EU4 Government Reforms Guide I Which Government Type is The Strongest?
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An EU4 Government Reforms Guide which shows off which are the best government reforms eu4 has to offer, when it comes to all government types, be it monarchies, theocracies, republics or hordes.
EU4 1.30 Emperor definitely has changed the way eu4 1.30 fun nations works. In eu4 how to play tall is one of the most vital questions to ask. Knowing the overpowered national ideas in eu4 can be great when planning which eu4 playing tall nation to choose.
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This eu4 1.30 government reforms guide or eu4 1.30 reforms guide explains which eu4 government reforms to pick in both eu4 1.30 and eu4 1.31 leviathan update
Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 1.30 Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu4 #eu4guide #eu4governmentreforms #eu4emperor - Hry
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These guides are such a life-saver... especially for a complete noob like myself. Have or will you be doing an update video on some of these guides? Some of the updates paradox have done to EU4 seem to have tweaked certain mechanics etc. For example Tier 4 in the Government reform no longer has the Administrative Free Policy perk. Either way keep up the awesome work.
@@SuperGhostuk yeah i do plan to udpate all of these
@@LudietHistoria Awesome... you've no idea how many headaches you've helped avoid lol. Thanks again.
Guide still useful! Cheers. You missed a bookmark for Theocratic governments btw. ~ @4:20 - best time anyway :)
Pirate republics YES!
So gang where ya'll at?
Palembang Sailor here close enough
Austria has a unique government Chins up to you mate
6:00 If you're eastern religion nation you get Integration of the Sohei (+5% discipline and inf. combat ability) instead Monastic Breweries.
Ludi, do you plan on covering the Advisor Cost meta? It's really easy to do and can massively boost your mana generation with consistently cheap level 5 advisors
Thanks for this useful guide, the reform that gives -10% min. autonomy in territories can be great for countries like Portugal that tend to have lots of territories/trade companies, as it effectively doubles income from those territories and can stack with reductions from State Houses and Trade Company buildings etc. and governing capacity can be managed with State Houses.
Hope u'll make a colonization guide, how to stack settler growth modifiers, when to expel minorities and so on. Great vid btw!
Plan on making one soon!
We need that pirate video tho.
Will consider it
Fantastic guide!
Very much looking forward to your guide on pirates, had a fun game as Rügen, until it got wrecked by a bug. Thinking of maybe doing a Pirate Scotland or pirate Irish Minor run. Salé is another option.
Definitely want to see the pirate Republic video
if you start as a monastic order you get some other options down the line that enable you to go above duchy rank and some unique government forms which are pretty good
They are also much better than the ones he showed. idk man the quality in his videos was better not so long ago.
I second that, the sweet 15% morale of navy and naval engagement when you play naval are mandatory or the +1 leader fire when you play a land power also
Hi Ludi, I recommend you make a playlist with all of the exploits too, I looked and couldn't see one, could be helpful for new people here, which they are a lot considering your channel is growing quite quickly.
thanks for the idea Alex, will make one now actually!
@@LudietHistoria Great!
I love how he completely ignores the mana generation of the tier 2 republican reform. Having a guaranteed 30 year old whenever you need to elect someone lets you crank out god 6/6/6s
I did an Ardabil to Persia run and I cannot believe I missed the Feudal Government reform xD
I dont know how to become a pirate republic (unless its palembang or the carribean ones). I definitely want that Video!
I second that.
Fairly certain it involves some stability and doing lots of pirating in your home trade node, although I don't know if it's only availible to nations with the decision to do so or something every nation can get
I only use curtail the noble privilidges just to get the early game noble influence down so I can get out of the statuary rights a bit easier and then I switch.
Three small things. Plutocracy make you loose the estates. The tier 3 reform that you recommend make you loose the election system and therefore a bunch of MP and you only can choose it if you are a Plutocracy. I would reccomend plutocracy only if you want to play a Merchant republick tbh. I am not saying Plutocracy is bad or you are wrong however,
1:50
I always go for tax mod early game because I just have that many wars that i'm not able to fill my manpower pool
Hey ludi, I'm not sure but I think minimum autonomy in territories also works in trade companies.
Can confirm it does
It does work in Trade companies, but the extra gov cap far outweighs it
Whats about the Pirate Republic Video for the Reforms? Go, do it Ludi!
