose a lot or wish they'd pick the other option. Ill have to test them out sometime.
the problem with stun is that its completely useless against large enemies, while taunt is pretty useful against, and taunt has a good level 3 ability as well. taunt also works against ants well enough, though not as well as stun. I chose to value generalist value over specialist
@@GermanGaming157 LBA might very well be the best anti ant colony in the game, perma confusing and reducing physical res is so OP Slavemakers are literally the worst any in the game at level 1, average at level 2, and busted at level 3, so I averaged it out Mortar ants have less dps and are more prone to missing than rapid fire, no reason to use them unless you get level 3, and even then they still have less DPS in single target scenarios, and the splash has damage falloff the farther away enemies are from the splash
@@meepswag35 oh really? Technically you can only beat both beach levels on the challenge mode with mortar, it’s literally impossible with rapid fire ( I tried both) When I found out that little black ant died to, well, everything, never used nor saw them ever again, on the fire ant levels I DESTROYED the little black in colony on challenge mode Slave makers are one of, if not the best at endgame free play, I had counter part colony and only used slave makers and decimated everything in my path with level three slave makers So no I don’t agree with some of your opinions but that’s just how life is, I still respect your opinions (except for rapid fire they suck in my eyes)
@@GermanGaming157 2.1 is way harder with mortars than rapid fires, and rapid are genuinely perfect for countering ladybugs in 2.2. also I've seen people beat both beach levels on impossible with challenge mode with both types of shooters, rapid just tends to be overall better. Try using LBA in freeplay or in occupation2 sometime, over half the colony in both of the 4 tier levels are workers, which is just not optimal, so yeah you destory the,, when done properly they are super good Slave makers are really good in endgame because their level 3 is overpowered, but at level 1 they are the worst ant in the game, they literally lose handily to black ants at level 1, despite costing 15 more food
@@meepswag35 I’ve always preferred mortars anyway because they were (technically) the OG shooter and you don’t need to kill the lady bugs you need to stop them it is a little difficult anyway but I just don’t like rapid fire, I kinda have beef with them
@@meepswag35 would not say that SM are the worst ant at level one because they can beat, 2 melee wood ants (100 food) 2 black ants (100 food) 1 trapjaw (90 food) 4 little black ants (96 food) and a leafcutter media (80 food) idk it might be different with you, but that’s what my “tests” say
I would consider moving trapjaws down, but slavemakers don’t go up. They are super expensive to get to level 3, and that’s the only level they are good at
Bruh I literally put them in S tier, also they are very expensive to get going, and scale slower than other ant species, so they are hard to use in every scenario
@@meepswag35also just learned thanks to the wiki but it's stats are op ! It does splash damage on EVERY HIT it has 3200 health and more so that's a good reason to build it.
@@meepswag35 mortar ants are my fav i know there health is garbage but with the poison there good like good good and slave maker ants... there just tanks(bonus i thought melee wood ants were stronger than workers):)
@@Redantted910 the problem with mortars is that rapids outclass them, rapids rarely miss, and have higher DPS, the only way mortars is better is when they are at level 3 and they can do splash damage. Slavemakers are awful at level 1, below average at level 2, and God tier at level 3, the problem is they are such a large investment to get that level 3.
@@meepswag35 oh cool thanks i was doing a other ant type thing with my colony so i try out the mortar and leafcutter stun and pervasive for challenge 4 and rapid and leafcutter taunt and uhhhhh i forgot the other one🤡
Big headed ants vs army ants is something I would love to see from this guy
Anyone else thinking small black ants and big head supermajors are way to OP? I mean, if I could do something to it I would make small black ants HP much smaller, so they would be accurate to their cost, not like stronger than the normal black ant at every aspect. Also supermajors can stay the way they are, it's just that I would make them more expensive, because 140 really isn't that much for a one-ant army able to single-handedly beat smal whip, tiny wolf and small huntsman spider at once. I'd give them about 200 food, or at least swap the prices with army ant major. Also, at least small dmg buff to big head majors so they would have more sense.
Little black ants are overpowered but anything that aoe or ranged like formica rufa can easily take out little black ants but anything else that isnt larger numbers then them will die.
tbh super major leaf cutter ants ARE THE WORST ANTS THEY CAN DIE TO 6 FIRE ANTS EVEN THO THEY LOOK LIKE A TITAN
@@RosqueSoruqaduh it’s a 6v1😂 240>150 food
@@gamechameleon2436 have you seen leafcutter ants irl bud?
They can litteraly decapitate a trapjaw ant
@@RosqueSoruqa ok? 6 fire ants vs 1 ant and there strong
counterpart colony really needs high amounts of luck at the start to really be a threat because if you barely get resources and only get majors very late you would get bum rushed by every other colony so putting army majors at top really is accurate due to how op they can actually be with proper support
This is why I typically do randomized caverns in freeplay runs, prevents you getting shafted by bad rng
@@meepswag35 and then suddenly the closest seed pocket is filled with adult rove beatles. It happened to me
@@meepswag35 I just randomize the caverns and turn everything to zero. lets you build however you want at the cost of playing like leaf cutters and everything being acquired outside. Dangerous but hey you have dirt cheap army ant minors.
