GBO2 Zaku IV (IP): It's a rampaging monster!

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  • čas přidán 2. 07. 2023
  • This video contains two recent matches I had with the LV1 Zaku IV IP on Gundam Battle Operation 2. It is a 700 cost raid with the highest melee burst damage at 700 cost (not counting heavy attacks), a Dreissen style instant-knockdown axe, incredible mobility, ridiculous durability, a boosting instant stun and solid stun accumulation. Its weaknesses would be awkward melee animations, only two bursts worth of ammo in the primary weapon, being absolutely massive, lack of Damage Control, quite short range shooting and inconsistent shrapnel missiles. This suit used to be an absolute monster that could tear through anybody regardless of type disadvantage, but now the meta has shifted a lot which leaves it in a much worse off position. It is easy to focus down by the strong 700 cost roster of generals but if allowed to get off its melee combos, it can still tear through anybody just like when it first came out. I hope that you enjoy watching!
    Its primary weapon is a beam machine gun with 450x6 power, 12 ammo, 0.8 seconds cooldown, 13 seconds reload, 0.77 seconds swap time, 300m range and 25%x6 stagger value. This has incredible stagger ability and solid DPS, but it can only fire twice before reloading. This means you have to use it a bit sparingly.
    Its primary melee weapon is a large heat hawk with 3300 power, 2.5 seconds cooldown, 0.77 seconds swap time, 100% side swing modifier and 75%x2 downswing modifier. This shares the same melee animations and instant knockdown properties as the axe on Dreissen, so you can use it in the same way. It is easy to knock over enemies with this or to use it in the middle of a combo for more damage.
    Its first sub weapon is a head beam cannon with 1300x2 power, 85% heat, 4 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 200m range and 25%x2 stagger value. This has short range and long overheat time but it instantly staggers the enemy along with having boost fire capability. This is really useful to start melee combos with but be careful about managing the heat.
    Its second sub weapon is a pair of beam knuckledusters with 2500 power, 2.5 seconds cooldown, 0.33 seconds swap time, 100% side swing modifier and 150%x2 downswing modifier. This has awkward range and can sometimes miss knocked over enemies, but it has very quick swap time and ridiculous damage. Starting and ending melee combos with this weapon can even tear through generals.
    Its third sub weapon is side funnels with 400x6x2 power, 55%x2 heat, 2.5 seconds cooldown, 22 seconds overheat, 0.77 seconds swap time, 300m range and 7%x6x2 stagger value. These have decent power and good range but using them means you won't have access to your high stagger power follow funnels for a short while.
    Its fourth sub weapon is follow funnels with 300x6 power, 30% heat, 0.8 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 250m range and 9%x6 stagger value. These have short range and don't have the same stagger power as the lower cost Qubeley MKII, but are still incredible to use as a boosting stagger tool.
    Its fifth sub weapon is shrapnel funnels with 230x12x3 power, 3 ammo, 22 seconds reload, 0.77 seconds swap time, 250m range and 10%x12x3 stagger value. These have ridiculous stagger potential and damage on paper, but the short range and very loose spread makes them impractical to use.
    The Zaku IV IP has 27000 HP, 27 ballistic resist, 30 beam resist and 35 melee resist. This is basically the highest durability of any suit in the entire game, especially once you consider that it has LV3 buffers for the back binder, shoulder and legs. It also benefits from LV2 Emergency Evasion and LV4 Maneuver Armor but lacks Damage Control.
    It also has 145 hover speed, 235 boosting speed, 85 thrust and 84 turning speed. This is incredible mobility but still quite not as much as an NT-D Banshee or biosensor on Enhanced ZZ. This is bolstered further by having both LV3 Forced Injectors and Flight Control.
    It even has LV2 Power Accelerator, which allows it to boost out early from melee clashes to either escape or to combo the stuck in place enemy.
    Overall while I think that this thing can be a menace if it gets going, it has a lot of trouble actually getting itself going in the first place. It is just way too big and has too little stun resistance in a cost full of suits with monster stun accumulation. The situation it has with short range and not enough primary ammo doesn't do it any favours either. I think that it deserves another buff. I would give it LV1 Damage Control, 24 ammo in the primary weapon, 250m range on the head beam gun, tighter spread on the shrapnel funnels, 12%x6 stagger value on the follow funnels and also give it a low HP stat boost similar to the Qubeley MKII. In its current state I think it is the worst 700 cost LV1 raid, so I can't recommend it. Thanks for watching!
    Music used:
    Dragon Ball Z Budokai, Challengers
    Dynasty Warriors Gundam 2, A Good Thing is Possible
  • Hry

Komentáře • 32

  • @avenger1_gbo260
    @avenger1_gbo260  Před rokem +2

    Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
    Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8

  • @FartLordGaming
    @FartLordGaming Před rokem +23

    Zaku IV really be out here sayin "WHAT SUIT DISADVANTAGE"

  • @dubborino979
    @dubborino979 Před rokem +29

    I remember when this thing first came out and it was an absolutely gigantic threat to anything on the field. Glad that there are still aces like you who seem to make any suit work out well.

