Why do FPS Games Suck Now?

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  • čas přidán 22. 05. 2024
  • I’ve been playing multiplayer FPS games for longer than I haven’t. I started with Halo 2 and with games like Halo 3 and black ops 2. I love playing those games with Halo 3 giving me any chance of decent aim over the years and then with Black Ops 2 being the first and only call of duty that I got to prestige master. I slowly got into more games like Battlefield, Future Cod games, and CSGO. CS became one of the biggest games I played over the years but during all of this, I started to disconnect from multiplayer fps games. From issues around gameplay changes, heavy focus on monetisation, and games becoming more and more focused on competitive play. The game that broke my heart in this genre was Destiny 2 and I think it’s a prime example of a lot of the issues around fps gaming so grab a cup of tea and join me in discussing if fps games suck now or if we’ve just got bored of the same gameplay loop.
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    Time Stamps
    00:00-00:55 - Intro
    00:56-06:33 - Growing Up with FPS Games
    06:34-13:37 - Cheating
    13:38-18:20 - Gameplay Changes
    18:21-21:58 - Bad Choices
    21:59-26:22 - Monetisation
    26:23-29:21 - Competitive play and tryhards
    29:22-32:05 - Skill-based matchmaking
    32:05-33:46 - End thoughts
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Komentáře • 166

  • @VatoLoco47
    @VatoLoco47 Před měsícem +48

    Personally I think streamers ruined fps online gaming, now everyone plays like it's a ranked match and use meta setups, heavily camps and try way too hard. It's no longer casual fun

    • @kathrynqueen7289
      @kathrynqueen7289 Před měsícem +2

      THIS

    • @panzershreck8077
      @panzershreck8077 Před měsícem +4

      The overabundance of social media and "guides" on how to be the best player has ruined creativity in PVP games. Back when I used to play bo2 and bo3, everyone used the weapons THEY thought were cool. It didn't matter if some weapons were ass or not, people wanted to express themselves with the loadouts they enjoyed.
      People would try trickshotting with snipers, going around with ballistic knifes, placing down shield in hallways with funny little emblems, ninja defusing. So much creativity and just unique interactions with online players. Just look back at how call of duty was played by youtubers like vanoss during bo2. His entire channel during that era represented how majority of people were playing the game.
      It wasn’t to be the best player with the best KDA. It was to find a way to enjoy the game and outplay opponents using YOUR own strategy, your own creativity, your own weapon loadouts.
      Look at games like mw19 and warzone tho during its release. The uptick in professional streamers and youtubers for fps games sky rocketed. Everyone wanted to be just like them. What entailed because of that was meta loadouts, using only M4,GRAU, and MP5 with kar98k. When warzone first released, I had unintentionally made the most rat meta loadout that worked, lol. Riot shield with heartbeat sensor, and hiding underneath a huge building staircase with a friend waiting to pick people off by surprise. Not long after it became a homogenized loadout with the rest of the meta that got nerfed to shit.
      This isn't even the worst part tho. Games like rainbow six siege, that has such an unparalleled amount of 3d environments that let you plan out any kind of strategy, use any kind of operator with their own weapons or gadgets, has become a homegenized and optimized mess that has 0 unique strategies used in public matches. Everyone runs the exact same site setup with the exact same operators placing their gadgets in the EXACT SAME spots ad nauseum. Everyone wanted to replicate the strategies used by Esports and pro twitch streamers.
      During r6's first year of being released, not alot of people knew how to optimize every room or setup, they didnt know how to perfectly setup a site or attack it. When me and my friends played on clubhouse, I'd go tachanka with a deployable shield and go up to the railings in garage and place both my shield and turret there to use as cover while I was on my turret protecting the objective. And the funniest thing of all is that it worked every fucking time. Tachanka was considered the worst op in the game, yet no one could shoot at me or contest the objective since I was perfectly covered in head to toe with protection. R6 had so much room for player innovation and creativity, yet ruined thanks to everyone wantinf to replicate only the best and most consistent strategies by pro players.

    • @bronzin1445
      @bronzin1445 Před měsícem +7

      Streamers, e-sports and Skill Based Matchmaking are the main culprits. It’s honestly got to the point where if you’re not a streamer and/or a sweaty try hard, then you’re simply not allowed to play online multiplayer.
      God, I miss the days of Halo 3 and CoD: Modern Warfare 2 (2009)

    • @kylespevak6781
      @kylespevak6781 Před měsícem

      Every game ever 👍

    • @VatoLoco47
      @VatoLoco47 Před měsícem

      @@panzershreck8077 100% agree, miss those days

  • @cyberpuma3502
    @cyberpuma3502 Před měsícem +26

    I honestly think its purely down to corporate greed

    • @Dadee3
      @Dadee3 Před měsícem +1

      *Really.... you don't say!*

  • @Edmundostudios
    @Edmundostudios Před měsícem +7

    I think the main difference to me is that I could actually make friends online in lobbies on halo 3 while today it seems like all everyone cares about is winning and not having actual fun.

    • @CruxisAngel954
      @CruxisAngel954 Před měsícem +2

      Games are so much less social than they were 15-20 years ago. SBMM, no server browsers, everyone being offended, staying in discords/party chats, etc
      Online gaming in the 2000’s even on a PS2/OG Xbox was more magical than today.

    • @riker8214
      @riker8214 Před měsícem

      @@CruxisAngel954 you were also younger. People that are kids now are gonna look back at Fortnite in 20 years and think “games were so much better back then”

    • @hansfranzwilli1958
      @hansfranzwilli1958 Před 28 dny

      I am still very into gaming and I guess that is like a you Problem, I make relatively many friends, mostly in non fps games but also in r6 or cod, it’s just that you have to be pretty outgoing..

    • @saintxrage2311
      @saintxrage2311 Před 27 dny

      ​​@@riker8214 I've been around almost all video game generations. Arcades, NES, SNES, Sega Genesis, PS One, N64, Sega Dreamcast, PS2, Game Cube, original Xbox, Xbox 360, PS3, Wii, Xbox One, PS4, Switch, and now the Xbox Series X/S and PS5 and I can also confirm the OG Xbox and PS2 days was the best time for gaming to me and most people I know.
      If nostalgia dictated my preference it would definitely be the Sega Genesis and Super Nintendo days. But nothing beats the days of SOCOM series, Jak and Dexter, God of War, Halo 2, Rainbow Six 3, Oddworld Stranger's Wrath. I can definitely list so much more.

    • @riker8214
      @riker8214 Před 27 dny

      @@saintxrage2311 I don’t disagree with you. I am old and I especially miss the old days of Counter Strike, back when there was no built in matchmaking but we loved the game enough to build our own 3rd party services for people to compete. Or just hop into a server that you knew your online friends hung out in to play some 32 man de_dust2

  • @Rickytickytambo
    @Rickytickytambo Před měsícem +11

    Destiny 2s crimes are unforgivable

  • @EndGameEnt
    @EndGameEnt Před měsícem +7

    Part of it is definitely realizing I was just getting my anxiety levels up rather than having fun, but part of it was definitely the community. Mostly the people that will make fun of you for not wanting to optimize everything and get the slide jumps right as you reference. Like I'm a casual and I want to be a casual despite hearing others call people like me "filthy." Like I don't play games to be the best... I never have, even when I WAS the best in some things growing up like Super Smash Bros. Melee. I play games for fun and if I eventually become the best, that's one thing, but I don't want to try to be the best. That's just lame to me and it turns me off of a lot of games because their communities are obsessed with min maxing. This hurt me the most with World of Warcraft, not shooters, as it was one of my calming games that helped me sleep at night. Now it's a painful regret of mine.

