The First Blender 4.0 Exterior Archviz MASTERCLASS! | iMeshh.com Guide
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- čas přidán 1. 06. 2024
- Part 2 is temporarily on hold while i work on other videos
The Black Friday sale has now finished, but for those wanting to follow along to this tutorial at a discounted price, please use this Coupon Code for 20% off: exterior2023
Download Pack for project: shop.imeshh.com/?sdm_process_...
PLEASE READ BEFORE STARTING
🏠Welcome to our concise yet comprehensive tutorial on building visualization. In this first part, we focus on a versatile and unique method of modeling buildings, adaptable to various scales from quaint houses to sprawling apartment complexes. I personally love this method but it has some drawbacks - read below
📏 Efficient Modeling Approach
This method emphasizes separating the building into manageable components, simplifying the modeling process for very large projects. This technique, particularly beneficial for large projects, allows for easy scaling and adaptability.
⏱️ Time-Saving Techniques
We employ the 'box unwrap' method for texturing, streamlining the application of textures across different objects in extensive exterior projects. This approach significantly reduces the time spent on unwrapping each element individually, a crucial advantage in large-scale developments.
⚠️One of the trade-offs to note:
As parts are not joined, some may lack bevel detailing. In most scenarios, this is negligible since the primary building parts will have bevels, and the buildings are often viewed from a distance where such details are not noticeable. For those preferring detailed window bevels, we suggest extruding the outer wall inwards rather than the inner wall outwards.
Also, for smaller buildings where you are closer, you may prefer to join everything together to do more specific UV unwrapping too.
Give this method a try and see what you think
🌟 What This Tutorial Offers:
👨🏫 Expert Guidance: Dive into exterior visualization with Blender 4.0, exploring its new layout and updates.
🎓 Quick Learning: Master key concepts through a comprehensive single video.
🔍 Essential Insights: Gain expertise in efficient 3D modeling techniques.
🖌️ Advanced Tools: Utilize the new principled shader and AgX in Blender 4.0.
🛠️ Addons Used:
Included in Blender:
Node Wrangler 🧩
Sun Position ☀️
Copy Attributes 📋
Extra Objects ➕
Suggested Addons:
Quad Remesher 🔄
Lodify 📊
🎨 Asset Resources:
All assets are available from iMeshh.com
Don't miss our free section, packed with assets perfect for this project!
🌥️ Cloud Tutorial:
Visit the original cloud tutorial: • Create realistic proce...
Intro: 00:00
iMeshh Sale: 4:59
Try Our Exterior Modeling Method: 7:15
Box Unwrap Intro: 18:08
Exterior Modeling Continues: 20:00
Quick bevel: 42:35
Windows & Doors: 46:00
Making the ground: 57:35
Exterior Lighting: 1:00:05
Fencing: 1:09:00
Trees: 1:11:05
Unique Tree Colours: 1:14:38
Grass: 1:20:00
Add Camera Culling to any GeoNodes: 1:20:55
Grass Continues: 1:22:48
Indoor Furniture: 1:27:28
Swimming Pool: 1:57:27
CLOUDS: 1:59:58
Plants and GeoNodes: 2:05:06
Roof Coping/Edging: 2:12:40
Building Material: 2:18:00
Render Settings: 2:26:05
Final Render & Outputs: 2:30:14
Post Production: 2:32:05
Final Thoughts: 2:45:45
DON'T MISS OUT! 2:46:35 - Krátké a kreslené filmy
Good tutorial! Thank you!
As an architect working for over 12 years with 3Ds Max and AutoCAD, hearig you like "the hardest part is modeling of house itself". Whoa.., wait! what!?!? In autodesk products this was always the most easiest fun part because of clunkyness of their products. Full of bugs, errors, hard to start/open, hickups all over, workflow broken at every 2-3 second because of lack of managing gismos, materials, defectuous zoom and orbit, messing files (like jpegs for textures and crashing when reloading them), loading only parts of xrefs (ex: a tree without branches, or without texture on leafs), settings, autobackups etc. In fact those are the reasons I want to migrate to Blender. Even moving a single poor vertex is a real nightmare in 3Ds max. To put a tree in a scene in 3Ds Max requires to go before that to church, prey to gods, clean your sins, light some candens (at least few hundreds), obtain the blessing from the Pope and after that you can say you are prepared to open the scene and merge that tree, with some aditional hope and gods mercy, that tree will have all its textures.