Noteworthy things you omitted that can be quite overpowered if known about:
Theocracies have different tier 6 reforms depending on your tier 1. For clerical state they're meh, but If you went monastic state, your tier 6 "open public elections" will allow you to upgrade government rank up to empire, get 20 absolutism, 10% stab cost reduction and superior states general mechanics where both militarists and theocrats rule for life, you don't get stab hit on their death, they generally have great stats and you get awesome bonuses(militarists boost manpower recovery and give 15% warscore cost reduction, while theocrats give true faith tolerance, +2% missionary strength)
***This makes theocracies the strongest government type in game in my opinion. Max absolutism admin efficiency + -20% warscore cost discount from diplomatic idea group + -15% militarists bonus + tier 8 "One State Under God"'s -30% warscore cost vs other religions allows you to do silly things like fully vassalize giant 1kdev countries like PLC in 1 war at only 50ish aggressive expansion cost and 200 diplo mana(max cost for vassalisation), or if you don't care about AE, fully annex them and spit out smaller vassals 'till your overextension is manageable. The only thing missing is getting PU's, but if you're not Christian, it doesn't matter anyway.***
Tier 2 theocracy reform you can have "mission on the high seas" if your capital is coastal. That reform in itself is so strong that one should move capital just to gain access to it, it gives +33% chance to capture ships +25% fleet limit modifier and more sailors. Chance to capture ships is additive percentage, there is also the 33% chance to capture naval doctrine, every 1 mobility pip on an admiral adds an extra 5% I believe and admirals can have prize hunter trait. Essentially you can get to a point that after a naval battle, any ship you demoralized but didn't sink is automatically captured. Captured ships over forcelimit can be deleted for their sailors back or sold (I always "sell" for 0 big captured fleets to my vassals so they're not useless on water)
Tier 7 and 8 differ greatly based on whether or not your religion is pagan or not, with pagan theocracies having weaker choices. (important to know if you want to reform as an african minor tribe into a theocracy)
Eastern religion theocracies (shinto, buddhists, confucian) get a special tier 4 reform "Integration of the sohei" that gives them 5% infantry combat ability and 5% discipline, really strong bonuses.
Tengri theocracies(meme material mostly) have tier 7 reform giving them extra 15% cav combat and +25% cav ratio, this coupled with the fact tengri with no syncretic faith already gets an extra 25% cavalry ratio allows tengri theocracies to run around with 100% cavalry armies with retardedly high combat ability.
Both republics and theocracies have a special tier 1 reform called "autonomous swiss cantons", but it's mostly useful for republics since monastic orders are op already. This reform can be seen and selected only if primary culture is swiss, but won't go away after culture switching. It gives +1 free policies which is insanely strong later on(but then again, republics kinda meh so idk why someone would go out of their way for that)
@@raptorhacker599 If you're asking how to become a theocracy while playing a nation in the eastern religion groups, there are a couple methods:
For starters, you could start as a tribal and become theocracy via reforms. Generally people prefer hordes if given the chance (for world conquests) but if you really wanted, you could do it. Valid nations are the indochina minors like kale and such.
The tibetan nations get a decision to flip to theocracy once unified, which is also noteworthy.
The japanese nations are also one of the easier ones to flip to theocracy(or hell, even republic if you want for whatever reason), provided you get the Ikko Ikki incident early. It can only fire after the age of discovery, so you'll likely get 1-2 events before it, but after this you can savescum the game if it gives you a different event 'till the Ikko Ikki pops up. Going open all the way allows for switching to theocracy & Buddhism, but your country is still going to be majority shinto so you'll still be able to flip back easily if you prefer shinto (only your capital will flip buddhist).
Apart from that, you could also switch the long way through reform points from a monarchy, but I don't recommend it, as paradox doesn't like fun mechanics and if you do reform like this you'll probably manage it close to 1600's and will not get close to the absolutism reforms in time for them to be useful (theocracies are strongest in the age of absolutism, when they can one-shot vassalize giant 1kdev nations once they have all the necessary reforms).
I think max promoted cultures is also worth it as Russia as you get autonomy reduction from your government interactions.
fun fact about the feudal theocracy, you can actually reform into it from a theocratic government at the same point where you can flip into a republic or monarchy with any other nation so long as you're muslim
Please do a pirate guide!
2:36
Nobles of the Robe not that bad, as you think. You can use it with another bonuses (+25 Nobility in Officer Corps, +10 Golden Age, +5-10 Innovation) for boosting Professionalism. You can get 100% extremely fast in Age of Reformation and your 100% Prof and Drilled army with best possible Army Leaders (10-13 points at 100prof) will destroy anyone. Imo it's better then Offence or Quality Idea Groups in midgame. You just can get it later, but Nobles of the Robe is very tempo.
Wouldn’t the maximum promotions be more worth it for tier 3 especially if you are conquering outside your culture group?
Don't you think in terms of Republics Sortition is quite nice?
I use it quite a lot actually.
I’ve heard it said that the minimum autonomy is worse than more governing capacity but if you are going big on trade companies and take that plus expansion isn’t that a lot of ducats?
Still using this guide in 1.32
I dislike that the parliament reform disables the "Call Diet" interaction. I prefer the nobility estate and diet to the parliament and issues. A merchant republic has the issue that you lose estates to have factions, which is a bad trade.
Hi Ludi, thanks for the video! How about the revolutionary reforms? For example in France?
I will make a special video covering those too!
@@LudietHistoria great! Just to know, I love your videos. You explain perfectly!
@@Mcafedanslabanque thanks so much for the kind words man!
So how do you change the government in this new government tab?
hi
question please!
Go republic
@@LudietHistoria follow up, totemist can only have 10 ancestors? cant be changed?
@@abdullaalsharhan1386 max 10 yes
For republics, I tend to go for Political Dynasties because it gives me that minimum of 7 stats and that makes re-rolling for good/neutral leader traits less painful.