  • @bronzin1445
    @bronzin1445 Před měsícem +4

    Skill Based Matchmaking (SBMM) is the sole reason why I stopped playing online multiplayer altogether. You’re simply not allowed to have casual fun anymore. It’s e-Sports/MLG levels of competitiveness or nothing to the point where you get kicked if your K/D (Kill/Death) is under a certain ratio.
    Granted, this level of toxicity has always been a thing (mainly during the PS3 and 360 era with games like Halo 3 and CoD: MW2) but back then, it was often relegated to a small corner of the community. Nowadays, that’s all it ever is. Lobbies are full of sweaty try hards that practically ruin it for the rest of us who just simply want to play a few casual matches

  • @heart_of_a_daedra3649
    @heart_of_a_daedra3649 Před měsícem +4

    Been looking forward to this one my man! Since apex went downhill in 2022, only new thing to come out was The Finals - great game

  • @itsme123126
    @itsme123126 Před měsícem +5

    i grew up playing shooters, but what broke it for me was Apex Legends. I played it since release and it was a fun experience in the begining, but few years down the line every single match became super sweaty. After taking a break and coming back last year, it because so hard to do anything in the game. literally every combat encounter someone would literally fly around, jump on walls and 360 no scope me, yeah i get it, git gud and all but its exausting having to sweat literally every fight and every match.

  • @TheHiddenOne690
    @TheHiddenOne690 Před měsícem +17

    I think when I was younger, I was more competitive for FPS games.. Now I'm at that age where I feel like FPS games are a waste of time unless your playing with friends to have fun for a few hours, or there's money on the line. Other than that, it feels pointless to me. Also the fact that as kids we had no responsibilities so games like MW2, BO1, BO2 were fun because it was all we knew. Now if those games released, I would be like eh.

    • @cyberpuma3502
      @cyberpuma3502 Před měsícem

      fancy seeing you here

    • @mr.kwamid-86_43
      @mr.kwamid-86_43 Před měsícem

      @@cyberpuma3502 ard vood

    • @brodieorr5393
      @brodieorr5393 Před 14 dny

      This is why I love helldivers. I don't really play it much on my own, but it's great to hop on with some friends, and you don't even have to worry about being good.. Unless you're really bad lol

  • @BlaziusaurusRex
    @BlaziusaurusRex Před měsícem +21

    My wife kept telling me sarcastically that she was, "so glad" that I enjoyed the given game i was playing. FPS sucks because they are ALL the same game.
    When I stopped wasting my time on FPS games I suddenly did more of the things I actually enjoyed... writing, CG, music, and video creating.

    • @johnahrens3214
      @johnahrens3214 Před měsícem +5

      I agree to a certain extent. Like call of duty is basically the same game with different maps and different guns. I stopped playing after bo2. The new one was really cool at first but now it's a realistic fortnite which I like fortnite but it kills the immersion in cod when a bunch of cardi bs or whatever dumb microtransactions available are all in the so called warzone.

    • @5hane9ro
      @5hane9ro Před měsícem +9

      You may wanna try a game that isn't CoD. Try games like Trepang², Dusk, Doom Eternal, Hell Let Loose, Insurgency Sandstorm, Ready or Not, Hunt Showdown, battlebit, and Hrot for modern greats.

    • @BlaziusaurusRex
      @BlaziusaurusRex Před měsícem

      @@5hane9ro ​ @johnahrens3214
      Thanks for your replies guys. Honestly, I am having more fun now creating stuff. Games have not measured up for so long that my interest is pretty much dead at this point.

  • @mrstoyanov
    @mrstoyanov Před měsícem +3

    I pitty you if you never played Quake and Counter-Strike 1.5, 1.6... I cannot even measure the amount of fun or frustration I had playing these with my friends. Playing the new Doom games is the closest I ever felt to that time

    • @riker8214
      @riker8214 Před měsícem +1

      Don’t forget Unreal Tournament

    • @christiansmemefactory1513
      @christiansmemefactory1513 Před měsícem +2

      Dedicated servers, mods, custom game modes, server browsers...
      Old school PC is unique and guys that only played console just wouldn't understand. Gaming forums and communities... Teamspeak, mIRC, ventrilo...

  • @sdunned7842
    @sdunned7842 Před měsícem +1

    As someone who has cheated in many games, it IS a bigger problem than most people think. That’s the reason sbmm exists.. they won’t tell you that the anti cheat is useless, and the main reason sbmm exists is to put players who cheat against each other instead of up against random players..

  • @daltonburroughs3811
    @daltonburroughs3811 Před měsícem +2

    Going to defend BFV here for a second. It was a great game but man they screwed up the marketing.
    They called their fans sexist for wanting a historically accurate game instead of just saying "we know it's not historical but we just want to add more customization".
    The gameplay is great though and I would argue it's in the top 3 BF games.

    • @andyscoming4919
      @andyscoming4919 Před měsícem

      3 > 1 > Bad Company 2

    • @daltonburroughs3811
      @daltonburroughs3811 Před měsícem

      @andyscoming4919 3 is over praised. It ruined sniping making it basically unplayable due to the absolutely trash implementation of the suppression system. 4 fixed it but in 3 instead of suppression adding weapon sway it lowered accuracy so you could have the reticle right on target and just miss.

  • @WideOldDan
    @WideOldDan Před měsícem +2

    After the peak, we can only go down. Such a legend, Pokemon Snap.

  • @BraveInstance
    @BraveInstance Před měsícem +7

    Money, that's the only reason. Call of Duty would be more popular if they had connection based matchmaking, but it's slightly more profitable for them not to. So they'll never change. Turns out you make more money conning bad players into thinking they're good at the game.

  • @daltonburroughs3811
    @daltonburroughs3811 Před měsícem +2

    For me it's SBMM and lack of skill based unlocks. Everything now is just a time grind in a pass. Also Battle Passes are ruining game style cohesion. Look at COD and Halo, some armors/skins just don't look like they belong at all so when playing it really takes away from the experience.

  • @Dossrighton
    @Dossrighton Před měsícem

    Maybe they could do a boots on the ground styled COD and a separate ip to test innovation with jet pack exosuits? That way they could keep away from yearly releases and pack more content into two games.

  • @Concept785
    @Concept785 Před měsícem +2

    Great video! Personally I prefer 3rd person shooters as they have always felt more interactive than FPS ever did to me personally

    • @Exiled7
      @Exiled7  Před měsícem +3

      Indeed, games like division, helldivers and what not are always a warm welcome.

  • @pinheadmain821
    @pinheadmain821 Před měsícem +1

    There is no competition between any of them nowadays but I feel some could be on the horizon..

  • @daltonburroughs3811
    @daltonburroughs3811 Před měsícem +1

    Peak gaming, especially FPS gaming was 2001-2011. Halo, COD, and BF were all at their best during this time.

  • @Flowsopher
    @Flowsopher Před 7 dny

    great video, id like to point out one thing though, for rainbow six, the cheating issue is actually really bad and has caused multiple people to stop playing including myself.

  • @johnnysilvercloud4470
    @johnnysilvercloud4470 Před měsícem +2

    Battlefield 4 was peak

  • @waynesoon0101
    @waynesoon0101 Před měsícem

    Fr after i stop playing fps recently i feel like a heavy weight has been lifted from my shoulders. Modern Fps does not feel like what they used to be. ( Halo, ow ect. ) its all over competitive and too much for me.
    I think the only fps im willing to play now is tf2 but even that im taking a break from
    Now im just playing helldivers and genshin. Its so much more relaxing

  • @BxPanda7
    @BxPanda7 Před měsícem +1

    As someone who started fps games with cs1.6, CoD2 and battlefield 2, I'm still trying to wrap my head around why the younger generation loves black ops 2 so much, because by then I had already dropped cod as it had already become shit. The last great CoD was black ops 1, after that it was disappointment after disappointment. I can only imagine someone liking that game if they never played cod4, mw2 or bo1 before.

    • @BxPanda7
      @BxPanda7 Před měsícem +1

      Did bro really try to argue there is no cheating problem in cs:go / cs2 ? 💀I didn't play cs for a couple months now, but I had a list of suspicious steam accounts I've been maintaining for years to see when they'd get banned, about 90% of them are either VAC or game banned since I added them to my list, that's hundreds of players I was matched either with or against that I felt were suspicious and got banned for cheating.
      And let's not even talk about during the pandemic when almost every game had multiple spinbotters because the overwatch system was being bullied by bots.

