Dark Souls 2 is a Good Game, and Scholar RUINED It!

Sdílet
Vložit
  • čas přidán 16. 06. 2024
  • I swear to God this is my last Dark Souls 2 video.
    If you want to help out the channel, here's a link to my Patreon: / feebleking21
    My Email: feebleking21@gmail.com
    0:00 I Have a Dream!
    0:57 Trust No One
    4:03 A Bite Sized Critique of Vanilla, Part 1
    10:36 Vanilla has a Difficulty Curve
    16:19 A Bite Sized Critique of Vanilla, Part 2
    18:48 What's Good About Dark Souls 2?
    21:58 Death Count!
    23:40 Dark Souls 1 Over Dark Souls 2
    26:56 Vanilla DLC Over Scholar DLC
    30:06 Scholar is a Cash Grab
    33:45 My "In Defense of Dark Souls 2" Video has Some Issues
    37:20 The Skyrim Spectrum
    38:30 The Last Dark Souls 2 Video

Komentáře • 3,9K

  • @feebleking21
    @feebleking21  Před rokem +253

    I made a comment response video: czcams.com/video/rR-a3zIOE2w/video.html
    Apparently the ps3 and xbox360 versions of Scholar did not change the enemy placement, so this video doesn't apply to those versions.
    2 things to correct in the video:
    1: Scholar did not get rid of the 1 million souls skip to get to Drangleic Castle. I thought that I had heard this from another Dark Souls 2 video essay, but I was wrong.
    2: The dragon skeleton in Aldia's Keep can come alive in Scholar, but you have to light some torches so it's hidden away and I still prefer how Vanilla handled it to Scholar.
    Also, the comments have told me that Shrine of Amana was nerfed into the ground after release, so that's probably part of the reason why I liked it in Vanilla while other people hated it.
    I finally decided to make the "In Defense of Dark Souls 2 video" unlisted because it had too many mistakes. You can still watch it with this link.
    czcams.com/video/2A6s_Wq-6PU/video.html

    • @z0zef
      @z0zef Před rokem +12

      Branch of Yore and Petrified statues ain't there to piss you off. You can't soft lock your progress, there is always an alternative path to progress, For ruin sentinels you can access them from the other entry point to Lost Bastille (via no man's wharf), there is a ladder that brings you right to the cells before the boss fight. Same goes with Dragons Aerie, you can access it by Dragon Shrine. Branch are there for you to choose, you want the more difficult route but better gear or less gear but easier path.

    • @feebleking21
      @feebleking21  Před rokem +40

      @@z0zef I'm aware you don't need to use the ruin sentinel petrified statue, as I already stated in the video. That doesn't change the fact that the only obvious path forward is blocked by a petrified statue whose only easily accessible branch of yore you might have already used in the tutorial, because the scholar developers want players to get stuck.

    • @CaptainScott635
      @CaptainScott635 Před rokem +21

      @@z0zef I started playing darksouls 2 for the first time, and it was with SOFS. I got stuck in thr Lost Bastille for a really long time becuase I could not for the life of me see any other way forward and was hesitant to use what i percieved to be a super rare item on a statue that might lead nowhere.
      The petrified statue in the beginning intuitively made me think, "Oh, this is for extra loot, or possibly progression" but I had no way to know if using it would lead to progression, or random shitty loot I didn't need.
      The statues are definitely there to either piss you off, or make you afraid of moving forward as a new player.

    • @z0zef
      @z0zef Před rokem +4

      @@CaptainScott635 At my first playthrough I was afraid to use my branches too, because of petrified Rosabeth. So after I blew up the wall to McDuff I didn't proceed to use the branch, and I chose to return to Heides tower and after that to no man's wharf. This is the right thing to do, reaching lost Bastille for first time and seeing that the fix level of the area is way higher for you to be there and try to proceed. So there was nothing to piss me off, because I understood that I shouldn't be there anyway.

    • @tortoiseknight8438
      @tortoiseknight8438 Před rokem

      Yeah the first version of shrine of amana is hell. Not as much as scholar, but pretty damn annoying

  • @peanut4507
    @peanut4507 Před rokem +7334

    Don't let this video distract you from the fact the bandit class has high dex and starts with a hand axe, a strength weapon.

    • @rotank638
      @rotank638 Před rokem +510

      And if I remember correctly, it starts with an ADP of 3…

    • @pucciraskolnikov7266
      @pucciraskolnikov7266 Před rokem +482

      Aren't they *too stupid* to choose a right weapon?

    • @A_Black_Sheep94
      @A_Black_Sheep94 Před rokem +310

      Yea they stole it

    • @sourcedasher
      @sourcedasher Před rokem +97

      @@rotank638 ADP doesn't matter, AGI does. There's like 2 classes that start with only 85, which means you'll have 166ms of invincibility, while 86 is 266ms. 85 to 65 is a huge jump. DS1 mid-roll is around 95.

    • @rotank638
      @rotank638 Před rokem +301

      @@sourcedasher Adaptability is the stat that governs Agility (and to a lesser extent, attunement.). AGL is a derived stat.

  • @MundMoriginal
    @MundMoriginal Před rokem +2832

    You know what's weird? I've developed a guilty pleasure, where I once or twice a year, replay DS2 Scholar, while listening to DS2 critiques.

  • @just-mees
    @just-mees Před rokem +325

    Correction: the undead dragon does come alive and kill you in scholar. It happens once you've lit all the scones in Aldias keep.

    • @bensosnowski1128
      @bensosnowski1128 Před 10 měsíci +10

      In my run it just crumpled to the ground 🤷‍♂️

    • @labounti
      @labounti Před 6 měsíci +6

      @@bensosnowski1128 I saw a video of it moving.... but my playthrough nothing. I was terrified for nothing.

    • @staffordcrombie566
      @staffordcrombie566 Před 3 měsíci

      yes but stand in the wrong place and it one shots you!@@bensosnowski1128

    • @___meph___4547
      @___meph___4547 Před 2 měsíci +3

      scones are delicious.

    • @burushifudara
      @burushifudara Před měsícem +1

      In the moment I heard the dragon moving I was like "I am dead, aren't I?" and immediately died to the dragon lol
      I didn't even see it, I just knew it happened cuz it was evident from the sound

  • @expiredcheese1587
    @expiredcheese1587 Před rokem +568

    After playing hundreds of hours of vanilla DS2, I remember finishing my first playthrough of Scholar and being so confused at what I had just played. A lot of the changes felt pointless, or just not thought out

    • @Iceking60791
      @Iceking60791 Před 10 měsíci +5

      Is it still same game with differences or is it something else because dark soul 2 doesn’t exist in ps 4 only scholar does

    • @GolAcheron-fc4ug
      @GolAcheron-fc4ug Před 10 měsíci +33

      same. the thing that bothers me the most in scholar is the pointless and objectively wrong/bad/stupid decision to change the omnidirectional walking in vanilla into an inferior 8 point direction movement…. That and the fact they nerfed drangleic castle for no reason!

    • @AdamOwenBrowning
      @AdamOwenBrowning Před 8 měsíci +6

      I just had this exact same experience - replated Scholar edition after burning a ton of time playing vanilla.
      So many interesting encounters were changed or made easier, and so many more felt careless or thoughtless.
      Memorable moments where I died playing as a kid were completely gutted out of Scholar edition.

    • @TheDanimatorsChannel
      @TheDanimatorsChannel Před 6 měsíci

      Can you elaborate on this, im curious what you mean

    • @expiredcheese1587
      @expiredcheese1587 Před 6 měsíci

      @@TheDanimatorsChannel Unfortunately I can't remember any specific examples, it's been too long since I played the Scholar edition. But I do remember enemy encounters that were changed from Vanilla that either had no real impact on the encounter, or made it more difficult. I also noticed some item placements being changed, like the old ember, which I felt either made no sense to change, or in the case of the ember, were placed too early in the game

  • @daniphrog
    @daniphrog Před rokem +1530

    What you don’t understand is that scholar is not a souls game, it’s a horror game and it’s one of the scariest in this field

    • @doobi3883
      @doobi3883 Před rokem +96

      I'm playing it right now. Definitely the most stressful and scary souls game with bloodborne.

    • @woke42069
      @woke42069 Před rokem +26

      Yeah i'm playing rn too, the only souls i haven't played, ngl Dark orb is broke af

    • @zikriflanery7030
      @zikriflanery7030 Před rokem +14

      @@woke42069 Not in DLCs

    • @sydneymads5220
      @sydneymads5220 Před rokem +3

      Headcanon accepted

    • @HiddenAccount
      @HiddenAccount Před rokem +4

      A kings field you might say? 😉

  • @nachos1162
    @nachos1162 Před rokem +1322

    Scholar was like "we need to balance the game. Life gems were too op so let's crank up the enemies to make it more fair"

    • @kaoset1237
      @kaoset1237 Před rokem +49

      Never nerf always buff

    • @zzodysseuszz
      @zzodysseuszz Před rokem +59

      That’s.. not even remotely true. Maybe stop playing the game like it’s ds3 and try actually fighting enemies as they’re presented to you instead of running past everything, dying and then blaming the game for your mistakes.

    • @roflswamp6
      @roflswamp6 Před rokem +11

      @@zzodysseuszz um no irs funner to run thru and activate them lmao

    • @reefer674
      @reefer674 Před rokem +181

      @@zzodysseuszz yeah fighting them and my weapon fucking breaking after 2 hits. Cope harder lol this game is just trash

    • @RobertWilliams-hj8rr
      @RobertWilliams-hj8rr Před rokem +6

      @@reefer674 seethe

  • @kernoleary1394
    @kernoleary1394 Před rokem +484

    Scholar was the first souls game I ever played and beat. Honestly the torture made me absolutely fall in love with the series

    • @aristoxenedagonie9316
      @aristoxenedagonie9316 Před rokem +25

      Same here. I've never played DS2 Vanilla and SotFS is for me the best Souls game.

    • @camarobro1897
      @camarobro1897 Před 11 měsíci +15

      ​@@aristoxenedagonie9316didn't miss much vanilla ds2 isn't as good sotfs is way better. It punishes bozos who rush

    • @HonsHon
      @HonsHon Před 11 měsíci +30

      ​@@camarobro1897 original is better. Especially for a first playthrough. Scholar blows for a first playthrough, but is fun I guess for a repeat playthrough. Current scholar should have been new game + imo. Then, make current scholar NG+ NG+2 or something.
      Just doesn't make sense how 20 something soldiers in Forest of the Fallen Giants seems reasonable to the developers. Such trash decisions.

