Easy Sea Creatures with Blender Hair Particle System

Sdílet
Vložit
  • čas přidán 14. 06. 2023
  • Easy method for making sea anemone/sea creatures in blender (can use for jelly fish or others)
    Free Project file : www.dropbox.com/s/rx5yd00wwcg...
    using the hair particle system, particle instance and some force fields, if you want to know how to have them react with an object check out this video
    • Blender 3.4 Simplistic...
    Intro Music by MetzMusic
    keywords: Blender tutorials
    animation
    modeling
    3D
    rendering
    texturing
    Blender motion graphics

Komentáře • 62

  • @benjaminaustin3722
    @benjaminaustin3722 Před 7 měsíci +2

    Haha your tutorials are just absolutely informative and clear just amazing. Thanks a lot for sharing this for free, definetly deserved more attention. Just so well presented and planed out!

  • @graphguy
    @graphguy Před 3 měsíci +1

    haven't started walking through your blend file yet, but some of these are so real ...and cool!

  • @alexmiller3453
    @alexmiller3453 Před 8 měsíci +5

    This is such a helpful tutorial! I would really enjoy seeing a tutorial on the materials you created for the blue sea creature. I tried to recreate them without much success :) Looking forward to your future tutorials.

  • @kristinskyeenyafraser6649

    Simply stunning, please more tuts like this one!

  • @lbenn43
    @lbenn43 Před rokem +2

    Thanks so much for that tut! Love the results, really easy to follow!

  • @DJJLani
    @DJJLani Před 9 měsíci

    thank you so much for this tutorial. I haven't figured out how to adjust the size of the hairs, but I'll start over and keep trying

  • @richardturner6576
    @richardturner6576 Před rokem +3

    Beautiful tutorial. Thanks a lot ,very professional and useful. Well done.

  • @SourceAwareness
    @SourceAwareness Před 5 měsíci +2

    Brilliant Work, thank You!

  • @RTKdarling
    @RTKdarling Před 9 měsíci

    So awesome! Thanks for the save file!!

  • @doraromantini
    @doraromantini Před 7 měsíci

    Loved this!!! Very professional video too!!

  • @schirleyamaral
    @schirleyamaral Před 9 měsíci

    Thank you, it is beautiful and the tutorial is perfect, easy to follow!

  • @keshar-w
    @keshar-w Před rokem +1

    Awesome! thanks Cheuqs 🎉

  • @davidblanquel7226
    @davidblanquel7226 Před rokem +3

    Excelente video ❤

  • @bsbraner
    @bsbraner Před 11 měsíci

    Thank you very much for the tutorial

  • @mauravelte6127
    @mauravelte6127 Před rokem +2

    Awesome ! Greate Tutorial you just got another suscriber! Your chanel has very good tutorials !

  • @AndyRedwood
    @AndyRedwood Před 8 měsíci

    Amazing!

  • @thekid317
    @thekid317 Před měsícem

    that's crazy good I'll teach it to my students and then send them to ur channel to learn more of these tricks

  • @filipdovicovic4104
    @filipdovicovic4104 Před měsícem

    Amazing bruh

  • @infinitemixtape8264
    @infinitemixtape8264 Před 6 měsíci +1

    Thank you very much

  • @surajprakash3181
    @surajprakash3181 Před 6 hodinami

    Crazy!

  • @michaelwilliams809
    @michaelwilliams809 Před 11 měsíci +1

    thanks a lot!!

  • @kaihongngai3620
    @kaihongngai3620 Před rokem +1

    Great video❤

  • @lebazardestendances6546

    "Very good project!"

  • @saurabhshanshni
    @saurabhshanshni Před 11 měsíci

    You just Made my day
    Happier
    I was founding this type tutorial like avatar flowers
    But i didn't get Anyvideo, But i got you
    New Sub
    Thanks Sir

  • @rjwh67220
    @rjwh67220 Před rokem +1

    Yippee, finally a way to render the Flying Spaghetti Monster’s noodley appendages. Oh boy, I’m happy now!

  • @tefiram3812
    @tefiram3812 Před 2 měsíci

    Super!!! Thanks a lot. How can I put the render settings so the viewport in shading mode displays as fast as yours?

  • @uRick101
    @uRick101 Před rokem +1

    - wow - thx!! :^]

  • @marvinheberger7916
    @marvinheberger7916 Před 8 měsíci +2

    how did you make the bigger floppy wings or feet of the anemone?^^

  • @casuffacommeci
    @casuffacommeci Před 8 měsíci

    Great, simple and efficient.
    I've tried to animate the length of the hairs but it doesn't work. Is it a bug or me? ....
    If you know how i'd be glad to know. Thanks

  • @user-zk2wv5me2l
    @user-zk2wv5me2l Před 10 měsíci +1

    Hello! How you create a leaves flower?

  • @gbcreativework
    @gbcreativework Před rokem +2

    Thanks

    • @gbcreativework
      @gbcreativework Před rokem +1

      Thank you for these great tuts! - much appreciated:)

    • @cheuqs
      @cheuqs  Před rokem +1

      @@gbcreativework Thank you! Glad you are enjoying them

  • @saurabhshanshni
    @saurabhshanshni Před 11 měsíci +2

    I can't increase the Thickness of hair
    Can you tell me how to fix that
    It doesn't work the hair size increase

  • @nadjabajc3371
    @nadjabajc3371 Před 4 měsíci

    I wonder if you managed to freeze the tranformaton to make the particles into an object? I only found one way worked and it was to turn to mes- then only the thin line appears and have to change it to curves to make it thick again. Then you would have to do materials with uv and manual editing of the shape. So for anyone who is looking to make this particle animation into a still object, I do not reccoment. Hair particles are different from other animations like cloth where you can apply (freeze) the transformation.

