What Gear Shape Meshes With a Square?

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  • čas přidán 29. 05. 2024
  • Stay informed and get the full picture on every story by subscribing through the link ground.news/morphocular to get 40% off unlimited access with the Vantage subscription which is only $5/month.
    How do you design the perfect gear to partner with a given shape? It's tempting to think the way to do it is to treat both gears as if they're rolling on each other without slipping, but it turns out most gears by their very nature must slip as they spin. Why is that?
    Playlist of Weird Wheel videos: • The Wonderful World of...
    =Chapters=
    0:00 - Wheels are not gears!
    2:03 - What's wrong with wheels?
    5:32 - Ground News ad
    7:21 - How to design actual gears
    12:07 - Envelopes
    18:50 - Parametrizing an orbiting gear
    22:04 - Computing the envelope
    25:22 - Example gear pairs
    29:05 - Resolving road-wheel clipping
    30:39 - Outro
    ===============================
    This video was generously supported in part by these patrons on Patreon:
    Marshall Harrison, Michael OConnor, Mfriend, Carlos Herrado, James Spear
    If you want to support the channel, you can become a patron at
    / morphocular
    Thanks for your support!
    ===============================
    CREDITS
    The music tracks used in this video are (in order of first appearance): Rubix Cube, Checkmate, Ascending, Orient, Falling Snow
    The track "Rubix Cube" comes courtesy of Audionautix.com
    The animation of the moving point of contact between two gears comes from Claudio Rocchini. Original source: commons.wikimedia.org/wiki/Fi...
    ===============================
    The animations in this video were mostly made with a homemade Python library called "Morpho". It's mostly a personal project, but if you want to play with it, you can find it here:
    github.com/morpho-matters/mor...

Komentáře • 443

  • @morphocular
    @morphocular  Před měsícem +62

    Stay informed and get the full picture on every story by subscribing through the link ground.news/morphocular to get 40% off unlimited access with the Vantage subscription which is only $5/month.

    • @prbmax
      @prbmax Před měsícem +1

      Thanks. Even without knowing or having all the math skills, I still learned much.

    • @lovishnahar1807
      @lovishnahar1807 Před měsícem +1

      very good video sir, but can you plz try to make video related to calculus and infinities , also matrix and why determinant as area moreover why cross product can be calculated as determinant, just what is linear algebra

    • @iteragami5078
      @iteragami5078 Před měsícem

      Interesting video! I was wondering if you can create a gear pair for a fractal shape such as a Koch snowflake or the coastline of a country?

    • @haipingcao2212
      @haipingcao2212 Před měsícem

      Make more vids for this

    • @haipingcao2212
      @haipingcao2212 Před měsícem

      ❤❤❤

  • @guymcproblems7972
    @guymcproblems7972 Před měsícem +1209

    As a mechanical engineer, I feel qualified enough to say this an amazing way to look at gear design. Definitely a different perspective than Ive seen, but I enjoy seeing it from someone with more of a math than engineering background

    • @nikkiofthevalley
      @nikkiofthevalley Před měsícem +19

      Obviously there are major things that this video doesn't take into account, but would this algorithm work at all for real-life gears, not caring about inefficiencies or wear?

    • @guymcproblems7972
      @guymcproblems7972 Před měsícem +88

      @@nikkiofthevalley I will be printing gears tomorrow to find out lol

    • @exotic1405
      @exotic1405 Před měsícem +5

      Just replying to stay updated

    • @dantebroggi3734
      @dantebroggi3734 Před měsícem +4

      Interesting. Replying to stay updated, too.

    • @samueldeandrade8535
      @samueldeandrade8535 Před měsícem +3

      This video is amazing, no qualifications needed.

  • @Codexionyx101
    @Codexionyx101 Před měsícem +722

    It now makes a lot of sense why gearboxes are almost always lubricated - they need to slide past each other in order to work, even though they don't look like they're sliding!

    • @damiansmith5294
      @damiansmith5294 Před měsícem +41

      That's also where a significant amount of driveline losses come from then! Lot'sa heat!

    • @electromummyfied1538
      @electromummyfied1538 Před měsícem +5

      This is mostly wrong.

    • @electromummyfied1538
      @electromummyfied1538 Před měsícem +3

      Gear shouldn't slide past each other. They would never last if that was the case.

    • @Empika
      @Empika Před měsícem +55

      ​@@electromummyfied1538did you watch the video lol

    • @cewla3348
      @cewla3348 Před měsícem +20

      @@electromummyfied1538 mathematically wrong?

