...about DARK SOULS 1.

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  • čas přidán 11. 08. 2023
  • It's the perfect game. End of video.
    ...wait, no, that's not right. Hoo boy, I'm gonna get yelled at for this one, aren't I?
    || MUSIC ||
    Firelink Shrine - Dark Souls 1
    Taurus Demon - Dark Souls 1
    Start a Cult - Cult of the Lamb
    Majula - Dark Souls 2
    Praise the Lamb - Cult of the Lamb
    Onett Theme - Earthbound
    Pond - Bugdom
    Reflection - Hollow Knight
    Outset Island - Zelda Windwaker
    || SHOUTOUTS ||
    Thanks to ‪@residentdingus‬ for editing this one together for me!
    || Lemon's Socials ||
    Twitter | / thebacklogs
    Discord | / discord
    2nd Channel | / thebacklogsshortcutunl...
    || Support the Channel ||
    Patreon | / thebacklogs
    CZcams Members | Click "JOIN" below the video!
    || Business Inquiries ||
    Email | thebacklogschallenge@gmail.com
    #thebacklogs #darksouls #weneedtotalk
  • Hry

Komentáře • 4,8K

  • @lukelogan8814
    @lukelogan8814 Před 10 měsíci +7885

    As someone who has never played Dark Souls but does work in a virology lab, I'm pretty sure I have an idea of what an STD bomb is

    • @Existential_Robot
      @Existential_Robot Před 10 měsíci +128

      Interesting.

    • @Carnationdoll
      @Carnationdoll Před 10 měsíci +356

      But if you got infected via a bomb, wouldn't that make it an BTD?

    • @kaltaron1284
      @kaltaron1284 Před 10 měsíci +96

      It's an abbreviation for standard. The other meaning doesn't make much sense because how would you transfer a STD via bomb.
      Strange thing is that this is the only place firebombs are called std bombs and they missed the dot.

    • @OCEAN-fc9wl
      @OCEAN-fc9wl Před 10 měsíci +48

      Heres your L for not playing a masterpiece like dark souls

    • @An_Entire_Lime
      @An_Entire_Lime Před 10 měsíci +52

      ​​@@kaltaron1284
      Everyone knows it's an abbreviation for standard, its just funny to imagine it being the other definition

  • @himanshubhoria1832
    @himanshubhoria1832 Před 10 měsíci +2182

    In my first playthrough, I saw the concept of "going hollow" and I think that is what kept me going. It was like the game was telling me that if you quit, which you should, you will go hollow, means your character goes insane. And so is the fate of all players who do not complete the game. I thought the concept was literally the game challenging you to endure the madness as your character endures going hollow.

    • @Pihsrosnec
      @Pihsrosnec Před 10 měsíci +243

      same here, it took me a lot longer to pick up but I slowly started realising that "going hollow" wasn't some threat that I was magically immune to due to being the protagonist, I wasn't succumbing to it because I, the player, wasn't giving up.

    • @UpliftThrone76
      @UpliftThrone76 Před 10 měsíci +102

      This is what kept me going through when I got stuck on Thunder And Thighs in Anor Londo. Every attempt, every death, it drained a little bit more of my soul, but I wasn't going to hollow. I still had fight in me, I'm still able to keep going, I won't let it win. So I didn't let it win. Six hours through the night I rammed my head into the Ornstein and Smough boss fight, and I can't say I felt it click. It was a gradual process, but eventually, I just knew. I knew it all, it made sense, and it was after those 6 hours that I realized that Dark Souls is a series for me.
      I hadn't struggled before O&S, I was just lucky I guess, and I didn't struggle that much after it, because everything made sense. But that fight was my revelation. That's why, no matter how much jank comes from that fight (like Ornstein stabbing me *through* Smough), it will always be one of my favorite bosses ever, because it was the fight that taught me what Dark Souls as a series is about. Pushing to be better, to be stronger, faster, smarter, even when you want to give up.

    • @eddieb1995
      @eddieb1995 Před 10 měsíci +45

      Praise the sun! \[T]/
      Don't you dare go hollow skeleton!

    • @charlesbrioche6745
      @charlesbrioche6745 Před 10 měsíci +61

      It took me years to notice that, whenever the game reminds us to "not go hollow", I thought its just the characters saying dont die. Took me years to realise that undeads only go hollow when they lose their purpose. Why did we never actually go hollow? Because we still have one purpose: link the flame. We are undeads, and as long as we play the game, we still have a purpose to fulfil. Once we fulfil our purpose, we could either leave the game, with our character probably going hollow, or play new game plus, giving our character another purpose and not let them go hollow
      I wish there was a system where if we create a new character, we have a possibility of meeting our previous character as a hollow, either as just a random hollow or replacement of an already beaten boss just to punish you for leaving them behind

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 10 měsíci +19

      ​@@charlesbrioche6745yeah, would be pretty cool if you got: Invaded by Dark Spirit [Insert Name] once or twice, maybe in areas with bosses we've reached but haven't beaten yet in that playthrough (you skipped Taurus demon and went through Valley of Drakes to reach Andre and Quelaag? Congrats, your next character gets pincered by the Black Knight and your old one).
      Could make for some fun role play, like maybe [Insert Name] is jealousy guarding *their* kills, or trying to stop you because it's too hard, or simply going mad and attacking everyone.

  • @metazare
    @metazare Před 8 měsíci +260

    DS1 will always be my favorite of the three Dark Souls games. Compared to Demons Souls, where in all the levels are instanced behind loading screens, DS1 made the world feel alive with its minimal loading screens between areas giving it an almost open world adventure like quality.

  • @ManiakPL22
    @ManiakPL22 Před 7 měsíci +487

    I am 100% up for this mini-series/series where despite liking something, you still critice it's bad parts. there isn't that much of that content on YT and you know that when a good game fucks up something, it is really something to look out for and something the best of best still managed to somehow commit. Never stop evolving, your content is freaking amazing.

    • @SolDizZo
      @SolDizZo Před 7 měsíci +13

      Seconded
      It's not about going against the grain-- it's about pursuing the truth.
      If all these other souls-likes emulate everything they can from souls games indiscriminately, they will likely come away with very little of what makes these games so great!

    • @Luis-rp2lm
      @Luis-rp2lm Před 5 měsíci +2

      There is nothing wrong with dark souls though

    • @Unknown-kf3ef
      @Unknown-kf3ef Před 4 měsíci +3

      @@Luis-rp2lm nothing is perfect

    • @atalayaltay7835
      @atalayaltay7835 Před 3 měsíci

      Because of butthurts like u everyone hates souls players​@@Luis-rp2lm

    • @kingdunlap741
      @kingdunlap741 Před 2 měsíci

      learn how to spell critique before thinking this loser has good critique of a game. L

  • @jamesmcdonald1108
    @jamesmcdonald1108 Před 10 měsíci +2306

    I wish we got a more finished version of the second half with the remaster, Izalith is such a drag...

    • @darkhobo
      @darkhobo Před 10 měsíci +182

      Yeah its a perfect first half, then... Bleh

    • @christianlangdon3766
      @christianlangdon3766 Před 10 měsíci +99

      ​@darkhobo ehh, perfect certainly better and more well thought out sure but perfect. The boss run back to Capra, the depths into blighttown is quite a nightmare if you didn't pull out or upgrade your stuff enough before hand. The elevator alone on blight town is just awful. That thing alone takes my life more than any boss.
      It's also pretty natural to go off on wonky directions in the first half, like darkroot basin and the demon ruins. Until you hit the golden wall.
      Like I agree overall that it's better but their is much more fluidity between the first and second half of the game than a lot of people talk about.

    • @senenbye4611
      @senenbye4611 Před 10 měsíci +71

      That would make it a remake. But the thing is, the remaster was not made by fromsoft. So the question is: can we really trust any other studio to make a second half for dark souls 1?

    • @leithaziz2716
      @leithaziz2716 Před 10 měsíci +114

      The sad thing is that the more I replayed the game, the less I started to enjoy the game as a whole because I know the exact moment where I stop having fun. It's the moment I beat Ornstein and Smough. I end up finishing the game with negative last impressions.
      Dark Souls 3 on the other hand is ironically the opposite experience. The start tends to feel a bit boring for me, but by the 2nd half of the game it start firing on all cylinders. The journey from Irithyll all the way to the final boss is so fun (barring some small hickups like Irithyll Dungeon and Oceiros). It's interesting seeing both games' structure being polar opposites, and different people will prefer different "give or takes".

    • @Bukwheat
      @Bukwheat Před 10 měsíci +5

      ...on

  • @TonberryEmpress
    @TonberryEmpress Před 10 měsíci +811

    This reminded me of one of my first experiences in dark souls, I just got to firelink shrine and was running up the steps to the sewer and got invaded, I didn't know what that meant at first but they dropped an armour set for me so I threw it on, it was the stone armour set and my character could barely move! They then killed me. Was really funny in hindsight but at the time it was super confusing

  • @Nic9458
    @Nic9458 Před 4 měsíci +203

    The DLC wasn’t “found” by any players, fromsoft released a guide online both in Japanese and English when the dlc released detailing exactly how to access the dlc with pictures of the locations, crystal golems, and items needed. These guides can still be accessed on the way back machine as far as I’m aware

    • @itstawmy2394
      @itstawmy2394 Před 3 měsíci +14

      if they're going to make a remastered version players shouldn't have to use the wayback machine to find this stuff they should rerelease it or put it in the game

    • @Nic9458
      @Nic9458 Před 3 měsíci +34

      @@itstawmy2394 you don’t/didnt? By the time of the launch of DS remastered you could find guides on CZcams, meaning you didn’t need to use the way back machine because it was common knowledge by the time of release for the remaster

    • @kacarek2402
      @kacarek2402 Před 3 měsíci

      If I need to go onto CZcams to even attempt to start a DLC, it is a bad decision. @@Nic9458

    • @agssilv5919
      @agssilv5919 Před 2 měsíci +3

      ​@@Nic9458 i somehow found it on accident around 2017 on my first time playing ds1 after playing ds3 and ds2 i didn't even know it was the dlc till i saw artorias and went wait i ninute its that guy

    • @Nic9458
      @Nic9458 Před 2 měsíci +2

      @@agssilv5919 yeah it also isn’t terribly hard to find when playing through the game regularly

  • @DiegoM163
    @DiegoM163 Před 5 měsíci +20

    Hearing "Sen's Fortress hidden bonfire" my ears perked up immediately, THANK YOU. But seriously, this video really resonated with me as I'm new to RPGs in general and I felt exactly how you described. I'm still learning basic mechanics and grinding through the game, yet I already love it.

  • @blitzie66
    @blitzie66 Před 10 měsíci +1203

    notbing will ever match the feeling of realizing it is all connected when you unlock the elevator on the parish. that was a jaw dropping moment

    • @Alpha_siegmyer
      @Alpha_siegmyer Před 9 měsíci +14

      Fax

    • @amirahmedzyanov2216
      @amirahmedzyanov2216 Před 9 měsíci +9

      Hahaha, yep same here. Still remember this moment :D

    • @samsoceans
      @samsoceans Před 9 měsíci +11

      I still get goosebumps thinking about that moment.