    • @Exiled7
      @Exiled7  Před měsícem +1

      No I didn't argue there'es no cheating but it's blown out of proportion to what actually exists. That and people like to blame people for cheating instead of accepting people are just better than you sometimee .

    • @briantran3791
      @briantran3791 Před měsícem +1

      We loved cs1.6 and moving the hostages around in to one room during live lan parties. What a great time to game when it was about having fun with both people in real life and online. Less distractions back then too.

    • @christiansmemefactory1513
      @christiansmemefactory1513 Před měsícem +1

      I can never relate to people who grew up console only.
      Mods and custom game modes and player run servers are mostly gone and replaced by a shitty matchmaking service.
      Really, everything basically became console gaming. Dumbed down, uncustomizable, 0 community.
      MW2 is when cod died on PC.

  • @ndwknss
    @ndwknss Před měsícem +2

    Corporate greed and all that comes with it. It's pretty much that simple.

  • @wayshegoesgaming296
    @wayshegoesgaming296 Před měsícem

    Verdansk was not the firs "warzone" IMO. Anyone remember Blackout? 2018? Previous to covid shut down?

    • @Exiled7
      @Exiled7  Před měsícem

      it was the first warzone. Blackout wasn't warzone bro. I loved playing blackout but it isn't anything similar to what warzone was on launch.

    • @wayshegoesgaming296
      @wayshegoesgaming296 Před měsícem

      @@Exiled7 also loved blackout!

    • @Nitroh-
      @Nitroh- Před měsícem

      Blackout was better by a mile. Battle Royales are meant to be RNG, not meta loadouts you can just call in 5 minutes into the game.

  • @tzav
    @tzav Před 18 dny

    one thing about monetization and skins and cosmetics in particular - it actually affects the game visuals. it makes games look goofy and ruin any chance of immersion or atmosphere. take CoD for example. from a serious military themed shooter it became something weird with creatures and pop sigers running around the battlefield. and it is also the reason why games these days are setting themselves up initially in an environment that will fit a large variety of cosmetics later. this is why a titles with AUTHENTIC features like modern military shooters, police or WW2 shooters are now only coming from indie devs. AAA studios are not touching themes that are not suitable for monetization in the form of silly looking skins, and hence true immersive shooters are facing extinction...

  • @liltgamingaxb9030
    @liltgamingaxb9030 Před měsícem

    I personally think that Warframe and Fortnite do monetization the best. You can buy stuff from those games but it doesn’t feel forced

  • @kennyblack1388
    @kennyblack1388 Před měsícem +2

    Really good video, though I will say siege has a bigger cheating issue than you let on, especially at higher ranks you get a not insignificant amount of wallers and aimbots. Still a solid video, keep it up!

  • @HighPointReviews
    @HighPointReviews Před měsícem +1

    Xdefiant free weekend!😮

  • @smarshallsay
    @smarshallsay Před 5 dny

    How do you decide if you're going to pronounce 'th' or even 't'?

  • @japekto2138
    @japekto2138 Před měsícem

    I stick to singleplayer games nowadays. STALKER: Anomaly is my favorite and it's free. It's probably totally unknown in console space, considering the three base STALKER games just recently released on consoles.

  • @HenryTownsmyth
    @HenryTownsmyth Před 4 dny

    It's just the devs/publishers changing the games and ruining with pay to win stuff.
    For example Warzone 1 came out and it was so good. Then they ruined it within a year with silly skins, sliding mechanics and other microtransactions.

  • @kylespevak6781
    @kylespevak6781 Před měsícem

    The comparison to gambling was eye opening. I honestly find myself with little interest in gaming these days, but buying them still

  • @odypodi2521
    @odypodi2521 Před měsícem

    1:29 what game is that?

  • @daltonburroughs3811
    @daltonburroughs3811 Před měsícem +1

    The last great new FPS series was Titanfall. It's a shame Apex is doing so well we might not ever see a Titanfall 3.

  • @TheUniformGreen
    @TheUniformGreen Před měsícem

    CS:GO, BF3 (BF4 to an extent after it was fixed) and BO2 was prime FPS gaming history. Anything past 2010-2013 has been shit.

  • @5hane9ro
    @5hane9ro Před měsícem +1

    I guess I have to be the contrarian and say we still get great FPS games, look at AA & Indies. Try Trepang², Deep Rock Galactic, Hell Let Loose, Insurgency, Hunt: Showdown, Dusk, & Battlebit!

    • @Exiled7
      @Exiled7  Před měsícem

      yes they are some good indies and double a but a lot of people who automatically say this to me in regards to any critique on a genre of games miss is that shouldn’t be the answer to the problem.

    • @5hane9ro
      @5hane9ro Před měsícem

      @Exiled7 I don't see why I shouldn't, especially with the rise in recent years of double A & Indies. Helldivers 2, Palworld, Lethal Company, Battlebit, Among US, Fall Guys, Vampire Survivors, and many more (including minecraft) all prove that the mainstream audience can all easily get into major double A & Indies

    • @Exiled7
      @Exiled7  Před měsícem

      yes they can easily get into them if they enjoy the types of games themselves but you are missing my point. The answer to the issue of the triple A space shouldn't be to need to leave these big games that are built my 1000s of people but it should be for these companies to work on the games and make them genuinely better.

    • @5hane9ro
      @5hane9ro Před měsícem

      @Exiled7 I'd say if triple A releases garbage, then they should be losing to smaller teams. They need a push in order to make their games better. I'd argue Halo Infinite is amazing now BUT it only became amazing do to losing players after a mediocre launch and the devs were pushed to make it good. If triple A won't make good shooters, we have alternatives. We don't need to play triple A overpriced crap.

  • @georgigeorgiev6928
    @georgigeorgiev6928 Před měsícem

    Objective markers filling up half the screen

  • @kylespevak6781
    @kylespevak6781 Před měsícem

    Everyone plays meta and everything costs money now. In Black Ops 2, people played what they liked and you could unlock almost everything by playing

  • @TheDriftingspliff420
    @TheDriftingspliff420 Před měsícem

    I am 26 years old remember cod being single player at one point.

    • @anonymous7564
      @anonymous7564 Před měsícem

      That's right, CoD was on the early iterations. It turned multiplayer in a pve concept later on during the Zombies craze, and then incorporated player verses player gameplay designed to target "casual gamers", in which the player would "level up", not by winning, but by following basic directions. The higher level you get, the more weapon tiers you unlock, thus giving players unfair advantages over others in the same lobby. Since these didn't actually match on skill (it had a concept that matched, but it wasn't skill, it was total games played), it provided the assumption that players who would level up faster would be able to get more kills, thus prestige faster.
      Call of Duty was a peak example of a game non-intended for competitive, being pushed into a competitive market. However, later iterations of CoD tried to focus on a crowd that slowly died off post 2010, and tried to balance "casual and competitive", while disenfranchising most players, as the target audience was typically non-existent, and more "player verses player" audiences, who preferred winning to be rewarded, would take backburners.
      At the end of the day, the issue with this video with CoD is that it's number one reason why it failed wasn't due to people taking it "too seriously", it was due to catering with an audience that left the multiplayer FPS genre.
      Counterstrike, much like CoD, was also targeted at a non-competitive audience in it's earlier years, and only adapted matchmaking in 2012, after cloning what Halo originally started in 2004.
      Halo, by comparison, started in 2004 with skill based matchmaking, skill based progression, and put a direct 'rank' on players, 1-50, based on how good they are at the game in question. With over 14 of the ranked playlists, and less than 4 training grounds playlists, Halo 2 cemented "competitive fps" for the genre we view today.
      Halo 3, much like Halo 2, double down on competitive by utilizing those 11 ranked playlists and providing BR Starts as a veto choice in every ranked playlist, provided an easier level grinding solution that skill matched based on level, and provided an exp solution that would unlock with the certain skill level associated.
      Halo was never defined as a "casual console shooter", but a "hardcore console shooter". More hardcore than Counterstrike, which also existed on console at this period.