  • @johnchessant3012
    @johnchessant3012 Před měsícem +282

    25:20 Great examples, but I kinda wish we saw them animated as actual gears too, in addition to the rolling versions

    •  Před 20 dny +3

      I was thinking the same ! Still a great video ! Thanks.

    • @leftaroundabout
      @leftaroundabout Před 18 dny +15

      Ah, but that's easy to fix on your side: since the rolling has a constant angular velocity, you just need to stand in a hamster wheel rotating at the same angular velocity while watching the video, so it'll cancel out and you're just seeing the meshing gears as if they were rotating about fixed axles.
      ...what, you say I've spent too much time in a maths departement? No way...

    • @jaredwonnacott9732
      @jaredwonnacott9732 Před 18 dny +1

      Came to the comments to say that exact thing!

  • @eliyahzayin5469
    @eliyahzayin5469 Před měsícem +179

    Despite gears being the posterchild of mechanical engineering and one of the first machines most kids are introduced to, they are absolutely one of the worst things to actually deal with in terms of designing (at least in terms of undergrad classes) There are an insane number of parameters you have to take into account and it quickly goes into a rabbit-hole of tables and equations. (At least if you want to design a set of gears that will last)

    • @DigitalJedi
      @DigitalJedi Před měsícem +12

      Yeah it absolutely sucks lol. My 3lb battlebot uses 3D printed gears in the drive train and they took forever to get running right. Making them herringbone was even harder.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 Před měsícem

      ​@@DigitalJediyeah, gears kinda suck to make. I tried making herringbone gears for a small kinetic sculpture with a sla 3d printer, and I tried so many times before giving up because I was unable to make the gears work and have the right spacing to fit inside the gearbox I was using. I eventually gave up, and got rid of the nonfunctional 3d printed gears and the rest of the 3d printed parts. I probably still have the motor I was trying to use somewhere, but the rest of the stuff is gone

    • @rodschmidt8952
      @rodschmidt8952 Před měsícem +1

      How have computers helped this situation?

    • @pa0lo0_
      @pa0lo0_ Před 16 dny

      @@rodschmidt8952matlab

    • @DanteTorn
      @DanteTorn Před 10 dny +1

      Even when playing with physics based creative videogames, gears absolutely SUCK to design. Some of my most frustrating machines to get to behave properly in LittleBigPlanet were anything where two parts were interacting this way.

  • @yqisq6966
    @yqisq6966 Před měsícem +113

    Didn't expect the envelope can be solved for a closed shape. That's so cool.

  • @Rudmin
    @Rudmin Před měsícem +85

    I love this approach. Not a lot of new work on gear shapes in the last century, but modern 3D printing makes it easier than ever to play around with fun and nonstandard gear shapes. If you’re researching this, “conjugate action” is the technical term for gears moving at constant angular velocities. Also if anyone wants to know why involute gears are the global standard, it’s because of one more requirement which is constant pressure angle which also reduces vibrations.
    Also sliding action is often desirable for real world gears. The gears in your car transmission for usually kept in an oil bath and have hydrodynamic contact with each other so that the gear teeth never actually touch, they slide on a microscopic layer of oil. If you look closely, the spot on the teeth that typically sees the most wear is actually the one spot where the sliding velocity hits zero because that’s where they make metal on metal contact.

  • @two_squared
    @two_squared Před měsícem +96

    The long awaited sequel, I loved the road one.

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs Před měsícem +52

    Jerkiness isn't always something you want to avoid. Look at Mathesian gears, for example, they convert a constant rotational speed into individual steps. It's useful in some cases.

    • @Nicoder6884
      @Nicoder6884 Před 25 dny +5

      I couldn’t find anything on Google for “Mathesian gears”, but what you’re describing sounds like an intermittent mechanism

    • @Chrischi3TutorialLPs
      @Chrischi3TutorialLPs Před 25 dny +23

      @@Nicoder6884 Appearantly it's called a geneva drive in english, in German we call it Maltesergetriebe because one of the gears looks like a maltesian cross

    • @buubaku
      @buubaku Před 19 dny +1

      Would clock hands be an example of this?

    • @akiamegami
      @akiamegami Před 17 dny

      Isn't it this one that is used in film projectors?