    • @LilHaseProductions
      @LilHaseProductions Před 8 měsíci +6

      The Wire: It's All Connected

    • @polnyjj
      @polnyjj Před 8 měsíci +38

      not only the parish but also firelink shrine to new londo after that to valley of drakes and upper blighttown and also darkroot basin. whole fxckin map is connected vertically and horizontally. slowly realising that fascinated me, i hadnt seen anything like that before.

  • @Stranglethorn
    @Stranglethorn Před 10 měsíci +685

    Back when I bought this during my teen, I baby raged for 3 days thinking you were supposed to kill the Stray Demon with the broken sword, I got so fed up that I was gonna return the game but then I was just running around the boss until I saw the red door you were supposed to go in and I was laughing at myself for being a doof

    • @sweetmoonpigeon7469
      @sweetmoonpigeon7469 Před 10 měsíci +138

      I think with that, one of the worst things the game did was double down on the "this is hard" marketing, because it gave a lot of new players the expectation of "this is how the game is supposed to be" instead of "this is a stupid way to solve this problem, I should try something else"

    • @thomasjefferson2676
      @thomasjefferson2676 Před 10 měsíci +9

      I think that happened to all of us that didn’t look up guides or anything

    • @abraxaseyes87
      @abraxaseyes87 Před 10 měsíci +9

      Still think its way easier than Demons souls. I never used humanity or anything but the straight sword till 2nd play through.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq Před 10 měsíci +19

      @@sweetmoonpigeon7469 Blame Bandai Namco for that. Miyazaki is always pretty up front with the type of challenge he wants to give players.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq Před 10 měsíci +9

      @@abraxaseyes87 The bosses in Demon's Souls are jokes. But some of the levels are tougher especially if you don't understand world tendency.

  • @____iconic_man
    @____iconic_man Před 3 měsíci +14

    16:08 Why isnt anyone talking about him murdering Solaire the Sunbro!!!!????

    • @piyushhmusic
      @piyushhmusic Před měsícem +1

      This guy is the real dark soul right here

  • @AniGaAG
    @AniGaAG Před 6 měsíci +20

    There is one crucial aspect that From fans don't seem to realize about why people bounce off these games or "don't get it". Namely... this immense sense of satisfaction or achievement after struggling through a really rough video game challenge - the average person _doesn't get_ it to that vast extent _from a video game._ It's a specific niche appeal, it always was. They don't enjoy the extent of the struggle because they don't feel rewarded to that extent - and therefore, quit.

    • @aekaralagonisi
      @aekaralagonisi Před 2 měsíci +2

      And? Some dude might look at a Van Gogh masterpiece and find it pointless and dull. Art doesn’t have to be accepted by literally everyone to have value.

    • @Bombom1300
      @Bombom1300 Před 2 měsíci +6

      @@aekaralagonisi Right, exactly! AniGaAG isn't saying this as a diss to Dark Souls. The point is that it's ok for folks to not get Van Gogh or Dark Souls.
      I believe they're referring to the fact that there's folks in the community who try to push the game on everyone (because if I like it, then everyone else will surely like it too once they just get gud enough to get it) and that's just as obnoxious as somebody shoving Van Gogh's art in your face and demanding you enjoy it. It's ok to not accept it. That doesn't devalue the art and it doesn't devalue the person who doesn't like it.

    • @flutebasket4294
      @flutebasket4294 Před 2 měsíci +1

      I've liked (loved) all the games.... _except this one._ You point is moot.

    • @Bombom1300
      @Bombom1300 Před 2 měsíci +2

      @@flutebasket4294 Buddy, this is an unrelated point. AniGaG is pointing out a general common reason folks bounce off the series as a whole. They're not saying it's the *only* reason folks bounce off this game.
      It sounds like you generally do enjoy the vibe, but just dislike this one. Which is 100% fair but doesn't moot much of anything.

    • @flutebasket4294
      @flutebasket4294 Před 2 měsíci

      @@Bombom1300 Who's they? You're talking about one person. And don't call me "buddy"

  • @ulch11
    @ulch11 Před 10 měsíci +403

    My first experience with the game was going down the graveyard first from firelink. Got absolutley stomped over and over while thinking "wow, that game really is hard and unforgiving"
    Fun times

    • @milktenders6219
      @milktenders6219 Před 10 měsíci +17

      Everyone has that I think, and so many dropped the game because of it

    • @henriklarssen1331
      @henriklarssen1331 Před 10 měsíci +26

      I went down to New Londo and got killed by invincible Ghosts.
      Fun times indeed.

    • @serPomiz
      @serPomiz Před 10 měsíci +10

      same here. I absolutelly murdered pinwheel, laugh at how crappy it was in proportion to everything else in there, then find myself at the wall
      (not so) fun times indeed

    • @Casketkrusher_
      @Casketkrusher_ Před 10 měsíci +6

      New Londo was my first place I went to, yeah not a fun time but that's how you learn you realize there are more routes you can take.

    • @ghoulbuster1
      @ghoulbuster1 Před 10 měsíci +8

      It's hilarious everyone gets boned the first time playing DS1

  • @BaseCreation
    @BaseCreation Před 10 měsíci +387

    I feel all that confusion and difficulty with things but finally understanding and conquering it is what leads to people finding it emotionally satisfying and gratifying.

    • @graxo3752
      @graxo3752 Před 10 měsíci +8

      I actually enjoy the process of learning how to do everything and what everything does. I always look up everything about a game before going into it. It makes Dark Souls enjoyable more than unenjoyable for me. Knowing I'm getting everything possible and finding all the secret bosses and areas.

    • @sentientcardboarddumpster7900
      @sentientcardboarddumpster7900 Před 10 měsíci +6

      For me, it's the combat. I go in 99% of my runs as pure melee, like all strength. Landed on Dex for ER somehow. The mob encounters, and the bosses are why I really play. The combat loop just clicks in my brain even if I'm not an amazing player. The sense of accomplish winning these battles gives me, in unparalleled in my 35 years of life, gaming on an Atari as a kid and every subsequent console release after that. The dark souls series stands well above everything else I've ever played.
      I don't mind looking up guides but I do atleast try to go into areas blind at first

    • @ThommyofThenn
      @ThommyofThenn Před 10 měsíci +2

      Correct. Once you realise that is part of the experience you come to love it and appreciate the enemy design more

    • @cdogthehedgehog6923
      @cdogthehedgehog6923 Před 10 měsíci

      First time playing I made a trash character and couldn't finish the game with my skill level, equipment and level distribution.
      Second attempt, one of my friends in high-school basically carried me through the whole game through summons.
      Third time I beat it on my "own." (With solaire summons)
      One of my favorite gaming memories of all time.

    • @yahia5476
      @yahia5476 Před 9 měsíci +3

      Doesn't have to be for basic things like learning how your stats works for god's sake, thankfully later souls games fixed this issue, kinda

  • @RiggsHB
    @RiggsHB Před 7 měsíci +2

    This was a brilliant breakdown of what makes Dark Souls so endearing once it clicks. Thanks for sharing. The last few sentences gave me goosebumps.

  • @JChappii
    @JChappii Před 8 měsíci +2

    Genuinely love this content. The video made me laugh so much as my experience playing the game for the first time was exactly this and watching my friends play more recently it is just comical how accurate your description of things is. I also love that you explain how the flaws and the struggle of the game lead you toward your love of it. I had the exact same experience and now the Souls series is one of my favorite. Even if it is one of the only series that makes me want to throw my computer out a window at times.

  • @moorebetter
    @moorebetter Před 10 měsíci +367

    I could see how the crestfallen warrior telling you there's 2 bells could be confusing, but I always loved that from a lore stand point. The very first person you talk to tells you of an old adage of his family, but the very next person you talk to tells you that's a lie. The game is telling you up front that people and the stories they tell could be misleading, or just straight up lies. So when you finally meet kaath and he tells you that EVERYTHING was a lie, it just hits so much harder

    • @kgniku503
      @kgniku503 Před 10 měsíci +72

      That's assuming you even meet Kaath at all - the two paths to meet him are both unintuitive: killing a friendly NPC or ignoring the apparent main quest NPC.

    • @SlowPokey30K
      @SlowPokey30K Před 10 měsíci +52

      Kaath isn’t exactly trustworthy though, both serpents twist the truth to achieve their goal remember kaath convinced oolacile to upturn manis’s grave and look what happened to the humans there

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 Před 10 měsíci +28

      I will say, I feel like the "There are actually two bells" thing would've been better saved for... Not the 2nd person you talk to? Give you some time to focus in on your goal, maybe even have a bit of confusion where a few side NPCs both give you instructions on how to get to the bell, only to have them give you, uh, *different* directions, only to have someone reveal there were 2 bells later. Give you some space to ruminate on the idea before overturning it.

    • @freespeech3817
      @freespeech3817 Před 10 měsíci +4

      The more reasons for any sane person to simply turn around and leave those foggy lands.
      Some random insane dudes were talking some gibberish about ringing some bells to make "something happen". No promise of it being worth anything while every step towards it is asking for death. The entire game is just one big nonsense with every road leading to eventual death without any glory or prize and lore itself not only was reused(and to this day every fromsoft game have the exact same lore with different names for things) but the lore simply suck mostly because of their "time is convulted" that further push the idea of "nothing gonna matter anyway" so why protagonist should even care about anything?