I learned 3D in university with Maya 2015. It was exactly like you said. It was absolute pain to get anything done! Nothing worked as it should. It crashed every 3 minutes, even on the universitys workstation PCs. Also Maya couldn't natively render transparency back then, so we had to get a free renderer from nVidia - which they made a paid renderer after our first semester and they never got back to us about the free educational licenses we applied for. So we couldnt put glass in any of our projects.
I first tried Blender when Version 2.8 with the Eevee renderer released in 2019. It was bliss! Pure delight! 3D without the headaches.
If you have the chance to migrate, try it! It'll save you so much time and sanity.
People who get their first exposure to 3D with Blender today dont know how good they have it. Imagine making Toy Story 1 on 1995 hard- and software, when making a 3 minute short with one charater and one location in 2016 gave you nightmares!
Finally! Not enough exterior archviz tutorials out there
I agree
I think the water pool should be detailed because it is not easy to get a good looking pool
Thanks for this. Yes, part 2 please!
This looks stunning! Such an amazing piece of art, congratulations!
So Useful In So many ways
It has been a really long time since your last tutorial and I've been waiting for something like this for long.
Thank you so much, I appreciate your time and you are great as usual .
your videos are flawless man love it
Thankyou iMeshh! You're the best. Yes, part 2
This is great! i've been waiting for something like this for long. Couldn't find a good tutorial series for architecture. No interior or exterior courses on any platform for blender. Glad you made this
This couldn't have come at a better time, thanks for this video Kris!
As an architect, and an archviz addict, I have always loved your content, its always very instructive and too oriented, this demonstrat the unique experience you have about that industry, respect .. I wish you will do more of that .. Thanks mate..^^
Thank you for the tutorial learned so much from it!!!
Thank you thank you, I've been waiting for this!
Exactly what the people need and in full length - thanks for your amazing and useful content!
i am so glad i found your channel. this is gonna speed up my process SO much. thank you for all the effort you put in, im definitely going to sign up for your iMeshh library
Excellent !!
Yeah, an exterior tutorial is great for demonstrating both natural and artificial lighting requirements in a scene. Thank you for the demo.
I wish I had a toturial like this when I was getting started. Great work, cheers!
This is WONDERFULLLLLL, world of thanks for sharing your knowledge bro
Amazing tutorial! That cloud shader is 🤯🤯🤯
Thanks for this tutorial! Great content as always!
Thank You for such a useful and comprehensive tutorial!
Amazingggg , please keep going , we need more of these.
Nice to see some exterior tuts from Imesh, please yes sign me up for part 2.
Thanks for the great work, much appreciated.
Amazing man this is gold content.
Wow this really was a masterclass. Well done!
I'm already excited just by looking at the thumbnail !!! 0:40 🎉❤
Such a cute aesthetic perf ✨
I cannot express how amazing this tutorial is. It's helping me SO much. Thank you!
YOU ARE THE BEST THANKS BRO
Thanks a lot man! i really needed this👍. Appreciate
hey, a part 2 would be very nice! thnaks for the effort i like your workflow, thanks for this clearing tutorial!!!
This video is amazing ... So many new tips and tricks that blew my mind ... Thank you for the great content and waiting for more
Fantastic! Need to watch this through
Finally. You're really a life saver and a great teacher. And on top of that, 50% off!!!
I'd love to see this with an evening scene. I'm an architectural designer and do the rendering for the company I work for. I have all the Imeshh assets, and they are great!! The new floors are killer!
great video 😊
YES! Thank you so much!
verry cool ! thanks for quality of your tutorial
So excited for this one!! Thank you Kris!
