Nvidia DLSS 3 vs DLSS 3.5 | Ray Reconstruction Comparison & Framerate Test
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- čas přidán 8. 09. 2024
- - Buy Cyberpunk 2077 at Instant-Gaming with discounts! www.instant-ga...
- DLSS 3.5 adds Ray Reconstruction RTX 20, 30 & 40 as the most outstanding new feature.
- Ray Reconstruction acts as a denoiser, improving global illumination and increasing the resolution of reflections and shadows.
- Cyberpunk 2077 with RT Overdrive is one of the first games to take advantage of this new feature. The differences are significant especially in dark areas and high detail reflections.
- Ray Reconstruction also applies a performance boost to games using RT. In the case of Cyberpunk 2077, I have detected areas with an improvement of between 3 and 8fps.
- In the second part of the video, you can see a comparison of Ray Reconstruction ON/OFF in the Ramen Shop demo, created in Unreal Engine 5. In this demo, the use of Ray Reconstruction improves performance by almost 10fps.
- Alan Wake 2 will be one of the next titles to use DLSS 3.5 for its path tracing mode, exclusive for PC.
- Compra Cyberpunk 2077 en Instant-Gaming con descuento! www.instant-ga...
- DLSS 3.5 añade como novedad más destacable Ray Reconstruction RTX 20, 30 & 40.
- Ray Reconstruction actúa de denoiser, mejorando la iluminación global y aumentando la resolución de reflejos y sombras.
- Cyberpunk 2077 con RT Overdrive es uno de los primeros juegos en sacarle un gran partido a esta nueva función. La diferencias son significativas especialmente en zonas oscuras y reflejos de alto detalle.
- Ray Reconstruction también aplica una mejora de rendimiento en los juegos que utilicen RT. En el caso de Cyberpunk 2077, he detectado zonas con una mejora de entre 3 y 8fps.
- En la segunda parte del video, podéis ver una comparativa de Ray Reconstruction ON/OFF en la demo de Ramen Shop, creada en Unreal Engine 5. En esta demo, el uso de Ray Reconstruction mejora el rendimiento en casi 10fps.
- Alan Wake 2 será uno de los próximos títulos en utilizar DLSS 3.5 para su modo con path tracing, exclusivo de PC.
- Buy Cyberpunk 2077 at Instant-Gaming with discounts! www.instant-gaming.com/es/840-comprar-cyberpunk-2077-pc-juego-gog-com/?igr=analistadebits
- DLSS 3.5 adds Ray Reconstruction RTX 20, 30 & 40 as the most outstanding new feature.
- Ray Reconstruction acts as a denoiser, improving global illumination and increasing the resolution of reflections and shadows.
- Cyberpunk 2077 with RT Overdrive is one of the first games to take advantage of this new feature. The differences are significant especially in dark areas and high detail reflections.
- Ray Reconstruction also applies a performance boost to games using RT. In the case of Cyberpunk 2077, I have detected areas with an improvement of between 3 and 8fps.
- In the second part of the video, you can see a comparison of Ray Reconstruction ON/OFF in the Ramen Shop demo, created in Unreal Engine 5. In this demo, the use of Ray Reconstruction improves performance by almost 10fps.
- Alan Wake 2 will be one of the next titles to use DLSS 3.5 for its path tracing mode, exclusive for PC.
- Compra Cyberpunk 2077 en Instant-Gaming con descuento! www.instant-gaming.com/es/840-comprar-cyberpunk-2077-pc-juego-gog-com/?igr=analistadebits
- DLSS 3.5 añade como novedad más destacable Ray Reconstruction RTX 20, 30 & 40.
- Ray Reconstruction actúa de denoiser, mejorando la iluminación global y aumentando la resolución de reflejos y sombras.
- Cyberpunk 2077 con RT Overdrive es uno de los primeros juegos en sacarle un gran partido a esta nueva función. La diferencias son significativas especialmente en zonas oscuras y reflejos de alto detalle.