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 Před 10 měsíci +28

      @@freespeech3817I will say, some of the nihilism around the lives of Dark Souls characters has always been a bit weird to me. Like, people are like "Well, what good is kindling the Age of Fire going to do if it's going to fade in decades/centuries/w/e anyway?" and it's like "I dunno, why do you eat breakfast in the morning if you're going to be hungry by dinner? Why do you live if you're going to be dead in 200 years anyway?" the idea that achievements have to be permanent to matter always seemed weird to me.
      And like, gotta say, if you think "All Fromsoft games have the same lore but with different names" I... Think you're just wrong? Like, sure, Dark Souls Trilogy, a lot of similar stuff in there. It's a trilogy focused on a particular theme/set of ideas, so the ideas tend to be, like, the same in them. Yes.
      But like, none of the non-Dark Souls Fromsoft games do that. Even Demon Souls isn't about some sort of cycle of life and death, it's about whether maintaining supernatural powers and abilities is worth the damage it's doing to the world. Do you keep the magic and strength you've accumulated, knowing the demons stay as well, or do you surrender it to banish them? I don't see how that is just "renamed Dark Souls lore" >_>

  • @leaf6695
    @leaf6695 Před 10 měsíci +193

    Dark Souls inventory menu is truly the Dark Souls of UI design

  • @kutayarbelli3420
    @kutayarbelli3420 Před 5 měsíci +13

    I beat dark souls 1, Two times and ı still dont know how to do a jump attack

    • @Agudname
      @Agudname Před měsícem

      Press heavy attack and forward movement at the same time( on controller at least)

    • @thefinalhammer5442
      @thefinalhammer5442 Před měsícem

      Picture like a kick, but use r2 instead of r1

    • @Unknowngnostic
      @Unknowngnostic Před 4 dny

      This never works for me. Atleast not consistently. Just like the kick. I'm playing ds3 rn and I know how to kick, I just can't do it when I want. I practiced for an hour in firelink. I kick 2 or 3 times out of 10. And occasionally when fighting for my life in the world, I randomly kick. It's only ever been a good thing once. Made me look badass, but totally an accident

    • @Mark-sd4hv
      @Mark-sd4hv Před 2 dny +1

      That's how to do it though. The R1/R2 buttons need to click at the same time the joystick touches plastic and makes a sound against the controller. Use that plastic sound of the stick touching as your guide.
      I wish there was an easier way to pull them off as there are so many buttons unmapped

    • @Unknowngnostic
      @Unknowngnostic Před 2 dny

      @@Mark-sd4hv thanks for the tip

  • @shortnotice6936
    @shortnotice6936 Před 2 měsíci +2

    I avoided this video for the longest time because it's not what I'm used to but now that I finally watched it I want more, I want so much more. This was amazing and you should continue... Please

  • @caravaneerkhed
    @caravaneerkhed Před 8 měsíci +1010

    Capra demon didn’t teach me to use a shield, it taught me to use the environment to my advantage and also change my play style to adapt to changing situations. I actually ended up using a pole arm or spear to quickly dispatch the dogs, and the stairs to reposition go for a plunging attack and give yourself a breather

    • @tattoo6862
      @tattoo6862 Před 8 měsíci +28

      capra demon teached me about the marvellous world of coop :)

    • @NeutralGloomBot
      @NeutralGloomBot Před 8 měsíci +26

      How interesting. My first idea, and it worked, was to just run past everything immediately up the stairs, easily dispatch the dogs, and then solo the Capra Demon. That was one battle I just got right away. Never took me more than two tries to kill him.

    • @caravaneerkhed
      @caravaneerkhed Před 8 měsíci +8

      @@NeutralGloomBot I think most people weren’t ready for the dogs to jump them. I remember my issue was the weapon I was using would often miss the dogs or smack against the walls, I can’t remember exactly but it was some kind of 2 handed sword, and the dogs would often block me from running so trying to run past them would get me killed. So I figured it’s a narrow corridor maybe a stabbing weapon would work and it did. Nowadays with more experience in the game I can just charge in and simply play with reaction alone, but back when I first played ds1 people just weren’t that used to those types of games and a lot of people struggled with these things.

    • @abramho6307
      @abramho6307 Před 7 měsíci +2

      I didn’t even know the capra demon existed when I beat the game

    • @homejonny9326
      @homejonny9326 Před 7 měsíci

      capra demon teach me the power of stone armor poise, i cheesy it

  • @cookieeaturface
    @cookieeaturface Před 10 měsíci +888

    Still think DS1 has the best level/world design of any modern From game. So good at hiding the true scale of the game from you, making every shortcut and hidden area feel so revelatory and special. With the demand to make every game "bigger", not sure we'll ever get that again.

    • @primm_slimm_the_femboy
      @primm_slimm_the_femboy Před 10 měsíci +12

      Yeah dark souls 1 modern

    • @abbygrace3456
      @abbygrace3456 Před 10 měsíci +20

      give me a break

    • @kristaskrastina2863
      @kristaskrastina2863 Před 10 měsíci +103

      The first half - yes, its design was very clever. After Anor Londo the quality kind of drops. Lost Izalith? Tomb Of The Giants? They are bad. The rest of late locations are kind of straight lines. Not bad but too simple to be praised.

    • @qwopiretyu
      @qwopiretyu Před 10 měsíci +65

      ​@@kristaskrastina2863 "I didn't have time to finish this area so I just populated the enemy spawns with the rotting dragon lower half"

    • @enzi_official
      @enzi_official Před 10 měsíci +35

      There's Bloodborne. Soooo :)
      I think BB was more consistent in the level design and only had a few ports from the overall flow. (nightmares and DLC) Many areas in DS1 are really not that great and most can agree that it's after Anor Londo. Still, I can agree that DS1 has a spectacular scale and variety that is just hard to match because now we already expect it and really didn't when DS1 came out.

  • @levjordavico626
    @levjordavico626 Před 2 měsíci +2

    personally i love having to check wikis to learn about a game and its mechanics, it smh makes me feel more attached and invested but i can def see why someone could hate that. I also get the feeling that the devs were not afraid of you missing stuff they put a lot of care into, just because that was their vision and they decided to go by it, and in a present were all AAA games are obsessed with showing you how big they are and how many missions and content you have to "enjoy" that's a big flex

  • @superguy698
    @superguy698 Před měsícem +2

    I bought the game two days ago. Im close to 23 years of age and knew of it only through internet culture. When I was 6 years old I played my first ever game, that being Pokemon and until the last generation I played every game multiple times. The past years I always had to self impose rules to make these games harder, but it seemed worth it since the premise is so enticing to me. When I started dark souls I knew the game is supposed to be hard and oh boy it delivered on that notion. I felt and still feel lost but I love it, makes me feel like I’m back in my childhood, just with a bit more brutal game aesthetics. Being overwhelmed by everything just makes me want to not be overwhelmed anymore, overcoming my noobness and fight through it. Dark souls makes you aware of your skill issues, it humbles you, overcome it or quit. I can’t wait to submerge into all of this even further, see the „you died“ screen so much more often, knowing I will overcome it one day. This game is amazing and even if I only played it for two days I feel confident to say that this franchise as a whole will become to my adulthood what pokemon has been for my childhood and adolescence.

  • @rero951
    @rero951 Před 10 měsíci +317

    in my first dark soul play-through, I thought I had to kill the stray demon with the broken straight sword and the "get away" message was just some kind of narrative or expression and because people keep saying dark souls is extremely hard and all, I honestly thought I was playing as intended(glad I found the door eventually)

    • @christianthompson7915
      @christianthompson7915 Před 10 měsíci

      Have fun! It’s such a good game

    • @Green3Eagle
      @Green3Eagle Před 10 měsíci +8

      Same here; It took me a long time to notice that open door over there. You know, the one lit by torches.

    • @lMarcusl
      @lMarcusl Před 10 měsíci +34

      I didn't have that exact experience but DS's reputation for being difficult made me go down to the Catacombs right after the Gargoyles (forgot about the locked door leading to Lower Undead Burg and didn't know where to go). The issues I had with the skeletons right in the graveyard should have tipped me off to the fact this is not the way to go. But since the game was supposed to be hard, I pushed on anyway. Eventually got used to the skeletons a bit, even though my damage was way too low to be there. And so on I pushed. And on. Until I dropped down to the blacksmith, used the bonfire there and bam! Now I was locked in at the bottom of the Catacombs, with low damage, bonewheels everywhere, with no direct way back the way I came. Many, many torturous days of dying to bonewheels over and over, I made it to Pinwheel and got blasted to pieces a few times. Eventually killed him...and realised I need a light to go any further into the Tomb of the Giants. So I had to go through the entire catacombs anyway with nothing to show for it. It took days upon days of attempts before I got back out.
      In hindsight, that might have been one of the best experiences I've ever had in gaming. Getting stuck in a place where everything wants your heart on a platter, with the only way out being skill and persistence. I definitely didn't feel like I was having a great time in the moment though.

    • @deifiedtitan
      @deifiedtitan Před 10 měsíci

      @@Green3EagleMost people don’t look around too hard when there is a giant demon trying to push their shit in. “Just be observant” is post-hoc rationale, it’s not how the majority of people operate when presented with threat. It’s like, anti-design.

    • @AabluedragonAH
      @AabluedragonAH Před 10 měsíci

      Same here orz

  • @SwedetasticGames
    @SwedetasticGames Před 10 měsíci +227

    The convoluted inventory layout and stat explanations is the biggest point you made imho. Regarding the DLC, to me stuff like that is insanely cool. The first time I stumbled upon Ash Lake, blind, I was speechless. Same thing with the Painted World. Nothing except my very first Elden Ring playthrough has ever given me anything CLOSE to that experience since. It was magical.

    • @w.dgaster2532
      @w.dgaster2532 Před 10 měsíci +18

      He didn't even mention that there are no keyboard prompts, they are all play station. They took until sekiro to get that.
      I had to figure it out by button spamming. Took me forever to kick, and I couldn't even do the equivalent in DS2 because of poor optimization for Kb/M

    • @BigFry9591
      @BigFry9591 Před 10 měsíci +9

      The stats and the inventory aren't even that bad. I'd say that Capra Demon is his biggest point, and even then, not for his reasoning.

    • @a10goesbrrt28
      @a10goesbrrt28 Před 10 měsíci +13

      ​@@BigFry9591bro is blinded by nostalgia

    • @ChromePyramid
      @ChromePyramid Před 10 měsíci +2

      I still remember the reason I got into DS1 was because one of my friends who played it on a micro CRT TV got killed by the undead dragon in the valley of drakes while picking up the items likely because of the screen quality/size he mistakenly believed a whole ass mountain had crushed him. Another friend of mine who also played the game was confused and started to half question the legitimacy and half sit and listen to it like some urban legend. Needless to say I quickly got the game and we all continued to rag on that friend about the whole thing for many years.

    • @IrvineTheHunter
      @IrvineTheHunter Před 10 měsíci +2

      @@a10goesbrrt28 Bro I only started playing DS recently, it's fine, I started with DS 3's "improved" tile based inventory, having full info on block is nice + you can arrange all your "hot" items in a row at the top, by backup items like Chloranthy ring sat on the bottom so they were one press away. It has it straight up has it's merits.
      I also don't agree with Capra just because you can poise or tank his blows too, sticking to the main path is also kind of "counter" to DeS, DS, DS2, Elden Ring, Sekiro, KF, etc. design, going off and exploring alternate branches to collect stronger loot to get through the game is core FS design. It's an optional area because you can get to Blight Town vs. Old Anorlondo, and the whole area is punishing if you stick to a rigid set of kit, something true for many bosses, I.E. try turtling vs. Gwindalin it's not going to end well.
      [I never struggled to bad against Capra because I explored and got the Stone Set [or nowadays the wolf ring or and Baulder Shield]] but by and large boss design means certain playstyles will be favored by certain bosses.

  • @Josukegaming
    @Josukegaming Před 7 měsíci +22

    This is a perfect essay on why it's so wonderful. I think that it's much better for a game to not be for everyone, but complete its purpose perfectly. That's why Dark Souls is as perfect of a series as it is. No compromises in artistic and mechanical goals.