    • @camarobro1897
      @camarobro1897 Před 11 měsíci +2

      @HonsHon it's reasonable bro you're supposed to lure them

    • @HonsHon
      @HonsHon Před 11 měsíci +13

      @@camarobro1897 I know that, but I just am not a fan I guess. Of course everything I am saying is just my opinion. I just don't like Scholar. Hell, even Dark Souls 2 in general is one of the weaker Souls entries imo. Still like it, but I like Scholar less.

  • @gambinogambino768
    @gambinogambino768 Před rokem +43

    I hate how the enemies just mob on you in packs. And if they approach from off camera they don’t make any noise or footsteps. You just get hit from some enemy that was hiding off camera.

  • @SilasSeiler
    @SilasSeiler Před rokem +613

    Let us never forget when Dark Souls 2 first came out, you could magic infuse the moonlight greatsword and still buff it with crystal magic weapon for over 1k AR. It was beautiful.

    • @JuanMayhapsBe
      @JuanMayhapsBe Před rokem +19

      Ahh the good old pvp days

    • @leonardlydell3581
      @leonardlydell3581 Před rokem +16

      You cant do this anymore? what

    • @ds2sofs
      @ds2sofs Před rokem +32

      Daily reminder on how fucking powerful lightning spears were.

    • @zacoliver5547
      @zacoliver5547 Před rokem +11

      @@ds2sofs and (Great) Resonant Soul as well as powerstanced (mundane) Avelyns :)

    • @anstorner
      @anstorner Před 7 měsíci

      @@leonardlydell3581 Also miracles damage and viability was actually great, now it's all straight to the toilet

  • @A-Dark-Soul
    @A-Dark-Soul Před rokem +938

    Not having any I-frames going through a fog wall until 60% into the animation really sucked.

    • @adarksoul2560
      @adarksoul2560 Před rokem +90

      Bro I thought that was a glitch when it happened to me and then I found out it was intended.

    • @R1R1R2
      @R1R1R2 Před rokem +194

      I would tolerate a state where other players can attack you as punishment for mistiming your escape. But to add more enemies around the fog gates to stagger and stunlock to death was a dick kick to anyone expecting rules from DS1 to carry over.

    • @kodiacstephens8104
      @kodiacstephens8104 Před rokem +41

      I feel like if it wasn't like that in DS1 no one would complain

    • @Sercroc
      @Sercroc Před rokem +24

      it is nice when you are chasing a coward host

    • @StrappingYoungLadam
      @StrappingYoungLadam Před rokem +36

      That's actually one of my favorite changes. Made it fun to catch hosts trying to just run from you to get to the boss and also made players have to clear a room before taking the boss. Having I frames during animations like fog walls, doors and chests is too easy to abuse.

  • @kentknightofcaelin4537
    @kentknightofcaelin4537 Před 5 měsíci +40

    Scholar of the First Sin was the first soulslike I ever played, and somehow I got through the fortress as a deprived. I only gave up at Heide's Tower of Flame, because I couldn't figure out how to beat the dragon and killing 20 Heide Knights and 5 Old Knights each time got annoying really quickly.

    • @maxmax-pi7kw
      @maxmax-pi7kw Před 3 měsíci +3

      It’s not a soulslike if it is THE souls game

    • @hhowdy
      @hhowdy Před měsícem

      It’s not a soulslike

    • @chestermicgun
      @chestermicgun Před měsícem

      @@hhowdyhow so?

    • @hhowdy
      @hhowdy Před měsícem +3

      @@chestermicgun Because it’s a souls game 🤦‍♂️

    • @chestermicgun
      @chestermicgun Před měsícem +1

      @@hhowdy um it’s still part of the sub genre even if it’s in the franchise the sub genre is named after

  • @soldierofkazus
    @soldierofkazus Před 9 měsíci +6

    You know what I hate? Acronyms that are _almost_ words. Like Scholar of the First Sin. SOTFS. Just look at it. It wants to be SOFTS but it isn't.

  • @azure98
    @azure98 Před rokem +616

    Heres some more fun PTSD stories about Shrine of Amana, this time featuring Console Launch Vanilla DS2.
    The Priestesses used to have an aggro range so gigantic they could quite literally shoot you from outside their visual render distance, so you'd be getting sniped from across the map and couldnt even see what was sniping you, just magic phasing into existence once it enters render range and the piercing sound of it approaching.

    • @1978Thetallman
      @1978Thetallman Před rokem +80

      That and the tracking on the spells used to be a lot stronger. I remember those suckers taking a full u-turn.

    • @loganwidener4811
      @loganwidener4811 Před rokem +7

      That explains alot from my childhood

    • @Skormie
      @Skormie Před rokem +16

      I was there and I remember being terrified.

    • @Thegoldenwatermelon
      @Thegoldenwatermelon Před rokem +44

      Yea the reason he says vanilla shrine is better is because he never played ORIGINAL vanilla shrine

    • @BIGMILKO
      @BIGMILKO Před rokem +4

      For some reason I never had any trouble with that area, even back at launch. Pure melee with a shortbow got it done.

  • @Koppu1doragon
    @Koppu1doragon Před rokem +643

    I will never get over the joy of rushing to the gutter, grabbing the great club, and going unga bunga on every boss in this game.

    • @PsycheTrance65
      @PsycheTrance65 Před rokem +55

      I don't even feel bad about going press R2 to win on mobs. If they're gonna gank me like that, then its fair game for me to flatten them with the great club

    • @schrobbejack0203
      @schrobbejack0203 Před rokem +8

      ha, chuck rock :D

    • @LuNa_097
      @LuNa_097 Před rokem +14

      I did the same but with the greatsword at no man's wharf

    • @ghoulbuster1
      @ghoulbuster1 Před rokem +10

      Great Club AKA The biggest Bonk

    • @dirk1998
      @dirk1998 Před rokem +7

      I did a build with dual great clubs and called it Bonk Knight. Damage was beautiful.

  • @kered13
    @kered13 Před 5 měsíci +121

    I just watched a couple videos comparing DS2 with Scholars, and it's interesting how different they are. In the other video the reviewer had more deaths and was a lower level on vanilla (despite playing it second), while in your video you had more deaths and a lower level on Scholars. I think this suggests that the difference really comes down to playstyle. In the other video he fought most of the new enemies, which gave him more experience and leveled him up faster, making bosses easier. On the other hand you chose to run past everything, missing out on experience and making bosses harder (also more vulnerable to ganks). I don't think either of these is wrong, just two very different perspectives.

    • @Envy_Level_Zero
      @Envy_Level_Zero Před 5 měsíci

      reviewers revoew nased on dearh couny and their experience fun with a hame. Yoy can hVe fin in any game if you are good.

    • @Envy_Level_Zero
      @Envy_Level_Zero Před 5 měsíci

      reviewers revoew nased on dearh couny and their experience fun with a hame. Yoy can hVe fin in any game if you are good.

    • @Envy_Level_Zero
      @Envy_Level_Zero Před 5 měsíci

      reviewers revoew nased on dearh couny and their experience fun with a hame. Yoy can hVe fin in any game if you are good.

    • @Envy_Level_Zero
      @Envy_Level_Zero Před 5 měsíci

      reviewers revoew nased on dearh couny and their experience fun with a hame. Yoy can hVe fin in any game if you are good.

    • @lukabandzeladze5447
      @lukabandzeladze5447 Před 5 měsíci +34

      ​@@Envy_Level_Zerois Godzilla ok?

  • @Hiushisan
    @Hiushisan Před rokem +20

    Vanilla Dark Souls 2 was my first souls game. I'm almost finished with my second run of the game, and you are so right about the game teaching you at a perfect pace how to survive. My first run was slow going and I did not have a high opinion of it, but once I began to learn combat through the well balanced gameplay, my opinion changed for the better. My second run, certain areas that had me stuck for a while the first time through like no man's wharf and the gutter I just blew through. I highly recommend new souls players that go for 2 first to beeline for heide's tower of flame, the bonfire next to an old knight right at the entrance is the PERFECT place to practice basic controls against large enemies, and the knights drop a good number of souls for early game level ups.

  • @bivageyt7458
    @bivageyt7458 Před rokem +561

    Vanilla Shrine of Amana was infuriating at launch v1.0. The magic projectiles had insane tracking, enough that even if you dodge them they'd turn around and hit you from behind. They toned it down in a later patch. That's why it earned it's reputation.

    • @mt2r-music
      @mt2r-music Před rokem +108

      So they had an area which was way too hard, nerfed it and then later buffed it again by 300%. Sounds good.

    • @fernandoxavier3089
      @fernandoxavier3089 Před rokem +12

      Dark Souls players complaining of the game difficulty. Thats ridiculous.

    • @sasaki999pro
      @sasaki999pro Před rokem +154

      @@fernandoxavier3089 believe it or not there is more to Souls games than JUST their difficulty...

    • @fernandoxavier3089
      @fernandoxavier3089 Před rokem +4

      @@sasaki999pro believe it or not. The difficult os part of the game.

    • @sasaki999pro
      @sasaki999pro Před rokem +70

      @@fernandoxavier3089 if the game lets you as the player, use IT'S systems to call someone else from anywhere in the world who could be potentially so much better than you at the game that they can literally fight all your zones and boss fights for you while you're sitting AFK in the corner, and STILL be champion'd as a "Masterpiece", then clearly "difficulty" is not as integral to the experience as you seem to think it is.
      There are games out their with ACTUAL "easy modes" that don't go nearly as extreme as calling another player to beat the game for you.
      "Let Me Solo Her" is not going to be able to carry you if Vergil is savagely beating your ass in Devil May Cry.
      You can't summon Faze Clan to help you overwelm the Marauders with 360 quickscopes in Doom Eternal.

  • @xHeigoux
    @xHeigoux Před rokem +631

    never played vanilla, but scholar iron keep broke me. I died so many times that most enemies had despawned by the point I finally made it to the boss.

    • @yurinoworry
      @yurinoworry Před rokem +42

      that happened to me too, the first time I tried to get through No Man’s Wharf, I didn’t even know enemies could die and never come back. eventually just cleared most of them out for fun/practice and it really helped me to git gud at DS2.

