@@MACHIN3 I just posted a video that someone has an UE shader that doesn't require the source code change mentioned in the docs, its a simple copy paste into UE project and the decals will work perfectly with parallax and all
making all this work is truly astounding. also your other addons. cant wait for this hyper cursor your working on. ive been trying to asses the landscape of these kinds of addons and i like things that actively work to reduce the workload of a user while still allowing access to all the tools. with all these tools the challenge is helping the user really leverage them an re remember how to use them as they dip into and out of software to do var tasks. this is especially true for environment artists in games, thats what i do. we are jacks of all trades but masters of none really...
It's not related to DECALmachine in any way, it's just my system's file browser that I use, it's terminal based and called ranger: github.com/ranger/ranger
These instructional vids are second to none. Thanks so much for supporting your addons to this extent!
Thanks man!
this is truly underrated. a pro level addon. @MACHIN3, please do a tutorial about how to use this with UE4/5.
Thanks man, there is an unreal guide at machin3.io/DECALmachine/docs/export_atlas/#unreal-engine
@@MACHIN3 I just posted a video that someone has an UE shader that doesn't require the source code change mentioned in the docs, its a simple copy paste into UE project and the decals will work perfectly with parallax and all
I'll check it out!
@@MACHIN3 better late than never! I’m still very interested in this.
making all this work is truly astounding. also your other addons. cant wait for this hyper cursor your working on. ive been trying to asses the landscape of these kinds of addons and i like things that actively work to reduce the workload of a user while still allowing access to all the tools. with all these tools the challenge is helping the user really leverage them an re remember how to use them as they dip into and out of software to do var tasks. this is especially true for environment artists in games, thats what i do. we are jacks of all trades but masters of none really...
that's awesome!
Love your videos and designs man!
Monsta Machine!!! :D
Wow - so good
This tool is really great, thanks ^^
Glad you like it!
What is the intended workflow to use with an imported atlas? I imported the one I made but unsure how to use it on my set of props.
Everything is documented in detail: machin3.io/DECALmachine/docs/export_atlas/#use-and-export-atlas
imma coom from this.
For the Instant Atlases you have a nifty fast file browser, can you tell us what that is?
It's not related to DECALmachine in any way, it's just my system's file browser that I use, it's terminal based and called ranger: github.com/ranger/ranger