Civ 5 Tutorial - Happiness Guide || How to Increase Happiness and Manage Unhappiness Penalties
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- čas přidán 30. 06. 2024
- Citizen, Specialist and City Management in Civ 5 (How to Grow Faster): • Civilization 5 Tutoria...
Kia ora and welcome back. Today I'm discussing happiness and unhappiness in Civilization 5! I'll walk you through the benefits of a happy empire, and the penalties and challenges you'll face if your cities and empire is unhappy including combat penalties, gold and production penalties, stunted (or halted!) growth and potentially rioters (barbarian units that spawn specifically when you're really unhappy). I also discuss the difference between local happiness and global happiness. Finally, I give some tips and tricks on how to get more happiness from buildings, wonders, social policies, luxury resources, trade and more! I'll cover golden ages in another tutorial. So... let's talk all about happiness and unhappiness, and how to gain happiness in civ 5! #onemoreturn #civ5 #Civilization
Time stamps:
0:00 - Video Overview
0:56 - How Happiness Works
2:24 - Benefits and Penalties
4:38 - Local Happiness Tips
7:15 - Global Happiness Tips
More content!
This series is back! Part #3 (made in 2021!) is out now and it's all about how to win wars and take cities (combat basics) in Civ 5! www.youtube.com/watch?v=HeWUi...
2021 Civ 6 Buyer's Guide here: www.youtube.com/watch?v=3OD9Y...
The 2021 version primarily discusses the Civ 6 New Frontier Pass and the Platinum Edition.
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Welcome to my official Sid Meier's Civilization V (Civ 5) CZcams Tutorial Series! Founded in 2016 and revitalized in 2021! Civ 5 is perhaps one of the best 4x strategy games of all time. This series will cover over civ v tips and tricks for beginners as I guide you through how to settle a city, what cultural policies to choose, how to tech up fast, how to take cities, win wars, defend your lands, negotiate peace, take to the seas and much more!
About the game:
In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.
Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]
A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.
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Title: Civ 5 Tutorial - Happiness Guide || How to Increase Happiness and Manage Unhappiness Penalties
tags and stuff:
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civ 5 naval combat tips and tricks, civ 5 tips and tricks for beginners, - Hry
If my count is correct you said happy 78 times
Get out! You are my absolute hero if you counted that 78 times hahaha 🤣
@@JumboPixel if u click on transcript and ctrl-F for happiness you get 91 results. if u turn off transcript and ctrl-f for happiness you get 16.
On my browser that means you said happiness 91-16 =75 times lol
Thank you so much for these guides. They are really accessible, most civ V guides are like 3 hours long lmao
If you adopt order there is a bonus you can choose where every monument provides 2+ happiness. Helped me get over 60 happiness in level 6 Difficulty. Combine that with protecism that gives you 2+ happiness extra from every luxery resource and you’re golden
I went with autocracy because I was going for domination. Lets just say my population was not happy.😆
This guide made me happy, great video man!
Happiness for all!
If there's a Jumbo video, you know imma be there 😩
My hero returns! ;)
Helped up bunch, my unhappiness was at 4 now my HAPPINESS is at postitive 4
being ally with a city stat is a good tip, pretty easy happines to get
Good vid😊 Keep it up!👍
Thanks man! 🙂
Thank you dude! Playing with some friends atm and my unhappiness is in the gutter rn haha. I'm definitely dead once we eventually turn on each other.
Good civ videos brother
Cheers for the feedback bro! Happiness will absolutely screw you over hahah. Might be time to expand and get some more luxury resources under your control before your friends try the same trick on you.. ;)
thank you!
I played Poland only once in CIV V and my game ended by me being constantly attacked by outside forces and barbarian revolutionaries.
No matter what ideology I had x)
The happy drinking game take a drink every time he says happy/happiness
Step 1) build army
Step 2) declare war on neighbor, taking their cities and luxuries
Step 3) be happier due to more luxuries
Step 4) get stupid amounts of unhappiness from annexing cities that have way too much population
@@averagecatenjoyer8219 Building courthouses will eliminate the unhappiness ;)
@@joelhuizingh9575 but the amount of turns before I can build one. As someone who's shit at managing happiness last time I went on a large scale offensive half my cities went into rebellion
@@averagecatenjoyer8219 for anyone reading and having the same struggle.. Try to puppet conquered cities until you have the gold to buy a courthouse. Not cheap, but extremely friendly to the happiness budget (which overall is a great benefit).
I need a real life happiness guide...
I’ll work on it next haaaaaaaaah!
Wim hof/dr joe dispenza check it our for real life happiness
Yesterday I was playing Rome and first time on Prince difficulty. The map was terrible and didnt have room to expand so I had to conqure other city states to expand. In short time my unhappines sky rocketed from -4 to minus -24 and rebellions started in my territory. First units rebelled then I lost one of my cities. By that time it was all over and I started a new game with Germany on Warlord difficulty and it's a whole different story. Better position and abudance of luxury resources. It looks like I'm not currently good enough to start a harder difficulty. Any advice would be great.
yeah i usually dont do anything aggro or annex any cities until i have courthouse or autocracy level 2 police state, which is mid game if you bee line it with science and culture and have like 1 production city churning out wonders i usually start setting up offensive positions outside of cities right before the tech drops then just go apeshit on 1 city and blitzkreig if the map allows it with choke holds, not that you have to play bad starts, but if its exceptionally bad imagine how your going to play mid game, from that position onward, i wouldnt restart if you just dont like the tiles because sometimes those games are fun.
i had the same exact thing happen to me, thats why you use puppet states or raze if you can tank it, usually you dont want to do anything aggro once the ais start talking so they can denounce you, theres a sweet spot early game but i dont know it, what i do know is that bismark is pretty good late game and hun is better early game depending on what you want to do, bismark can afford bigger armies, hun has the faster raze and better earlygame units, not that he falls off he just doesnt have those bonuses that bismark has.
i would read the different options you have when deciding on what to do with a city.
@@imhappyidance Thanks man.👍
damn i'm playing with high unhapiness due to too many cities ... that may be the reason why i'm being other big civs
Do you have a video that talks about why when ideologies are adopted in the mid game your happiness suddenly turns to -39 on a dime without an explanation? Even when you have double or triple the culture of that civ?
Maybe they have significant tourism? Or maybe there's many civs with a different ideology, that is also bad for public opinion. Alternatively, if there's a world ideology that you're not following that could put you at a disadvantage.
If you have a lower level happiness generating building that is capped by the number of citizens yet will increase with their number why bother with something like the zoo if it effectively does the same thing?
I don’t quite understand your question but allow me to explain.
Local happiness generating buildings (like a zoo) provide happiness less than or equal to your total population number.
As a city grows (and population increases), unhappiness increases too. Buildings like Zoos help offset the happiness penalties of growth.
Hope that helps! :)
I need one of these IRL (pls help meeeeeee)
And now let's eat some Happy Hippoes and listen to Pharrell Williams. 😆
Does apply outside of CIV 5?
Do you mean does it apply to Civ 6? In short, kind of.... Happiness and growth are tied to things like housing and amenities in Civ 6 though.
i can barely hear your videos
I'll watch this shortly
Dastardly!