Creating High-End CG Characters - Interview with Alessandro Baldasseroni

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  • čas přidán 30. 06. 2024
  • An in-depth interview with industry character artist Alessandro Baldasseroni. Full of tips for anyone interesting in making better art.
    Specifically we talk about:
    -Why you should embrace new software
    -Upcoming automation in the industry
    -How he got his first job at Blur Studio
    -Why it's better to take action then wait for perfection
    -Why you shouldn't focus too much on the technical
    -----------------------------------------------
    Follow me:
    Twitter: / andrewpprice
    Instagram: / andrewpprice
    Facebook: / blenderguru
    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
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Komentáře • 515

  • @blenderguru
    @blenderguru  Před 6 lety +527

    Since a lot of people seem to be wondering: I haven't stopped making tutorials. There are about 8 more interviews to go and then I'll be uploading more tutorials. I'm mostly waiting until Blender 2.8 is released, because it has an entirely new interface so it will make any current tutorials redundant :P

  • @tacticslc4805
    @tacticslc4805 Před 6 lety +260

    He has a good point : what keeps you from spending 3 months on a characters? Probably everyone can spend 3 months on video games or watching tv, but you should feel the same towards your art hobby, it should be fun.

    • @simonlane2084
      @simonlane2084 Před 5 lety +3

      Totally true. It’s your hobby have fun with it.

    • @damianogiolitti3416
      @damianogiolitti3416 Před 4 lety +13

      @@simonlane2084 I think about art like an rpg game. Every fundamental is a boss and repetition is like grinding and finding better ways to approach a "boss". This might sound silly but I think this way because it's fun

    • @sevengames9112
      @sevengames9112 Před 4 lety +2

      @@damianogiolitti3416 same here actually

    • @mrblonde7688
      @mrblonde7688 Před 3 lety +2

      its like he says, doing something shitty is better than doing nothing at all, do shit stuff for 1000 times and probably and at the 1001 time you are gonna do it so much better.

    • @ph-vf5hx
      @ph-vf5hx Před 3 lety

      @@mrblonde7688 yeah you cant make good stuff without piles of bad stuff behind you

  • @pixelsbyprince
    @pixelsbyprince Před 6 lety +142

    I started at Blur around the same time as Ale and he remains one of most thoughtful, humble artists I've ever met. Great choice for an interview!

  • @arielvinda6624
    @arielvinda6624 Před 6 lety +77

    What a nice dude... I really like the way he manages himself

  • @Tahldon-kun
    @Tahldon-kun Před 2 lety +4

    I just keep coming back to listen to this video while I work on my sculpts. I could listen to Alessandro's expertise and thoughts on this topic for ages. Just so insightful.

  • @cwidd1929
    @cwidd1929 Před 6 lety +49

    Firstly, the interview series has been a *very* welcome addition to the channel, and I really enjoy watching them. Apart from having a higher frequency of interviews, it would be great to have a different series of interviews focusing on technical aspects of art production.
    Regarding the script, I really appreciate that Andrew took the opportunity to challenge the guest's opinion at certain points in the interview. I also appreciate Alessandro's emphasis on artistic merit versus speed or technical precision, however, it is a bit of a contradiction with his earlier comments that time is a major physical constraint in a professional work environment.

    • @blenderguru
      @blenderguru  Před 6 lety +13

      Thanks! I was surprised to hear Alex's opinion on speed, as I always thought it was important for getting hired. But I see what he means as well: rushing *is* a common mistake prevalent in beginners. So yes, it's important to take the time to do it right. But I still think you should get faster over time.

    • @theprogrammingshuttle2975
      @theprogrammingshuttle2975 Před 6 lety +2

      Blender Guru maybe speed comes with proficiency ...

    • @swearsoft
      @swearsoft Před 6 lety +5

      He was talking about different situations. If you are a student you have the time - this is literally how you should be spending your time - to figure out how to do, try things out, figure it out for yourself. If you are in a professional environment you are expected to deliver something at the end of the day, which means if you can't find the 'best' way you have to do it the way that will work for you at the moment and deliver what you need to deliver.
      Being a student is literally when you are supposed to figure things out.