  • @EvaInu
    @EvaInu Před rokem +10

    "but now the meta has shifted a lot which leaves it in a much worse off position."
    >Casually burst down phenex at the start of the round
    This man absolutely on another level, love to see it

  • @Morveyn
    @Morveyn Před rokem +21

    This MS definitely it a lot more at home in space, where it can use its insane mobility to offset its significant bulk. Tradeoff there being that its already awkward melee moveset is even harder to land consistently while in space.
    I love this suit, and its excellent bag of tricks for getting in close, but it just doesn't work as a flanker for hunting supports. Too big, too tempting a target, too easily bullied by the other team's frontline. But oh dear god, the rampages you can go on with a little bit of backup. Those knuckles can shred even generals if they aren't careful. Agreed on that it needs a bit of a buff, though. I'd love to see them give it the dual Z IV smgs like what the standard version uses.

  • @malotron661
    @malotron661 Před rokem +11

    the best buff this thing could get (realistically) would be lvl 2 damage control and the flap booster the S-gundam has, i don't think it would rocket it to the best 700 raid but it would give it more staying power (of course this is all my opinion)

  • @popo74aa
    @popo74aa Před rokem +4

    YEAH BEST SUIT SWEEEEEP
    Esit: finished the video, damn I still have a lot to learn to push this suit. Your funnel use especially is genius, I had not thought of using them as a chase on wakeups. And positioning to maximize my melees but that's already something I had considered. Amazing work as always dude!

  • @goodhoonter3925
    @goodhoonter3925 Před rokem +3

    Man the halberd heat hawk has to be the coolest looking melee weapon imo great video:)

  • @floresflores1270
    @floresflores1270 Před rokem

    Been looking forward to more Zaku IV brawling. Great job ace!

  • @mr.abrams9885
    @mr.abrams9885 Před rokem +2

    Taking kshatriyas with the zaku iv along with everything else will never not be satisfying

  • @MultiBigJC
    @MultiBigJC Před rokem

    I hear the planet namek theme, that's an automatic like. Always love to see your gameplay and builds Avenger.

  • @min_chofi4787
    @min_chofi4787 Před 8 měsíci

    I'm back in the game after a while and missed this video when i came out
    This is probably my fav suit but it's hard to improve on it since it is't played all that much. Thank you for playing it and give us a showcase of how a pro handles this suit!

  • @taztazmanhk
    @taztazmanhk Před rokem

    Thx for your video!🎉

  • @goldenmaskedgaming2327
    @goldenmaskedgaming2327 Před rokem +1

    God damm the low health counter is so sexy. It's so hard to find good vidoes of the 4-Star Counter Animations.

  • @mariosilic5130
    @mariosilic5130 Před rokem +4

    Would love to have this ms

  • @Ross37234
    @Ross37234 Před rokem

    LETS GOOOOO ITS THE MANNN

  • @Spiker_04
    @Spiker_04 Před rokem

    Hell yes it is, Zaku Brethren!

  • @micahmurphy4546
    @micahmurphy4546 Před 2 měsíci

    I got this thing from the garunteed 4 star drop. My first match in it I had almost no clue what I was doing and scored top spot in my team

  • @scandyliss3484
    @scandyliss3484 Před rokem

    Now THAT'S A LOTTA DAMAGE

  • @baconflaps
    @baconflaps Před rokem

    its ridiculous how much bulk the princess unit adds to an already huge suit like the zaku iv. i have this suit and accordingly it is definitely my least used native 700 raid
    that power accelerator clash with the EZZ was clean though

  • @tyronemailles9972
    @tyronemailles9972 Před rokem +2

    This may be the worst 700 raid atm but for me it's the most fun and adrenaline pumping

  • @toxicdestroy3332
    @toxicdestroy3332 Před rokem +6

    Love your videos. Can I ask why do I never see space battles in your channel?

    • @avenger1_gbo260
      @avenger1_gbo260  Před rokem +8

      Cause space matches are dead for A, A+ and S- ratings. You need to basically play at JP prime time and even then only when playing space is a daily mission. I would love to record more matches in space though.

    • @mountaindewdruggie
      @mountaindewdruggie Před rokem +1

      @@avenger1_gbo260 Those poor souls weighted down by gravity...

    • @HotWheels1776
      @HotWheels1776 Před rokem

      Damage control lvl 2 would go a very long time at to helping this beast out. It’s so much fun to play just could use a little love. It’s incredibly satisfying to just absolutely delete a Phenex or similar general when you catch them off guard.
      P.S. your downswing around the 6:12 mark is a thing of pure beauty

  • @doktahexe9209
    @doktahexe9209 Před rokem +1

    My mobile suit main, I either dominate the match or do decent enough with it

  • @WildArmACF
    @WildArmACF Před 11 měsíci +1

    I dont think i've ever had this as an ally.. its one of the banes of my existance as a support. That and pixies

  • @xaechireon
    @xaechireon Před rokem +3

    I see you letting loose your funnels almost as soon as an enemy suit gets up, are you gambling on them breaking invuln early?

    • @Shaftronics
      @Shaftronics Před rokem

      Either they break invuln and get shot or they don't shoot and give him time to pull back for another ambush approach.

    • @avenger1_gbo260
      @avenger1_gbo260  Před rokem +1

      Yeah it is sorta like an option select

  • @YoHugo
    @YoHugo Před rokem +1

    Zaku plapu

  • @fanofrob1
    @fanofrob1 Před měsícem

    wait does this shit have power accelerator, i thought I was untouchable on melee with eZZ