From Blender to Pixar, with Colin Levy - Interview

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  • čas přidán 1. 07. 2024
  • Interview with Colin Levy on how he went from making short films in his backyard to getting a job at Pixar.
    Chapter marks:
    0:00 Intro
    2:17 Interview start - Colin's childhood making films
    13:04 How the Monsters Inc DVD special started his interest in 3D
    22:22 Challenges directing Sintel
    26:44 Bombing his first Pixar interview
    28:05 First day Pixar impressions
    32:04 The decision to leave Pixar
    38:25 Importance of being able to explain your work
    41:00 How important is feedback?
    50:17 Seeing your work on the big screen, and the effect you have
    53:02 Deep work vs shallow work
    56:38 The advantages of being a generalist
    1:05:25 Don't trust your school curriculum
    Follow Colin Levy: / colinlevy
    Skywatch Updates: www.kickstarter.com/projects/...
    ---------
    Follow me:
    Twitter: / andrewpprice
    Instagram: / andrewpprice
    Facebook: / blenderguru
    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
    Poliigon: www.poliigon.com
  • Krátké a kreslené filmy

Komentáře • 217

  • @blenderguru
    @blenderguru  Před 5 lety +61

    Chapter marks:
    2:17 Interview start - Colin's childhood making films
    22:22 Challenges directing Sintel
    26:44 Bombing his first Pixar interview
    32:04 The decision to leave Pixar
    38:25 Importance of being able to explain your work
    41:00 How important is feedback?
    50:17 Seeing your work on the big screen, and the effect you have
    53:02 Deep work vs shallow work
    56:38 The advantages of being a generalist
    1:05:25 Don't trust your school curriculum

    • @bjapayot3
      @bjapayot3 Před 5 lety +1

      How can I decide whether to do this for a living or not? Recently I have been really intrigued by blender and the amazing possibilities of creativity. I have been making renders regularly and learning new things every tutorial. I am barely experienced but I want to go further into modeling but unsure of the next steps. I also wonder if they use these types of techniques in movies such the Avengers or any other Marvel movie. Thank you

    • @doctor_whoey3857
      @doctor_whoey3857 Před 5 lety

      My dude can you please rename yourself DonutDude
      It would be hillarious
      also, great video!

    • @chborger185
      @chborger185 Před 5 lety

      is it a GOOGLE 5D Glass on levy`s send my BLACKsheep Glasses ;)) SBS 3D BeameR proof?

    • @chborger185
      @chborger185 Před 5 lety

      O'h there is a CHAIR-holder free __tutorial_ bpy.except...

  • @CianMcsweeney
    @CianMcsweeney Před 5 lety +91

    His point about being "self-taught" even while in a class, college or university is so true no matter what field you are in, I'm in computer science and in interviews they don't care what you've done in college but what you've done on your own time.

    • @TRN_SeaHag
      @TRN_SeaHag Před 5 lety +3

      Crazy, I started a CS degree and dropped out to self teach, now its 2 years later and all the positions want a degree and wont even look at resumes, no matter the portfolio. I literally know more than they would have taught me at college, and here we are, in my area particularly I cant find a freaking junior job.

    • @CianMcsweeney
      @CianMcsweeney Před 5 lety +3

      @@TRN_SeaHag well they still want a degree, but they also want to see what you've done yourself to set you apart from the hundreds of others who have a degree who applied

    • @tastybrains
      @tastybrains Před 5 lety +1

      that's how i was so successful in hiring people. everyone had the same degree. what made someone stand out was how they spent their spare time. some of my best hires had the worst resumes, but great passion for that field in general

    • @hugoantunesartwithblender
      @hugoantunesartwithblender Před 4 lety

      I work in Archviz, basicly no one's care about my degree xD

    • @JacobHayden911
      @JacobHayden911 Před 4 lety

      This is another good point that demonstrates that you have to LOVE what you do to get good at it. I started liking physics but I'm not good at math, now I'm entertaining more computer science interests because it doesn't require being an expert at math, just lots of practice in your craft. Whether that's animating, rendering, coding, programming, if you love something about computer science, you will spend time doing it. :) Computer science were the other interest if the physics thing didn't work out.

