GBO2 Nightingale: "I'm doing something extremely wicked!"
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- čas přidán 9. 09. 2024
- This video contains two matches I had with the Nightingale on Gundam Battle Operation 2. It is a 700 cost raid with excellent melee range, high mobility, great melee damage, great stun accumulation, a heavy staggering fully charged beam rifle and flight ability with Flap Booster. Its major weakness would be that it is one of the biggest suits in the entire game. It also lacks Damage Control and has long overheat times. I hope that you enjoy watching!
Its primary weapon is a mega beam rifle with 350x8 (2900) ((3500)) power, 80% (85%) ((100%)) heat, 1.3 seconds cooldown, 18 seconds overheat, 0.77 seconds swap time, 175m (400m) ((425m)) range, 2.5 (2.5) seconds focus time and 20%x8 (20%) stagger value. This works basically the same as the Sazabi shotgun while uncharged, with charged shots instant stunning. It can charge a second time to fire a splash heavy staggering beam.
Its primary melee weapon is a beam tomahawk with 3000 power, 2.5 seconds cooldown, 0.77 seconds swap time and 70% combo modifier. This shares the same moveset as The-O's beam saber. The range on this is ridiculous so oftentimes you can initiate on enemies by just swinging at them from outside their tackle range.
Its first sub weapon is a chest vulcan gun with 95x2 power, 80 ammo, 450 RPM, 12 seconds reload, 0.5 seconds swap time, 250m range, 1426 DPS and 4%x2 stagger value. This has great DPS and takes just 1.7 seconds to stagger with.
Its second sub weapon is a set of 4 beam sabers with 3100 power, 3 seconds cooldown, 0.5 seconds swap time, 60%x2 side swing modifier and 70%x3 downswing modifier. This shares the same moveset as the quad beam sabers on The-O. The downswing is great for punishing knocked over enemies with.
Its third sub weapon is a belly megaparticle cannon with 4000 power, 95% heat, 6 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 400m range and 80% stagger value. This stops to fire but it instantly staggers. The range, damage and swap time are all good as well.
Its fourth sub weapon is a set of focused fire funnels with 250x18 damage, 100% heat, 22 seconds overheat, 0.77 seconds swap time, 350m range and 7%x18 stagger value. These have good stagger value and damage but they instantly overheat with a long recovery time.
Its fifth sub weapon is a set of automatic fire funnels with 200 power, 100% heat, 25 seconds overheat, 0.77 seconds swap time, 150m range and 0% stagger value. These deploy wherever you aim them but the range is very short. They last for 15 seconds and can fire a total of 46 times.
The Nightingale has 27000 HP, 20 ballistic resist, 36 beam resist and 36 melee resist. This appears to be extremely durable on paper but the large size of the suit and lack of leg buffers makes it not as bulky as you might think. It has LV4 Maneuver Armor and LV2 Emergency Evasion for defensive skills but lacks Damage Control, making it very easy to stagger accumulate. It has a binders buffer for its very large shoulder binders which completely nullifies stagger and cuts taken damage in half, but these are easy to aim around. It also has a 30% reduction back buffer.
It also has 145 (155) hover speed, 235 (245) boosting speed, 90 thrust (-45% usage reduction) and 72 (97) turning speed. It is fast normally but it becomes even faster once LV2 Psychoframe Resonance activates, but it also has LV2 versions of Flap Booster, Flight Control and Forced Injectors.
It also benefits from the Counter Boost skill, which boosts damage by 20%, reduces damage taken by 20%, adds +5 hover speed and cuts focusing time in half for 30 seconds after a successful counter tackle. Your damage becomes extremely high when this activates but it is inherently unreliable since it needs a counter tackle.