    • @Foivos_Apollon
      @Foivos_Apollon Před 16 dny +1

      ​​@@buubaku Not really. Clocks rely on either a timing wheel or a pendulum to create the stepping action. In a timing wheel system, there's a specially weighted wheel that swings back and forth to keep the time, that's powered by the watch's main spring. There's a piece that looks kind of like a fork if the middle tines were missing, and that ticks between 2 positions every time either the pendulum reaches the apex (highest point) of each swing, or when the timing wheel changes direction.
      Both of these forces are enough to make that little fork change what side it's leaning towards.

  • @jamesandersen3007
    @jamesandersen3007 Před měsícem +61

    18:50 - 25:20 Hmmmm I’m sensing a hidden connection to Fourier series and their epicycles when it comes to the construction of smooth gears. Seeing the formulas for the gears and then the algebraic construction of the gamma function parameterization with t in terms of s had had those ideas flowing through my head, Stellar work really sir.

    • @xenontesla122
      @xenontesla122 Před měsícem +4

      You might be onto something… Epicycloids and hypocycloids can perfectly roll inside each other.

    • @1471SirFrederickBanbury
      @1471SirFrederickBanbury Před měsícem +4

      Cycloid gear already exist. They’re instrumental to clock making and are some of the few gears with zero sliding motion/friction. They must be spaced with extreme accuracy though, otherwise they go wonky. They most importantly can work without any lubrication, which is why watches and clocks can last so long.

    • @random-stuff814
      @random-stuff814 Před měsícem +2

      The two parameter locus of motion (I.e. what you see in the thumbnail) for the generating gear is a field of epitrochoids for external spur gears and a field of hypotrochoids for internal spur gears.
      So yes, the traced motion of each point on the generating gear is represented by the addition of two rotating vectors with some angular velocity ratio. You could call it a finite Fourier series if you wish.
      More details are available in my larger comment on this video (a comment + larger one broken in two as replies to myself).

  • @davidlindstrom4383
    @davidlindstrom4383 Před měsícem +64

    One engineering solution to maintaining the same radial speed for meshed gears is to see the gear as 3-dimensional, and change the teeth from having their peak parallel to the gear's axis to being skewed, so when the gear is meshed with a similar (actually, mirror image) gear, the point of contact slides up or down in the direction of the gears' axes, but at a constant radius for both gears.

    • @quinnobi42
      @quinnobi42 Před měsícem +6

      You're talking about helical gears, right? I kind of assumed that they were just normal gears twisted about the axis of rotation, and that if you untwisted them they'd work just like straight cut gears. I'm not sure if what you're saying means that assumption isn't true or not. Also, I thought the helical twist was mainly for noise and wear considerations.

    • @TaserFish-qn2xy
      @TaserFish-qn2xy Před měsícem +2

      Yeah, I'm in the same boat. I don't think helical gears suddenly are a whole different beast, but instead just twisted regular gears.

    • @richardmellish2371
      @richardmellish2371 Před měsícem +4

      @@quinnobi42 While watching the video I thought of helical gears. It seems to me that those allow the point of contact to remain at the same radius from each axis.

  • @IsaacPiezac
    @IsaacPiezac Před měsícem +26

    As a mechanical engineering student who has an interest in knowing how mechanics equations are derived from first principles, this is a satisfying and informative video. Very awesome.

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 Před měsícem +13

    Another important consideration for real-world gears is mass-manufacturability and interchangeability. This is the reason that the involute gear shape is so dominant: Unlike other shapes for the gear teeth, there the precise gear shape depends only on the pressure angle (the angle that the line of contact makes with a line perpendicular to the line connecting the centers of the two gears), the number of teeth, and the pitch/module (respectively, the number of teeth per unit diameter, and the diameter divided by the number of teeth), but **not** on the details of the meshing gear (though obviously pitch/module and pressure angle have to be equal between two meshing gears). This, and the fact that almost all gears use the same pressure angle (20 degrees) and manufacturing tolerances means that only a small set of standardised gear cutters are required to cut all gears of a given module, no matter how many teeth they have or which tooth number gears they will mesh with.

    • @GyroCannon
      @GyroCannon Před 2 dny

      The fundamental forces of the real world, the four in physics and then economic viability lol

  • @kinexkid
    @kinexkid Před měsícem +14

    This kind of content really scratches that curiosity based itch in my brain and I'm all for it

  • @featherofajay4667
    @featherofajay4667 Před měsícem +5

    The only part of the math I understood was the comparison to the check for extrema in calculus, but it was still a nice video and I do now know what envelopes are and that complex numbers are good for calculating something with rotation. And it was very interesting to see the various partner gears that different gear shapes produced.