  • @ramsterart9670
    @ramsterart9670 Před 5 lety +176

    Seriously, I can't understand why people don't like interview, I think this is the best vector for this chanel. I wish to hear the real experience, the real path while I'm doing my stuff (IN BLENDER:)). Imo, Andrew had told you already, all of the basic stuff (and even more) about the blender, and what you need to do right now, open the blender and start to do something, yep, that' hard, painful, but I hope you can do it guys. I wish a good luck for Andrew with this format, this fresh bro)

    • @Lanaur_
      @Lanaur_ Před 5 lety +1

      Maybe because that's a bit long, I can't really watch because I don't have 1h20 to spend in this.

    • @erwinlommer197
      @erwinlommer197 Před 5 lety +9

      The biggest issue for me is that these young people who are giving very broad and idealistic advice based on their experience where they have worked hard and it has paid off. Not to mention how gifted and special these people are. There is a lot more to it than just work hard and do your best. In one of the earlier interviews the person being interviewed basically said to move to india for couple of months to get a grasp of the local culture and how stuff works and looks like there so you can make better art. That is just so idealistic and naive advice that it almost hurts more to hear that than it helps.
      The issue for me is that these people don't really have deep understanding why it worked out for them so they just tell us to do what they did. The more experienced people 30+ years of age give much better advice and at the same time they don't try to give advice if they don't know the answer. Or they understand that the thing they did is not a road to success anymore.

    • @jasonofthestorm
      @jasonofthestorm Před 5 lety +8

      @@Lanaur_ You should probably reconsider your interest in 3D modeling then lol

    • @Lanaur_
      @Lanaur_ Před 5 lety +1

      @@jasonofthestorm Don't worry about this I asked to go in a 3d school and the directress wanted me to enter directly in 2nd year (it's a 3 years school) because my work was (apparently) impressive enough, at 17, and I do this almost every day all day ;) I think I love 3D

    • @RocketDragons
      @RocketDragons Před 5 lety +14

      @@erwinlommer197 Did you even watch/listen to this interview? Colin laid how his career trajectory. He gave honest, down-to-earth advice based on his experience. There was nothing idealistic about what he's saying. More experienced people who are 30+ years old? This guy is like 25. Five whole years of industry experience isn't going to make that much of a difference for the advice you can give because whether you're 25 or 30, if you're an established professional, the advice to beginners is mostly the same.

  • @augustlockwood2278
    @augustlockwood2278 Před 5 lety +8

    Yes! What an awesome surprise to come home to! Thanks for the new video and can't wait to see more from you Andrew, thanks! Looking forward to seeing the stuff you make about 2.8. You're the reason I was able to get going in Blender at all, cause you made the basics easy to learn and less intimidating. You rock man.

  • @brettandrewclarke
    @brettandrewclarke Před 5 lety +28

    For an unplanned interview, that was terrific.

  • @solidvisuals
    @solidvisuals Před 5 lety +1

    wonderful time visiting with two of my favorite people. Long time wondering about Colin's progress, enjoyed all conversations, full of great stuff.

  • @daniel4647
    @daniel4647 Před 5 lety +1

    I love the interviews, especially ones like this. Honestly, I've probably learned everything I'm going to learn from these tutorials anyway, even though I still enjoy doing them sometimes and keep going back for reference, and there is often some tiny little thing I hadn't thought about before or some trick I didn't know in new ones. But I could end up doing tutorials forever, learning the latest tool and whatnot, without ever actually using what I've learned for anything useful. These kind of interviews are very inspirational and great help for those of us that want to start getting more serious. Thanks a lot for the great videos, you guys are awesome.

  • @ThaoNguyen-gc2pu
    @ThaoNguyen-gc2pu Před 5 lety

    Thanks very much for setting up this interview!!! Awesome! Thanks 🙏 again Andew and Collin.