  • @vfxeriksen8694
    @vfxeriksen8694 Před 3 lety +8

    "Most of the time, you only have to make pretty good looking pictures." That seems huge to me. We're always spread out between topology, shaders, concept, lighting, and a variety of things. I think it's important to focus on the end result, even if it means all the other pieces aren't perfect.

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities Před 6 lety +206

    Love the interviews with people in the industry, but this is the first interview that actually told me something that makes me feel like I'm not wasting my time by learning this.
    "I'm a firm believer that is better doing something even if is shit than doing nothing".
    Don't get me wrong, the previous interviews have all been great and I enjoyed them but is funny, just yesterday I was telling my BF that doing this makes me feel like a contestant in American Idol, you know the shitty singers who believe they can sing and end up just making fools of themselves in TV.
    Well my work might be just like that, as bad as American Idol shitty singers but... I can't sit down doing nothing,
    "When your work looks like shit, the good news is that you can only get better" =)

    • @escapismgame2769
      @escapismgame2769 Před 6 lety +18

      Your absolutely right, every shit render you do is going to be a bit less shit than the previous one! Every great artist starts from somewhere.

    • @Kimera_Alternate_Realities
      @Kimera_Alternate_Realities Před 6 lety +3

    • @MrBraianlc
      @MrBraianlc Před 6 lety +3

      That's exactly how I feel. No matter what new level I reach, there is always thousands of people a level above.
      And this interview shows that even the greatest feel this way. I guess artists will always feel they are not good enough. :)

    • @Ciprian-Amarandei
      @Ciprian-Amarandei Před 6 lety

      You are my future competition :)))

    • @ChaosWolfNinja
      @ChaosWolfNinja Před 4 lety +1

      Soo true!!! I grew up with this notion of it needs to be perfect from the start... but I didn't realise looking back I started out shit for all of and only became better at it over time.

  • @aemanuelli42
    @aemanuelli42 Před 6 lety +48

    Hey Andrew! I've just seen the notification of this video and I wanted to thank you for all the amazing contents you've bring here on youtube. These interviews are so inspiring and I'm truly amazed by your will of making such professional contents! THANK YOU! I'll probably watch it tomorrow because here in Italy it's already 3 am and I really need to sleep after countless hours trying to understand Blender :D
    Sorry for my bad english!

  • @andrej2795
    @andrej2795 Před 6 lety +8

    I enjoyed watching all interviews but so far that was my favourite. Great job, great interview, keep it up !

  • @whispermusic3522
    @whispermusic3522 Před 4 lety +11

    "I will be very intransigent about it" needed to google the word to got it haha i really love this guy and his awesome work and i love the way he sees things specially the part where he agrees on giving time for making good stuff
    Thank you so much Andrew for those precious interviews with such talented and hardworking people and also a big thanks to mister Alessandro Baldasseroni for his time and his very clear opinions and advises

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 Před 3 lety +1

      Yep some english words are rare and not common in english but not for foreigns, for example intransigent derives from the italian "intransigente" so he used a "strange" word in english that is incredibly common in italian, sometimes the easiest choice of words for us italian/spanish sounds like "wowww he knows this obscure term". Cheers :)

  • @randylange3530
    @randylange3530 Před 6 lety +3

    Wow, what an incredible journey. I feel the same passion that he has and the same background starting out. What an inspiration to me and others. Kudos to Alessandro Baldasseroni and to anyone else who is trying to accomplish their dreams. I am almost 55 and have been working with 3d animation for only a year and a half. I have made 2 very basic short animations for grandchildren, but I don't see myself working for PIXAR any time soon. So thank you Andrew for your hard work and dedication. For helping others to make their skills better and for their dreams to come true.

  • @PrashanSubasinghe
    @PrashanSubasinghe Před 6 lety +15

    This was my favorite so far. Seems super knowledgeable and gave some solid advice! Thank you!