  • @thenimbo2
    @thenimbo2 Před měsícem +25

    The dot/cross product "trick" is because the complex numbers are the 2D Clifford algebra.

    • @2fifty533
      @2fifty533 Před měsícem +5

      a•b + a∧b is the geometric product of vectors, but complex numbers are rotors not vectors
      so this doesn't really explain it well

    • @georgechiporikov2297
      @georgechiporikov2297 Před měsícem

      @@2fifty533 If you were to translate the common usage of complex numbers into geometric algebra terms, effectively what's going on is that all vectors are arbitrarily left-multiplied by e_x, which makes them into rotors.
      e_x * v = e_x * (v_x * e_x + v_y * e_y) = v_x + v_y * e_xy = v_x + v_y * i
      Complex conjugation corresponds to right-multiplication by e_x instead,
      v_x - v_y * i = v_x - v_y * e_xy = v_x + v_y * e_yx = (v_x * e_x + v_y * e_y) * e_x = v * e_x
      So his formula,
      z^* * w
      Effectively results in a geometric product,
      = v1 * e_x * e_x * v2 = v1 * v2
      It's just that that in common usage complex numbers are used to represent both rotors and vectors, the rotors are naturally identified with complex numbers, but the representation of vectors is a little bit strange when you translate it back into geometric algebra.

    • @SomeMrMindism
      @SomeMrMindism Před 13 dny

      @@2fifty533 Yeah but (xe1+ye2)e1 = x + ye1e2, so they are very naturally isomorphic

  • @razdahooman
    @razdahooman Před měsícem +7

    I'm so glad this video came! The variable angular velocity was something that I had noticed in the previous videos and was bothering me, so seeing more of an in-depth exploration of that and the difference between the wheel pairs and the gear pairs is very satisfying! I've loved this whole series!

  • @ciCCapROSTi
    @ciCCapROSTi Před měsícem +4

    Wow, such a great balance of show and science. Good graphics, just deep enough math, very good approach, humble person.

  • @aaravs524
    @aaravs524 Před 18 dny +2

    My sheer happiness to see bezier curves on a video about gears

  • @epremier20050
    @epremier20050 Před měsícem +4

    27:43 Incidentally, this internally meshed gear seems to be how the Wankel rotary engine is designed with a circular triangle inside forming an epitrochoid that the inside gear not only spin around, but also run the internal combustion cycle to run the engine.

  • @soranuareane
    @soranuareane Před měsícem +2

    I saw that I wasn't subscribed, despite thoroughly enjoying your videos. I made sure to remedy that mistake as soon as I discovered it.
    I'm a computer scientist/software engineer. These videos are like candy to me. Thank you so much for covering these fascinating topics in an accessible manner!

  • @tobiaspeelen4395
    @tobiaspeelen4395 Před měsícem +11

    Nice to see another video on the series, i loved the series and am glad to see it return

    • @vanouper9505
      @vanouper9505 Před měsícem +1

      I'm confused, how do you have a comment that is "2 hours ago" on this video that uploaded less than "2 hours ago?"

    • @tobiaspeelen4395
      @tobiaspeelen4395 Před měsícem +1

      Weird, i uploaded it 40 minutes after the video went online

  • @user-nv4lx7cl4p
    @user-nv4lx7cl4p Před měsícem +3

    Exactly. Pressure angle is one of the two measures to know how much a gear should slip or "backlash" backwards.

  • @pedroalonso7606
    @pedroalonso7606 Před měsícem +3

    It was a doubt I had since long time ago and you solved it very nicely. Great video!

  • @Lynx86
    @Lynx86 Před měsícem +6

    It's a beautiful day when both Sebastian Lague and Morphocular release videos relating to Beziers ❤

    • @coolreader18
      @coolreader18 Před měsícem

      That's what I was thinking lol - I spoiled myself by watching the font rendering video first and being reminded of beziers being a lerp'd point on a lerp'd line segment

  • @lerarosalene
    @lerarosalene Před měsícem +159

    "Babe, wake up, new Morphocular video just dropped"

    • @jannegrey593
      @jannegrey593 Před měsícem

      Said no-one ever ;) Still I did find it very funny comment.

    • @MattHudsonAtx
      @MattHudsonAtx Před měsícem

      FreeSCAD library in 3...2...