    • @python1972
      @python1972 Před 3 měsíci +3

      The game is designed to not be for everyone because of the gameplay. But actively pushing away even genuine fans by being too vague is just bad design. As an avid rog player stepping into Dark Souls felt like wading through a swamp and it punishes you for doing everything the game wants you to do.

  • @user-xj4zt8gc2o
    @user-xj4zt8gc2o Před 3 měsíci +1

    I know I’m late to the party, but only just came up in my feed. I love the breakdowns. Most other breakdowns that other creators do turn into a bit of a rant on only good or only bad, so this is great

  • @Spectre4077
    @Spectre4077 Před 10 měsíci +82

    I'm glad to know that playing the game, quitting, and coming back 8 months later is a universal experience. I am also impressed that you got to the capra demon before throwing in the towel. I didn't make it past the asylum, but thats mostly because I never actually turned around and saw the hole in the wall to Oscar, as well as I Couldn't find the key to the other 2F door. The one you find much much /much/ later and figured my game was broken...

    • @nathankurtz8045
      @nathankurtz8045 Před 10 měsíci +1

      Italics are made by enclosing the word in _'s by the way.

    • @susejtsirhc4202
      @susejtsirhc4202 Před 10 měsíci +3

      Had this exact experience with elden ring and X4 foundations. Something about these learning curve games must encourage a delayed second revisit.

    • @synthraofficial5366
      @synthraofficial5366 Před 10 měsíci +1

      I'm in the "quit but haven't gone back yet" stage. I wanted to beat it before Elden Ring came out but haven't gone back to it in about a year and a half. But something tells me I will soon. I have it on the Switch. Made it to the bottom of Blight Town and said "Nope I hate this. I'm out." But after platinuming Elden Ring I think I'll go back. I certainly have some reflexes to relearn.

    • @jacobbarbulescu6654
      @jacobbarbulescu6654 Před 10 měsíci

      @@nathankurtz8045_' never knew that, thanks _'

    • @sentientcardboarddumpster7900
      @sentientcardboarddumpster7900 Před 10 měsíci

      ​@@synthraofficial5366my first was ds2, tried ds1 after that. Couldn't do it. Now I have it again, on my switch this time. I quit a bit further than last time. Now, I'm just completing DS3 (pc) for the first time (literally fighting Midir last night, still gotta beat him) and I'm debating going in for NG+ soon or to dive back into DS1 again. All I know is I'm gonna keep playing FS games until the ER expansion come out or BB gets ported to pc. I'm avoiding Sekiro until I make it through DS1 simply for the massive shift in combat approach.

  • @austinallen5243
    @austinallen5243 Před 10 měsíci +121

    I discovered Dark Souls 1 when it was free on game pass, and me and my brother decided to play it together. We made it too the Blacksmiths bonfire before the Bell Gargoyals where we got invaded by a played Who dropped us full stacks of Hero Souls. If I'm being honest, that boost is very possibly the only reason I stuck with the game, and have eagerly awaited every soulsborn games since then. Love the series

    • @carminescurse
      @carminescurse Před 10 měsíci +3

      You haven't found the duplication glitch? Go buy arrows.

    • @soundaholixx
      @soundaholixx Před 10 měsíci +7

      the fabled generous smurf

    • @Azazantei
      @Azazantei Před 10 měsíci +12

      Oh man, you've been visited by the Legendary Soul-Giver, treasure it, those kinds of chances will not come twice.
      Well you can but you get my point.

    • @austinallen5243
      @austinallen5243 Před 10 měsíci +1

      @@carminescurse This was way back when I first started Dark Souls 1 before Dark Souls 2 was out. My point is that as a new player to the game, I'm not sure If I would have stuck to it without the early boost from an invader, but I'm glad it happened because I have been a huge fan of the series since then.

  • @Man2Goblin
    @Man2Goblin Před 8 měsíci +97

    I really believe that despite all of the confusion on a first playthrough, it’s a large part in what makes the experience so special. It gives you an incredible sense of progression near the end when you’ve got it all figured out. As you stated near the beginning, things just begin to click into place. No other game has ever taught me how to play like a fromsoft game, it’s an irreplaceable experience you will find nowhere else. Handholding is so prevalent in modern games that fromsoft titles become a breath of fresh air in contrast. The game treats you like an adult with the capacity to understand and learn through trial and error. I appreciate the game so much more for this. I don’t have nostalgia for this game either, I’m not blinded by rose tinted glasses. I played this game but a few years ago and it still withstands the test of time in my eyes.

    • @Naldito15
      @Naldito15 Před 8 měsíci +1

      True, this game made me take a break from it a few times. Took me like a year to beat it. I didn't want to use a step by step guide. The best feeling is when u master an area find out where all the enemies are located, get all the drops then fight the boss at the end of the area , get rekt , then learn his attack patterns then beat the boss. Open up a new area and have to learn it all over again
      First playthrough took me close to 100 hours. Now I can beat the game in two hours if I wanted to

    • @gekoh.
      @gekoh. Před 7 měsíci +1

      I know its ds3 but same thing. My first playthrough took ages and died permanently on pontiff. My second guide I watched a tutorial and got to dragonslayer armour. My third and current playthrough wa sno guides, no research (except for stat and levelling values) and I’m on ng+ at nameless king. After 2 months of avoiding the game, I hot back in and I’m having the time of my life. Switching to a strength-based havel type build from my dex twinsword dragonform one was a hugely good choice.

    • @thechugg4372
      @thechugg4372 Před 6 měsíci

      oh but there are so many games that do this progression wether it's extremely complex games that require you to git gud or games about gaining more knowledge like roguelikes, it's not really irreplaceable tbh

    • @themightycrixus1131
      @themightycrixus1131 Před 4 měsíci

      That is what made it exciting for me. I played back in 2012 though.

    • @russelllloyd3855
      @russelllloyd3855 Před měsícem +1

      Strongly agreed. I didn't know dark souls was supposed to be hard. I bought it having never heard of it before, and the entire experience took me back to a time when gaming was frustrating but never annoying. Remember dragon warrior on NES? What about Sonic the hedgehog? These games would frustrate you by killing you and punishing you for messing up, sure, but they never annoyed you with handholding and this baby bullshit that 99 percent of games do today. If you hate an unkillable npc ally, that ally shouldn't exist.. I'm looking at you Hugin from Valheim!!

  • @guthax30
    @guthax30 Před 5 měsíci +3

    You accurately recreated my first reaction to everything in the game. This is amazing.

  • @kye4230
    @kye4230 Před 9 měsíci +117

    the way this map connects to itself is honestly insane, when i first played and defeated capri demon and unlocked that gate which lead right back to the shrine i was like huh i felt like id been pushing through the map for ages just to open one door and be back at the start, unlocking the lift was something else entirely lol the map design is just perfect

    • @droh6260
      @droh6260 Před 8 měsíci +4

      Game worth buying? I've completed/loved DS3/Elden and partially through DS2

    • @Angkarpadevat
      @Angkarpadevat Před 8 měsíci +10

      ​@@droh6260yes it's the best in the series

    • @giorgiocotogno3903
      @giorgiocotogno3903 Před 2 měsíci +1

      Never played a resident evil?

    • @brendangibson8200
      @brendangibson8200 Před měsícem

      ​@@giorgiocotogno3903RE is one of my favorite series, and I've never had a door loop around that blew my mind like in DS1

    • @Freelancer837
      @Freelancer837 Před měsícem +1

      Fuck, the map design sucks so much it's funny

  • @jaysmall5586
    @jaysmall5586 Před 10 měsíci +362

    I like the DLC Unlock sequence in this game. When I got to the archives, got the broken pendant, read the description, and saw it said Oolacile, I was immediately like "Hey, Dusk is from Oolacile, cause she constantly mentions it. I wonder what she has to say about this."
    So I immediately left, went to the lake, couldn't find her summon sign, went down the path where you first find her, and the first thing I noticed was her armor set on a corpse. So I was all "Oh no, she's dead." Only after that I noticed the spooky portal, and after being dragged into the DLC I concluded I needed to beat it to change the past and save Dusk.
    And I also assumed that I couldn't leave until I won, so I went through a bunch of it before I realized warping at the bonfires would bring me to the regular game.

    • @Neuronalon
      @Neuronalon Před 10 měsíci +49

      Sounds great. In my first Playthrough, i never found the pendant without google, cause the crystal golel drops the pendant only after you spoke to dusk. I found dusk way later. Grand Archives was my first explored area after Anor Londo, so i never found it.

    • @christianstachl
      @christianstachl Před 10 měsíci +2

      @@Neuronalon
      Is the DLC then locked for this playthrough if you kill the golem before talking to Dusk? oO
      This would be really bad...

    • @Neuronalon
      @Neuronalon Před 10 měsíci +15

      @@christianstachl Golem respawns after a rest at bonfire, so the problem is solved with another visit in the archives.

    • @christianstachl
      @christianstachl Před 9 měsíci +3

      @@Neuronalon
      That's good, would have been horrible otherwise 😅

    • @linkin7357
      @linkin7357 Před 9 měsíci +8

      So you kill the hydra then go behind the waterfall, reload the game and meet dusk? Yeah right...

  • @lemoneczech2246
    @lemoneczech2246 Před 3 měsíci +1

    That ending speech was absolutly amazing. The subtle DS 1 music in the background and long pauses between some words. Good job man. You've really upped your word game. Hands down

  • @dominiktoerschen4995
    @dominiktoerschen4995 Před 8 měsíci +11

    Played the game for the first time this year and you perfectly summarize the experience of a beginner! And I‘m so happy that I didn‘t quit and feel the same way as you said in the end.

  • @adamjohnson2914
    @adamjohnson2914 Před 10 měsíci +388

    With all its flaws, playing Dark souls for the first time as a 14 year old back in 2012 was the single most cathartic experience I ever had with a game. As a 25 year old now, I am still chasing that high, and coming to grips with the fact that those core memories will be only that, memories. Dark souls is not just a game.

    • @yeahyeahwowman8099
      @yeahyeahwowman8099 Před 10 měsíci +5

      Just a game, it basically took preexisting ideas and put them in a blender. In that sense plenty of games back in the day didn't hold you're hand. Hold down on a stamina bar, there were games that had that. That special feeling is only because people haven't seen it in awhile, that's it.

    • @jankaigailus6702
      @jankaigailus6702 Před 10 měsíci +31

      ​@@yeahyeahwowman8099what it IS and how ist feels are two different Things. If Mixed right Things become more than Just the sum of their Ingrediences

    • @Macabremedia935
      @Macabremedia935 Před 10 měsíci +4

      I first played dark souls when I was 6, back in 2012 and it was the first video game I had ever played. I have probably over 1000 hours in the game and I have played it continually over the last 10 years. I finally beat it only recently. Best game of all time imo

    • @yeahyeahwowman8099
      @yeahyeahwowman8099 Před 10 měsíci +4

      @@jankaigailus6702 of course when people keep acting like they have never seen these overused ingredients before is what I have a problem with. A fine crafted stew, its been done before, before that, before that.