  • @EmirUysal
    @EmirUysal Před 4 lety

    These interviews are great. Thank you so much for doing these. They're also great to listen in the background especially while you're working on something. I almost watched/listened to all of these and I can say that at least for me this is very good insight to take in. Also I like the intros in the begginning, a nice hook that primes us for what is coming and puts everything in the context.
    I hope there will be more interviews again in the future in your channel.

  • @justVontadeh
    @justVontadeh Před 6 lety

    Please, keep these interviews coming! Thry're so good and interesting to see each artist story and point of view!

  • @frowgbat
    @frowgbat Před 5 lety +2

    Wow...that interview seemed so real, well done! The light refraction details on the bald head was perfect... everything looked so real, CG animation is crazy these days

  • @dayflaubert
    @dayflaubert Před 6 lety +11

    I am not even an artist and I watched the whole interview

  • @WastedCheez
    @WastedCheez Před 5 lety

    What a great guy! Loved the interview and I wonder why I haven't seen it for so long. Baldasseroni is a legend in the industry and you rarely find any interview! Love it!

  • @Rheyndraziel
    @Rheyndraziel Před 6 lety +1

    I have a lot to thank you for the tip of the tutorials and the video lessons paid and the free ones, my work has evolved very quickly, thanks a lot for your tips.

  • @warrenzechnas
    @warrenzechnas Před 2 lety +1

    I've learned a lot by just watching this interview with Alessandro. This is priceless knowledge.

  • @freed3131
    @freed3131 Před 6 lety

    Thanks for making these interviews Andrew, always happy to learn stuff

  • @akashsawant2816
    @akashsawant2816 Před 5 lety +2

    After watching this video, it changed my perception about CG and creativity this man has a real point and that is what a difference between in a successful artist and a learner.

  • @Jo-jv1pl
    @Jo-jv1pl Před 5 lety

    His first time using Max resonates with me so much. I was so amazed and filled with wonder when learning Maya 4.0 at such a young age. These interviews are amazing, keep up the good work!

  • @shulk-oldaccount7295
    @shulk-oldaccount7295 Před 4 lety

    I love these interviews, I'm so thankful for them and love to listen while sculpting

  • @MurphyArtPrints
    @MurphyArtPrints Před 6 lety +1

    Wow fantastic interview. A lot of real down to earth information on so many aspects of the job.

  • @marcialwar
    @marcialwar Před 6 lety +1

    Andrew, thank you for everything you do, really helps.

  • @itshazy
    @itshazy Před 6 lety

    The inspiration I got from this video is crazy! Big thanks to Alessandro and Andrew for making this happen. Its so evident that the pure joy of creation exists in both of these people. Anyone thinking they're not good enough or x, or y, should definitely watch this video. All you have to do is start. There has never been a better time than right now.
    Thank you!

  • @mequable
    @mequable Před 6 lety

    Lovely interview. I enjoyed a lot of the advice, especially the part where he says you can put whatever time you like in something you enjoy, in search for the better outcome. Overall very interesting.

  • @kravvat4796
    @kravvat4796 Před 2 lety +1

    I got so many valuable answers to questions I didn't even ask... Great interview!

  • @Azuniite
    @Azuniite Před 6 lety +1

    I really liked this artists reasoning concerning time spent on projects. Great interview!

  • @ChritsianBucic
    @ChritsianBucic Před 4 lety

    As always those episode are pure gold! Thank you Andrew! Super interesting interview! Even I am graphic designer and almost never touching 3D project, I can feeling that I passed somewhere beside real goal.

  • @sethjg3d
    @sethjg3d Před 6 lety +1

    I find these interviews extremely helpful and inspiring... I am about to study animation... I have been using blender for years but, I am having to turn to online schools because of money... It's awesome to get these nuggets.

  • @cirocardoso3v
    @cirocardoso3v Před 6 lety +1

    This guy is a fighter. Very inspiring interview. You should do more like this Andrew. Good Job

  • @ikervideira2559
    @ikervideira2559 Před 6 lety

    I really Love this interviews. I check them while working in my first 3D job and they really motivate me

  • @nathanielwier8972
    @nathanielwier8972 Před 6 lety +3

    FINALLY A CHARACTER ARTIST ANDREW I'VE BEEN WAITING SO LONG FOR THIS

  • @Itchy-Pixel
    @Itchy-Pixel Před 6 lety

    Great interview and I completely agree, when starting out make things you like even if you struggle and it's bad, It's a passion that gets you good and it's those problems you come across that makes you go learn how to solve things!