  • @louison3216
    @louison3216 Před 13 dny

    That was amazingly put. Congrats, I really learned from it.

  • @redyau_
    @redyau_ Před měsícem

    Oh wow, thank you! I've noticed the jerky motion in the last couple videos, and wondered what it would take to deal with it. And now you made a response to exactly that question, awesome!

  • @circuitguy1010
    @circuitguy1010 Před měsícem +1

    I loved watching the series prior to this video. Cool to see a new vid on it!

  • @Froschkoenig751
    @Froschkoenig751 Před 18 dny

    Subscribed for the great animations and the humor included in the educational videos!

  • @zoryion3867
    @zoryion3867 Před měsícem

    We've all been waiting for the next episode, very fun to learn that way :)

  • @elliott614
    @elliott614 Před měsícem +2

    Wow. I never thought about that but in retrospect it seems so obvious bc gears are either lubricated with lubricants, or made of inherently slick material like Teflon or nylon etc.
    Wheels are generally maximally grippy

  • @tulpjeeen
    @tulpjeeen Před měsícem +2

    Thanks for making it clear that gears have to slide.
    Especially around cycloidal gear teeth, there is a widespread misconception that the gear teeth are rolling against each other.

    • @recursiveslacker7730
      @recursiveslacker7730 Před měsícem +3

      Yeah, learning there’s not just incidental/thermodynamically demanded energy loss from friction, but that sliding is literally necessary for smooth motion was an eye-opener.

  • @kaisalmon1646
    @kaisalmon1646 Před měsícem

    I've been wishing for this video since Pt3, and never expected my wish to be granted!

  • @abhimanyukar
    @abhimanyukar Před měsícem +2

    As we are taught in undergrad mechanical engineering: theoretically, most gears have involute profile which perfectly roll over each other. But the speed ratio varies since the point of contact moves radially. I don't know why you did not mention this basic stuff. Clocks use cycloidal gears which often have constant speed ratios but have sliding and more strength which make more sound due to sliding.

  • @macropusmacropus
    @macropusmacropus Před 16 dny

    great work/presentation! you got a new fan ;)

  • @heisenberg_fisher2890
    @heisenberg_fisher2890 Před měsícem

    Excellent video. Thank you very much.

  • @bluerendar2194
    @bluerendar2194 Před 22 dny +1

    Your intuition about some kind of "self-intersection" of the envelope is on the point for the artifacts. Just like how zero derivative is necessary but not sufficient for a maxima or minima, the envelope condition used is necessary but not sufficient for the type of envelope wanted here. If the curve traces out some kind of interior envelope, that will be caught too, and mess up the result. Additionally, the full failure is probably since not all positions of the gear necessarily have to correspond to being part of the envelope. That is, the gear at the positions for which the formula fails is entirely inside of the envelope, not touching it. I'm also not sure it would handle correctly the cases where multiple points or sections of the gear shape at a position are part of the envelope.
    In any of those cases however, the real-world implications is that the parameters set up are impossible to construct a normal gear for. Either the force transfer is not in the correct direction to couple the motions, and/or the gears would physically separate and not transfer motion. It may still be useful for things like cam systems, where the motion wanted is to pause (while the gears are not in contact), like in watch escapements or film projector reels, or if the intent for the gearing is to synchronize motion rather than transfer forces.

  • @LordFencer
    @LordFencer Před měsícem

    so brilliant!! I'm astonished!

  • @szymoniak75
    @szymoniak75 Před 16 dny

    one of the best videos I've seen for some time

  • @LuizPoublan
    @LuizPoublan Před měsícem +2

    Brilliant as usual

  • @KnowArt
    @KnowArt Před 22 dny

    awesome video bossman!

  • @naturecomics
    @naturecomics Před měsícem

    I was able to get Desmos's graphing calculator to make the envelopes and I think your analysis of what goes wrong with the ellipse is correct. As the distance between the axles decreases eventually the inner envelope starts to self intersect, which in this case indicates that there are moments where the source gear is no longer in contact with the partner gear assuming you shave off the areas created by the self-intersection. Interestingly, as you continue decreasing the distance the inner and outer envelopes meet and then each become discontinuous, forming two new curves - I think this is when the output is an error for you.
    I plan on doing the same for a rack and pinion using a given pinion (and maybe vice versa, though that might be harder).

  • @mechadense
    @mechadense Před měsícem

    Awesome ⚙️s video. Thanks. Advertized it on X-platform.