- Ray Reconstruction también aplica una mejora de rendimiento en los juegos que utilicen RT. En el caso de Cyberpunk 2077, he detectado zonas con una mejora de entre 3 y 8fps.
- En la segunda parte del video, podéis ver una comparativa de Ray Reconstruction ON/OFF en la demo de Ramen Shop, creada en Unreal Engine 5. En esta demo, el uso de Ray Reconstruction mejora el rendimiento en casi 10fps.
- Alan Wake 2 será uno de los próximos títulos en utilizar DLSS 3.5 para su modo con path tracing, exclusivo de PC.
Ray Reconstruction ONLY OVERDRIVE MODE
4080 is a joke you need a 4090
Estas seguro que también aplica para las series 20 y 30, que casi siempre ponen las tecnologías pa las ultimas generaciones :c
@@brzrkersí está disponible
@@Spontan_DJ no xd, ray reconstruction is turned on when u turn on dlss
That denoiser is a BIG improvement. I've always been fan of the DLSS technology but I recognized it had some important flaws to consider whenever you choose to turn on or off, and the noise was one of the biggest. So seeing it being so "miraculously" taken care of and even on top of it, actually giving a bit more performance, brings my jaw to the floor and happiness to the ceiling. Now I'll wait to see it being implemented as well in other games and also can't wait to see the FSR3 coming to the fight
amd's fsr3 will be on all gpu's, so it will be very interesting
@@kaz4184no it's not lol, it's only rtx 20 and up on nvidia cards and needs at least 60fps base frame rate to work correctly
@@kaz4184 amd fsr3's frame-generation is locked behind amd cards
@@Exhalted1Driver level frame gen is locked to AMD. However, game level frame gen will be available to all manufacturers. It would be great if we could use DLSS for upscale and ray reconstruction and FSR 3 only for frame generation with reflex to reduce the lag frame generation causes. It would be great for 20-30 series cards.
@@Crazy09starkillor при желании купить карту 40 или на хуйдой конец 30 серии не проблема, так что не надо душнить
DLSS3.5 is impressive, with path tracing it is another level of graphism
осталось дождаться, что бы это UE 5.3 и DLSS 3.5 были в большинстве современных игр
@@maxg9357
They will eventually.
Ray Reconstruction really is the holy grail of Path Tracing. Knowing NVIDIA they'll improve it even more.
The part of NVIDIA I can't hate.
While being pretty anti consumer nobody can deny that they innovate constantly and push technology forward.
@@Ben_Bazooka true
people want them to do all this r&d but then also provide products at bottom dollar, you can't have both.
The extra money you pay on top is what allows them to keep pushing the industry forward.
AMD saves money, but they also aren't innovating on the level Nvidia is.
trust me they make more than enough profit. Every company at the stock market has to be for profit it is how our market works. Nvidia as well as AMD try to have the highest margins possible while still selling stuff. @@paulcox2447
@paulcox2447 Yeah, I'm fine paying a premium for the level of research and innovation they bring
Woow woow woooow!! There really are many important improvements! Shadows become more defined, lighting is more realistic, details are enhanced more and without generating false sharpness. It really looks very natural 😱. And the most important thing is that the noise is no longer noticeable. Incredible improvement! AMD's fsr 3 would really be too difficult to beat. Very good improvement by nvidia 👌🏼
5:11 I am speechless, look at how the transparent bags on the left are transformed. They look ultra realistic
I always thought I was the only one with that noise problem. But I knew for the first time that it wasn't, and I'm so happy that the problem was solved
damn, a massive difference to image clarity. One more step closer to VFX quality.
Looking forward to path tracing become as normal as ray tracing is in a lot of games now so the lighting model becomes completely unified instead of having a mix of some elements ray traced and some using rasterization.