  • @SephTheTraitor
    @SephTheTraitor Před 6 lety +1

    It was great meeting you at the CZcams meetup! I'll definitely be going to more of them. I learned so much!

  • @criticalphil3677
    @criticalphil3677 Před 6 lety +6

    i really enjoyed this interview, Alessandro Baldasseroni is very inspirational, great job!

  • @dongiovanni1993
    @dongiovanni1993 Před 6 lety

    Thank you both! Alessandro is right person to listen to. He said a lot of right things.

  • @mouizeddinekisma4226
    @mouizeddinekisma4226 Před 5 lety

    Andrew, i just keep loving your interviews serie keep going

  • @escapismgame2769
    @escapismgame2769 Před 6 lety +29

    What a great guy.

  • @hannardee
    @hannardee Před 6 lety

    I really appreciate these interviews. Thanks Andrew!

  • @motionology3667
    @motionology3667 Před 6 lety +21

    Character design can be a tricky illustration beast to tackle. You may know how to draw dynamic characters, but designing your own character from scratch involves a lot of creative thinking. Although many of the classic characters familiar to us all through cartoons, movies and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development.

    • @andyhakim1970
      @andyhakim1970 Před 6 lety +1

      motionology Definitely. That's why concept artists exist.

    • @SVI_graphics
      @SVI_graphics Před 5 lety

      I think so, I was trying to create a character for my final degree project and the hard part is to think, not to model. The result ended up good, but the design is not what I wanted.

  • @VickGaza
    @VickGaza Před 6 lety

    I love this guy ! What a legit honest dude. Thank you for interviewing him and for posting this online :D

  • @andrewstanley
    @andrewstanley Před 5 lety

    Thanks for having this interview with him and posting it up

  • @happytimelogan
    @happytimelogan Před 2 lety

    Possibly the most enlightening interview I've seen so far in regards to 3d

  • @gentil8838
    @gentil8838 Před 6 lety

    That is some next level modelling and animation of Alessandro Andrew, keep it up !

  • @dopplegangerdavid
    @dopplegangerdavid Před 5 lety

    What Alessandro says about paint overs and matching the reference speaks well to my own experiences. I had the exact same problem with my first job.

  • @sturvinmurvin9408
    @sturvinmurvin9408 Před 6 lety

    As someone who runs a niche game add-on development company, I find these interviews to be very inspiring! I love this series. You Sir Andrew are a genius!

  • @SongMachina
    @SongMachina Před 6 lety

    This is what an interview should look like, very polished production, and great methodology.

  • @aivislinde
    @aivislinde Před 6 lety

    Great interviews and amazing information! Can't wait for more of this!

  • @komadachi
    @komadachi Před 6 lety

    Thanks for this interview! Alessandro is Amazing! His insight really helps how to approach learning as a novice 3D artist. Really valuable info thanks again.

  • @treehuggerx331
    @treehuggerx331 Před 6 lety +3

    Hi Andrew! I want to let you know how incredible your tutorials are. I very randomly stumbled upon one of your videos through video suggestions, and decided to give it a try. I had never touched 3D software prior. I have been using Blender for hours nearly every single day since then, and that was 5 weeks ago. I am addicted to Blender and to learning all of its capabilities. You explain everything so thoroughly, are charismatic and make the 1.5 hour tutorials feel like 20 minutes. I’ve spent a good 100+ hours on Blender now (Mot even kidding, I will binge watch hours of tutorials and I dream about it too lol I’m determined, what can I say!) and because of you, I could definitely teach someone else how to use it (basically of course). You’ve opened up a door for me, and now my dream is to become an animator/ 3D artist. Thank you so much, really. I had no idea that this was a passion, I have never stuck through something for so long. And side note, I’m half Korean and all of your comments about living in Korea are hilarious and I 100% relate as I had just lived there for a year teaching English. Anyway, always looking forward to your videos and hope everything is well with you and your family!!