    • @nyancatthingy
      @nyancatthingy Před rokem +39

      Iron keep was the one that taught me killing an enemy enough would despawn it.

    • @bubbadavis2164
      @bubbadavis2164 Před rokem +25

      I thought that's how you play the game

    • @JohnWalker-bm9wv
      @JohnWalker-bm9wv Před rokem +11

      Just that running guy in huntsmans copse left

    • @CCCCC7779
      @CCCCC7779 Před rokem +11

      Wow I never knew this lol. So weird for a souls game. Ds2 is so quirky and weird it kinda makes you like it for it

  • @dorjjodvobatkhuu6457
    @dorjjodvobatkhuu6457 Před 6 měsíci +21

    I started with scholar with a friend and we really enjoyed our experience

  • @DepressoEspresso42
    @DepressoEspresso42 Před rokem +6

    Just a little note, Scholar of The First Sin definitely didn't remove the 1,000,000 souls trick. worked perfectly fine for me.

    • @pandamygdala
      @pandamygdala Před rokem +2

      Can confirm after having done multiple playthroughs myself. I usually skip a Lord or two.

    • @burushifudara
      @burushifudara Před měsícem

      I could have skipped two lords on my first playthrough... I didn't cuz I felt bad for them
      I regretted it when I learned that you had to do 5 extra areas to actually get to the final boss, which I learned solely from the wiki despite I read the dialogue from all NPCs I crossed, I just wanted the game to end at that point

  • @brocksteele7475
    @brocksteele7475 Před rokem +899

    It's crazy, I remember back before Scholar that a lot of people were complaining about how many gank squads were in the game. One of the big celebrations that people had when the remake was announced was that they had "fixed the enemy placement". I walked into Forest of Fallen Giants in Scholar and quickly decided that by "fixed" they meant "made it so much worse".

    • @adventurer3288
      @adventurer3288 Před rokem +103

      I shit you not, I was considering skipping ds2 but then some bastard told me that dlc makes it much better

    • @djangofett4879
      @djangofett4879 Před rokem +81

      Fixed = made it more frustrating and obnoxious

    • @brocksteele7475
      @brocksteele7475 Před rokem +117

      @@djangofett4879 Exactly. I saw the new ogre in the FoFG and was like, "This is the fixed version? What exactly did y'all think the problem was?"
      And Iron Keep. . . wew lad.

    • @dungeonpastor
      @dungeonpastor Před rokem

      @@brocksteele7475 The orge that doesn't agro unless you are in it's face?

    • @brocksteele7475
      @brocksteele7475 Před rokem +40

      @@dungeonpastor Yeah, the ogre that just wasn't there originally and created a sort of dead zone in regards to movement. The ogre whose inclusion was wholly unnecessary and only really served to make things worse, that one.

  • @thewielder3445
    @thewielder3445 Před rokem +551

    I swear the enemy placement for Scholar of the First Sin was lead by someone involved with the Vanilla DS2 who was mad that people criticised the ganks in the game. So they doubled or tripled the enemies throughout the entire game to get back at the fanbase, and completely screwed up the areas that actually felt balanced and well thought out in the process

    • @HeyAddieImTojo
      @HeyAddieImTojo Před rokem +15

      Ganks in ds2 are only really a problem when u play it like u play the first game. Sure you are forced into some, but rushing people get ganked.

    • @fnorgen
      @fnorgen Před rokem +43

      @@HeyAddieImTojo Yeah. I never had much of a problem with the frequent ganks. But then again, I had played the crap out of DS1 where I adopted a very aggressive greatsword style, so I was already comfortable with fighting unlocked and doing crowd control. I played the shit out of DS2 vanilla. By the time Scholar came out I though it was a fun and more challenging remix with more creative enemy placements and a lot more fun traps. It also forced me to take new routes through the game with unusual weapons. My main issue Scholar is that the difficulty curve is a bit borked. Most of the levels got significantly harder which I enjoyed, but all the bosses remained unchanged, so many of them are complete jokes compared to the gauntlet that precedes them.
      I must admit though, I would have been endlessly frustrated if I had played Scholar first, and not in a good way. It was clearly designed with experienced DS2 veterans in mind, so it is pretty dumb that it was also declared the "definitive version", which new players are now funnelled towards. Imagine if the DS1 remaster came with the aggression mod enabled by default.

    • @Narusasu98
      @Narusasu98 Před rokem +26

      @@fnorgen Completely agree, the fact that scholar is declared the "definitive version" is beyond stupid. It's gonna turn off a lot of new players who may never want to touch this franchise again, and that's a shame.

    • @camarobro1897
      @camarobro1897 Před 11 měsíci +1

      Sotfs forces you to think better. Forces you to approach carefully because if you rush you'd get gang banged

    • @brotbrotsen1100
      @brotbrotsen1100 Před 11 měsíci +8

      ​@@camarobro1897You can do that with smart enemy placement, the gank Design they used is just terrible Design. Compare it to blight town, the danger comes from where enemies are placed, they could have just as good placed toxin shooters in the same way Ds2 would handle a place like that, so basically just place 3 times as many. Sure this would force you to think more, also would make the expirence worse. Same could be said about the anor londo roof archers, just place 2 more and bamm, you have to think more supposedly. Sorry your argument is horrible.

  • @robertwalton434
    @robertwalton434 Před rokem +14

    19:12 You can still skip to the castle with 1 million souls in scholar. I rushed Aava to get the strength greatbow before iron keep. Also you're using a slash weapon in ds2. The basic club can 2 shot the alonne knights (R2-R2 will stunlock with stone ring). Don't know why slash is so bad, but it is. Strike or thrust, then you don't have to run through the areas, you can actually clear it slowly.

    • @mirrorblade6268
      @mirrorblade6268 Před 8 měsíci +3

      The attack types have always been a thing. Slash for flesh, blunt for armored, pierce for scales, and then theres the elements.

    • @nickbilske8140
      @nickbilske8140 Před 3 měsíci +1

      raiper go brrr

  • @M1BHOMPSON
    @M1BHOMPSON Před 8 měsíci +6

    Is the Scholar Iron Keep difficult due to certain builds or something? I went through it with a Guts greatsword and everything was dying to 1-2 hits, so being methodical made the runbacks fast.

  • @T1Slam
    @T1Slam Před rokem +291

    DUDE!
    WHAT IF: Game had two ways to populate locations with enemies:
    1. For solo/single players - normal enemy spawn from vanilla.
    2. For coop players - gank galore and increased spawn from Scholar.
    That would be an amazing solution to the problem of trivializing game with summons.

    • @saragossid.aschenberg7992
      @saragossid.aschenberg7992 Před rokem +53

      "Ok, I alredy killed you guys in my world, now my friend summoned me to help him take care of you guys"
      the hollows: GUESS WHAT, WE ALSO CAN SUMMON BABYYY!!!!

    • @feebleking21
      @feebleking21  Před rokem +73

      Based take

    • @ghoulbuster1
      @ghoulbuster1 Před rokem +4

      Seems far, you have a friend to farm even harder!

    • @Collato
      @Collato Před rokem +10

      Didn’t SotFS also include double the amount of phantoms that could be summoned in a world? Almost makes you think it was intended to be played coop.

    • @wolfgod6443
      @wolfgod6443 Před rokem +2

      If there's one thing DS2 does better than its peers, it's multiplayer. I think this would really play to that strength.

  • @kaptenteo
    @kaptenteo Před rokem +297

    It kinda feels like the Scholar remix should've been something that activated in NG+ or be an optional activation in-game.

    • @bloopa64
      @bloopa64 Před rokem +50

      Not kinda. It definitely should have been under that.

    • @burushifudara
      @burushifudara Před měsícem

      6 extra Pursuers for whatever reason in Scholar, 8 if you are in NG+
      And one of them is *surrounded* by enemies, and the 2 from NG+ are in the same room, and one of them starts in phase 2
      You can make them despawn by stepping out of their "arenas" but that is certainly an annoying af addition

  • @wqeasd7107
    @wqeasd7107 Před 7 měsíci +4

    Honestly the get good scrub meme makes sense after listening to your rant

  • @djspit8929
    @djspit8929 Před rokem +33

    I did indeed play vanilla back on 360 and its still my favorite one besides elden ring now. Scholar being described as an optional hard mode is a perfect description

  • @geenoix2357
    @geenoix2357 Před rokem +82

    I always say that I like vanilla more than Scholar edition, but people barely recognize it exists, and if they do, they just say 'but Scholar is the definitive version'

    • @Michael-jc7jr
      @Michael-jc7jr Před rokem +1

      whats the actual difference between the two

    • @Remain21
      @Remain21 Před rokem +42

      @@Michael-jc7jr Did you even watch the video...?

    • @nijuhinaa
      @nijuhinaa Před rokem +22

      @@Michael-jc7jr bro did you watch the video

    • @nestormelendez9005
      @nestormelendez9005 Před rokem +5

      @@Michael-jc7jr Scolar has reworked enemies placement, 60 fps , and all three dlc included, and I'm guessing better multiplayer coding

    • @BazookaTiger37
      @BazookaTiger37 Před rokem +10

      ​@@nestormelendez9005
      Important to mention, that's Scholar in new gen, Scholar for old gen only has the DLCs.
      (I know that you know, I said it for the OP).

  • @Troselingasher
    @Troselingasher Před rokem +186

    What this tells me is that when I finish my scholar run (of which I've still been able to maintain a sense of fun for the most part) and if I get vanilla, then I'm in for an absolutely relaxing and nostalgic walk through the world again

    • @LotteLattes
      @LotteLattes Před rokem +28

      I wouldn't say relaxing but definitely a less annoying and tedious one

    • @dustincarroll7296
      @dustincarroll7296 Před rokem +12

      Vanilla is just easy mode. I'm glad they have it for the less skilled players

    • @LotteLattes
      @LotteLattes Před rokem +97

      @@dustincarroll7296 ah yess cause adding a billion gank squads to the the clunkiest dark souls game really makes it take more skill smh

    • @jetthejudge
      @jetthejudge Před rokem +35

      @@dustincarroll7296 Vanilla is "semi made with some thought and care"
      Scholar is amateur design

    • @hodge2739
      @hodge2739 Před rokem +9

      @Dustin Carroll hard and unfair are completely different

  • @Kidkinsey
    @Kidkinsey Před rokem +4

    I played both vanilla and scholar. Played vanilla when it originally came out so when I got to scholar I was like hmmmm I don't remember all these enemies 😭

  • @Talulah_Artorius
    @Talulah_Artorius Před 4 měsíci +3

    Something worth noting... Shrine of Amana was nerfed twice, the aggro range of the mages used to be massive... But even then I prefer patch 1.0 shrine of Aman over the atrocities committed by sotfs

  • @DOC_951
    @DOC_951 Před rokem +77

    I only ever played scholar… took like 70 hours to do everything. Maybe I just accepted it for what it was because I knew nothing else.