да, для этого NVIDIA должна работать в этом направлении и связываться с разработчиками для партнерства
@@maxg9357 they already do! Alan wake 2 here we go!
as long as there are textures there will always be rasterization. for full path traced games without rasterisation you would need all materials to be geometrically modeled to the atomic scale and have all physical properties defined (wavelenght absorbtions, refraction, difraction...) to be able to have a color. (since color is not a property of a material at all, and textures are used for that in rasterisation. To achieve a proper image with that you would need thousand times more rays and tens of ray bounces. We wont see that in a hunded years if something better than transistors is not invented, since those are approaching the limit of Moore's law.
@@marsovac Path tracing benefits speed-wise from simplified material models, and cannot handle the same degree of shader complexity as developers have become accustomed to in rasterized titles, minimising artistic control.
@@marsovac Wrong. Textures has nothing to do with it and you can sample them using rays instead of during rasterization. You don't "model" atoms just follow PBR principles and make a surface "rough" or "smooth" depending on material. Same as you don't need to account for general relativity... If you can fool human eye that's good enough. Although cyberpunk does rasterization pass for albedo, there are many other examples where you don't need it. Restir already achieves almost noise free image under 10ms even without AI.
So DLSS 3.5 gets rid of shimmering, improves frame stability, improves raytracing resolution, retains more detail when upscaling, and improves performance, all the while being available on up to 5 year old hardware. This is a huge Nvidia W.
yeah but ray reconstruction is only available with path tracing on so without a 4080 or 4090 and no frame generation youre screwed. i have a 3080ti and 13900k playing max settings 1440p and if i turn path tracing on with dlss on performance im getting 20fps
@@Poisonthewells46 What?? I'm getting that same framerate with RT Overdrive on my 3080ti/i9-12900H MSI _laptop_ at *4K!* You must not be doing something right.
@@Poisonthewells46True, but remember this is just the initial rollout of the feature, they did say they're planning on adding support for regular ray tracing as well.
@@thronosstudios I mean I haven't done anything out of the ordinary. Installed the game. Haven't changed any settings in Nvidia control panel or anything like that. Just booted up. 1440p max settings, dlss balanced, path tracing on. Ray reconstruction on. 20-30fps.
@@Poisonthewells46 Hmm, OK. I'll see if I did something with my settings to improve performance.
As much as I love to hate em, Nvidia's tech advantage is now becoming nearly unstoppable. I'm excited to see FSR3 in action, but this type of technology from Nvidia is pretty hard to beat. I'm NOT a fan of raytracing personally due to the pre DLSS 3.5...it actually making many things look worse due to the static it added to the image which was unacceptable to me if I'm going to be taking a big performance hit.
But...I mean those reflections and shadows look absolutely beautiful and with improvements to frame-gen and of course looking forward to 5000 series cards...yes Nvidia are money hungry douchebags selling cards at 2x their actual price, but the tech is hard to say no to. If I'm doing well financially when the 5080-5090 rolls around...the decision probably won't be hard one cause I just can't see AMD matching this.
Amd will do the same thing don't worry :)
Yeap i'm also waiting for FSR 3.0 vs dlss 3.5
if raytracing was off and someone told me its on in this game i would believe them
@@Piscariello1990 maybe in 2 years from now, and not as good. Nvidia will have some new technology by then.
@@Piscariello1990lol. No they wont. Theyll skimp out on real innovation and slap cheap ram on their gpu. They manufacture gpus for xbox and ps. They make bank without putting effort in.
Good God, this 3.5 is phenomenal !! All the existing DLSS supported game needs to incorporate this 3.5
Imagine RDR2 with DLSS 3.5
Now this is gamechanger
This is realy what Raytracig needs, the noize was realy the thing that was preventing me from using it
The difference is so great that they could have called it DLSS 4
DLSS 4 is reserved for something unique to 5090, they need something to make you pay 2k.