  • @Hank_Castle
    @Hank_Castle Před měsícem

    You’d have to pay me to grind out an fps nowadays

  • @kylespevak6781
    @kylespevak6781 Před měsícem

    Black Ops 2 was my first and the one im partial to

  • @prodbybigl
    @prodbybigl Před měsícem +3

    Remember back in the old days of COD where people didn’t accuse you of hacking just because you were better than them? Pepperidge farms remembers.

  • @nathonz6423
    @nathonz6423 Před měsícem

    Idk about halo. But Battlefield 2042 definitely has me bored and ready for a new battlefield game already

  • @TheVentrexian
    @TheVentrexian Před měsícem

    Because publishers don't want full games to sell you, they want half assed empty games to sell you at full price so you'll get the next one thinking it'll be better.

  • @clvr51
    @clvr51 Před 18 dny

    Pro tip: play The Finals 👌🏼

  • @RELOADEDEDER
    @RELOADEDEDER Před měsícem

    Yes!

  • @jvb4450
    @jvb4450 Před měsícem

    Guys, the monetization is here. Learn to live with it, don't buy the games, and go for the few gems that are certainly there. There are more shooters then ever, just not the ones we played before like CoD and Battlefield. Valorant and CS are still good, Rust is AMAZING, PubG can still be a lot of fun, etc. etc. Even Halo infinite is fun if you ignore the store.

  • @truebacon133
    @truebacon133 Před měsícem

    When it comes to cheating, it is a big problem, but not for what many would expect from a cheater. It's not people aimbotting,wall hacking, and so on. It's more using things like cronus scripts, which has actually been a problem for years but was not overly common until the last few years as it became more known.

  • @JAPANESE_MAPLE
    @JAPANESE_MAPLE Před měsícem +2

    uhmm idk money

  • @TrashComment
    @TrashComment Před měsícem

    Imma fine with cheesing bosses in PVM games. That's more of the developers' fault, and Destiny's bosses already have some 1 hit ko moves or some bullshit mechanics, so in a way kinda understand.

  • @Lycaa
    @Lycaa Před měsícem

    cs one really bothers me since i've spent money on the game have thousands of hours on it literally spent around a year to get out of red trust factor just for cs2 to release and have cheaters nearly every game

    • @Exiled7
      @Exiled7  Před měsícem

      there really isn’t cheaters nearly every game brother. sorry to let you know but that’s really not the case.

    • @Lycaa
      @Lycaa Před měsícem

      @@Exiled7 im aware that you might experience cs differently but from my own experience it's nearly every game i can literally go to my last played matches 8/10 of em have cheaters in either 1 team or both aka hvh
      and im not talking oh he hit some sussy shot im talking spinbotting aimbotting the latest rapidfire bs you can imagine

    • @Exiled7
      @Exiled7  Před měsícem

      The thing is we shouldn't be having that much of a different expirence. I mentioned it within the video but a lot of what people call "cheating" in cs is really just dying due to there own faults or someone getting a lucky spray. It's so much rarer now than it was a decade ago.

    • @Lycaa
      @Lycaa Před měsícem

      but that's the thing we don't have the same experience I come from an fps background that is cs 1.6, css, csgo I've played those games for a long time I could reach LEM in 10 matches which was max rank you could get in 10 matches in csgo that's 2 ranks away from global which used to be max rank in csgo I've played against and with faceit lvl 10's and you're telling me we wouldn't have a different experience just accept the fact there are more cheaters than you think there is in cs best part you mention in your video that more players = more cheaters overall look how many ppl actually play cs

    • @iiRainx
      @iiRainx Před měsícem

      @@Exiled7 Oh but it is the case I myself have played countless hours of CS and other FPS games and CS2 is down bad when it comes to cheaters look at any player who plays it, go online look around and all you see is complaints from the community and even Pro Players on how poor CS Cheating Situation is even talk about Premier and Comp having nothing but cheaters almost every single match. just to add it's also blatant cheating too Spinbot with Aimbot and Rapid fire shoot through entire walls even have a clip of one myself getting shot near CT on Inferno about 10 seconds or so into the round so you cant tell me cheating isnt bad in CS and make excuse its "our own faults or someone getting a lucky spray" it's straight up blatant aimbot, wallhack, spinbot type stuff and if you haven't faced it you are one lucky fella but I can safely say a lot of the CS community will also agree the cheating situation in that game is bad worse than any other game out there right now

  • @stevenkennedy6870
    @stevenkennedy6870 Před měsícem +2

    Dude clearly hasn’t played Rainbow Six Siege because this season is fun every season seems to improve the game for the better and its so cheap always going on sale for $10 recently it was $6 like come on and its on ps plus extra and gamepass ultimate nothing is stopping gamers from Squading up and having fun

    • @OmgItsLeaa
      @OmgItsLeaa Před měsícem +3

      Hard disagree. I can’t enjoy R6S. It’s way too competitive at its core. I miss the casual offering that old FPS games had. Now even casual is filled with tryhards. I don’t fancy trying my tits off after a long day at work, no matter what FPS game it is.

    • @Peepbrother
      @Peepbrother Před měsícem

      @@OmgItsLeaaM&K players that keep popping on console doesn't help either

    • @OmgItsLeaa
      @OmgItsLeaa Před měsícem

      @@Peepbrother I’m mainly on M&K. On cod it’s an advantage to be on roller lmao. Is cross play a thing on R6 too? If so, then that’s mad.

  • @andyscoming4919
    @andyscoming4919 Před měsícem

    Single player only gamer here!

  • @smugloozr2524
    @smugloozr2524 Před měsícem +1

    well i mean dusk is till pretty good

  • @Dossrighton
    @Dossrighton Před měsícem

    Oh man, you missed out on peak COD with MW2 and Black ops 1.

  • @DNYLNY
    @DNYLNY Před měsícem

    Hot take but I prefer modern FPS games. Old school shooters are too boring for me. I like classes, specialists, gadgets, etc. I could never go back to a run and gun.

  • @user-zp3nn1ix4s
    @user-zp3nn1ix4s Před měsícem +1

    been subbed for a few months and i was expecting different style videos cos i enjoyed the '2023 proved gaming is not dead' video, but since that video, it's just been a constant streak of negativity in your videos.
    last 5 videos are negative and controversial topics.. get the views i guess, but jeez, can we get some positive content? maybe a video essay on a game you like?

    • @Exiled7
      @Exiled7  Před měsícem +1

      don't worry next video is all about the games that left an impact on me.
      I would also disagree that the over all videos have been negative. Have they been focused around a negative theme for the topic? Yes but the message of the videos are rarely a negative one as I don't like the idea of not leaving things on a good note.

    • @ndwknss
      @ndwknss Před měsícem

      I would argue that the current state of the gaming industry warrants criticism. It's not negativity for negativity's sake. That said, the Love letter to Skyrim is one of my favorite @Exiled7 video of all time.

    • @Exiled7
      @Exiled7  Před měsícem +1

      thank you! I intend to do something else as well for skyrim and rdr2 in the near future!

  • @R3GARnator
    @R3GARnator Před měsícem

    Indie FPS games been pretty good.

  • @maycontainnuts3127
    @maycontainnuts3127 Před měsícem

    they always sucked, people just ignored that fact and kept buying and now here we are. the consumer ruined the industry and nobody wants to admit it.

  • @Mikester147
    @Mikester147 Před měsícem

    I'm surprised tarkov wasn't brought up in terms of cheating

  • @user-nh5ck4lg8b
    @user-nh5ck4lg8b Před měsícem

    might wanna update the cs part of this video haha. i have a prime account, hours, and i played the first game in ages in regular mm and got spin botters. in gold nova as well. in premier at around 15-20k you have maybe 1 out of 20 games without cheaters on both teams.