Do enjoy! :D
Great work!
masterpiece Blender video!!
Completley worth it all the time and investment!
That's exactly how I work. Would it be possible if you made a tutorial for a large building in the middle of a city (e.g. hotel or office building) that would be super helpful !
As always, great work!
Thank you! :)
very nice, the render engine is really cool
u got ur self a new sub
Well done!!!
Thank you for this Masterclass!
No problem at all!
Great Work.
IMesh it’s amazing ! Thank you
No problem!
Great video. Hope you do the course
GREAT tutorials! What other master tutorial do you cover setting up the compositor nodes/render passes?
Great tutorial as always! :)
Thank you!
Got yourself a new sub man..........
Man !!!!!! Amazing video, so helpful, you save my life for a lot of ajustement.
Plz plz i need help to install camera like your other videos and render setting for animation. So plz if you have a video on that subject it will helps me a lot 🙏🙏🙏🙏🙏🙏🙏🙏🙏
Grazie!
Many thanks for such an amazing tutorial. For part 2, I would suggest using light groups if you're considering an evening shot.
I strongly relate to your workflow in Photoshop, but after experiencing how fast it is to post-process images in the V-Ray Frame Buffer, I'm attempting to implement similar processes in Blender's compositor. It's a bit slow, but I believe that once the new real-time compositor can use cryptomattes, it will be a game-changer.
Please do the evening shot too!!!
For the sky, i usually brush out a little bit of the mist pass to bring it up...
this makes me want to get back into archivz
love it
havent watched coz i dont do archvis but gotta give you credit for making such a long video.
Thank you! Now I'm waiting for the interior lesson ))
Bummer, would have purchased Imeshh had the DL file opened as expected. It was on a flat plain as explained but a bit more explanation in that area would have helped and gained you a purchase. Seems to be a common theme noted in the comments below.
well done for putting the sun in. the place it it, found this a while ago and have worked out the date and time a image was shot in 1925. I am recreating a scene from the past with the help of images!!
wow what gift ....
Amazing
I really learned a lot from these masterclasses. Thank you for sharing your knowledge. 🙂
I have a question. What's the size for all of the assets available right now? 15 gb or more or less? Thanks for the answer.
Hoping for a new tutorial content! thanks for sharing!
part 2 part 2 part 2 please🤩
This is gold, such a shame I can't watch the video rn but thank you, also I'll be sure not to miss the black friday deal on iMeshh :O
Aww i hope you enjoy the video! and have fun with the black friday deal!
I'll watch the video afterward, but I wanted to show my appreciation for you work, with this video and the many before.
I'm an architect, and since last year I started to learn Blender for architecture visualization, starting with the classic Donut tutorial by Blender Guru. Finding you videos was, and still is, super helpful since they are more architecture oriented, I'm always learning something new.
The project I'm working on right now is doing an animation for a project I did, and your videos about it will for sure help me.
thanks so much! It must be amazing to see your architect plans come to life with Blender! If you need any help just jupmp into our Discord! I'd love to help but if i cant there is alwyas someone willing to give their 2 cents :)
Good luck with your future projects!
@@imeshh It's incredible effective the visualization with Blender, sometimes easier to understand for clients. I'll surely join your Discord :)
Excellent content, would really like to see a tutorial on how you setup your blueprints, I imported the blueprints but they need cleaning up and setting out correctly. Every time i try to separate the different floors i seem to lose some details I know there must be an easier way to set them up correctly but what i have been trying is not working great. Thanks again for the tutorials really learned a lot
same here
JUST SO YOU KNOW THIS VIDEO IS WELL RECIEVED.
¡¡Wonderful!!
Please make it a full course, with landscape architecture to see how to modify topography, make paths, place a pool, terrace etc..
Hey purple!!! :)
Yay masterclass 🙌🏼🙌🏼🙌🏼🙌🏼
Haha normal lights are too normal 🟣🟣.