  • @VideoGameVillians
    @VideoGameVillians Před rokem +438

    I have to disagree about one point here. Vanilla did not cause me to level more and become stronger. I ALWAYS kill all enemies in any game I play so Scholar leveled me a lot more and as such the "harder" areas didn't actually feel very hard to me because I had tons of levels. Vanilla on the other hand, having less enemies and also in some places weaker enemies meant I had way less souls throughout my Vanilla playthrough and that made the bosses feel a lot more punishing which felt way worse.
    Also you can absolutely still skip the lord soul bosses with enough souls in Scholar, I've opened the door early plenty of times.
    And the big skeletal dragon also still comes to life and attacks, only it's got a different trigger. To do it in Scholar you need to light all the torches in the level and kill the invaders that lighting them spawns. I'll admit though that this trigger change is terrible, but it is still there unlike what you said.

    • @spoon4682
      @spoon4682 Před rokem +43

      I was wondering why he said the soul memory skip for Shrine of Amana was straight up removed and that the skeleton dragon no longer moved in SotFS when that’s just wrong. I actually enjoy the skeleton dragon change to require something be done in the room in order for it to come to life, though I do wish the trigger were something different. And I gotta say I agree with your point about having less levels due to less enemies. That’s the thought process I began to have when SotFS released and I had already played vanilla several times. I never really personally found the major gank areas too rough because I already enjoyed using everything at my arsenal including bows which naturally made the transition easier. I found looking for ways to kill off enemies that would trigger a gank to run at you before they had a chance to do so to be quite enjoyable, and I got much more souls to boot. I can entirely understand why anybody would like vanilla over scholar as well as Vice versa, everybody is entitled to their opinion but I just like scholar more than vanilla, it fits the way that I play the game fine and I like the item placement changes.

    • @yayap001
      @yayap001 Před rokem +62

      Same its the main flaw I find in this criticism, I’ve never even considered running past enemies as a strategy and I’m pretty sure From Soft as a general rule expects players to be clearing areas, especially early game ones when they are still exploring.

    • @WojtekGoose
      @WojtekGoose Před rokem +34

      @@yayap001 So true. Every time I go through an area, I try to fight all enemies.
      Also, the only time I actually feel like all enemies from the entire area just attack me was in Iron Keep before the Smelter Demon. It has never happened to me at any other point (I am finishing SotFS for the first time this week so I am fresh with it).
      Also, Dead Man's Warf imo is fine with all these "suprise" attacks because it's likely you will only have to get through it only once even if you die to the boss. It's all because of that crazy shortcut at the end.
      I am saying all of this but I might be in a minority because Shrine of Amana was pretty fine for me (not much troubles). Plus I also like using ranged attacks (I use pyromancy and axe) so I could always make up for difficulty.
      It also sounds like he is complaining about having to fight everyone in SotFS but is fine with the same in Vanilla? Like, maybe just have the same perspective on SotFS then?

    • @leecoffill8425
      @leecoffill8425 Před rokem +8

      I also kill all the enemies, it just feels way more viable in Vanilla, since enemy placement boiled down to more then just "how many times can we hit ctrl+c before the game crashes?" I hated the enemy spam in Scholar so, so very much. Luckily for me, I never paid again for DkS2, I kind of just... got scholar when it came out. Never questioned it.

    • @landoncube769
      @landoncube769 Před rokem +17

      Yea I completely clear areas when I play fromsoft games. As in if enemies didn't respawn from bonfires sitting, there wouldn't be any at all. And that's how I myself found a lot of "hidden things" and such. It really seems that a lot of people nagging about the amount of enemies just run through them all, gathering them up just to be ganked by 10 enemies. While if you just kill the enemies as they appear, it's only like a 1v5 at most

  • @Voxdenable
    @Voxdenable Před rokem +39

    I actually think that Scholar of the First Sin had it's ups and downs. To me, while the ganks were annoying, i did kinda like the new item placements, and some new enemy placements made sense (especially the Dragon by the Cathedral, as it's so close to the Dragonrider, who i figure got their name for a reason!). Also, the new dark areas gave torches more use, in addition to the other features giving reason to backtrack more (but not in any mandatory fashion.)
    Also, the ember is actually available early, so i no longer have to mix physical/elemental builds if i don't want to!
    The one thing that grinds my gears, though... is that damn statue placement. If they wanted the random statues blocking the ways to make a lick of sense, and having the petrified bastards look like they were trying to either run from Basilisks or intentionally stuffed in the way to keep intruders out, would have been good.

    • @anstorner
      @anstorner Před 7 měsíci +4

      Are you saying adding that spamming dragon at the front of catedral is an good change?, remember it also has the watchdragon parma shield, but since most of the time you are being pursued by 3 heide knights and 4 old knights you are more likely to die when you kill it and end up losing that shield unless you use Ascetics.
      It happened to me and i was confused when i started to farm the platinum of why that was missing.

    • @sherlock779
      @sherlock779 Před 7 měsíci +4

      I would have agreed about the dragon, if the dragon were closer to the dragonrider rather than the dragonslayer.

    • @johku4433
      @johku4433 Před 4 měsíci

      ​@@anstornerwhy do you run past the knights if you haven't killed the dragon thats just stupid

    • @anstorner
      @anstorner Před 4 měsíci +2

      @@johku4433 Because it takes like 10 minutes to get rid of them all, specially with those spear ones that nuke your health in seconds regarless of how highleveled you are, and because the dragon gets awakened if you get close to the stairs, so u are forced to run past it because once he gets up, its imposible to go there since the fire does so much damage and it oneshots most of the time, and u cant bait it so since it goes through walls.

  • @fapstronaut3671
    @fapstronaut3671 Před 7 měsíci +2

    I think Scholar was released to integrate the dlcs, not to pretend its a new game.

  • @martipowa4662
    @martipowa4662 Před rokem +100

    I remember playing through DS2 like 7 times when it first came out and remember loving it, then came back for Scholar and at this point I'd have basically forgotten why I even liked it so this was a pretty good reminder

  • @qxtcye
    @qxtcye Před rokem +243

    Well this Feeble King Dark Souls 2 story arc has been interesting - Got to see how it ends

    • @KaedeLanyo
      @KaedeLanyo Před rokem +1

      It's like character development. Over getting mugged and told to like it.

  • @nickcalla775
    @nickcalla775 Před rokem +5

    I didn't play the original dark souls 2 but did play scholar, And you're right in some levels I literally found myself beating enemy by enemy in chunks the seven or ten times it took for them to disappear as an enemy just to get to the boss

  • @matthewhibbard9807
    @matthewhibbard9807 Před rokem +2

    You nailed locked off combat being the key. When I got sick of missing 30% of the time, I switched. That made 2 become instantly fun for me.

  • @vector3053
    @vector3053 Před rokem +477

    I played scholar on the 360 in 2016, which was basically just vanilla with the dlc. Having played scholar last month, I can safely say vanilla is a much more enjoyable and less frustrating experience. Scholar just felt tiresome, especially after playing DS3.

    • @YourLocalYummyPasserby
      @YourLocalYummyPasserby Před rokem +48

      Actually originally SotFs was just the final major update to original Dark Souls 2, it only turned into the rerelease abomination it is known today because of money and Bloodborn.

    • @getsueinaito
      @getsueinaito Před rokem +15

      I’m not sure because of blood borne but Softs was an update for the 360 without any real changes then the big changes were for the next generation

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub Před rokem +17

      Yeah I replayed ds3 and ds1 (3 times for both now) and they never bore me. But this is my second playthrough of ds2 and I genuinely am not having much fun, it just feels like a chore replaying all of this for no reason, it doesn’t help that the bosses are piss easy so there’s no payoff in having to endure these damn gank squads.

    • @WookieWarriorz
      @WookieWarriorz Před rokem +7

      @@iamMildlyUpsetWithMostOfYouTub notice how half the enemies barely react to your damage unlike the other games and everything is so slow because of adaptability

    • @anetkrausova
      @anetkrausova Před rokem

      @@WookieWarriorz it'S just the whole engine being trash due to the studio limitations... it's sad to see how half the community got locked out of the real second soulsborne game experience and instead we got the retarded cousin (some of us still love dearly)

  • @DuncanMcBride
    @DuncanMcBride Před rokem +25

    Oddly enough, if you were like me and played DS2 on the 360 or PS3, the version of SOTFS we got was literally just vanilla DS2 but with all the DLC goodies added, so the best of both worlds.

  • @Imperium83
    @Imperium83 Před rokem +13

    Almost a decade of this game living rent free in people's head.

    • @MitchBove
      @MitchBove Před rokem +2

      A decade of Souls fan saying "git gud" but couldn't get better for DS2 themselves. The irony

    • @tex_lysium7912
      @tex_lysium7912 Před rokem +2

      @@MitchBovesnore

    • @DurkDiggler
      @DurkDiggler Před rokem

      living rent free? what a stupid phrase.

    • @GIR177
      @GIR177 Před 11 měsíci +1

      Art and media get analyzed and critiqued regardless of their age. What a pointless trombone slide of a comment.

  • @Sussylizzy92
    @Sussylizzy92 Před 3 měsíci +2

    scholar does still have the 1 million soul skip, it just doesnt trigger upon the first time you go to the shrine of winter, you have to find it, leave, and come back.

  • @Grangolus
    @Grangolus Před rokem +57

    I legit had no idea these differences were there. I've only played vanilla dark souls 2 and always thought it was a pretty good game. Watched your previous video on it and was confused as to why I didn't remember certain things / not anywhere near as many mobs.
    Edit: Yes, shrine of amana was a lot worse pre-nerf lmao, it was hell for pure melee.

  • @yusukeelric
    @yusukeelric Před rokem +166

    The dragón Fossil from aldias keep still comes back to life. But you have to light all of the keep chandeliers that also spawn a one Time only forlorn summon each . I think it gives you something after attacking now. But yeah, the Fossil still comes back to life. Just that instead of being the welcome Its More like a goodbye to the keep because by the Time you unlock it you probably finished most of Its content.