  • @blacksmoketv2023
    @blacksmoketv2023 Před 4 měsíci +1

    Amazing tutorial! I found it while trying to create hair goosebumps effect. How do you suggest to get a similar effect? (first the hair are mostly flat on the skin and they arise getting more rigid) Thanks!

    • @cheuqs
      @cheuqs  Před 4 měsíci

      You could try turning off gravity so they fall then turning it to a positive value so they raise, if you know a bit of geometry nodes too you could instance them and rotate them that way also

  • @alinabystranovska2277
    @alinabystranovska2277 Před 2 měsíci

    ❤❤❤

  • @harrypotter6505
    @harrypotter6505 Před rokem +2

    cannot find the rounded ribbons properties in in the "Render Properties" under "Curves", I have blender 3.5.1

    • @IzDavies
      @IzDavies Před 10 měsíci

      Did you ensure you're using cycles as a render engine? These settings differ between Eevee / Cycles

  • @neeo9949
    @neeo9949 Před rokem +1

    Great tutorial!
    Just tried a more complex model I made, I switched 'render as' to 'object' in Particle Settings but didn't get soft tentacle deformation, they do not have any deformation just a rigid sway, any ideas?

    • @cheuqs
      @cheuqs  Před rokem +2

      yeah I tried that too with some custom modeled tentacle but couldn't find anyway to get them to react the same as the default hair strand, you could try doing it in geometry nodes with a set position node and noise but just wouldn't be able to have a collision

    • @neeo9949
      @neeo9949 Před rokem +1

      @@cheuqs Thanks man! GN is on the way.

  • @sapbucry
    @sapbucry Před 11 měsíci +1

    Thanks a lot, do you know how to get them to loop nicely ? So given the last example, once they fall down nicely, how to get some loop after that point so it loops without noticing loop points ?

    • @cheuqs
      @cheuqs  Před 11 měsíci +1

      sadly I don't think its possible with a physics simulation, if you don't need collisions you could make them move with geometry nodes and be able to loop them that way (set position x noise)

    • @sapbucry
      @sapbucry Před 11 měsíci +1

      @@cheuqs gotcha, thanks for the tip, I will give this a go. Thanks for replying

  • @peterallen544
    @peterallen544 Před 6 měsíci +2

    trying to convert to mesh to write out an ABC for another renderer. When I convert to curve and bevel there is no taper ... trying to get the nice shape we generated in the hair shape sets. Any ideas? Thanks great Tut

    • @cheuqs
      @cheuqs  Před 6 měsíci

      I'm honestly not too sure if you can export the thickness, I tried but just got the curves themself I think its because the thickness comes from cycles. Your best bet would be to export the curves ABC then add a geometry nodes to add thickness (set curve radius-spline parameter)

    • @peterallen544
      @peterallen544 Před 6 měsíci

      thanks for reply I just got curves too. I'll give it a shot. Will let you know how it goes

  • @inmalopez8692
    @inmalopez8692 Před 4 měsíci +1

    could this be applied to, let's say, realtime hair?? To simulate underwater hair

    • @cheuqs
      @cheuqs  Před 4 měsíci +1

      It might be able to, I had trouble with the hairs actually colliding but might look further into it soon

  • @anastasiaangelovskaya4157
    @anastasiaangelovskaya4157 Před 10 měsíci +2

    in a moment 1:37 you explain how to switch viewing hair particles to 3d mode. However, in a new version of Blender (4.0) this option seem to be absent. Do you know how to resolve this?

    • @cheuqs
      @cheuqs  Před 9 měsíci

      I'm honestly not too sure, I haven't used 4.0 yet but if I find anything ill put it here

    • @olhik19
      @olhik19 Před 8 měsíci +1

      @@cheuqs my hair particles weren't changing the size and turned out I needed to turn the render preview mode on to see them change

    • @olhik19
      @olhik19 Před 8 měsíci +2

      and it must be in Cycles

  • @EvenEEvenII
    @EvenEEvenII Před 3 měsíci +1

    Do you have any tips for making the rest of the anemone (like what you showed at the start of the video)

    • @cheuqs
      @cheuqs  Před 3 měsíci

      For most of them I just took a cube, subdivided it and then sculpted a base shape. Textures are just noise and color ramps with displacement

    • @EvenEEvenII
      @EvenEEvenII Před 2 měsíci

      @@cheuqsis the transmission weight also high for the anemone body textures?

    • @cheuqs
      @cheuqs  Před 2 měsíci

      @@EvenEEvenII For the first one yeah, the rest I think I used subsurface

    • @EvenEEvenII
      @EvenEEvenII Před 2 měsíci

      @@cheuqs when you say the first one do you mean the orange anemone with orange tentacles?

    • @cheuqs
      @cheuqs  Před 2 měsíci

      @@EvenEEvenII The blue and orange one, the all orange one only has a little bit of subsurface

  • @thomasj.s.6613
    @thomasj.s.6613 Před 11 měsíci

    For some reason the diameter hasn't changed!