    • @Exiled7
      @Exiled7  Před měsícem

      I don't think the cs part needs updating. I genuienly don't think the cheating issue is as rampant as people try to claim. It definetly was at one point but it no longer is. Most people claim it as they want to cope over being killed.

    • @user-nh5ck4lg8b
      @user-nh5ck4lg8b Před měsícem

      @@Exiled7 myself and everybody i know in high elo gets spinners most games so, if you're not getting cheaters, you're in super low elo.

    • @Exiled7
      @Exiled7  Před 28 dny

      brother that just isn't true. One I'm not a low elo, secondly if you watch the top-tier players and even mid-tier players they all have the same thing. They experience actual cheating rarely, not something that's as often as people think.

  • @EAZUP
    @EAZUP Před měsícem

    High on life is the best fps to me. No mp so the game is more fun. So they don't suck fps just mp fps. They're all the same game. Same guns same maps

  • @wolf07913
    @wolf07913 Před měsícem

    Hot take. The games don’t suck. We were the first generation with internet iPhones video games since 10-11? For most of us ? It’s dopamine and we’re burnt out. Even if a game was good we wouldn’t know because we compare everything to everything

    • @Exiled7
      @Exiled7  Před měsícem

      I would disagree. I don't think it has anything to do with dopinine for why we are feeling this. I do think that can be a part of why people start to fall out of love for games but since the internet and update culture came to gaming companies are way to okay with releasing games with "road maps" that don't get fulfilled on later.

  • @joseijosei
    @joseijosei Před měsícem

    People have a very "casual" view on this, and they think that CoD and Halo dying means the entire genre is dying, when it is actually growing and better than ever. Half Life and CS were a lot more genre defining than Black Ops 2. Also, you don't get good at aiming with a controller. You hit a "cap" pretty early. Use settings you like, get used to those in a couple days, and if the game has aim assist, enjoy. Done. It is not something that you can improve year after year, which is why it is easier to get bored.
    Like the guy on the video said, you are looking at the wrong places, instead of trying games like CS 2, Valorant, Escape From Tarkov, Team Fortress 2, GTFO, etc, and only because they are not Call Of Duty. Sorry to say, but the only thing CoD represents is the most casual shooter out there, with releases that come one after the other extremely fast. If you are looking for an evolution of the genre there, you are looking at the wrong place. You want something more casual friendly that may be good in the future? Keep an eye on Gears 6. Halo Infinite, currenltly, is pretty good too. As a free to play it's a lot better now.
    Cheating is dying because anti-cheats are getting better. Not to say cheaters are not there, but like you heard here, the situation is a lot better. CS2 is still getting cheaters, but you know what? They are actually getting the bans they deserve, and it is not that common to find a cheater. Vanguard is getting better and better, so chances of finding a cheater in a Valorant match are extremely low. Also: every game I named in this conversation have non competitive modes. You can play what ever modes you like. Some days you don't feel like playing competitive? Go play a a DM, team DM, Spike Rush on Valorant or what ever. Competitive matches can suck if you are not feeling like trying hard, so you don't have to play them. It is an option, and not something you should play daily. Go have some fun. The genre is very alive and better than ever. Enjoy.

  • @ViperChief117
    @ViperChief117 Před měsícem

    I play single player than multiplayer after if an FPS game has it. Both modes now are trash cause they release broken and buggy messes. Lol

  • @nonames1139
    @nonames1139 Před 24 dny

    I think that content creators are honestly the ones who are killing multiplayer fps games. Theres this constant need to "dominate" everyone and when millions of people tune in to see what the new "META" build is, millions of people just copy it and emulate what they see. CZcamsrs making a video every 4 mins titled " OMG THIS GUN IS SOOOO BROKEN" = millions of people using said gun/tactics . dont get me wrong, I have no problem losing in a game...its just a game afterall, but seeing how cheap the average player has become with their tactics all in the name of "get gud"... I will stick to my single player games from now on .

  • @vontecontroll1556
    @vontecontroll1556 Před měsícem

    The destiny argument was not removing the fun but making a blood pressure rasier/braincell loser to a "hey thanks for the bodies and good luck on reset".

  • @brodieorr5393
    @brodieorr5393 Před 14 dny

    I think microtransactions have a place in gaming, but that place is definitely not every single AAA game. I can forgive an indie or AA company who doesn't have a corporation or investors behind them

    • @Exiled7
      @Exiled7  Před 13 dny

      I would say that's not really a valid reason. I agree that smaller games and studios will need them to help stay afloat but the point of all of them, maybe not some indies is to make money. Also if a company has Investors that doesn't mean the company is going to just try to break even or make a small profit on that investment, the whole point of having investment is that the person investing is expecting larger returns than just putting there money into something like the S&P or a HY savings.

    • @brodieorr5393
      @brodieorr5393 Před 13 dny

      @@Exiled7 and this leads back to the over inflation of the AAA industry. It's unsustainable, so they're passing the excess cost onto the players, and when it doesn't work out, the team gets heavily cut or closed down entirely
      Margins are getting smaller and smaller despite gamers paying more on average for their games, through the price hike and microtransactions, even subscriptions sometimes. Clearly something has got to give

  • @ProfChocMilk
    @ProfChocMilk Před měsícem

    Obligatory “the finals is so underrated” comment. Bucks many trends of sucky FPS’s

  • @T1tans777
    @T1tans777 Před dnem

    If people are going to argue with this comment, then you have no idea what’s wrong with gaming and you’re probably a Gen z.
    The main problem with games is Triple A, Sweats that have no life outside of their console at all / streamers, And we’re all growing up which means we obviously won’t find sitting down for 8 hours playing something fun anymore.

  • @johnnysilvercloud4470
    @johnnysilvercloud4470 Před měsícem +1

    Moon jumping in a COD game was crazy. We don’t play COD to play Halo

  • @Rickytickytambo
    @Rickytickytambo Před měsícem

    Greed thats all it is

  • @wayshegoesgaming296
    @wayshegoesgaming296 Před měsícem

    Lots of young folks here today!
    Shiiiiiit... the FPS genre has been cheating for 25 years 😂😂
    Back in the EARLY tom clancy days. (Ghost recon, covert operations, black thorn... the list goes on) you had to submit your ladder (ranked) matches on a 3rd party site.
    Clans would nose shot you 0.5 seconds into the match from spawn across the map through walls. You literally wouldnt even get to move before you died.
    There will always be cheaters in these games. It will never end until you make competivtive gaming use real names maybe IDs to sign up.
    When banned. Your done. Just like a drivers licence... shit im a owner operator trucker and i dont make as much money as these guys playing FPS games. And im legit 😂😂

  • @IMeanMachine101
    @IMeanMachine101 Před měsícem

    like most games cash grab and a failure to evolve same old different day.