    • @bigdumbfatcat2869
      @bigdumbfatcat2869 Před rokem +24

      It was literally just a jumpscare before, now it's a neat little sequence for getting an item

    • @dankmemes7796
      @dankmemes7796 Před rokem +6

      @@bigdumbfatcat2869 if you light the torches throughout the keep and kill that forlorn spawn what reason do you have to come back to the very beginning area . It will never be found in natural exploration the only way it will happen is if you know .

    • @dawndishsoap3398
      @dawndishsoap3398 Před rokem

      It plays the long con. Every one comes with a warning message "don't you dare." which means that most people are going to do it because they told you not to. People who know about the dragon get confueed because nothing happens, and people who dont know would assume it didnt do anything just like pre sotfs, only for it to then come and finger your butt hole as you run back and fourth to do the things navlan needs done. They rehashed the spooky dragon bones to act in a way they didnt before. Meaning some players would get killed by it before and later playing sotfs they get got again resulting it hurting that much more.

    • @dawndishsoap3398
      @dawndishsoap3398 Před rokem +2

      @@dankmemes7796 Royal Sorcerer Navlaan would be the reason. His quest line involves you leaving and then coming back 3 separate times. And doing his crap for him is more than worth it esspecialy if your build uses magic as he sells the black witch set, and gives the chaos set once your done (2 of the best mage sets you can get) and the spell unleash magic.

    • @MultiDannyboy1995
      @MultiDannyboy1995 Před rokem +1

      You can also still open the Shrine of Winter with 1 million Souls in Scholar, idk where he got that part from

  • @n8doggy733
    @n8doggy733 Před dnem +1

    the most fun I had in DS2 was sprinting to Havels gear and then invading in the gutter. ❤

  • @Skydron
    @Skydron Před rokem +12

    I played the vanillas Dark Souls and then Scholar came out, and I read that they had changed enemy placements and the like, but was pretty much breezing through the first area, so I shrugged and proceeded... then I went into that cathedral area with the white knights and giant suits of armors to farm and encountered a dragon at the very end which killed me in one go and was like "Ahh... it's going to be like that."
    Personally I enjoyed both versions and played the heck out of both.

  • @dishonoredundead
    @dishonoredundead Před rokem +159

    I still think you're very spot on about the people who like DS2 as an RPG. I like it for the armors and story. But undeniably I would prefer having got to play it without meticulously trading arrows for 3 minutes straight with ONE guy, just so I could enter a room and fight 8 more without being shot in the back the whole time.

    • @WildBandit300
      @WildBandit300 Před rokem +21

      That was my first run thought the game, hold shield, shoot stuff with arrows, stab something 3 times, repeat. I died about 4 times during the whole playthrough.. by slipping and falling because of the game's horrible snap point movement.
      They probably thought that each encounter had to be challenged as a puzzle, where players would need to carefully think what to do after examining each and every area for potential enemies from a safe distance. Turns out I rather go walk my dog or watch paint dry than to do that in literally every room in the game.

    • @TehCakeIzALie1
      @TehCakeIzALie1 Před rokem +4

      @@WildBandit300 You'd get similar results if you played DS1 that way.

    • @benkai9921
      @benkai9921 Před rokem +15

      @@WildBandit300 I mean that's how every souls games were "supposed" to be played with the exception that you can disregard that playstyle if you're decently skilled. sotfs just seems unbalanced enough to force that playstyle on you though.

    • @protonjones54
      @protonjones54 Před rokem +7

      """"""""""""""""""story""""""""""""""""""

    • @GtheMVP
      @GtheMVP Před rokem +1

      In my first playthroughs of DS1 and DS3, I used a shield constantly. For DS2 SOTFS (never played og) I played either with two weapons or two handed a single weapon pretty much exclusively.
      Even in ER I had a shield on my back ready to go. I rarely had one equipped in DS2. It just seemed easier without it.

  • @DedAlexFive
    @DedAlexFive Před rokem +23

    Wait you actually missed the "Talk" prompt at Ancient Dragon and fought him everytime? Holy sh*t hahahaha

    • @digiquo8143
      @digiquo8143 Před rokem +7

      I always wondered why everytime I saw people at the Ancient Dragon they're busy killing him when he's an important story NPC. I guess they just all run at him so fast the prompt doesn't have time to show up lmao

    • @rusi6219
      @rusi6219 Před 3 měsíci

      ​@@digiquo8143it's because the community is full of autistic twitch viewers whose lives consist of eating sleeping and watching speedrunners all day

  • @ToxicSoul03
    @ToxicSoul03 Před 25 dny +5

    scholar haters don’t even know their own game.

    • @felippedias5446
      @felippedias5446 Před 8 dny

      Lol the guy literally is talking about the game for 39 minutes straight. You can't even do a 5 minutes video saying why scholar is a better version.

    • @ToxicSoul03
      @ToxicSoul03 Před 7 dny

      @@felippedias5446 Watch Domo3000 then talk to me. sit down.

  • @bubbagrayer4283
    @bubbagrayer4283 Před 3 měsíci +3

    I feel this. Playing Scholar now. This is like my 5th time restarting it. I was wondering why there were soooo many enemies. I played and thoroughly beat all other From games, this one is different. I don’t die that much but I have way more hours in it with not as much progress as I should

  • @thebigsida6645
    @thebigsida6645 Před rokem +91

    dude! I remember playing vanilla on ps3 loving it then years later getting scholar and being baffled by the sheer amount of bullshit and ganks going on. Thanking you for putting this out there lmao

    • @LionMob
      @LionMob Před 11 měsíci +5

      Same my man! I played 500 hours of the Scholar version on PS3, and thankfully it had the vanilla placement. Then I bought the PS4 version and was like: WTF is this.

  • @hanacodaiko
    @hanacodaiko Před rokem +27

    The funny part about Scholar is, that all the new content and fixes ARE available in Vanilla DS2. It was a giant patch.
    "Scholar of the first Sin" in the sense of a separate purchaseable entry only has the new enemy and item placement. Oh, and some lighting "fixes". So you actually need the torches now. But that's it. It's completly redundant to play Scholar (the new entry)! xD

    • @Crispierbug
      @Crispierbug Před rokem +1

      There is also the item that stops soul memory from increasing and 6 players instead of 4, although the biggest reason to buy it is if you are on console for example ds2 orginal is ps3 only while Scholar is ps4 and ps5, ps4/ps5 version has better resolution and fps.

    • @raven75257
      @raven75257 Před 18 dny

      ​@@CrispierbugThat item also exists in vanilla

  • @bigthonkk
    @bigthonkk Před rokem +2

    Nitpick. You can still open the Shrine of Winter using 1 million soul memory in Scholar. I don't know where you got the information that you could not.

  • @danielribastandeitnik9550
    @danielribastandeitnik9550 Před 8 měsíci +1

    I played DS2 at the time it was released (I never played the Scholar version) and I never thought Shrine of Amana a hard place. It was just a small place that I had to advance very careful and take one enemy at a time (using a bow helps a lot too).

  • @ex-posertoons7338
    @ex-posertoons7338 Před rokem +29

    I'm playing SOTFS and I KNEW there was something strange about the enemy placement! It just does not feel right at all

  • @JJsiN84
    @JJsiN84 Před rokem +85

    I liked vanilla better too as a matter of fact. I lost my mind when I saw that they placed a dragon and the tower level while trying to avoid a knight and the big black Knights. Definitely doable but for an early level it was a little much. The vanilla game as you said at least felt somewhat balanced. Scholar just felt like they intentionally tried to make it as difficult as possible without even trying to hide it.

    • @aceclover758
      @aceclover758 Před rokem +2

      Sounds like many comments here complain to the game is too hard. Maybe literally get gud?
      I’m new to ds and I manage to beat ds2 sotfs

    • @asd-dv7dq
      @asd-dv7dq Před rokem +43

      @@aceclover758 goofball

    • @Benbenbenbenbenn
      @Benbenbenbenbenn Před rokem +20

      ​@@asd-dv7dq haha that guy really is a goofball

    • @imikal8046
      @imikal8046 Před rokem +31

      ⁠@@aceclover758 I also managed to beat sotfs when I was new to souls games. So did many of us. Doesn’t change the fact it’s terribly designed

    • @aceclover758
      @aceclover758 Před rokem +4

      @@imikal8046 you’re right

  • @Krosstic
    @Krosstic Před 3 měsíci +1

    Not giving me back my reskinned dlc weapons when I went to scholar was so unforgivable, I yearn for the golden greataxe and the blue longsword, I yearn for my whitesteel katana and my black rapier, I don’t give a shit about the club but fuck you namcai bando for taking them from me

  • @elvickRULES
    @elvickRULES Před rokem

    Only thing I can think of that vanilla should’ve gotten in a patch was the shortcut in the Wharf. It’s stupid to have to run virtually the whole place to return to an NPC that if you don’t have the stats won’t talk to you/go to majula. And that space they put the drawbridge looks like there was supposed to be one.
    Vanilla was my first play of DS2 and I enjoyed it, I actually felt a few areas had too few enemies and felt pointless but Scholar didn’t fix that type of thing. It just said, “how do we annoy them more?”

  • @KnightAgusTheGame101
    @KnightAgusTheGame101 Před rokem +109

    Feeble: "I HATE ds2"
    Also Feeble: "In defense of ds2..."
    Also also Feeble: "ds2 is good, scholar is bad..."
    *Confused screaming*

  • @alicepbg2042
    @alicepbg2042 Před rokem +126

    I always played the "kill everything while you go" game... so honestly, I don't buy the "the game teaches you to avoid combat" thing... you choose to do it.
    I could be the exception, but I never felt the game was telling me to avoid enemies. in fact, I felt like i should kill them more, because if anything, they stop existing eventually

    • @Kayther33
      @Kayther33 Před rokem +5

      maybe what either you or the youtuber dont see is that Dark souls 1 and dark souls 2 was made (probably not on porpose) for diferent kind of people

    • @alicepbg2042
      @alicepbg2042 Před rokem +32

      @@Kayther33 I don't see how that relates to what I said...