@@andreiga76 90% of the people who buy a 5090 use it for AI and rendering and developement , not gaming .. but unique to the 50xx series i can live with that
control really needs this. the visual noise in that game is insane with dlss on
I want to see what AMD is going to do with their FSR 3 technology, as it would be nice to see them compete with NVIDIA in terms of reconstructing the resolution of the rays and frame doubling. This would be especially a game changer as it would bring these advanced technologies to AMD 6000/7000 series, Nvidia 10,20,30 series, Intel Arc and even consoles such as the Xbox Series X|S and PS5
AMD’s FSR is limited cause their cards don’t have AI hardware and rely on traditional signal processing tech.
@@hondajacka2 To clarify they don't have hardware optical flow acceleration, and FSR3 takes processing power away from the ML units used for FSR2.
FSR 3 is frame generation, while DLSS 3.5 is upscaling. FSR is and will stay behind of DLSS by miles, even at quality on 1440p FSR has lots of smearing and noise that you cannot overlook and hair especially has shimmering which is distorting to say the least.
2 months ago "DLSS looks better than native!!!" (it never did) , dlss 3.5 comes out "They fixed shimmering!" (still artifacts)
Do you understand the concept of "thing that was good, is now better"?
Holy...
@@TheDravic it was never good. its only been bad to mediocre. The only reason anyone would use it is because they HAVE to for poorly optimized games.
@@Dempig I use DLSS in quite a few games because it looks as good or better than native TAA to my eye while providing a significant reduction in power consumption and/or framerate.
I'm not the only one like this.
@@TheDravic But it dosnt look as good as native. It has so much artifacting in fast and dark scenes, and just looks blurry and bad compared to native 4k. Youre straight up lying, it is objectively worse than native. Having slightly better anti aliasing than taa dosnt fix the other MAJOR issues with dlss.
@@Dempigstop the cap, literally OPEN YOUR DAM EYES! and watch the video, JESUS CHRIST! See for yourself, 3.5 has fixed all of the minor flaws which 3.0 had.
This is basically native minus crappy TAA softness that looks horrendous and also shimmery in dark areas.
Impressive stuff can't wait to play it. Although I can't remember the last time I looked at a reflection in a puddle in real life and it wasn't blurry. Seems the blurry ones are more realistic.
This AI denoiser seems to help with the reconstruction even with non-Ray Traced effects like fences and tiny lines. It should work on DLSS or DLAA even when RT is disabled.
It will im sure
RR only works with DLSS and RT Overdrive. It doesn't work with DLAA and non-RT effects. Nvidia has already clarified that.
@@kishaloyb.7937 what do you mean? We know you need them to run it but we say it should work without it... maybe in the future know english? Lol
Because it really improves non rtx edges like fences etc
@@danielkissgremsperger3242 My comment was meant for OP to clarify some of the confusion regarding RR. Anything can happen in the future, but for now, RR doesn't work with non-RT effects, and that was my point. Maybe you should be the one to improve your English comprehension skills xD
@@kishaloyb.7937 doesnt RR work with DLSS requirement?
Remember, DLSS 3.5 is also available for older RTX generations, just not the frame generation part.
which is bullshit
@@NeO26597 no its not, u get dlss 3.5 on every rtx gpu but without frame generation that is only available on rtx 40 series
Playing at 1440p with my 4070 and it is amazing now with ray reconstruction
The price of 4070s in Australia how much my brother payed for his used car.
In reality, everything is in motion. Whether it be in the real world of when playing a game. You're constantly moving. And when moving, there is a "blur" effect. When the shadows of a tree move because of the wind, you can see the blurry outline of the shadows on the ground. They shouldn't be super well defined, that's not how nature works. By that very basic description, I can accept that some aspects of video games should/could be not well defined as well. Which means, that adding more and more fine-grained details like ray reconstruction doesn't really add to my experience actually. It acts against the nature of the real world. Thus, I wouldn't get on the DLSS wagon as it is being marketed.
I stand proud of my rtx 4070! Now I'm experiencing Cyberpunk's path tracing with ray reconstruction at its fullest.
1440p fully maxed out settings 🔥 😎
The price of 4070s in Australia how much my brother payed for his used car.