  • @anonymous7564
    @anonymous7564 Před měsícem

    I'm only at 19 minutes, but let's discuss this before you jump into the sections I'm sure you'll get partially wrong.
    The "casual shooter" market isn't prominent because Call of Duty was the only casual shooter (at 'a' period of time) that defined itself on being less serious. Hell, the only way to obtain prestige (let alone master) in Call of Duty use to be playing games without any intention behind skill association. This is a far cry from Halo -- A game where, the only way to get a 50, was to win against people your exact skill range.
    Which leads promptly to the issue with continuously bringing Halo into this mix. Halo use to be far mroe competitive than CSGO, even. Halo 2 had 14 ranked playlists, and only 4 unranked, for example. Halo 3 had 11 ranked playlists, and ony 5 unranked, for another example.
    And, to add that to the camp, you mention Halo "helped" with your aiming -- that was because Halo's weapon balance was geared toward precision weapons, innately within the "Halo" community, the precision weapons are considered "competitive", while the automatics are considered "casual".
    All of which stands to the primary subsection that is being heavily ignored here -- This is a mindset.
    You can casually play Counterstrike 2 as you can Valorant. As you could Halo 1 - Halo 3.
    All of these focus heavily around skill oriented gameplay, wherein the player with better individual and team skill, be it map control, positioning, reticle placement, decision making, or accuracy, will win.
    A large problem with the FPS games today is this belief that every game needs to be stochastic, but also provide them the capability of being better than everyone at every time, no matter what. In this system of belief, it sets the player who "simply loses because they're worse than the opposing player" to either believe:
    1) The other player is cheating (you acknowledged this)
    2) The other player is a 'tryhard sweat esports player ruining the game (you didn't acknowledge this)
    The problem is a mindset. The players who set themselves into the category that think "everyone is cheating" has a mindset that they're never incapable of losing as they're always going to be better, and same with the #2 in this scenario.
    And you know what? Both will claim to be "casual".
    They could play people who have 400 games, to their 10,000 games -- get entirely demolished, and then claim the player with 400 games is a "tryhard sweaty esports competitive player ruining the game".
    Meanwhile, they're just not that good at the game in question.
    The problem that exists here is not understanding the intention behind why you play is determined by the player, not by the game.
    The games intention, such as in Call of duty, was to provide you progression without skill or a factor of winning.
    The games intention, such as Halo/Valorant/Counterstrike/R6/(whatever), was to provide you progression via skill and specifically winning matches with and against people equal to your skill.
    The games intention, such as Destiny and Helldivers 2, is to provide you progression through means of co-op story driven experiences wherein the player isn't in competition with anything, but is progressing through a series of player verses environment trials/challenges.
    Get the drift? In essence; You're belief is that FPS games are faltering 'because' they are afraid to change, when the reality is that people just aren't interested in non-competitive fps genre's anymore.
    Of course Hell Divers 2 has players. It's a story driven narrative experience untied to previous lore and setup within a system wherein the players aren't required to study, nor care, about the defined lore, nor universe, in order to play the series of player-verses-environment games.
    Or, in essence: It's a generic story fps but co-op, and without a requirement of reading books in order to play.
    Which promptly leads me back to why I'm commenting.
    Halo Infinite's failure is summed up into a few ways:
    1) Developers trying to push books, additional media, and specifically the 'lore' down players throats, players who do not care about the lore -- and this specifically is because a communtiy of players (ie, the 'halo community') believe that people "want" the lore. I don't even blame 343 industries, I blame the Halo Community, who made numerous "cases" to 343 to claim that it will drive player retention (When it has done nothing but drive it down, not up).
    This is the push of 'armor' that was recently removed from the sightline of Halo Infinite's future. It's also why the community complains about store pricing. Pricing would be cheaper if the items were being purchased in large quantities, but they're not. And asking for both is effectively asking for a contractor to remodel your house, and when they front you the bill, you complain about the amount. Nothing is free, especially things that are niche.
    2) Focus on removing competition from the gameplay loop from 2021+. Or, simply, 343 adding 18 social playlists, all focused around overpowered 'ease of access' derived weapons, that remove themselves from the core gameplay loop experienced in Halo 1 - Halo 3. You no longer "use precision weapon for shooting, use non-power pickup weapons for decision making plays around the map strategically, and obtain control to acquire power weapons". You now simply pickup random weapon and get gifted kills, in exchange for exp added to a leveling system that works identical to prestige of Call of Duty (not Halo).
    3) Lack of Halo playlists. As above, Halo had 11 - 14+ Ranked playlists from the start of Halo 2 until they removed them in Halo Reach, with almost no unranked offerings. Is there is a niche community around infection, or firefight, or 'community maps', or fiesta? Sure. But that's not justifiable to make them solely exclusive as permanent playlists while locking all iconic classic playlists to a rare rotation every few months such that the only 'ranked' offering is Arena. Halo's iconic playlists were always ranked. It's why the 1-50 Ranking System existed. It wasn't to save face, even when they added exp progression into the game in 2007+, it only mattered if your skill rank associated (1-50) was up to par. Otherwise, the 'exp rank' was entirely meaningless.
    4) Lack of competitive communication/social features. Oh, you thought these were casual? What's casual about telling the other team they're bad, or winning a pivotal one verses one and saying "get owned". Or even no scoping the guy with sword about to kill you, getting a bull true, and saying 'stay salty bk'? Nothing is casual about this lol. Nothing is casual about in-game cross team trash talk, be it in text or through mic. If there is trash talk, there is competition.
    This was removed for only one reason: To lessen the amount of competition in social playlists such that the player playing 'casually' can feel less like they're playing a competitive game.
    And finally.
    5) A heavy emphasis, and focus, around 'community' while ignoring the broader players across the industry. It's boring to play Halo Infinite. Not because the gameplay loop, not because they're "afraid of change". Not because the lack of "social features" or the "too competitive" game play. But because they feed you insane amounts of information with overpowered assault rifles, with pickup weapons stronger than power weapons. With equipment designed around skill, but entirely irrelevant when your hammer can kill from the distance where spamming your sidekick has zero bloom.
    Halo Infinite's largest problem is trying to "be" a casual FPS, when not only does that genre not exist, but it's popularity only ever existed in Call of Duty.
    Casually playing an FPS is a mindset, not a set of rules and settings. Esports Halo, since 2002, had always been played with a precision weapon as primary (in essence). Why? Not because "it was it's own set of rules", but because that was Bungie's starting weapon for the game.
    And playing the game by the rules set by the developer, and putting money on the line at that instance, is why Halo even became synonymous with MLG's start up.
    And it's what drove inspiration for Matchmaking in Halo 2 and Halo 3.
    Low stakes competition, ala "Ranked" was born in Halo.
    High stakes competition, ala tournament (wish cash or prize), was always accessible for everyone in most games, but Halo not just popularized it earlier on in the United States -- but monetized it.
    I'd argue the problems with Halo Infinite are directly because the developers try to remove aspects that made Halo popular, all in order to protect a niche community of players that either "hate" that people get paid to play video games, or 'hate' that they aren't good enough to be at that level.
    All of which, they then cater to an audience that disliked the first three multiplayers, believed they were unbalanced, and wished to adjust the balance to cater to their specified assumed idea of a video game. "That" is the problem with Halo Infinite.
    It's a literal shell of it's former glory, all because a small subset community not just got what they wanted, but convinced larger audiences that "it's esports" while they receive 95% of content tailored strictly to them. The million dollar prize pool is still using the same launch maps with Halo Infinite 2 years later. If Halo Infinite's failure was esports, for example, then it wouldn't have 18 social playlists, only 1 ranked playlist, almost no maps added into the ranked playlist or tournament play, and almost no content geared toward it's basic low stakes gameplay.
    Something, again, Halo only did between 2004 - 2010.

    • @anonymous7564
      @anonymous7564 Před měsícem

      19:39 You're a bit younger, so I'm not going to hold this against you -- As many younger audiences don't understand where the gaming market was headed post 2014.
      Call of Duty's failure was focusing on it's esport, as you correctly got at the start of this video. Call of Duty, namely, was a game that use to only provide progression on non-competitive allocations, providing players who "simply did what it asked" more often than those who didn't with a faster progression curve than players who were "just good at the game". In turn, rewarding bad players with better weapons off the start, and providing everyone who "follows directions" rather than rewarding those proficient at the game.
      Battlefield didn't use to have any progression, and although when added, it was much like Call of Duty: You just play the game, without care of competition, and you progress.
      Both of these models were not just stale, but paired with 'ease of access' gameplay, they started turning off players who were jumping into more competitive FPS games. Rainbow6 existed, MOBA took form and so did the Hero Shooter genre, and various "competitive oriented" games started being more prominent in the space post Counterstrike GO's launch.
      One fault that many do not understand is that Counterstrike was never a competitive game before CSGO. Counterstrike, for all those old enough to remember, was server browsers -- where you joined a random match and would pub stomp if you were good. There was no matchmaking, there was no progression, and there was no capability of determining who was 'better' unless you joined independently held tournaments or groups/forums of similar mindset. This wasn't a popular subsection of Counterstrike either, but counterstrike never had that large of a following.
      Hell, Counterstrike on the original Xbox was less competitive than Halo 2, launching in the same year if I recall.
      But I digress, the point here is to simply note that "The rise of FPS esports" was due to the failure of Halo, the rise of CoD Esports, and the rise of numerous other genre esports.
      Call of Duty slowly faltered because, and specifically because, the 'target demographic' for call of duty was no longer interested in call of duty. Now they chased an entirely new audience, one that slowly moved onto more competitive FPS games. As you noted, you "learned your aim from Halo"; Why is that? It's because Halo just is a more complicated game, and with that, so are most FPS games that are innately competitive.
      Battlefield, by entire contrast, never even had a target audience. It's target audience was at it's peak at the tail end of the Xbox 360, and specifically was due to the Party Chat and "large group of friends" on a platform. Battlefield was never heavily populated in the early years, and I'd argue that it's failure is predominantly due to the lack of interest in 'large scale battles' as time moved forward. Battlefield use to be popular more on PC than the console counterpart too, but that was predominantly because the PC Market had the heavier audience of FPS, particularly for more realism in FPS, like what battlefield use to provide. Sort of like America's Army, if you so choose to know about that game.