    • @jankaigailus6702
      @jankaigailus6702 Před 10 měsíci +6

      @@yeahyeahwowman8099 "its good food but i ate something similar before therefore its Bad food"

  • @VashimuXIV
    @VashimuXIV Před 10 měsíci +324

    The Dark Souls effect is one of the best things I’ve ever experienced in a game. In suffering do we find the strength to endure and find victory.

    • @kevinlopezobrien5366
      @kevinlopezobrien5366 Před 10 měsíci +6

      Or as a certain Githzerai would say, "Endure. In enduring, grow strong."

    • @lexiconprime7211
      @lexiconprime7211 Před 10 měsíci +9

      Huh. I never felt that way at all. The more I suffer in a game the less I want to play. I never felt accomplished for beating something in a difficult game. I'm always just relieved that the pain is over.

    • @VashimuXIV
      @VashimuXIV Před 10 měsíci +8

      @@lexiconprime7211 Its okay if it didn’t resonate with you in the same way. I suppose I should’ve worded that as persisting even in seemingly insurmountable odds it’s incredibly satisfying. But that’s not everyone’s view on the philosophy. Besides it gets a ton easier after your first playthrough.

    • @decorumlopez9147
      @decorumlopez9147 Před 10 měsíci +2

      endure
      persist
      overcome.

    • @valentinvas6454
      @valentinvas6454 Před 10 měsíci +5

      Yeah, it completely transformed how I look at many other games and even at life. I replayed many games on hard and it was such a different experience most of the time. Also Doom Eternal on nightmare was an absolute blast.

  • @Sonicstillpoint83
    @Sonicstillpoint83 Před 2 měsíci +2

    The ironic thing is that more people would probably probably get deeper into the game and quit if everything was explained as it should be. Because I’ve seen this video, I now know how to change the screen view and to equip the shield so I’m technically making progress.

  • @henrynewton8267
    @henrynewton8267 Před 26 dny +1

    I think a lot of the problems you described are the reason it created such an amazing community. I remember when I got to a or Londo and was completely lost. My brother in law told me about the way upto the broken window and we also had different stories with kaarth and frampt. Another mate taught me about the great hollo. I found out how to get back to the asylum by myself. Those are the things that made the games great for me.

  • @JakeABee
    @JakeABee Před 10 měsíci +349

    Finally someone who brought both ends of the spectrum together and showing what the game really feels like!

  • @alexs5639
    @alexs5639 Před 10 měsíci +158

    There is no “game over” in Dark Souls, only the “you died” banner. The game daring you to quit, is part of the lore. All of the NPCs who go hollow have lost purpose and direction and given up. Rage quitting is part of the game and the lore. Quitting and deleting your character is how you go hollow and achieve a game over…

  • @danpuff9584
    @danpuff9584 Před 7 měsíci +2

    Great vid. Honestly further deepened my love for a title Ive already been in love with for a decade!❤

  • @philippqquutt4549
    @philippqquutt4549 Před měsícem +1

    i remember the feeling when i first got past the anor londor archers to the bonfire and seeing solaire sitting there...great memories!!

  • @7Seven-Four4
    @7Seven-Four4 Před 10 měsíci +103

    Worth noting that a lot of problems in this video used to be solved through a medium known as "the instruction manual", an item that had evaporated around the time Dark Souls released. If Dark Souls had released in the 90's or early 00's, it would have come with a thick manual explaining every facet of the game's ui and terminology, descriptions of weapons, enemies, and allies, plus additional story details, lots of illustrative screenshots and concept art littering the pages, and might even be printed in full color.

    • @dontmisunderstand6041
      @dontmisunderstand6041 Před 10 měsíci +5

      All of that information is present in the game's own in-game menus though.

    • @DemonLordRaiden
      @DemonLordRaiden Před 10 měsíci +22

      @@dontmisunderstand6041 It's literally not, but go off. Where does Dark Souls 1 explain poise mechanically? How about soft caps? Movesets?

    • @spookzer16
      @spookzer16 Před 10 měsíci +2

      ​@@DemonLordRaidenTbf soft caps and movesets are pretty self explanatory. Also there's a button that explains stats. I don't know how well it explains poise since I haven't looked at it, but that button does exist.

    • @leithaziz2716
      @leithaziz2716 Před 10 měsíci +23

      @@spookzer16 I actually don't see how soft caps are self-explanatory. A normal player won't know that there's a point where it's not worth increasing the level of a certain stat. Poise is mentioned as its own stat, but how it works is very confusing, even to veterans.

    • @khankhomrad8855
      @khankhomrad8855 Před 10 měsíci +14

      And here we are in 2023 and Elden Ring's solution is to throw three dozen tutorial screens that manage to throw a lot of information at your way without explaining much. Ten years later and From still hasnt figured out how to explain its own game to a new audience without either hiding a lot of important information of drowning the player with too much information while still leaving out a ton of inportant stuff.

  • @429bigblock
    @429bigblock Před 10 měsíci +37

    I'll never forget trying to traverse the Tomb of Giants for the first time. Spending hours and hours fumbling through the dark, trying to memorize enemy locations and feel my way through, having no idea that you could bring a light source with you

    • @cristobaljofre260
      @cristobaljofre260 Před 8 měsíci +2

      Same thing happened to me lol I realized at the first bonfire in there you could use the head of the witch to see better. Shit is infurating

    • @insaincaldo
      @insaincaldo Před 8 měsíci

      I still remember the first time I was cursed and missed the moss seller.

    • @stanleystove
      @stanleystove Před 8 měsíci +2

      17 year old account. Holy shit. Ancient elder computer nerd

    • @429bigblock
      @429bigblock Před 8 měsíci

      @@stanleystove lol I am old. I used to browse message boards on Netscape Navigator blud

    • @Maximus20778
      @Maximus20778 Před 2 měsíci

      ​@@stanleystove1 year old account, so your a kid?

  • @ladyarwyn4290
    @ladyarwyn4290 Před 2 měsíci +1

    ❤oh. Amd I got to say, the way you have spoken the feel of DS was what helped me realize why I hadn't quit the madness. Even why I have come to love it. Thanks.

  • @coolisack101bob
    @coolisack101bob Před 3 měsíci

    Man I really love this series and talking deeply about games we love or hate it’s just so good to watch and listen too

  • @wasthistaken2970
    @wasthistaken2970 Před 10 měsíci +204

    Less than a thousand hours in the game yet has dozens of challenge videos that most would never try. You are a legend sir 😮

    • @KQFFE
      @KQFFE Před 10 měsíci +9

      There's more than one version of this game and I'm guessing he has more hours in the newer Dark Souls Remastered.

    • @RidenX
      @RidenX Před 10 měsíci +5

      @@KQFFEidk man Lemon said “my most played game” when he showed the prepare to die edition, with that we can extrapolate that Lemon has less than a total of 2k hours between both versions of DS1 on steam

    • @KQFFE
      @KQFFE Před 10 měsíci +2

      @@RidenX My bad, had to rewatch and research (he has 133 hrs in DSR for those interested). Quote: "I love Dark Souls 1. Hell, I love the PREPARE TO DIE edition. You know, the ugly, slightly more clunky one? It's my most played game on steam by a long shot". Figured you can easily get 2000 hours out of a game like this when doing challenge runs. Guess he needs to do more of those😏

    • @MASTER_ORB
      @MASTER_ORB Před 10 měsíci +2

      when your hours hit 999 it wraps back around to 0 and starts again: source, i have an ungodly amount of hours in dark souls 2

    • @vergilthealphaandomega8189
      @vergilthealphaandomega8189 Před 10 měsíci

      @@MASTER_ORB interesting, in some games ive seen it go well above 1k hours on steam.

  • @Amaryryry
    @Amaryryry Před 10 měsíci +51

    TerraMantis and DaveControl are the forgotten OGs. They definitely were my fave lore youtubers and I miss them. 😢

    • @Gensolink
      @Gensolink Před 10 měsíci +5

      Davecontrol and his video games analysis were so much fun man

    • @michaelbarker6732
      @michaelbarker6732 Před 10 měsíci +14

      Does anybody remember Epicnamebro? Before him no one really talked about the lore.

    • @panahvaqif767
      @panahvaqif767 Před 10 měsíci

      @@michaelbarker6732 Epicnamebro and Quelaag were og's

    • @Amaryryry
      @Amaryryry Před 10 měsíci

      @@michaelbarker6732 Oh, for sure. He's still around nowadays, just more in the background, I think. Dave and TerraMantis tho kind of poofed lol.

    • @NimbusTM
      @NimbusTM Před měsícem

      Those two along with Silvermont were fantastic.

  • @CsubAzUrmedve
    @CsubAzUrmedve Před 4 měsíci +1

    Let me tell you a story about how I fell in love with the game. It's a long one, but I hope it resonates with someone who has had a similar experience.
    I had an Xbox 360 with Gold subscription, and you could get Dark Souls for free for a month. I installed it, but I heard that it was quite hard, and it scared me. So for a while, it was just it. Installed on my console, collecting dust, so to speak.
    Couple of weeks later I was bored in the middle of the night, so I decided to give it a try. In every game with a class system, I choose Warrior or something close to that, because most of the time it's the most basic class ever. No tricks, no fluff, nothing. Just slash and bonk.
    I instantly saw the lit up door next to the Asylum Demon, so to me it was intuitive to just run the hell away. The torch was there for a reason, because a lot of games to the exact same thing when it wants your attention.
    The demon killed me once or twice, it even jumped up, because the plunging attack is something I totally forgot.
    After I beat it, it felt like I could take on everything.
    I talked to the Crestfallen Warrior and immediately got intimidated because there was no direction. Where should I go?
    I did the only "logical" thing: straight to the graveyard. I never bothered to look anywhere else; I thought it's the only way forward. The damn skeletons killed me. I tried to run past them, even collecting a couple of things and "some kind of weapon" that I couldn't read because there were skeletons everywhere. The skeletons sliced me up so much that I dropped the game entirely for a while.
    Months later I gave it another chance and found New Londo Ruins. It didn't go well, but I also found Undead Burg. I chose the Master Key, because I thought it's for doors and chests you could not open at all otherwise. So Havel kicked my ass, but instead of running away, I cheesed him with Soul Arrows and Firebombs when I noticed he de-aggros near the door you open with the key. The Hydra and the Crystal Golems made me run back inside though. It suddenly clicked: if it's too hard, go somewhere else. Why I never thought of that at the graveyard is beyond me.
    Killing the Taurus Demon was a grueling task and I was so damn mad when that stupid drake got me on the bridge.
    I felt weak. Everything was so much stronger, more agile than me. Then I looked at my collected stuff. Maybe there is something wrong with my weapon?
    And I saw... the *Zweihander* in my inventory. I saw the stats, I was underleveled, so I did the only logical thing: I found a safe method to farm with the drake and the hollows on the bridge, and I did just that for at least an hour to have the Strength and Endurance.
    I finally had the stats to wield the weapon. I started with the heavy attack. The crossbow Hollow near the Burg Bonfire was *ABSOLUTELY* crushed under it's power. It was a dopamine bomb. The rest of the Burg followed.
    So guess what I did with this newfound power...
    Yes.
    I went back to the Firelink Shrine graveyard.
    The place that made me quit the game. The skeletons had no chance. Even the big, scary ones were destroyed. Became one with the floor with a single heavy attack. Over and over again. It was pure catharsis. This was the reason Zweihander became my all time favourite weapon in the series, before I even knew GiantDad.
    The game became from something near impossible, to challenging fun. Killed the Gargoyles with Solaire. Everything was fun. Then I got Cursed. It wasn't fun. The game said something about New Londo Ruins. So I explored New Londo Ruins. Realized that I can harm the ghosts now. It was a long journey but I broke the Curse. Blighttown took days to complete.
    Then Ornstein & Smough made me quit the game again for a couple of months and after that break I killed them first try with Solaire. Bless that magnificent bastard! The fight gave me migraine. I was shaking. It was at that point I realized that I like the game. I even loved it for some reason. Not for the lore. I couldn't give a crap about it. I didn't know what is happening. Just kill more bosses.
    I still can't explain why I like it so much, because I agree with most of the points in this video. This game is absolutely not player-friendly. If it wasn't for that Gold subscription + midnight boredom combo, I probably would have skipped the whole series.