  • @thatkaseylewis
    @thatkaseylewis Před 5 lety

    Love the interview! I've been following Colin's work since Suburban Plight and it's really inspiring to see how much he's done since then.
    Thank you for sharing this. :)

  • @MichaelHickman3D
    @MichaelHickman3D Před 2 lety +1

    This was such a wonderful interview!!

  • @olgwoodart4996
    @olgwoodart4996 Před 5 lety +1

    Awesome interview and discussion. A lot of fun to watch.

  • @pileofwoods
    @pileofwoods Před 5 lety +3

    This is my favourite interview.

  • @DylanNeuschwanderComposer

    Love these interviews! Always so helpful for motivation and refining direction for the various visual arts I'm trying to learn.

  • @pablorios9468
    @pablorios9468 Před 5 lety +88

    People, tutorials will come back now that 2.8 is arriving with its new interface. It was pointless to make tutorials with an interface that would last only a few months.

    • @DerekElliott
      @DerekElliott Před 5 lety +3

      Yeah! I'm makin' some!

    • @mateuszwodarski4073
      @mateuszwodarski4073 Před 5 lety +1

      many ppl will stay with old one i think

    • @DerekElliott
      @DerekElliott Před 5 lety +3

      @@mateuszwodarski4073 they will at first but eventually support will drop off and you'll be all alone if you're using 2.79

    • @mateuszwodarski4073
      @mateuszwodarski4073 Před 5 lety

      @@DerekElliott alone with many ppl who wont jump to 2.8 cuz thier custom tools wont work there.

    • @DerekElliott
      @DerekElliott Před 5 lety +6

      @@mateuszwodarski4073 I think most add-ons with any level of success/popularity are being ported to 2.8

  • @billnguyen4148
    @billnguyen4148 Před 5 lety +19

    the more i listen to Colin the more i feel i can relate to him, on a personality aspect, not in expertise or talent cause... well obviously. i just finished the 4 years of college, and honestly it wasnt really that helpful. i discovered 3D when i was 15 and self teaching myself for 3 years of high school, i went to this college that i expected to help me expand my knowledge to get into the industry. but then while some classes revolving around photography, cinematography, graphic principles were kinda fun and informative, i ended up teaching myself altogether in terms of 3D. im also not a social person like Colin, i didnt have a college experience, i didnt went to parties, didn't drink or smoke, i just sit in front of the computer days and days with my projects. i kinda regret it a little bit, but if it wasn't because of my own self motivation and passion, i wouldn't be where i am today. im still a freelancer, i had worked in a game studio, but i quit to pursue a better work life, now i make steady income being a 3d artist and enjoy what i do.

    • @ractorjones2428
      @ractorjones2428 Před 5 lety +2

      Its like everyone is saying school is a scam. I would agree.

    • @ColinLevy
      @ColinLevy Před 5 lety +4

      That sounds like me, indeed! Parties are overrated. :P Glad to hear the self-taught approach paid off for you! If you enjoy what you do and can get paid to do it... you're in a great place!

  • @WillinovaTV
    @WillinovaTV Před 5 lety +1

    Insightful and helpful. Thanks for making this interview happen 🙏🏻

  • @YourreelmemoriesAu
    @YourreelmemoriesAu Před 4 lety

    Colin is an inspirational guy. His experiences, insight and advice ring true for other career paths too. His sci fi short ‘Skywatch’ is awesome. He has a bright future.

  • @LANgeneral77
    @LANgeneral77 Před 5 lety +40

    Andrew always has a smile on his face lol

    • @zade6828
      @zade6828 Před 5 lety +1

      yep, the fake forced laughter that starts to look even scary when the camera focuses on him for too long

  • @butchrodgers9559
    @butchrodgers9559 Před 4 lety +2

    Watched Colin’s short and it’s f**cking amazing!