Ludi has the best EUIV Guides
Hi, I made a mistake playing on ironman. I'm Florence, have currently 4 vassals (Toulouse, Gascogne or how he's called, Valencia and Naples. It's 1550s, everything is rolling fine, I'm working towards restoring the Roman Republic and then I make a huge mistake. I choose Parliamentarism. Suddenly I'm way over my relations limit, my manpower doesn't refill as fast as before and I get 1 less military point. It's just stupid. So question: Is there any way, I can get rid of Parliament and get my nobles back?
I mean, I know, abolishing Parliament is just a click. But the tooltip doesn't say, I get my nobles back, if I move to a presidential system.
As Swabia in a MP, whats the best government? Currently on a bad dictatorship 😬
Monarchy
@@LudietHistoria Thanks Ludi, you are the best!
we want pirate republic guide plz👍👍👍
Also, why is manpower so important in multiplayer? I watch other EU4 vids and they also say the same thing
Multiplayer wars are just about having one main stack with perfect army composition (only infantry and artillery and both up to the max width) and reinforcing this stack with small troops one after another. They keep the morale high and the battle goes on until one side can not reinforce. After one battle you have normally loses around 300k-1m and if you have the manpower to recruit new troops you can easily win the next engagement.
Do pirates
never understood the strengthen noble privelege reform, seems kinda odd that a ruler in the 15th centuary would have wanted to increase the nobles privilege without any debuffs,.
All hail the pirate king!
Not sure that 250 Gov cap better than minimum autonomy -10%. If you are playing wide min autonomy way better. You`ll get a lot of trade companies with lower autonomy to get more MP and tax from them too. And you can always spam buildings to reduce province gov cap cost.
I'll join twitch when i can :)
Also i big fan
i just wish i could swap vgovernment types easier
Monastic Order Tier 6 is different now...
Do you live in Japan?
Pirate Republic!
yeah but which government is the best?
Militarily speaking, theocracy is really overpowered, but is hard to get all the reforms.´
Choose the government that fits better into your strategy.
I dont understand why you chose national unrest instead of absolutism, can you explain?
And btw, if you are a massive nation ( more then 1k dev ) Minimum autonomy in territory is giving you much more money
No it's not giving you more money. If you have 6k dev you should keep that in check with buildings so the governing capacity is much more important.
@@LudietHistoria I tested it before.
@@umuttopal6402, maybe that is the case if you reach 1k dev in the very early game, but you can have thousands of fully-stated development in the mid-game if you have the money to spend on the buildings.
@@johncrofford Not if, if you are nation big as that, you have to spam those buildings. Around 2k dev, 250 governing capacity is almost nothing. Minimum autonomy effects every territory but 250 governing capacity allows you to state only 6-7 states.
I haven't watched yet but if Sich Rada doesn't get a mention I might just die
i'll prepare the coffin.
Cornwall Global Hegemony #1
The one and only xD
Theocratic france is pretty strong
Why are there no republics aside from Venice and Novgorod :( i was hoping to create a free republic with high religious tolerance and cultural acceptance, mainly as an interesting idea not because it will be that good :D
because republics were not popular when everyone around you is king and emperor
Is this April fools?
Picking govcap over frequent election or -0. 05autonomy over +2cultures...
Monarchy Monarchy Monarchy!
The best type
madyas makes a great pirate nation. Just saying
Show me that pirate video plssss
Don't you know tax is OP now
oh really now? xD
Lets settle this.. For a colonizer with lots of trade companies. +250 gov. Capacity increase or a 10% autonomy reduction from territories?
I'm currently playing Ulm in single player on hard difficulty and I'm stuck in the Republics government going for a conquest game. I'd like to switch to Monarchy but I don't know since it's still 1459 in my game. Anyway I choose Sortition on the 3rd tier of my Republic government reform so I can keep my 6/6/6 ruler in charge without having to go through wasting my republican tradition points on re-elections but I notice in this video you recommend going for the +250 government capacity bonus. Can you elaborate a bit more why the +250 government capacity bonus is the best option in this tier 3 group?
Hey Ludi, pssssst, come here!
...
Do the pirate reform video (pls).
Premier gang
Them premiere feels
Shogunate best reform to bad it’s hard to keep and only Japan gets it
What do you think about peasant republic? Dithmarschen yay :D
Two words. Mughal Diwan. I don't need to say anything else
👍👍👍👍👍👍👍👍👍👍👍👍👍
One state under God + admin efficiency+ asturian Ideas :0
!!!
no
States general is not that great... uhh. Yeah, okay. I guess you like losing 50 prestige to reroll heirs, running the risk of someone getting a PU on you, and losing stability on succession. Sure, not good at alllllll
You actually can recover from the prestige hit from disinheriting quite fast but you do have a valid point too
Where is The Mughal Government Reform?
There are lot's of special government reform often unique for a special nation, non only Mughal, but for example "crusader state" for Jerusalem or "military dictatorship" for Milan.
If you want to talk about every reform in the game you must create a video that is lots more than 15 minutes.
@@emib6599 England Monarchy