Overall I feel like the Nightingale is very fun but at the same time very lacking. It honestly feels like they made it the largest suit in the game but without the benefits required to make it worth using over a smaller suit. I fully expect it to get big buffs at some point, since it is both hard to play and lacking in strength at the same time. I think that its Forced Injector level should be buffed to LV4, Flight Control buffed to LV3, Leg Buffer LV4 added, Damage Control LV1 added, enable the belly megaparticle cannon to be fired while moving, drop the overheat time on the large beam rifle to 13 seconds, buff the regular charged shot damage to 3500, buff the fully charged shot damage to 4500, buff the lock funnels damage to 300x18, buff the lock funnels overheat time to 15 seconds, buff the lock funnels stagger value to 9%x18, buff the auto funnels range to 250m and buff the auto funnels overheat time to 20 seconds. I can't really recommend that you roll on it on PC if you want to win your rated matches, but if you think it looks fun then it could still be worth it. Thanks for watching, and I hope that you enjoyed it!
Music used:
Digital Devil Saga 2, Brahman
Dynasty Warriors Gundam 2, Mirage
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the suit's offense system is practically useless without damage control, seen a few them getting stunned out of melee because of the lack of a damage control skill, i think it needs damage control lv2 because of its size.
as someone who enjoys 700 freshly buffed tristan for its ability to absolutely infuriate nightengales and hi nu cuz their lack of damage control i must say this honestly
SHUT YOUR DIRTY MOUTH DONT YOU TAKE AWAY THE ONE WAY TO DEAL W THESE MONSTERS DAMNIT
If only the kempfer could reach 700
@@lostdrifter7009 they said best we get is efreet schneid take it or leave it lol
I'd take this thing being damn unstaggerable. The sheer size of it makes it everyone's target, it needs more than simple damage control. Once you show up everyone focuses you dead and no way you're surviving 5 people stagger locking you, regardless of build, for more than a moment.
@@Nomadic_Gaming well in tristan's case, i dont think any damage control would work against that buffed wrist minigun, 7% stun accum and 600 RPM is Stein level scary for me, man I hope them buffs would come to PC sooner, really enjoyed NT1 because of that particular wrist minigun.
All I see are people saying that the Nightingale is too easy to stagger, and that it needs to be able to take a Gau to the face before it flinches, and I couldn't disagree more. This thing is a menace. Its damage is great, it's incredibly mobile, and its range is huge. The balancing factor to it all is the fact that it's huge and doesn't have Damage Control lvl 20 or whatever. It's hard to use, has a serious learning curve, and soaks hits constantly, but it's also a powerhouse that can rifle across the map and that immediately frees its teammates of all attention from the enemy team. It shouldn't have all of those pros while also being a walking/flying mountain that isn't even aware of when something hits it.
I mean TBH when I fight against Nightingale it is too easy to counter. It can soak up some attention sure but it will just instantly die after I accumulate it with Stein. It will fall slowly to the ground, then start the timer to get s. So it is probably just dead after me and my team shoot it. 5v4 at that point so the enemy better have made some damn good plays off that distraction.
It is really mobile but only when Psychoframe Resonance activates. Flap booster is a pretty good advantage but why is this like the only raid at 700 to have LV2 Forced Injectors and Flight Control? S Gundam LV2 at 650 cost gets basically the exact same 50% HP mobility buff, Aerial Melee, Flap Booster, LV3 Forced Injectors and LV3 Flight Control. It even resists stagger better than Nightingale. If there was ever a LV3 S Gundam then I think Nightingale would basically have 0 niche. So a 700 cost raid LV1 raid that is like more than twice the size ought to have some of those same advantages TBH, maybe not aerial melee though.