I've always said if EotU had a something that truly embodies the word "broken", it's the Eciton Army Ant majors.
After a while, I think army ant majors high a tier/low s tier, they are very expensive and take a while to get going, the most broken ant in the game which I didn’t realize at the time of making this video, was vigorous fire ants
@@meepswag35 That reminds me, I need to put them into the battle arena and see who outright wins.
You can upgrade wood ants to either deal extra 0.25 melee or poison damage and another that increases the target's damage taken by any poison or melee, notice ANY melee so they make melee ants more deadly however it only works on rapid fire because mortars don't have enough continuous damage
Actually if you are talking about the formicarium upgrade, the mortars get more extra damage per hit from it than rapids to balance this out
It took like only 10 lvl 3 army ant majors to own a whip spider (huge)
That’s a very good matchup for army ants majors, huge whip spiders are kind of underpowered rn, and deal good AOE damage, and deal most of their damage at a range
Holy Jesus the Army Ant Rage mode is insane
its really good, and its super fun to watch it demolish high health enemies in battle arena, but its so expensive
If you have an army of mortar ants, it’s somewhat similar to rapid fire. But with more damage and AOE attack.
The problem with mortars I forgor to mention is that they have less DPS than rapid fires, along with their other issues, and the way AOE works in the game makes it that enemies farther away from the mortars don’t take the full damage of being hit head on, making them less effective than you think. Also rapids level 3 slow actually slows attack speed as well, so it’s more useful
The problem with comparing The vigorous and the pervasive in that is that pervasive doesn't get any buff in the fight but gets a decent buff economically while fighting, and the vigorous buff only lasts for 2 minutes. The big headed ant super soldiers are trash against mortars, having one of the worst health to cost ratio. The Black ants are actually really tanky if you pick the right royal jelly upgrades, they carry early game before you have enough for majors and before you unlock fire ants and act as shields to protect the majors so they can continue to stun.
The thing is even with taking the pervasive into account, they are not as good for both 4.x levels(no one in the ics uses them for any 4.x stuff, the vig buff is really good and it gets refreshed), they are best in freeplay but I didn’t take freeplay into account.
Are you talking about big headed ants vs BHA SS here? Also BHA have 40% evasion for some stupid reason.
Also in the desc of the vid I said I would move black ants up, because yes they are good with the right formicarium upgrades making them very good mini tanks.
@🦂 PσιʂσɳσυʂPσƚαƚσ 🦂 it’s not bad for that purpose, useful for bridgeless etc, and pretty decent in freeplay(holding out against sieges)
A CZcamsr with barely any subs? Subbed and also more authentic
why thank you!
I really love the explanations. They really open your eyes even tho i may not agree with all of it
Thank you! What did you disagree with if I might ask?
@@meepswag35 For me personally Mortar wood ants are god tier, I love them to bits, especially when you have tons. Also i think putting Taunt above Stun doesn't make a ton of sense to me since one is meant for ants and another is meant for large creatures i'd expect they'd be rank the same. Lastly Media ants not being deserving of strong when Slave makers are is also something im not really on board with. This is of course with total respect but that's just my POV. Thanks for asking btw.
@@Misto_deVito6009 mortar ants are too situational imo. When they work nothing tops them, but otherwise they are inferior in every way to rapid fires.
Taunt is usually a lot more useful than stun, since big enemies prove themselves a problem a lot more than smaller enemies and ants. And something I neglected to mention is taunts work really well with media as media actually deal pretty good damage and majors help keep the pressure off the media.
The last part was hard for me to go understand. But army ant media are actually strong when at high levels and are cheap. Slavemakers are frankly ridiculous at level 3 and are arguably S tier, but are pretty bad at level 2 and garbage at level 1.
@@meepswag35 Oh i meant leaf cutter media being under slave maker my bad. I guess i never saw Taunts or rapid fires at their full potential. People ive watched used them either lose a lot or wish they'd pick the other option. Ill have to test them out sometime.
@@Misto_deVito6009 mediae are not great for their cost, and really only shine with majors backing them up
If the little black ants are in a fight the little black ants will confuses the army ants and the big headed ants so they can't even attack.
The confuse isn’t permanent however, and also confuse doesn’t work on larger enemies, which helps keep it in check
Leafcutter stun should be higher just bcs of stun locking 2 s tiers and anything that is rove beetle size and on lvl 3 it is aoe stun
the problem with stun is that its completely useless against large enemies, while taunt is pretty useful against, and taunt has a good level 3 ability as well. taunt also works against ants well enough, though not as well as stun. I chose to value generalist value over specialist
Little black ants are garbage and slave makers are top 5, otherwise, great list!
