Meeting the Kraken | Rover Quest #13

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  • čas přidán 28. 06. 2024
  • #space #engineers #spaceengineers #challenge
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Komentáře • 85

  • @LargelyUnemployed
    @LargelyUnemployed  Před 6 dny +15

    Hi all! Apologies for this episode being a week late, I was sick (again) and Magick was on holiday. Fear not! For we put out tons of other content every week that the algorithm hides! Check out the channel page to see what we're up to!

    • @blockmaestro1
      @blockmaestro1 Před 5 dny +1

      Don’t worry about it, take care of your health and personal lives, you’re the one making videos after all!

  • @MorganHarper87
    @MorganHarper87 Před 5 dny +24

    I appreciate the very civil, very academic approach to, "That's not how it works. That's not how any of this works."

    • @MorganHarper87
      @MorganHarper87 Před 5 dny +3

      And then the eventual admission of error. I'm proud of you.

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny +3

      We encourage academic accountability on this channel

  • @Nasegiwathuman66
    @Nasegiwathuman66 Před 6 dny +5

    the rollercoaster of emotions has been incredible to watch. this man has infinite patience i would have attached multiple war heads and call it a day

  • @Boredofmostofit
    @Boredofmostofit Před 5 dny +8

    I just LOVE how he spends an insane amount of time building something cool and sophisticated that, eventually, blows up and causes A LOT of grief.
    And then he goes on a wonky 10min project (and chuckles while introducing that crazy idea to us 😂) which works perfectly on first try -> "I'm so happy with that little welding-arm... that's staying around!" 😂👍
    Also love how Magick timed the sounds in this episode (especially the thruster test)... Epic 👍

  • @pxe_wrangler
    @pxe_wrangler Před 5 dny +6

    I don't think CZcams is burying your non-space engineer content, I think you've captured an that audience prefers your space engineer content.

    • @nothingnothing1799
      @nothingnothing1799 Před 5 dny

      Ngl yeah, I come specifically for this game, tho im not the best example I ignore like half of my subscriptions

  • @mediocreman2
    @mediocreman2 Před 13 hodinami

    Sub-grids are tricky. Glad you figured it out with a combination of my idea and others commenters.

  • @matiastripaldi406
    @matiastripaldi406 Před 5 dny +2

    Damn i was in the "engines far from center of mass" camp and you thoroughly shut me up. Gotta love it when the 10 year old game doesn't simulate basic physics

  • @lorrdy7640
    @lorrdy7640 Před 5 dny +2

    So it's the second time the ramp caused big flip issues

  • @franklynfischer5783
    @franklynfischer5783 Před 2 dny +1

    Thank you for the correction and knowledge about Space Engineers. I was simply basing off of what I saw. I sadly haven't played enough Space Engineers to know a ton about the engine yet. Spectacular game though.

  • @SEB9630_pl
    @SEB9630_pl Před 5 dny +1

    the thing you was talking about at start, there is option to show center of mass in info tab and wwhile yes, thrust gets applied not at thruster emitting it but at center of mass of a grid, the weird thing with motors was caused by thrust being applied at center of subgrid that was on motor, and im almost sure that can be fixed by just turning on inertia tensor in motor settings

  • @tomaszwisniewski2592
    @tomaszwisniewski2592 Před 5 dny

    I must say, i love roverception, rober in the rover, maybe you can put like a tiny rover inside of the love bug? And it's great how you put the troubleshooting in the video and not just skip and say, "well, i fixed it now", tiny thing but adds a lot

  • @MagnusOpus_
    @MagnusOpus_ Před 5 dny +2

    “I’m thinking, Mystery Machine”
    Proceeds to paint it vibrant pink

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny

      Copyright infringement is not a joke Jim

    • @MagnusOpus_
      @MagnusOpus_ Před 3 dny

      @@LargelyUnemployed This is fair. However, my name isn't Jim, so your argument is now invalid. I win :D

  • @Krogan1412
    @Krogan1412 Před 5 dny +1

    Without mentioning my comment you did almost exactly what I said Hurray! It ended up being a fusion of the ideas but whatever. Now if you want the door/ramp back on the rear of the rover try a hinge in the center offset by one attached block to make the ramp line up with the "bed" of the rover base. Set limits and because it will be from the center it shouldn't add a torque to the ship to cause it to, well, do kickflips again... Your "nightmares" get out of hand... Have you tried satisfying your kickflip needs in a skateboarding game?

  • @justonemonkey
    @justonemonkey Před 5 dny

    Now that the ramp is gone I bet you'll actually have some torque at the ground too.

  • @ormtapp6014
    @ormtapp6014 Před 6 dny +2

    Ahh, my favourite SE player... kevi- i mean LU

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny +1

      We all know who really wears the pants around here
      (it's magick)

  • @yamikevin
    @yamikevin Před 5 dny +1

    3 Things.
    1. Put a container above the charging rotor, so you get better access to the storage and the rotor has an attech point
    2. The colors lokks like the mobil from scooby doo
    3. you can detach merge blocks, but not from buildinfo if iam remembered correctly
    yeah thats all......sry for my bad english XD

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny

      Ok good to know! I'll try detach it from the control bar.