@@locinolacolino1302 you can find used car for 1$ any figured out that even your bubble gum is much more expensive.
Really starting to wish i bought a 4080 for $200 more instead of a 7900xtx tbh. Frame gen and now Ray reconstruction. AMD cant keep up
Reality check, champ
yeah but its insanely expensive compared to 7900 xtx, gotta save more money smh
Finally a channel just show the real comparison and not stretching it with an unnecessary talking. Great job
Wow, very impressive!
bro you have a smart af comments section - love it !
this is crazy good , cant wait to see FSR 3 compare to DLSS 3.5
I think FSR3 tries to compete with DLSS3. Probably will not do anything to improve raytracing quality
FSR2 is pretty bad, I don't think FSR3 would be much better on quality side, but still having frame generation on modern high demanding games seems to be the new must. That said DLSS3.5 is exceptional upgrade on the quality side and lucky enough for all nvidia platforms. FSR3 will be great for both amd and nvidia cards that are not 40x0 (where DLSS 3.5 is a must both for frame gen and quality).
@@huxleyhawke1532 amd already has denoiser in their sdk that they released recently (like couple months ago xd)
You don't need a comparison to tell gold from rust
@@krspy1337 of course they have a denoiser. All ray tracing in video games uses one. But I doubt they have an ai driven one like ray reconstruction
I can’t wait for GTA 6 to use these technologies someday. RT Overdrive paired with the best physics engine in the industry Euphoria is gonna make it most realistic game of the generation
Pleasure specify what resolution you use in description. Great video regardless.
it's gonna be crazy once these technologies come to VR... it's only a matter of years at this point before it happens.
This is the end of the shimmering!
This technology has just reached a breathtaking level! :)
1:18 that's actually crazy
Already thinking about version 4.0 and 5.
If they already fixed so much, i want to see how high the performance optimization can go.
I'm assuming they're saving v4.0 for the 50 series, or at least a fancy new DLSS feature. My guess is they're going to push hard for path tracing (aka full ray tracing) implementation in more games and make related upgrades.
@@squirrelsinjacket1804 they definitely should push for path tracing with RTX 50 series. They need some killer game and it's over.
Imagine GTA6 implemented path tracing and DLSS3.5, it would possibly boost Nvidia into the stratosphere. Nobody would want to miss that.
I'm not saying they'd be able to get GTA6 to have that, I'm saying they need something like it.
Cyberpunk 2077 is pretty high up there but it's not THAT. Nvidia needs to hunt down a whale with a sponsorship.
Anyway, RTX4060 IMPRESSIVELY performs at 1920x1080 with DLSS3.5 and path tracing. It can do it and that's more than you'd expect from a xx60 card. I think RTX50 will finally have xx60 card that will bring path tracing to the masses (with the caveat of limited resolution, of course). 4060 is already almost there
@@TheDravic GTA 6 would def be the right game... but it seems unlikely they'll do path tracing since the game is primarily being designed around 2018 era PS5/Xbox hardware first. Would be nice if they designed with the latest tech in use for the PC first, then turn off path tracing and use more a more standard mix and match of ray tracing/rasterization for the PS5/Xbox and lower graphics second. Although, NGL red dead 2 looked AMAZING anyways and it didn't even have ray tracing.
Alan wake 2 is right around the corner and is pathtraced
@@tikz.-3738 Naturally, and I hope it looks beautiful.
Looks very good. Nvidia did really good job. But unfortunately Ray Raconstruction works only with rt overdrive (path tracing) mode for now, so you cant use it with RT. But someone said in comments that ray reconstruction will work with RT soon, so i hope this is true.
AMD is way behind
Not anymore they are pretty okay for people who are in a budget I’m not a Amd fan or hater they are okay I had a Gpu from them with the driver issues and it sucked
I'm about to test it myself.. glad I own a 4080😊
why when I turn on dlss 3.5 the picture becomes maximally soapy and worse than before (latest drivers installed
I wish consoles would get this technology
In 5 years maybe...