Edit: you lost me at putting mortar in A and Rapid in S
@@GermanGaming157 LBA might very well be the best anti ant colony in the game, perma confusing and reducing physical res is so OP
Slavemakers are literally the worst any in the game at level 1, average at level 2, and busted at level 3, so I averaged it out
Mortar ants have less dps and are more prone to missing than rapid fire, no reason to use them unless you get level 3, and even then they still have less DPS in single target scenarios, and the splash has damage falloff the farther away enemies are from the splash
@@meepswag35 oh really? Technically you can only beat both beach levels on the challenge mode with mortar, it’s literally impossible with rapid fire ( I tried both)
When I found out that little black ant died to, well, everything, never used nor saw them ever again, on the fire ant levels I DESTROYED the little black in colony on challenge mode
Slave makers are one of, if not the best at endgame free play, I had counter part colony and only used slave makers and decimated everything in my path with level three slave makers
So no I don’t agree with some of your opinions but that’s just how life is, I still respect your opinions (except for rapid fire they suck in my eyes)
@@GermanGaming157 2.1 is way harder with mortars than rapid fires, and rapid are genuinely perfect for countering ladybugs in 2.2. also I've seen people beat both beach levels on impossible with challenge mode with both types of shooters, rapid just tends to be overall better.
Try using LBA in freeplay or in occupation2 sometime, over half the colony in both of the 4 tier levels are workers, which is just not optimal, so yeah you destory the,, when done properly they are super good
Slave makers are really good in endgame because their level 3 is overpowered, but at level 1 they are the worst ant in the game, they literally lose handily to black ants at level 1, despite costing 15 more food
@@meepswag35 I’ve always preferred mortars anyway because they were (technically) the OG shooter and you don’t need to kill the lady bugs you need to stop them it is a little difficult anyway but I just don’t like rapid fire, I kinda have beef with them
@@meepswag35 would not say that SM are the worst ant at level one because they can beat, 2 melee wood ants (100 food) 2 black ants (100 food) 1 trapjaw (90 food) 4 little black ants (96 food) and a leafcutter media (80 food) idk it might be different with you, but that’s what my “tests” say
Yes
Will you update when teir 5 comes out?
maybe, i dont play the game much anymore, but ill think about it
Yo you forgot royal guards tho
They aren’t accessible besides the ability and in eome, so I can’t factor in the food cost
For me, trap jaw and slavmaker should switch spot ngl
I would consider moving trapjaws down, but slavemakers don’t go up. They are super expensive to get to level 3, and that’s the only level they are good at
@@meepswag35 agree with ur point
super majors actually grab then slam a small ant that's the headbutt thing u said
They have an execute which only works on small enemies, and a ram attack that knock backs and stuns enemies
@@meepswag35 oh ok
Mortar can demolish nearly all creature they are good a thin path
Mortars are good but they have issues, they have less DPS than rapid fire, can miss quite often. And require the level 3 to do the AOE damage.
damn bigheaded major still got underestimate
Bro it’s got less attack than workers and is inferior to Lba in every way despite costing the same.
One more. If the modern wood ants got tanks they will ez demolish many ants moder wood ants S tere.
morrtars are good, but are simple outclassed by rapidfires, mortars have a chance of missing, and have less DPS than rapids
Army ants are underrated with their rage ability
Bruh I literally put them in S tier, also they are very expensive to get going, and scale slower than other ant species, so they are hard to use in every scenario
Hey, where is the super major of the adventure level.
Wasn’t out at the time of recording.
@@meepswag35 oh but what would ypu rank them now ?
@@GooeyZeb they only appear in one level, idk what I would rank them, however the only reason you would ever get them is for their abilities
@@meepswag35yeah maybe but also because it's the biggest ant in the game i would love to see the adventure colony in freeplay.
@@meepswag35also just learned thanks to the wiki but it's stats are op ! It does splash damage on EVERY HIT it has 3200 health and more so that's a good reason to build it.
i disagree with the mortar wood ants and slave maker ant personally
What do you disagree about them?
@@meepswag35 mortar ants are my fav i know there health is garbage but with the poison there good like good good and slave maker ants... there just tanks(bonus i thought melee wood ants were stronger than workers):)
@@Redantted910 the problem with mortars is that rapids outclass them, rapids rarely miss, and have higher DPS, the only way mortars is better is when they are at level 3 and they can do splash damage.
Slavemakers are awful at level 1, below average at level 2, and God tier at level 3, the problem is they are such a large investment to get that level 3.
@@meepswag35 oh cool thanks i was doing a other ant type thing with my colony so i try out the mortar and leafcutter stun and pervasive for challenge 4 and rapid and leafcutter taunt and uhhhhh i forgot the other one🤡