  • @terdragontra8900
    @terdragontra8900 Před měsícem +1

    Envelopes are like, my favorite thing, I particularly like the envelope I discovered independently of a line segment of constant length, with the endpoints bound to the x and y axes: the astroid, with equation x^(2/3) + y^(2/3) = 1, and somehow a length of exactly 6.

  • @KhalilEstell
    @KhalilEstell Před měsícem

    I saw the painted gear part and had to thumbs up and give a comment. That is so cool!

  • @gcewing
    @gcewing Před měsícem +6

    Sweeping out negative space is essentially the way that some types of gear cutting machines work. You have a tool which is shaped like a gear with cutting teeth, and you rotate it together with a gear blank in the same way that two meshing gears would move. All the parts of the blank that aren't part of the matching gear shape get cut away.

  • @varunahlawat169
    @varunahlawat169 Před měsícem

    you've nailed teaching

  • @phibik
    @phibik Před měsícem +1

    Best animations I've seen, if some4 will come out, you can easily win

  • @serkanmuhcu1270
    @serkanmuhcu1270 Před měsícem +1

    26:17 this reminded me of the mathologer video about modulo times tables.
    I bet that a gear that is just a line would pair with a cardioid gear.

  • @maxdon2001
    @maxdon2001 Před 25 dny

    Great video!

  • @corsaro0071
    @corsaro0071 Před měsícem +1

    Great work and great content

  • @ur.atom.made.rylie.6974
    @ur.atom.made.rylie.6974 Před měsícem

    Yessssssss
    Finally a new morphocular vid

  • @1471SirFrederickBanbury
    @1471SirFrederickBanbury Před měsícem +4

    The one issue is that there are a whole category of gears with minimal to 0 sliding motion that do exist all around us. Cycloid all gears have for a long time been part of clock and watchmaking. Their contact allows them to have zero sliding friction as the gears themselves must have minimal friction and be never lubricated in order to prevent dirt build up. Other forms of cycloidal gears can be found in roots blowers and such. Having played which watch parts as a child and assembling a couple watches from parts, almost any sliding friction in watch wheels (gears) causes the rapid wearing out of gears that should never wear. This causes friction to increase rather exponentially until the watch spring can’t power the watch anymore, and in that case, every gear would need to be recut and at best, the plate that holds the jewel bearings be drilled again or tossed out.

    • @queueeeee9000
      @queueeeee9000 Před měsícem +2

      But I believe those gears don't maintain a constant angular velocity.

  • @bigyeet5587
    @bigyeet5587 Před měsícem

    I love math but something about the music in these videos and your voice is soothing and makes me so sleepy sometimes. I’ll doze off until halfway through the video and then I have to go back several chapters 😅

  • @BleachWizz
    @BleachWizz Před měsícem

    20:00 - after seeing triangles and hexagons I believe it's the constant rate of change of R along the edges.
    Since they're straight it helps; also in the limit with infinite sides it becomes a circle so more sides should make them more alike;

  • @CAustin582
    @CAustin582 Před 9 dny

    "We'll call this the gamma function"
    non-natural factorial: "Am I a joke to you?"

  • @clydehawkins7194
    @clydehawkins7194 Před 21 dnem

    I love how some of them ends up as geneva mechanisms.
    Also great video. Gonna experiment myself with a custom slicer based on the knowledge you provided me and attempt to 3D print them :)

  • @Schule04
    @Schule04 Před měsícem

    Thanks doc

  • @whisper3856
    @whisper3856 Před měsícem

    Finally, my favorite wheel math content creator uploaded!

  • @EdbertWeisly
    @EdbertWeisly Před 21 dnem +1

    I watched the whole ad to support you

  • @alexandredevert4935
    @alexandredevert4935 Před měsícem

    Turns out I solved the envelope problem to draw very accurate involute gears for my own need recently. Being the caveman I am, I did it much less elegantly, brute-forcing it with algebra and questionable calculus. Your approach is so much more elegant

  • @appa609
    @appa609 Před měsícem

    This is amazing.

  • @OchiiDinUmbraa
    @OchiiDinUmbraa Před měsícem +35

    From the title, I thought this video was supposed to help me find a girlfriend.

  • @Tomasu321
    @Tomasu321 Před měsícem

    Submit this to Summer of Math Exposition!
    Fantastic video

  • @julia_qwerty
    @julia_qwerty Před měsícem

    YEEES A NEW EPISODE OF WEIRD WHEELS SERIES

  • @johnchessant3012
    @johnchessant3012 Před měsícem +1

    15:44 This part is really clever!