  • @horatioal-saadi5021
    @horatioal-saadi5021 Před 7 měsíci +3

    I'm a relatively new player, having only finished my first playthrough a few months ago and throughout my entire playthrough, I only realised near the end how to upgrade my estus flask. The description of the fire keeper souls says use to upgrade estus so... I pressed the use button on them and just absorbed the souls from them. It was a tough playthrough and only before the four kings and Gwyn did I upgrade my flask. It made my time with the game much harder, but I still prevailed and despite the flawed systems of ds1, I loved it. I'll definitely try the sequel sometime

  • @C3H6N6O6.
    @C3H6N6O6. Před 10 měsíci +105

    When I first played this game I ended up fighting skeletons for two hours before I found out where I was supposed to go, but fighting skeletons at level one taught me how to get the parry timing down, how to roll better to avoid their attacks and how to bait enemies

    • @benjammin5252
      @benjammin5252 Před 9 měsíci

      Yeah, I chose the catacombs first.

    • @christofferhenriksen7631
      @christofferhenriksen7631 Před 9 měsíci +1

      same, except I didnt relzie I wasnt suposed to be there until I was already in the cave of giants, lvl 60 with the gravelord sword... And that's exactly what made the game so amazing to me.

  • @nervantes
    @nervantes Před 9 měsíci +178

    This video was genuinely beautiful and heart warming.
    This is the best video for emphasizing with players who started with Dark Souls as the first Fromsoft game. You captured so many feelings and experiences most of us went through and it reminds me how connected and loving this community can be.
    Thank you

    • @TomBombadil676
      @TomBombadil676 Před 8 měsíci +1

      What?

    • @jovi_monet
      @jovi_monet Před 7 měsíci +3

      i believe they meant empathizing

    • @OSWEDOW
      @OSWEDOW Před 7 měsíci

      remember that you are all special and great love your self❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ nothaters

    • @proyectoanimus5220
      @proyectoanimus5220 Před 6 měsíci +1

      Remember, humanity, souls duping with arrows is like heroin, even if you leave it its like a demon lurking in the dark, searching to escape and ruin ur game

    • @oscara5041
      @oscara5041 Před 4 měsíci

      Uuuuuuugggggghhhhhhhhhhhh

  • @PopStrikers
    @PopStrikers Před 8 měsíci +1

    Went into this game blind a few years back. Somehow I missed the blacksmith until after I beat the Bell Gargoyles.
    That was fun.

  • @brackenentum
    @brackenentum Před 5 měsíci +1

    Definitely sequence broke my first play through with the master key and killed Quelaag before Capra and got hella lost in the sewers trying to go through backwards.

  • @LooterPenguin
    @LooterPenguin Před 10 měsíci +89

    Then there is me. Almost everything that was brought up as an issue in this video is exactly what drew me into Dark Souls. The unforgiving combat. The obtuse mechanics and systens. The barely existing tutorial for it all. ALL of which immersed me like nothing before.
    I had found Dark Souls at the perfect time. As someone who had played a lot of AAA action games at the time, I had become completely disillusioned by videogames. I felt they just became more hand-holdy and mind-numbing one after the other. The dumbing down of mechanics and difficulty in the gaming landscape had really made me sick of most games that came out. I knew exactly what to expect from them before they even came out.
    Having just come off whatever the latest Assassin's Creed game was at the time, I was looking for something different. Way different. And that's when I heard of Dark Souls. It was explained as this brutally difficult, completely unforgiving game. No handholding. No safety rails. It was you vs the game. This 'Dark Souls' would dare you to figure it out yourself and then kick you down for trying. And oh boy. I. Was. SOLD!
    When I first picked up the game I got my world absolutely rocked. I sucked so bad and even died several times to the tutorial boss, Asylum Demon. Not to speak of the countless times I had to try to beat the Taurus Demon.
    But despite constant setbacks, I had never been more immersed by a game. It felt like every time I had finally learned to tackle one thing the game had thrown at me, it threw another two. I had to give the game my full attention to progress. Closely go through everything to understand the systems.
    It was overwhelming, to say the least. But in a good way. It was more than I could have ever hoped for!
    "The game hates me. And I LOVE it for it" - something I said back then when friends asked me to explain it.
    I still remember laughing at the time I had just come away from defeating hordes of undead, demons and two fire breathing gargoyles - only to get one shot by a walking mushroom of all things. I LOVED it.
    I am that one guy who's almost disappointed the games became more streamlined and straight-forward. Because all of the obtuseness was a big part of what made me fall in love with Dark Souls in the first place.

    • @Zackapo
      @Zackapo Před 10 měsíci +31

      This is exactly what the game was going for, I can't take this video seriously because of it.
      Games at the time were filled with tutorials and handholding, it was such a breath of fresh air.

    • @velvetbutterfly
      @velvetbutterfly Před 10 měsíci +5

      I wonder how you would have felt if you had got Demon's Souls when it was new

    • @codydarlington1277
      @codydarlington1277 Před 10 měsíci

      you might be a masochist

    • @davisbreci5332
      @davisbreci5332 Před 10 měsíci +6

      Dude I'm playing New Game + right now and went to the great hollow for the first time and got my shit ROCKED by one punch from the mushroom parent and I just died laughing. Like Smough can butt slam me and I'll live if I'm near full health, but the MUSHROOM man absolutely bodies me

    • @dopaminecloud
      @dopaminecloud Před 10 měsíci +5

      @@codydarlington1277 Masochism is deeply entrenched into the very notion of achievement, which is to take pleasure in overcoming trial. Trial is suffering/pain. Without pain, no pleasure. Thus, to enjoy the delight of achievement, the game must be hard. Or any fun you get out of it will merely be novelty or otherwise purely aesthetic.

  • @dretadel
    @dretadel Před 10 měsíci +67

    12:52 Pretty sure the 4-directional roling when locked on is because when you're not locked on, your character is always rolling forward, using the same animation in a different direction. Because lock-on keeps your character always facing the same direction, it has to add left, right, and backwards animations. More directions would mean more work on animations, so it was probably not being able or not wanting to add them.

    • @booboo4963
      @booboo4963 Před 9 měsíci +2

      Wrong. They added more directions in later fromsoft games.

    • @Adept_Austin
      @Adept_Austin Před 9 měsíci +5

      ​@@booboo4963they changed their mind??? Did you know who From Software was before dark souls? Most people didn't, and they needed to pick their battles as all developers do. Besides, I feel the omnidirectional rolling while locked on takes away from the tactical decision making of the combat in the later games.

    • @booboo4963
      @booboo4963 Před 9 měsíci

      @@Adept_Austin Agreed. It’s a great feature that was added later. It should have been added earlier but oh well. As you said, developers have to make choices. Because video games are a capitalist enterprise, developers respond to cost, revenue, and time pressures. Every added feature could drive extra revenue or it could also drive greater cost leading to a lower profit margin. It’s really that simple. They either left it out on purpose to save time and money or they just flat out didn’t think of it. I don’t think it was some intentional exclusion due to game design. It was a money decision. Also, 8-way dodging is just so much better. It creates a more fluid and diverse back and forth w enemies. Saying otherwise is just excusing FS for their previous bad decision.

    • @StAlfonzo87
      @StAlfonzo87 Před 8 měsíci

      @@booboo4963 I think they also added it to the DS1 remaster.

    • @booboo4963
      @booboo4963 Před 8 měsíci

      @@StAlfonzo87 I thought that as well but I did some research and I think they didn’t end up adding it to DS1 Remastered. I could be wrong though. Correct me if I’m wrong. It’s a shame really. After playing Elden Ring, DS3, etc, it’s hard to go back to only a 4-way roll.
      I’ll probably boot up DS1 remastered to confirm if 8 way is in there or not.

  • @ImTopTeirSBD02
    @ImTopTeirSBD02 Před 7 měsíci +3

    You word for word just explained my whole experience with dark souls 1 now I played the souls games backwards, and that is my fault but I got comfy with the faster movement of the later games, I picked up Ds 1 and hated it but I took a break and I kept coming back and now after finishing my first play through I have a soft spot for it and it's clunkyness and that's why we as a community love dark souls!

  • @dunnoausernamedunno5533

    best tutorial i've ever seen. I'm in undead burg and never knew what param req meant, how the rolls work, carry weight, etc, and I had no idea how humanity worked as an item.

  • @Malenia
    @Malenia Před 10 měsíci +121

    Making a video like this for Demon's Souls would be amazing.

    • @Garl_Vinland
      @Garl_Vinland Před 10 měsíci +5

      He never played it 💀 Ironically would of helped him with Dark Souls

    • @Florin_Neagu
      @Florin_Neagu Před 10 měsíci +12

      Except for the lore thing, you can say exactly the same thing about DeS. in fact, DeS's jank is much worse than DS's jank.

    • @leithaziz2716
      @leithaziz2716 Před 10 měsíci +10

      You can make a whole essay about World Tendency's poor explanation and how that affects a casual player who just wants to understand why he's getting punished for dying.

    • @rdesignartes2520
      @rdesignartes2520 Před 10 měsíci +11

      @@leithaziz2716 being punished for dying in a souls like is always a stupid mechanic imo, given that dying until you learn is the core mechanic of the game for a new player, like even dark souls 1 has this flaw, we are already used to it because we played the hell out of ds1 and we know how to skip the entire level, but a new player who is playing the game blind and without any help who dies to the Taurus Demon, for example, has to run a marathon killing tons of enemies that are positioned SPECIFICALLY to annoy you when you don't know much about the game just yet. I could make an entire list with how many times this entire franchise has been guilty of that.
      That's why i loved when i tried my first boss in elden ring, there is a lost grace (the game equivalent for a bonfire) right before the boss arena, and that's perfect, the boss will kill you enough as it is until you figure out how to deal with him in your own way, there is no need to put painfully long walks with a shit ton of enemies between you and the boss.