  • @balodon3396
    @balodon3396 Před 5 lety +5

    1:05:25 and onward is so incredibly important to know and remember, I think it trumps most (if not all) of what was being said in this entire interview. Like Colin was saying, it's NOT enough to only do what your classes ask of you. I have a few friends that have graduated from art school, but they don't actually have a job in their particular industry. I think it's just because they didn't go the extra mile and work on relevant things outside of class.
    Of course, getting a job in either the film or gaming industries is highly competitive and challenging. However, that shouldn't stop you if you have a dream working as either profession.
    You just have to believe you can do it.

  • @jazzmanny02
    @jazzmanny02 Před 5 lety

    This is the best and forever be a great interview to watch, Yup Colin is awesome!

  • @premainteractive
    @premainteractive Před 5 lety

    I really love this kind of interviews. Andrew has already done lots of tutorial covering the essentials. If we want to go a step forward we should do it on our own. Well, I won't complain if new modeling, texturing or whatever videos come now that 2.8 is really solid enough, but... I love this kind of content.

  • @valn3d
    @valn3d Před 5 lety

    Keep on with interviews Please!!! This stuff Is amazing so much usefull info tips and experiences

  • @thobanindlovu1991
    @thobanindlovu1991 Před 5 lety

    Great work man. You really help me a lot with these videos.

  • @VektorHaus
    @VektorHaus Před 5 lety

    Oh man!!!!! I was hoping for a new interview!

  • @loganwiesenart
    @loganwiesenart Před 5 lety

    Thank's Andrew your video's are always so cool!!

  • @tushar1594
    @tushar1594 Před 5 lety

    this was the best interview in the series so far

  • @matheeson
    @matheeson Před 3 lety

    Deep talk I really enjoyed and learned alot...thanks guys!...

  • @charliecamilabali6306
    @charliecamilabali6306 Před 5 lety

    Thank you for the great interview! I enjoyed it a lot! (Y)

  • @willgreen4044
    @willgreen4044 Před 4 lety

    Love Randomly seeing my college friend pop up on suggestions, Colin you are great!

  • @EtanChamare
    @EtanChamare Před 5 lety +7

    That advice about school that he gave is so true. I’m in the animation program at BYU and they recognize this flaw with other animation programs. Here they really try to make sure veery student is creating their own things for every assignment and not just a copy of the same thing. Just to get into the program you have to take a class where the two assignments are just to make a render of a bug and make a render of legos. Those are the only requirements, and the rest is up to your own creativity. Not holding the student’s hands through the entire program really shows considering how many Student Emmys the program has for their yearly short films and how easily the students get jobs upon graduation.

    • @AnsonSavage
      @AnsonSavage Před 5 lety +2

      Hey! I am applying to the program and I just made my lego and I'm working on my bug now! I do question though why we pay so much for college when the whole idea of the BYU Animation Program is to make the students learn pretty much everything by themselves.

  • @devesharya4611
    @devesharya4611 Před 5 lety

    Such a informative talk... Thank-you soo much.

  • @roman2011
    @roman2011 Před 5 lety +1

    Great interview.

  • @danian91
    @danian91 Před 5 lety +1

    Mister Andrew Price, thanks a lot for what you do with Blender-Guru and poliigon.
    Man.
    Thank you.

  • @MrNkoer
    @MrNkoer Před 5 lety

    one of my favorite artist in blender community !!!

  • @zck2020
    @zck2020 Před 5 lety

    Great interview, very motivational and relatable!

  • @BlendKnight
    @BlendKnight Před 5 lety

    finally i m one of the first who s gonna see your videos, excited to finish it

  • @maximgehricke3768
    @maximgehricke3768 Před 5 lety +1

    Amazing! This guy is really inspiring.

  • @UnderCookedNoodles
    @UnderCookedNoodles Před 5 lety +1

    this guy is incredible

  • @jaddadda5436
    @jaddadda5436 Před 5 lety

    I can't say it's nostalgique cause im a 1month old beginner on blender but I remember starting with the donuts tutorial and he was so proud of his texture website, for some confusing reason I'm so glad now! Truly.

