030 ZBrush 2018 Crease And Bevel Deformers

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  • čas přidán 20. 08. 2024
  • / @michaelpavlovich
    / pavmike
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Komentáře • 14

  • @JesusMagicPanties
    @JesusMagicPanties Před 3 lety +2

    I think ZBrush is the most mysterious app each day surpsising you with a new , unexpected feauture.

  • @kevinwoalter
    @kevinwoalter Před 4 lety +1

    I hate how much I already learned from you and it never stops! :D
    You are awesome!

  • @jonusiak5123
    @jonusiak5123 Před 6 lety +1

    You are rockin' it! Thanks for all of these!

  • @RedBattalion9000
    @RedBattalion9000 Před 6 lety +1

    Very thanks !! great tutorial. This will much improve my working style.

  • @qloshae
    @qloshae Před 5 lety +9

    The bevels that zbrush makes look so twisted and ugly.

  • @dan323609
    @dan323609 Před 6 lety +1

    crease mas

  • @CannibalKats
    @CannibalKats Před 5 lety +1

    thanks. how is shortcut for deselect all polygons

    • @MichaelPavlovich
      @MichaelPavlovich  Před 5 lety

      This might be it: czcams.com/video/af066TJoJnE/video.html

  • @KEA1002
    @KEA1002 Před 6 lety

    Still can't understand what corners should i look when creasing :(

    • @MichaelPavlovich
      @MichaelPavlovich  Před 6 lety +1

      the (very slightly) perforated lines are the creased ones, but if the deformer creasing isn't very helpful to you, go to the tool - geometry - crease menu for the manual options, and use that in conjunction with zmodelers edge creasing for the most control czcams.com/users/Pavlovich2005search?query=dynamic+crease

    • @KEA1002
      @KEA1002 Před 6 lety

      Michael, using the moment, I want to thank you for the great tutorials. You are the best! I understand how the tool works but it's more intuitive understanding or trial and error method. I can't say directly what angle should i look for to compare with the tolerance value. My guessing right now is - the smallest angle between two planes crossing of which creates the edge.

    • @MichaelPavlovich
      @MichaelPavlovich  Před 6 lety

      Ah gotcha; when I'm dialing in the angle value on crease tolerances or polygroup by normal values, you're right, it's a bit trial by error; too high of a value might not grab enough, too low of a value might start grabbing too much. Usually I can get it within a few tries, but occasionally I'll have to settle for a value that grabs most of what I want, then manually go in and adjust as needed--