    • @WCIIIReiniger
      @WCIIIReiniger Před rokem +12

      Your comment needs more thumbs up :)
      I liked his two videos for most of the part, however in my opinion he is playing the game incorrectly and uses that to criticise SotfS. It would be valid to be of the opinion that there are too many enemies and that it takes too much time to kill them. I don't feel that way, but that is subjective. However being too lazy to actually kite and kill the enemies one by one and instead just kite the whole level behind is just a stupid player decision - not the game's fault.

    • @pbabiesinspace6112
      @pbabiesinspace6112 Před rokem +4

      @@WCIIIReiniger Agreed. I pre-ordered DS2 and got it in. fancy black metal case. I really enjoyed vanilla. Especially the lightning sword you get from the first Hyde Knight. Then after many place throughs...Sotfs came out. It was nice to have a change to the game for freshness. I never even thought to run past the enemies. You need to kill enemies for souls to level up and be prepared for the next part of the game. I'm glad I played vanilla first. And I honestly like both versions. But I never got ganked like him in scholar. Bloodborne...now that game will throw a gank at you that you cannot lure one enemy out at a time. If this dude learned to use a bow, he would find both much easier.

    • @WCIIIReiniger
      @WCIIIReiniger Před rokem

      @@pbabiesinspace6112 I am currently on a lightning/faith/power stance build and the heide knight sword was my first "main" weapon. I later replaced it and eventually ended up with lightning infused uchigatana (left hand) and lightning infused ice rapier (right hand). I also heavily leveled attunement and it is great to have 4 sunlighte blade casts available, so that you can cast one for every difficult fight.

  • @mr.saturday
    @mr.saturday Před 11 dny +1

    I liked both Dark Souls 2. I 0 deathed Scholar playing as npc (not replacing the starter gear).

  • @gameguy1337
    @gameguy1337 Před 7 měsíci

    Oh this is interresting, Which version does the trilogy boxset on PS4 include? ( I assume scholar)

  • @someguywithcancer1595
    @someguywithcancer1595 Před rokem +18

    The shrine was nerfed because the tracking on the enemy’s magic projectiles was insane. It was basically impossible to dodge.

    • @BigC60
      @BigC60 Před rokem

      That's not true.

    • @someguywithcancer1595
      @someguywithcancer1595 Před rokem +8

      @@BigC60 I played it, it was absolutely true

    • @cristianmanquilef1437
      @cristianmanquilef1437 Před rokem

      @@someguywithcancer1595 I played it, it's not true.

    • @519dha
      @519dha Před rokem +1

      @@cristianmanquilef1437 I played it, it is true. Are we just gonna have a circle argument?

    • @manukau5271
      @manukau5271 Před rokem +3

      @@519dha I didn’t play it, it’s true

  • @christianhowell3140
    @christianhowell3140 Před rokem +117

    Just finished SOTFS and this video actually makes me wanna try vanilla now

    • @GhostNappa2k10
      @GhostNappa2k10 Před rokem +19

      I'm not a fan of Dark Souls 2 at all, but please go play the vanilla version. It is so much better than SOTFS.

    • @serphvarna4154
      @serphvarna4154 Před rokem +21

      Sotfs is better, vanilla is just too easy

    • @giftedfox4748
      @giftedfox4748 Před rokem +16

      People seem to forget that Dark Souls 2 was rushed and had to cut out a lot of content. It is disappointing that small changes in scholar has made people to think it is horrible without knowing the full story.

    • @squirelmaster11
      @squirelmaster11 Před rokem +6

      Ds2 isn't comparable in terms of quality to the rest of the fromsoft library. That being said, vanilla is a much more reasonable experience than SotFS and is definitely worth a try if you're interested

    • @dedstring
      @dedstring Před rokem

      @@serphvarna4154 Agreed

  • @joshuafleming5380
    @joshuafleming5380 Před 11 dny +3

    Ofc this video isn't definite and just an opinion but when i played DS2 SOTFS for the very first time i never really had an issue going through the game, it went pretty smoothly for me, i never really truy understood all the hate the game got, it is flawed for sure but it is by no means a bad game.

  • @eggpod4567
    @eggpod4567 Před 4 měsíci +1

    I think what youre supposed to do, is kill all the enemies and farm for souls until the enimes completely disappear. Upgrade your character, then do the actual boss for the level.

  • @johnacker4959
    @johnacker4959 Před rokem +30

    I agree with several of your points. The only area I believe your critique may be skewed is when you talk about enemy placement in scholar feeding a negative feedback loop. I dont think the intention of FromSoft (or any developer) is to create content with the hopes of you running by it blindly. I just finished a 100 hour playthrough of SOTFS and will admit, it was definitely more challenging than vanilla, but it did not feel intentionally unfair. I was over-leveled as a result of the challenge and constant enemy killing.
    In most cases the SOTFS ganks can be avoided with observation and utilization of consumables and weapons. SOTFS definitely taught me to appreciate the alternate pathing of ds2 as well as the vast amount of items and resources.
    Lastly, a game’s worth or critical assessment should never be validated off one’s own self-imposed challenges-ie “broadsword only runs”. These self imposed challenges or viewpoints of what makes a “worthwhile” play through” hold no pertinence to a games overall ability to convey, play, and express a story.

  • @esseubot
    @esseubot Před rokem +86

    If you want to know something funny, most of the map changes that screwed the player in Scholar are actually very similar to the optmized(ish) route the players had made early on in DS2. I'd reccomend checking the oldest Let's Play of Dark Souls 2 by Northernlion, notice the path he makes and then see how most of them have turned obsolete by the changes in Scholar.
    They didn't just randomly add more mobs, they added mobs where people found convenient to move just for the sake of making those areas harder - it's like if Dark Souls Remastered placed 5 basilisk where you could do a dragon-butt skip in painted world.

    • @camarobro1897
      @camarobro1897 Před 11 měsíci +6

      Thing is sotfs is just way better than the og good enemy placements to punish those who rush. Better item placement. I could go on but that's too much work

    • @enchantingggg8399
      @enchantingggg8399 Před 11 měsíci +5

      @@camarobro1897better item placement? Stop it bruh let’s be 100% serious. Additionally have you played the iron keep in both at all? This seems like mindless droning

    • @pepekovallin
      @pepekovallin Před 10 měsíci +9

      ​@@camarobro1897good enemy placement? Ok, so you walk into a room, everything is normal, there are no enemies that you could possibly see, you take the only path the game tells you to go and you're surprised by some enemy, "oh shit, hold up, let me take a breather that guy actually surprised me" and then suddenly there are 3 enemies on your back, and you can't possibly fight them back too, that's not punishing a player for rushing, it's punishing a player for not being able to read the future, and it's not like the devs shouldn't pull the carpet from under your feet sometimes, they definitely should, we want a challenge it's fucking dark souls. However, don't excuse shit enemy placement made for the sole reason of fucking the players for something they have no control over

    • @camarobro1897
      @camarobro1897 Před 10 měsíci +1

      @pepekovallin nah u got punished every dark souls has ambushes git gud

    • @pepekovallin
      @pepekovallin Před 10 měsíci +3

      @@camarobro1897 ok

  • @6O8gamer07
    @6O8gamer07 Před 4 měsíci +1

    It's crazy how I literally just bought Dark Souls 2 on PS3 because I'm thinking, it has to be better than Scholar right?? And then I see this video in my recommended. I knew my phone tracked everything I did but come on. This one is too crazy

  • @Torinna_
    @Torinna_ Před 2 měsíci +1

    SOTFS always bothered me. It never felt like a complete improvement on the original. In terms of QOL changes, it is by far the better version. But, the changes to item and especially the god awful enemy placement really annoyed me and the horrible enemy placement alone is enough to make me hate the game

  • @Purin1023
    @Purin1023 Před rokem +36

    Finally a good DS2 take popped up in my recommended. I always thought SotFS felt like playing a randomizer or something

  • @Knights_of_the_Nine
    @Knights_of_the_Nine Před rokem +141

    I've always maintained that I love Shrine of Amana. It's beautiful, it's actually difficult, the boss is just fucking cool. I just like it.

    • @EllaKarhu
      @EllaKarhu Před rokem +12

      Same. I even like it in Scholar, it's one of the few areas that didn't get ruined. I think people just hate it cause it's difficult.
      The boss fucking sucks though. Cool visual design, but a complete waste of a health bar. Doesn't even try to fight back.

    • @1993Delicious
      @1993Delicious Před rokem +3

      What I like is, that when the nps stop singing, the fireflies obove the resting undead disappear, increasing the Undeads aggro range, also they stand up (a bit)
      Also, chameleon there to turn into a mushroom

    • @gabrielsantana6161
      @gabrielsantana6161 Před rokem +2

      Sacrilegious comment

    • @achair7958
      @achair7958 Před rokem +16

      I too enjoy testicular torsion

    • @JackdotC
      @JackdotC Před rokem +2

      Kinda weird to admit it liking CBT but go off I guess

  • @KarimM206
    @KarimM206 Před 11 měsíci +2

    I agree with this man but there is one reason that makes me prefer SOTFS . which is giving the player the dull ember after killing the pursuer boss in the forest of the fallen Giants istead of picking it up from Iron keep

  • @SuperGameFan77
    @SuperGameFan77 Před rokem +13

    The problem with Vanilla Shrine was that in unpatched there were more enemies and that they could shoot you with magic before they had even rendered.

  • @haryx1964
    @haryx1964 Před rokem +20

    As a note, the giant dead dragon in Aldia's Keep *does* attack you in Scholar, if you light all the torches in the area. It gives you a key to bypass the ogres in the doors leading to the dragon just behind as well. Great video though, I've always defended the second game by saying Scholar actually made it worse, and it's nice to see someone with a similar opinion for once. Sorry to hear people were such jerks about it though.