  • @GREENLIGHTFILMMAKING
    @GREENLIGHTFILMMAKING Před 5 lety +29

    This guy is truly a inspiration, thank you for this interview #filmmaking

  • @MilliydieChillkroete
    @MilliydieChillkroete Před 4 lety

    So far I love all the interviews with all these inspiring personalities, they are amazing! As a young interested woman wanting to get into the industry, I'd personally love to see you interview a woman that works in the industry!

  • @director_unknown9
    @director_unknown9 Před 5 lety

    I am remembering my Childhood works!😊

  • @zeeyannosse
    @zeeyannosse Před 5 lety

    your interview shooting photography is growing to a beautiful level !!! congrats on that aspect !! ;)) makes the viewing experience as smooth as the quality of the content is already ;))) !! cheerz!

    • @zeeyannosse
      @zeeyannosse Před 5 lety

      oh my gosh !!! this moment!!! >>> /// " why. ?! ... why ?!.... I am wasting there time !... " ... " and that's the attitude I came with .... ".... >>> AND THEY CONCLUDED THE SAME ?... ... brilliant !... so much is said right there. ;))) thanks for bringing with such ... how can I say >> friendly making fun and pushing a bit your guest ;)))

    • @zeeyannosse
      @zeeyannosse Před 5 lety

      this interview is really something ;))) >>> note on the note:: this was filmed in August 2017 ?! ... expect a release in mid-2019... ;))) it feels very funny ;))) like something Monty Python would have done to make fun of a director facing schedule difficulties ;)) it's only half time in the show and oohhh! this is great !!! thanks ;))

  • @ahsanarifeen7827
    @ahsanarifeen7827 Před 5 lety

    I can relate so much to Colin Levy, in a bad way and in a good way, the reason he was motivated and driven to make the choice of CGI is exactly the same as mine, whereas his downfalls were too!
    Getting a job in such a fast growing industry is hard, I understand that it takes a ton of blood, sweat and tears to make it count. My self - esteem was always driven by peoples reaction when they saw my creations in Blender, but now, it's more about how satisfied I am with myself.
    I guess the future really is what you make it. :)

  • @motionhokage
    @motionhokage Před 3 lety

    so good content, watched sintel after that also saw how sintel was made. and i downloaded blender (im 2d spine animator right now) cause colin was right about more knowledge is important. also skywatch is awesome too

  • @natsufbreather1023
    @natsufbreather1023 Před 5 lety

    Great interview

  • @desh4387
    @desh4387 Před 5 lety

    Dude! Thks for every tutorial. Your channel is amazing, congrats! =]

  • @espressojoe
    @espressojoe Před 4 lety +4

    49:15
    2 years 4 months later... Skywatch is finally published :')

  • @Mastermind12358
    @Mastermind12358 Před 3 lety

    more interviews more interviews more interviews... one more time, MORE INTERVIEWS! Thanks:)

  • @CharlesJ2896
    @CharlesJ2896 Před 5 lety +1

    Enjoy the Process not the destination is what I got from this interview!

  • @davidgray2805
    @davidgray2805 Před 5 lety

    I'm tackling a short film at the moment, its daunting but rewarding. Doing an animated storyboard in blender, Its a great tool for visualization.

  • @jiutofu3294
    @jiutofu3294 Před 4 lety +1

    sintel was my childhood short animation that I look up to a lot when I was young

  • @kuqmua755
    @kuqmua755 Před 5 lety

    Awesome

  • @amritanandpathak1112
    @amritanandpathak1112 Před 4 lety

    i watched the whole interview. And i feel more confident

  • @PizzaOMC
    @PizzaOMC Před 5 lety

    Would love to see some more interviews with game oriented individuals. Would love to see their input as I'm currently working to get bigger in the games environment design. As next year in university I get to choes my path in games design which i can't wait for :)

  • @ct3000
    @ct3000 Před 2 lety

    13:22 The monster inc special features were the thing that inspired me to pursue animation. I have watched the movie more with directors commentary than without. I remember how many secrets and bonus features that were hidden in that second disk. Its living proof that Bluray having more content is bs and its by far my favorite DVD release of all time.