    • @TheBacklogs
      @TheBacklogs  Před 10 měsíci +60

      Not only have I 100% the game, but I made a firebomb only video with it lol

  • @marcosdheleno
    @marcosdheleno Před 10 měsíci +135

    9:20 the worst part is, if you use all the items, it means you will end up using a firekeeper soul as well,

    • @kevinlopezobrien5366
      @kevinlopezobrien5366 Před 10 měsíci +18

      Firekeeper souls are really up front both in item description and in the warning before using it that you REALLY might want to reconsider the act of consuming it. So that is really hard to accidentally do unless you basically never pay attention to what you are doing.

    • @chrispysaid
      @chrispysaid Před 10 měsíci +15

      @@kevinlopezobrien5366 Right but you're talking about a game that literally lies to you. How are you gonna know if it's a lie unless you try it?

    • @chrisg3678
      @chrisg3678 Před 10 měsíci +8

      @@chrispysaidwait when does it lie to you?

    • @allstarwoo4
      @allstarwoo4 Před 10 měsíci +12

      @@chrispysaid the game rarely lies if ever lies to you. I wouldn't use patches as an example considering he's meant to and does betray you 2 times at least.

    • @ErisEntropy
      @ErisEntropy Před 10 měsíci +13

      @@chrispysaid I can't think of a time that the game lies to the detriment of your gameplay. Characters lie, but even Patches' helps you out.

  • @SirSicCrusader
    @SirSicCrusader Před 10 dny

    The thing about trying all the items, even back fires.. just ask my first playthrough and using a fire keeper soul... my mate laughed in my face when I told him I used it from my inventory.

  • @redseve
    @redseve Před 7 měsíci +2

    dang, this video was spectacular, I loved it!

  • @delaris931
    @delaris931 Před 8 měsíci +89

    Honestly the best thing for a new dark souls player, are challange runs like yours as they gradualy explain new things and shows you playstyles you can try, it certainley helped me

    • @velvetdraws3452
      @velvetdraws3452 Před 12 dny +1

      same, i saw firebombs and they only did around 30 dmg to the first npc i used it on, saw the firebomb run and thought "oh damn" and now all of a sudden the undead settlements on fire, the thralls are on fire, everythings on fire

  • @kilikx1x
    @kilikx1x Před 9 měsíci +28

    I have a friend who recently went through Dark Souls 1-3 and at first he hated it and was having a horrible time, but similar to what you described he forced himself to push through, even restarted when he realized he had failed a questline, and ended up legitimately enjoying the series (though he still has reservations about the "infinite stamina" mobs in Ds3).

  • @LCSV2
    @LCSV2 Před 2 měsíci

    Great video, explains very well the frustration & the beauty of this epic game!

  • @YureiOni
    @YureiOni Před 5 měsíci +3

    I’ve played Elden Ring, Sekiro and DS3 and I’m currently on my first play through of DS1 and it is by far the hardest souls game for me. I’m really really struggling where the other FromSoft games I played I straight breezed through. Even Sekiro’s combat was easier. The catacombs is an absolute nightmare in DS1. The skeletons are ruthless.

  • @leephillips3819
    @leephillips3819 Před 10 měsíci +26

    Just wanted to say I found you about 2-3 weeks ago and you've been my favorite channel ever since. I don't even play a lot of the games you do but still enjoy every one I've seen so far. You've filled the Mitten Squad sized hole that was left in my heart.

  • @Light_gremory85
    @Light_gremory85 Před 10 měsíci +209

    It’s ok lemon. We’re here.

    • @scoutiechan
      @scoutiechan Před 10 měsíci +16

      you didnt even watch it

    • @LeviAva
      @LeviAva Před 10 měsíci +6

      You haven’t even watched it, bruh

    • @Lord_Valkyrie
      @Lord_Valkyrie Před 7 měsíci +1

      Always x

    • @SuperTigter
      @SuperTigter Před 3 měsíci

      @@scoutiechan It's useless anyway, the guy plays 900+ hours then call the game "hot garbage" it's just not convincing. You can tell he is one of those people who try to be "impartial" but fail miserably because his actions speak louder than his words.

  • @dakotamilner6475
    @dakotamilner6475 Před 7 měsíci

    I have been playing the Dark Souls Series for a few years, my first souls game was 2, and I've never really been able to explain why I love this game, but you captured it perfectly in this video

  • @xykethonnohtekyx6930
    @xykethonnohtekyx6930 Před 6 měsíci

    I really like when people put the names of songs they use in the description. I can beat this entire series faster than I can find songs I’ve heard.

  • @Rasmussen.andrew363
    @Rasmussen.andrew363 Před 10 měsíci +71

    I adored this video, I cannot agree more with the mindset of “Nothing is beyond critique. Because good art, literature, or games will always have things that can be improved and communicating that is paramount.”

    • @BigFry9591
      @BigFry9591 Před 10 měsíci +4

      You need good critique though. And I don't think most of this was. Most of the arguments were around accessibility, and giving information. Most of the information being given to you already, even he said that. But he wants every little bit of info handed to you on a silver platter. Just look at his scimitar example.

    • @leovang3425
      @leovang3425 Před 10 měsíci +7

      ​​@@BigFry9591 The information is given, but it's hard to access if you're new. You left out context. He understands the game shouldn't hand hold but it drops off new players in the middle of no where with a map written in another language.

    • @BigFry9591
      @BigFry9591 Před 10 měsíci +4

      @@leovang3425 It's not hard though. Maybe if you're new to videogames. But if that were the case then Dark Souls isn't a very good game to start your gaming with.
      The scimitar example he mentions in the video is that the scimitar has a move that replaces your kick with a backflip. He mentions that the game should tell you this before you use it. His first arguments are similar to this. Much like his example of players not being able to push a button to view what certain stats do. These are things that the player can easily figure out. For instance, with any weapon, you can just use it, and you'll learn the moves of it instantly. You don't need anything telling you what the moveset is.
      You're "dropped in the middle of nowhere", yes. But you're pointed in the right direction, and it's your job to "make it home safe". The tools are given to you, and all you need is basic understanding to figure it out. I mean, just basic exploration can help you navigate places much easier. In the video, it sounds like he's saying that players can't read a menu, can't push buttons, can't look around, and pretty much overall can't do anything without the game explicitly telling you what something is or where to go.
      I also believe though that not everybody can play every game, and it shouldn't be that way. Not every game appeals to everyone. And not everyone can play Dark Souls. And that's completely fine and fair. But games shouldn't be dumbed down to compensate.

    • @leovang3425
      @leovang3425 Před 10 měsíci +3

      @@BigFry9591 I'll just say I'm all for exlporation and hard games but Dark Souls is a different level of hard if you want to play without external help. I can pick up most games without a tutorial, Dark Souls is an exception.

    • @BigFry9591
      @BigFry9591 Před 10 měsíci +3

      @@leovang3425 I can't really agree, since the games are pretty linear, in that no matter which direction you go, you're making progress. And if one path is too hard, then there are others. Others that you'd know are there if you used your eyes and/or explored.
      And the controls for the Souls series have always been more of a simple hack and slash type, with a bit of nuance sprinkled in. It really shouldn't be that difficult to understand, and it isn't. The game is pretty simple when you boil it down, and it can be beaten by simply looking at it that way, and having basic videogame understanding.
      Though, I know that everyone is different, like I said before. Some games are easier for some, and harder for others. But, a guide is absolutely not necessary to finish these games.

  • @B2411s
    @B2411s Před 10 měsíci +31

    Lemon's voice is so relaxing and his way of explaining things is so clean, I wouldn't mind more videos like this one, in fact, I would love it

  • @bennycaustic5102
    @bennycaustic5102 Před 7 měsíci +1

    I fat rolled my entire first playthrough and didn't know I could burn humanities at bonefires to get more healing. I played the entire game plus the DLC like that.

  • @abdoaboueid8151
    @abdoaboueid8151 Před 10 měsíci +4

    I LOVE these kinds of videos. The stories you weave are already fantastic, so to hear you critique and objectively discuss the merits and flaws of games is an amazing watch, hoping and excited for more!

  • @stenly97
    @stenly97 Před 10 měsíci +56

    Absolutely loved the video! Don't get me wrong, I like all the challange runs as well, but getting a teardown of the game that started it all for me was something special. I'd really like to see other videos of this kind on the channel, alongside with the interesting ways you find to go through games

  • @justie04
    @justie04 Před 8 měsíci

    Loving that Gradius startup sound effect at the beginning of the video. It's been years since I've played that game.

  • @herbertkosmo
    @herbertkosmo Před 7 měsíci

    Very well said! My first playthrough of Dark Souls took me almost a year. A huge journey from clueless noob to beating Gwyn and it was the greatest video game experience of my life.

  • @Blue-xc7qc
    @Blue-xc7qc Před 10 měsíci +7

    I think that the explanation for the new user experience is that this game was kind of like an arg when it came out, the stories of all the forum posts for the pendant and the painted world. I think that the internet was becoming very widely available and some bosses and most gameplay stuff is meant to be fought through as a community.

  • @Ha-xo6fk
    @Ha-xo6fk Před 10 měsíci +146

    Darksouls, the only therapy that actively makes you rage

    • @chrissbasement169
      @chrissbasement169 Před 10 měsíci +6

      There are games that make you rage and you hate it
      And there are games that make you rage and you wouldn't have it any other way

    • @Cheesedrinker_
      @Cheesedrinker_ Před 10 měsíci +2

      You are correct

    • @legitplayin6977
      @legitplayin6977 Před 10 měsíci

      I’m still amazed how people can consider this therapy but oh well, different strokes for different blokes

    • @kkkk2916
      @kkkk2916 Před 10 měsíci

      @@legitplayin6977bc it’s not for u

    • @deifiedtitan
      @deifiedtitan Před 10 měsíci

      @@legitplayin6977It lets people hyperfocus on a challenge that they can safely overcome while their mind processes some other emotion. It is not a replacement for therapy, it’s just effective cope for people that need some time. I’ve been there before myself.

  • @ZombieJeff
    @ZombieJeff Před 4 měsíci

    Fantastic video, it's amazing how many people I know don't understand the impulse and importance of criticizing the things we enjoy and I'd love to see more of that from you.