    • @camarobro1897
      @camarobro1897 Před 11 měsíci

      Not jerks just honest people just need to git gud

  • @BlackenedRainvowPigs
    @BlackenedRainvowPigs Před 9 měsíci +1

    Idk having a million enemies on every area had the exact opposite effect for me it made kill everything because I’m not running past 5 enemies just so I can get caught somewhere and die at a fog gate or a corner or something. There is nothing more tilting than getting caught out while running would way rather clear the rooms

  • @patrickmoody7070
    @patrickmoody7070 Před 5 měsíci +1

    Dark Souls 2 was my first souls game and I loved it. I remember reading the game informer over and over again waiting for it to come out. When I went to replay it and bought the scholar addition I hated the changes. Anyone who hasn’t played the original, please give it a try

  • @christophercollins3632
    @christophercollins3632 Před rokem +44

    I exclusively played Vanilla, from 2015-22. Played it all the time. It’s been a source of constant frustration that DS2 gets almost wholly judged on Scholar edition.
    Finally, my PS3 died, so I got Scholar on PS4. Beat it with 14 deaths. Playing Scholar , finally, simple reinforced my thoughts about it , after having watched it streamed many times. Vanilla is the superior single-player first playthrough experience. Vanilla gives you a great balance between exploration and combat.
    Scholar is better suited as a co-op experience. Scholar wants to fill all your holes. Pretty much every area Vanilla leaves open for exploration, Scholar adds enemies there. It should be noted that Scholar lets there be 3 summons, instead of Vanilla’s 2.
    Something worth mentioning is how very different item placement is. Vanilla has a much more difficult item placement. The Dull Ember is in Iron Keep. The Bastille key is after Gargoyles. Uber weapons like Grand Lance, Staff of Wisdom, or Dragons Tooth, are very late game. Many armor sets were very difficult to obtain in Vanilla, like The Armor of Aurous, Warlocks Mask, and Heides set.
    A couple notes. I use lock on. Works great. Not sure why there’s been a recurring emphasis in these videos that no lock on is necessary.
    Lifegems are not a band aid. Another recurring complaint. They’re the grasses, from Demons Souls. There’s a ton of Demons DNA in DS2. Like reducing max hp after dying. Lifegems are a functionally different way of healing. And serve to compliment the way Estus works differently. In combat, do you stay mobile, and get a small, slow heal, or plant yourself for a big chug?
    I frames tied to a stat is functionally no different than tied to a roll type, except for naked pro players. And it’s more interesting, bc not every game starts with access to the best roll, before even taking a step, by getting naked.
    Hit boxes are fine. Level s, and they’re no worse than other souls. Players are confusing what looks like a fast roll and should have s, but doesn’t, as a bad hitbox. Level s, and you’ll roll just fine.
    Bosses should be judged against other souls bosses after ng+, at least. To understand why, you need to understand how Bonfire Ascetics work. Basically, the devs wanted to encourage players to use this genius new consumable. To do so, they didn’t act like other souls, and make the bosses give you all you can handle. If they made them too tough, players would never use a incredibly powerful and fun item. From my experience, bosses in ng+ use more rare attacks, punish healing and ranged better, and more follow up swings on combos. You can definitely see the AI stepping up its game. But if it was like that during the first try, far fewer players would interact with the game using Bonfire ascetics.
    DS1 has a great map before Anor Londo. A masterpiece. No other game compares. But from Anor Londo on, nothing special. I’m sick and tired of hearing how great DS1’s map is, bc only a portion is. DS2’s map is Demons Souls inspired. A hub, with spokes. Fun fact- you can walk everywhere, except to Lost Bastille, in DS2.
    Not every weapon has a guaranteed combo. You’ll have to react to the times when the enemy is out of range for the second hit. Like the Mace, sometimes you need to do the heavy instead of the second light, bc the enemy was pushed back. If a true combo weapon is that goddamn important to you, pick something else that does that. There’s plenty to choose from.
    Story is a personal thing. Both games have their merits, narrative-wise. Personally, i like the agency DS2 gives the player, to make a decision, instead of a pawn in the lord’s power-struggle.
    One thing I feel like mentioning is that I never cared to replay DS1 in ng+. Not once. But i have multiple high ng+ cycles characters in DS2. The game makes real changes to the world, not just in ng+, but for every one of the next 6 cycles. Plus, you can reallocate levels, and try new builds, or weapons. DS1 felt suffocating in that way. Want to be a Wizard after awhile, but have been a big bonk build? In DS1, that means start over.
    DS2’s PvP and invasions are the best in the series. DS1 requires a PhD in glitches, and DS3 is roll-spam wars of attrition. DS2 is the sweetspot. That alone is going to keep DS2 forever in the limelight.
    Is DS2 perfect? Hardly.

    • @IIYamiSanII
      @IIYamiSanII Před rokem +1

      You can feel however you want about DS2.
      But you arent going to compare it to DS1 in any way other than discussing how superior it is in every way.
      Many hardcore fans of the series completely ignore DS2, and youd be a blithering fool to ignore that fact. Its inferior in every aspect to DS1 and is nothing akin to Demons save for healing items and a high number of humanoid knight fights.

    • @christophercollins3632
      @christophercollins3632 Před rokem +21

      @@IIYamiSanII You want to compare DS2 to DS1? Fine by me.
      Let’s compare fashion. DS2’s armor has physics, like capes that blow in the wind. DS1’s doesn’t move at all.
      DS2’s Magic system is far deeper. Many more good spells, lots of utility. DS1 can’t compare, and cast speed is bizarrely tied to DEX. I can’t even.
      DS2’s menus. I mean, DS1’s should be taken out back and shot.
      DS2’s PvP is superior in all the best ways to DS1’s. Glitches defines DS1’s duels. You need a PhD in them to be good. DS3 is a roll-spam war of attrition, so real PvPers will keep DS2 forever relevant.
      Does DS1 change anything in ng+….a big bzzzt !! DS2? Adds new items, gear, spells, armors. Places new enemies in the world, changes up boss fights. Don’t forget those changes don’t stop in ng+. There’s changes every cycle, through ng+7. DS1 makes numbers bigger. Woot!
      Want to play a wizard, but you built an Ultragreatsword user? In DS1, you’re shit out of luck. Start a brand new game! Feel like playing DEX, start a third game. How about throwing some Lightning around? Start a fifth game. Ever wanted to be a bad ass pyromancer? Start a sixth game. Those hexes might be fun….well, you get the picture… Hope you like playing the exact same game seven times, just trying out builds…. and the exact same game again in ng+ .
      Feel like swapping covenants? DS2 says , yes! DS1 would like to fuck you over, and lose a bunch of progress.
      4 rings slots. Compared to 2. Last I checked, 4 is more than 2, and therefore better. DS2 is better.
      3 weapon slots.
      Every weapon can parry. Almost. 99% can.
      Powerstance.
      Rewards for completing challenge runs.
      And you don’t get automatically kicked to ng+ when you beat the final boss.
      If you can’t admit I’m right, about any of that, you’re seriously delusional.
      P.S. Bed of Chaos
      P.S.S. Many Hardcore fans of the series consider DS2 the best souls title, and you’d be a blithering fool to ignore that fact.

    • @christophercollins3632
      @christophercollins3632 Před rokem

      @@IIYamiSanII You want to compare DS2 to DS1? Fine by me.
      Let’s compare fashion. DS2’s armor has physics, like capes that blow in the wind. DS1’s doesn’t move at all.
      DS2’s Magic system is far deeper. Many more good spells, lots of utility. DS1 can’t compare, and cast speed is bizarrely tied to DEX. I can’t even.
      DS2’s menus. I mean, DS1’s should be taken out back and shot.
      DS2’s PvP is superior in all the best ways to DS1’s. Glitches defines DS1’s duels. You need a PhD in them to be good. DS3 is a roll-spam war of attrition, so real PvPers will keep DS2 forever relevant.
      Does DS1 change anything in ng+….a big bzzzt !! DS2? Adds new items, gear, spells, armors. Places new enemies in the world, changes up boss fights. Don’t forget those changes don’t stop in ng+. There’s changes every cycle, through ng+7. DS1 makes numbers bigger. Woot!
      Want to play a wizard, but you built an Ultragreatsword user? In DS1, you’re shit out of luck. Start a brand new game! Feel like playing DEX, start a third game. How about throwing some Lightning around? Start a fifth game. Ever wanted to be a bad ass pyromancer? Start a sixth game. Those hexes might be fun….well, you get the picture… Hope you like playing the exact same game seven times, just trying out builds…. and the exact same game again in ng+ .
      Feel like swapping covenants? DS2 says , yes! DS1 would like to fuck you over, and lose a bunch of progress.
      4 rings slots. Compared to 2. Last I checked, 4 is more than 2, and therefore better. DS2 is better.
      3 weapon slots.
      Every weapon can parry. Almost. 99% can.
      Powerstance.
      Rewards for completing challenge runs.
      And you don’t get automatically kicked to ng+ when you beat the final boss.
      If you can’t admit I’m right, about any of that, you’re seriously delusional.
      P.S. Bed of Chaos
      P.S.S. Many Hardcore fans of the series consider DS2 the best souls title, and you’d be a blithering fool to ignore that fact.

    • @R1R1R2
      @R1R1R2 Před rokem +10

      If somebody told you Dark Souls was better in every way than Dark Souls 2, then somebody lied.
      PS: I dislike the ability to swap out covenants on the fly; I think it doesn’t fit with the idea of dedication. That being said, I hate that it removes your existing rank.
      I do prefer the idea of Darkmoon Blades being those who hunt down invaders and sinners, while the Blue Sentinels would be the auto non-jolly platonic summons to help out weaker players. They shouldn’t be the same.
      And why tf were bonfire ascetics, hexes, and powerstancing not included in Dark Souls 3? That sh*t was a straight upgrade.

    • @IIYamiSanII
      @IIYamiSanII Před rokem +2

      @@christophercollins3632
      So, your nit picks are comparisons? Your opinions are objective?
      Yeah, I apologize in advance here, but, thats not how constructive comparisons work.
      Me retorting would be me trying to tell you you aren't allowed to have opinions. All you need to do is research, and play the game. Its a joke in comparison to the rest of the series because its a blatant downgrade from its predecessors. Thats a joke.
      And heres the kicker. SotfS is noted to be the "Definitive" version of the game. So the base game is actually a rip off. If youre going to sit there and defend that silly bullshit youre a lost cause. But, hey, some people like to swim in puddles of garbage juice.

  • @slimygunkhole
    @slimygunkhole Před rokem +13

    After exclusively playing Scholar for over a year, I finally played Vanilla and it feels so much more coherent and less infuriating (for the most part) in comparison. If my computer liked dx9 more and didn't randomly lagspike, I would easily pick Vanilla over Scholar.

  • @DEADxSAINT
    @DEADxSAINT Před 5 měsíci +1

    I think the biggest problem with ds2 is that you clear an area of enimies and make it to the bosses fog door but then have to run back to bonfine to repair weapon then run back to boss door again.