    • @anonymous7564
      @anonymous7564 Před měsícem

      21:36 You truly can't insinuate that microtransactions and changes to the gameplay are why Battlefield failed when, in essence, Battlefield 2042 was destined to fail since Battlefield Bad Company 2. The truth that people don't want to accept is that players started playing with more smaller groups, not larger scale groups.
      Maybe I can provide a more concrete example. Name any modern FPS that has more than 6 players per team, of which has extensive population group and continues to grow.
      You can't, because it just simply does not exist lol. "Larger scale" team games were never going to be popular, it's a hilarious part of why the marketing around "Big Team Battle" in 2021 for Halo Infinite was a failure (from the start) and, particularly, one pushed by a community, not even by the developer (Then the developer double downed on it around launch, as the community pressured the existence of 'btb 2.0', despite no one ever stating this at 343 Industries).

    • @anonymous7564
      @anonymous7564 Před měsícem

      24:23 This is the irony of this belief; 'developers are banking on whales instead of making a good game to purchase'. The irony is that you're playing a free video game with the exceptionally optional method of purchasing a non-descript item, particularly in a non-competitive video game (destiny, it's pve), where the player can choose to either spend "time" playing pve, or use a small amount of money to bypass entirely irrelevant pve so they're up to standard meta of non-ranked pvp.
      See, the actual issue isn't whales. It's that no one cares about pve over time, and the people that care about pve slowly have this superiority complex that "if you don't do pve and you pay for the content then it's pay to win". It's not. Since you aren't gaining anything from purchasing it, you're literally losing out if you don't, especially if you don't care about the lore, story, or any form of pve content.
      It creates adherent disadvantages to players who, otherwise, care very little about pve content but enjoyed the pvp content. There's no way to actually balance that without going 'full pve' and removing pvp altogether, at that point, then the pve players will be upset that their player base dropped 40%.
      It's less about 'banking on whales', and far more about exposure. Free games provide more people the chance to play a video game in general. Having entirely optional paid allocations for monetization provide the capability of keeping the same revenue stream from copy sales (over time) and provide ample capability of refreshing paid content as much as non-paid content. In the scheme of a non-competitive game, especially focused around pve, this is how most MMORPG's work, with the singular exception of WoW.
      Destiny is an MMORPG. And it functions like MMORPG's use to before extensive PvP became end-game in these entries.
      As far as other FPS games, as a whole, not only would you need to take into consideration the successful models (Apex, Fortnite, Valorant, Counterstrike, R6), but singling out the outliers without understanding their failure is crucial. I shouldn't need to repeat myself in this one, as I made it a bit more clear above -- but the failure is the lack of interest in subgenres that are non-competitive, or games trying to capture "competitive" players via non-competitive models (IE Call of Duty).
      24:29 That's good to hear, since the only reason 'microtransactions' even exist isn't to stay afloat, it's to add otherwise non-monetized content into a game via a small fee in relation to the hours spent working on said item. Most "free" games obtain their money from other agreements or ad deals, rather than alternative methods. A reason why an FPS typically would go free is due to esports funding and monetization of broadcasts and revenue from adverts, rather than anything else. Halo is a fantastic example, as HCS itself rose more money than all the microtransactions in Halo Infinite's "Store" (barring HCS skins) each year it exists, which primarily was why they decided to end seasons. The model for which 'cosmetics' are used in Halo Infinite was not profitable, nor was it breaking even, and it was causing excessive delays to meaningful fixes to the game in question.
      24:39 - This specific statement needs to be addressed here. "They're missing out". No, the player is not lol. The person experiencing peer pressure from "community" is. Your favorite youtuber purchased a $15 item, now "all his fans" buy that item. That's peer pressure. It doesn't matter if it's a pair of sunglasses, a shirt, merch, or an in-game item. It's not related to the game, that's just a symbolic problem with marketing, which the developer typically doesn't even advertise. Honestly, this has little to do with the game, and more to do with modern influencer society and people not understanding that "this is optional" is a case in point.
      25:03 - This is flat out incorrect. You didn't get charged for this. You had two options, free or $10 battle pass. In addition, you're not intended to use these together, that's a design of the game, not the monetization scheme. You didn't "pay" for each piece per each armor type, you paid for a bulk acquisition of allocated armor sets that were specialized to look unique per armor set. Nevermind that, the assumed belief that "having each accessible across the board" is unreasonable as that'll provide an exponential more set of armor than even the most elaborate RPG's that exist today, and that's within an FPS.
      25:07 In no Halo entry was there a feature for different "armor cores", let alone that explicit model, or even therefore related to. Halo Reach stands the closest, and yet within Halo Reach, you had less customization options than what was free in the first 2 seasons of the entry. And in this very same breath, the 'cores' are akin to the lock between Spartan And Elite, which is like arguing "It's crazy I can't use my paid $60 spartan shoulder pad on an elite" in 2010. It's stupid, and even if it's possible, even when it became possible, no one cared because it was never actually an issue. It's a distraction.
      25:13 - Meanwhile, out of all 8 titles within Halo, only 1 of them provided permutation in armor that was exclusively free beyond "8" sets. That was Halo Reach, critically acclaimed as a quality story but one of the worst multiplayers to date. Striving to become Halo Reach, much like Halo 4, is not something people should be asking 343 to become.
      I'd argue their monetization path wasn't the issue. The content of the monetization scheme was. No one cares that deeply about the universe of Halo to purchase armors, let alone collect them for free. Assuming, even remotely, that people did entirely negates the larger group of audiences who never even played the campaign. Consider that the story of this game, the paid campaign, barely sold 2.5 million copies, and realize for a moment that the actual issue wasn't monetization", but the actual belief that people cared at all of it's existence.
      In the same breath, you would have to argue that weapon skins are also an issue in every single FPS that exists, as you can't just throw any weapon skin on any weapon and 'call it a day'. They don't allow that, just like this concept isn't really an issue with the "monetization scheme" and rather an issue with the mechanic at play. Why on Earth would anyone want that, is a real question -- and the answer is simple.
      So the developers don't work on the actual game so the game fails. Oh, guess what happened? Lol.

    • @anonymous7564
      @anonymous7564 Před měsícem

      25:27 Meanwhile, to me you're young. I'm 42. Most of my adult friends play FPS with their kids playing console single player co-op games and continuously telling their parents that "esports ruined gaming". My boy, no lol. The older you get, the more you'll get into competitive video games, that's just how this works. The younger your demographic, the more likely you hate 'competition' inside of video games, especially the demographic that grew up thinking the Xbox 360 was "peak gaming".
      Let's put reason where the sentiment is at. Are you jealous that a kids parents would allow them to use their bank card to buy items, or do you think everyone that acquires things online is a child? Ever wonder why the majority of people discussing that topic are under the age of 25? It's primarily because they "think" that kids are buying things. Then they get older, realize "Oh, time is valuable, and I don't have the time to play this 800 hours to get something entirely irrelevant. Here's $10".