Getting knocked over just once in 700 feels like a death sentence. I think Nightingale is too vulnerable in its current state
@@avenger1_gbo260 Agreed on all fronts. And really if you include backmass, it's closer to three times the size it ought to be with the same advantages. It needs something huuuuuge in buffs, because small skills aren't going to make it viable. Especially with stagger-locking so effortless on it.
if I want to choose a close combat raid in 700, I think ezz is much better (has long range melee weapons and lv3 DC,
You're epic Avenger
Whenever I use this suit, people focus me so hard that I'm their main target, even when there's somebody else that in their face. But when I see an enemy Nightingale, they usually get top scores and my team pays them no mind
Most scenario yes, but better to wait few minute before too rushy... That because you can avoid disappointment, and give u team sometime before they hit their pace. You watch all these VTuber from asia especially native country, they playing very slowly, so there is more general population of normal people that watching that kind of Vtuber, they won't playing pressure, they playing with leisure. Because they think they are the normal people. (They don't want to outshine anyone, they don't want to kill anyone, they probably roleplay so much: I had to go back home after this)
Try to capture the first point before rush it, it does help to distract since they already aiming their target. Then suddenly Nightangle fly in 😶
those brawl inside enemy base area in first match lol
another weakness of nightingale : always hit your teammate in melee fight
That poor other giant mobile suit. Not only did you completely violate him, singles him out and flew right at him again!
9:37 Man, you harass him so hard
Fat boi MS rushing in the frontlimes!
How did the fit that thing in the catapult?
Hi NU and Nightingale probably has one of the craziest melee in the game
do you think they needed some kind of nerf or buff, Avenger?
also, would you think that Xi Gundam and Penelope would debut in GBO2? since they're also in UC "universe" timeline
Hi Nu feels pretty good rn so I would say don't buff or nerf it. But Nightingale definitely good use buffs.
they will most likely be added into the game too . if something as huge as the nightingale , zeku xwei , bound doc etc can added , they probably will be added too. definitely 4 stars
I have been playing hi nu against nightingale on pc, and for some reason I feel like I only beat it in range, when it comes to melee that thing just topples me
With it’s level of priority and MA, ofc. However, Nightingales are extremely reliant on that initial stun, with their br or beam saber’s long reaching poke. On small or crowded maps like ruined city, it’s best to play ranged, or wait out it’s thrusters. Basically wait until MA isn’t active or use what you have to break MA. Though I haven’t played against it enough to know what combo works best
@@michaelgj7506 thanks for the tip, I don't really experiment much since I can't really setup like a nightingale bot, but I will try and see the best way to stun nightingale.
Do you know any current setup with hi nu?
@@randyyeh7576 By setup do you mean how to play it or test it?
@@michaelgj7506 the right setup to stun nightingale outta MA using hi nu
The music reminds me of the final battle theme from AGE.
Interestingly, apparently Nightingale players on PC are having a bit more(not amazing) success due to the PC player base generally being more passive.
Jebus you are a blender with that thing
since the new composite armor just came out, was wondering how it'd do for unicorn when being played by you? i did a build with said composite armor with full enhancements to get that 10 beam armor, slap on lv2 beam armor cause having 35 isn't good enough when phenex and ex-s exist, lv3 melee armor cause the sinanju could just one combo me and the full armor zz too if it gets off more than 1 stun at mid range. firing program lv4 to some more firepower in unicorn mode and still make the beam magnum worthwhile using even in nt-d and awakened mode, the rest were stacked for melee strength, since the melee damage is what makes the unicorn stands out and in awakened mode, it's gimped if you're just building it for anything but melee.
I don't have Unicorn enhanced all the way to try that, but it might be pretty good. Though IMO trying to build for range damage might be an uphill battle, you can't really make that -10 range mod in Awaken any better. It would be like 0 range mod at best, so that 3600 damage beam magnum will still do like 1800 damage vs 50 beam resist. So maybe building HP would be good rather than range damage.
bro the damage
holy jesus
flex tape aint fixing that
Why can this starship achieve atmospheric flight?
Pc player that roll for nightingale: FK IT WE BALL
You can do gameplay Sinanju Stein?
Stilli is an ameazimg ms
That Hi Nu player in the first match is definitely throwing the match, spawning in by himself on purpose and getting killed repeatedly, I hate players like that, why even play, bet his team mates were pissed.
who is bigger, nightingale or dom gnomides? 🤣🤣
Nightingale. Dom Train just has that thicc bootay.
I, too, go sicko mode when I'm in a raid