    • @Ali-Britco
      @Ali-Britco Před 6 lety +1

      > You've opened up a door for me...
      And you have convinced ME to pick this up too. Here's to us crossing paths soon (friendly competition maybe? My Ryu to your Ken? :P ). Keep on keepin' on!

    • @christiansanchez7448
      @christiansanchez7448 Před 5 lety +1

      Seeing stuff like this makes me want to change career paths and actually do what I love, but it’s such a huge leap it honestly scares the shit out of me

    • @Ali-Britco
      @Ali-Britco Před 5 lety

      I've started but holy shit are you right. There's no way I'm leaving my job just yet though so I just dedicate like 10~20 min a day. Everything looks like ass to me but I guess it will take its sweet time.

  • @thadnutting1032
    @thadnutting1032 Před 5 lety

    So much of his experience with early CG had me nodding my head and remembering the early days. The thing that hooked me was this laser disc my middle school had. Into the Minds Eye. Soon after I found a CD with Pov-Ray and started making CG via code. Crazy to have seen the transition from typing up code for Pov-Ray to amazing GUIs like Blender.

  • @williansilva4150
    @williansilva4150 Před 6 lety +28

    Nossa, esse cara é um assombro. É cada trabalho magnífico. Eu já conhecia os trabalhos dele, muito boa a entrevista S2

    • @eitapoh
      @eitapoh Před 6 lety +1

      Sim

    • @Loug522
      @Loug522 Před 6 lety +1

      Eu não conhecia o trabalho dele, mas a entrevista foi do c... Esse tipo de video ajuda bastante naqueles momentos de ansiedade e desespero que sempre vem na cabeça quando estou estudando 3D ou outros idiomas.

    • @cassiosculpts
      @cassiosculpts Před 4 lety

      Mano até me emocionei cm essa entrevista, acompanhava o trampo dele mas não sabia que ele era tão foda assim

  • @kuichib
    @kuichib Před 5 lety

    Finally watching this, and there's such great advice here! Thanks for the interview :)

  • @cerocero2817
    @cerocero2817 Před 6 lety

    This was really enlightening for a self taught artist, this series is great! In every one i find some point that really speaks to me

  • @AlienFreak69
    @AlienFreak69 Před 6 lety +3

    Thank you for doing these interviews. They've helped me a lot.

  • @SiggEye
    @SiggEye Před 6 lety

    Love your questions, Andrew. Also, great interview!

  • @fourseven6202
    @fourseven6202 Před 5 lety

    Ok this interview made me a fan of him as a person as well and not only his work! Thanks for making this interview, really interesting topics and answers :)

  • @EvanG3D
    @EvanG3D Před 6 lety +5

    I love these interviews you have been doing! Keep em coming!

    • @EvanG3D
      @EvanG3D Před 6 lety

      Hi Anja! Yup that's me :), Its nice to meet you.

    • @EvanG3D
      @EvanG3D Před 6 lety

      I sure can :) Ill try to make something this week.

  • @BrianLife
    @BrianLife Před 2 lety

    Loved this interview,! Alessandro, you're awesome! So humble, smart, real, and humorous! Pro!

  • @weeliano
    @weeliano Před 6 lety +1

    Amazing Interview! This should be required watching for all Modeling students!

  • @MANIAKRA
    @MANIAKRA Před 5 lety

    Love this interview. A real CG pro not caught up in the fuss of social media fame but emphasizes doing it for the passion of making cool art. Love what he says at 1:06:34 about bute force, glad to know even pros feel this way.

  • @SowedCastelli
    @SowedCastelli Před 4 lety

    I like this guy! So down to earth and humble in his own way.

  • @ViniciusAlvesLima
    @ViniciusAlvesLima Před 6 lety

    Incredible!!! Alessandro Baldasseroni is the guy! Im a huge fan of his work! Thx :D

  • @mmgbtv
    @mmgbtv Před 4 lety

    Loving the interviews on your channel.