    • @darkshadowv9436
      @darkshadowv9436 Před 3 dny

      If it lets you turn the block off, you can do it from build info.

    • @yamikevin
      @yamikevin Před 3 dny

      @@darkshadowv9436 the specific function to undock the merge blocks is not shown in build info, idk why

    • @Crazy_Gamer1704
      @Crazy_Gamer1704 Před 3 dny

      It doesn’t have a specific “detach” function. You just have to turn off the merge block and it will disconnect provided no other blocks merged

  • @tronosgamingwizard
    @tronosgamingwizard Před 5 dny +3

    As for the merger docking, if I'm not wrong, all you'd have to do to undock is turn off power for 1 of the merge blocks
    At least as an idea to try and see if that works..

    • @latheos
      @latheos Před 5 dny +3

      I do this for emergency batteries charging on my bases. Turning off one of the merge blocks will detach without having to grind down the block itself.

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny +1

      you genius! I'll try this

  • @salemprompthous3820
    @salemprompthous3820 Před 4 dny

    6:30 and suddenly I know why nearly all my "advanced" designs were so advanced, that they didn't work. The tech just wasn't avail....... yeah, that's not it...... 🤣🤣🤣
    Haven't played SE since it's early "early access" days, but I do remember getting frustrated by this sub-grid mechanic. Thanks for the easy to understand explanation, might have to get back into it now ❤

  • @themoss7115
    @themoss7115 Před 5 dny

    It was most likely not "the ramp" itself, but rather the fact if was attached by two rotors. Mirrored rotors on a single sub-grid is a good breeding ground for phantom forces. Space Engineers is a true sandbox in this way, it allows you to push the limits of physics engine way beyond its capabilities.

  • @pedrurr
    @pedrurr Před 5 dny

    BRO THE INSIDE OF THE ROVER IS LOOKING SO GOOOOOOOOOOOD

  • @totallynotstreamlabsadmin

    I think that for the love bug u should put t the camera on the battery and the PB next to it facing the cocpit as a little computer.

  • @Kuruqan
    @Kuruqan Před 5 dny

    Just starting the video but getting to the center of lift logic, just to clarify some points:
    The center of lift issue comes from thrust being applied through the center of mass of the object, not by equally applying to the whole grid. Really just semantics, but if you're making Large and Complicated Stuff you're not having to deal with tens of thousands of physics calculations, just one Large Calculation (per grid)
    When there are multiple objects joined, they are either drug along or bapped away, depending on if they're joined or not. (No klang included, unless you have floppy joints)
    This includes things like rotors and pistons (which can be floppy) and maglocks and connectors (which are infinitely rigid)
    Likewise the thrust applied is only *very rarely* calculated as "is it enough" - if it has enough thrust to apply more than (I think) 0.02Ms/s - then the calculation is simply how much acceleration it can apply.
    In Physical Gravity (P-Gravity) that thrust is calculating Physical Mass, vs Physical Gravity.
    In Artificial Gravity (A-Gravity), that calculation is done with both Physical *and* Artificial mass. (Except Physical Mass isn't effected by Artificial Gravity [unless it's a player's physical mass]) (So during your test, the artificial mass blocks had no spectacular effect, because they were never compared against artificial gravity)
    Also, with the forces involved in SE physics, even a few cm of misalignment from thrusters on alternate grids can apply absolutely insane amounts of torque - Each large grid large thruster is effectively 2 entire airbus A380's, for example.
    (this has been a brief physics lesson from someone who played far too much, and was around to learn all these various systems and blocks were introduced individually, rather than having to learn them all at once)

  • @Blargerhonk
    @Blargerhonk Před 2 dny

    The problem with a small block only playthrough is it doesn't get far... at all. Unless some modded stuff exists, there is no small block assembler or refineries.

  • @foxfritter4389
    @foxfritter4389 Před 3 dny

    Super glad it didn’t end here. xD

  • @pedrurr
    @pedrurr Před 5 dny

    instead of a ramp you should go back to the elevator floor, I lov them and I think you can make them with pistons only, u build a pillar up and pistons down so they extend to lower the ramp

  • @quentinmetje3236
    @quentinmetje3236 Před 5 dny

    The episode is awesome and very informative when it comes to the load that rotors take.
    Need to do a small grid only playthrough.
    I know that there are some things you need large grid for and thats cool as long as ots restricted to that. 😂

  • @aaronpaul5990
    @aaronpaul5990 Před 5 dny

    you can make a ramp with a central hinge instead of rotors

  • @OfTheOldWorlds
    @OfTheOldWorlds Před 5 dny

    Would love to see a small grid series 🥰

  • @Vvbb18
    @Vvbb18 Před 5 dny

    You can turn merge blocks off to disconnect them

  • @Phyrixis
    @Phyrixis Před 6 dny +1

    Huzzah! More LU! I'm here for this.

