DECALmachine 2.0 - Trim Sheet Creation

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  • čas přidán 6. 09. 2024

Komentáře • 42

  • @MarkBTomlinson
    @MarkBTomlinson Před 2 lety +1

    Watching all the documentation videos for a second time it is amazing how much I missed on the first view. These are really top class demos and well worth a few views. Thanks man!

    • @MACHIN3
      @MACHIN3  Před 2 lety +1

      Thank you. The videos I put out contain everything you need to know, everything there is really

  • @sskidmore13
    @sskidmore13 Před 4 lety +2

    Your tools are just fantastic. Thanks for all the stuff you do for the Blender community.

    • @MACHIN3
      @MACHIN3  Před 4 lety +2

      Thanks man, glad you think so!

  • @BenSmithuk
    @BenSmithuk Před 4 lety +5

    This. This is what I waited for! Thanks man, 2.0 smashes expectation

  • @danielloo1255
    @danielloo1255 Před 4 lety +2

    Woooo! Didn't expect this one. What a time saver.

  • @proudlove
    @proudlove Před 4 lety +2

    Love this! Can't help notice though that the Decals created do not use the colour texture map. Is there a way to enable this?

  • @MegaBrenly
    @MegaBrenly Před 3 lety

    All I can say ... Brilliant!!!

  • @Alexb-Art
    @Alexb-Art Před 5 měsíci

    doesn't work.
    next to the normal, it says none, and I have no additional options appearing even after loading textures.

    • @MACHIN3
      @MACHIN3  Před 5 měsíci

      machin3.io/DECALmachine/docs/faq/#get-support

  • @CHAXIC1
    @CHAXIC1 Před rokem

    Is there a way to layout the trims with more precision? Like with grid snapping, manually inputing x and y positions? Thanks

  • @blendertutorialdotnet
    @blendertutorialdotnet Před 3 lety

    Very cool stuff

  • @iiandreio4228
    @iiandreio4228 Před rokem

    why does it get rid of the color texture for me? I want the colour, but theres no option for it even though texture is plugged in

    • @MACHIN3
      @MACHIN3  Před rokem

      It's explained at the end. Decals, including trim decals do not have color textures, unless they are info decals. Otherwise, you couldn't material match them. The associated trim sheet does retain all the maps you associate with it though, and so, trims on the mesh level do have color, if you add a color map at trim sheet creation.

    • @iiandreio4228
      @iiandreio4228 Před rokem

      @@MACHIN3 I have a lot of decal sheets like that that I wanted to easily cut up and create decals out of, they have all necessary maps. but info decals are just colour info aren't they? the sheets i have also have metallic and normal -etc

  • @spicymayo8240
    @spicymayo8240 Před 8 měsíci

    Is there a way to create trim sheets without each decal re-uving? I ask because my studio has their own decal libraries and we use 3ds max and object paint tool to apply them. I want to use decal machine and Blenders viewport to apply those same decals (unaltered in uvs) on our meshes and then export the decals back to 3dsmax and then our game engine.

    • @spicymayo8240
      @spicymayo8240 Před 8 měsíci

      I did find a work around, though I'm wondering if there's a better way. I created a new trim sheet from the pre-existing texture maps, selected the entire plane as my "trim1", clicked "trim it", then separated each decal, followed by saving each one out to MyDecals library files.

    • @MACHIN3
      @MACHIN3  Před 8 měsíci

      There the Use Atlas tool that you can use to make decals use the sheet's UVs again, see machin3.io/DECALmachine/docs/export_atlas/#use-and-export-atlas

  • @MattproThe
    @MattproThe Před 4 lety +1

    My english is shit but i don't understand.. when should i use this? only if i want to create my own decals? i mean, is this a function to create decals faster than before or something like that?

    • @MACHIN3
      @MACHIN3  Před 4 lety

      See machin3.io/DECALmachine/docs/trim_sheet_creation/

    • @MattproThe
      @MattproThe Před 4 lety

      @@MACHIN3 i will, thanks you!

  • @anthonyivanov2396
    @anthonyivanov2396 Před rokem

    Is non squaree texture is supported? I can't change the texture/plane size

    • @MACHIN3
      @MACHIN3  Před rokem

      What do you mean? Just load a non-square trimsheet texture.

    • @anthonyivanov2396
      @anthonyivanov2396 Před rokem

      @@MACHIN3 for the plane, I mean I load things and nothing happend, I will check again

    • @MACHIN3
      @MACHIN3  Před rokem

      Assign the first texture and the displayed trim sheet resolution will update, and with it the plane.

  • @CybranM
    @CybranM Před 3 lety

    Is there a way to reorder the "Trim Setup" list? I needed to add another panel trim after the fact and now it shows up at the end of the list

  • @ItsPBUH
    @ItsPBUH Před 2 lety

    say there's a pack of decals I really like that I find on gumroad, can I add these to a trim sheet?

    • @MACHIN3
      @MACHIN3  Před 2 lety

      You can use DECALmachine to create an Atlas from these Decals, which is a single texture set containing the individual decals. You can then import that Atlas as a Trim Sheet and create a Trim Sheet library from it, at which point you can use the sheet with DECALmachine's trim uv tools. See machin3.io/DECALmachine/docs/export_introduction/ and machin3.io/DECALmachine/docs/trim_sheet_creation/#trim-sheet-from-atlas (bottom)

  • @adamszalai2673
    @adamszalai2673 Před 2 lety

    1-Is there a way to use tga instead of png?
    2-Is there a way to get the alpha from the alpha channel of the Color map, or i have to save the alpha information in a separate texture file?

  • @anphung5370
    @anphung5370 Před 4 lety

    Awesome!
    machinetools 0.4 though

  • @remon563
    @remon563 Před 4 lety

    Awesome! if only EPIC took decals more seriously like Unity :/

    • @MACHIN3
      @MACHIN3  Před 4 lety +1

      Yeah. But at least trim sheets work equally well.