Easy Sea Creatures with Blender Hair Particle System
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- čas přidán 14. 06. 2023
- Easy method for making sea anemone/sea creatures in blender (can use for jelly fish or others)
Free Project file : www.dropbox.com/s/rx5yd00wwcg...
using the hair particle system, particle instance and some force fields, if you want to know how to have them react with an object check out this video
• Blender 3.4 Simplistic...
Intro Music by MetzMusic
keywords: Blender tutorials
animation
modeling
3D
rendering
texturing
Blender motion graphics
Haha your tutorials are just absolutely informative and clear just amazing. Thanks a lot for sharing this for free, definetly deserved more attention. Just so well presented and planed out!
haven't started walking through your blend file yet, but some of these are so real ...and cool!
This is such a helpful tutorial! I would really enjoy seeing a tutorial on the materials you created for the blue sea creature. I tried to recreate them without much success :) Looking forward to your future tutorials.
Simply stunning, please more tuts like this one!
Thanks so much for that tut! Love the results, really easy to follow!
thank you so much for this tutorial. I haven't figured out how to adjust the size of the hairs, but I'll start over and keep trying
Beautiful tutorial. Thanks a lot ,very professional and useful. Well done.
Brilliant Work, thank You!
So awesome! Thanks for the save file!!
Loved this!!! Very professional video too!!
Thank you, it is beautiful and the tutorial is perfect, easy to follow!
Awesome! thanks Cheuqs 🎉
Excelente video ❤
Thank you very much for the tutorial
Awesome ! Greate Tutorial you just got another suscriber! Your chanel has very good tutorials !
Amazing!
that's crazy good I'll teach it to my students and then send them to ur channel to learn more of these tricks
Amazing bruh
Thank you very much
Crazy!
thanks a lot!!
Great video❤
"Very good project!"
You just Made my day
Happier
I was founding this type tutorial like avatar flowers
But i didn't get Anyvideo, But i got you
New Sub
Thanks Sir
Yippee, finally a way to render the Flying Spaghetti Monster’s noodley appendages. Oh boy, I’m happy now!
Super!!! Thanks a lot. How can I put the render settings so the viewport in shading mode displays as fast as yours?
- wow - thx!! :^]
how did you make the bigger floppy wings or feet of the anemone?^^
Great, simple and efficient.
I've tried to animate the length of the hairs but it doesn't work. Is it a bug or me? ....
If you know how i'd be glad to know. Thanks
Hello! How you create a leaves flower?
Thanks
Thank you for these great tuts! - much appreciated:)
@@gbcreativework Thank you! Glad you are enjoying them
I can't increase the Thickness of hair
Can you tell me how to fix that
It doesn't work the hair size increase
I wonder if you managed to freeze the tranformaton to make the particles into an object? I only found one way worked and it was to turn to mes- then only the thin line appears and have to change it to curves to make it thick again. Then you would have to do materials with uv and manual editing of the shape. So for anyone who is looking to make this particle animation into a still object, I do not reccoment. Hair particles are different from other animations like cloth where you can apply (freeze) the transformation.
Amazing tutorial! I found it while trying to create hair goosebumps effect. How do you suggest to get a similar effect? (first the hair are mostly flat on the skin and they arise getting more rigid) Thanks!
You could try turning off gravity so they fall then turning it to a positive value so they raise, if you know a bit of geometry nodes too you could instance them and rotate them that way also
❤❤❤
cannot find the rounded ribbons properties in in the "Render Properties" under "Curves", I have blender 3.5.1
Did you ensure you're using cycles as a render engine? These settings differ between Eevee / Cycles
Great tutorial!
Just tried a more complex model I made, I switched 'render as' to 'object' in Particle Settings but didn't get soft tentacle deformation, they do not have any deformation just a rigid sway, any ideas?
yeah I tried that too with some custom modeled tentacle but couldn't find anyway to get them to react the same as the default hair strand, you could try doing it in geometry nodes with a set position node and noise but just wouldn't be able to have a collision
@@cheuqs Thanks man! GN is on the way.
Thanks a lot, do you know how to get them to loop nicely ? So given the last example, once they fall down nicely, how to get some loop after that point so it loops without noticing loop points ?
sadly I don't think its possible with a physics simulation, if you don't need collisions you could make them move with geometry nodes and be able to loop them that way (set position x noise)
@@cheuqs gotcha, thanks for the tip, I will give this a go. Thanks for replying
trying to convert to mesh to write out an ABC for another renderer. When I convert to curve and bevel there is no taper ... trying to get the nice shape we generated in the hair shape sets. Any ideas? Thanks great Tut
I'm honestly not too sure if you can export the thickness, I tried but just got the curves themself I think its because the thickness comes from cycles. Your best bet would be to export the curves ABC then add a geometry nodes to add thickness (set curve radius-spline parameter)
thanks for reply I just got curves too. I'll give it a shot. Will let you know how it goes
could this be applied to, let's say, realtime hair?? To simulate underwater hair
It might be able to, I had trouble with the hairs actually colliding but might look further into it soon
in a moment 1:37 you explain how to switch viewing hair particles to 3d mode. However, in a new version of Blender (4.0) this option seem to be absent. Do you know how to resolve this?
I'm honestly not too sure, I haven't used 4.0 yet but if I find anything ill put it here
@@cheuqs my hair particles weren't changing the size and turned out I needed to turn the render preview mode on to see them change
and it must be in Cycles
Do you have any tips for making the rest of the anemone (like what you showed at the start of the video)
For most of them I just took a cube, subdivided it and then sculpted a base shape. Textures are just noise and color ramps with displacement
@@cheuqsis the transmission weight also high for the anemone body textures?
@@EvenEEvenII For the first one yeah, the rest I think I used subsurface
@@cheuqs when you say the first one do you mean the orange anemone with orange tentacles?
@@EvenEEvenII The blue and orange one, the all orange one only has a little bit of subsurface
For some reason the diameter hasn't changed!