  • @CanalDelMagere
    @CanalDelMagere Před 5 lety +2

    omg , i just had to watch Sintel XDD so good

  • @sambowen
    @sambowen Před 5 lety +1

    Over all I enjoy this and the other interviews. It's great to see and get a feel, how ever small, it is for people in the industry, and fun to see the similarities (how ever small they may be) that i have with those who are in the industry.
    (Ok...just found out it came out Oct 2018, according to lightning hill pictures. Oops lol....ornim confused...maybe the mid 2019 date is for the feature? But the article on LHP says watch the short and it just reloads the page. Hmmm??)
    Haha recorded in 2017, it was in post production back then....and should be coming out soon. Sounds like "Elon time" (I'm a SpaceX fan lol) :) sounds about right though. Not that I've done anything super complicated but I get it. :)
    Also sounds like me....wanting to get stuff done but getting distracted. Another tip i heard, and this works for other times too not just working on the computer, if you cant bring your self to turn off the internet, disable notifications, especially on your phone if you can. You know how it goes..."oh a notification let me check that and I'll get back to work....2 hours later....

  • @loganwiesenart
    @loganwiesenart Před 5 lety

    Wow... very cool :D

  • @maja4681
    @maja4681 Před 4 lety +1

    I have watched your blender tutorial and only on thing thanks and may be better as you go on brother

  • @LandOfBits
    @LandOfBits Před 3 lety

    58:28 “The complete saying was originally “A jack of all trades is a master of none, but oftentimes better than a master of one.” Formerly intended as a compliment, the phrase means that a person is a generalist rather than a specialist, versatile and adept at many things.”

  • @SmallerLives
    @SmallerLives Před 5 lety

    Great interview and very informative. I wonder who the name will be on the first 'From Pixar to Blender...' interview :-)

  • @sijoalex5951
    @sijoalex5951 Před 4 lety

    More of this. Do something on late bloomers. This is fantastic stuff Andrew.

  • @nayem4508
    @nayem4508 Před 5 lety

    Love it vids

  • @tristanmartineau863
    @tristanmartineau863 Před 5 lety +1

    If you think you need a tutorial about how to make a cup more than you need to watch these tutorials, you need to go back to coloring books and eating glue.
    These are some of the greatest content you will ever see on CZcams

  • @marvin1620
    @marvin1620 Před 5 lety +2

    Is your old fire tutorial from 2015 still up to date and can you pleas make a new one for 2.8 at some time? I think good fire is really important for a realistic render.

  • @director_unknown9
    @director_unknown9 Před 5 lety

    He said all the thoughts inside me.😮

  • @monogramadikt5971
    @monogramadikt5971 Před 4 lety

    came to your channel fro the donut tutorial, but stayed for the interviews ;)

  • @dinoschachten
    @dinoschachten Před 4 lety +1

    Wonderful content!!! :) I can really relate, and this is really inspiring.
    Funny thing, as a filmmaker: The cuts to your reactions in this interview are odd by most filmmaking standards. To clarify: I really don't care (it doesn't annoy me or anything), but it was funny to notice, so I just wanted to share this:
    Your reactions seem a bit unnatural, as if recorded separately and later stitched into the interview because the edit "knows" you are going to say something and cuts to you right before you do - rather than (as it's usually done in film) cutting shortly after you start responding to something. Thus the two of you seem somewhat unnaturally separated. The key to the connection is often in the frames in which you see one character while you already (or still) hear the other talking. It's related to the concept of cutting mid-action which is usually a good starting point.

  • @Judothesurviver
    @Judothesurviver Před 5 lety +5

    Colin: *Says something*
    Andrew: No way!