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco Před 6 lety

    It so crazy how I see on your channel or elsewhere who started the same I did using 3D applications as a hobby then move into that field. All I did was modeling makes me feel like I did things all wrong. Oh well I will keep curning for myself I know if I apply myself I should be able to do the same level of artwork in less than a year. Key thing I do see is they were more passionate to do it as a career. Thanks again for another great interview.

  • @guchfun
    @guchfun Před 5 lety

    Thank you, Andrew, for producing these videos! The widsom Allesandro shares is so valuable and have helped me to make some decisions on how to approach building my portfolio.

  • @DigitalArtcast
    @DigitalArtcast Před 5 lety

    I would love to get Alessandro on the podcast! So many awesome tips and advice!

  • @rashmisherchan2860
    @rashmisherchan2860 Před 6 lety

    Thank you so much...... You know my aim is to be character designer.... ... By seeing this interview I am so inspired..... Thank you again....please keep taking interview of great person... Love to watch......

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 Před 6 lety +123

    Most kids on the internet actually try to dive straight into character art for 3D. But characters are the absolute hardest thing to draw in 3D, so unless they have extreme natural talent or are already experienced drawing characters then they will fail. And then they have to texture, rig and animate it, which is also hard. You see this is why i render bathrooms.

    • @elitefew8537
      @elitefew8537 Před 6 lety +9

      I disagree, i'm fairly decent at 3d animation and sculpting after only 6 months. See my work @legendarydonn on Instagram. its all up to preference

    • @thsuperelite
      @thsuperelite Před 6 lety +10

      Would you post your bathroom renders ? I now have a desperate* urge to see your bathrooms...

    • @hypersonicmonkeybrains3418
      @hypersonicmonkeybrains3418 Před 6 lety +15

      correction, i have one bathroom render. I just do 3D for fun, i dont even earn a passive income from it, as of yet... Sure i will post some renders not sure if youtube allows links tho.
      www.imagebam.com/image/ca97d5906612634 www.imagebam.com/image/415130906612684 www.imagebam.com/image/3cd0fb906612704
      This is not an idealistic render like yous see with those Vray kitchens,, its just a mockup of my bathroom for my own purposes so that's why it does not look idealized or polished.

    • @Dome794
      @Dome794 Před 6 lety +9

      That’s not right. The cg industry is overblown by character artists which makes it the most competitive job category. Check that with the amount of jobs that are available for character work. The outcome is of course that becoming a character artist is very hard. Thing is you have to pay your bills right? So sooner or later you have to take what you can get. After that you have way less time to push yourself if you haven’t got an job as a character artist. Most ppl end up here as a generalist which is not bad at all. So the peeps who still have the courage to keep pushing themselves will end up to get where they wanna be. Well that’s my view of the situation. There are so many factors that decide how your career will go on. Just enjoy the journey

    • @starinsky2873
      @starinsky2873 Před 6 lety +2

      Human are hard to create but humanoid are easiee for me

  • @3dvfxprofessor
    @3dvfxprofessor Před 6 lety

    Thanks for your time and effort for the community to enjoy your exciting and amazing channel.

  • @Adrian-uc4ox
    @Adrian-uc4ox Před 5 lety +1

    Thanks, love Guru videos.
    Alessandro is a Digital Renaissance man

  • @shoshaka
    @shoshaka Před 6 lety

    Very honest and insightful interview. Most of the artists always put that demotivating inclination in their tone that "the industry" is so damn hard to break into and so forth. Well, every industry has its own ways to take its toll but it is CERTAINLY not that hard to get a job as an artist. As long as you start off with reasonable expectations, you can just begin with an indie company, polish your skills, learn from others and then build up to higher end studios, if that's your goal. Thanks, Blender Guru!

  • @avirads
    @avirads Před 6 lety +4

    Craft first, technicalities follow... Great talk..

  • @Minecraftgueeck
    @Minecraftgueeck Před 6 lety

    I love these interview they are so good
    Please dont stop doing them.

  • @KadeMarkoux
    @KadeMarkoux Před 6 lety

    Thanks for posting this, it's extremely inspiring!