  • @rrod3602
    @rrod3602 Před 8 měsíci +1

    Overcoming video game challenges have been something I’ve been doing to myself for years before I even played Dark Souls. No matter how hard things are as long as it’s relatively fair I’m usually obsessed with beating it until I do. After over 10 years of playing Fromsoft games and completing literally all of their souls-likes I’m now known in the friend group for making fun of DS3 because I can make it to the ringed city dlc without dying once (and then it starts to get hard)

  • @jonathonphillips4056
    @jonathonphillips4056 Před 10 měsíci +32

    I started this amazing series back in 2009, a friend told me to free up my schedule and go buy a game called Demon's Souls. All he said was "I won't tell you anything more than the title. If you hate it I will pay you back for the full price."
    The overwhelming confusion and rage I had surging through me for the first few hours was taunting, but then I beat my first boss. And more was open to me and I kept pushing forward. The one thing every souldborne fan will agree on, "I wish I could experience this fresh one more time..."
    It may not be for everyone but did you like that vegetable when you were a kid? Maybe try it again, could turn out to be your new favorite thing.

  • @angelaguilar4523
    @angelaguilar4523 Před 10 měsíci +17

    I've loved it since the moment i started playing
    The exact amount of difficulty I wanted and the worldbuilding is amazing

    • @asdfghjkllkjhgfdsa8725
      @asdfghjkllkjhgfdsa8725 Před 10 měsíci

      Me to

    • @velvetbutterfly
      @velvetbutterfly Před 10 měsíci

      I wonder if you played it day1, mid-life, or remaster era. Because all 3 are very different ideas of difficulties

  • @Tiago250250
    @Tiago250250 Před měsícem

    I'm looking forward to watch "...about Dark Souls 2". Great video by the way, I played the first time dark souls an about 10 years ago, but it was great and ever since I repeat the process to play Dark Souls, to face the challenges, to remember that sometimes the things will appear impossible to overcome until the day that you overcome it.

  • @RitsukiKageyori
    @RitsukiKageyori Před 8 měsíci +2

    Just realised I’ve gone through the entire game, and I’m still in the starter thief armor.

    • @humanbeanbroth88
      @humanbeanbroth88 Před 4 měsíci

      if you like the feel of the armor theres nothing forcing you to change it which i really like, as long as you get it upgraded of course

  • @Solid_Six
    @Solid_Six Před 9 měsíci +7

    I remember in my first playthrough I wore nothing but heavy armor and did the two weapon slots and a shield thing. It wasn't until well after Ornstein and Smough that I went back to Havel, kicked his ass, got his ring, and... found out there were other types of rolls.
    Literally played through the first half of the game fat rolling because I thought that's just how it was.

    • @Tsu995
      @Tsu995 Před 8 měsíci +1

      That's similar to how my first playthrough in Dark Souls 3 went like.
      I finished main part of the game fat-rolling, then months later i started Ashes of Ariandel DLC and got hardstuck on Elfriede, real bad.
      After countless amount of time and deaths ( mostly on her 3rd phase) my dumbass finally found out the answer to all my struggles up until now.
      So i changed some of my items to lower equipment load, and voila; kicked her ass.
      I felt so stupid for playing like that the whole time, but that was a very memorable lesson.

  • @EmperorSeth
    @EmperorSeth Před 10 měsíci +68

    I totally feel that second playthrough experience. I can't tell you how great I felt when I beat O&S on my first try that time around. One-shotting Manus actually felt a bit embarrassing, to be honest. I can even tell you the exact moment on that second playthrough when everything "clicked." It was against the Bell Gargoyles, and suddenly I could just "see" their attacks in my head and just understood how to dodge everything. I can't say I never died after that, but it was such a different experience.

    • @dopaminecloud
      @dopaminecloud Před 10 měsíci +3

      Where this series as a whole gets especially sexy is the layers to this "it clicked" experience. Every new game is very clearly aware of its predecessor, they don't retread too much. Each builds on the fundamentals of what you learned before. Each game has it's own new "it clicked" moment to unlock. That's why it's honestly tragic to start with the latest entry and go backwards as you force most layers of the clicking into a single title. The ultimate joy is taking that staircase, from the slow wit-based clunk of demon souls to the more player friendly but cryptic dark souls with a harsher environment to the more unforgiving heal timings and patience inherent to ds2 combat especially with the late game to the intimidating reflexive madness of the aggression focused bloodborne combat and so on and so forth. The fundamentals are all the same basic survival sense: keep a cool head, react smart.

    • @WaywardPython
      @WaywardPython Před 10 měsíci

      On my latest playthrough I took down the Capra Demon second try (should have been the first, but I got unlucky with the RNG in the first few seconds). Once you’ve fought a bunch of them in the Demon Ruins they don’t seem so scary any more.

  • @PeTOnAX
    @PeTOnAX Před 7 měsíci

    it took me 8 years ... of quitting and coming back to the game till i got throught it yesterday ... this video made me feel good after all thx made ... now im a big fan

  • @aliyan247
    @aliyan247 Před 7 měsíci

    Finished this game a couple of days ago and exactly felt the same as you did when I first played it, had to drop it after hitting my first brickwall due to studies, picked up the game again about a week ago and as soon as I beat orinstein and the executioner, it finally clicked

  • @PixelProfligate
    @PixelProfligate Před 10 měsíci +63

    It's real nice to hear someone who adores this game as much as you actually explain and justify why people like myself simply can't get into it. Every time I've gone back to try and "get" DS1 I just never can. Maybe it's the clunky controls, maybe it's how player unfriendly it tends to be, maybe it's because I don't want to have to look things up to just be able to experience it, maybe it's a mix of all of the little problems. But I just never have fun with it. So, for whatever it's worth, thanks for this. It's kinda cathartic to have someone in the community try and keep views on one of their favorite games realistic instead of putting it up on a pedestal.

    • @Thetruepianoman
      @Thetruepianoman Před 10 měsíci +5

      I love the game and agree completely. This is a game that gets infinitely more rewarding the more you play it, which is not a good model for anything when the entry level is guff

    • @naemissa7849
      @naemissa7849 Před 10 měsíci +10

      on the other hand, I'm not sure that that's a flaw with the game. some games will never click with all people and that's ok. some games will be player unfriendly and while that's generally a bad thing, once in a blue moon we get a truly unique game that manages to make it work somehow.
      no piece of art is going to be enjoyed by everyone. at that point it stops being art and it becomes just another consumable piece of entertainment. I'm glad Dark Souls sticks to its guns and chooses to deploy its artistic vision, even if by doing so it's going to alienate some people. there's nothing wrong with not being able to get into Dark Souls, because it wasn't a product designed to be enjoyed by everyone.

    • @leithaziz2716
      @leithaziz2716 Před 10 měsíci +24

      @@naemissa7849 No game is for everyone, but it's important to recognise things that are bad game design. Fromsoft fans tend to have a problem seperating between the good and bad design, and I think that's worrying for a large community. I'm not saying you're wrong for enjoying something that someone else might not, but when something frustrates you, it isn't always secretly a metaphor for a larger message or anything deep. Sometimes it's just a section that didn't go through much QA or was rushed.

    • @PixelProfligate
      @PixelProfligate Před 10 měsíci +2

      @@naemissa7849 Oh I fully agree, art should be designed the way the artists want and not to innately appease people. I would still say things about it are flaws, like the weird control things or aspects of the game just never being explained, but all art is flawed to some degree. Those flaws add character to the art and show the innate humanity of the artists themselves, even if they are flaws. And I can appreciate what it does without enjoying the experience itself.
      None of this is to say I've never been able to get into a Souls game tho, DS3 is one of my favorite games, despite the flaws it has.

    • @An_Entire_Lime
      @An_Entire_Lime Před 10 měsíci +2

      Sometimes a game just isn't for you, and thats ok, it's not your fault, it's (usually) not the game's fault, it just happens sometimes because different people are different and like different things in a game.
      But unfortunately the internet just generally doesn't seem to be able to grasp that

  • @noraairobas7804
    @noraairobas7804 Před 10 měsíci +11

    That ending had me choking up this game will always be my favorite

  • @Necrocide1336
    @Necrocide1336 Před 7 měsíci

    And the flame burns on. Wow. This video is as impactful as whenever I saw the prulds "we are the souls"..

  • @Thandwar
    @Thandwar Před 8 měsíci

    loved the style of content!

  • @MJ-gw2zu
    @MJ-gw2zu Před 10 měsíci +11

    The Canon dark ending was insane. I didn't know it existed for years because I never looked it up. Lots of hidden stuff that was a straight up headache but it made this game a gem

    • @BeepersMister
      @BeepersMister Před 10 měsíci +2

      Such a cool thing to have in a game. It doesn’t make a big difference in ANY way, but gives you just that extra bit of immersion- you can choose between an era of fire or becoming the Dark Lord

    • @nosdregamon
      @nosdregamon Před 10 měsíci +6

      I found it by accident. I wanted to see what André or the Giant Smith could forge me out of Gwyn's Soul - without starting NG+ again. Walking back from the Kiln.... well, let's just say, that was quite the WTF moment.

    • @piotr78
      @piotr78 Před 10 měsíci

      ​@@BeepersMisterthat's a pretty damn big difference to me!

    • @WaywardPython
      @WaywardPython Před 10 měsíci

      @@nosdregamonI also found it by accident because I had no idea there was a bonfire in the room, so I missed it. I walk out and suddenly there are all these snakes around me, and I realise I’m a baddie.

  • @widgetfilms
    @widgetfilms Před 10 měsíci +5

    I have to admit, having my older brother sit with me during my first playthrough helped a LOT with understanding dark souls gameplay.

  • @BodyBlark
    @BodyBlark Před 10 dny

    I have ptd edition, and my first experience was making it all the way to the tomb of the giants, straight out of the asylum, before caving into looking up a guide and realizing I didn't belong there. Once I corrected myself I fell in love with the game, and eventually played through most of the other soulsborne games.
    My best friend gave up after getting cursed and stuck in blight town, completely unaware you could cleanse it and certain his health wad stuck forever. I made him re-download, grabbed the controller, got him cleansed, and he ended up going on to beat the game after that.

  • @theLINK7778
    @theLINK7778 Před měsícem +2

    Back in the day, I rented and played Demons souls first, didn't get far maybe halfway. But the realization of running across the bridge to get past the dragon breath is a defining moment in the series for me that I'll never forget. Few years go by, kinda forget about Demons until I see a game at the flea market I thought was Demons souls. Pop it in and it's not the game I remember, but its Dark Souls so its just like it. Struggled to make progress past skele-bones in the graveyard for a few hours, then put the game back in the case. About 4 months later I watch a streamer play, get all the way to the Taurus demon and bait out the plunge attack and realize I need to go play that game again, there's a SECOND path, to go up. Had I never seen that help I would have never put in countless hours into the souls series, or find Monster Hunter (and more countless hours). Truely a flawed masterpiece, so glad I came back and didn't go hollow.

  • @froggingunty7170
    @froggingunty7170 Před 10 měsíci +5

    It's amazing, just like the undead to Lordran, I find myself being called to the challenge and have recently got back into and decided to finish it finally. It was so satisfying, having mastered the parry to crush Gwyn and lighting my final bonfire, watching the credits in a game never felt so rewarding