Fix visual glithes and better environmental and ambient lighting, even makes the game run well 😮
When will we see DLSS 10.3?
Insanely good update
This really helps P mode. 1440p DLSSp is a nice sweet spot.
so... we finally reached to point where we don't even compare DLSS anymore to native resolutions but instead compare DLSS version X with version y?
Boy, that is some truly a dystopian consoomer-moment...
3.5 completely stabilises every game now
Nvidia is delivering 2077 graphics for a game called cyberpunk 2077
hofully thell use 3.5 for the switch 2
He testado ray reconstruction con una 3070 en el modo performance, funciona muy bien y gane un "GF" por la reduccion del la Calidad del DLSS
Gamechanger for RT, but they need to iron out the issues like ghosting and posterization
I also would believe if they tell me this comparison is: dlss2 vs dlss3 or 1080p vs 2k or 2k vs 4k or ps4(pro) vs ps5 or ps5 vs pc, etc......
There is more info in this than most other reviewers' ones with commentary
Siento que me he comido un marketing increíble con el DLSS. Yo juraba que ya lucia como con el Ray Reconstruction pero antes tenía un artifacting horrible 😅
I wonder what it's like for the model artists when they see that their creations finally look mostly like what they intended. It must suck to make an object so pretty and then it looks like mush in the actual game.
?
still not being able to see yourself in the reflection breaks the immersion more than raytracing reflections add. Am I playing a vampire?
I agree. Hey at least CDPR have improved your self shadow since launch. My player's shadow was always bald in the past lol
Yeah it's pretty dumb tbh
Way older games managed to pull off player reflections but not a modern game that has a city full of reflective stuff
@@bolm4362not a limitation its because v’s animations are completely fucked and v also doesnt have a head outside of photo mode
I don't see why a mod couldn't fix that
@@veloce5491 It's apparently because of how the game handles the character model while youre playing the game. Your model only functions from the perspective of the first person view. there was a mod that tried to do it but it didnt work out well because of it.
I was waiting for this
Por esto se compran las tarjetas de nvidia, el precio lo vale
Impresionante esta mejora sobretodo en las sombras e iluminacion en general de paso te da más rendimiento.
Ojala pueda inyectarse o swappear en otros juegos con RT como siempre NVIDIA un paso adelante siendo honestos 😅.
P.D: AMD al parecer tendra Machine Learning para FSR 4 (segun la filtración) todo indica que tocaron techo con el reescalado por software
Con AMD posible mente sea un hibrido con Direct ML para dar mejor nitrides con reconstruction de RT y bajar del delay la intension de FSR es ser de uso general para las GPU. eso se esta hablando desde el 2021 esperemos que con fsr 3 estén apuntando más a lo que planean tener.
In real life water and car paint reflections look slightly blurry, only mirrors are sharp.
Yeah it looks a bit too clear right?
no water is a perfect mirror
I regret buying rx 7800xt after watching this video :_(
🤩 incredible and perform even better than 3.0 chapeau Nvidia!!!.
Desperately need this in Minecraft RTX
Will you make Cyberpunk 2077 2.0 comparisons too? Or Phantom Liberty please
Nvidia denoiser is awesome
Aunque no es perfecto, es un gran paso en una dirección muy prometedora... veremos que nos depara el dlss 4.0
At the moment, Ray Reconstruction has too much ghosting, especially on NPC faces, much worse than the other tipical denoisers.
DLSS3.5 seems to completely remove shimmering in the shadows(watching on smartphone).
The quality improvements make it seem like a 4.0 upgrade
Yoo the beat is sick af
One of the first things I'm going to do is start at glass buildings. Those had incredibly WILD looking noise and visual artifcats in Pathtracing before. These comparisons give me much hope.
mommy milkers
@@zenix3449 Her name is Denise Milani. For... research purposes.