    • @anonymous7564
      @anonymous7564 Před měsícem

      25:34 , With all due respect my friend, you haven't either. You don't know what's right and wrong, either. To assume you do is entirely facetious -- Morality itself isn't bound by age, but jealously certainly is lol. One thing that I wish a lot of these people would grasp is the amount of time they "tell" people that they're required to do something in order to obtain, yet in the same breath -- claim "I can't play this game every waking hour".
      I see it all the time, especially in the Halo Community. Almost everyone will say something akin to "Why can't things just be earned in game by playing" while also saying "This needs to require a lot of games played, and I'm glad Hero takes upwards of 14,000 games played, or 4,000 real world hours of your time". By comparison, an alternative would be, you know, skill oriented progression (IE, 1-50, or the Bronze-Onyx system), which would take substantially less time if you improve over that period of time.
      In respect to total hours played, it would take 8 hours of play time, 5 days a week, since launch, to achieve Hero rank. That's a full time job. Now apply that to armor. No thanks.
      An alternative that should have been done to progression is skill rank, or appropriately making it a "competitive" focused game as intended. In doing so, there wouldn't be a focus on "armor", as it wouldn't care about the lore (at all). There wouldn't be a focus on "preserving the lore" in multiplayer, thus covenant themed maps. There wouldn't be a focus on "story", thus there wouldn't have been a year of irrelevant story 'battle passes'. And there wouldn't be complaints about 'microtransactions', since the cost of a weapon skin would significantly be cheaper than, say, modeling an entire character model in perfect asset 3d space with high resolution', ultra quality textures that are designed in a way to adhere to modern standards of graphics via "outsourced texture" costs.
      Or, to make that less wordy: Armor is expensive because it's legitimately expensive to make continuous character models, let alone interchangeable pieces to a permutation with over one million options of upwards of a dozen character models, all played ni a player verses player environment that is free.
      That cost comes from somewhere.
      And if no one is buying them, the cost increases.
      To the topic and point of this specific part of the video, children aren't buying the armors, literal crazed lore-fans inside of the Halo Community are, and they're also the ones saying "343 greedy making us pay for it" while also screaming "No 343, stop fixing the broken game and stop making developer maps. Let the community do all of that and make lore based armor with cross core functionality instead".
      Inherently coming full circle back to the last sentence of my last comment.
      They want the game to fail. So when the next game comes out, purposefully geared to everything they ask for, they'll say "Dead game you ruined your chance last time" in public, but then put another 10,000 games in private into a game with less than 1,000 players online.
      The problem that exists here is not understanding the psychology behind people like this. They do not care about the game, the series, or even the intrinsic incentive behind playing an FPS. They want to play a game hand tailored to their liking, and their ask was to have "less people playing it", have "all cosmetics tailored to their liking", and have "gameplay easy to digest so they can not feel like they need to get better to win".
      They didn't want Halo.

  • @lebanhelya8482
    @lebanhelya8482 Před měsícem

    Gen alpha ruin games for me

  • @creepadept
    @creepadept Před měsícem

    i agreed with everything upuntil he went on complaining about "ranked mode"
    why are people so pathetic and sensitive nowadays.
    just shut up and play the "casual" mode.

  • @anthonyjones1325
    @anthonyjones1325 Před měsícem

    They definitely suck now I picked up FPS multiplayer 1st in BO3 and over the last 8 or 9 yrs it has become progressively worse. They take away content only to try and sell it back. It feels like I have no control over the outcome of games no matter what I did or how I played. It's single player for me from now on. At least those don't make me feel like I clocked back in after work.

  • @Rainbowhawk1993
    @Rainbowhawk1993 Před měsícem

    Boomer Shooters:
    “Wow, sucks to be you.”

  • @ellaknight5035
    @ellaknight5035 Před měsícem +1

    Halo infinite doesn’t sucks

    • @Exiled7
      @Exiled7  Před měsícem

      It doesn't suck but it's not great by any means. Even for the game being a decent bit of fun to play now the launch experience of the game is going to still put a load of players off as it just shows a lack of care towards the product. The fact it took them 2 years to even start making significant changes to the game is just not on.

  • @indexindexindex
    @indexindexindex Před měsícem

    *Breaking News silver 2 thinks there aren’t many cheaters in csgo*
    this just in after failing to secure a rank above silver cs player declares there is no cheating issue in csgo and doesn’t understand how trust factor works what a 🤡

    • @Exiled7
      @Exiled7  Před měsícem

      considering I stopped playing the game about a 2 weeks ago and my rank is 12,000 in premier and thats solo queing. I think you guys just can't accept that you just suck sometimes which is okay.

    • @indexindexindex
      @indexindexindex Před 27 dny

      @@Exiled7 your right 100% i was mostly joking but idk i play csgo as my main game and i experience cheaters often enough for it to be annoying like ive seen 5 cheaters go blatant bc we were styling on them so hard ive been accused of cheating an ive been ddos by people who think im cheating its a
      common enough problem but i do think many matches are legit an i think most cheaters have gotten bored an moved on tbh but i still see some or every other day

  • @volf3r505
    @volf3r505 Před měsícem

    Zoomer, who learned to play ON CONSOLE with AIM assist and GOTM (Game of the month) COMPLAINS that FPS games are ruined....Go on the line, you are number 999999, 1M soon.

    • @Exiled7
      @Exiled7  Před měsícem

      brother didn't hear me say I play on both pc and console. Average pc elitist.

    • @anonymous7564
      @anonymous7564 Před měsícem

      The funniest part is when they think that Halo was a causal console shooter. Direct quote from Bungie:
      "The goal of Halo 2’s level system is first and foremost to help you find the most enjoyable games possible. Games that are neck and neck, where the only sure way to win is by playing above your abilities, be it through better planning, more focus, improved team communication, whatever. But it’s fun to not be so serious all the time. That’s what custom games are for, or the Training Grounds playlist if you don’t have enough Friends online to form a custom game. But we believe that games that challenge you to rise above your current abilities are the most enjoyable and the most rewarding."
      - Bungie 2004 - 2010.
      Such as casual shooter Halo use to be.
      Self awareness in not knowing why Halo failed for 5,000.

  • @gavinrhodes7645
    @gavinrhodes7645 Před měsícem

    The constant plugging makes this near fucking unwatchable.

  • @warlockiii1846
    @warlockiii1846 Před měsícem

    I just dont get it.. CoD with normal matchmaking would sell like hot cake long after its release jesus christ and more people wouls buy it annually
    But nah, lets stick with the scummy stuff and manipulate wales into buying cosmetics

  • @matthewl312
    @matthewl312 Před 4 dny

    " fortnite doesn't have rampant cheating issues " 😂😂😂😂 I don't know what fortnite game you were playing but I can tell you right now it has a big cheating problem.

  • @Devinn504
    @Devinn504 Před měsícem

    Fps games don’t suck, you just play too many triple a ones.

    • @esk7813
      @esk7813 Před měsícem

      Cause they got people in their servers.

  • @smugloozr2524
    @smugloozr2524 Před měsícem

    sorry that not everyone plays the way you do. not to say that cheating is good. some people so find optamizing their gameplay fun. and im not talking about myself

    • @Exiled7
      @Exiled7  Před měsícem +1

      cheating isn't optimising gameplay. Also if you're trying to refer to cheasing then sure you can argue that however cheasing only benefits few and just speeds up the process of losing your love for the game. If that's not you then fair enough but I garrantee the people you play with are going to get bored real quick.

  • @bearpoop720
    @bearpoop720 Před měsícem

    Halo Infinite wasn't bad, the way 343 handled it was awful. It's a good game, and has the potential to be a good game, but it doesn't hide the underlying problems within 343.

  • @Muscle_Pussy
    @Muscle_Pussy Před měsícem

    Personally I loved zombies in advanced warfare. Since a kid I've always thought wall running was such a cool feature to have in a game. Jumping over hordes of zombies never felt better!