  • @penguincute3564
    @penguincute3564 Před měsícem

    The well anticipated sequel finally comes.

  • @bartleyhoran9833
    @bartleyhoran9833 Před měsícem

    I love how you played the algorithm and annoyingly me while im studying for my topology and fluid mechanics exams this week.

  • @kyleblake7522
    @kyleblake7522 Před měsícem +1

    With the internally meshing gears, is it possible to stack multiple gears to create a sort of rotary engine? My understanding is that you could give the shape of a single rotor and create the housing and then another internal gear inside the rotor for the crankshaft. Rotary engines commonly use a gear ratio of 2:3 between the spinning rotor and the crankshaft, but i wonder if there are any other ratios that would work

  • @JTCF
    @JTCF Před měsícem

    Thanks, you gave me an idea of a breakthrough in one of my math-heavy projects, I will spend countless hours researching and it will all be your fault. Sincere thanks.

  • @evilded2
    @evilded2 Před 29 dny

    My approach to this sort of gear question when playing around with it in the past was to define a shape as a function of radius over angle (0 to 2π). Then using that function to approximately generate a polygon. Interesting.

  • @ausaramun
    @ausaramun Před měsícem +1

    That "let's shift gears" joke made my day lol

  • @abelcortez1401
    @abelcortez1401 Před 17 dny

    I usally skip sponsors but bc u were so polite i didnt :)

  • @alienbroccoli8296
    @alienbroccoli8296 Před měsícem

    Hey morpho! I think it would be easier to say that, if velocity vectors of changing s and t are parallel [17:11], then del gamma/del s = (lambda) * del gamma/del t
    I solved the example envelopes as well as the general equation using the lambda parameter and it doesn’t involve the “unusual” albeit beautiful step of pulling out f’(s) from the Re{.} part (which you did in the complete derivation).
    Both the conditions are essentially the same but i thought i would share this. Great video btw!

  • @iveeuwu
    @iveeuwu Před měsícem

    I remember suggesting the clipping thing! not sure if you came up with it on your own before me, or my email was what gave u the idea, but either way im happy to see it

  • @studyandburn
    @studyandburn Před měsícem

    I am yet to be a mechanical engineer, and ai find this very cool, I think this can be used in improving rotary engine design if they didn't already use such a technique for doing so.

  • @englishchannel7
    @englishchannel7 Před měsícem

    Great video! I think it would be cool to see the last animations with both gears at fixed points to see what they would look like in real life.

  • @sparrowthenerd
    @sparrowthenerd Před 23 dny +1

    Your explanation of the envelope is fascinatingly similar to the math behind (I think) splines (or was it bezier curves?). Very interesting!

  • @woodenpotato7550
    @woodenpotato7550 Před měsícem +2

    i'll admit it, i wasn't expecting the parametric equations, the partial derivatives and specially the complex numbers

  • @NickAndriadze
    @NickAndriadze Před měsícem

    I really enjoyed this very mathematical take on the concept of gear engineering, very interesting, informative and fun. Also damn, that offset axle oval gear looks so interesting! I wonder if making it that much larger would produce more of the indents that it produced on a smaller scale, as currently it only has two.

  • @TemPo_ACCOUNCO
    @TemPo_ACCOUNCO Před 25 dny

    Camus' theorem would give good insight.
    27:00
    The error can be interpreted as being caused by the gear gets inside-out in some point. It is interesting problem that how much the gear's projection can gouge out its pair-gear without causing errors or slipping through.

  • @noobyplayz2840
    @noobyplayz2840 Před měsícem

    yay another video

  • @vibaj16
    @vibaj16 Před 28 dny

    next step for this series could be figuring out how to find gear shapes where the counterpart is the same shape, so if you wanted to make a bunch gears that mesh with each other, you could just make a bunch of the same gear shape

  • @zecorezecron
    @zecorezecron Před 10 dny

    As an engineer, most of the time it is just using square teeth or triangular teeth, giving the gears the right number of teeth to get the ratio we want, and adding lube. The wear on gears will basically do what your algorithm does, but to both of them. That and that paint brush thing.