  • @MovingDungeons
    @MovingDungeons Před 3 lety

    Great interview, FYI most boaters call the steering wheel the helm - 23.30 :)

  • @director_unknown9
    @director_unknown9 Před 5 lety

    My First Animation started with my Hand where my Hand become the human or Monster and my Eye become the Camera and my head become the try port and by imagining the Character on the hand with lots of slow motion Action I use to play in Childhood.And I make Stories by Saying all the dialogue my Self of all the Character in my hand.
    Now, Blender helps me to do that in real.Thanks to Blender!😊🙏❤❤❤

    • @director_unknown9
      @director_unknown9 Před 5 lety

      Now I can Create all the Character I want, Animate them and Record Dialogue&Finally make a film.😊

  • @10anshul98710
    @10anshul98710 Před 4 lety +1

    'You should do so much work outside of class that you could almost consider yourself self taught. If you are in school, you should still be self taught. Get what YOU want out of the curriculum.' ~ My life's mantra now.

  • @dhruvinchaudhari9169
    @dhruvinchaudhari9169 Před 5 lety +13

    You know!

  • @daniel4647
    @daniel4647 Před 5 lety

    Even if you're just doing stuff for yourself feedback can be pretty useful. I was trying to make this character once, and it just didn't look right to me but I didn't know what was wrong with it. As soon as I showed someone and explained what I was trying to do, someone picked out what was wrong right away and I was able to fix it in no time. By myself, I had spent days making little adjustments that didn't help at all, but just from one helpful comment, I was able to improve the overall look by a lot. I'm usually very scared of criticism because I tend to react badly to it, but when it's just helpful information like that it's really useful even though my first impulse is to argue about it.
    Saw the trailer for the movie he's making way back when, it looks awesome. I'd love to be a part of a project like that someday, even if it's just one object or special effect I made or whatever. If I could pick between Pixar and Blender I'd go with Blender for sure. Ton is such an awesome guy, and I really believe in the Open Source way of doing things, would make me feel like there was a bigger purpose to it all than just making a Blockbuster and making a ton of money. I mean, Pixar make some great movies and I love the whole Disney style, but it's too commercial and I don't think I could feel good about it. Blender on the other hand, Blender is just pure awesome. And Ton Roosendaal is a true hero. Before I really knew who he was I was always worried Blender would eventually go commercial, but now I trust it completely, and at least to me that's very important.

  • @X360DevNerd
    @X360DevNerd Před 4 lety +1

    I love how he starts off looking around and away and then by the end he has his head up and eye contact. he opened up alot

  • @eliut6855
    @eliut6855 Před 5 lety

    All the other movies are and will be an excuse to improve and showcase new versions of Blender... but Sintel is way beyond that, it is a work of art and it will not be surpassed. The guys at pixar knew this and that is why Colin got it (and of course he deserves it)

  • @kjkarits
    @kjkarits Před 5 lety

    I have a question/proposition for a tutorial. Is it possible to do the "Mission Impossible" mask pull/rip off effect in Blender(2.8) using cloth and shrinkwrap modifiers without having to use a 3rd party tool/compositor? Idea would be to have 2 overlapping heads (objects) with one being shrinkwrapped to another. One gets pulled off in a way a rubber would stretch and stick to the skin. The faces would be UV mapped on the heads. + also some hair would be nice. Maybe there is some clothing animation tutorial somewhere which explains how to achieve the effect, but I haven't found anything. The only tutorial I found was for After FX with real masks and facetracking, but I really wonder if it is possible to do it only using blender. I'm new to blender and I really enjoy your tutorials. Keep up the good work. Thank You.