  • @robby7025
    @robby7025 Před 2 lety

    I keep rewatching this interview to really make the advice bake into my brain.

  • @keithtam8859
    @keithtam8859 Před 3 lety

    great vid. thanks!! he is very composed and concise!!

  • @Meteotrance
    @Meteotrance Před 6 lety +2

    This guy is really an inspiration to me, im kind of outcast in cg like him but im not as good as him, i begin cg in 2003 alone whitout support, and discover blender substance designer lately, is right about 3d scan, my Xperia Phone is already able to do amazing face and object scan.

    • @anodyne5368
      @anodyne5368 Před 6 lety

      Meteotrance, wow really? That's bad ass :)

  • @technofeeliak
    @technofeeliak Před 6 lety

    Great, I've just started watching this video and already I'm hopeful about the type of information within.

  • @mikkelmelby
    @mikkelmelby Před 6 lety

    YESH, more interviews! keep em rollin,

  • @suupaauozaden3463
    @suupaauozaden3463 Před 5 lety

    Hello, great interview, I like how you take back the answer to formulate a more interesting question on the go. One thing I would like to see is some slides of his works, and/or maybe techniques (like you showed with wrap 3), I know we can check his works online but it makes the interview more self contained.

  • @riccardobancone3761
    @riccardobancone3761 Před 6 lety

    That was a great Interview! So many useful advices..

  • @3DMIRROR
    @3DMIRROR Před 6 lety +13

    Alessandro (a mio personalissimo parere) è il migliore in assoluto in questo settore dell'industria VFX, ma non tanto per le "acrobazie tecniche" nel premere i pulsanti di un software piuttosto che l'altro software, ma per la sua sensibilità ARTISTICA che trasmette nei suoi "lavori", cosa che, ahimè, è veramente rara da trovare in questo inflazionato settore.

  • @VladysLove_3d
    @VladysLove_3d Před 5 lety

    Thanks Andrew! Very helpful talk for a student. Completely agree with that point about laziness of our generation: "if there is no youtube tutorial how to do it, then it's not possible to achieve it"... I have to learn it, to brute force tasks and not waiting for someone's advise.

  • @JoaoSilva22222
    @JoaoSilva22222 Před 4 lety +2

    I´ve been following Baldasseroni since his beginning.

  • @Domzdream
    @Domzdream Před rokem +1

    What a great interview! Loved it x 100

  • @Marokai99
    @Marokai99 Před 6 lety

    This is great. Thank you for videos like this, I hope there will be more! :D

  • @aleVar87
    @aleVar87 Před 6 lety

    Amazing!! Thanks for this content!

  • @marioCazares
    @marioCazares Před 4 lety

    Never saw this interview before but it's very good thanks for uploading

  • @Radicalshikami
    @Radicalshikami Před 5 lety

    Loving this interviews

  • @Kim-learns-to-fly
    @Kim-learns-to-fly Před 2 lety

    Really great interview!

  • @cgi8583
    @cgi8583 Před 6 lety

    By the way I love your videos and I’m excited for more tutorials.

  • @loopyjuice5416
    @loopyjuice5416 Před 5 lety

    Good man. Very helpful information, thank you.

  • @riggsmurtah2788
    @riggsmurtah2788 Před 6 lety

    One of my favorite artist!

  • @danielanderson4640
    @danielanderson4640 Před 3 lety

    Thanks for the tutorials/videos. You really helping us. expecially me.

  • @DarkAutumn3D
    @DarkAutumn3D Před 3 lety

    Same as me really back in 2000. A time when there were very few tutorials at all so you had to teach yourself. I had a friend give me a copy of 3DS Max but I had always been more of a traditional pencils, inks and pastels kind of artist. I had dabbled in digital art and thought it would be something I'd always do. But then I started to use 3DS Max as I was playing this game where you could create your own maps, weapons, vehicles, etc. and I REALLY wanted to do that! It's been 19 years and now I use a multitude of software packages to create things for games engines.

  • @3dModels4Sale
    @3dModels4Sale Před 6 lety

    You should put this guy's artstation link in the description. Nice interview btw