  • @asdfghyter
    @asdfghyter Před měsícem

    23:39 i think some of the expressions might become simpler or at least more intuitive if you go back to vector representation somewhere here. in particular, Re[f’(s)/|f’(s)|*f(s)] is just the projection of f(s) onto f’(s).
    -in other words, it’s the radial component of the derivative-
    you might also be able to eliminate the cos-1, since we immediately take the cosine of it afterwards, but maybe not, since we’re multiplying it with things in the meantime

  • @varunahlawat169
    @varunahlawat169 Před měsícem

    Do you know what's most impressive to me? When someone shows me how to use basic tools and put them to real life use, in a very out of the box. I try to do this often, but it's very hard to come accross things like these!! How do you come across such things, and then also put it so beautifully in a video??

  • @nicerknifes9465
    @nicerknifes9465 Před 19 dny

    30:00 would it also work to mirror the overlapping envelop at the road and cut that mirrored version out of the triangle wheel?

  • @donwald3436
    @donwald3436 Před 18 dny

    27:01 Imagine trying to build that thing, immediate jam when the egg gets in the crevice. That's why it doesn't work lol.

  • @Raye938
    @Raye938 Před měsícem

    In your example with triangle wheel at the end you mentioned it would not be smooth because it's not touching, but it is -- the touching point instantaneously swaps to the tip in all points at which it is unsupported. Doesn't this provide stability since the triangle can't leave the trough it's currently in?

  • @Platanov
    @Platanov Před 5 dny

    It is wild to hear game and/or programming jargon like 'clipping' work it's way into a more pure mathematical context. Not that I'm complaining, since I think the term extends naturally to this use.

  • @maeysinaleko
    @maeysinaleko Před měsícem

    A true popularization masterclass! Thank you
    The serie remind me slightly of the news of a team that invented an algorithm to create a 3D shape that would follows any predetermined path (trajectoïd)! Maybe an idea for a futur video? :)

  • @ZeroPlayerGame
    @ZeroPlayerGame Před měsícem

    Interesting domain for that solution! In the parens we have dot(normalized tangent, radius vector), so all in all this means "gear radius projected on tangent to contact point is no greater part of R than w'/(w+w')". It's sort of a lever rule, but for angular speeds, and reflects the common design that the gears' average radii are in ratio with their number of teeth (in that case you can make all the teeth the same).

  • @DylanPiep
    @DylanPiep Před měsícem +1

    This incredible! I'm curious if there's a way to solve for f(s) such that, we could find a function whose gear partner envelope is the original function, probably with some angular offset. I know a circle is a trivial solution to this, but, I wonder if there's a whole family of functions.

  • @piratepartyftw
    @piratepartyftw Před měsícem +1

    If this isn't already known in the literature, I feel like this might be publishable. Some engineers would find this useful. You might consider emailing some engineering professor who would know and offering to coauthor the paper with them.

  • @LinkLaine
    @LinkLaine Před měsícem

    If we flatten gear shape (same way as from circular coordinate system) and calculate R-"shapefunction" will it give us flatten form of shape we need? Or there is a problems with neighboring collisions or revolutions speed??

  • @rodschmidt8952
    @rodschmidt8952 Před měsícem

    In an advanced calculus book, I saw a derivation of an integral equation which will give you the curve for the tooth of a partner gear, given any (reasonable) curve for the tooth of the first gear, under the explicit assumption that they roll on each other with no slipping

  • @somethingforsenro
    @somethingforsenro Před 23 dny

    i noticed the variable angle velocity in ep 1, and now i feel proud of myself

  • @natepultorakmusic928
    @natepultorakmusic928 Před 17 dny

    18:50 just an aside: would that graph be described as a45 degree rotated parabola? My mind went in the direction of a graph for an equation similar to y=1/x where x is greater than 0. I don’t remember the specifics or how to test in this instance, but would that actually satisfy the requirements for a parabola?

  • @doctorkiwano
    @doctorkiwano Před měsícem

    I'm imagining an iterative process where we start with a gear and assign it a number of "teeth", select some other number of teeth to construct the partner gear with an appropriate ratio of angular velocities (there seems to be some flexibility in selecting R, which might yield an interesting constraint to explore), construct the partner gear, and then repeat with another number of teeth (again there's flexibility here, making for another interesting tweakable attribute on the iterative process), etc.
    It seems obvious that for suitably chosen R, the collection of circles would make something of a fixed point for a dynamical system constructed around such an iterative process; is it attractive? What's its basin of attraction? Are there other attractive fixed points? Do any of them closely resemble gear profiles currently in widespread use? What about repulsive fixed points?