  • @katzatnite90
    @katzatnite90 Před 4 dny

    The look of it reminds me of the Serenity from Firefly

  • @arnaudchauzit9165
    @arnaudchauzit9165 Před 5 dny

    i had the exact same problem of tilting each time that i ad atmo thruster, and the problem was cause by the ramp (exactly like your) the rotors facing each other, saved by using only one rotor for the ramp

  • @luicetarroepos9840
    @luicetarroepos9840 Před 5 dny

    Congratulations on finding the solution.
    This problem would have bitten you into your bum on so many levels, skipping the VTOL-Script wouldn't have been the only thing.
    btw. if you install the Mod "Control Module - basically key binding for ships", you don't have to run the arguments for Gear, Cruise and Park on your hotbar. Those will have keybinds. VTOL-OS setup those keys as QoL.

  • @johannstein5199
    @johannstein5199 Před 5 dny

    Thats really a well welder!
    Greetings little mushroom head GREAT work again

  • @makell6597
    @makell6597 Před 3 dny

    its fine ,when your sick your sick it happens. also i would try to reduce the amount on the rotor on the door to see if you can stabilize it and keep the door, unless your planning to make a hinge piston ram lower "the love bug "(LOL) my editor the same way he has a real car that pink , no shame i drove it , its a nice car . ooooooh! if you want to try something crazy with the thrusters , i would do something crazy as make it into a gyroscope style thruster that way you dont have to add anymore thrusters. BUT!!!! you will have to set limits on how it moves. anything else to mention .......................... ill wait fo rthe next episode , i have Elden Madness DLC to deal with before i go back to SE recording again. AGAIN GOOD EPISODE ! later

  • @TheDistur
    @TheDistur Před 5 dny

    Ghost forces! 👻

  • @user-sn7sh8hp1t
    @user-sn7sh8hp1t Před 5 dny

    Simply the best episode

  • @user-ny3dl1kx8z
    @user-ny3dl1kx8z Před 2 dny

    34:40 you just turn off merge block to detach

  • @quentinmetje3236
    @quentinmetje3236 Před 5 dny

    I hope you get feeling better!!!

  • @isaias-1713
    @isaias-1713 Před 5 dny

    Hey maybe the proyector was tilted when saving the ship

  • @TalesOfWar
    @TalesOfWar Před 5 dny

    Why not use the small connectors rather than the rotor nose? There's also a tether mod (not sure when it was last updated, not used it for a while!) that let's you build "cables" to things to pass power.

  • @livian407
    @livian407 Před 4 dny

    hate to see the ramp go,
    but that's just a reason to make an improved version

    • @livian407
      @livian407 Před 4 dny

      also i found out what was wrong with my turrets, just some missing files lol

  • @zealottk
    @zealottk Před 5 dny

    Love this series!

  • @seph8056
    @seph8056 Před 5 dny

    This was awesome

  • @coygerten6802
    @coygerten6802 Před 5 dny

    Instead of a ramp make a very simple crane that uses like 2 pistons and a magnet

  • @Martin-et9pu
    @Martin-et9pu Před 5 dny

    i think you will never really solve the energy issue, i recommend using the "uranium on planets" mod.
    i would love to see a kind of pirate series, but you are not allowed to build blocks except turrets and armor (or decoration) blocks, you need to merge ships to get more stuff :D

    • @LargelyUnemployed
      @LargelyUnemployed  Před 3 dny

      Yeah we need a LOT of ice to keep this thing running.

    • @Martin-et9pu
      @Martin-et9pu Před 3 dny

      @@LargelyUnemployed and with that comes more cargo space, more h2/o2 gens, more tanks, more engines :D

  • @Dr_Speedy
    @Dr_Speedy Před 5 dny

    Have you tried the aerodynamic physics mod?

  • @akwel4816
    @akwel4816 Před 5 dny

    Put a hydrogène tank in thé love bug to refuel your bottles
    Édit: just turn off a merge block to unlock it

  • @absolutelyindustrys5884

    I luv it

  • @Rekkamoa76
    @Rekkamoa76 Před 5 dny

    How come you're not using a small connector for the LoveBug?

  • @OzBull
    @OzBull Před 22 hodinami

    But can it poop warheads?

  • @mrfoot6480
    @mrfoot6480 Před 6 dny +1

    🛡 Spoiler Shield 🛡

  • @TalesOfWar
    @TalesOfWar Před 5 dny

    The thumbnail clang looks painful lol.

  • @MrMackyLove
    @MrMackyLove Před 5 dny

    so funny

  • @Kennet0508
    @Kennet0508 Před 4 dny

    Uhm, did my comment also just get deleted? i posted a long one about the issues with your ramp

  • @terl0th
    @terl0th Před 3 dny

    Mom, the youtuber put my comment in his video! I'm famous!

  • @ShadowedAssasin
    @ShadowedAssasin Před 5 dny

    I find it amazing that you actually made it through that and ended up with a functioning rover so very much congrats, LU. Also, the lovebug looks like Unit 01 from evangelion

  • @LowSetSun
    @LowSetSun Před 5 dny