@@RicochetForce not all hero's wear capes 🫡
What settings are used ? I think it is an important information because the ray reconstruction can be less efficent depending of the the resolution and the dlss setting used (quality/balanced/perf/utlra perf)
Then you realise these ray tracing features cripples 70% of performance for some damn reflections and indirect lightings that can be manually done instead of RT bruteforce
While dev can utilise the performance headroom into more sophisticated npcs crowds, animations, police system, textures and models, bigger playable maps, more interaction with objects etc and make it a better game
But no here you are a photorealistic dead city take it or leave it
I'll take it
damn dlss 3.5 looks so sharp thats beautiful
Very impressive. Hopefully eventually AMD's solution gets close to this just so every single gamer can enjoy these things.
amd already has that in their sdk that they released recently
I see a lot of ghosting on my 4080 with "Ray reconstruction" toggle on. On the flipside it really makes the reflections lot sharper.
could you make a video about this ghosting effect? I have 4090 and wonder how bad this looks
@@MrCellus27 Digital foundry has already uploaded the video. U can go and watch it there if u want more in-depth explanations for these problems occurring with ray reconstruction
I heard turning on lens flare mitigates ghosting to the point that it's barely noticeable.
How much difference : Yes
3.5 has seriously less artifacting which is great to see.
where can you get Ramen demo?
Gran video, es posible descargar de algun sitio la demo de "ramen shop"?, gracias!!
nvidia you beauty
Amd needs to work on their software
And this is why AMD is paying devs to keep DLSS off their games. The denoiser is insane.
Bera bee, odjo odjo bee
I take a performance hit from 130 to 70-80 and it feels a bit laggy on the mouse, vs no path tracing on ultra is silky smooth and snappy at 130fps. Is it worth it? Probably with the 5090 when it comes out.
planning to upgrade my aging 1060 card to either 7700 or 4070. Is Nvidia the better choice than AMD just because of this feature?
Anyone else's game freeze when loading a save? Mine keeps pausing for 30 seconds-a minute before resuming a load. The audio cuts out and everything.
But the character faces are terriable with RT RR... Just active and look
very impressive improvement,ray tracing are more stable
А если длсс отключить то качество будет лучше. ХММ интересно получается, с каждой версией длсс находять изъяны предыдущей версии и показывают их. Почему с 3 длсс не показывали его минусы ? а наоборот защищали типо это уже точно ТОП. Маркетинг да и только, длсс каким был таким и останется.
Длсс на качество не ухудшает само качество.
если ДЛСС отключить, то ФПС упадет в два раза. Получить +100% ФПС ценой 1% качества - не так уж и плохо, не? Тем более ,что количество артефактов реально очень сильно снизилось с ДЛСС 3.5. Если раньше они были довольно заметны, то теперь чуть ли не с лупой по стопкадру нужно лазить чтоб найти хоть какой-то изъян. В динамике вообще никаких минусов нельзя увидеть.
Looks good but are reflections that crystal clear in real life? I have to go outside and look at a puddle.
Unless you're on a budget, there's very little reason to choose AMD over Nvidia this days...
nice, the future is here
это невероятно!
Tengo una duda, si instalo estos nuevos drivers que tienen DLSS 3.5 todos los juegos que usan DLSS se ven beneficiados de las mejoras o para ver esas mejoras el juego debe actualizarse para ser compatible con el nuevo DLSS, como se menciona el Cyberpunk 2077. sinceramente es una duda que tengo de hace tiempo.
What's the track here? It bops.
Ghostrunner 2 comparisons please.
Can this be implemented as modders do in games that do not natively use the aforementioned technology?
Why do you use DLSS Performance Mode? You’re running into a CPU Limit and so you’re performance measures are pointless. Use Balance or Quality mode.
DLSS 3.5, huh? Maybe when we get DLSS 35 starfield might be up to the standards of current gen
Ray reconstruction only does something with ray tracing effects and starfield doesn't have ray tracing so it would be useless in that game
Judging by your comment history, i guess you are console warring here.
maddened AMD fans: amd is much better 🤣