  • @kaptainkoffee9074
    @kaptainkoffee9074 Před rokem +2

    The way you described your love for both but feel the superiority of the first does leave the second to be desired is how I feel about Mass Effect 1 vs Mass Effect 2. ME2 is great but ME1 allowed for more freedom of exploration and character expression when building your class as well as loadout systems and bullet types.

    • @brunoactis1104
      @brunoactis1104 Před 7 měsíci

      I feel like he described it pretty well: DS2 is a great game, but DS1 is high art. As someone who's into high art mostly and barely touches normal stuff, DS1 definitely qualifies, but i don't think any other From game does.

  • @lucashaug3945
    @lucashaug3945 Před rokem +22

    19:19 Brother thats a lie, you absolutely can do the 1mil soul memory skip at Shrine of Winter. You can do it with either 4 lord souls (can be copies) or 1 million souls in that playthrough. And also, the dragon does come to life in Aldia's Keep in Scholar. Have we played the same game? This is stuff you can look up on a wiki man

    • @ThePalebloodMaiden
      @ThePalebloodMaiden Před rokem +1

      cool story bro

    • @spoon4682
      @spoon4682 Před rokem +7

      Glad I’m not the only one who noticed, saw another guy mention that as well lol

    • @BazookaTiger37
      @BazookaTiger37 Před rokem +5

      The dragon coming to life after some obscure and hidden shit to do is more or less the same to him being death you know.

    • @spoon4682
      @spoon4682 Před rokem +1

      @@BazookaTiger37 No, not at all.

    • @jessenoel3596
      @jessenoel3596 Před rokem +1

      @@BazookaTiger37 Lighting sconces is not some obscure or hidden method. They are literally plastered all over the world.

  • @JohnnyMnemonic_
    @JohnnyMnemonic_ Před rokem +9

    DS2 fans drink the pickle juice first from the jar then eat the pickles.

    • @JohnnyMnemonic_
      @JohnnyMnemonic_ Před rokem +2

      @Retro Chad drink pickles juice first , play without lock on and LEVEL UP ADP!!! 💀💀

    • @BlondeMcGuinn
      @BlondeMcGuinn Před rokem +1

      @Retro Chad I have never played DS2 intentionally unlocked for extended periods of time or even for one encounter. I know Matthewmatosis talks about how unlocked is preferable in his analysis, and I’ve heard many players say the same, but I’ve just never done it. I feel locked works fine but I know others feel differently. I might do my next DS2 run (my 13th or 14th run, I’m not entirely sure which it is) unlocked and see if it’s as great as I hear. Big Ups!

  • @Void-qz1zd
    @Void-qz1zd Před 3 měsíci +2

    I haven't played vanilla since before scholar came out and I replay scholar like once a year. I honestly forgot how different it is.

  • @nord5802
    @nord5802 Před 10 měsíci +3

    I started with scholar and lost my mind many times but i noticed that this game is beautful. So i buyed the vanilla game and im so glad i did i play the vanilla version till this day.

  • @gluttonyfang6674
    @gluttonyfang6674 Před rokem +79

    As someone that liked the Frigid Outskirts, Elden Ring's consecrated snowfield is nostalgic.
    Miyazaki is like "Yeah, I know how most of you hated this map, guess what, a cameo would be great!"

    • @orangeeeeeee
      @orangeeeeeee Před rokem

      What kind of psychopath likes getting fucked by reindeers while seeing literally nothing

    • @Kingeptacon
      @Kingeptacon Před rokem +15

      The only bad part about Frigid Outskirts was the blizzard you had to truck through to get to Lud and Zallen. The fact that people trash the whole DLC because of that little part is stupid. Plus it had two of the coolest weapons in the game, the Ice Rapier and Curved Nil Greatsword.

    • @digiquo8143
      @digiquo8143 Před rokem +1

      @@Kingeptacon That Ice Rapier is a beast, just a shame it breaks after only a little use.

    • @kiwi3085
      @kiwi3085 Před rokem +2

      @@Kingeptacon You forgot Loyce Greatsword, one of the coolest greatswords in the game IMO

  • @gonzaloayalaibarre
    @gonzaloayalaibarre Před rokem +28

    I played scholar first, but never felt like I should run away from the "unfair bullshit". I approached the levels in a paranoid and methodical manner, learning how to single out enemies, find cover from archers, check my surroundings for ambushes, etc. Sometimes I would reach the boss gate and decide to go back because I couldn't clear the area with a reasonable amount of healing left. By the end, I was not lacking in levels. I'm not saying I would have enjoyed the saner difficulty less, just that my experience was very different from yours.
    edit: Shrine of Amana did break me, tho, it was traumatizing.

  • @datfurrylemon
    @datfurrylemon Před 2 dny

    The option to skip collecting the 4 lord souls wasn’t removed in scholar, no idea where that idea came from

  • @MarkdaMerk
    @MarkdaMerk Před 2 měsíci +1

    Fun factoid about the dlcs that a lot of original players probably know already; the utter BS areas for the DLC optional bosses are designed as specifically co-op areas, whether you think the whole game is coop balanced or not. This is, of course, why there are two summons (the same ones) across all 3 dlcs in the entries to the co-op areas in Scholar. To encourage co-op and to market the dlc, they also made it to where in the original, you could do the co-op areas of the dlcs as a phantom with others whether you had purchased the dlcs or not by placing a summon sign in the statues in the dlc lobbies.

  • @spearhead2054
    @spearhead2054 Před rokem +27

    I bought Scholar to get all 3 DLCs at once and played it after 100%ing DS2 base game. I didn't notice that difference in enemy AI but the different placement begged some questions. After 100% Scholar as well I felt completely burnt out and never wanted to touch that thing again.
    Maybe giving the vanilla version another go could be fun.

    • @jdrok5026
      @jdrok5026 Před 3 měsíci

      Scholar is better in some ways

  • @afoninja121
    @afoninja121 Před rokem +14

    Shrine was HEAVILY nerfed in vanilla. It was the stuff of nightmares when the game first came out. I don't remember enemy placement or if scholar had any changes in enemy placement, bit the damage those spells did was Insane!

    • @thegrim418
      @thegrim418 Před rokem

      Was going to comment this. Been quite a while but I remember the first week or so of launch the shrine bolts homed in closer so you had to use your I-frames to avoid them but thanks to ADP which no one thought to level since they had no idea it increased I-Frames the window was painfully small. Even after leveling ADP the fact that you have to roll THROUGH the bolts instead of around them to avoid damage meant if you had more than one bolt too close together you couldn't dodge both. The only thing they really did with the patch was reduce the homing and maybe tweak the hitbox on the bolts.

    • @afoninja121
      @afoninja121 Před rokem

      @@thegrim418 I thought they reduced damage as well. Regardless it's been such a long time. Maybe I'm also remembering the ringed city dlc. Those angels pre nerf were hell on wheels

    • @thegrim418
      @thegrim418 Před rokem

      @@afoninja121 They very well could have reduced damage as well. I just mainly remember on my third playthrough was when they had patched it and I could dodge the things with normal rolls.

  • @soupgirl1871
    @soupgirl1871 Před rokem +1

    The only reason the Giant Lord is required is because it is the same Giant as the first boss in the game, so it has a reason to be so pissed off at you because it recognises you

    • @feebleking21
      @feebleking21  Před rokem

      how does that have anything to do with Nashandra showing up? I genuinely don't understand how the memory of the Giant Lord has anything to do with the plot.

    • @soupgirl1871
      @soupgirl1871 Před rokem +1

      @@feebleking21 oh no it has nothing to do with Nashandra at all. I don't understand why they even wanted the first boss to have a vendetta with the player in the first place. The Giant Lord is pretty much just a plot point about how the player has affected the game world in the past, same with the story of Sir Alonne and how he "left".
      Nashandra is apparently a daughter of Nito, same goes with other characters in the dlcs, and her big plot point in the main game is even worse when the Tree guy shows up and becomes the new final boss. Actually a lot of the main story is just dark souls 1 but worse now that I think about it. There are interesting things like Vendrick's obsession and failure, but a lot is just fine

  • @Laocoon283
    @Laocoon283 Před 28 dny +2

    Maybe the problem is your using a literal starting class weapon at the very end of the game...

  • @mattsmemefarm5662
    @mattsmemefarm5662 Před rokem +53

    I beat scholar of the first sin with around 72 deaths, I thoroughly enjoyed the game, but now seeing footage of the vanilla version, I feel like I was robbed of my money. Thank you for making this video man👌

  • @TrevorMag62
    @TrevorMag62 Před rokem +41

    I only even bought Scholar. Taught me to clear the levels ten or so times to despawn the mobs before attempting the boss. More souls, more levels, no boss run hazards.

    • @PIKL_Creep
      @PIKL_Creep Před rokem +8

      That takes forever and the bosses are so easy the extra levels are pointless.

    • @rizierirodas6580
      @rizierirodas6580 Před rokem +2

      I do that too . Its fun to collect the souls

    • @akmal94ibrahim
      @akmal94ibrahim Před rokem +1

      I only had to resort to it at Iron Keep on the way to fighting the Smelter Demon. If I tried to run past the enemies, I almost always die at the fog gate. That was when I finally looked up guides, thinking I maybe missed a shortcut to the boss or something, and found out about the kill 12 times to despawn enemies trick.
      DS2 is the easiest souls game but these kind of things (including the terrible hitboxes) makes it the most frustrating to play.

    • @lyrebird5982
      @lyrebird5982 Před rokem +3

      That sounds like a boring grind

    • @PIKL_Creep
      @PIKL_Creep Před rokem +1

      @@lyrebird5982 i did that on xbox 360 it took forever it's not fun.

  • @gabrielpena3776
    @gabrielpena3776 Před 11 měsíci

    Let's also remember that the blue smelter demon alternative path in Scholar doesn't give you time to actually go through the gate as it gets flooded by enemies almost immediately.

    • @LavosYT
      @LavosYT Před 11 měsíci

      You can get to blue smelter relatively easily without fighting enemies, you gotta make sure to trigger their attacks while you run past

  • @Crovax
    @Crovax Před 10 měsíci +1

    only thing to add: vanilla dx9 ds2 can be almost entirely played on 1v1s if you use a bow or magic to separate the enemy clusters. and as a recomendation, you can download reshade, and apply video filters so it looks more like the trailer. I truly enjoy ds2 more than ds1 or ds3, i like the disjoint feel, more like a mtg planeswalker jumping around time and space instead of a common adventurer, i have enough games like that.