  • @christophegelin2010
    @christophegelin2010 Před 5 lety +7

    1:06:00 best advice i think

  • @pablorios9468
    @pablorios9468 Před 5 lety +1

    Great content as usual, I'll definitely watch it later. One question though, I read the other time that you published an interview 12 months after shooting it, could you describe the process involved to understand why it takes so long? It's making me curious

    • @RocketDragons
      @RocketDragons Před 5 lety +1

      It's a lot of editing for something this long, especially if you're doing it alone. The actual interview was likely twice as long as this video. I used to run a podcast, and editing an hour worth of audio took a long time, it's way more work when you have video to deal with as well (colour grading, more precises cuts, way longer exports). Plus, he's running Poliigon as well, and is pretty deep in the Blender community. I'd bet he's prepping a lot of Blender 2.8 tutorials as well.

    • @pablorios9468
      @pablorios9468 Před 5 lety

      @@RocketDragons makes sense, thanks for the insight

  • @hemantkokate5768
    @hemantkokate5768 Před 5 lety

    8:51 Right, yea yea...😄😄...When Andrew pops up!

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 Před 5 lety +1

    51:30 I would like to see what he was talking about, a still, anything, I seen the movie but what was described I don't remember.

  • @RomboutVersluijs
    @RomboutVersluijs Před 5 lety

    Nice interview. This was recorded last year correct?

  • @director_unknown9
    @director_unknown9 Před 5 lety

    I also use to do same things!😮

  • @GarfyUK
    @GarfyUK Před 5 lety

    Jack of all trades, master of none,
    though oftentimes better than master of one.

  • @joe1110
    @joe1110 Před 5 lety +1

    If ever I have the honour of meeting Andrew, the first thing im gonna do is ask him 'Have you always been creative?'

  • @yash1152
    @yash1152 Před 3 lety

    will watch later after 5:47

  • @DarkMuzishn
    @DarkMuzishn Před 5 lety

    8:00 this guy is just like meee🤣🤣, people like see what i do and freak out and stuff and im like, really😅, its that good? 😅, and always want to improve and never get satisfied of my work xD

  • @automaticgamerparty1802

    bro can you reply me wahy my blender time line runing only until 250 frames even i put in end in 1000?

  • @Losjo4093
    @Losjo4093 Před rokem

    the privacy policy on poliigon looks almost exactly like blendermarkets privacy policy exept its 13 instead of 16 and such

  • @xMeseker
    @xMeseker Před 5 lety +1

    If you read comments, im trying to follow your donut tutorial, but cant find node editor in Blender 2.8(I guess its compositing, but i have noi clue how to make the material there)

    • @EyefyourGf
      @EyefyourGf Před 5 lety

      Tutorial was not made for blender 2.8,so that question is kinda dumb,think before you ask something.

  • @strangelord6657
    @strangelord6657 Před 4 lety

    I wanna become an ANIMATOR specifically. And I'm getting confused on what to learn? I know that moving the characters is what I wanna do. So when applying to pixar..Is it mandatory to know all the various methods(modelling etc)? Or the skills specific to animating should be okay?

  • @chenli9778
    @chenli9778 Před 5 lety

    Hey Guru……Are you still doing Basic Tutorial Videos like Before?
    I kind of want to find some basic Tutorial to Start Character or Animal Modeling……What Tutorial I could start with?

  • @tushar1594
    @tushar1594 Před 5 lety

    18:12 that impression of Ton GOD IM DEAD! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

  • @nlosovskiy
    @nlosovskiy Před 5 lety

    background sounds like "Yeah" "Whoa" "Nice" "Yes" we can use to make sounds for game

  • @johnray1956
    @johnray1956 Před 5 lety

    For me I am working on a project myself. I have to learn several things at once, because there's no one alse right now. So I have to learn to be a one man army. Personally I prefer Landscaping and architecture. The question is how each phase of the project is going to be effected.

  • @maxerdergrosse_3579
    @maxerdergrosse_3579 Před 5 lety +1

    1:52 smooooooth plug xD

  • @pranaykumar6648
    @pranaykumar6648 Před 5 lety +4

    Man I miss chapter marks

  • @easter.bunny.6
    @easter.bunny.6 Před 5 lety

    could you create a China Poliigon mirror site? I was suffering several-KB-per-sec speed... :(