Funny seeing you here! Do enjoy :))
Oh I will!!! It’s been a while since I’ve been through a good tutorial 😌back to basics
Hopefully i can show a few tricks you didn't already know :) @@89kessi
Hi kris, do you duplicate the trees with shift D and not with alt D? it contradicts everything I knew so far about duplicating trees 😭 @@imeshh or is it somehow have to to with the collection instancing that allows the shift D duplication
wooo you guys should dating
do you stop making videos? we need more of this master class. especially me. i need the most. but thank you so much anyway :)
❤3DS MAX ❤
Hey! Great masterclass! I ended up with a very similar result ;-) i.ve been using your library for a couple of years now and i really appreciate the hard work you guys put on every single asset for them to be so detailed. Thanks. One quick question, i m pretty noob on geometey nodes and dont know how to apply the modifiers on fences since i cant convert the curves to meshes, if you could help i.d really appreciate it. Keep up the excellent work u doin!!
Nevermind hehe found it. Using a realize instsnces node and turning it to mesh worked 😂
for the next one can we try soemthing with pitched roofs at different heights? example roof height for garage is 10' (feet) and the foyer would have a 12 to 13' roof
can start with pyramid in extra objects default addon
i have been using autocad for many years and today was the fist time to do a merticulus arch viz using this tutorial. i am halfway through and i must say first thank you for this tutorial i really enjoy the methodology, but also something not related to the tutorial that i noticed is that blender has a very annoying aspect which is thet visually its awful. Its a multistorey building i am working on and i am tired of manipulating grey blocks. and pointing at plack lines and dots in a black background.
Thank you for this, it looks like when I import in Blender I'm not able to separate all the lines so I can then separate the floorplans and views, everything seems linked together, tried different things, but no success.
Thank you
Just having a look for the quad remesher you spoke of, where is it from coz I can’t find it anywhere?
Great MASTERCLASS! Thank you.
Query...you extrude the windows from the inside wall to the outside wall (26:45) and then delete the two faces (29:20) to reveal the cut out for the windows. When I extrude the window face to snap (overlap) on to the opposite wall the extrusion does not cut into the face so can only delete one face, the original face. What am I missing?
same here
this Guy even Teach my english Pronunciation like Today its Tchoday not ToDo Do day
small trick is used the scale cage on windows or doors to fit. its in the scale icon hidden by small triangle.
using edge and extrude with snap vertex on is faster as height is already given. and reduce confusion of lines. i think another approach that others would try. also cleaning up a bit also helps by concentrating more on the bldgs and furniture is ok.
How can I optimise my lighting when I need to use HDRi + Sky texture pls ?
i used the floorplanner but when i check the walls meter its not like 10.36 meters but less the meters arent precise
Hello! Any idea how to export the box UVs with the mesh? When I try to export the mesh to UE5 it is not exporting it
help. how to get blender to import the file in correct categories such as 'floor plans' as you have in your video.
for some reason when I import the file it separates everything into micro parts
Hi, I want to learn from this man. Can anyone help me get the full ZIP of the floor? Thanks
HI. I'D APPERICIATE IF ANYONE CAN REPLY THIS COMMENT. I DOWNLOADED THE PROJECT PACK IN THE DESCRIPTION AND IMPORTED IT BUT THE FLOOR PLANS ARE NOT AS CONSCISE AS THEY ARE IN THE TUTORIAL. HOW DO I ARRANGE IT TO HOW IT IS IN THE TUTORIAL?
does anybody know what the format for the coordinates for the Sun Position modifier is ? copying and pasting from google gives me an error in the add on
Also, there is an environment pass, I think that will help you isolate the sky.
how do you get into this inustry? I am kinda self taught/some college and i built a couple of envirnments with 3D max and now blender using blue prints. Do you mind me asking you whats the keyword in searching for work in this field?
british urban city one please
Hi, is there a future masterclass in interior design? I'm an interior design student and looking to learn interior visualization in blender. Thanks!
I never considered this one but that could be a very interesting idea thank you! I'll see what I can do :)
what plugin is that for windows and doors